Absol-utely

๐Ÿ’  (2.70.0) All New Sync Grids + Expand

Jun 26th, 2026
1,700
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 65.87 KB | None | 0 0
  1. =========================================
  2. 1. No. 110 Bianca & Musharna (Femaleโ™€๏ธ) Cell 49 - 54
  3. 2. No. 120 Arc Suit Diantha & Gardevoir (Femaleโ™€๏ธ) Cell 52
  4. 3. No. 183 Akari (Summer 2026) & Manaphy (Genderless) Cell 48
  5. 4. No. 196 Arc Suit Geeta & Glimmora (Maleโ™‚๏ธ) Cell 52
  6. 5. No. 235 Arezu (Summer 2026) & Basculegion (Maleโ™‚๏ธ) Cell 48
  7. 6. No. 54 Hau & Tauros (Maleโ™‚๏ธ) Cell 48
  8. =========================================
  9.  
  10. No. 110 Bianca & Musharna (Femaleโ™€๏ธ)
  11.  
  12. Cell 49 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  13. Requirements: 1 or more adjacent tiles must be activated
  14. Sp. Atk 20
  15. Sp. Atk 20
  16. Color Grid: ๐ŸŸฆ Blue (Stat)
  17. Grid Expand Unlock: 25/7/2026 06:00:00
  18.  
  19.  
  20. Cell 50 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  21. Requirements: 1 or more adjacent tiles must be activated
  22. Requirements: Move level must be 2 or higher
  23. Stored Power: Fortuitous 9
  24. Move: Stored Power
  25. Raises one of the userโ€™s following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness.
  26. Color Grid: ๐ŸŸฅ Red (Move Effect)
  27. Grid Expand Unlock: 25/7/2026 06:00:00
  28.  
  29.  
  30. Cell 51 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  31. Requirements: 1 or more adjacent tiles must be activated
  32. Requirements: Move level must be 3 or higher
  33. Sharp Entry 3
  34. Raises the userโ€™s critical-hit rate by three stat ranks when it enters a battle.
  35. Color Grid: ๐ŸŸจ Yellow (Passive)
  36. Grid Expand Unlock: 25/7/2026 06:00:00
  37.  
  38.  
  39. Cell 52 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  40. Requirements: 1 or more adjacent tiles must be activated
  41. Speed 20
  42. Speed 20
  43. Color Grid: ๐ŸŸฆ Blue (Stat)
  44. Grid Expand Unlock: 25/7/2026 06:00:00
  45.  
  46.  
  47. Cell 53 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  48. Requirements: 1 or more adjacent tiles must be activated
  49. Requirements: Move level must be 2 or higher
  50. Grand Entry 2
  51. Raises the userโ€™s Sp. Atk by two stat ranks when it enters a battle.
  52. Color Grid: ๐ŸŸจ Yellow (Passive)
  53. Grid Expand Unlock: 25/7/2026 06:00:00
  54.  
  55.  
  56. Cell 54 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  57. Requirements: 1 or more adjacent tiles must be activated
  58. Requirements: Move level must be 3 or higher
  59. Psychic Terrain Extension 3
  60. Extends the duration of Psychic Terrain when the terrain turns into Psychic Terrain while the user is on the field.
  61. Color Grid: ๐ŸŸจ Yellow (Passive)
  62. Grid Expand Unlock: 25/7/2026 06:00:00
  63.  
  64.  
  65. ================================END================================
  66.  
  67. No. 120 Arc Suit Diantha & Gardevoir (Femaleโ™€๏ธ)
  68.  
  69. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  70. HP 10
  71. HP 10
  72. Color Grid: ๐ŸŸฆ Blue (Stat)
  73.  
  74.  
  75. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  76. Sp. Atk 5
  77. Sp. Atk 5
  78. Color Grid: ๐ŸŸฆ Blue (Stat)
  79.  
  80.  
  81. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  82. Defense 5
  83. Defense 5
  84. Color Grid: ๐ŸŸฆ Blue (Stat)
  85.  
  86.  
  87. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  88. Sp. Atk 5
  89. Sp. Atk 5
  90. Color Grid: ๐ŸŸฆ Blue (Stat)
  91.  
  92.  
  93. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  94. Sp. Def 5
  95. Sp. Def 5
  96. Color Grid: ๐ŸŸฆ Blue (Stat)
  97.  
  98.  
  99. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  100. Speed 5
  101. Speed 5
  102. Color Grid: ๐ŸŸฆ Blue (Stat)
  103.  
  104.  
  105. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  106. Requirements: 1 or more adjacent tiles must be activated
  107. Requirements: Move level must be 2 or higher
  108. Sp. Atk 20
  109. Sp. Atk 20
  110. Color Grid: ๐Ÿงˆ Divine Upgrades (Stat)
  111.  
  112.  
  113. Cell 8 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  114. Requirements: 1 or more adjacent tiles must be activated
  115. Requirements: Move level must be 3 or higher
  116. Sudden Light Divine Moonblast: Power 50
  117. Sudden Light Divine Moonblast: Power โ†‘ 50
  118. Color Grid: ๐Ÿงˆ Divine Upgrades (Sync Move)
  119.  
  120.  
  121. Cell 9 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  122. Requirements: 1 or more adjacent tiles must be activated
  123. Requirements: Move level must be 4 or higher
  124. Almighty Moonblast: 1st Move: Restore MP 1
  125. Move: Almighty Moonblast
  126. Restores one MP of the userโ€™s move the first time that move is successful each battle.
  127. Color Grid: ๐Ÿงˆ Divine Upgrades (Move Effect)
  128.  
  129.  
  130. Cell 10 | ๐ŸŽฏ Cord (0,5,-5) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  131. Requirements: 1 or more adjacent tiles must be activated
  132. Requirements: Move level must be 5 or higher
  133. 1st S-Move: Sync Buff โ†‘ 1
  134. Raises the sync buff of the userโ€™s team by oneย rank the first time its sync move is used each battle.
  135. Color Grid: ๐Ÿงˆ Divine Upgrades (Passive)
  136.  
  137.  
  138. Cell 11 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  139. Requirements: 1 or more adjacent tiles must be activated
  140. Defense 5
  141. Defense 5
  142. Color Grid: ๐ŸŸฆ Blue (Stat)
  143.  
  144.  
  145. Cell 12 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  146. Requirements: 1 or more adjacent tiles must be activated
  147. Sp. Atk 5
  148. Sp. Atk 5
  149. Color Grid: ๐ŸŸฆ Blue (Stat)
  150.  
  151.  
  152. Cell 13 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  153. Requirements: 1 or more adjacent tiles must be activated
  154. Dauntless
  155. Sp. Atk cannot be lowered.
  156. Color Grid: ๐ŸŸจ Yellow (Passive)
  157.  
  158.  
  159. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  160. Requirements: 1 or more adjacent tiles must be activated
  161. Almighty Dazzling Gleam: Power 3
  162. Almighty Dazzling Gleam: Power โ†‘ 3
  163. Color Grid: ๐ŸŸฉ Green (Move Boost)
  164.  
  165.  
  166. Cell 15 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  167. Requirements: 1 or more adjacent tiles must be activated
  168. Speed 5
  169. Speed 5
  170. Color Grid: ๐ŸŸฆ Blue (Stat)
  171.  
  172.  
  173. Cell 16 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  174. Requirements: 1 or more adjacent tiles must be activated
  175. Requirements: Move level must be 2 or higher
  176. Whimsical Acceleration 2
  177. Quickly charges the move gauge when the zone is a Fairy Zone.
  178. Color Grid: ๐ŸŸจ Yellow (Passive)
  179.  
  180.  
  181. Cell 17 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  182. Requirements: 1 or more adjacent tiles must be activated
  183. Requirements: Move level must be 2 or higher
  184. Almighty Dazzling Gleam: Power 3
  185. Almighty Dazzling Gleam: Power โ†‘ 3
  186. Color Grid: ๐ŸŸฉ Green (Move Boost)
  187.  
  188.  
  189. Cell 18 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  190. Requirements: 1 or more adjacent tiles must be activated
  191. Requirements: Move level must be 2 or higher
  192. Almighty Dazzling Gleam: Move Gauge Refresh 3
  193. Move: Almighty Dazzling Gleam
  194. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  195. Color Grid: ๐ŸŸฅ Red (Move Effect)
  196.  
  197.  
  198. Cell 19 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  199. Requirements: 1 or more adjacent tiles must be activated
  200. Requirements: Move level must be 3 or higher
  201. Almighty Dazzling Gleam: 1 on Opp Field & Hit: Special Boost โ†‘1 9
  202. Move: Almighty Dazzling Gleam
  203. Increases the userโ€™s Special Movesย โ†‘ Next effect by oneย rank when its attack move is successful while there is only one Pokรฉmon on the opponentโ€™s field of play.
  204. Color Grid: ๐ŸŸฅ Red (Move Effect)
  205.  
  206.  
  207. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  208. Requirements: 1 or more adjacent tiles must be activated
  209. Requirements: Move level must be 3 or higher
  210. Brainpower
  211. The more the userโ€™s Sp.ย Atk is raised, the more it powers up its sync move.
  212. Color Grid: ๐ŸŸจ Yellow (Passive)
  213.  
