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  1. DataSource:
  2.  
  3.  
  4.  
  5.  
  6.  
  7.  
  8.  
  9. # What type of database do you want to use?
  10.  
  11.  
  12.  
  13.  
  14.  
  15.  
  16.  
  17. # Valid values: sqlite, mysql
  18.  
  19.  
  20.  
  21.  
  22.  
  23.  
  24.  
  25. backend: 'mysql'
  26.  
  27.  
  28.  
  29.  
  30.  
  31.  
  32.  
  33. # Enable database caching, should improve database performance
  34.  
  35.  
  36.  
  37.  
  38.  
  39.  
  40.  
  41. caching: true
  42.  
  43.  
  44.  
  45.  
  46.  
  47.  
  48.  
  49. # Database host address
  50.  
  51.  
  52.  
  53.  
  54.  
  55.  
  56.  
  57. mySQLHost: '10.0.94.2'
  58.  
  59.  
  60.  
  61.  
  62.  
  63.  
  64.  
  65. # Database port
  66.  
  67.  
  68.  
  69.  
  70.  
  71.  
  72.  
  73. mySQLPort: '3306'
  74.  
  75.  
  76.  
  77.  
  78.  
  79.  
  80.  
  81. # Username about Database Connection Infos
  82.  
  83.  
  84.  
  85.  
  86.  
  87.  
  88.  
  89. mySQLUsername: 'mc_secondlife'
  90.  
  91.  
  92.  
  93.  
  94.  
  95.  
  96.  
  97. # Password about Database Connection Infos
  98.  
  99.  
  100.  
  101.  
  102.  
  103.  
  104.  
  105. mySQLPassword: 'sl122'
  106.  
  107.  
  108.  
  109.  
  110.  
  111.  
  112.  
  113. # Database Name, use with converters or as SQLITE database name
  114.  
  115.  
  116.  
  117.  
  118.  
  119.  
  120.  
  121. mySQLDatabase: 'mc_secondlife'
  122.  
  123.  
  124.  
  125.  
  126.  
  127.  
  128.  
  129. # Table of the database
  130.  
  131.  
  132.  
  133.  
  134.  
  135.  
  136.  
  137. mySQLTablename: 'authme2'
  138.  
  139.  
  140.  
  141.  
  142.  
  143.  
  144.  
  145. # Column of IDs to sort data
  146.  
  147.  
  148.  
  149.  
  150.  
  151.  
  152.  
  153. mySQLColumnId: 'id'
  154.  
  155.  
  156.  
  157.  
  158.  
  159.  
  160.  
  161. # Column for storing or checking players nickname
  162.  
  163.  
  164.  
  165.  
  166.  
  167.  
  168.  
  169. mySQLColumnName: 'username'
  170.  
  171.  
  172.  
  173.  
  174.  
  175.  
  176.  
  177. # Column for storing or checking players RealName
  178.  
  179.  
  180.  
  181.  
  182.  
  183.  
  184.  
  185. mySQLRealName: 'realname'
  186.  
  187.  
  188.  
  189.  
  190.  
  191.  
  192.  
  193. # Column for storing players passwords
  194.  
  195.  
  196.  
  197.  
  198.  
  199.  
  200.  
  201. mySQLColumnPassword: 'password'
  202.  
  203.  
  204.  
  205.  
  206.  
  207.  
  208.  
  209. # Column for storing players emails
  210.  
  211.  
  212.  
  213.  
  214.  
  215.  
  216.  
  217. mySQLColumnEmail: 'email'
  218.  
  219.  
  220.  
  221.  
  222.  
  223.  
  224.  
  225. # Column for storing if a player is logged in or not
  226.  
  227.  
  228.  
  229.  
  230.  
  231.  
  232.  
  233. mySQLColumnLogged: 'isLogged'
  234.  
  235.  
  236.  
  237.  
  238.  
  239.  
  240.  
  241. # Column for storing players ips
  242.  
  243.  
  244.  
  245.  
  246.  
  247.  
  248.  
  249. mySQLColumnIp: 'ip'
  250.  
  251.  
  252.  
  253.  
  254.  
  255.  
  256.  
  257. # Column for storing players lastlogins
  258.  
  259.  
  260.  
  261.  
  262.  
  263.  
  264.  
  265. mySQLColumnLastLogin: 'lastlogin'
  266.  
  267.  
  268.  
  269.  
  270.  
  271.  
  272.  
  273. # Column for storing player LastLocation - X
  274.  
  275.  
  276.  
  277.  
  278.  
  279.  
  280.  
  281. mySQLlastlocX: 'x'
  282.  
  283.  
  284.  
  285.  
  286.  
  287.  
  288.  
  289. # Column for storing player LastLocation - Y
  290.  
  291.  
  292.  
  293.  
  294.  
  295.  
  296.  
  297. mySQLlastlocY: 'y'
  298.  
  299.  
  300.  
  301.  
  302.  
  303.  
  304.  
  305. # Column for storing player LastLocation - Z
  306.  
  307.  
  308.  
  309.  
  310.  
  311.  
  312.  
  313. mySQLlastlocZ: 'z'
  314.  
  315.  
  316.  
  317.  
  318.  
  319.  
  320.  
  321. # Column for storing player LastLocation - World Name
  322.  
  323.  
  324.  
  325.  
  326.  
  327.  
  328.  
  329. mySQLlastlocWorld: 'world'
  330.  
  331.  
  332.  
  333.  
  334.  
  335.  
  336.  
  337. # Overrides the size of the DB Connection Pool, -1 = Auto
  338.  
  339.  
  340.  
  341.  
  342.  
  343.  
  344.  
  345. poolSize: -1
  346.  
  347.  
  348.  
  349.  
  350.  
  351.  
  352.  
  353. ExternalBoardOptions:
  354.  
  355.  
  356.  
  357.  
  358.  
  359.  
  360.  
  361. # Column for storing players passwords salts
  362.  
  363.  
  364.  
  365.  
  366.  
  367.  
  368.  
  369. mySQLColumnSalt: ''
  370.  
  371.  
  372.  
  373.  
  374.  
  375.  
  376.  
  377. # Column for storing players groups
  378.  
  379.  
  380.  
  381.  
  382.  
  383.  
  384.  
  385. mySQLColumnGroup: ''
  386.  
  387.  
  388.  
  389.  
  390.  
  391.  
  392.  
  393. # -1 means disabled. If you want that only activated players
  394.  
  395.  
  396.  
  397.  
  398.  
  399.  
  400.  
  401. # can log into your server, you can set here the group number
  402.  
  403.  
  404.  
  405.  
  406.  
  407.  
  408.  
  409. # of unactivated users, needed for some forum/CMS support
  410.  
  411.  
  412.  
  413.  
  414.  
  415.  
  416.  
  417. nonActivedUserGroup: -1
  418.  
  419.  
  420.  
  421.  
  422.  
  423.  
  424.  
  425. # Other MySQL columns where we need to put the username (case-sensitive)
  426.  
  427.  
  428.  
  429.  
  430.  
  431.  
  432.  
  433. mySQLOtherUsernameColumns: []
  434.  
  435.  
  436.  
  437.  
  438.  
  439.  
  440.  
  441. # How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
  442.  
  443.  
  444.  
  445.  
  446.  
  447.  
  448.  
  449. bCryptLog2Round: 10
  450.  
  451.  
  452.  
  453.  
  454.  
  455.  
  456.  
  457. # phpBB table prefix defined during the phpBB installation process
  458.  
  459.  
  460.  
  461.  
  462.  
  463.  
  464.  
  465. phpbbTablePrefix: 'phpbb_'
  466.  
  467.  
  468.  
  469.  
  470.  
  471.  
  472.  
  473. # phpBB activated group ID; 2 is the default registered group defined by phpBB
  474.  
  475.  
  476.  
  477.  
  478.  
  479.  
  480.  
  481. phpbbActivatedGroupId: 2
  482.  
  483.  
  484.  
  485.  
  486.  
  487.  
  488.  
  489. # Wordpress prefix defined during WordPress installation
  490.  
  491.  
