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- command /warp:
- trigger:
- open chest with 6 rows named "&3&lWarps" to player
- wait 3 ticks
- If player has permission "Default" or "A":
- format slot 0 of player with green glass named "&3Warp » &bA" with lore "||&bAdgang: &a%{adgang.rankA.%player%}%||" to close then run [ execute console command "/agf %player% A"]
- Else:
- format slot 0 of player with red glass named "&3Warp » &bA" with lore "||&bAdgang: &c%{adgang.rankA.%player%}%||" to close then run [ execute console command "/agf %player% NONA"]
- If player has permission "B":
- format slot 1 of player with green glass named "&3Warp » &bB" with lore "||&bAdgang: &a%{adgang.rankB.%player%}%||" to close then run [ execute console command "/agf %player% B"]
- Else:
- format slot 1 of player with red glass named "&3Warp » &bB" with lore "||&bAdgang: &c%{adgang.rankB.%player%}%||" to close then run [ execute console command "/agf %player% NONB"]
- If player has permission "C":
- format slot 2 of player with green glass named "&3Warp » &bC" with lore "||&bAdgang: &a%{adgang.rankC.%player%}%||" to close then run [ execute console command "/agf %player% C"]
- Else:
- format slot 2 of player with red glass named "&3Warp » &bC" with lore "||&bAdgang: &c%{adgang.rankC.%player%}%||" to close then run [ execute console command "/agf %player% NONC"]
- If player has permission "D":
- format slot 3 of player with green glass named "&3Warp » &bD" with lore "||&bAdgang: &a%{adgang.rankD.%player%}%||" to close then run [ execute console command "/agf %player% D"]
- Else:
- format slot 3 of player with red glass named "&3Warp » &bD" with lore "||&bAdgang: &c%{adgang.rankD.%player%}%||" to close then run [ execute console command "/agf %player% NOND"]
- If player has permission "E":
- format slot 4 of player with green glass named "&3Warp » &bE" with lore "||&bAdgang: &a%{adgang.rankE.%player%}%||" to close then run [ execute console command "/agf %player% E"]
- Else:
- format slot 4 of player with red glass named "&3Warp » &bE" with lore "||&bAdgang: &c%{adgang.rankE.%player%}%||" to close then run [ execute console command "/agf %player% NONE"]
- If player has permission "F":
- format slot 5 of player with green glass named "&3Warp » &bF" with lore "||&bAdgang: &a%{adgang.rankF.%player%}%||" to close then run [ execute console command "/agf %player% F"]
- Else:
- format slot 5 of player with red glass named "&3Warp » &bF" with lore "||&bAdgang: &c%{adgang.rankF.%player%}%||" to close then run [ execute console command "/agf %player% NONF"]
- If player has permission "G":
- format slot 6 of player with green glass named "&3Warp » &bG" with lore "||&bAdgang: &a%{adgang.rankG.%player%}%||" to close then run [ execute console command "/agf %player% G"]
- Else:
- format slot 6 of player with red glass named "&3Warp » &bG" with lore "||&bAdgang: &c%{adgang.rankG.%player%}%||" to close then run [ execute console command "/agf %player% NONG"]
- If player has permission "H":
- format slot 7 of player with green glass named "&3Warp » &bH" with lore "||&bAdgang: &a%{adgang.rankH.%player%}%||" to close then run [ execute console command "/agf %player% H"]
- Else:
- format slot 7 of player with red glass named "&3Warp » &bH" with lore "||&bAdgang: &c%{adgang.rankH.%player%}%||" to close then run [ execute console command "/agf %player% NONH"]
- If player has permission "I":
- format slot 8 of player with green glass named "&3Warp » &bI" with lore "||&bAdgang: &a%{adgang.rankI.%player%}%||" to close then run [ execute console command "/agf %player% I"]
- Else:
- format slot 8 of player with red glass named "&3Warp » &bI" with lore "||&bAdgang: &c%{adgang.rankI.%player%}%||" to close then run [ execute console command "/agf %player% NONI"]
- If player has permission "J":
- format slot 9 of player with green glass named "&3Warp » &bJ" with lore "||&bAdgang: &a%{adgang.rankJ.%player%}%||" to close then run [ execute console command "/agf %player% J"]
- Else:
- format slot 9 of player with red glass named "&3Warp » &bJ" with lore "||&bAdgang: &c%{adgang.rankJ.%player%}%||" to close then run [ execute console command "/agf %player% NONJ"]
