JKMODz

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May 24th, 2016
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  1. Prefix: "&6&lBooster > "
  2. Reload: "&aSuccessfully reloaded!"
  3. Usage: "&cUsage: /booster <addtime/removetime/gettime/reload> <booster> <time>"
  4. Invalid Time: "&cThe time must be a integer (Use Seconds)."
  5. Booster Not Found: "&cThe booster entered is invalid the current boosters are: &e{BOOSTERS}"
  6. Removed Time: "&e{AMOUNT} &aseconds has been successfully removed from the booster &e{BOOSTER}&a. The booster has a total of &e{TOTAL} &aleft."
  7. Added Time: "&e{AMOUNT} &aseconds has been successfully added to the booster &e{BOOSTER}&a. The booster has a total of &e{TOTAL} &aleft."
  8. Get Time: "&aThe time left for the booster &e{BOOSTER} &ais &e{TOTAL}&a."
  9. No Permission: "&cYou don't have permission to use this."
  10.  
  11. # It will multiply the gained amount by this value (0.75 = 75%) then add the result to the gained exp. #
  12. Mcmmo Modifier: 0.75
  13.  
  14. # In the GaListener's configuration here: http://dev.bukkit.org/bukkit-plugins/give-anything-listener/pages/configuration/, you #
  15. # can see that perm voting is implemented make a couple of those then add those perms here! #
  16. Voting Permissions:
  17. - "vote.double"
  18.  
  19. # These are the blocks that will be smelted when mined the material id in front of the colon is the starting material (What the block was before you broke it). #
  20. # The material id is the output material/drop. Basically you break the id then it gives you the following id. #
  21. # Ids can be found here: http://minecraft-ids.grahamedgecombe.com/ #
  22. Block Smelting:
  23. - "4:1"
  24. - "56:264"
  25.  
  26. # These are the materials used for dropping gems. #
  27. Gem Materials:
  28. - DIAMOND
  29. - EMERALD
  30.  
  31. # What should the chance be that breaking a block will drop a gem? #
  32. # Examples: If you use 0.15 you will have a 15% chance, if you use 0.5 you will have a 50% chance, and so on... #
  33. Gem Drop Chance: 0.15
  34.  
  35. # What should the chance be that breaking a defined block will smelt? #
  36. # Examples: If you use 0.5 you will have a 50% chance, if you use 0.7 you will have a 70% chance, and so on... #
  37. Smelt Chance: 0.35
  38.  
  39. # ====================================== #
  40. # === Make sure these add up to 100% === #
  41. # ====================================== #
  42.  
  43. # Chance for leaves to drop regular golden apples. #
  44. # Examples: If you use 0.5 you will have a 50% chance, if you use 0.7 you will have a 70% chance, and so on... #
  45. Notch Leaves Regular Chance: 0.75
  46.  
  47. # Chance for leaves to drop enchanted golden apples. #
  48. # Examples: If you use 0.5 you will have a 50% chance, if you use 0.7 you will have a 70% chance, and so on... #
  49. Notch Leaves Enchanted Chance: 0.25
  50.  
  51. # ====================================== #
  52.  
  53. # It will multiply the gained amount by this value (0.45 = 45%) then add the result to the gained exp. #
  54. Exp Gain Percent: 0.45
  55.  
  56. # These are the effects and levels of the potion effects you want the Potion Effects Booster to have. #
  57. # All the types can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html #
  58. # (Also level 1 is 0 and 2 is 1 etc. Java always starts at 0) #
  59. Potion Effects:
  60. - "ABSORPTION:0"
  61. - "DAMAGE_RESISTANCE:1"
  62.  
  63. # The permission given to use vein miner. #
  64. Vein Miner Permission: "veinminer.veinminer"
  65.  
  66. # Add mob money plugin's permission here. #
  67. Mob Money Permission: "moneymobs.drop"
  68.  
  69. # Add the permissions for the world you would like to give the players access too. #
  70. World Permissions:
  71. - "world.permission"
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