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rhydonphilip

German/Dutch Hail, By RP

Sep 1st, 2015
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  1. Aurorus @ Choice Scarf
  2. Ability: Snow Warning
  3. Level: 50
  4. EVs: 4 Def / 252 SpA / 252 Spe
  5. Timid Nature
  6. - Blizzard
  7. - Earth Power
  8. - Ancient Power
  9. - Dark Pulse
  10.  
  11. Amoonguss @ Rocky Helmet
  12. Ability: Regenerator
  13. Level: 50
  14. EVs: 252 HP / 252 Def / 4 SpD
  15. Bold Nature
  16. IVs: 0 Atk
  17. - Giga Drain
  18. - Spore
  19. - Protect
  20. - Rage Powder
  21.  
  22. aurorus could run HP fire but would miss out on important speed , missing out on KOing thundrus who most definatly is a poke you want to check.
  23. Amoongus is the most usefull teammare redirecting all super fight moves and steel moves, mostly the priority part in those is important.
  24. Amaura can KO allot but still lacks fire power on ground cover, so i am gonna add more.
  25.  
  26.  
  27. Further:
  28.  
  29.  
  30. Aurorus @ Choice Scarf
  31. Ability: Snow Warning
  32. Level: 50
  33. EVs: 4 Def / 252 SpA / 252 Spe
  34. Timid Nature
  35. - Blizzard
  36. - Earth Power
  37. - Ancient Power
  38. - Freeze Dry
  39.  
  40. Amoonguss @ Rocky Helmet
  41. Ability: Regenerator
  42. Level: 50
  43. EVs: 252 HP / 252 Def / 4 SpD
  44. Bold Nature
  45. IVs: 0 Atk
  46. - Giga Drain
  47. - Spore
  48. - Protect
  49. - Rage Powder
  50.  
  51. Milotic @ Sitrus Berry
  52. Ability: Competitive
  53. Level: 50
  54. EVs: 252 HP / 124 Def / 132 SpA
  55. Modest Nature
  56. - Blizzard
  57. - Icy Wind
  58. - Scald
  59. - Protect
  60.  
  61. Heatran @ Leftovers
  62. Ability: Flash Fire
  63. Level: 50
  64. EVs: 252 HP / 4 Def / 252 SpA
  65. Modest Nature
  66. - Earth Power
  67. - Fire Blast
  68. - Protect
  69. - Substitute
  70.  
  71. Aegislash @ Weakness Policy
  72. Ability: Stance Change
  73. Level: 50
  74. EVs: 244 HP / 252 SpA / 12 Spe
  75. Modest Nature
  76. - Flash Cannon
  77. - Shadow Ball
  78. - King's Shield
  79. - Wide Guard
  80.  
  81. Salamence @ Salamencite
  82. Ability: Intimidate
  83. Level: 50
  84. EVs: 4 HP / 252 SpA / 252 Spe
  85. Naive Nature
  86. - Hyper Voice
  87. - Draco Meteor
  88. - Double-Edge
  89. - Protect
  90.  
  91. Now the last poke i am questioning:
  92. i can run fireblast or double edge on mega mence, fire blast would allow me to beat mostly ferroseed allot better, but also fast priority using pokes like scizor, excalvier.
  93. but also does some notable enough damage against: mega meta, aegislash(not too greta knowing it lives), excadrill and finaly mawile mega or not.
  94. -Claimed by RP :3:
  95. having finished the team i now have 2 versions for it ;o
  96. ---------------------------------------------------------------------------------------------------------------------------------First version:
  97. German Hail- by RP:
  98.  
  99. Aurorus @ Choice Scarf
  100. Ability: Snow Warning
  101. Level: 50
  102. EVs: 4 Def / 252 SpA / 252 Spe
  103. Timid Nature
  104. - Blizzard
  105. - Earth Power
  106. - Ancient Power
  107. - Freeze-Dry
  108.  
  109. Amoonguss @ Rocky Helmet
  110. Ability: Regenerator
  111. Level: 50
  112. Shiny: Yes
  113. EVs: 252 HP / 252 Def / 4 SpD
  114. Relaxed Nature
  115. IVs: 0 Atk / 0 Spe
  116. - Giga Drain
  117. - Spore
  118. - Protect
  119. - Rage Powder
  120.  
  121. Milotic @ Sitrus Berry
  122. Ability: Competitive
  123. Level: 50
  124. EVs: 252 HP / 124 Def / 132 SpA
  125. Modest Nature
  126. - Blizzard
  127. - Recover
  128. - Scald
  129. - Protect
  130.  
