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- Copyright 2012 The Chromium Authors
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- <title>GPU Internals</title>
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- <style>:host{display:block;flex:1;overflow:auto;padding:10px}:host *{user-select:text}:host([selected]){display:flex;flex-direction:column}h3,ul{margin-bottom:0;margin-top:0}:host>div{margin-bottom:1em}.feature-green{color:green}.feature-yellow{color:olive}.feature-red{color:red}.feature-gray{color:grey}.bg-yellow{background-color:#ff0}#vulkan-info-value{white-space:pre}#copy-to-clipboard{background-image:linear-gradient(#ededed,#ededed 38%,#dedede);border:1px solid rgba(0,0,0,.25);border-radius:2px;box-shadow:0 1px 0 rgba(0,0,0,.08),inset 0 1px 2px rgba(255,255,255,.75);color:#444;font:inherit;margin:0 1px 0 0;min-height:2em;outline:0;padding:1px 10px;text-shadow:0 1px 0 #f0f0f0;user-select:none}#copy-to-clipboard:enabled:hover{background-image:linear-gradient(#f0f0f0,#f0f0f0 38%,#e0e0e0);border-color:rgba(0,0,0,.3);box-shadow:0 1px 0 rgba(0,0,0,.12),inset 0 1px 2px rgba(255,255,255,.95);color:#000}#copy-to-clipboard:enabled:active{background-image:linear-gradient(#e7e7e7,#e7e7e7 38%,#d7d7d7);box-shadow:none;text-shadow:none}#copy-to-clipboard:enabled:focus{border-color:#4d90fe}h4.dawn-info-header{color:olive;margin-bottom:2px;margin-top:10px}</style>
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- <div>
- <h3>Graphics Feature Status</h3>
- <ul class="feature-status-list"><li><span>Canvas: </span><span class="feature-green">Hardware accelerated</span></li><li><span>Canvas out-of-process rasterization: </span><span class="feature-red">Disabled</span></li><li><span>Direct Rendering Display Compositor: </span><span class="feature-yellow">Disabled</span></li><li><span>Compositing: </span><span class="feature-green">Hardware accelerated</span></li><li><span>Multiple Raster Threads: </span><span class="feature-green">Enabled</span></li><li><span>OpenGL: </span><span class="feature-green">Enabled</span></li><li><span>Rasterization: </span><span class="feature-green">Hardware accelerated</span></li><li><span>Raw Draw: </span><span class="feature-yellow">Disabled</span></li><li><span>Skia Graphite: </span><span class="feature-red">Disabled</span></li><li><span>Video Decode: </span><span class="feature-green">Hardware accelerated</span></li><li><span>Video Encode: </span><span class="feature-yellow">Software only. Hardware acceleration disabled</span></li><li><span>Vulkan: </span><span class="feature-red">Disabled</span></li><li><span>WebGL: </span><span class="feature-green">Hardware accelerated</span></li><li><span>WebGL2: </span><span class="feature-green">Hardware accelerated</span></li><li><span>WebGPU: </span><span class="feature-red">Disabled</span></li></ul>
- </div>
- <div class="workarounds-div">
- <h3>Driver Bug Workarounds</h3>
- <ul class="workarounds-list"><li>adjust_src_dst_region_for_blitframebuffer</li><li>clear_uniforms_before_first_program_use</li><li>count_all_in_varyings_packing</li><li>disable_post_sub_buffers_for_onscreen_surfaces</li><li>enable_webgl_timer_query_extensions</li><li>exit_on_context_lost</li><li>msaa_is_slow</li><li>msaa_is_slow_2</li><li>rely_on_implicit_sync_for_swap_buffers</li><li>disabled_extension_GL_KHR_blend_equation_advanced</li><li>disabled_extension_GL_KHR_blend_equation_advanced_coherent</li><li>disabled_extension_GL_MESA_framebuffer_flip_y</li></ul>
- </div>
- <div class="problems-div">
- <h3>Problems Detected</h3>