  492.  
  493.  
  494.  
  495.  
  496.  
  497. wordpressTablePrefix: 'wp_'
  498.  
  499.  
  500.  
  501.  
  502.  
  503.  
  504.  
  505. Converter:
  506.  
  507.  
  508.  
  509.  
  510.  
  511.  
  512.  
  513. Rakamak:
  514.  
  515.  
  516.  
  517.  
  518.  
  519.  
  520.  
  521. # Rakamak file name
  522.  
  523.  
  524.  
  525.  
  526.  
  527.  
  528.  
  529. fileName: 'users.rak'
  530.  
  531.  
  532.  
  533.  
  534.  
  535.  
  536.  
  537. # Rakamak use IP?
  538.  
  539.  
  540.  
  541.  
  542.  
  543.  
  544.  
  545. useIP: false
  546.  
  547.  
  548.  
  549.  
  550.  
  551.  
  552.  
  553. # Rakamak IP file name
  554.  
  555.  
  556.  
  557.  
  558.  
  559.  
  560.  
  561. ipFileName: 'UsersIp.rak'
  562.  
  563.  
  564.  
  565.  
  566.  
  567.  
  568.  
  569. CrazyLogin:
  570.  
  571.  
  572.  
  573.  
  574.  
  575.  
  576.  
  577. # CrazyLogin database file name
  578.  
  579.  
  580.  
  581.  
  582.  
  583.  
  584.  
  585. fileName: 'accounts.db'
  586.  
  587.  
  588.  
  589.  
  590.  
  591.  
  592.  
  593. settings:
  594.  
  595.  
  596.  
  597.  
  598.  
  599.  
  600.  
  601. sessions:
  602.  
  603.  
  604.  
  605.  
  606.  
  607.  
  608.  
  609. # Do you want to enable the session feature?
  610.  
  611.  
  612.  
  613.  
  614.  
  615.  
  616.  
  617. # If enabled, when a player authenticates successfully,
  618.  
  619.  
  620.  
  621.  
  622.  
  623.  
  624.  
  625. # his IP and his nickname is saved.
  626.  
  627.  
  628.  
  629.  
  630.  
  631.  
  632.  
  633. # The next time the player joins the server, if his IP
  634.  
  635.  
  636.  
  637.  
  638.  
  639.  
  640.  
  641. # is the same as last time and the timeout hasn't
  642.  
  643.  
  644.  
  645.  
  646.  
  647.  
  648.  
  649. # expired, he will not need to authenticate.
  650.  
  651.  
  652.  
  653.  
  654.  
  655.  
  656.  
  657. enabled: true
  658.  
  659.  
  660.  
  661.  
  662.  
  663.  
  664.  
  665. # After how many minutes should a session expire?
  666.  
  667.  
  668.  
  669.  
  670.  
  671.  
  672.  
  673. # Remember that sessions will end only after the timeout, and
  674.  
  675.  
  676.  
  677.  
  678.  
  679.  
  680.  
  681. # if the player's IP has changed but the timeout hasn't expired,
  682.  
  683.  
  684.  
  685.  
  686.  
  687.  
  688.  
  689. # the player will be kicked from the server due to invalid session
  690.  
  691.  
  692.  
  693.  
  694.  
  695.  
  696.  
  697. timeout: 60
  698.  
  699.  
  700.  
  701.  
  702.  
  703.  
  704.  
  705. # Should the session expire if the player tries to log in with
  706.  
  707.  
  708.  
  709.  
  710.  
  711.  
  712.  
  713. # another IP address?
  714.  
  715.  
  716.  
  717.  
  718.  
  719.  
  720.  
  721. sessionExpireOnIpChange: true
  722.  
  723.  
  724.  
  725.  
  726.  
  727.  
  728.  
  729. # Message language, available languages:
  730.  
  731.  
  732.  
  733.  
  734.  
  735.  
  736.  
  737. # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md
  738.  
  739.  
  740.  
  741.  
  742.  
  743.  
  744.  
  745. messagesLanguage: 'en'
  746.  
  747.  
  748.  
  749.  
  750.  
  751.  
  752.  
  753. restrictions:
  754.  
  755.  
  756.  
  757.  
  758.  
  759.  
  760.  
  761. # Keeps collisions disabled for logged players
  762.  
  763.  
  764.  
  765.  
  766.  
  767.  
  768.  
  769. # Works only with MC 1.9
  770.  
  771.  
  772.  
  773.  
  774.  
  775.  
  776.  
  777. keepCollisionsDisabled: false
  778.  
  779.  
  780.  
  781.  
  782.  
  783.  
  784.  
  785. # Can not authenticated players chat?
  786.  
  787.  
  788.  
  789.  
  790.  
  791.  
  792.  
  793. # Keep in mind that this feature also blocks all commands not
  794.  
  795.  
  796.  
  797.  
  798.  
  799.  
  800.  
  801. # listed in the list below.
  802.  
  803.  
  804.  
  805.  
  806.  
  807.  
  808.  
  809. allowChat: false
  810.  
  811.  
  812.  
  813.  
  814.  
  815.  
  816.  
  817. # Hide the chat log from players who are not authenticated?
  818.  
  819.  
  820.  
  821.  
  822.  
  823.  
  824.  
  825. hideChat: true
  826.  
  827.  
  828.  
  829.  
  830.  
  831.  
  832.  
  833. # Allowed commands for unauthenticated players
  834.  
  835.  
  836.  
  837.  
  838.  
  839.  
  840.  
  841. allowCommands:
  842.  
  843.  
  844.  
  845.  
  846.  
  847.  
  848.  
  849. - '/login'
  850.  
  851.  
  852.  
  853.  
  854.  
  855.  
  856.  
  857. - '/register'
  858.  
  859.  
  860.  
  861.  
  862.  
  863.  
  864.  
  865. - '/l'
  866.  
  867.  
  868.  
  869.  
  870.  
  871.  
  872.  
  873. - '/reg'
  874.  
  875.  
  876.  
  877.  
  878.  
  879.  
  880.  
  881. - '/email'
  882.  
  883.  
  884.  
  885.  
  886.  
  887.  
  888.  
  889. - '/captcha'
  890.  
  891.  
  892.  
  893.  
  894.  
  895.  
  896.  
  897. # Max number of allowed registrations per IP
  898.  
  899.  
  900.  
  901.  
  902.  
  903.  
  904.  
  905. # The value 0 means an unlimited number of registrations!
  906.  
  907.  
  908.  
  909.  
  910.  
  911.  
  912.  
  913. maxRegPerIp: 2
  914.  
  915.  
  916.  
  917.  
  918.  
  919.  
  920.  
  921. # Minimum allowed username length
  922.  
  923.  
  924.  
  925.  
  926.  
  927.  
  928.  
  929. minNicknameLength: 3
  930.  
  931.  
  932.  
  933.  
  934.  
  935.  
  936.  
  937. # Maximum allowed username length
  938.  
  939.  
  940.  
  941.  
  942.  
  943.  
  944.  
  945. maxNicknameLength: 16
  946.  
  947.  
  948.  
  949.  
  950.  
  951.  
  952.  
  953. # When this setting is enabled, online players can't be kicked out
  954.  
  955.  
  956.  
  957.  
  958.  
  959.  
  960.  
  961. # due to "Logged in from another Location"
  962.  
  963.  
  964.  
  965.  
  966.  
  967.  
  968.  
  969. # This setting will prevent potential security exploits.
  970.  
  971.  
  972.  
  973.  
  974.  
  975.  
  976.  
  977. ForceSingleSession: true
  978.  
  979.  
  980.  
  981.  
  982.  
  983.  
  984.  
  985. ForceSpawnLocOnJoin:
  986.  
  987.  
  988.  
  989.  
  990.  
  991.  
  992.  
  993. # If enabled, every player that spawn in one of the world listed in
  994.  
  995.  
  996.  
  997.  
  998.  
  999.  
  1000.  
  1001. # "ForceSpawnLocOnJoin.worlds" will be teleported to the spawnpoint after successful
  1002.  
  1003.  
  1004.  
