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- Name: Muldaum Steelfist
- Age: 57
- Race: Dorf
- Appearance: Short and bulky dorf, in armor he looks very stereotypical. Without armor, brown eyes and red hair/beard. Muldaum is a VERY HAIRY MAN.
- Personality: Zerif Paladin. KILL ALL THOSE WHO OPPOSE US FOR THE GLORY OF THE DARK LIGHT! If you're not with him, you're against him. And if you're against him, you're against the betterment of the world and the great lord Belial. And if you're against belial, you're already dead.
- Equipment: Thick, heavy, shiny black armor that looks as if it were made out of a stone such as obsidian or onyx rather than metal. Dark red spikes adorn the shoulderpads and gauntlet knuckles. Wields a massive warhammer with the doomhammer-esque head forged from of the same black material. Etched into the hammer head is a dragon flying outwards from inside the hammer, breathing a red flame downwards that extends into the handle, wrapping down it.
- Background: Muldaum's daddy and his daddy and his dadddy before him, all the way back to belial knows when have all been paladins of belial, so it was only right that he should dawn his ancestral armor and join the ranks himself. So he did and he's been doing that for some thirty years or so. Assumedly he gets a mission that sends him on his epic quest!
- Ability Scores
- STR: 13
- AGL: 9
- CON: 14
- INT: 9
- Stats
- EXP: 0
- AC: 14
- Attack Bonus(Melee): +3
- Attack Bonus (Ranged): -1
- Dodge: -1 (No dodge chance with your fucking equipment)
- System Shock: 30% Bonus
- Movement Speed: 25; Dwarves are naturally slower dude.
- Mana: 45
- Equipment
- Upper: Belian Stoneplate (+8)
- Lower: Belian stoneplate Leggings w/ boots (+6)
- Warhammer(OF BELIAL): +6 damage against metal armour for the sake of reduction. +4 flat damage otherwise.
- Abilities
- Non-mana abilities instead use a cool down. Cool downs refresh once combat is over. Unless stated otherwise.
- Reckless Swing(CD: 8): Put all your might into the attack. Missing will suck and leave you flat footed, but hitting will grant you a +6 bonus to your damage modifier. Usually more than enough to destroy even elite mooks.
- Power Attack(CD: 4): Your bread and butter. Sacrifice accuracy for power, taking a -2 penalty on hitting, but incurring a +4 bonus to the damage modifier.
- Dwarven Hardiness: +10% Bonus to system shock.
- Refined training: Your attacks are more precise. When making a focused attack, you do not take the normal penalty it incurs (unless using ranged weaponry.)
- Skills
- Intimidate: 2
- Intimidation works in two ways; demoralizing, and changing someone's views. Demoralizing an opponent with intimidate causes them to be shaken, resulting in them taking a penalty to all combat based rolls against you. Changing someone's views is self explanatory.
- You take penalties against larger targets, and bonuses against smaller targets.
- Handle Animal: 1
- Allows you to attempt teaching animals tricks, calming them down, taming them, etc.
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