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Faskis

PlanetSide 2 9/11 Changelog

Sep 11th, 2013
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  1. Depot
  2. - New Player Studio items!
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  5. Alert modifications
  6. - Continent-specific facility capture alerts have been modified. They will now trigger much less often and their duration and final reward have been cut in half.
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  9. Spawn priority changes
  10. - The squad reinforcement spawn list now deprioritizes regions where your side has a population advantage
  11. - Instant action has been modified so that it more often places people into active fights
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  14. Savior XP
  15. - Added a bonus experience reward for killing an enemy player who recently severely damaged, but did not kill, a friendly player
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  18. Physics and Projectile Improvements
  19. - Fix for guided rockets not traveling the correct path on other clients
  20. - Fix for projectiles not rendering when shot out of render distance (looking at you AV MANA turret)
  21. - Fixed Striker missiles flying through terrain and buildings and still hitting targets
  22. - Victims of the Phoenix missile should no longer see the projectile adjust course quickly within 10m and then detonate
  23. - Air to Air rockets won’t look like they’re bouncing back and forth to remote clients
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  26. UI
  27. - Made ammo pack indicators smaller
  28. - Server ping column added to server select
  29. - Changed ammo counter font
  30. - We’ve officially cleared out all the weapons and attachments from the Certification screen. Locked weapons and their attachments can now be previewed and compared in the loadout screen.
  31. - We now show the “Lock-On” display while in third person
  32. - Added another “Other” cosmetic slot for the Sunderer
  33. - Added a display for Above Mean Sea Level (AMSL) to air vehicles
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  36. Bug Fixes
  37. - Fixed issue where turrets and terminals would be instantly hacked or unrepairable
  38. - Added a fix to prevent AOE damage hitting players inside IFF shields from certain angles
  39. - Fix for scope sway persisting into optics that aren’t intended to have any
  40. - Addressed large amounts of interpenetration in the spawn room at Andvari Frozen *Reservoir that could cause players to get stuck in spawn tubes
  41. - Fixed a bug that caused Thermal or NV to persist when switching from the gunner seat to the driver seat in the Harasser
  42. - Fixed missing gate shield generators at Freyr Amp Station
  43. - Fixed the M12 Kobalt’s thermal optics so they don’t reset/fade in during each reload Sunderer exhaust stacks should now display properly for players in first person that are seated in the passenger seat
  44. - Fixed a bug that allowed you to attempt to redeploy with the hotkey from the character select screen
  45. - Fixed missing reload audio for the Lasher X2
  46. - Fixed some alignment issues on the 3rd person Mosquito HUD
  47. - Pilots can no longer utilize free-look to lock on to targets
  48. - Rhino hubcaps now granted account-wide
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