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- Depot
- - New Player Studio items!
- Alert modifications
- - Continent-specific facility capture alerts have been modified. They will now trigger much less often and their duration and final reward have been cut in half.
- Spawn priority changes
- - The squad reinforcement spawn list now deprioritizes regions where your side has a population advantage
- - Instant action has been modified so that it more often places people into active fights
- Savior XP
- - Added a bonus experience reward for killing an enemy player who recently severely damaged, but did not kill, a friendly player
- Physics and Projectile Improvements
- - Fix for guided rockets not traveling the correct path on other clients
- - Fix for projectiles not rendering when shot out of render distance (looking at you AV MANA turret)
- - Fixed Striker missiles flying through terrain and buildings and still hitting targets
- - Victims of the Phoenix missile should no longer see the projectile adjust course quickly within 10m and then detonate
- - Air to Air rockets won’t look like they’re bouncing back and forth to remote clients
- UI
- - Made ammo pack indicators smaller
- - Server ping column added to server select
- - Changed ammo counter font
- - We’ve officially cleared out all the weapons and attachments from the Certification screen. Locked weapons and their attachments can now be previewed and compared in the loadout screen.
- - We now show the “Lock-On” display while in third person
- - Added another “Other” cosmetic slot for the Sunderer
- - Added a display for Above Mean Sea Level (AMSL) to air vehicles
- Bug Fixes
- - Fixed issue where turrets and terminals would be instantly hacked or unrepairable
- - Added a fix to prevent AOE damage hitting players inside IFF shields from certain angles
- - Fix for scope sway persisting into optics that aren’t intended to have any
- - Addressed large amounts of interpenetration in the spawn room at Andvari Frozen *Reservoir that could cause players to get stuck in spawn tubes
- - Fixed a bug that caused Thermal or NV to persist when switching from the gunner seat to the driver seat in the Harasser
- - Fixed missing gate shield generators at Freyr Amp Station
- - Fixed the M12 Kobalt’s thermal optics so they don’t reset/fade in during each reload Sunderer exhaust stacks should now display properly for players in first person that are seated in the passenger seat
- - Fixed a bug that allowed you to attempt to redeploy with the hotkey from the character select screen
- - Fixed missing reload audio for the Lasher X2
- - Fixed some alignment issues on the 3rd person Mosquito HUD
- - Pilots can no longer utilize free-look to lock on to targets
- - Rhino hubcaps now granted account-wide
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