  214.  
  215. Cell 21 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  216. Requirements: 1 or more adjacent tiles must be activated
  217. Defense 5
  218. Defense 5
  219. Color Grid: ๐ŸŸฆ Blue (Stat)
  220.  
  221.  
  222. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  223. Requirements: 1 or more adjacent tiles must be activated
  224. Sp. Def 5
  225. Sp. Def 5
  226. Color Grid: ๐ŸŸฆ Blue (Stat)
  227.  
  228.  
  229. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  230. Requirements: 1 or more adjacent tiles must be activated
  231. Almighty Moonblast: Power 3
  232. Almighty Moonblast: Power โ†‘ 3
  233. Color Grid: ๐ŸŸฉ Green (Move Boost)
  234.  
  235.  
  236. Cell 24 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  237. Requirements: 1 or more adjacent tiles must be activated
  238. Almighty Moonblast: Power 3
  239. Almighty Moonblast: Power โ†‘ 3
  240. Color Grid: ๐ŸŸฉ Green (Move Boost)
  241.  
  242.  
  243. Cell 25 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  244. Requirements: 1 or more adjacent tiles must be activated
  245. Almighty Moonblast: Power 3
  246. Almighty Moonblast: Power โ†‘ 3
  247. Color Grid: ๐ŸŸฉ Green (Move Boost)
  248.  
  249.  
  250. Cell 26 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  251. Requirements: 1 or more adjacent tiles must be activated
  252. Requirements: Move level must be 2 or higher
  253. Quick Tempo
  254. Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
  255. Color Grid: ๐ŸŸจ Yellow (Passive)
  256.  
  257.  
  258. Cell 27 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  259. Requirements: 1 or more adjacent tiles must be activated
  260. Requirements: Move level must be 2 or higher
  261. Fairy Wish: MP Refresh 2
  262. Move: Fairy Wish
  263. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  264. Color Grid: ๐ŸŸฅ Red (Move Effect)
  265.  
  266.  
  267. Cell 28 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  268. Requirements: 1 or more adjacent tiles must be activated
  269. Requirements: Move level must be 2 or higher
  270. Fairy Zone: Attack Move DR 2
  271. Reduces damage when the user is hit by an attack move while the zone is a Fairy Zone.
  272. Color Grid: ๐ŸŸจ Yellow (Passive)
  273.  
  274.  
  275. Cell 29 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  276. Requirements: 1 or more adjacent tiles must be activated
  277. Requirements: Move level must be 3 or higher
  278. 1st S-Move: Kalos C (Spec) on Field
  279. Applies Kalos Circle (Special) to the allied field of play the first time the userโ€™s sync move is used each battle.
  280. Color Grid: ๐ŸŸจ Yellow (Passive)
  281.  
  282.  
  283. Cell 30 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  284. Requirements: 1 or more adjacent tiles must be activated
  285. Requirements: Move level must be 3 or higher
  286. Kalos C (Spec) Extension 5
  287. Extends the duration of Kalos Circle (Special) when Kalos Circle (Special) is applied to the allied field of play.
  288. Color Grid: ๐ŸŸจ Yellow (Passive)
  289.  
  290.  
  291. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  292. Requirements: 1 or more adjacent tiles must be activated
  293. Defense 5
  294. Defense 5
  295. Color Grid: ๐ŸŸฆ Blue (Stat)
  296.  
  297.  
  298. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  299. Requirements: 1 or more adjacent tiles must be activated
  300. Sp. Def 5
  301. Sp. Def 5
  302. Color Grid: ๐ŸŸฆ Blue (Stat)
  303.  
  304.  
  305. Cell 33 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  306. Requirements: 1 or more adjacent tiles must be activated
  307. Almighty Dazzling Gleam: Power 3
  308. Almighty Dazzling Gleam: Power โ†‘ 3
  309. Color Grid: ๐ŸŸฉ Green (Move Boost)
  310.  
  311.  
  312. Cell 34 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  313. Requirements: 1 or more adjacent tiles must be activated
  314. Almighty Dazzling Gleam: Power 3
  315. Almighty Dazzling Gleam: Power โ†‘ 3
  316. Color Grid: ๐ŸŸฉ Green (Move Boost)
  317.  
  318.  
  319. Cell 35 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  320. Requirements: 1 or more adjacent tiles must be activated
  321. Almighty Dazzling Gleam: Power 3
  322. Almighty Dazzling Gleam: Power โ†‘ 3
  323. Color Grid: ๐ŸŸฉ Green (Move Boost)
  324.  
  325.  
  326. Cell 36 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  327. Requirements: 1 or more adjacent tiles must be activated
  328. Requirements: Move level must be 2 or higher
  329. HP 20
  330. HP 20
  331. Color Grid: ๐ŸŸฆ Blue (Stat)
  332.  
  333.  
  334. Cell 37 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  335. Requirements: 1 or more adjacent tiles must be activated
  336. Requirements: Move level must be 2 or higher
  337. Quick Cure
  338. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  339. Color Grid: ๐ŸŸจ Yellow (Passive)
  340.  
  341.  
  342. Cell 38 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  343. Requirements: 1 or more adjacent tiles must be activated
  344. Requirements: Move level must be 2 or higher
  345. Entry Freebie
  346. Applies the Free Move Next effect to the user when it enters a battle.
  347. Color Grid: ๐ŸŸจ Yellow (Passive)
  348.  
  349.  
  350. Cell 39 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  351. Requirements: 1 or more adjacent tiles must be activated
  352. Requirements: Move level must be 3 or higher
  353. Hit: Sp. Atk โ†“2 9
  354. Lowers the targetโ€™s Sp.ย Atk by two stat ranks when the userโ€™s attack move against it is successful.
  355. Color Grid: ๐ŸŸจ Yellow (Passive)
  356.  
  357.  
  358. Cell 40 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  359. Requirements: 1 or more adjacent tiles must be activated
  360. Requirements: Move level must be 3 or higher
  361. Brainteaser
  362. The more the targetโ€™s Sp. Def is lowered, the more it powers up the userโ€™s moves.
  363. Color Grid: ๐ŸŸจ Yellow (Passive)
  364.  
  365.  
  366. Cell 41 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  367. Requirements: 1 or more adjacent tiles must be activated
  368. Sp. Atk 5
  369. Sp. Atk 5
  370. Color Grid: ๐ŸŸฆ Blue (Stat)
  371.  
  372.  
  373. Cell 42 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  374. Requirements: 1 or more adjacent tiles must be activated
  375. Sp. Def 5
  376. Sp. Def 5
  377. Color Grid: ๐ŸŸฆ Blue (Stat)
  378.  
  379.  
  380. Cell 43 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  381. Requirements: 1 or more adjacent tiles must be activated
  382. Dragon Guard
  383. Reduces damage when the user is attacked by Dragon-type moves.
  384. Color Grid: ๐ŸŸจ Yellow (Passive)
  385.  
  386.  
  387. Cell 44 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  388. Requirements: 1 or more adjacent tiles must be activated
  389. Speed 5
  390. Speed 5
  391. Color Grid: ๐ŸŸฆ Blue (Stat)
  392.  
  393.  
  394. Cell 45 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  395. Requirements: 1 or more adjacent tiles must be activated
  396. Almighty Moonblast: Power 3
  397. Almighty Moonblast: Power โ†‘ 3
  398. Color Grid: ๐ŸŸฉ Green (Move Boost)
  399.  
  400.  
  401. Cell 46 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  402. Requirements: 1 or more adjacent tiles must be activated
  403. Requirements: Move level must be 2 or higher
  404. Almighty Moonblast: Power 3
  405. Almighty Moonblast: Power โ†‘ 3
  406. Color Grid: ๐ŸŸฉ Green (Move Boost)
  407.  
  408.  
  409. Cell 47 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  410. Requirements: 1 or more adjacent tiles must be activated
  411. Requirements: Move level must be 2 or higher
  412. Fairy Zone: HP Recovery 1
  413. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the zone is a Fairy Zone.
  414. Color Grid: ๐ŸŸจ Yellow (Passive)
  415.  
  416.  
  417. Cell 48 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  418. Requirements: 1 or more adjacent tiles must be activated
  419. Requirements: Move level must be 2 or higher
  420. Almighty Moonblast: Move Gauge Refresh 3
  421. Move: Almighty Moonblast
  422. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  423. Color Grid: ๐ŸŸฅ Red (Move Effect)
  424.  
  425.  
  426. Cell 49 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  427. Requirements: 1 or more adjacent tiles must be activated
  428. Requirements: Move level must be 3 or higher
  429. Sync Thinker 9
  430. Increases the userโ€™s Special Movesย โ†‘ Next effect by one rank after using its sync move.
  431. Color Grid: ๐ŸŸจ Yellow (Passive)
  432.  
  433.  
  434. Cell 50 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  435. Requirements: 1 or more adjacent tiles must be activated
  436. Requirements: Move level must be 3 or higher
  437. Ethereal Entrance
  438. Turns the field of playโ€™s zone into a Fairy Zone the first time the user enters a battle each battle. (A Fairy Zone powers up Fairy-type attacks.)