- If player has permission "K":
- format slot 10 of player with green glass named "&3Warp » &bK" with lore "||&bAdgang: &a%{adgang.rankK.%player%}%||" to close then run [ execute console command "/agf %player% K"]
- Else:
- format slot 10 of player with red glass named "&3Warp » &bK" with lore "||&bAdgang: &c%{adgang.rankK.%player%}%||" to close then run [ execute console command "/agf %player% NONK"]
- If player has permission "L":
- format slot 11 of player with green glass named "&3Warp » &bL" with lore "||&bAdgang: &a%{adgang.rankL.%player%}%||" to close then run [ execute console command "/agf %player% L"]
- Else:
- format slot 11 of player with red glass named "&3Warp » &bL" with lore "||&bAdgang: &c%{adgang.rankL.%player%}%||" to close then run [ execute console command "/agf %player% NONL"]
- If player has permission "M":
- format slot 12 of player with green glass named "&3Warp » &bM" with lore "||&bAdgang: &a%{adgang.rankM.%player%}%||" to close then run [ execute console command "/agf %player% M"]
- Else:
- format slot 12 of player with red glass named "&3Warp » &bM" with lore "||&bAdgang: &c%{adgang.rankM.%player%}%||" to close then run [ execute console command "/agf %player% NONM"]
- If player has permission "N":
- format slot 13 of player with green glass named "&3Warp » &bN" with lore "||&bAdgang: &a%{adgang.rankN.%player%}%||" to close then run [ execute console command "/agf %player% N"]
- Else:
- format slot 13 of player with red glass named "&3Warp » &bN" with lore "||&bAdgang: &c%{adgang.rankN.%player%}%||" to close then run [ execute console command "/agf %player% NONN"]
- If player has permission "O":
- format slot 14 of player with green glass named "&3Warp » &bO" with lore "||&bAdgang: &a%{adgang.rankO.%player%}%||" to close then run [ execute console command "/agf %player% O"]
- Else:
- format slot 14 of player with red glass named "&3Warp » &bO" with lore "||&bAdgang: &c%{adgang.rankO.%player%}%||" to close then run [ execute console command "/agf %player% NONO"]
- If player has permission "P":
- format slot 15 of player with green glass named "&3Warp » &bP" with lore "||&bAdgang: &a%{adgang.rankP.%player%}%||" to close then run [ execute console command "/agf %player% P"]
- Else:
- format slot 15 of player with red glass named "&3Warp » &bP" with lore "||&bAdgang: &c%{adgang.rankP.%player%}%||" to close then run [ execute console command "/agf %player% NONP"]
- If player has permission "Q":
- format slot 16 of player with green glass named "&3Warp » &bQ" with lore "||&bAdgang: &a%{adgang.rankQ.%player%}%||" to close then run [ execute console command "/agf %player% Q"]
- Else:
- format slot 16 of player with red glass named "&3Warp » &bQ" with lore "||&bAdgang: &c%{adgang.rankQ.%player%}%||" to close then run [ execute console command "/agf %player% NONQ"]
- If player has permission "R":
- format slot 17 of player with green glass named "&3Warp » &bR" with lore "||&bAdgang: &a%{adgang.rankR.%player%}%||" to close then run [ execute console command "/agf %player% R"]
- Else:
- format slot 17 of player with red glass named "&3Warp » &bR" with lore "||&bAdgang: &c%{adgang.rankR.%player%}%||" to close then run [ execute console command "/agf %player% NONR"]
- If player has permission "S":
- format slot 18 of player with green glass named "&3Warp » &bS" with lore "||&bAdgang: &a%{adgang.rankS.%player%}%||" to close then run [ execute console command "/agf %player% S"]
- Else:
- format slot 18 of player with red glass named "&3Warp » &bS" with lore "||&bAdgang: &c%{adgang.rankS.%player%}%||" to close then run [ execute console command "/agf %player% NONS"]
- If player has permission "T":
- format slot 19 of player with green glass named "&3Warp » &bT" with lore "||&bAdgang: &a%{adgang.rankT.%player%}%||" to close then run [ execute console command "/agf %player% T"]
- Else:
- format slot 19 of player with red glass named "&3Warp » &bT" with lore "||&bAdgang: &c%{adgang.rankT.%player%}%||" to close then run [ execute console command "/agf %player% NONT"]
- If player has permission "U":
- format slot 20 of player with green glass named "&3Warp » &bU" with lore "||&bAdgang: &a%{adgang.rankU.%player%}%||" to close then run [ execute console command "/agf %player% U"]