  1005.  
  1006.  
  1007.  
  1008.  
  1009. # authentication. The quit location of the player will be overwritten.
  1010.  
  1011.  
  1012.  
  1013.  
  1014.  
  1015.  
  1016.  
  1017. # This is different from "teleportUnAuthedToSpawn" that teleport player
  1018.  
  1019.  
  1020.  
  1021.  
  1022.  
  1023.  
  1024.  
  1025. # to the spawnpoint on join.
  1026.  
  1027.  
  1028.  
  1029.  
  1030.  
  1031.  
  1032.  
  1033. enabled: false
  1034.  
  1035.  
  1036.  
  1037.  
  1038.  
  1039.  
  1040.  
  1041. # WorldNames where we need to force the spawn location
  1042.  
  1043.  
  1044.  
  1045.  
  1046.  
  1047.  
  1048.  
  1049. # Case-sensitive!
  1050.  
  1051.  
  1052.  
  1053.  
  1054.  
  1055.  
  1056.  
  1057. worlds:
  1058.  
  1059.  
  1060.  
  1061.  
  1062.  
  1063.  
  1064.  
  1065. - 'world'
  1066.  
  1067.  
  1068.  
  1069.  
  1070.  
  1071.  
  1072.  
  1073. - 'world_nether'
  1074.  
  1075.  
  1076.  
  1077.  
  1078.  
  1079.  
  1080.  
  1081. - 'world_the_end'
  1082.  
  1083.  
  1084.  
  1085.  
  1086.  
  1087.  
  1088.  
  1089. # This option will save the quit location of the players.
  1090.  
  1091.  
  1092.  
  1093.  
  1094.  
  1095.  
  1096.  
  1097. SaveQuitLocation: false
  1098.  
  1099.  
  1100.  
  1101.  
  1102.  
  1103.  
  1104.  
  1105. # To activate the restricted user feature you need
  1106.  
  1107.  
  1108.  
  1109.  
  1110.  
  1111.  
  1112.  
  1113. # to enable this option and configure the AllowedRestrictedUser field.
  1114.  
  1115.  
  1116.  
  1117.  
  1118.  
  1119.  
  1120.  
  1121. AllowRestrictedUser: false
  1122.  
  1123.  
  1124.  
  1125.  
  1126.  
  1127.  
  1128.  
  1129. # The restricted user feature will kick players listed below
  1130.  
  1131.  
  1132.  
  1133.  
  1134.  
  1135.  
  1136.  
  1137. # if they don't match the defined IP address.
  1138.  
  1139.  
  1140.  
  1141.  
  1142.  
  1143.  
  1144.  
  1145. # Example:
  1146.  
  1147.  
  1148.  
  1149.  
  1150.  
  1151.  
  1152.  
  1153. # AllowedRestrictedUser:
  1154.  
  1155.  
  1156.  
  1157.  
  1158.  
  1159.  
  1160.  
  1161. # - playername;127.0.0.1
  1162.  
  1163.  
  1164.  
  1165.  
  1166.  
  1167.  
  1168.  
  1169. AllowedRestrictedUser: []
  1170.  
  1171.  
  1172.  
  1173.  
  1174.  
  1175.  
  1176.  
  1177. # Should unregistered players be kicked immediately?
  1178.  
  1179.  
  1180.  
  1181.  
  1182.  
  1183.  
  1184.  
  1185. kickNonRegistered: false
  1186.  
  1187.  
  1188.  
  1189.  
  1190.  
  1191.  
  1192.  
  1193. # Should players be kicked on wrong password?
  1194.  
  1195.  
  1196.  
  1197.  
  1198.  
  1199.  
  1200.  
  1201. kickOnWrongPassword: false
  1202.  
  1203.  
  1204.  
  1205.  
  1206.  
  1207.  
  1208.  
  1209. # Should not logged in players be teleported to the spawn?
  1210.  
  1211.  
  1212.  
  1213.  
  1214.  
  1215.  
  1216.  
  1217. # After the authentication they will be teleported back to
  1218.  
  1219.  
  1220.  
  1221.  
  1222.  
  1223.  
  1224.  
  1225. # their normal position.
  1226.  
  1227.  
  1228.  
  1229.  
  1230.  
  1231.  
  1232.  
  1233. teleportUnAuthedToSpawn: false
  1234.  
  1235.  
  1236.  
  1237.  
  1238.  
  1239.  
  1240.  
  1241. # Can unregistered players walk around?
  1242.  
  1243.  
  1244.  
  1245.  
  1246.  
  1247.  
  1248.  
  1249. allowMovement: false
  1250.  
  1251.  
  1252.  
  1253.  
  1254.  
  1255.  
  1256.  
  1257. # Should not authenticated players have speed = 0?
  1258.  
  1259.  
  1260.  
  1261.  
  1262.  
  1263.  
  1264.  
  1265. # This will reset the fly/walk speed to default value after the login.
  1266.  
  1267.  
  1268.  
  1269.  
  1270.  
  1271.  
  1272.  
  1273. removeSpeed: true
  1274.  
  1275.  
  1276.  
  1277.  
  1278.  
  1279.  
  1280.  
  1281. # After how many seconds should players who fail to login or register
  1282.  
  1283.  
  1284.  
  1285.  
  1286.  
  1287.  
  1288.  
  1289. # be kicked? Set to 0 to disable.
  1290.  
  1291.  
  1292.  
  1293.  
  1294.  
  1295.  
  1296.  
  1297. timeout: 30
  1298.  
  1299.  
  1300.  
  1301.  
  1302.  
  1303.  
  1304.  
  1305. # Regex syntax of allowed characters in the player name.
  1306.  
  1307.  
  1308.  
  1309.  
  1310.  
  1311.  
  1312.  
  1313. allowedNicknameCharacters: '[a-zA-Z0-9_]*'
  1314.  
  1315.  
  1316.  
  1317.  
  1318.  
  1319.  
  1320.  
  1321. # How far can unregistered players walk?
  1322.  
  1323.  
  1324.  
  1325.  
  1326.  
  1327.  
  1328.  
  1329. # Set to 0 for unlimited radius
  1330.  
  1331.  
  1332.  
  1333.  
  1334.  
  1335.  
  1336.  
  1337. allowedMovementRadius: 100
  1338.  
  1339.  
  1340.  
  1341.  
  1342.  
  1343.  
  1344.  
  1345. # Enable double check of password when you register
  1346.  
  1347.  
  1348.  
  1349.  
  1350.  
  1351.  
  1352.  
  1353. # when it's true, registration requires that kind of command:
  1354.  
  1355.  
  1356.  
  1357.  
  1358.  
  1359.  
  1360.  
  1361. # /register <password> <confirmPassword>
  1362.  
  1363.  
  1364.  
  1365.  
  1366.  
  1367.  
  1368.  
  1369. enablePasswordConfirmation: true
  1370.  
  1371.  
  1372.  
  1373.  
  1374.  
  1375.  
  1376.  
  1377. # Should we protect the player inventory before logging in? Requires ProtocolLib.
  1378.  
  1379.  
  1380.  
  1381.  
  1382.  
  1383.  
  1384.  
  1385. ProtectInventoryBeforeLogIn: true
  1386.  
  1387.  
  1388.  
  1389.  
  1390.  
  1391.  
  1392.  
  1393. # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
  1394.  
  1395.  
  1396.  
  1397.  
  1398.  
  1399.  
  1400.  
  1401. DenyTabCompleteBeforeLogin: true
  1402.  
  1403.  
  1404.  
  1405.  
  1406.  
  1407.  
  1408.  
  1409. # Should we display all other accounts from a player when he joins?
  1410.  
  1411.  
  1412.  
  1413.  
  1414.  
  1415.  
  1416.  
  1417. # permission: /authme.admin.accounts
  1418.  
  1419.  
  1420.  
  1421.  
  1422.  
  1423.  
  1424.  
  1425. displayOtherAccounts: true
  1426.  
  1427.  
  1428.  
  1429.  
  1430.  
  1431.  
  1432.  
  1433. # Ban ip when the ip is not the ip registered in database
  1434.  