  439. Color Grid: ๐ŸŸจ Yellow (Passive)
  440.  
  441.  
  442. Cell 51 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  443. Requirements: 1 or more adjacent tiles must be activated
  444. Requirements: Move level must be 3 or higher
  445. Sudden Light Divine Moonblast: Power 25
  446. Sudden Light Divine Moonblast: Power โ†‘ 25
  447. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  448.  
  449.  
  450. Cell 52 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  451. Requirements: 1 or more adjacent tiles must be activated
  452. Requirements: Move level must be 3 or higher
  453. Sudden Light Divine Moonblast: Power 25
  454. Sudden Light Divine Moonblast: Power โ†‘ 25
  455. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  456.  
  457.  
  458. ================================END================================
  459.  
  460. No. 183 Akari (Summer 2026) & Manaphy (Genderless)
  461.  
  462. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  463. HP 10
  464. HP 10
  465. Color Grid: ๐ŸŸฆ Blue (Stat)
  466.  
  467.  
  468. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  469. Sp. Atk 5
  470. Sp. Atk 5
  471. Color Grid: ๐ŸŸฆ Blue (Stat)
  472.  
  473.  
  474. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  475. Defense 5
  476. Defense 5
  477. Color Grid: ๐ŸŸฆ Blue (Stat)
  478.  
  479.  
  480. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  481. Sp. Atk 5
  482. Sp. Atk 5
  483. Color Grid: ๐ŸŸฆ Blue (Stat)
  484.  
  485.  
  486. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  487. Sp. Def 5
  488. Sp. Def 5
  489. Color Grid: ๐ŸŸฆ Blue (Stat)
  490.  
  491.  
  492. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  493. Speed 5
  494. Speed 5
  495. Color Grid: ๐ŸŸฆ Blue (Stat)
  496.  
  497.  
  498. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  499. Requirements: 1 or more adjacent tiles must be activated
  500. Defense 5
  501. Defense 5
  502. Color Grid: ๐ŸŸฆ Blue (Stat)
  503.  
  504.  
  505. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  506. Requirements: 1 or more adjacent tiles must be activated
  507. HP 10
  508. HP 10
  509. Color Grid: ๐ŸŸฆ Blue (Stat)
  510.  
  511.  
  512. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  513. Requirements: 1 or more adjacent tiles must be activated
  514. Sp. Def 5
  515. Sp. Def 5
  516. Color Grid: ๐ŸŸฆ Blue (Stat)
  517.  
  518.  
  519. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  520. Requirements: 1 or more adjacent tiles must be activated
  521. Speed 5
  522. Speed 5
  523. Color Grid: ๐ŸŸฆ Blue (Stat)
  524.  
  525.  
  526. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  527. Requirements: 1 or more adjacent tiles must be activated
  528. Bubble: Power 4
  529. Bubble: Power โ†‘ 4
  530. Color Grid: ๐ŸŸฉ Green (Move Boost)
  531.  
  532.  
  533. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  534. Requirements: 1 or more adjacent tiles must be activated
  535. Requirements: Move level must be 2 or higher
  536. Bubble: Power 4
  537. Bubble: Power โ†‘ 4
  538. Color Grid: ๐ŸŸฉ Green (Move Boost)
  539.  
  540.  
  541. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  542. Requirements: 1 or more adjacent tiles must be activated
  543. Bubble: Power 4
  544. Bubble: Power โ†‘ 4
  545. Color Grid: ๐ŸŸฉ Green (Move Boost)
  546.  
  547.  
  548. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  549. Requirements: 1 or more adjacent tiles must be activated
  550. Requirements: Move level must be 2 or higher
  551. Beautifully Flowing!: Team Hit and Heal
  552. Move: Beautifully Flowing!
  553. Applies the Gradual Healing effect to all allied sync pairs when the userโ€™s move is successful.
  554. Color Grid: ๐ŸŸฅ Red (Move Effect)
  555.  
  556.  
  557. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  558. Requirements: 1 or more adjacent tiles must be activated
  559. Requirements: Move level must be 3 or higher
  560. Bubble: Satisfied Snicker 9
  561. Move: Bubble
  562. Lowers the targetโ€™s Sp.ย Atk by one stat rank when the userโ€™s attack move against it is successful.
  563. Color Grid: ๐ŸŸฅ Red (Move Effect)
  564.  
  565.  
  566. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  567. Requirements: 1 or more adjacent tiles must be activated
  568. Requirements: Move level must be 2 or higher
  569. Bubble: On a Roll 9
  570. Move: Bubble
  571. Raises the chance of lowering stat values with the additional effects of the userโ€™s moves.
  572. Color Grid: ๐ŸŸฅ Red (Move Effect)
  573.  
  574.  
  575. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  576. Requirements: 1 or more adjacent tiles must be activated
  577. Requirements: Move level must be 3 or higher
  578. Bubble: Overwhelm 9
  579. Move: Bubble
  580. Lowers the targetโ€™s Attack by one stat rank when the userโ€™s attack move against it is successful.
  581. Color Grid: ๐ŸŸฅ Red (Move Effect)
  582.  
  583.  
  584. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  585. Requirements: 1 or more adjacent tiles must be activated
  586. Speed 5
  587. Speed 5
  588. Color Grid: ๐ŸŸฆ Blue (Stat)
  589.  
  590.  
  591. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  592. Requirements: 1 or more adjacent tiles must be activated
  593. Stalwart
  594. Sp. Def cannot be lowered.
  595. Color Grid: ๐ŸŸจ Yellow (Passive)
  596.  
  597.  
  598. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  599. Requirements: 1 or more adjacent tiles must be activated
  600. Sp. Def 5
  601. Sp. Def 5
  602. Color Grid: ๐ŸŸฆ Blue (Stat)
  603.  
  604.  
  605. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  606. Requirements: 1 or more adjacent tiles must be activated
  607. Defense 5
  608. Defense 5
  609. Color Grid: ๐ŸŸฆ Blue (Stat)
  610.  
  611.  
  612. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  613. Requirements: 1 or more adjacent tiles must be activated
  614. Requirements: Move level must be 2 or higher
  615. Sitrus Berry: MP Refresh 2
  616. Move: Sitrus Berry
  617. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  618. Color Grid: ๐ŸŸฅ Red (Move Effect)
  619.  
  620.  
  621. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  622. Requirements: 1 or more adjacent tiles must be activated
  623. Requirements: Move level must be 2 or higher
  624. Quick Cure
  625. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  626. Color Grid: ๐ŸŸจ Yellow (Passive)
  627.  
  628.  
  629. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  630. Requirements: 1 or more adjacent tiles must be activated
  631. Requirements: Move level must be 2 or higher
  632. Racing Rain 2
  633. Quickly charges the move gauge when the weather is rainy.
  634. Color Grid: ๐ŸŸจ Yellow (Passive)
  635.  
  636.  
  637. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  638. Requirements: 1 or more adjacent tiles must be activated
  639. Requirements: Move level must be 3 or higher
  640. 1st Hit: Rainy
  641. Makes the weather rainy the first time the userโ€™s attack move is successful each battle.
  642. Color Grid: ๐ŸŸจ Yellow (Passive)
  643.  
  644.  
  645. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  646. Requirements: 1 or more adjacent tiles must be activated
  647. Requirements: Move level must be 3 or higher
  648. Debut: Team Defense โ†‘ & Sp. Def โ†‘ 2
  649. Raises the Defense and Sp.ย Def of all allied sync pairs by two stat ranks the first time the user enters a battle each battle.
  650. Color Grid: ๐ŸŸจ Yellow (Passive)
  651.  
  652.  
  653. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  654. Requirements: 1 or more adjacent tiles must be activated
  655. HP 10
  656. HP 10
  657. Color Grid: ๐ŸŸฆ Blue (Stat)
  658.  
  659.  
  660. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  661. Requirements: 1 or more adjacent tiles must be activated
  662. Sp. Atk 5
  663. Sp. Atk 5
  664. Color Grid: ๐ŸŸฆ Blue (Stat)
  665.  
  666.  
  667. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  668. Requirements: 1 or more adjacent tiles must be activated
  669. Speed 5
  670. Speed 5
  671. Color Grid: ๐ŸŸฆ Blue (Stat)
  672.  
  673.  
  674. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  675. Requirements: 1 or more adjacent tiles must be activated
  676. Unbending
  677. Defense cannot be lowered.
  678. Color Grid: ๐ŸŸจ Yellow (Passive)
  679.  
  680.  
  681. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  682. Requirements: 1 or more adjacent tiles must be activated
  683. HP 10
  684. HP 10
  685. Color Grid: ๐ŸŸฆ Blue (Stat)
  686.  
  687.  
  688. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  689. Requirements: 1 or more adjacent tiles must be activated
  690. Requirements: Move level must be 2 or higher
  691. HP 20
  692. HP 20
  693. Color Grid: ๐ŸŸฆ Blue (Stat)
  694.  
  695.  
  696. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  697. Requirements: 1 or more adjacent tiles must be activated
  698. Unflappable
  699. Prevents the user from flinching.
  700. Color Grid: ๐ŸŸจ Yellow (Passive)
  701.  
  702.  
