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Sep 19th, 2017
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  1. script 11 (void)
  2. {
  3. int var0, var1, var2, var3, mapspots, monsters;
  4. var0 = random(1, 10);
  5. var1 = 18;
  6. var2 = 20;
  7. mapspots = random(1, 3);
  8. monsters = random(1, 3);
  9. switch(mapspots)
  10. {
  11. case 1:
  12. var3 = 19;
  13. break;
  14. case 2:
  15. var3 = 21;
  16. break;
  17. case 3:
  18. var3 = 22;
  19. }
  20.  
  21. do
  22. {
  23. SetActorProperty(18, APROP_Speed, var0 << 16);
  24. SetActorProperty(20, APROP_Speed, var0 << 16);
  25. switch(monsters)
  26. {
  27. case 1:
  28. Thing_SetGoal(var1, var3, 350, 1);
  29. break;
  30. case 2:
  31. Thing_SetGoal(var2, var3, 350, 1);
  32. break;
  33. case 3:
  34. Thing_SetGoal(var1, var3, 350, 1);
  35. Thing_SetGoal(var2, var3, 350, 1);
  36. }
  37. }
  38. while(ThingCountName("Centaur", 18) != 0 || ThingCountName("Centaur", 20) != 0);
  39. while(ThingCountName("Centaur", 18) == 0 && ThingCountName("Centaur", 20) == 0)
  40. {
  41.     SpawnSpot("ArtiHealingRadius", 23);
  42.     SpawnSpot("TeleportFog", 23);
  43.     SpawnSpot("ArtiHealth",24);
  44.     SpawnSpot("TeleportFog", 24);
  45. }
  46. }
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