  1435.  
  1436.  
  1437.  
  1438.  
  1439.  
  1440.  
  1441. banUnsafedIP: false
  1442.  
  1443.  
  1444.  
  1445.  
  1446.  
  1447.  
  1448.  
  1449. # Spawn priority; values: authme, essentials, multiverse, default
  1450.  
  1451.  
  1452.  
  1453.  
  1454.  
  1455.  
  1456.  
  1457. spawnPriority: 'authme,essentials,multiverse,default'
  1458.  
  1459.  
  1460.  
  1461.  
  1462.  
  1463.  
  1464.  
  1465. # Maximum Login authorized by IP
  1466.  
  1467.  
  1468.  
  1469.  
  1470.  
  1471.  
  1472.  
  1473. maxLoginPerIp: 2
  1474.  
  1475.  
  1476.  
  1477.  
  1478.  
  1479.  
  1480.  
  1481. # Maximum Join authorized by IP
  1482.  
  1483.  
  1484.  
  1485.  
  1486.  
  1487.  
  1488.  
  1489. maxJoinPerIp: 2
  1490.  
  1491.  
  1492.  
  1493.  
  1494.  
  1495.  
  1496.  
  1497. # AuthMe will NEVER teleport players if set to true!
  1498.  
  1499.  
  1500.  
  1501.  
  1502.  
  1503.  
  1504.  
  1505. noTeleport: false
  1506.  
  1507.  
  1508.  
  1509.  
  1510.  
  1511.  
  1512.  
  1513. # Regex syntax for allowed chars in passwords
  1514.  
  1515.  
  1516.  
  1517.  
  1518.  
  1519.  
  1520.  
  1521. allowedPasswordCharacters: '[\x21-\x7E]*'
  1522.  
  1523.  
  1524.  
  1525.  
  1526.  
  1527.  
  1528.  
  1529. # Threshold of the other accounts command, a value less than 1 means disabled.
  1530.  
  1531.  
  1532.  
  1533.  
  1534.  
  1535.  
  1536.  
  1537. otherAccountsCmdThreshold: 0
  1538.  
  1539.  
  1540.  
  1541.  
  1542.  
  1543.  
  1544.  
  1545. # The other accounts command, available variables: %playername%, %playerip%
  1546.  
  1547.  
  1548.  
  1549.  
  1550.  
  1551.  
  1552.  
  1553. otherAccountsCmd: 'say The player %playername% with ip %playerip% has multiple accounts!'
  1554.  
  1555.  
  1556.  
  1557.  
  1558.  
  1559.  
  1560.  
  1561. # Log level: INFO, FINE, DEBUG. Use INFO for general messages,
  1562.  
  1563.  
  1564.  
  1565.  
  1566.  
  1567.  
  1568.  
  1569. # FINE for some additional detailed ones (like password failed),
  1570.  
  1571.  
  1572.  
  1573.  
  1574.  
  1575.  
  1576.  
  1577. # and DEBUG for debugging
  1578.  
  1579.  
  1580.  
  1581.  
  1582.  
  1583.  
  1584.  
  1585. logLevel: 'FINE'
  1586.  
  1587.  
  1588.  
  1589.  
  1590.  
  1591.  
  1592.  
  1593. # By default we schedule async tasks when talking to the database. If you want
  1594.  
  1595.  
  1596.  
  1597.  
  1598.  
  1599.  
  1600.  
  1601. # typical communication with the database to happen synchronously, set this to false
  1602.  
  1603.  
  1604.  
  1605.  
  1606.  
  1607.  
  1608.  
  1609. useAsyncTasks: true
  1610.  
  1611.  
  1612.  
  1613.  
  1614.  
  1615.  
  1616.  
  1617. GameMode:
  1618.  
  1619.  
  1620.  
  1621.  
  1622.  
  1623.  
  1624.  
  1625. # Force survival gamemode when player joins?
  1626.  
  1627.  
  1628.  
  1629.  
  1630.  
  1631.  
  1632.  
  1633. ForceSurvivalMode: false
  1634.  
  1635.  
  1636.  
  1637.  
  1638.  
  1639.  
  1640.  
  1641. unrestrictions:
  1642.  
  1643.  
  1644.  
  1645.  
  1646.  
  1647.  
  1648.  
  1649. # Below you can list all account names that
  1650.  
  1651.  
  1652.  
  1653.  
  1654.  
  1655.  
  1656.  
  1657. # AuthMe will ignore for registration or login, configure it
  1658.  
  1659.  
  1660.  
  1661.  
  1662.  
  1663.  
  1664.  
  1665. # at your own risk!! Remember that if you are going to add
  1666.  
  1667.  
  1668.  
  1669.  
  1670.  
  1671.  
  1672.  
  1673. # nickname with [], you have to delimit name with ' '.
  1674.  
  1675.  
  1676.  
  1677.  
  1678.  
  1679.  
  1680.  
  1681. # this option add compatibility with BuildCraft and some
  1682.  
  1683.  
  1684.  
  1685.  
  1686.  
  1687.  
  1688.  
  1689. # other mods.
  1690.  
  1691.  
  1692.  
  1693.  
  1694.  
  1695.  
  1696.  
  1697. # It is case-sensitive!
  1698.  
  1699.  
  1700.  
  1701.  
  1702.  
  1703.  
  1704.  
  1705. UnrestrictedName: []
  1706.  
  1707.  
  1708.  
  1709.  
  1710.  
  1711.  
  1712.  
  1713. security:
  1714.  
  1715.  
  1716.  
  1717.  
  1718.  
  1719.  
  1720.  
  1721. # Minimum length of password
  1722.  
  1723.  
  1724.  
  1725.  
  1726.  
  1727.  
  1728.  
  1729. minPasswordLength: 3
  1730.  
  1731.  
  1732.  
  1733.  
  1734.  
  1735.  
  1736.  
  1737. # Maximum length of password
  1738.  
  1739.  
  1740.  
  1741.  
  1742.  
  1743.  
  1744.  
  1745. passwordMaxLength: 30
  1746.  
  1747.  
  1748.  
  1749.  
  1750.  
  1751.  
  1752.  
  1753. # This is a very important option: every time a player joins the server,
  1754.  
  1755.  
  1756.  
  1757.  
  1758.  
  1759.  
  1760.  
  1761. # if they are registered, AuthMe will switch him to unLoggedInGroup.
  1762.  
  1763.  
  1764.  
  1765.  
  1766.  
  1767.  
  1768.  
  1769. # This should prevent all major exploits.
  1770.  
  1771.  
  1772.  
  1773.  
  1774.  
  1775.  
  1776.  
  1777. # You can set up your permission plugin with this special group to have no permissions,
  1778.  
  1779.  
  1780.  
  1781.  
  1782.  
  1783.  
  1784.  
  1785. # or only permission to chat (or permission to send private messages etc.).
  1786.  
  1787.  
  1788.  
  1789.  
  1790.  
  1791.  
  1792.  
  1793. # The better way is to set up this group with few permissions, so if a player
  1794.  
  1795.  
  1796.  
  1797.  
  1798.  
  1799.  
  1800.  
  1801. # tries to exploit an account they can do only what you've defined for the group.
  1802.  
  1803.  
  1804.  
  1805.  
  1806.  
  1807.  
  1808.  
  1809. # After, a logged in player will be moved to his correct permissions group!
  1810.  
  1811.  
  1812.  
  1813.  
  1814.  
  1815.  
  1816.  
  1817. # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
  1818.  
  1819.  
  1820.  
  1821.  
  1822.  
  1823.  
  1824.  
  1825. # Otherwise your group will be wiped and the player will join in the default group []!
  1826.  
  1827.  
  1828.  
  1829.  
  1830.  
  1831.  
  1832.  
  1833. # Example unLoggedinGroup: NotLogged
  1834.  
  1835.  
  1836.  
  1837.  
  1838.  
  1839.  
  1840.  
  1841. unLoggedinGroup: 'unLoggedinGroup'
  1842.  
  1843.  
  1844.  
  1845.  
  1846.  