  703. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  704. Requirements: 1 or more adjacent tiles must be activated
  705. Requirements: Move level must be 2 or higher
  706. Blue Seas Take Heart: Move Gauge Refresh 3
  707. Move: Blue Seas Take Heart
  708. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  709. Color Grid: ๐ŸŸฅ Red (Move Effect)
  710.  
  711.  
  712. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  713. Requirements: 1 or more adjacent tiles must be activated
  714. Requirements: Move level must be 3 or higher
  715. Team Rain Coat
  716. Protects all allied sync pairs against critical hits when the weather is rainy.
  717. Color Grid: ๐ŸŸจ Yellow (Passive)
  718.  
  719.  
  720. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  721. Requirements: 1 or more adjacent tiles must be activated
  722. Requirements: Move level must be 2 or higher
  723. Refreshing Rain 1
  724. Restores the userโ€™s HP whenever its Pokรฉmon takes an action while the weather is rainy.
  725. Color Grid: ๐ŸŸจ Yellow (Passive)
  726.  
  727.  
  728. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  729. Requirements: 1 or more adjacent tiles must be activated
  730. Requirements: Move level must be 3 or higher
  731. First Aid 4
  732. Restores the userโ€™s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  733. Color Grid: ๐ŸŸจ Yellow (Passive)
  734.  
  735.  
  736. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  737. Requirements: 1 or more adjacent tiles must be activated
  738. HP 10
  739. HP 10
  740. Color Grid: ๐ŸŸฆ Blue (Stat)
  741.  
  742.  
  743. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  744. Requirements: 1 or more adjacent tiles must be activated
  745. Defense 5
  746. Defense 5
  747. Color Grid: ๐ŸŸฆ Blue (Stat)
  748.  
  749.  
  750. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  751. Requirements: 1 or more adjacent tiles must be activated
  752. Sp. Def 5
  753. Sp. Def 5
  754. Color Grid: ๐ŸŸฆ Blue (Stat)
  755.  
  756.  
  757. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  758. Requirements: 1 or more adjacent tiles must be activated
  759. Bubble: Power 4
  760. Bubble: Power โ†‘ 4
  761. Color Grid: ๐ŸŸฉ Green (Move Boost)
  762.  
  763.  
  764. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  765. Requirements: 1 or more adjacent tiles must be activated
  766. Requirements: Move level must be 2 or higher
  767. Bubble: Move Gauge Refresh 3
  768. Move: Bubble
  769. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  770. Color Grid: ๐ŸŸฅ Red (Move Effect)
  771.  
  772.  
  773. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  774. Requirements: 1 or more adjacent tiles must be activated
  775. Requirements: Move level must be 2 or higher
  776. Bubble: Power 4
  777. Bubble: Power โ†‘ 4
  778. Color Grid: ๐ŸŸฉ Green (Move Boost)
  779.  
  780.  
  781. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  782. Requirements: 1 or more adjacent tiles must be activated
  783. Requirements: Move level must be 2 or higher
  784. Rain Gear 2
  785. Reduces damage when the user is hit by an attack move while the weather is rainy.
  786. Color Grid: ๐ŸŸจ Yellow (Passive)
  787.  
  788.  
  789. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  790. Requirements: 1 or more adjacent tiles must be activated
  791. Requirements: Move level must be 3 or higher
  792. Rainy: Team Moves โ†‘ 2
  793. Powers up the moves of all allied sync pairs when the weather is rainy.
  794. Color Grid: ๐ŸŸจ Yellow (Passive)
  795.  
  796.  
  797. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  798. Requirements: 1 or more adjacent tiles must be activated
  799. Requirements: Move level must be 3 or higher
  800. 1st โ€œBerryโ€ MP 0: Restore โ€œBerryโ€ MP 1
  801. Restores one MP of the userโ€™s moves that have the Berry effect tag the first time the remaining MP for its moves that have the Berry effect tag is zero each battle.
  802. Color Grid: ๐ŸŸจ Yellow (Passive)
  803.  
  804.  
  805. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  806. Requirements: 1 or more adjacent tiles must be activated
  807. Requirements: Move level must be 3 or higher
  808. Legend of the Sea Water Beam: Power 25
  809. Legend of the Sea Water Beam: Power โ†‘ 25
  810. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  811.  
  812.  
  813. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  814. Requirements: 1 or more adjacent tiles must be activated
  815. Requirements: Move level must be 3 or higher
  816. Legend of the Sea Water Beam: Power 25
  817. Legend of the Sea Water Beam: Power โ†‘ 25
  818. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  819.  
  820.  
  821. ================================END================================
  822.  
  823. No. 196 Arc Suit Geeta & Glimmora (Maleโ™‚๏ธ)
  824.  
  825. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  826. HP 10
  827. HP 10
  828. Color Grid: ๐ŸŸฆ Blue (Stat)
  829.  
  830.  
  831. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  832. Attack 5
  833. Attack 5
  834. Color Grid: ๐ŸŸฆ Blue (Stat)
  835.  
  836.  
  837. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  838. Defense 5
  839. Defense 5
  840. Color Grid: ๐ŸŸฆ Blue (Stat)
  841.  
  842.  
  843. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  844. Sp. Atk 5
  845. Sp. Atk 5
  846. Color Grid: ๐ŸŸฆ Blue (Stat)
  847.  
  848.  
  849. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  850. Sp. Def 5
  851. Sp. Def 5
  852. Color Grid: ๐ŸŸฆ Blue (Stat)
  853.  
  854.  
  855. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  856. Speed 5
  857. Speed 5
  858. Color Grid: ๐ŸŸฆ Blue (Stat)
  859.  
  860.  
  861. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  862. Requirements: 1 or more adjacent tiles must be activated
  863. Requirements: Move level must be 2 or higher
  864. HP 40
  865. HP 40
  866. Color Grid: ๐Ÿงˆ Divine Upgrades (Stat)
  867.  
  868.  
  869. Cell 8 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  870. Requirements: 1 or more adjacent tiles must be activated
  871. Requirements: Move level must be 3 or higher
  872. Dazzling Brilliance Divine Mortal Spin: Power 50
  873. Dazzling Brilliance Divine Mortal Spin: Power โ†‘ 50
  874. Color Grid: ๐Ÿงˆ Divine Upgrades (Sync Move)
  875.  
  876.  
  877. Cell 9 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  878. Requirements: 1 or more adjacent tiles must be activated
  879. Requirements: Move level must be 4 or higher
  880. Poison Zone Extension 3
  881. Extends the duration of the Poison Zone when the zone turns into a Poison Zone while the user is on the field.
  882. Color Grid: ๐Ÿงˆ Divine Upgrades (Passive)
  883.  
  884.  
  885. Cell 10 | ๐ŸŽฏ Cord (0,5,-5) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  886. Requirements: 1 or more adjacent tiles must be activated
  887. Requirements: Move level must be 5 or higher
  888. Almighty Venoshock: 1st Move: Sync CD โ†“3 & Team Supereffective โ†‘ Next
  889. Move: Almighty Venoshock
  890. Reduces the userโ€™s sync move countdown by three the first time its move is successful each battle. Applies the Supereffectiveย โ†‘ Next effect to all allied sync pairs the first time the userโ€™s move is successful each battle.
  891. Color Grid: ๐Ÿงˆ Divine Upgrades (Move Effect)
  892.  
  893.  
  894. Cell 11 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  895. Requirements: 1 or more adjacent tiles must be activated
  896. Attack 5
  897. Attack 5
  898. Color Grid: ๐ŸŸฆ Blue (Stat)
  899.  
  900.  
  901. Cell 12 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  902. Requirements: 1 or more adjacent tiles must be activated
  903. Defense 5
  904. Defense 5
  905. Color Grid: ๐ŸŸฆ Blue (Stat)
  906.  
  907.  
  908. Cell 13 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  909. Requirements: 1 or more adjacent tiles must be activated
  910. Poison Guard
  911. Reduces damage when the user is attacked by Poison-type moves.
  912. Color Grid: ๐ŸŸจ Yellow (Passive)
  913.  
  914.  
  915. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  916. Requirements: 1 or more adjacent tiles must be activated
  917. Almighty Mortal Spin: Power 3
  918. Almighty Mortal Spin: Power โ†‘ 3
  919. Color Grid: ๐ŸŸฉ Green (Move Boost)
  920.  
  921.  
  922. Cell 15 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  923. Requirements: 1 or more adjacent tiles must be activated
  924. HP 10
  925. HP 10
  926. Color Grid: ๐ŸŸฆ Blue (Stat)
  927.  
  928.  
  929. Cell 16 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  930. Requirements: 1 or more adjacent tiles must be activated
  931. Requirements: Move level must be 2 or higher
  932. Almighty Mortal Spin: Attack Trap 9
  933. Move: Almighty Mortal Spin
  934. Leaves the target trapped when the userโ€™s attack move against it is successful.
  935. Color Grid: ๐ŸŸฅ Red (Move Effect)
  936.  
  937.  
  938. Cell 17 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  939. Requirements: 1 or more adjacent tiles must be activated
  940. Requirements: Move level must be 2 or higher
  941. Almighty Mortal Spin: Power 3
  942. Almighty Mortal Spin: Power โ†‘ 3
  943. Color Grid: ๐ŸŸฉ Green (Move Boost)
  944.  