- Else:
- format slot 20 of player with red glass named "&3Warp » &bU" with lore "||&bAdgang: &c%{adgang.rankU.%player%}%||" to close then run [ execute console command "/agf %player% NONU"]
- If player has permission "V":
- format slot 21 of player with green glass named "&3Warp » &bV" with lore "||&bAdgang: &a%{adgang.rankV.%player%}%||" to close then run [ execute console command "/agf %player% V"]
- Else:
- format slot 21 of player with red glass named "&3Warp » &bV" with lore "||&bAdgang: &c%{adgang.rankV.%player%}%||" to close then run [ execute console command "/agf %player% NONV"]
- If player has permission "W":
- format slot 22 of player with green glass named "&3Warp » &bW" with lore "||&bAdgang: &a%{adgang.rankW.%player%}%||" to close then run [ execute console command "/agf %player% W"]
- Else:
- format slot 22 of player with red glass named "&3Warp » &bW" with lore "||&bAdgang: &c%{adgang.rankW.%player%}%||" to close then run [ execute console command "/agf %player% NONW"]
- If player has permission "X":
- format slot 23 of player with green glass named "&3Warp » &bX" with lore "||&bAdgang: &a%{adgang.rankX.%player%}%||" to close then run [ execute console command "/agf %player% X"]
- Else:
- format slot 23 of player with red glass named "&3Warp » &bX" with lore "||&bAdgang: &c%{adgang.rankX.%player%}%||" to close then run [ execute console command "/agf %player% NONX"]
- If player has permission "Y":
- format slot 24 of player with green glass named "&3Warp » &bY" with lore "||&bAdgang: &a%{adgang.rankY.%player%}%||" to close then run [ execute console command "/agf %player% Y"]
- Else:
- format slot 24 of player with red glass named "&3Warp » &bY" with lore "||&bAdgang: &c%{adgang.rankY.%player%}%||" to close then run [ execute console command "/agf %player% NONY"]
- If player has permission "Z":
- format slot 25 of player with green glass named "&3Warp » &bZ" with lore "||&bAdgang: &a%{adgang.rankZ.%player%}%||" to close then run [ execute console command "/agf %player% Z"]
- Else:
- format slot 25 of player with red glass named "&3Warp » &bZ" with lore "||&bAdgang: &c%{adgang.rankZ.%player%}%||" to close then run [ execute console command "/agf %player% NONZ"]
- If player has permission "VIP-Mine":
- format slot 27 of player with iron ingot named "&a&lVIP &7Mine" with lore "&f&lDenne mine indeholder:||&8 [&b50%%&8] &fIron Ore||&8 [&b50%%&8] &fIron block||%{adgang.rankVip.%player%}%||" to close then run [ execute console command "/agf %player% VIP-Mine"]
- Else:
- format slot 27 of player with iron ingot named "&a&lVIP &7Mine" with lore "&f&lDenne mine indeholder:||&8 [&b50%%&8] &fIron Ore||&8 [&b50%%&8] &fIron block||%{adgang.rankVip.%player%}%||" to close then run [ execute console command "/agf %player% NONVIP-Mine"]
- If player has permission "Ultra-Mine":
- format slot 28 of player with gold ingot named "&c&lUltra &7Mine" with lore "&f&lDenne mine indeholder:||&8 [&b50%%&8] &fGold Ore||&8 [&b50%%&8] &fGold block||%{adgang.rankLegend.%player%}%||" to close then run [ execute console command "/agf %player% Ultra-Mine"]
- Else:
- format slot 28 of player with gold ingot named "&c&lUltra &7Mine" with lore "&f&lDenne mine indeholder:||&8 [&b50%%&8] &fGold Ore||&8 [&b50%%&8] &fGold block||%{adgang.rankLegend.%player%}%||" to close then run [ execute console command "/agf %player% NONUltra-Mine"]
- If player has permission "Epic-Mine":
- format slot 34 of player with diamond named "&5&lEpic &7Mine" with lore "&f&lDenne mine indeholder:||&8 [&b50%%&8] &fDiamond Ore||&8 [&b50%%&8] &fDiamond block||%{adgang.rankEpic.%player%}%||" to close then run [ execute console command "/agf %player% Epic-Mine"]
- Else:
- format slot 34 of player with diamond named "&5&lEpic &7Mine" with lore "&f&lDenne mine indeholder:||&8 [&b50%%&8] &fDiamond Ore||&8 [&b50%%&8] &fDiamond block||%{adgang.rankEpic.%player%}%||" to close then run [ execute console command "/agf %player% NONEpic-Mine"]
- If player has permission "Tech-Mine":
- format slot 35 of player with emerald named "&b&lTech &7Mine" with lore "&f&lDenne mine indeholder:||&8 [&b50%%&8] &fEmerald Ore||&8 [&b50%%&8] &fEmerald block||%{adgang.rankTech.%player%}%||" to close then run [ execute console command "/agf %player% Tech-Mine"]
