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- script 11 (void)
- {
- int var0, var1, var2, var3, mapspots, monsters;
- var0 = random(1, 10);
- var1 = 18;
- var2 = 20;
- mapspots = random(1, 3);
- monsters = random(1, 3);
- switch(mapspots)
- {
- case 1:
- var3 = 19;
- break;
- case 2:
- var3 = 21;
- break;
- case 3:
- var3 = 22;
- }
- do
- {
- SetActorProperty(18, APROP_Speed, var0 << 16);
- SetActorProperty(20, APROP_Speed, var0 << 16);
- switch(monsters)
- {
- case 1:
- Thing_SetGoal(var1, var3, 350, 1);
- break;
- case 2:
- Thing_SetGoal(var2, var3, 350, 1);
- break;
- case 3:
- Thing_SetGoal(var1, var3, 350, 1);
- Thing_SetGoal(var2, var3, 350, 1);
- }
- }
- while(ThingCountName("Centaur", 18) != 0 || ThingCountName("Centaur", 20) != 0);
- while(ThingCountName("Centaur", 18) == 0 && ThingCountName("Centaur", 20) == 0)
- {
- SpawnSpot("ArtiHealingRadius", 23);
- SpawnSpot("TeleportFog", 23);
- SpawnSpot("ArtiHealth",24);
- SpawnSpot("TeleportFog", 24);
- }
- }
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