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L3onskyy Truck Robberies

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Jul 17th, 2023
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Lua 2.81 KB | None | 0 0
  1. Config = {}
  2.  
  3. Config.debug = false
  4.  
  5.  
  6. --- SETTINGS FOR ESX
  7. Config.esxSettings = {
  8.     enabled = true,
  9.     -- Whether or not to use the new ESX export method
  10.     useNewESXExport = true,
  11.    
  12.     -- Money account used when picking up cash or selling off items
  13.     moneyAccount = 'black_money',
  14. }
  15.  
  16. --- SETTINGS FOR QBCORE
  17. Config.qbSettings = {
  18.     enabled = false,
  19.     useNewQBExport = true, -- Make sure to uncomment the old export inside fxmanifest.lua if you're still using it
  20.    
  21.     -- Money account used when picking up cash or selling off items
  22.     moneyAccount = 'cash',
  23. }
  24.  
  25. -- List of police jobs
  26. Config.policeJobs = {
  27.     'police',
  28.     'lspd',
  29.     'bcso',
  30. }
  31.  
  32. -- The minimum amount of officers online needed for the loot to spawn
  33. Config.minimumPoliceOnline = 0
  34.  
  35.  
  36.  
  37. -- Looting duration in ms
  38. Config.lootingDuration = 4000
  39.  
  40. -- Whether or not to lock vehicles which have loot inside them
  41. Config.lockVehicles = false
  42.  
  43. -- When not using target
  44. -- '3d-text', 'top-left', 'help-text'
  45. Config.inputType = '3d-text'
  46.  
  47. -- Font used for the 3d text
  48. Config.textFont = 4
  49.  
  50. -- Scale used for the 3d text
  51. Config.textScale = 1.0
  52.  
  53. Config.vehicles = {
  54.     ['mule'] = {
  55.         chances = 100,
  56.         offset = vector4(0.0, -1.0, 0.0, 0.0),
  57.         door = {
  58.           offset = vector3(0.0, -3.5, 0.7),
  59.           doors = {
  60.               2,
  61.               3,
  62.           },
  63.         },
  64.     },
  65.     ['benson'] = {
  66.         chances = 100,
  67.         offset = vector4(0.0, -1.0, 0.23, 0.0),
  68.         door = {
  69.             offset = vector3(0.0, -5.3, 0.35),
  70.             doors = {
  71.                 5
  72.             },
  73.         },
  74.     },
  75. }
  76.  
  77. Config.loot = {
  78.     {
  79.         model = 'ex_prop_crate_elec_bc',
  80.         offset = vector4(0.0, 0.0, 0.0, 0.0),
  81.         loot = 'electronics',
  82.         lootChance = 100,
  83.     },
  84.     {
  85.         model = 'sm_prop_smug_crate_m_tobacco',
  86.         offset = vector4(0.0, 0.0, -0.2, 0.0),
  87.         loot = 'tobacco',
  88.         lootChance = 100,
  89.     },
  90. }
  91.  
  92. Config.lootTypes = {
  93.     ['electronics'] = {
  94.         items = {
  95.             'ln_laptop',
  96.             'ln_speaker',
  97.         },
  98.         money = {
  99.             chance = 10,
  100.             amount = {
  101.                 min = 150,
  102.                 max = 500,
  103.             }
  104.         }
  105.     },
  106.     ['tobacco'] = {
  107.         items = {
  108.             'ln_cigs',
  109.         },
  110.         money = {
  111.             chance = 0,
  112.             amount = {
  113.                 min = 0,
  114.                 max = 0,
  115.             }
  116.         }
  117.     },
  118. }
  119.  
  120. -- https://docs.fivem.net/docs/game-references/controls/
  121. -- Use the input index for the "input" value
  122. Config.keybinds = {
  123.     loot = {
  124.         label = 'E',
  125.         name = 'INPUT_PICKUP',
  126.         input = 38,
  127.     },
  128.     breakIn = {
  129.         label = 'E',
  130.         name = 'INPUT_PICKUP',
  131.         input = 38,
  132.     },
  133. }
  134.  
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