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- TypeLoadException: Could not load type 'Studio.ItemFKCtrl' from assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
- at (wrapper dynamic-method) Studio.AddObjectItem.Load_Patch1 (Studio.OIItemInfo,Studio.ObjectCtrlInfo,Studio.TreeNodeObject,bool,int) <0x010ca>
- at Studio.AddObjectItem.Load (Studio.OIItemInfo,Studio.ObjectCtrlInfo,Studio.TreeNodeObject) <0x0005c>
- at Studio.AddObjectAssist.LoadChild (System.Collections.Generic.Dictionary`2<int, Studio.ObjectInfo>,Studio.ObjectCtrlInfo,Studio.TreeNodeObject) <0x0019c>
- at Studio.Studio.LoadScene (string) <0x000e3>
- at HSStudioNEOExtSave.StudioSaveExt/LoadSceneOverride.LoadScene (string) <0x0003c>
- at HSStudioNEOExtSave.StudioSaveExt/LoadSceneOverride.OnClickLoad () <0x000d6>
- at UnityEngine.Events.InvokableCall.Invoke (object[]) <0x00039>
- at UnityEngine.Events.InvokableCallList.Invoke (object[]) <0x000c4>
- at UnityEngine.Events.UnityEventBase.Invoke (object[]) <0x00043>
- at UnityEngine.Events.UnityEvent.Invoke () <0x00023>
- at UnityEngine.UI.Button.Press () <0x00060>
- at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData) <0x00032>
- at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) <0x00047>
- at UnityEngine.EventSystems.ExecuteEvents.Execute<UnityEngine.EventSystems.IPointerClickHandler> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<UnityEngine.EventSystems.IPointerClickHandler>) <0x00331>
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: Line: -1)
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