  1847.  
  1848.  
  1849. # Possible values: MD5, SHA1, SHA256, WHIRLPOOL, XAUTH, MD5VB, PHPBB,
  1850.  
  1851.  
  1852.  
  1853.  
  1854.  
  1855.  
  1856.  
  1857. # MYBB, IPB3, PHPFUSION, SMF, XENFORO, SALTED2MD5, JOOMLA, BCRYPT, WBB3, SHA512,
  1858.  
  1859.  
  1860.  
  1861.  
  1862.  
  1863.  
  1864.  
  1865. # DOUBLEMD5, PBKDF2, PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM (for developers only)
  1866.  
  1867.  
  1868.  
  1869.  
  1870.  
  1871.  
  1872.  
  1873. passwordHash: 'SHA256'
  1874.  
  1875.  
  1876.  
  1877.  
  1878.  
  1879.  
  1880.  
  1881. # Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
  1882.  
  1883.  
  1884.  
  1885.  
  1886.  
  1887.  
  1888.  
  1889. doubleMD5SaltLength: 8
  1890.  
  1891.  
  1892.  
  1893.  
  1894.  
  1895.  
  1896.  
  1897. # If password checking return false, do we need to check with all
  1898.  
  1899.  
  1900.  
  1901.  
  1902.  
  1903.  
  1904.  
  1905. # other password algorithm to check an old password?
  1906.  
  1907.  
  1908.  
  1909.  
  1910.  
  1911.  
  1912.  
  1913. # AuthMe will update the password to the new password hash
  1914.  
  1915.  
  1916.  
  1917.  
  1918.  
  1919.  
  1920.  
  1921. supportOldPasswordHash: false
  1922.  
  1923.  
  1924.  
  1925.  
  1926.  
  1927.  
  1928.  
  1929. # Prevent unsafe passwords from being used; put them in lowercase!
  1930.  
  1931.  
  1932.  
  1933.  
  1934.  
  1935.  
  1936.  
  1937. # You should always set 'help' as unsafePassword due to possible conflicts.
  1938.  
  1939.  
  1940.  
  1941.  
  1942.  
  1943.  
  1944.  
  1945. # unsafePasswords:
  1946.  
  1947.  
  1948.  
  1949.  
  1950.  
  1951.  
  1952.  
  1953. # - '123456'
  1954.  
  1955.  
  1956.  
  1957.  
  1958.  
  1959.  
  1960.  
  1961. # - 'password'
  1962.  
  1963.  
  1964.  
  1965.  
  1966.  
  1967.  
  1968.  
  1969. # - 'help'
  1970.  
  1971.  
  1972.  
  1973.  
  1974.  
  1975.  
  1976.  
  1977. unsafePasswords:
  1978.  
  1979.  
  1980.  
  1981.  
  1982.  
  1983.  
  1984.  
  1985. - '123456'
  1986.  
  1987.  
  1988.  
  1989.  
  1990.  
  1991.  
  1992.  
  1993. - 'password'
  1994.  
  1995.  
  1996.  
  1997.  
  1998.  
  1999.  
  2000.  
  2001. - 'qwerty'
  2002.  
  2003.  
  2004.  
  2005.  
  2006.  
  2007.  
  2008.  
  2009. - '12345'
  2010.  
  2011.  
  2012.  
  2013.  
  2014.  
  2015.  
  2016.  
  2017. - '54321'
  2018.  
  2019.  
  2020.  
  2021.  
  2022.  
  2023.  
  2024.  
  2025. - '123456789'
  2026.  
  2027.  
  2028.  
  2029.  
  2030.  
  2031.  
  2032.  
  2033. - 'help'
  2034.  
  2035.  
  2036.  
  2037.  
  2038.  
  2039.  
  2040.  
  2041. registration:
  2042.  
  2043.  
  2044.  
  2045.  
  2046.  
  2047.  
  2048.  
  2049. # Enable registration on the server?
  2050.  
  2051.  
  2052.  
  2053.  
  2054.  
  2055.  
  2056.  
  2057. enabled: true
  2058.  
  2059.  
  2060.  
  2061.  
  2062.  
  2063.  
  2064.  
  2065. # Send every X seconds a message to a player to
  2066.  
  2067.  
  2068.  
  2069.  
  2070.  
  2071.  
  2072.  
  2073. # remind him that he has to login/register
  2074.  
  2075.  
  2076.  
  2077.  
  2078.  
  2079.  
  2080.  
  2081. messageInterval: 5
  2082.  
  2083.  
  2084.  
  2085.  
  2086.  
  2087.  
  2088.  
  2089. # Only registered and logged in players can play.
  2090.  
  2091.  
  2092.  
  2093.  
  2094.  
  2095.  
  2096.  
  2097. # See restrictions for exceptions
  2098.  
  2099.  
  2100.  
  2101.  
  2102.  
  2103.  
  2104.  
  2105. force: true
  2106.  
  2107.  
  2108.  
  2109.  
  2110.  
  2111.  
  2112.  
  2113. # Do we replace password registration by an email registration method?
  2114.  
  2115.  
  2116.  
  2117.  
  2118.  
  2119.  
  2120.  
  2121. enableEmailRegistrationSystem: false
  2122.  
  2123.  
  2124.  
  2125.  
  2126.  
  2127.  
  2128.  
  2129. # Enable double check of email when you register
  2130.  
  2131.  
  2132.  
  2133.  
  2134.  
  2135.  
  2136.  
  2137. # when it's true, registration requires that kind of command:
  2138.  
  2139.  
  2140.  
  2141.  
  2142.  
  2143.  
  2144.  
  2145. # /register <email> <confirmEmail>
  2146.  
  2147.  
  2148.  
  2149.  
  2150.  
  2151.  
  2152.  
  2153. doubleEmailCheck: false
  2154.  
  2155.  
  2156.  
  2157.  
  2158.  
  2159.  
  2160.  
  2161. # Do we force kick a player after a successful registration?
  2162.  
  2163.  
  2164.  
  2165.  
  2166.  
  2167.  
  2168.  
  2169. # Do not use with login feature below
  2170.  
  2171.  
  2172.  
  2173.  
  2174.  
  2175.  
  2176.  
  2177. forceKickAfterRegister: false
  2178.  
  2179.  
  2180.  
  2181.  
  2182.  
  2183.  
  2184.  
  2185. # Does AuthMe need to enforce a /login after a successful registration?
  2186.  
  2187.  
  2188.  
  2189.  
  2190.  
  2191.  
  2192.  
  2193. forceLoginAfterRegister: false
  2194.  
  2195.  
  2196.  
  2197.  
  2198.  
  2199.  
  2200.  
  2201. # Force these commands after /login, without any '/', use %p to replace with player name
  2202.  
  2203.  
  2204.  
  2205.  
  2206.  
  2207.  
  2208.  
  2209. forceCommands: []
  2210.  
  2211.  
  2212.  
  2213.  
  2214.  
  2215.  
  2216.  
  2217. # Force these commands after /login as service console, without any '/'.
  2218.  
  2219.  
  2220.  
  2221.  
  2222.  
  2223.  
  2224.  
  2225. # Use %p to replace with player name
  2226.  
  2227.  
  2228.  
  2229.  
  2230.  
  2231.  
  2232.  
  2233. forceCommandsAsConsole: []
  2234.  
  2235.  
  2236.  
  2237.  
  2238.  
  2239.  
  2240.  
  2241. # Force these commands after /register, without any '/', use %p to replace with player name
  2242.  
  2243.  
  2244.  
  2245.  
  2246.  
  2247.  
  2248.  
  2249. forceRegisterCommands: []
  2250.  
  2251.  
  2252.  
  2253.  
  2254.  
  2255.  
  2256.  
  2257. # Force these commands after /register as a server console, without any '/'.
  2258.  
  2259.  
  2260.  
  2261.  
  2262.  
  2263.  
  2264.  
  2265. # Use %p to replace with player name
  2266.  
  2267.  
  2268.  
  2269.  
  2270.  
  2271.  
  2272.  
  2273. forceRegisterCommandsAsConsole: []
  2274.  