  945.  
  946. Cell 18 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  947. Requirements: 1 or more adjacent tiles must be activated
  948. Requirements: Move level must be 2 or higher
  949. Almighty Mortal Spin: Move Gauge Refresh 3
  950. Move: Almighty Mortal Spin
  951. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  952. Color Grid: ๐ŸŸฅ Red (Move Effect)
  953.  
  954.  
  955. Cell 19 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  956. Requirements: 1 or more adjacent tiles must be activated
  957. Requirements: Move level must be 3 or higher
  958. Impervious
  959. The userโ€™s stats cannot be lowered.
  960. Color Grid: ๐ŸŸจ Yellow (Passive)
  961.  
  962.  
  963. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  964. Requirements: 1 or more adjacent tiles must be activated
  965. Requirements: Move level must be 3 or higher
  966. Opp Poisoned: Team Moves โ†‘ 2
  967. Powers up the moves of all allied sync pairs when attacking a target that is poisoned or badly poisoned.
  968. Color Grid: ๐ŸŸจ Yellow (Passive)
  969.  
  970.  
  971. Cell 21 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  972. Requirements: 1 or more adjacent tiles must be activated
  973. Speed 5
  974. Speed 5
  975. Color Grid: ๐ŸŸฆ Blue (Stat)
  976.  
  977.  
  978. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  979. Requirements: 1 or more adjacent tiles must be activated
  980. HP 10
  981. HP 10
  982. Color Grid: ๐ŸŸฆ Blue (Stat)
  983.  
  984.  
  985. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  986. Requirements: 1 or more adjacent tiles must be activated
  987. Almighty Venoshock: Power 3
  988. Almighty Venoshock: Power โ†‘ 3
  989. Color Grid: ๐ŸŸฉ Green (Move Boost)
  990.  
  991.  
  992. Cell 24 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  993. Requirements: 1 or more adjacent tiles must be activated
  994. Almighty Venoshock: Power 3
  995. Almighty Venoshock: Power โ†‘ 3
  996. Color Grid: ๐ŸŸฉ Green (Move Boost)
  997.  
  998.  
  999. Cell 25 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1000. Requirements: 1 or more adjacent tiles must be activated
  1001. Almighty Venoshock: Power 3
  1002. Almighty Venoshock: Power โ†‘ 3
  1003. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1004.  
  1005.  
  1006. Cell 26 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1007. Requirements: 1 or more adjacent tiles must be activated
  1008. Requirements: Move level must be 2 or higher
  1009. HP 20
  1010. HP 20
  1011. Color Grid: ๐ŸŸฆ Blue (Stat)
  1012.  
  1013.  
  1014. Cell 27 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1015. Requirements: 1 or more adjacent tiles must be activated
  1016. Requirements: Move level must be 2 or higher
  1017. Potion: MP Refresh 2
  1018. Move: Potion
  1019. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1020. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1021.  
  1022.  
  1023. Cell 28 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1024. Requirements: 1 or more adjacent tiles must be activated
  1025. Requirements: Move level must be 2 or higher
  1026. Potion: Master Healer 1
  1027. Move: Potion
  1028. Increases the amount of HP restored by the userโ€™s healing moves.
  1029. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1030.  
  1031.  
  1032. Cell 29 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1033. Requirements: 1 or more adjacent tiles must be activated
  1034. Requirements: Move level must be 3 or higher
  1035. Potion: Master Healer 1
  1036. Move: Potion
  1037. Increases the amount of HP restored by the userโ€™s healing moves.
  1038. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1039.  
  1040.  
  1041. Cell 30 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1042. Requirements: 1 or more adjacent tiles must be activated
  1043. Requirements: Move level must be 3 or higher
  1044. Potion: MP Refresh 2
  1045. Move: Potion
  1046. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1047. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1048.  
  1049.  
  1050. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1051. Requirements: 1 or more adjacent tiles must be activated
  1052. Speed 5
  1053. Speed 5
  1054. Color Grid: ๐ŸŸฆ Blue (Stat)
  1055.  
  1056.  
  1057. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1058. Requirements: 1 or more adjacent tiles must be activated
  1059. HP 10
  1060. HP 10
  1061. Color Grid: ๐ŸŸฆ Blue (Stat)
  1062.  
  1063.  
  1064. Cell 33 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1065. Requirements: 1 or more adjacent tiles must be activated
  1066. Almighty Mortal Spin: Power 3
  1067. Almighty Mortal Spin: Power โ†‘ 3
  1068. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1069.  
  1070.  
  1071. Cell 34 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1072. Requirements: 1 or more adjacent tiles must be activated
  1073. Almighty Mortal Spin: Power 3
  1074. Almighty Mortal Spin: Power โ†‘ 3
  1075. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1076.  
  1077.  
  1078. Cell 35 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1079. Requirements: 1 or more adjacent tiles must be activated
  1080. Almighty Mortal Spin: Power 3
  1081. Almighty Mortal Spin: Power โ†‘ 3
  1082. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1083.  
  1084.  
  1085. Cell 36 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1086. Requirements: 1 or more adjacent tiles must be activated
  1087. Requirements: Move level must be 2 or higher
  1088. The Guiding Light!: MP Refresh 2
  1089. Move: The Guiding Light!
  1090. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1091. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1092.  
  1093.  
  1094. Cell 37 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1095. Requirements: 1 or more adjacent tiles must be activated
  1096. Requirements: Move level must be 2 or higher
  1097. Hit Poisoned Opp: HP Recovery 9
  1098. Restores the userโ€™s HP when its attack move is successful against a poisoned or badly poisoned opponent.
  1099. Color Grid: ๐ŸŸจ Yellow (Passive)
  1100.  
  1101.  
  1102. Cell 38 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1103. Requirements: 1 or more adjacent tiles must be activated
  1104. Requirements: Move level must be 2 or higher
  1105. Toxic Hit (Speed โ†‘) 9
  1106. Raises the userโ€™s Speed by one stat rank when its attack move is successful against a poisoned or badly poisoned opponent.
  1107. Color Grid: ๐ŸŸจ Yellow (Passive)
  1108.  
  1109.  
  1110. Cell 39 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1111. Requirements: 1 or more adjacent tiles must be activated
  1112. Requirements: Move level must be 3 or higher
  1113. Safety Net
  1114. Applies the Enduring effect to all allied sync pairs the first time the userโ€™s sync move is used each battle.
  1115. Color Grid: ๐ŸŸจ Yellow (Passive)
  1116.  
  1117.  
  1118. Cell 40 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1119. Requirements: 1 or more adjacent tiles must be activated
  1120. Requirements: Move level must be 3 or higher
  1121. 1st S-Move: Poison Zone
  1122. Turns the field of playโ€™s zone into a Poison Zone the first time the userโ€™s sync move is used each battle. (A Poison Zone powers up Poison-type attacks.)
  1123. Color Grid: ๐ŸŸจ Yellow (Passive)
  1124.  
  1125.  
  1126. Cell 41 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1127. Requirements: 1 or more adjacent tiles must be activated
  1128. Sp. Def 5
  1129. Sp. Def 5
  1130. Color Grid: ๐ŸŸฆ Blue (Stat)
  1131.  
  1132.  
  1133. Cell 42 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1134. Requirements: 1 or more adjacent tiles must be activated
  1135. Sp. Atk 5
  1136. Sp. Atk 5
  1137. Color Grid: ๐ŸŸฆ Blue (Stat)
  1138.  
  1139.  
  1140. Cell 43 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1141. Requirements: 1 or more adjacent tiles must be activated
  1142. Antitoxin
  1143. Prevents the user from getting poisoned or badly poisoned.
  1144. Color Grid: ๐ŸŸจ Yellow (Passive)
  1145.  
  1146.  
  1147. Cell 44 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1148. Requirements: 1 or more adjacent tiles must be activated
  1149. HP 10
  1150. HP 10
  1151. Color Grid: ๐ŸŸฆ Blue (Stat)
  1152.  
  1153.  
  1154. Cell 45 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1155. Requirements: 1 or more adjacent tiles must be activated
  1156. Almighty Venoshock: Power 3
  1157. Almighty Venoshock: Power โ†‘ 3
  1158. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1159.  
  1160.  
  1161. Cell 46 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1162. Requirements: 1 or more adjacent tiles must be activated
  1163. Requirements: Move level must be 2 or higher
  1164. Almighty Venoshock: Power 3
  1165. Almighty Venoshock: Power โ†‘ 3
  1166. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1167.  
  1168.  
  1169. Cell 47 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1170. Requirements: 1 or more adjacent tiles must be activated
  1171. Requirements: Move level must be 2 or higher
  1172. Poisonous Acceleration 2
  1173. Quickly charges the move gauge when the zone is a Poison Zone.
  1174. Color Grid: ๐ŸŸจ Yellow (Passive)
  1175.  
  1176.  
  1177. Cell 48 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1178. Requirements: 1 or more adjacent tiles must be activated
  1179. Requirements: Move level must be 2 or higher
  1180. Almighty Venoshock: Move Gauge Refresh 3
  1181. Move: Almighty Venoshock
  1182. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1183. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1184.  
