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- ROM generation instead of running a Lua script
- Logic to improve the gameplay experience for all skill levels
- Upgrade/Gun/Instrument randomization
- Randomization of Kongs
- Randomization of what keys open what levels
- Randomization of coloured bananas
- Randomization of Battle Crowns
- Random enemies
- Random timers
- Random crown names
- Music Randomization
- Tag anywhere!
- Hard Mode for those wanting a further challenge
- Crazy Kasplat locations!
- Harder and revamped boss fights
- Certain accessibility decisions (eg. Llama Temple entrance not randomized) removed
- Wrinkly gives randomizer hints
- Various Quality of life changes
- Shortening timers on some minigames (Eg. Teetering Turtle Trouble)
- Altered requirements for some minigames (Eg. Beaver Bother)
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