- <ul class="problems-list"><li><a>WebGPU has been disabled via blocklist or the command line.</a><br><i><span>Disabled Features: </span><span class="feature-red">webgpu</span></i></li><li><a>Accelerated video encode has been disabled, either via blocklist, about:flags or the command line.</a><br><i><span>Disabled Features: </span><span class="feature-red">video_encode</span></i></li><li><a>Clear uniforms before first program use on all platforms</a><span>: </span><a href="http://crbug.com/124764">124764</a><span>, </span><a href="http://crbug.com/349137">349137</a><br><i><span>Applied Workarounds: </span><span class="feature-yellow">clear_uniforms_before_first_program_use</span></i></li><li><a>Mesa drivers in Linux handle varyings without static use incorrectly</a><span>: </span><a href="http://crbug.com/333885">333885</a><br><i><span>Applied Workarounds: </span><span class="feature-yellow">count_all_in_varyings_packing</span></i></li><li><a>Disable partial swaps on Mesa drivers (detected with GL_RENDERER)</a><span>: </span><a href="http://crbug.com/339493">339493</a><br><i><span>Applied Workarounds: </span><span class="feature-yellow">disable_post_sub_buffers_for_onscreen_surfaces</span></i></li><li><a>On Intel GPUs MSAA performance is not acceptable for GPU rasterization</a><span>: </span><a href="http://crbug.com/527565">527565</a><span>, </span><a href="http://crbug.com/1298585">1298585</a><br><i><span>Applied Workarounds: </span><span class="feature-yellow">msaa_is_slow</span></i></li><li><a>Disable partial swaps on Mesa drivers (detected with GL_VERSION)</a><span>: </span><a href="http://crbug.com/339493">339493</a><br><i><span>Applied Workarounds: </span><span class="feature-yellow">disable_post_sub_buffers_for_onscreen_surfaces</span></i></li><li><a>adjust src/dst region if blitting pixels outside framebuffer on Linux Intel</a><span>: </span><a href="http://crbug.com/664740">664740</a><br><i><span>Applied Workarounds: </span><span class="feature-yellow">adjust_src_dst_region_for_blitframebuffer</span></i></li><li><a>Disable KHR_blend_equation_advanced until cc shaders are updated</a><span>: </span><a href="http://crbug.com/661715">661715</a><br><i><span>Applied Workarounds: </span><span class="feature-yellow">disable(GL_KHR_blend_equation_advanced)</span><span>, </span><span class="feature-yellow">disable(GL_KHR_blend_equation_advanced_coherent)</span></i></li><li><a>Expose WebGL's disjoint_timer_query extensions on platforms with site isolation</a><span>: </span><a href="http://crbug.com/808744">808744</a><span>, </span><a href="http://crbug.com/870491">870491</a><br><i><span>Applied Workarounds: </span><span class="feature-yellow">enable_webgl_timer_query_extensions</span></i></li><li><a>Some drivers can't recover after OUT_OF_MEM and context lost</a><span>: </span><a href="http://crbug.com/893177">893177</a><br><i><span>Applied Workarounds: </span><span class="feature-yellow">exit_on_context_lost</span></i></li><li><a>Avoid waiting on a egl fence before swapping buffers and rely on implicit sync on Intel GPUs</a><span>: </span><a href="http://crbug.com/938286">938286</a><br><i><span>Applied Workarounds: </span><span class="feature-yellow">rely_on_implicit_sync_for_swap_buffers</span></i></li><li><a>Disable GL_MESA_framebuffer_flip_y for desktop GL</a><span>: </span><a href="http://crbug.com/964010">964010</a><br><i><span>Applied Workarounds: </span><span class="feature-yellow">disable(GL_MESA_framebuffer_flip_y)</span></i></li><li><a>On pre-Ice Lake Intel GPUs MSAA performance is not acceptable for GPU rasterization</a><span>: </span><a href="http://crbug.com/527565">527565</a><span>, </span><a href="http://crbug.com/1298585">1298585</a><span>, </span><a href="http://crbug.com/1341830">1341830</a><br><i><span>Applied Workarounds: </span><span class="feature-yellow">msaa_is_slow_2</span></i></li></ul>
- </div>
- <div class="angle-features-div">
- <h3>ANGLE Features</h3>