  1185.  
  1186. Cell 49 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1187. Requirements: 1 or more adjacent tiles must be activated
  1188. Requirements: Move level must be 3 or higher
  1189. Poison Zone: Team Status Immunity
  1190. Status conditions cannot be inflicted on any allied sync pairs when the zone is a Poison Zone.
  1191. Color Grid: ๐ŸŸจ Yellow (Passive)
  1192.  
  1193.  
  1194. Cell 50 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1195. Requirements: 1 or more adjacent tiles must be activated
  1196. Requirements: Move level must be 3 or higher
  1197. Poison Zone: Team S-Moves โ†‘ 3
  1198. Powers up the sync moves of all allied sync pairs when the zone is a Poison Zone.
  1199. Color Grid: ๐ŸŸจ Yellow (Passive)
  1200.  
  1201.  
  1202. Cell 51 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1203. Requirements: 1 or more adjacent tiles must be activated
  1204. Requirements: Move level must be 3 or higher
  1205. Dazzling Brilliance Divine Mortal Spin: Power 25
  1206. Dazzling Brilliance Divine Mortal Spin: Power โ†‘ 25
  1207. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1208.  
  1209.  
  1210. Cell 52 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1211. Requirements: 1 or more adjacent tiles must be activated
  1212. Requirements: Move level must be 3 or higher
  1213. Dazzling Brilliance Divine Mortal Spin: Power 25
  1214. Dazzling Brilliance Divine Mortal Spin: Power โ†‘ 25
  1215. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1216.  
  1217.  
  1218. ================================END================================
  1219.  
  1220. No. 235 Arezu (Summer 2026) & Basculegion (Maleโ™‚๏ธ)
  1221.  
  1222. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1223. HP 10
  1224. HP 10
  1225. Color Grid: ๐ŸŸฆ Blue (Stat)
  1226.  
  1227.  
  1228. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1229. Attack 5
  1230. Attack 5
  1231. Color Grid: ๐ŸŸฆ Blue (Stat)
  1232.  
  1233.  
  1234. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1235. Defense 5
  1236. Defense 5
  1237. Color Grid: ๐ŸŸฆ Blue (Stat)
  1238.  
  1239.  
  1240. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1241. Sp. Atk 5
  1242. Sp. Atk 5
  1243. Color Grid: ๐ŸŸฆ Blue (Stat)
  1244.  
  1245.  
  1246. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1247. Sp. Def 5
  1248. Sp. Def 5
  1249. Color Grid: ๐ŸŸฆ Blue (Stat)
  1250.  
  1251.  
  1252. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1253. Speed 5
  1254. Speed 5
  1255. Color Grid: ๐ŸŸฆ Blue (Stat)
  1256.  
  1257.  
  1258. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1259. Requirements: 1 or more adjacent tiles must be activated
  1260. Sp. Atk 5
  1261. Sp. Atk 5
  1262. Color Grid: ๐ŸŸฆ Blue (Stat)
  1263.  
  1264.  
  1265. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1266. Requirements: 1 or more adjacent tiles must be activated
  1267. Sp. Def 5
  1268. Sp. Def 5
  1269. Color Grid: ๐ŸŸฆ Blue (Stat)
  1270.  
  1271.  
  1272. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1273. Requirements: 1 or more adjacent tiles must be activated
  1274. Defense 5
  1275. Defense 5
  1276. Color Grid: ๐ŸŸฆ Blue (Stat)
  1277.  
  1278.  
  1279. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1280. Requirements: 1 or more adjacent tiles must be activated
  1281. Normal Guard
  1282. Reduces damage when the user is attacked by Normal-type moves.
  1283. Color Grid: ๐ŸŸจ Yellow (Passive)
  1284.  
  1285.  
  1286. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1287. Requirements: 1 or more adjacent tiles must be activated
  1288. Shadow Ball: Power 3
  1289. Shadow Ball: Power โ†‘ 3
  1290. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1291.  
  1292.  
  1293. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1294. Requirements: 1 or more adjacent tiles must be activated
  1295. Requirements: Move level must be 2 or higher
  1296. Shadow Ball: Power 3
  1297. Shadow Ball: Power โ†‘ 3
  1298. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1299.  
  1300.  
  1301. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1302. Requirements: 1 or more adjacent tiles must be activated
  1303. Shadow Ball: Power 3
  1304. Shadow Ball: Power โ†‘ 3
  1305. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1306.  
  1307.  
  1308. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1309. Requirements: 1 or more adjacent tiles must be activated
  1310. Requirements: Move level must be 2 or higher
  1311. Protect: Move Gauge Refresh 3
  1312. Move: Protect
  1313. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1314. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1315.  
  1316.  
  1317. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1318. Requirements: 1 or more adjacent tiles must be activated
  1319. Requirements: Move level must be 3 or higher
  1320. Vigilance
  1321. Protects the user against critical hits.
  1322. Color Grid: ๐ŸŸจ Yellow (Passive)
  1323.  
  1324.  
  1325. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1326. Requirements: 1 or more adjacent tiles must be activated
  1327. Requirements: Move level must be 2 or higher
  1328. Natural Remedy
  1329. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  1330. Color Grid: ๐ŸŸจ Yellow (Passive)
  1331.  
  1332.  
  1333. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1334. Requirements: 1 or more adjacent tiles must be activated
  1335. Requirements: Move level must be 3 or higher
  1336. Own Ally Faints: Sync Move Boost โ†‘10
  1337. Increases the userโ€™s Sync Moveย โ†‘ Next effect by 10 ranks when an ally on your team faints.
  1338. Color Grid: ๐ŸŸจ Yellow (Passive)
  1339.  
  1340.  
  1341. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1342. Requirements: 1 or more adjacent tiles must be activated
  1343. Attack 5
  1344. Attack 5
  1345. Color Grid: ๐ŸŸฆ Blue (Stat)
  1346.  
  1347.  
  1348. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1349. Requirements: 1 or more adjacent tiles must be activated
  1350. HP 10
  1351. HP 10
  1352. Color Grid: ๐ŸŸฆ Blue (Stat)
  1353.  
  1354.  
  1355. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1356. Requirements: 1 or more adjacent tiles must be activated
  1357. Speed 5
  1358. Speed 5
  1359. Color Grid: ๐ŸŸฆ Blue (Stat)
  1360.  
  1361.  
  1362. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1363. Requirements: 1 or more adjacent tiles must be activated
  1364. Requirements: Move level must be 2 or higher
  1365. Soulsโ€™ Repose Last Respects: Power 2
  1366. Soulsโ€™ Repose Last Respects: Power โ†‘ 2
  1367. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1368.  
  1369.  
  1370. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1371. Requirements: 1 or more adjacent tiles must be activated
  1372. Soulsโ€™ Repose Last Respects: Power 2
  1373. Soulsโ€™ Repose Last Respects: Power โ†‘ 2
  1374. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1375.  
  1376.  
  1377. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1378. Requirements: 1 or more adjacent tiles must be activated
  1379. Requirements: Move level must be 2 or higher
  1380. Soulsโ€™ Repose Last Respects: Move Gauge Refresh 3
  1381. Move: Soulsโ€™ Repose Last Respects
  1382. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1383. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1384.  
  1385.  
  1386. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1387. Requirements: 1 or more adjacent tiles must be activated
  1388. Requirements: Move level must be 2 or higher
  1389. I Pack Quite a Punch!: Catalytic Kick 9
  1390. Move: I Pack Quite a Punch!
  1391. Applies the Move Gauge Acceleration effect to the allied field of play when the userโ€™s move is successful.
  1392. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1393.  
  1394.  
  1395. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1396. Requirements: 1 or more adjacent tiles must be activated
  1397. Requirements: Move level must be 3 or higher
  1398. Furious Brawn
  1399. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s moves.
  1400. Color Grid: ๐ŸŸจ Yellow (Passive)
  1401.  
  1402.  
  1403. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1404. Requirements: 1 or more adjacent tiles must be activated
  1405. Requirements: Move level must be 3 or higher
  1406. Endurance
  1407. Applies the Enduring effect to the user if its HP is full when it enters a battle.
  1408. Color Grid: ๐ŸŸจ Yellow (Passive)
  1409.  
  1410.  
  1411. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1412. Requirements: 1 or more adjacent tiles must be activated
  1413. Sp. Atk 5
  1414. Sp. Atk 5
  1415. Color Grid: ๐ŸŸฆ Blue (Stat)
  1416.  
  1417.  
  1418. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1419. Requirements: 1 or more adjacent tiles must be activated
  1420. Headstrong
  1421. Attack cannot be lowered.
  1422. Color Grid: ๐ŸŸจ Yellow (Passive)
  1423.  
  1424.  
  1425. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1426. Requirements: 1 or more adjacent tiles must be activated
  1427. Soulsโ€™ Repose Last Respects: Power 2
  1428. Soulsโ€™ Repose Last Respects: Power โ†‘ 2
  1429. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1430.  
  1431.  
  1432. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1433. Requirements: 1 or more adjacent tiles must be activated
  1434. Soulsโ€™ Repose Last Respects: Power 2
  1435. Soulsโ€™ Repose Last Respects: Power โ†‘ 2
  1436. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1437.  