- Else:
- format slot 35 of player with emerald named "&b&lTech &7Mine" with lore "&f&lDenne mine indeholder:||&8 [&b50%%&8] &fEmerald Ore||&8 [&b50%%&8] &fEmerald block||%{adgang.rankTech.%player%}%||" to close then run [ execute console command "/agf %player% NONTech-Mine"]
- If player has permission "PlotVerden":
- format slot 31 of player with Grass block named "&c&lPLOTS" with lore "%{adgang.rankPlotVerden.%player%}%" to close then run [ execute console command "/agf %player% PlotVerden"]
- Else:
- format slot 31 of player with Grass block named "&c&lPLOTS" with lore "%{adgang.rankPlotVerden.%player%}%" to close then run [ execute console command "/agf %player% NONPlotVerden"]
- If player has permission "Keys":
- format slot 30 of player with Tripwire Hook named "&b&lKEYS" with lore "%{adgang.rankKeys.%player%}%" to close then run [ execute console command "/agf %player% Keys"]
- Else:
- format slot 30 of player with Tripwire Hook named "&b&lKEYS" with lore "%{adgang.rankKeys.%player%}%" to close then run [ execute console command "/agf %player% NONKeys"]
- If player has permission "PvPVerden":
- format slot 32 of player with Bow named "&4&lPVP" with lore "%{adgang.rankPvPVerden.%player%}%" to close then run [ execute console command "/agf %player% PvPVerden"]
- Else:
- format slot 32 of player with Bow named "&4&lPVP" with lore "%{adgang.rankPvPVerden.%player%}%" to close then run [ execute console command "/agf %player% NONPvPVerden"]
- If player has permission "Prestige1":
- format slot 47 of player with green glass named "&b&lPRESTIGE ##1" with lore "%{adgang.rankPrestige1.%player%}%" to close then run [ execute console command "/agf %player% Prestige1"]
- Else:
- format slot 47 of player with red glass named "&c&lPRESTIGE ##1" with lore "%{adgang.rankPrestige1.%player%}%" to close then run [ execute console command "/agf %player% NONPrestige1"]
- If player has permission "Prestige2":
- format slot 48 of player with green glass named "&b&lPRESTIGE ##2" with lore "%{adgang.rankPrestige2.%player%}%" to close then run [ execute console command "/agf %player% Prestige2"]
- Else:
- format slot 48 of player with red glass named "&c&lPRESTIGE ##2" with lore "%{adgang.rankPrestige2.%player%}%" to close then run [ execute console command "/agf %player% NONPrestige2"]
- If player has permission "Prestige3":
- format slot 49 of player with green glass named "&b&lPRESTIGE ##3" with lore "%{adgang.rankPrestige3.%player%}%" to close then run [ execute console command "/agf %player% Prestige3"]
- Else:
- format slot 49 of player with red glass named "&c&lPRESTIGE ##3" with lore "%{adgang.rankPrestige3.%player%}%" to close then run [ execute console command "/agf %player% NONPrestige3"]
- If player has permission "Prestige4":
- format slot 50 of player with green glass named "&b&lPRESTIGE ##4" with lore "%{adgang.rankPrestige4.%player%}%" to close then run [ execute console command "/agf %player% Prestige4"]
- Else:
- format slot 50 of player with red glass named "&c&lPRESTIGE ##4" with lore "%{adgang.rankPrestige4.%player%}%" to close then run [ execute console command "/agf %player% NONPrestige4"]
- If player has permission "Prestige5":
- format slot 51 of player with green glass named "&b&lPRESTIGE ##5" with lore "%{adgang.rankPrestige5.%player%}%" to close then run [ execute console command "/agf %player% Prestige5"]
- Else:
- format slot 51 of player with red glass named "&c&lPRESTIGE ##5" with lore "%{adgang.rankPrestige5.%player%}%" to close then run [ execute console command "/agf %player% NONPrestige5"]
- Every 1 second:
- loop all players:
- If loop-player has permission "Default" or "A":
- set {adgang.rankA.%loop-player%} to "Ja"
- Else:
- set {adgang.rankA.%loop-player%} to "Nej"
- If loop-player has permission "B":
- set {adgang.rankB.%loop-player%} to "Ja"
- Else:
- set {adgang.rankB.%loop-player%} to "Nej"
- If loop-player has permission "C":
- set {adgang.rankC.%loop-player%} to "Ja"
- Else:
- set {adgang.rankC.%loop-player%} to "Nej"
- If loop-player has permission "D":
