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- options:
- prefix: &b Skill &8&l» &7
- on rightclick:
- if player has permission "combo.rightclick":
- if {combo1.%player%} is not set:
- set {combo1.%player%} to "우클릭"
- set action bar of player to "&f%{combo1.%player%}% &6&l+ &f&l? &6&l+ &f&l?"
- play "UI_BUTTON_CLICK" to player at volume 1
- wait 30 tick
- if {combo1.%player%} is set:
- delete {combo1.%player%}
- stop
- else:
- if {combo2.%player%} is not set:
- if {combo1.%player%} is set:
- set {combo2.%player%} to "우클릭"
- set action bar of player to "&f%{combo1.%player%}% &6&l+ &f%{combo2.%player%}% &6&l+ &f&l?"
- play "UI_BUTTON_CLICK" to player at volume 1
- wait 30 tick
- if {combo2.%player%} is set:
- delete {combo2.%player%}
- stop
- else:
- if {combo3.%player%} is not set:
- if {combo1.%player%} is set:
- if {combo2.%player%} is set:
- set {combo3.%player%} to "우클릭"
- set action bar of player to "&f%{combo1.%player%}% &6&l+ &f%{combo2.%player%}% &6&l+ &f%{combo3.%player%}%"
- play "UI_BUTTON_CLICK" to player at volume 1
- if {combo1.%player%} is "우클릭":
- if {combo2.%player%} is "우클릭":
- if {combo3.%player%} is "우클릭":
- if {combo1.%player%} is set:
- if {combo2.%player%} is set:
- if {combo3.%player%} is set:
- make player execute command "/skill Jump"
- #ADD ACTION
- set action bar of player to "&f%{combo1.%player%}% &6&l+ &f%{combo2.%player%}% &6&l+ &f%{combo3.%player%}% &6= &a&lSKILL1"
- play "BLOCK_ENDERCHEST_OPEN" to player at volume 1
- delete {combo1.%player%}
- delete {combo2.%player%}
- delete {combo3.%player%}
- else:
- if {combo2.%player%} is "좌클릭":
- if {combo3.%player%} is "우클릭":
- if {combo1.%player%} is set:
- if {combo2.%player%} is set:
- if {combo3.%player%} is set:
- make player execute command "/skill Poison"
- #ADD ACTION
- set action bar of player to "&f%{combo1.%player%}% &6&l+ &f%{combo2.%player%}% &6&l+ &f%{combo3.%player%}% &6= &a&lSKILL3"
- play "BLOCK_ENDERCHEST_OPEN" to player at volume 1
- delete {combo1.%player%}
- delete {combo2.%player%}
- delete {combo3.%player%}
- wait 30 tick
- if {combo3.%player%} is set:
- delete {combo1.%player%}
- delete {combo2.%player%}
- delete {combo3.%player%}
- stop
- on leftclick:
- if player has permission "combo.rightclick":
- if {combo2.%player%} is not set:
- if {combo1.%player%} is set:
- set {combo2.%player%} to "좌클릭"
- set action bar of player to "&f%{combo1.%player%}% &6&l+ &f%{combo2.%player%}% &6&l+ &f&l?"
- play "UI_BUTTON_CLICK" to player at volume 1
- wait 30 tick
- if {combo2.%player%} is set:
- delete {combo2.%player%}
- stop
- else:
- if {combo3.%player%} is not set:
- if {combo1.%player%} is set:
- if {combo2.%player%} is set:
- set {combo3.%player%} to "좌클릭"
- set action bar of player to "&f%{combo1.%player%}% &6&l+ &f%{combo2.%player%}% &6&l+ &f%{combo3.%player%}%"
- play "UI_BUTTON_CLICK" to player at volume 1
- if {combo1.%player%} is "우클릭":
- if {combo2.%player%} is "우클릭":
- if {combo3.%player%} is "좌클릭":
- if {combo1.%player%} is set:
- if {combo2.%player%} is set:
- if {combo3.%player%} is set:
- make player execute command "/skill Bleed"
- #ADD ACTION
- set action bar of player to "&f%{combo1.%player%}% &6&l+ &f%{combo2.%player%}% &6&l+ &f%{combo3.%player%}% &6= &a&lSKILL2"
- play "BLOCK_ENDERCHEST_OPEN" to player at volume 1
- delete {combo1.%player%}
- delete {combo2.%player%}
- delete {combo3.%player%}
- else:
- if {combo2.%player%} is "좌클릭":
- if {combo3.%player%} is "좌클릭":
- if {combo1.%player%} is set:
- if {combo2.%player%} is set:
- if {combo3.%player%} is set:
- make player execute command "/skill Decay"
- #ADD ACTION
- set action bar of player to "&f%{combo1.%player%}% &6&l+ &f%{combo2.%player%}% &6&l+ &f%{combo3.%player%}% &6= &c&lULTIMATE!"
- play "BLOCK_ENDERCHEST_OPEN" to player at volume 1
- delete {combo1.%player%}
- delete {combo2.%player%}
- delete {combo3.%player%}
- wait 30 tick
- if {combo3.%player%} is set:
- delete {combo3.%player%}
- stop
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