  1438.  
  1439. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1440. Requirements: 1 or more adjacent tiles must be activated
  1441. Requirements: Move level must be 2 or higher
  1442. Soulsโ€™ Repose Last Respects: Power 2
  1443. Soulsโ€™ Repose Last Respects: Power โ†‘ 2
  1444. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1445.  
  1446.  
  1447. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1448. Requirements: 1 or more adjacent tiles must be activated
  1449. Requirements: Move level must be 2 or higher
  1450. Interference Immunity
  1451. Prevents the user from flinching, becoming confused, or becoming trapped.
  1452. Color Grid: ๐ŸŸจ Yellow (Passive)
  1453.  
  1454.  
  1455. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1456. Requirements: 1 or more adjacent tiles must be activated
  1457. Requirements: Move level must be 3 or higher
  1458. Brainpower
  1459. The more the userโ€™s Sp.ย Atk is raised, the more it powers up its sync move.
  1460. Color Grid: ๐ŸŸจ Yellow (Passive)
  1461.  
  1462.  
  1463. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1464. Requirements: 1 or more adjacent tiles must be activated
  1465. Requirements: Move level must be 2 or higher
  1466. Healthy Healing
  1467. Applies the Gradual Healing effect to the user if its HP is full when it enters a battle.
  1468. Color Grid: ๐ŸŸจ Yellow (Passive)
  1469.  
  1470.  
  1471. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1472. Requirements: 1 or more adjacent tiles must be activated
  1473. Requirements: Move level must be 3 or higher
  1474. Move: MG โ†‘2 9
  1475. Charges the userโ€™s move gauge by two when its move is successful.
  1476. Color Grid: ๐ŸŸจ Yellow (Passive)
  1477.  
  1478.  
  1479. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1480. Requirements: 1 or more adjacent tiles must be activated
  1481. Attack 5
  1482. Attack 5
  1483. Color Grid: ๐ŸŸฆ Blue (Stat)
  1484.  
  1485.  
  1486. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1487. Requirements: 1 or more adjacent tiles must be activated
  1488. Sp. Atk 5
  1489. Sp. Atk 5
  1490. Color Grid: ๐ŸŸฆ Blue (Stat)
  1491.  
  1492.  
  1493. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1494. Requirements: 1 or more adjacent tiles must be activated
  1495. Speed 5
  1496. Speed 5
  1497. Color Grid: ๐ŸŸฆ Blue (Stat)
  1498.  
  1499.  
  1500. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1501. Requirements: 1 or more adjacent tiles must be activated
  1502. Dauntless
  1503. Sp. Atk cannot be lowered.
  1504. Color Grid: ๐ŸŸจ Yellow (Passive)
  1505.  
  1506.  
  1507. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1508. Requirements: 1 or more adjacent tiles must be activated
  1509. Attack 5
  1510. Attack 5
  1511. Color Grid: ๐ŸŸฆ Blue (Stat)
  1512.  
  1513.  
  1514. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1515. Requirements: 1 or more adjacent tiles must be activated
  1516. Shadow Ball: Power 3
  1517. Shadow Ball: Power โ†‘ 3
  1518. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1519.  
  1520.  
  1521. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1522. Requirements: 1 or more adjacent tiles must be activated
  1523. Requirements: Move level must be 2 or higher
  1524. Shadow Ball: Power 3
  1525. Shadow Ball: Power โ†‘ 3
  1526. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1527.  
  1528.  
  1529. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1530. Requirements: 1 or more adjacent tiles must be activated
  1531. Requirements: Move level must be 2 or higher
  1532. Shadow Ball: Move Gauge Refresh 3
  1533. Move: Shadow Ball
  1534. Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1535. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1536.  
  1537.  
  1538. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1539. Requirements: 1 or more adjacent tiles must be activated
  1540. Requirements: Move level must be 2 or higher
  1541. Shadow Ball: On a Roll 4
  1542. Move: Shadow Ball
  1543. Raises the chance of lowering stat values with the additional effects of the userโ€™s moves.
  1544. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1545.  
  1546.  
  1547. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1548. Requirements: 1 or more adjacent tiles must be activated
  1549. Requirements: Move level must be 3 or higher
  1550. Shadow Ball: Mind Games 9
  1551. Move: Shadow Ball
  1552. Lowers the targetโ€™s Sp. Def by one stat rank when the userโ€™s attack move against it is successful.
  1553. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1554.  
  1555.  
  1556. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1557. Requirements: 1 or more adjacent tiles must be activated
  1558. Requirements: Move level must be 3 or higher
  1559. Head Start 1
  1560. Reduces the userโ€™s sync move countdown by one the first time it enters a battle each battle.
  1561. Color Grid: ๐ŸŸจ Yellow (Passive)
  1562.  
  1563.  
  1564. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1565. Requirements: 1 or more adjacent tiles must be activated
  1566. Requirements: Move level must be 3 or higher
  1567. Raging Soul Carrier Ghost Impact: Power 25
  1568. Raging Soul Carrier Ghost Impact: Power โ†‘ 25
  1569. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1570.  
  1571.  
  1572. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1573. Requirements: 1 or more adjacent tiles must be activated
  1574. Requirements: Move level must be 3 or higher
  1575. Raging Soul Carrier Ghost Impact: Power 25
  1576. Raging Soul Carrier Ghost Impact: Power โ†‘ 25
  1577. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1578.  
  1579.  
  1580. ================================END================================
  1581.  
  1582. No. 54 Hau & Tauros (Maleโ™‚๏ธ)
  1583.  
  1584. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1585. HP 10
  1586. HP 10
  1587. Color Grid: ๐ŸŸฆ Blue (Stat)
  1588.  
  1589.  
  1590. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1591. Attack 5
  1592. Attack 5
  1593. Color Grid: ๐ŸŸฆ Blue (Stat)
  1594.  
  1595.  
  1596. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1597. Defense 5
  1598. Defense 5
  1599. Color Grid: ๐ŸŸฆ Blue (Stat)
  1600.  
  1601.  
  1602. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1603. Attack 5
  1604. Attack 5
  1605. Color Grid: ๐ŸŸฆ Blue (Stat)
  1606.  
  1607.  
  1608. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1609. Sp. Def 5
  1610. Sp. Def 5
  1611. Color Grid: ๐ŸŸฆ Blue (Stat)
  1612.  
  1613.  
  1614. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1615. Speed 5
  1616. Speed 5
  1617. Color Grid: ๐ŸŸฆ Blue (Stat)
  1618.  
  1619.  
  1620. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1621. Requirements: 1 or more adjacent tiles must be activated
  1622. Attack 5
  1623. Attack 5
  1624. Color Grid: ๐ŸŸฆ Blue (Stat)
  1625.  
  1626.  
  1627. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1628. Requirements: 1 or more adjacent tiles must be activated
  1629. Defense 5
  1630. Defense 5
  1631. Color Grid: ๐ŸŸฆ Blue (Stat)
  1632.  
  1633.  
  1634. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1635. Requirements: 1 or more adjacent tiles must be activated
  1636. HP 10
  1637. HP 10
  1638. Color Grid: ๐ŸŸฆ Blue (Stat)
  1639.  
  1640.  
  1641. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1642. Requirements: 1 or more adjacent tiles must be activated
  1643. Sp. Def 5
  1644. Sp. Def 5
  1645. Color Grid: ๐ŸŸฆ Blue (Stat)
  1646.  
  1647.  
  1648. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1649. Requirements: 1 or more adjacent tiles must be activated
  1650. Headbutt: Power 4
  1651. Headbutt: Power โ†‘ 4
  1652. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1653.  
  1654.  
  1655. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1656. Requirements: 1 or more adjacent tiles must be activated
  1657. Requirements: Move level must be 2 or higher
  1658. Headbutt: Power 4
  1659. Headbutt: Power โ†‘ 4
  1660. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1661.  
  1662.  
  1663. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1664. Requirements: 1 or more adjacent tiles must be activated
  1665. Headbutt: Power 4
  1666. Headbutt: Power โ†‘ 4
  1667. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1668.  
  1669.  
  1670. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1671. Requirements: 1 or more adjacent tiles must be activated
  1672. Requirements: Move level must be 2 or higher
  1673. Fail Forward 1
  1674. Charges the userโ€™s move gauge by one when an opponentโ€™s attack move targeting the user misses.
  1675. Color Grid: ๐ŸŸจ Yellow (Passive)
  1676.  
  1677.  
  1678. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1679. Requirements: 1 or more adjacent tiles must be activated
  1680. Requirements: Move level must be 3 or higher
  1681. Team Healing Entry
  1682. Applies the Gradual Healing effect to all allied sync pairs when the user enters a battle.
  1683. Color Grid: ๐ŸŸจ Yellow (Passive)
  1684.  
  1685.  
  1686. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1687. Requirements: 1 or more adjacent tiles must be activated
  1688. Requirements: Move level must be 2 or higher
  1689. Sp. Def 10
  1690. Sp. Def 10
  1691. Color Grid: ๐ŸŸฆ Blue (Stat)
  1692.  
  1693.  
