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- on load:
- loop 5 times:
- set {deathmsg.%loop-number%} to new bar
- set name of bar {deathmsg.%loop-number%} ""
- set color of bar {deathmsg.%loop-number%} to WHITE
- set style of bar {deathmsg.%loop-number%} to SEGMENTED_20
- function showdeathmsg(msg: string):
- if name of bar {deathmsg.1} is "":
- set name of bar {deathmsg.1} to "&r %{_msg}%"
- loop all players:
- add loop-player to bar {deathmsg.1}
- wait 8 second
- loop all players:
- remove loop-player from bar {deathmsg.1}
- set name of bar {deathmsg.1} to ""
- else if name of bar {deathmsg.1} is set:
- if name of bar {deathmsg.2} is "":
- set name of bar {deathmsg.2} to "&r %{_msg}%"
- loop all players:
- add loop-player to bar {deathmsg.2}
- wait 8 second
- loop all players:
- remove loop-player from bar {deathmsg.2}
- set name of bar {deathmsg.2} to ""
- else if name of bar {deathmsg.2} is set:
- if name of bar {deathmsg.3} is "":
- set name of bar {deathmsg.3} to "&r %{_msg}%"
- loop all players:
- add loop-player to bar {deathmsg.3}
- wait 8 second
- loop all players:
- remove loop-player from bar {deathmsg.3}
- set name of bar {deathmsg.3} to ""
- else if name of bar {deathmsg.3} is set:
- if name of bar {deathmsg.4} is "":
- set name of bar {deathmsg.4} to "&r %{_msg}%"
- loop all players:
- add loop-player to bar {deathmsg.4}
- wait 8 second
- loop all players:
- remove loop-player from bar {deathmsg.4}
- set name of bar {deathmsg.4} to ""
- else if name of bar {deathmsg.4} is set:
- if name of bar {deathmsg.5} is "":
- set name of bar {deathmsg.5} to "&r %{_msg}%"
- loop all players:
- add loop-player to bar {deathmsg.5}
- wait 8 second
- loop all players:
- remove loop-player from bar {deathmsg.5}
- set name of bar {deathmsg.5} to ""
- else if name of bar {deathmsg.5} is set:
- set name of bar {deathmsg.1} to name of bar {deathmsg.2}
- set name of bar {deathmsg.2} to name of bar {deathmsg.3}
- set name of bar {deathmsg.3} to name of bar {deathmsg.4}
- set name of bar {deathmsg.4} to name of bar {deathmsg.5}
- set name of bar {deathmsg.5} to "&r %{_msg}%"
- loop all players:
- add loop-player to bar {deathmsg.5}
- wait 8 second
- loop all players:
- remove loop-player from bar {deathmsg.5}
- set name of bar {deathmsg.5} to ""
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