- <ul class="angle-features-list"><li><b>allowCompressedFormats</b><span> </span><span>(Frontend workarounds)</span><span>: </span><span class="feature-green">Enabled</span><span class="feature-gray">: true</span><br><i><span>Allow compressed formats</span></i></li><li><b>cacheCompiledShader</b><span> </span><span>(Frontend features)</span><span> </span><a href="http://anglebug.com/7036">anglebug:7036</a><span>: </span><span class="feature-red">Disabled</span><br><i><span>Enable to cache compiled shaders</span></i></li><li><b>disableAnisotropicFiltering</b><span> </span><span>(Frontend workarounds)</span><span>: </span><span class="feature-red">Disabled</span><br><i><span>Disable support for anisotropic filtering</span></i></li><li><b>disableDrawBuffersIndexed</b><span> </span><span>(Frontend features)</span><span> </span><a href="http://anglebug.com/7724">anglebug:7724</a><span>: </span><span class="feature-red">Disabled</span><br><i><span>Disable support for OES_draw_buffers_indexed and EXT_draw_buffers_indexed</span></i></li><li><b>disableProgramBinary</b><span> </span><span>(Frontend features)</span><span> </span><a href="http://anglebug.com/5007">anglebug:5007</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: IsPowerVrRogue(functions)</span><br><i><span>Disable support for GL_OES_get_program_binary</span></i></li><li><b>disableProgramCaching</b><span> </span><span>(Frontend features)</span><span> </span><a href="http://anglebug.com/1423136">anglebug:1423136</a><span>: </span><span class="feature-red">Disabled</span><br><i><span>Disables saving programs to the cache</span></i></li><li><b>disableProgramCachingForTransformFeedback</b><span> </span><span>(Frontend workarounds)</span><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: !isMesa && isQualcomm</span><br><i><span>On some GPUs, program binaries don't contain transform feedback varyings</span></i></li><li><b>dumpShaderSource</b><span> </span><span>(Frontend features)</span><span> </span><a href="http://anglebug.com/7760">anglebug:7760</a><span>: </span><span class="feature-red">Disabled</span><br><i><span>Write shader source to temp directory</span></i></li><li><b>dumpTranslatedShaders</b><span> </span><span>(Frontend features)</span><span> </span><a href="http://anglebug.com/8280">anglebug:8280</a><span>: </span><span class="feature-red">Disabled</span><br><i><span>Write translated shaders to temp directory</span></i></li><li><b>emulatePixelLocalStorage</b><span> </span><span>(Frontend features)</span><span> </span><a href="http://anglebug.com/7279">anglebug:7279</a><span>: </span><span class="feature-green">Enabled</span><span class="feature-gray">: true</span><br><i><span>Emulate ANGLE_shader_pixel_local_storage using shader images</span></i></li><li><b>enableCaptureLimits</b><span> </span><span>(Frontend features)</span><span> </span><a href="http://anglebug.com/5750">anglebug:5750</a><span>: </span><span class="feature-red">Disabled</span><br><i><span>Set the context limits like frame capturing was enabled</span></i></li><li><b>enableProgramBinaryForCapture</b><span> </span><span>(Frontend features)</span><span> </span><a href="http://anglebug.com/5658">anglebug:5658</a><span>: </span><span class="feature-red">Disabled</span><br><i><span>Even if FrameCapture is enabled, enable GL_OES_get_program_binary</span></i></li><li><b>enableShaderSubstitution</b><span> </span><span>(Frontend workarounds)</span><span> </span><a href="http://anglebug.com/7761">anglebug:7761</a><span>: </span><span class="feature-red">Disabled</span><br><i><span>Check the filesystem for shaders to use instead of those provided through glShaderSource</span></i></li><li><b>enableTranslatedShaderSubstitution</b><span> </span><span>(Frontend workarounds)</span><span> </span><a href="http://anglebug.com/8280">anglebug:8280</a><span>: </span><span class="feature-red">Disabled</span><br><i><span>Check the filesystem for translated shaders to use instead of the shader translator's</span></i></li><li><b>forceDepthAttachmentInitOnClear</b><span> </span><span>(Frontend workarounds)</span><span> </span><a href="https://anglebug.com/7246">anglebug:7246</a><span>: </span><span class="feature-red">Disabled</span><br><i><span>Force depth attachment initialization on clear ops</span></i></li><li><b>forceGlErrorChecking</b><span> </span><span>(Frontend features)</span><span> </span><a href="https://issuetracker.google.com/220069903">https://issuetracker.google.com/220069903</a><span>: </span><span class="feature-red">Disabled</span><br><i><span>Force GL error checking (i.e. prevent applications from disabling error