- set {adgang.rankD.%loop-player%} to "Ja"
- Else:
- set {adgang.rankD.%loop-player%} to "Nej"
- If loop-player has permission "E":
- set {adgang.rankE.%loop-player%} to "Ja"
- Else:
- set {adgang.rankE.%loop-player%} to "Nej"
- If loop-player has permission "F":
- set {adgang.rankF.%loop-player%} to "Ja"
- Else:
- set {adgang.rankF.%loop-player%} to "Nej"
- If loop-player has permission "G":
- set {adgang.rankG.%loop-player%} to "Ja"
- Else:
- set {adgang.rankG.%loop-player%} to "Nej"
- If loop-player has permission "H":
- set {adgang.rankH.%loop-player%} to "Ja"
- Else:
- set {adgang.rankH.%loop-player%} to "Nej"
- If loop-player has permission "I":
- set {adgang.rankI.%loop-player%} to "Ja"
- Else:
- set {adgang.rankI.%loop-player%} to "Nej"
- If loop-player has permission "J":
- set {adgang.rankJ.%loop-player%} to "Ja"
- Else:
- set {adgang.rankJ.%loop-player%} to "Nej"
- If loop-player has permission "K":
- set {adgang.rankK.%loop-player%} to "Ja"
- Else:
- set {adgang.rankK.%loop-player%} to "Nej"
- If loop-player has permission "L":
- set {adgang.rankL.%loop-player%} to "Ja"
- Else:
- set {adgang.rankL.%loop-player%} to "Nej"
- If loop-player has permission "M":
- set {adgang.rankM.%loop-player%} to "Ja"
- Else:
- set {adgang.rankM.%loop-player%} to "Nej"
- If loop-player has permission "N":
- set {adgang.rankN.%loop-player%} to "Ja"
- Else:
- set {adgang.rankN.%loop-player%} to "Nej"
- If loop-player has permission "O":
- set {adgang.rankO.%loop-player%} to "Ja"
- Else:
- set {adgang.rankO.%loop-player%} to "Nej"
- If loop-player has permission "P":
- set {adgang.rankP.%loop-player%} to "Ja"
- Else:
- set {adgang.rankP.%loop-player%} to "Nej"
- If loop-player has permission "Q":
- set {adgang.rankQ.%loop-player%} to "Ja"
- Else:
- set {adgang.rankQ.%loop-player%} to "Nej"
- If loop-player has permission "R":
- set {adgang.rankR.%loop-player%} to "Ja"
- Else:
- set {adgang.rankR.%loop-player%} to "Nej"
- If loop-player has permission "S":
- set {adgang.rankS.%loop-player%} to "Ja"
- Else:
- set {adgang.rankS.%loop-player%} to "Nej"
- If loop-player has permission "T":
- set {adgang.rankT.%loop-player%} to "Ja"
- Else:
- set {adgang.rankT.%loop-player%} to "Nej"
- If loop-player has permission "U":
- set {adgang.rankU.%loop-player%} to "Ja"
- Else:
- set {adgang.rankU.%loop-player%} to "Nej"
- If loop-player has permission "V":
- set {adgang.rankV.%loop-player%} to "Ja"
- Else:
- set {adgang.rankV.%loop-player%} to "Nej"
- If loop-player has permission "W":
- set {adgang.rankW.%loop-player%} to "Ja"
- Else:
- set {adgang.rankW.%loop-player%} to "Nej"
- If loop-player has permission "X":
- set {adgang.rankX.%loop-player%} to "Ja"
- Else:
- set {adgang.rankX.%loop-player%} to "Nej"
- If loop-player has permission "Y":
- set {adgang.rankY.%loop-player%} to "Ja"
- Else:
- set {adgang.rankY.%loop-player%} to "Nej"
- If loop-player has permission "Z":
- set {adgang.rankZ.%loop-player%} to "Ja"
- Else:
- set {adgang.rankZ.%loop-player%} to "Nej"
- If loop-player has permission "VIP-Mine":
- set {adgang.rankVip.%loop-player%} to "&n"
- ELse:
- set {adgang.rankVip.%loop-player%} to "&n"
- If loop-player has permission "Ultra-Mine":
- set {adgang.rankUltra.%loop-player%} to "&n"
- ELse:
- set {adgang.rankUltra.%loop-player%} to "&n"
- If loop-player has permission "Epic-Mine":
- set {adgang.rankEpic.%loop-player%} to "&n"
- ELse:
- set {adgang.rankEpic.%loop-player%} to "&n"
- If loop-player has permission "Tech-Mine":
- set {adgang.rankTech.%loop-player%} to "&n"
- ELse:
- set {adgang.rankTech.%loop-player%} to "&n"
- If loop-player has permission "PlotVerden":
- set {adgang.rankPlotVerden.%loop-player%} to "&n"
- ELse:
- set {adgang.rankPlotVerden.%loop-player%} to "&n"
- If loop-player has permission "Keys":
- set {adgang.rankKEYS.%loop-player%} to "&n"
- ELse:
- set {adgang.rankKEYS.%loop-player%} to "&n"
- If loop-player has permission "PvPVerden":
- set {adgang.rankPvPVerden.%loop-player%} to "&n"
- ELse:
- set {adgang.rankPvPVerden.%loop-player%} to "&n"
- If loop-player has permission "Prestige1":
- set {adgang.rankPrestige1.%loop-player%} to "&n"
- ELse:
- set {adgang.rankPrestige1.%loop-player%} to " &cLåses op i prestige 1!"