  131. Heatran @ Leftovers
  132. Ability: Flash Fire
  133. Level: 50
  134. EVs: 252 HP / 4 Def / 252 SpA
  135. Modest Nature
  136. - Earth Power
  137. - Fire Blast
  138. - Protect
  139. - Substitute
  140.  
  141. Aegislash @ Weakness Policy
  142. Ability: Stance Change
  143. Level: 50
  144. EVs: 244 HP / 252 SpA / 12 Spe
  145. Modest Nature
  146. - Flash Cannon
  147. - Shadow Ball
  148. - King's Shield
  149. - Wide Guard
  150.  
  151. Salamence @ Salamencite
  152. Ability: Intimidate
  153. Level: 50
  154. EVs: 4 HP / 252 SpA / 252 Spe
  155. Naive Nature
  156. - Hyper Voice
  157. - Draco Meteor
  158. - Double-Edge
  159. - Protect
  160.  
  161.  
  162.  
  163. ---------------------------------------------------------------------------------------------------------------------------------
  164. And the second form:
  165.  
  166. Dutch Hail- by RP:
  167.  
  168. Aurorus @ Choice Scarf
  169. Ability: Refrigerate
  170. Level: 50
  171. EVs: 4 Def / 252 SpA / 252 Spe
  172. Timid Nature
  173. - Hyper Voice
  174. - Earth Power
  175. - Ancient Power
  176. - Freeze Dry
  177.  
  178. Amoonguss @ Rocky Helmet
  179. Ability: Regenerator
  180. Level: 50
  181. EVs: 252 HP / 252 Def / 4 Spe
  182. Bold Nature
  183. IVs: 0 Atk
  184. - Giga Drain
  185. - Spore
  186. - Protect
  187. - Rage Powder
  188.  
  189. Milotic @ Sitrus Berry
  190. Ability: Competitive
  191. Level: 50
  192. EVs: 252 HP / 124 Def / 132 SpA
  193. Modest Nature
  194. - Recover
  195. - Icy Wind
  196. - Scald
  197. - Protect
  198.  
  199. Heatran @ Leftovers
  200. Ability: Flash Fire
  201. Level: 50
  202. EVs: 176 HP / 4 Def / 252 SpA / 76 Spe
  203. Modest Nature
  204. - Earth Power
  205. - Fire Blast
  206. - Protect
  207. - Substitute
  208.  
  209. Aegislash @ Weakness Policy
  210. Ability: Stance Change
  211. Level: 50
  212. EVs: 244 HP / 252 SpA / 12 Spe
  213. Modest Nature
  214. - Flash Cannon
  215. - Shadow Ball
  216. - King's Shield
  217. - Wide Guard
  218.  
  219. Salamence @ Salamencite
  220. Ability: Intimidate
  221. Level: 50
  222. EVs: 4 HP / 252 SpA / 252 Spe
  223. Naive Nature
  224. - Hyper Voice
  225. - Draco Meteor
  226. - Double-Edge
  227. - Protect
  228.  
  229.  
  230.  
  231. the difference is little but still notable, hail has pro's as it breaks sashes making allot of pokes die that normaly hold sash.
  232. These pokes are mainly: terrakion, breloom, rare sashed lando, bisharp, gengar, sashed chomp, and so on you get the point, all these pokes can break aurorus one way or another. also treathen my team allot.
  233.  
  234. I also receave hail damage on both sides so that's a thing :/
  235. but outside of the hail damage, we also don't have reocver on milotic this also carry's positives aswell as negatives,
  236. negatives:
  237. -needs hail to work properly.
  238. -no recover making it easier to wair down, but sitrus can ease it up a bit.
  239. Positives:
  240. +Blizzard spread damage does about as mutch as a regular icebeam:
  241. 132+ SpA Milotic Blizzard vs. 4 HP / 0 SpD Landorus-T: 184-220 (111.5 - 133.3%) -- guaranteed OHKO
  242. 132+ SpA Milotic Ice Beam vs. 4 HP / 0 SpD Landorus-T: 204-244 (123.6 - 147.8%) -- guaranteed OHKO
  243. i do think i could change the blizzard from milotic into recover and make it lefty's/special def berry.
  244. icy wind isn't too needed knowing nothing on my team can get real gain from it :/.
  245. Edit: i changed the icy wind into recover, + made amoongus - speed nature on the German version.
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