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- Prefix: "&6&lBooster > "
- Reload: "&aSuccessfully reloaded!"
- Usage: "&cUsage: /booster <addtime/removetime/gettime/reload> <booster> <time>"
- Invalid Time: "&cThe time must be a integer (Use Seconds)."
- Booster Not Found: "&cThe booster entered is invalid the current boosters are: &e{BOOSTERS}"
- Removed Time: "&e{AMOUNT} &aseconds has been successfully removed from the booster &e{BOOSTER}&a. The booster has a total of &e{TOTAL} &aleft."
- Added Time: "&e{AMOUNT} &aseconds has been successfully added to the booster &e{BOOSTER}&a. The booster has a total of &e{TOTAL} &aleft."
- Get Time: "&aThe time left for the booster &e{BOOSTER} &ais &e{TOTAL}&a."
- No Permission: "&cYou don't have permission to use this."
- # It will multiply the gained amount by this value (0.75 = 75%) then add the result to the gained exp. #
- Mcmmo Modifier: 0.75
- # In the GaListener's configuration here: http://dev.bukkit.org/bukkit-plugins/give-anything-listener/pages/configuration/, you #
- # can see that perm voting is implemented make a couple of those then add those perms here! #
- Voting Permissions:
- - "vote.double"
- # These are the blocks that will be smelted when mined the material id in front of the colon is the starting material (What the block was before you broke it). #
- # The material id is the output material/drop. Basically you break the id then it gives you the following id. #
- # Ids can be found here: http://minecraft-ids.grahamedgecombe.com/ #
- Block Smelting:
- - "4:1"
- - "56:264"
- # These are the materials used for dropping gems. #
- Gem Materials:
- - DIAMOND
- - EMERALD
- # What should the chance be that breaking a block will drop a gem? #
- # Examples: If you use 0.15 you will have a 15% chance, if you use 0.5 you will have a 50% chance, and so on... #
- Gem Drop Chance: 0.15
- # What should the chance be that breaking a defined block will smelt? #
- # Examples: If you use 0.5 you will have a 50% chance, if you use 0.7 you will have a 70% chance, and so on... #
- Smelt Chance: 0.35
- # ====================================== #
- # === Make sure these add up to 100% === #
- # ====================================== #
- # Chance for leaves to drop regular golden apples. #
- # Examples: If you use 0.5 you will have a 50% chance, if you use 0.7 you will have a 70% chance, and so on... #
- Notch Leaves Regular Chance: 0.75
- # Chance for leaves to drop enchanted golden apples. #
- # Examples: If you use 0.5 you will have a 50% chance, if you use 0.7 you will have a 70% chance, and so on... #
- Notch Leaves Enchanted Chance: 0.25
- # ====================================== #
- # It will multiply the gained amount by this value (0.45 = 45%) then add the result to the gained exp. #
- Exp Gain Percent: 0.45
- # These are the effects and levels of the potion effects you want the Potion Effects Booster to have. #
- # All the types can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html #
- # (Also level 1 is 0 and 2 is 1 etc. Java always starts at 0) #
- Potion Effects:
- - "ABSORPTION:0"
- - "DAMAGE_RESISTANCE:1"
- # The permission given to use vein miner. #
- Vein Miner Permission: "veinminer.veinminer"
- # Add mob money plugin's permission here. #
- Mob Money Permission: "moneymobs.drop"
- # Add the permissions for the world you would like to give the players access too. #
- World Permissions:
- - "world.permission"
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