Guest User

AM Config YML

a guest
Dec 30th, 2023
12
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.63 KB | None | 0 0
  1. settings:
  2. language: en
  3.  
  4. # Custom Mob Spawners
  5. customMobSpawners:
  6. disabled: false # if set to true, any spawner handling will be disabled and custom mob spawners will not work
  7.  
  8. # Spawner Stacking Settings
  9. spawnerStacking:
  10. # Is spawner stacking enabled?
  11. enabled: false
  12. # Maximum number of spawners in a stack
  13. maxSpawnersPerStack: 100
  14. # Max distance in which spawners will stack together
  15. maxStackDistance: 5
  16. # Number of mobs spawning per spawner
  17. mobsPerSpawner: "<random>1-4</random> * %spawner count% * %upgrades%"
  18. # Default spawner spawning speed, in ticks
  19. spawnSpeed: 600
  20. # Are holograms enabled?
  21. holograms: true
  22.  
  23. # Stacked spawner breaking configuration
  24. spawnerBreaking:
  25. silktouch:
  26. # Is silk touch required to break a spawner?
  27. required: true
  28. # Silk touch permission required to break spawners
  29. # Set as '' to disable
  30. permission: 'advancedmobs.silktouch'
  31. # Silk level required to break spawners
  32. silkLevel: 1
  33. # Should all stacked spawners be broken at once?
  34. breakAll: false
  35. # Should spawners be teleported to inventory instead of dropping?
  36. teleportToInv: true
  37. # Chance for spawners to drop from explosion.
  38. # Set as 0 to disable
  39. dropFromExplosionChance: 20
  40.  
  41. # Mob Stacking Configuration
  42. mobStacking:
  43. # Is mob stacking enabled?
  44. enabled: false
  45. # Should vanilla mobs stack?
  46. # If set to false, only custom mobs will stack
  47. stackVanillaMobs: true
  48. # Max distance in which mobs will stack together
  49. maxMobStackDistance: 16
  50. # Maximum number of mobs in a stack
  51. maxMobsPerStack: 100
  52. # Should whole stack die when one is killed?
  53. wholeStackDeath: false
  54. # Stacked Mobs Blacklist
  55. # Add any mob type you want here to not stack
  56. mobBlacklist:
  57. - 'ENDER_DRAGON'
  58. # Should mobBlacklist work as whitelist?
  59. # If set to true, only mobs from this list will stack
  60. mobBlacklistAsWhitelist: false
  61. # Should mobs from spawners have AI?
  62. # If set to false, mobs from spawners will not have AI - will not walk or attack.
  63. spawnerMobsAI: true
  64.  
  65. # Custom Mobs Settings
  66. customMobs:
  67. # Should mob turn red when it's damaged?
  68. # An artificial "damaged" animation is played for custom mobs upon damage
  69. # Setting to false will only show particles
  70. customDamageAnimation: true
  71.  
  72. # Should custom mobs be persistent? If enabled, they will act like vanilla mobs and
  73. # custom mobs won't disappear after restarts or when leaving areas.
  74. # If set to false, once area is left or server restarts, mobs will not respawn
  75. persistentMobs: true
  76.  
  77. # Limit of custom mobs in 1 chunk
  78. # Maximum is 50 mobs per chunk
  79. customMobsPerChunk: 16
  80.  
  81.  
Advertisement
Add Comment
Please, Sign In to add comment