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Bagserk

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Jul 8th, 2018
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  1. TypeLoadException: Could not load type 'Studio.ItemFKCtrl' from assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
  2. at (wrapper dynamic-method) Studio.AddObjectItem.Load_Patch1 (Studio.OIItemInfo,Studio.ObjectCtrlInfo,Studio.TreeNodeObject,bool,int) <0x010ca>
  3. at Studio.AddObjectItem.Load (Studio.OIItemInfo,Studio.ObjectCtrlInfo,Studio.TreeNodeObject) <0x0005c>
  4. at Studio.AddObjectAssist.LoadChild (System.Collections.Generic.Dictionary`2<int, Studio.ObjectInfo>,Studio.ObjectCtrlInfo,Studio.TreeNodeObject) <0x0019c>
  5. at Studio.Studio.LoadScene (string) <0x000e3>
  6. at HSStudioNEOExtSave.StudioSaveExt/LoadSceneOverride.LoadScene (string) <0x0003c>
  7. at HSStudioNEOExtSave.StudioSaveExt/LoadSceneOverride.OnClickLoad () <0x000d6>
  8. at UnityEngine.Events.InvokableCall.Invoke (object[]) <0x00039>
  9. at UnityEngine.Events.InvokableCallList.Invoke (object[]) <0x000c4>
  10. at UnityEngine.Events.UnityEventBase.Invoke (object[]) <0x00043>
  11. at UnityEngine.Events.UnityEvent.Invoke () <0x00023>
  12. at UnityEngine.UI.Button.Press () <0x00060>
  13. at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData) <0x00032>
  14. at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) <0x00047>
  15. at UnityEngine.EventSystems.ExecuteEvents.Execute<UnityEngine.EventSystems.IPointerClickHandler> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<UnityEngine.EventSystems.IPointerClickHandler>) <0x00331>
  16.  
  17. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  18. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  19. UnityEngine.Logger:LogException(Exception, Object)
  20. UnityEngine.Debug:LogException(Exception)
  21. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  22. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  23. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  24. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
  25. UnityEngine.EventSystems.StandaloneInputModule:Process()
  26. UnityEngine.EventSystems.EventSystem:Update()
  27.  
  28. (Filename: Line: -1)
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