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- Config = {}
- Config.debug = false
- --- SETTINGS FOR ESX
- Config.esxSettings = {
- enabled = true,
- -- Whether or not to use the new ESX export method
- useNewESXExport = true,
- -- Money account used when picking up cash or selling off items
- moneyAccount = 'black_money',
- }
- --- SETTINGS FOR QBCORE
- Config.qbSettings = {
- enabled = false,
- useNewQBExport = true, -- Make sure to uncomment the old export inside fxmanifest.lua if you're still using it
- -- Money account used when picking up cash or selling off items
- moneyAccount = 'cash',
- }
- -- List of police jobs
- Config.policeJobs = {
- 'police',
- 'lspd',
- 'bcso',
- }
- -- The minimum amount of officers online needed for the loot to spawn
- Config.minimumPoliceOnline = 0
- -- Looting duration in ms
- Config.lootingDuration = 4000
- -- Whether or not to lock vehicles which have loot inside them
- Config.lockVehicles = false
- -- When not using target
- -- '3d-text', 'top-left', 'help-text'
- Config.inputType = '3d-text'
- -- Font used for the 3d text
- Config.textFont = 4
- -- Scale used for the 3d text
- Config.textScale = 1.0
- Config.vehicles = {
- ['mule'] = {
- chances = 100,
- offset = vector4(0.0, -1.0, 0.0, 0.0),
- door = {
- offset = vector3(0.0, -3.5, 0.7),
- doors = {
- 2,
- 3,
- },
- },
- },
- ['benson'] = {
- chances = 100,
- offset = vector4(0.0, -1.0, 0.23, 0.0),
- door = {
- offset = vector3(0.0, -5.3, 0.35),
- doors = {
- 5
- },
- },
- },
- }
- Config.loot = {
- {
- model = 'ex_prop_crate_elec_bc',
- offset = vector4(0.0, 0.0, 0.0, 0.0),
- loot = 'electronics',
- lootChance = 100,
- },
- {
- model = 'sm_prop_smug_crate_m_tobacco',
- offset = vector4(0.0, 0.0, -0.2, 0.0),
- loot = 'tobacco',
- lootChance = 100,
- },
- }
- Config.lootTypes = {
- ['electronics'] = {
- items = {
- 'ln_laptop',
- 'ln_speaker',
- },
- money = {
- chance = 10,
- amount = {
- min = 150,
- max = 500,
- }
- }
- },
- ['tobacco'] = {
- items = {
- 'ln_cigs',
- },
- money = {
- chance = 0,
- amount = {
- min = 0,
- max = 0,
- }
- }
- },
- }
- -- https://docs.fivem.net/docs/game-references/controls/
- -- Use the input index for the "input" value
- Config.keybinds = {
- loot = {
- label = 'E',
- name = 'INPUT_PICKUP',
- input = 38,
- },
- breakIn = {
- label = 'E',
- name = 'INPUT_PICKUP',
- input = 38,
- },
- }
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