  2275.  
  2276.  
  2277.  
  2278.  
  2279.  
  2280.  
  2281. # Enable to display the welcome message (welcome.txt) after a login
  2282.  
  2283.  
  2284.  
  2285.  
  2286.  
  2287.  
  2288.  
  2289. # You can use colors in this welcome.txt + some replaced strings:
  2290.  
  2291.  
  2292.  
  2293.  
  2294.  
  2295.  
  2296.  
  2297. # {PLAYER}: player name, {ONLINE}: display number of online players,
  2298.  
  2299.  
  2300.  
  2301.  
  2302.  
  2303.  
  2304.  
  2305. # {MAXPLAYERS}: display server slots, {IP}: player ip, {LOGINS}: number of players logged,
  2306.  
  2307.  
  2308.  
  2309.  
  2310.  
  2311.  
  2312.  
  2313. # {WORLD}: player current world, {SERVER}: server name
  2314.  
  2315.  
  2316.  
  2317.  
  2318.  
  2319.  
  2320.  
  2321. # {VERSION}: get current bukkit version, {COUNTRY}: player country
  2322.  
  2323.  
  2324.  
  2325.  
  2326.  
  2327.  
  2328.  
  2329. useWelcomeMessage: false
  2330.  
  2331.  
  2332.  
  2333.  
  2334.  
  2335.  
  2336.  
  2337. # Broadcast the welcome message to the server or only to the player?
  2338.  
  2339.  
  2340.  
  2341.  
  2342.  
  2343.  
  2344.  
  2345. # set true for server or false for player
  2346.  
  2347.  
  2348.  
  2349.  
  2350.  
  2351.  
  2352.  
  2353. broadcastWelcomeMessage: false
  2354.  
  2355.  
  2356.  
  2357.  
  2358.  
  2359.  
  2360.  
  2361. # Should we delay the join message and display it once the player has logged in?
  2362.  
  2363.  
  2364.  
  2365.  
  2366.  
  2367.  
  2368.  
  2369. delayJoinMessage: false
  2370.  
  2371.  
  2372.  
  2373.  
  2374.  
  2375.  
  2376.  
  2377. # Should we remove the leave messages of unlogged users?
  2378.  
  2379.  
  2380.  
  2381.  
  2382.  
  2383.  
  2384.  
  2385. removeUnloggedLeaveMessage: false
  2386.  
  2387.  
  2388.  
  2389.  
  2390.  
  2391.  
  2392.  
  2393. # Should we remove join messages altogether?
  2394.  
  2395.  
  2396.  
  2397.  
  2398.  
  2399.  
  2400.  
  2401. removeJoinMessage: false
  2402.  
  2403.  
  2404.  
  2405.  
  2406.  
  2407.  
  2408.  
  2409. # Should we remove leave messages altogether?
  2410.  
  2411.  
  2412.  
  2413.  
  2414.  
  2415.  
  2416.  
  2417. removeLeaveMessage: false
  2418.  
  2419.  
  2420.  
  2421.  
  2422.  
  2423.  
  2424.  
  2425. # Do we need to add potion effect Blinding before login/reigster?
  2426.  
  2427.  
  2428.  
  2429.  
  2430.  
  2431.  
  2432.  
  2433. applyBlindEffect: false
  2434.  
  2435.  
  2436.  
  2437.  
  2438.  
  2439.  
  2440.  
  2441. # Do we need to prevent people to login with another case?
  2442.  
  2443.  
  2444.  
  2445.  
  2446.  
  2447.  
  2448.  
  2449. # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
  2450.  
  2451.  
  2452.  
  2453.  
  2454.  
  2455.  
  2456.  
  2457. preventOtherCase: false
  2458.  
  2459.  
  2460.  
  2461.  
  2462.  
  2463.  
  2464.  
  2465. permission:
  2466.  
  2467.  
  2468.  
  2469.  
  2470.  
  2471.  
  2472.  
  2473. # Take care with this option; if you want
  2474.  
  2475.  
  2476.  
  2477.  
  2478.  
  2479.  
  2480.  
  2481. # to use group switching of AuthMe
  2482.  
  2483.  
  2484.  
  2485.  
  2486.  
  2487.  
  2488.  
  2489. # for unloggedIn players, set this setting to true.
  2490.  
  2491.  
  2492.  
  2493.  
  2494.  
  2495.  
  2496.  
  2497. # Default is false.
  2498.  
  2499.  
  2500.  
  2501.  
  2502.  
  2503.  
  2504.  
  2505. EnablePermissionCheck: false
  2506.  
  2507.  
  2508.  
  2509.  
  2510.  
  2511.  
  2512.  
  2513. Email:
  2514.  
  2515.  
  2516.  
  2517.  
  2518.  
  2519.  
  2520.  
  2521. # Email SMTP server host
  2522.  
  2523.  
  2524.  
  2525.  
  2526.  
  2527.  
  2528.  
  2529. mailSMTP: 'smtp.gmail.com'
  2530.  
  2531.  
  2532.  
  2533.  
  2534.  
  2535.  
  2536.  
  2537. # Email SMTP server port
  2538.  
  2539.  
  2540.  
  2541.  
  2542.  
  2543.  
  2544.  
  2545. mailPort: 465
  2546.  
  2547.  
  2548.  
  2549.  
  2550.  
  2551.  
  2552.  
  2553. # Email account which sends the mails
  2554.  
  2555.  
  2556.  
  2557.  
  2558.  
  2559.  
  2560.  
  2561. mailAccount: ''
  2562.  
  2563.  
  2564.  
  2565.  
  2566.  
  2567.  
  2568.  
  2569. # Email account password
  2570.  
  2571.  
  2572.  
  2573.  
  2574.  
  2575.  
  2576.  
  2577. mailPassword: ''
  2578.  
  2579.  
  2580.  
  2581.  
  2582.  
  2583.  
  2584.  
  2585. # Custom sender name, replacing the mailAccount name in the email
  2586.  
  2587.  
  2588.  
  2589.  
  2590.  
  2591.  
  2592.  
  2593. mailSenderName: ''
  2594.  
  2595.  
  2596.  
  2597.  
  2598.  
  2599.  
  2600.  
  2601. # Recovery password length
  2602.  
  2603.  
  2604.  
  2605.  
  2606.  
  2607.  
  2608.  
  2609. RecoveryPasswordLength: 8
  2610.  
  2611.  
  2612.  
  2613.  
  2614.  
  2615.  
  2616.  
  2617. # Mail Subject
  2618.  
  2619.  
  2620.  
  2621.  
  2622.  
  2623.  
  2624.  
  2625. mailSubject: 'Your new AuthMe password'
  2626.  
  2627.  
  2628.  
  2629.  
  2630.  
  2631.  
  2632.  
  2633. # Like maxRegPerIP but with email
  2634.  
  2635.  
  2636.  
  2637.  
  2638.  
  2639.  
  2640.  
  2641. maxRegPerEmail: 1
  2642.  
  2643.  
  2644.  
  2645.  
  2646.  
  2647.  
  2648.  
  2649. # Recall players to add an email?
  2650.  
  2651.  
  2652.  
  2653.  
  2654.  
  2655.  
  2656.  
  2657. recallPlayers: false
  2658.  
  2659.  
  2660.  
  2661.  
  2662.  
  2663.  
  2664.  
  2665. # Delay in minute for the recall scheduler
  2666.  
  2667.  
  2668.  
  2669.  
  2670.  
  2671.  
  2672.  
  2673. delayRecall: 5
  2674.  
  2675.  
  2676.  
  2677.  
  2678.  
  2679.  
  2680.  
  2681. # Blacklist these domains for emails
  2682.  
  2683.  
  2684.  
  2685.  
  2686.  
  2687.  
  2688.  
  2689. emailBlacklisted:
  2690.  
  2691.  
  2692.  
  2693.  
  2694.  
  2695.  
  2696.  
  2697. - '10minutemail.com'
  2698.  
  2699.  
  2700.  
  2701.  
  2702.  
  2703.  
  2704.  