- If loop-player has permission "Prestige2":
- set {adgang.rankPrestige2.%loop-player%} to "&n"
- ELse:
- set {adgang.rankPrestige2.%loop-player%} to " &cLåses op i prestige 2!"
- If loop-player has permission "Prestige3":
- set {adgang.rankPrestige3.%loop-player%} to "&n"
- ELse:
- set {adgang.rankPrestige3.%loop-player%} to " &cLåses op i prestige 3!"
- If loop-player has permission "Prestige4":
- set {adgang.rankPrestige4.%loop-player%} to "&n"
- ELse:
- set {adgang.rankPrestige4.%loop-player%} to " &cLåses op i prestige 4!"
- If loop-player has permission "Prestige5":
- set {adgang.rankPrestige5.%loop-player%} to "&n"
- ELse:
- set {adgang.rankPrestige5.%loop-player%} to " &cLåses op i prestige 5!"
- command /agf <offline player> <text>:
- executable by: console
- trigger:
- If arg 2 is "A":
- send "&3&lWarp &7» &bLoading..." to arg 1
- wait 1 second
- send "&3&lWarp &7» &7Du er nu blevet teleporteret til &b%arg 2%" to arg 1
- teleport arg 1 to {warp.%arg 2%}
- stop
- If arg 2 is "NONA":
- send "&3&lWarp &7» &cLoading..." to arg 1
- wait 2 second
- send "&3&lWarp &7» &7Du har ikke endnu ikke ranket op til &bA" to arg 1
- stop
- If arg 2 is "B":
- send "&3&lWarp &7» &bLoading..." to arg 1
- wait 2 second
- send "&3&lWarp &7» &7Du er nu blevet teleporteret til &b%arg 2%" to arg 1
- teleport arg 1 to {warp.%arg 2%}
- stop
- If arg 2 is "NONB":
- send "&3&lWarp &7» &cLoading..." to arg 1
- wait 2 second
- send "&3&lWarp &7» &7Du har endnu ikke ranket op til &bB" to arg 1
- stop
- If arg 2 is "C":
- send "&3&lWarp &7» &bLoading..." to arg 1
- wait 2 second
- send "&3&lWarp &7» &7Du er nu blevet teleporteret til &b%arg 2%" to arg 1
- teleport arg 1 to {warp.%arg 2%}
- stop
- If arg 2 is "NONC":
- send "&3&lWarp &7» &bLoading..." to arg 1
- wait 2 second
- send "&3&lWarp &7» &7Du har ikke endnu ikke ranket op til &bC" to arg 1
- stop
- If arg 2 is "D":
- send "&3&lWarp &7» &bLoading..." to arg 1
- wait 2 second
- send "&3&lWarp &7» &7Du er nu blevet teleporteret til &b%arg 2%" to arg 1
- teleport arg 1 to {warp.%arg 2%}
- stop
- If arg 2 is "NOND":
- send "&3&lWarp &7» &bLoading..." to arg 1
- wait 2 second
- send "&3&lWarp &7» &7Du har ikke endnu ikke ranket op til &bD" to arg 1
- stop
- If arg 2 is "E":
- send "&3&lWarp &7» &bLoading..." to arg 1
- wait 1 second
- send "&3&lWarp &7» &7Du er nu blevet teleporteret til &b%arg 2%" to arg 1
- teleport arg 1 to {warp.%arg 2%}
- stop
- If arg 2 is "NONE":
- send "&3&lWarp &7» &bLoading..." to arg 1
- wait 2 second
- send "&3&lWarp &7» &7Du har ikke endnu ikke ranket op til &bE" to arg 1
- stop
- If arg 2 is "F":
- send "&3&lWarp &7» &bLoading..." to arg 1
- wait 1 second
- send "&3&lWarp &7» &7Du er nu blevet teleporteret til &b%arg 2%" to arg 1
- teleport arg 1 to {warp.%arg 2%}
- stop
- If arg 2 is "NONF":
- send "&3&lWarp &7» &bLoading..." to arg 1
- wait 2 second
- send "&3&lWarp &7» &7Du har ikke endnu ikke ranket op til &bF" to arg 1
- stop
- If arg 2 is "G":
- send "&3&lWarp &7» &bLoading..." to arg 1
- wait 1 second
- send "&3&lWarp &7» &7Du er nu blevet teleporteret til &b%arg 2%" to arg 1
- teleport arg 1 to {warp.%arg 2%}
- stop
- If arg 2 is "NONG":
- send "&3&lWarp &7» &bLoading..." to arg 1
- wait 2 second
