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- settings:
- language: en
- # Custom Mob Spawners
- customMobSpawners:
- disabled: false # if set to true, any spawner handling will be disabled and custom mob spawners will not work
- # Spawner Stacking Settings
- spawnerStacking:
- # Is spawner stacking enabled?
- enabled: false
- # Maximum number of spawners in a stack
- maxSpawnersPerStack: 100
- # Max distance in which spawners will stack together
- maxStackDistance: 5
- # Number of mobs spawning per spawner
- mobsPerSpawner: "<random>1-4</random> * %spawner count% * %upgrades%"
- # Default spawner spawning speed, in ticks
- spawnSpeed: 600
- # Are holograms enabled?
- holograms: true
- # Stacked spawner breaking configuration
- spawnerBreaking:
- silktouch:
- # Is silk touch required to break a spawner?
- required: true
- # Silk touch permission required to break spawners
- # Set as '' to disable
- permission: 'advancedmobs.silktouch'
- # Silk level required to break spawners
- silkLevel: 1
- # Should all stacked spawners be broken at once?
- breakAll: false
- # Should spawners be teleported to inventory instead of dropping?
- teleportToInv: true
- # Chance for spawners to drop from explosion.
- # Set as 0 to disable
- dropFromExplosionChance: 20
- # Mob Stacking Configuration
- mobStacking:
- # Is mob stacking enabled?
- enabled: false
- # Should vanilla mobs stack?
- # If set to false, only custom mobs will stack
- stackVanillaMobs: true
- # Max distance in which mobs will stack together
- maxMobStackDistance: 16
- # Maximum number of mobs in a stack
- maxMobsPerStack: 100
- # Should whole stack die when one is killed?
- wholeStackDeath: false
- # Stacked Mobs Blacklist
- # Add any mob type you want here to not stack
- mobBlacklist:
- - 'ENDER_DRAGON'
- # Should mobBlacklist work as whitelist?
- # If set to true, only mobs from this list will stack
- mobBlacklistAsWhitelist: false
- # Should mobs from spawners have AI?
- # If set to false, mobs from spawners will not have AI - will not walk or attack.
- spawnerMobsAI: true
- # Custom Mobs Settings
- customMobs:
- # Should mob turn red when it's damaged?
- # An artificial "damaged" animation is played for custom mobs upon damage
- # Setting to false will only show particles
- customDamageAnimation: true
- # Should custom mobs be persistent? If enabled, they will act like vanilla mobs and
- # custom mobs won't disappear after restarts or when leaving areas.
- # If set to false, once area is left or server restarts, mobs will not respawn
- persistentMobs: true
- # Limit of custom mobs in 1 chunk
- # Maximum is 50 mobs per chunk
- customMobsPerChunk: 16
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