  2705. # Whitelist ONLY these domains for emails
  2706.  
  2707.  
  2708.  
  2709.  
  2710.  
  2711.  
  2712.  
  2713. emailWhitelisted: []
  2714.  
  2715.  
  2716.  
  2717.  
  2718.  
  2719.  
  2720.  
  2721. # Send the new password drawn in an image?
  2722.  
  2723.  
  2724.  
  2725.  
  2726.  
  2727.  
  2728.  
  2729. generateImage: false
  2730.  
  2731.  
  2732.  
  2733.  
  2734.  
  2735.  
  2736.  
  2737. # The OAuth2 token
  2738.  
  2739.  
  2740.  
  2741.  
  2742.  
  2743.  
  2744.  
  2745. emailOauth2Token: ''
  2746.  
  2747.  
  2748.  
  2749.  
  2750.  
  2751.  
  2752.  
  2753. Hooks:
  2754.  
  2755.  
  2756.  
  2757.  
  2758.  
  2759.  
  2760.  
  2761. # Do we need to hook with multiverse for spawn checking?
  2762.  
  2763.  
  2764.  
  2765.  
  2766.  
  2767.  
  2768.  
  2769. multiverse: false
  2770.  
  2771.  
  2772.  
  2773.  
  2774.  
  2775.  
  2776.  
  2777. # Do we need to hook with BungeeCord?
  2778.  
  2779.  
  2780.  
  2781.  
  2782.  
  2783.  
  2784.  
  2785. bungeecord: true
  2786.  
  2787.  
  2788.  
  2789.  
  2790.  
  2791.  
  2792.  
  2793. # Send player to this BungeeCord server after register/login
  2794.  
  2795.  
  2796.  
  2797.  
  2798.  
  2799.  
  2800.  
  2801. sendPlayerTo: ''
  2802.  
  2803.  
  2804.  
  2805.  
  2806.  
  2807.  
  2808.  
  2809. # Do we need to disable Essentials SocialSpy on join?
  2810.  
  2811.  
  2812.  
  2813.  
  2814.  
  2815.  
  2816.  
  2817. disableSocialSpy: true
  2818.  
  2819.  
  2820.  
  2821.  
  2822.  
  2823.  
  2824.  
  2825. # Do we need to force /motd Essentials command on join?
  2826.  
  2827.  
  2828.  
  2829.  
  2830.  
  2831.  
  2832.  
  2833. useEssentialsMotd: false
  2834.  
  2835.  
  2836.  
  2837.  
  2838.  
  2839.  
  2840.  
  2841. GroupOptions:
  2842.  
  2843.  
  2844.  
  2845.  
  2846.  
  2847.  
  2848.  
  2849. # Unregistered permission group
  2850.  
  2851.  
  2852.  
  2853.  
  2854.  
  2855.  
  2856.  
  2857. UnregisteredPlayerGroup: ''
  2858.  
  2859.  
  2860.  
  2861.  
  2862.  
  2863.  
  2864.  
  2865. # Registered permission group
  2866.  
  2867.  
  2868.  
  2869.  
  2870.  
  2871.  
  2872.  
  2873. RegisteredPlayerGroup: ''
  2874.  
  2875.  
  2876.  
  2877.  
  2878.  
  2879.  
  2880.  
  2881. Protection:
  2882.  
  2883.  
  2884.  
  2885.  
  2886.  
  2887.  
  2888.  
  2889. # Enable some servers protection (country based login, antibot)
  2890.  
  2891.  
  2892.  
  2893.  
  2894.  
  2895.  
  2896.  
  2897. enableProtection: true
  2898.  
  2899.  
  2900.  
  2901.  
  2902.  
  2903.  
  2904.  
  2905. # Apply the protection also to registered usernames
  2906.  
  2907.  
  2908.  
  2909.  
  2910.  
  2911.  
  2912.  
  2913. enableProtectionRegistered: false
  2914.  
  2915.  
  2916.  
  2917.  
  2918.  
  2919.  
  2920.  
  2921. # Countries allowed to join the server and register. For country codes, see
  2922.  
  2923.  
  2924.  
  2925.  
  2926.  
  2927.  
  2928.  
  2929. # http://dev.bukkit.org/bukkit-plugins/authme-reloaded/pages/countries-codes/
  2930.  
  2931.  
  2932.  
  2933.  
  2934.  
  2935.  
  2936.  
  2937. # PLEASE USE QUOTES!
  2938.  
  2939.  
  2940.  
  2941.  
  2942.  
  2943.  
  2944.  
  2945. countries:
  2946.  
  2947.  
  2948.  
  2949.  
  2950.  
  2951.  
  2952.  
  2953. - 'HR'
  2954.  
  2955. - 'AT'
  2956.  
  2957. - 'DE'
  2958.  
  2959.  
  2960.  
  2961.  
  2962.  
  2963. - 'RS'
  2964.  
  2965.  
  2966.  
  2967.  
  2968.  
  2969.  
  2970.  
  2971. - 'BA'
  2972.  
  2973.  
  2974.  
  2975.  
  2976.  
  2977.  
  2978.  
  2979. - 'MK'
  2980.  
  2981.  
  2982.  
  2983.  
  2984.  
  2985.  
  2986.  
  2987. - 'ME'
  2988.  
  2989.  
  2990.  
  2991. # Countries not allowed to join the server and register
  2992.  
  2993.  
  2994.  
  2995.  
  2996.  
  2997.  
  2998.  
  2999. # PLEASE USE QUOTES!
  3000.  
  3001.  
  3002.  
  3003.  
  3004.  
  3005. countriesBlacklist:
  3006.  
  3007.  
  3008.  
  3009.  
  3010.  
  3011.  
  3012.  
  3013. - 'A1'
  3014.  
  3015.  
  3016.  
  3017.  
  3018.  
  3019.  
  3020.  
  3021. # Do we need to enable automatic antibot system?
  3022.  
  3023.  
  3024.  
  3025.  
  3026.  
  3027.  
  3028.  
  3029. enableAntiBot: true
  3030.  
  3031.  
  3032.  
  3033.  
  3034.  
  3035.  
  3036.  
  3037. # The interval in seconds
  3038.  
  3039.  
  3040.  
  3041.  
  3042.  
  3043.  
  3044.  
  3045. antiBotInterval: 70
  3046.  
  3047.  
  3048.  
  3049.  
  3050.  
  3051.  
  3052.  
  3053. # Max number of players allowed to login in the interval
  3054.  
  3055.  
  3056.  
  3057.  
  3058.  
  3059.  
  3060.  
  3061. # before the AntiBot system is enabled automatically
  3062.  
  3063.  
  3064.  
  3065.  
  3066.  
  3067.  
  3068.  
  3069. antiBotSensibility: 30
  3070.  
  3071.  
  3072.  
  3073.  
  3074.  
  3075.  
  3076.  
  3077. # Duration in minutes of the antibot automatic system
  3078.  
  3079.  
  3080.  
  3081.  
  3082.  
  3083.  
  3084.  
  3085. antiBotDuration: 1
  3086.  
  3087.  
  3088.  
  3089.  
  3090.  
  3091.  
  3092.  
  3093. # Delay in seconds before the antibot activation
  3094.  
  3095.  
  3096.  
  3097.  
  3098.  
  3099.  
  3100.  
  3101. antiBotDelay: 10
  3102.  
  3103.  
  3104.  
  3105.  
  3106.  
  3107.  
  3108.  
  3109. Purge:
  3110.  
  3111.  
  3112.  
  3113.  
  3114.  
  3115.  
  3116.  
  3117. # If enabled, AuthMe automatically purges old, unused accounts
  3118.  
  3119.  
  3120.  
  3121.  
  3122.  
  3123.  
  3124.  
  3125. useAutoPurge: false
  3126.  
  3127.  
  3128.  
  3129.  
  3130.  
  3131.  
  3132.  
  3133. # Number of days after which an account should be purged
  3134.  
  3135.  
  3136.  
  3137.  
  3138.  
  3139.  
  3140.  
  3141. daysBeforeRemovePlayer: 60
  3142.  