- send "&3&lWarp &7» &7Du har ikke endnu ikke ranket op til &bG" to arg 1
- stop
- If arg 2 is "H":
- send "&3&lWarp &7» &bLoading..." to arg 1
- wait 1 second
- send "&3&lWarp &7» &7Du er nu blevet teleporteret til &b%arg 2%" to arg 1
- teleport arg 1 to {warp.%arg 2%}
- stop
- If arg 2 is "NONH":
- send "&3&lWarp &7» &bLoading..." to arg 1
- wait 2 second
- send "&3&lWarp &7» &7Du har ikke endnu ikke ranket op til &bH" to arg 1
- stop
- If arg 2 is "I":
- send "&3&lWarp &7» &bLoading..." to arg 1
- wait 1 second
- send "&3&lWarp &7» &7Du er nu blevet teleporteret til &b%arg 2%" to arg 1
- teleport arg 1 to {warp.%arg 2%}
- stop
- If arg 2 is "NONI":
- send "&3&lWarp &7» &bLoading..." to arg 1
- wait 2 second
- send "&3&lWarp &7» &7Du har ikke endnu ikke ranket op til &bF" to arg 1
- stop
- If arg 2 is "J":
- send "&3&lWarp &7» &bLoading..." to arg 1
- wait 1 second
- send "&3&lWarp &7» &7Du er nu blevet teleporteret til &b%arg 2%" to arg 1
- teleport arg 1 to {warp.%arg 2%}
- stop
- If arg 2 is "NONJ":
- send "&3&lWarp &7» &bLoading..." to arg 1
- wait 2 second
- send "&3&lWarp &7» &7Du har ikke endnu ikke ranket op til &bF" to arg 1
- stop
- If arg 2 is "NONK":
- send "&3Warp &7» &bLoading..." to arg 1
- wait 2 second
- send "&3Warp &7» &7Du har ikke endnu ikke ranket op til &bK" to arg 1
- stop
- If arg 2 is "NONL":
- send "&3Warp &7» &bLoading..." to arg 1
- wait 2 second
- send "&3Warp &7» &7Du har ikke endnu ikke ranket op til &bL" to arg 1
- stop
- If arg 2 is "NONM":
- send "&3Warp &7» &bLoading..." to arg 1
- wait 2 second
- send "&3Warp &7» &7Du har ikke endnu ikke ranket op til &bM" to arg 1
- stop
- If arg 2 is "NONN":
- send "&3Warp &7» &bLoading..." to arg 1
- wait 2 second
- send "&3Warp &7» &7Du har ikke endnu ikke ranket op til &bN" to arg 1
- stop
- If arg 2 is "NONO":
- send "&3Warp &7» &bLoading..." to arg 1
- wait 2 second
- send "&3Warp &7» &7Du har ikke endnu ikke ranket op til &bO" to arg 1
- stop
- If arg 2 is "NONP":
- send "&3Warp &7» &bLoading..." to arg 1
- wait 2 second
- send "&3Warp &7» &7Du har ikke endnu ikke ranket op til &bP" to arg 1
- stop
- If arg 2 is "NONQ":
- send "&3Warp &7» &bLoading..." to arg 1
- wait 2 second
- send "&3Warp &7» &7Du har ikke endnu ikke ranket op til &bQ" to arg 1
- stop
- If arg 2 is "NONR":
- send "&3Warp &7» &bLoading..." to arg 1
- wait 2 second
- send "&3Warp &7» &7Du har ikke endnu ikke ranket op til &bR" to arg 1
- stop
- If arg 2 is "NONS":
- send "&3Warp &7» &bLoading..." to arg 1
- wait 2 second
- send "&3Warp &7» &7Du har ikke endnu ikke ranket op til &bS" to arg 1
- stop
- If arg 2 is "NONT":
- send "&3Warp &7» &bLoading..." to arg 1
- wait 2 second
- send "&3Warp &7» &7Du har ikke endnu ikke ranket op til &bT" to arg 1
- stop
- If arg 2 is "NONU":
- send "&3Warp &7» &bLoading..." to arg 1
- wait 2 second
- send "&3Warp &7» &7Du har ikke endnu ikke ranket op til &bU" to arg 1
- stop
- If arg 2 is "NONV":
- send "&3Warp &7» &bLoading..." to arg 1
- wait 2 second
- send "&3Warp &7» &7Du har ikke endnu ikke ranket op til &bV" to arg 1
- stop
- If arg 2 is "NONW":
- send "&3Warp &7» &bLoading..." to arg 1
- wait 2 second
- send "&3Warp &7» &7Du har ikke endnu ikke ranket op til &bW" to arg 1
- stop
- If arg 2 is "NONX":
- send "&3Warp &7» &bLoading..." to arg 1