  1694. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1695. Requirements: 1 or more adjacent tiles must be activated
  1696. Requirements: Move level must be 3 or higher
  1697. Double Team: Team Mind-Bracing Infliction 2
  1698. Move: Double Team
  1699. Raises the Sp.ย Def of all allied sync pairs by two stat ranks the first time the userโ€™s Pokรฉmon uses a status move each battle.
  1700. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1701.  
  1702.  
  1703. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1704. Requirements: 1 or more adjacent tiles must be activated
  1705. HP 10
  1706. HP 10
  1707. Color Grid: ๐ŸŸฆ Blue (Stat)
  1708.  
  1709.  
  1710. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1711. Requirements: 1 or more adjacent tiles must be activated
  1712. Speed 5
  1713. Speed 5
  1714. Color Grid: ๐ŸŸฆ Blue (Stat)
  1715.  
  1716.  
  1717. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1718. Requirements: 1 or more adjacent tiles must be activated
  1719. Speed 5
  1720. Speed 5
  1721. Color Grid: ๐ŸŸฆ Blue (Stat)
  1722.  
  1723.  
  1724. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1725. Requirements: 1 or more adjacent tiles must be activated
  1726. Headbutt: Power 4
  1727. Headbutt: Power โ†‘ 4
  1728. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1729.  
  1730.  
  1731. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1732. Requirements: 1 or more adjacent tiles must be activated
  1733. Requirements: Move level must be 2 or higher
  1734. Headbutt: Move Gauge Refresh 2
  1735. Move: Headbutt
  1736. Has a chance (30%) of charging the userโ€™s move gauge by one when its move is successful.
  1737. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1738.  
  1739.  
  1740. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1741. Requirements: 1 or more adjacent tiles must be activated
  1742. Requirements: Move level must be 2 or higher
  1743. Headbutt: Power 4
  1744. Headbutt: Power โ†‘ 4
  1745. Color Grid: ๐ŸŸฉ Green (Move Boost)
  1746.  
  1747.  
  1748. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1749. Requirements: 1 or more adjacent tiles must be activated
  1750. Requirements: Move level must be 2 or higher
  1751. HP 20
  1752. HP 20
  1753. Color Grid: ๐ŸŸฆ Blue (Stat)
  1754.  
  1755.  
  1756. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1757. Requirements: 1 or more adjacent tiles must be activated
  1758. Requirements: Move level must be 3 or higher
  1759. Headbutt: Aggravation 1
  1760. Move: Headbutt
  1761. Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  1762. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1763.  
  1764.  
  1765. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1766. Requirements: 1 or more adjacent tiles must be activated
  1767. Requirements: Move level must be 3 or higher
  1768. Headbutt: Overwhelm 9
  1769. Move: Headbutt
  1770. Lowers the targetโ€™s Attack by one stat rank when the userโ€™s attack move against it is successful.
  1771. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1772.  
  1773.  
  1774. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1775. Requirements: 1 or more adjacent tiles must be activated
  1776. Speed 5
  1777. Speed 5
  1778. Color Grid: ๐ŸŸฆ Blue (Stat)
  1779.  
  1780.  
  1781. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1782. Requirements: 1 or more adjacent tiles must be activated
  1783. Sp. Def 5
  1784. Sp. Def 5
  1785. Color Grid: ๐ŸŸฆ Blue (Stat)
  1786.  
  1787.  
  1788. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1789. Requirements: 1 or more adjacent tiles must be activated
  1790. Attack 5
  1791. Attack 5
  1792. Color Grid: ๐ŸŸฆ Blue (Stat)
  1793.  
  1794.  
  1795. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1796. Requirements: 1 or more adjacent tiles must be activated
  1797. Speed 5
  1798. Speed 5
  1799. Color Grid: ๐ŸŸฆ Blue (Stat)
  1800.  
  1801.  
  1802. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1803. Requirements: 1 or more adjacent tiles must be activated
  1804. Defense 5
  1805. Defense 5
  1806. Color Grid: ๐ŸŸฆ Blue (Stat)
  1807.  
  1808.  
  1809. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1810. Requirements: 1 or more adjacent tiles must be activated
  1811. Requirements: Move level must be 2 or higher
  1812. Waiting for Ages!: MP Refresh 2
  1813. Move: Waiting for Ages!
  1814. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1815. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1816.  
  1817.  
  1818. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1819. Requirements: 1 or more adjacent tiles must be activated
  1820. HP 10
  1821. HP 10
  1822. Color Grid: ๐ŸŸฆ Blue (Stat)
  1823.  
  1824.  
  1825. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1826. Requirements: 1 or more adjacent tiles must be activated
  1827. Requirements: Move level must be 2 or higher
  1828. Double Team: Move Gauge Refresh 9
  1829. Move: Double Team
  1830. Charges the userโ€™s move gauge by one when its move is successful.
  1831. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1832.  
  1833.  
  1834. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1835. Requirements: 1 or more adjacent tiles must be activated
  1836. Requirements: Move level must be 3 or higher
  1837. Slippery Slope 9
  1838. Raises the userโ€™s evasiveness by one stat rank when an opponentโ€™s attack move targeting the user misses.
  1839. Color Grid: ๐ŸŸจ Yellow (Passive)
  1840.  
  1841.  
  1842. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1843. Requirements: 1 or more adjacent tiles must be activated
  1844. Requirements: Move level must be 2 or higher
  1845. Defense 10
  1846. Defense 10
  1847. Color Grid: ๐ŸŸฆ Blue (Stat)
  1848.  
  1849.  
  1850. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1851. Requirements: 1 or more adjacent tiles must be activated
  1852. Requirements: Move level must be 3 or higher
  1853. Double Team: Team Body-Bracing Infliction 2
  1854. Move: Double Team
  1855. Raises the Defense of all allied sync pairs by two stat ranks the first time the userโ€™s Pokรฉmon uses a status move each battle.
  1856. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1857.  
  1858.  
  1859. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1860. Requirements: 1 or more adjacent tiles must be activated
  1861. Defense 5
  1862. Defense 5
  1863. Color Grid: ๐ŸŸฆ Blue (Stat)
  1864.  
  1865.  
  1866. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1867. Requirements: 1 or more adjacent tiles must be activated
  1868. Attack 5
  1869. Attack 5
  1870. Color Grid: ๐ŸŸฆ Blue (Stat)
  1871.  
  1872.  
  1873. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1874. Requirements: 1 or more adjacent tiles must be activated
  1875. Speed 5
  1876. Speed 5
  1877. Color Grid: ๐ŸŸฆ Blue (Stat)
  1878.  
  1879.  
  1880. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1881. Requirements: 1 or more adjacent tiles must be activated
  1882. Sp. Def 5
  1883. Sp. Def 5
  1884. Color Grid: ๐ŸŸฆ Blue (Stat)
  1885.  
  1886.  
  1887. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1888. Requirements: 1 or more adjacent tiles must be activated
  1889. Requirements: Move level must be 2 or higher
  1890. Fast Runner
  1891. Evasiveness cannot be lowered.
  1892. Color Grid: ๐ŸŸจ Yellow (Passive)
  1893.  
  1894.  
  1895. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1896. Requirements: 1 or more adjacent tiles must be activated
  1897. Requirements: Move level must be 2 or higher
  1898. Dire Hit All +: MP Refresh 2
  1899. Move: Dire Hit All +
  1900. Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1901. Color Grid: ๐ŸŸฅ Red (Move Effect)
  1902.  
  1903.  
  1904. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1905. Requirements: 1 or more adjacent tiles must be activated
  1906. Requirements: Move level must be 2 or higher
  1907. Catalyst
  1908. Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโ€™s sync move is used each battle.
  1909. Color Grid: ๐ŸŸจ Yellow (Passive)
  1910.  
  1911.  
  1912. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1913. Requirements: 1 or more adjacent tiles must be activated
  1914. Requirements: Move level must be 3 or higher
  1915. Status Immunity
  1916. Status conditions cannot be inflicted on the user.
  1917. Color Grid: ๐ŸŸจ Yellow (Passive)
  1918.  
  1919.  
  1920. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1921. Requirements: 1 or more adjacent tiles must be activated
  1922. Requirements: Move level must be 3 or higher
  1923. First Aid 4
  1924. Restores the userโ€™s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  1925. Color Grid: ๐ŸŸจ Yellow (Passive)
  1926.  
  1927.  
  1928. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1929. Requirements: 1 or more adjacent tiles must be activated
  1930. Requirements: Move level must be 3 or higher
  1931. Super Thrilling Ride Normal Impact: Power 25
  1932. Super Thrilling Ride Normal Impact: Power โ†‘ 25
  1933. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1934.  
  1935.  
  1936. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1937. Requirements: 1 or more adjacent tiles must be activated
  1938. Requirements: Move level must be 3 or higher
  1939. Super Thrilling Ride Normal Impact: Power 25
  1940. Super Thrilling Ride Normal Impact: Power โ†‘ 25
  1941. Color Grid: ๐ŸŒˆ Rainbow (Sync Move)
  1942.  
  1943.  
  1944. ================================END================================
  1945.  
  1946.  
Advertisement
Add Comment
Please, Sign In to add comment