  3143.  
  3144.  
  3145.  
  3146.  
  3147.  
  3148.  
  3149. # Do we need to remove the player.dat file during purge process?
  3150.  
  3151.  
  3152.  
  3153.  
  3154.  
  3155.  
  3156.  
  3157. removePlayerDat: false
  3158.  
  3159.  
  3160.  
  3161.  
  3162.  
  3163.  
  3164.  
  3165. # Do we need to remove the Essentials/userdata/player.yml file during purge process?
  3166.  
  3167.  
  3168.  
  3169.  
  3170.  
  3171.  
  3172.  
  3173. removeEssentialsFile: false
  3174.  
  3175.  
  3176.  
  3177.  
  3178.  
  3179.  
  3180.  
  3181. # World where are players.dat stores
  3182.  
  3183.  
  3184.  
  3185.  
  3186.  
  3187.  
  3188.  
  3189. defaultWorld: 'world'
  3190.  
  3191.  
  3192.  
  3193.  
  3194.  
  3195.  
  3196.  
  3197. # Remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge?
  3198.  
  3199.  
  3200.  
  3201.  
  3202.  
  3203.  
  3204.  
  3205. removeLimitedCreativesInventories: false
  3206.  
  3207.  
  3208.  
  3209.  
  3210.  
  3211.  
  3212.  
  3213. # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
  3214.  
  3215.  
  3216.  
  3217.  
  3218.  
  3219.  
  3220.  
  3221. removeAntiXRayFile: false
  3222.  
  3223.  
  3224.  
  3225.  
  3226.  
  3227.  
  3228.  
  3229. # Do we need to remove permissions?
  3230.  
  3231.  
  3232.  
  3233.  
  3234.  
  3235.  
  3236.  
  3237. removePermissions: false
  3238.  
  3239.  
  3240.  
  3241.  
  3242.  
  3243.  
  3244.  
  3245. Security:
  3246.  
  3247.  
  3248.  
  3249.  
  3250.  
  3251.  
  3252.  
  3253. SQLProblem:
  3254.  
  3255.  
  3256.  
  3257.  
  3258.  
  3259.  
  3260.  
  3261. # Stop the server if we can't contact the sql database
  3262.  
  3263.  
  3264.  
  3265.  
  3266.  
  3267.  
  3268.  
  3269. # Take care with this, if you set this to false,
  3270.  
  3271.  
  3272.  
  3273.  
  3274.  
  3275.  
  3276.  
  3277. # AuthMe will automatically disable and the server won't be protected!
  3278.  
  3279.  
  3280.  
  3281.  
  3282.  
  3283.  
  3284.  
  3285. stopServer: true
  3286.  
  3287.  
  3288.  
  3289.  
  3290.  
  3291.  
  3292.  
  3293. console:
  3294.  
  3295.  
  3296.  
  3297.  
  3298.  
  3299.  
  3300.  
  3301. # Remove passwords from console?
  3302.  
  3303.  
  3304.  
  3305.  
  3306.  
  3307.  
  3308.  
  3309. removePassword: true
  3310.  
  3311.  
  3312.  
  3313.  
  3314.  
  3315.  
  3316.  
  3317. # Copy AuthMe log output in a separate file as well?
  3318.  
  3319.  
  3320.  
  3321.  
  3322.  
  3323.  
  3324.  
  3325. logConsole: true
  3326.  
  3327.  
  3328.  
  3329.  
  3330.  
  3331.  
  3332.  
  3333. captcha:
  3334.  
  3335.  
  3336.  
  3337.  
  3338.  
  3339.  
  3340.  
  3341. # Enable captcha when a player uses wrong password too many times
  3342.  
  3343.  
  3344.  
  3345.  
  3346.  
  3347.  
  3348.  
  3349. useCaptcha: false
  3350.  
  3351.  
  3352.  
  3353.  
  3354.  
  3355.  
  3356.  
  3357. # Max allowed tries before a captcha is required
  3358.  
  3359.  
  3360.  
  3361.  
  3362.  
  3363.  
  3364.  
  3365. maxLoginTry: 5
  3366.  
  3367.  
  3368.  
  3369.  
  3370.  
  3371.  
  3372.  
  3373. # Captcha length
  3374.  
  3375.  
  3376.  
  3377.  
  3378.  
  3379.  
  3380.  
  3381. captchaLength: 5
  3382.  
  3383.  
  3384.  
  3385.  
  3386.  
  3387.  
  3388.  
  3389. tempban:
  3390.  
  3391.  
  3392.  
  3393.  
  3394.  
  3395.  
  3396.  
  3397. # Tempban a user's IP address if they enter the wrong password too many times
  3398.  
  3399.  
  3400.  
  3401.  
  3402.  
  3403.  
  3404.  
  3405. enableTempban: false
  3406.  
  3407.  
  3408.  
  3409.  
  3410.  
  3411.  
  3412.  
  3413. # How many times a user can attempt to login before their IP being tempbanned
  3414.  
  3415.  
  3416.  
  3417.  
  3418.  
  3419.  
  3420.  
  3421. maxLoginTries: 10
  3422.  
  3423.  
  3424.  
  3425.  
  3426.  
  3427.  
  3428.  
  3429. # The length of time a IP address will be tempbanned in minutes
  3430.  
  3431.  
  3432.  
  3433.  
  3434.  
  3435.  
  3436.  
  3437. # Default: 480 minutes, or 8 hours
  3438.  
  3439.  
  3440.  
  3441.  
  3442.  
  3443.  
  3444.  
  3445. tempbanLength: 480
  3446.  
  3447.  
  3448.  
  3449.  
  3450.  
  3451.  
  3452.  
  3453. # How many minutes before resetting the count for failed logins by IP and username
  3454.  
  3455.  
  3456.  
  3457.  
  3458.  
  3459.  
  3460.  
  3461. # Default: 480 minutes (8 hours)
  3462.  
  3463.  
  3464.  
  3465.  
  3466.  
  3467.  
  3468.  
  3469. minutesBeforeCounterReset: 480
  3470.  
  3471.  
  3472.  
  3473.  
  3474.  
  3475.  
  3476.  
  3477. recoveryCode:
  3478.  
  3479.  
  3480.  
  3481.  
  3482.  
  3483.  
  3484.  
  3485. # Number of characters a recovery code should have (0 to disable)
  3486.  
  3487.  
  3488.  
  3489.  
  3490.  
  3491.  
  3492.  
  3493. length: 8
  3494.  
  3495.  
  3496.  
  3497.  
  3498.  
  3499.  
  3500.  
  3501. # How many hours is a recovery code valid for?
  3502.  
  3503.  
  3504.  
  3505.  
  3506.  
  3507.  
  3508.  
  3509. validForHours: 4
  3510.  
  3511.  
  3512.  
  3513.  
  3514.  
  3515.  
  3516.  
  3517. BackupSystem:
  3518.  
  3519.  
  3520.  
  3521.  
  3522.  
  3523.  
  3524.  
  3525. # Enable or disable automatic backup
  3526.  
  3527.  
  3528.  
  3529.  
  3530.  
  3531.  
  3532.  
  3533. ActivateBackup: false
  3534.  
  3535.  
  3536.  
  3537.  
  3538.  
  3539.  
  3540.  
  3541. # Set backup at every start of server
  3542.  
  3543.  
  3544.  
  3545.  
  3546.  
  3547.  
  3548.  
  3549. OnServerStart: false
  3550.  
  3551.  
  3552.  
  3553.  
  3554.  
  3555.  
  3556.  
  3557. # Set backup at every stop of server
  3558.  
  3559.  
  3560.  
  3561.  
  3562.  
  3563.  
  3564.  
  3565. OnServerStop: true
  3566.  
  3567.  
  3568.  
  3569.  
  3570.  
  3571.  
  3572.  
  3573. # Windows only mysql installation Path
  3574.  
  3575.  
  3576.  
  3577.  
  3578.  
  3579.  
  3580.  
  3581. MysqlWindowsPath: 'C:\Program Files\MySQL\MySQL Server 5.1\'
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