- wait 2 second
- send "&3Warp &7» &7Du har ikke endnu ikke ranket op til &bX" to arg 1
- stop
- If arg 2 is "NONY":
- send "&3Warp &7» &bLoading..." to arg 1
- wait 2 second
- send "&3Warp &7» &7Du har ikke endnu ikke ranket op til &bY" to arg 1
- stop
- If arg 2 is "Z":
- send "&3Warp &7» &bLoading..." to arg 1
- wait 2 second
- send "&3Warp &7» &7Du er nu blevet teleporteret til &b%arg 2%" to arg 1
- teleport arg 1 to {warp.%arg 2%}
- stop
- If arg 2 is "NONZ":
- send "&3Warp &7» &bLoading..." to arg 1
- wait 2 second
- send "&3Warp &7» &7Du har ikke endnu ikke ranket op til &bZ" to arg 1
- stop
- If arg 2 is "VIP-Mine":
- send "&3Warp &7» &bLoading..." to arg 1
- wait 2 second
- send "&3Warp &7» &7Du er nu blevet teleporteret til &b%arg 2%" to arg 1
- teleport arg 1 to {warp.%arg 2%}
- stop
- If arg 2 is "NONVIP-Mine":
- send "&3Warp &7» &bLoading..." to arg 1
- wait 2 second
- send "&3Warp &7» &7Du har ikke adgang til denne mine" to arg 1
- stop
- If arg 2 is "Ultra-Mine":
- send "&3Warp &7» &bLoading..." to arg 1
- wait 2 second
- send "&3Warp &7» &7Du er nu blevet teleporteret til &b%arg 2%" to arg 1
- teleport arg 1 to {warp.%arg 2%}
- stop
- If arg 2 is "NONUltra-Mine":
- send "&3Warp &7» &bLoading..." to arg 1
- wait 2 second
- send "&3Warp &7» &7Du har ikke adgang til denne mine" to arg 1
- stop
- If arg 2 is "Epic-Mine":
- send "&3Warp &7» &bLoading..." to arg 1
- wait 2 second
- send "&3Warp &7» &7Du er nu blevet teleporteret til &b%arg 2%" to arg 1
- teleport arg 1 to {warp.%arg 2%}
- stop
- If arg 2 is "NONEpic-Mine":
- send "&3Warp &7» &bLoading..." to arg 1
- wait 2 second
- send "&3Warp &7» &7Du har ikke adgang til denne mine" to arg 1
- stop
- If arg 2 is "Tech-Mine":
- send "&3Warp &7» &bLoading..." to arg 1
- wait 2 second
- send "&3Warp &7» &7Du er nu blevet teleporteret til &b%arg 2%" to arg 1
- teleport arg 1 to {warp.%arg 2%}
- stop
- If arg 2 is "NONTech-Mine":
- send "&3Warp &7» &bLoading..." to arg 1
- wait 2 second
- send "&3Warp &7» &7Du har ikke adgang til denne mine" to arg 1
- stop
- If arg 2 is "PlotVerden":
- wait 0 second
- send "&3Warp &7» &7Du er nu blevet teleporteret til &b%arg 2%" to arg 1
- teleport arg 1 to {warp.%arg 2%}
- stop
- If arg 2 is "NONPlotVerden":
- send "&3Warp &7» &bLoading..." to arg 1
- wait 0 second
- send "&3Warp &7» &7Du har ikke adgang til denne Verden" to arg 1
- stop
- If arg 2 is "Keys":
- wait 0 second
- send "&3Warp &7» &7Du er nu blevet teleporteret til &b%arg 2%" to arg 1
- teleport arg 1 to {warp.%arg 2%}
- stop
- If arg 2 is "NONKeys":
- wait 0 second
- send "&3Warp &7» &7Du har ikke adgang til dette Warp" to arg 1
- stop
- If arg 2 is "Event-Minen":
- wait 0 second
- send "&3Warp &7» &7Du er nu blevet teleporteret til &b%arg 2%" to arg 1
- teleport arg 1 to {warp.%arg 2%}
- stop
- If arg 2 is "NONEvent-Minen":
- wait 0 second
- send "&3Warp &7» &7Du har ikke adgang til dette Warp" to arg 1
- stop
- command /setwarp <text>:
- permission: *
- trigger:
- set {warp.%arg 1%} to location of player
- message "&6%arg 1% er nu sat!"
- stop
- command /fjernwarp <text>:
- permission: *
- trigger:
- message "&6%arg 1% er nu fjernet!"
- delete {warp.%arg 1%}
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