checking</span></i></li><li><b>forceInitShaderVariables</b><span> </span><span>(Frontend features)</span><span>: </span><span class="feature-red">Disabled</span><br><i><span>Force-enable shader variable initialization</span></i></li><li><b>forceRobustResourceInit</b><span> </span><span>(Frontend features)</span><span> </span><a href="http://anglebug.com/6041">anglebug:6041</a><span>: </span><span class="feature-red">Disabled</span><br><i><span>Force-enable robust resource init</span></i></li><li><b>loseContextOnOutOfMemory</b><span> </span><span>(Frontend workarounds)</span><span>: </span><span class="feature-green">Enabled</span><span class="feature-gray">: true</span><br><i><span>Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs</span></i></li><li><b>singleThreadedTextureDecompression</b><span> </span><span>(Frontend workarounds)</span><span>: </span><span class="feature-red">Disabled</span><br><i><span>Disables multi-threaded decompression of compressed texture formats</span></i></li><li><b>RGBA4IsNotSupportedForColorRendering</b><span> </span><span>(OpenGL workarounds)</span><span>: </span><span class="feature-green">Enabled</span><span class="feature-gray">: functions->standard == STANDARD_GL_DESKTOP && isIntel</span><br><i><span>GL_RGBA4 is not color renderable</span></i></li><li><b>RGBDXT1TexturesSampleZeroAlpha</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="http://anglebug.com/3729">anglebug:3729</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: IsApple()</span><br><i><span>Sampling BLACK texels from RGB DXT1 textures returns transparent black on Mac.</span></i></li><li><b>addAndTrueToLoopCondition</b><span> </span><span>(OpenGL workarounds)</span><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: IsApple() && isIntel</span><br><i><span>Calculation of loop conditions in for and while loop has bug</span></i></li><li><b>adjustSrcDstRegionForBlitFramebuffer</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="http://crbug.com/830046">830046</a><span>: </span><span class="feature-green">Enabled</span><span class="feature-gray">: IsLinux() || (IsAndroid() && isNvidia) || (IsWindows() && isNvidia) || (IsApple() && functions->standard == STANDARD_GL_ES)</span><br><i><span>Many platforms have issues with blitFramebuffer when the parameters are large.</span></i></li><li><b>allowAstcFormats</b><span> </span><span>(OpenGL workarounds)</span><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: !isMesa || isIntel && (Is9thGenIntel(device) || IsGeminiLake(device) || IsCoffeeLake(device) || Is11thGenIntel(device) || Is12thGenIntel(device))</span><br><i><span>Enable ASTC on desktop OpenGL</span></i></li><li><b>allowClearForRobustResourceInit</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="https://crbug.com/848952%20http://crbug.com/883276">848952</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: IsApple()</span><br><i><span>Using glClear for robust resource initialization is buggy on some drivers and leads to texture corruption. Default to data uploads except on MacOS where it is very slow.</span></i></li><li><b>allowETCFormats</b><span> </span><span>(OpenGL workarounds)</span><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: isIntel && !IsSandyBridge(device) && !IsIvyBridge(device) && !IsHaswell(device)</span><br><i><span>Enable ETC2/EAC on desktop OpenGL</span></i></li><li><b>alwaysCallUseProgramAfterLink</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="http://crbug.com/110263">110263</a><span>: </span><span class="feature-green">Enabled</span><span class="feature-gray">: true</span><br><i><span>Always call useProgram after a successful link to avoid a driver bug</span></i></li><li><b>alwaysUnbindFramebufferTexture2D</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="https://anglebug.com/5536">anglebug:5536</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: isNvidia && (IsWindows() || IsLinux())</span><br><i><span>Force unbind framebufferTexture2D before binding renderbuffer to work around driver bug.</span></i></li><li><b>avoid1BitAlphaTextureFormats</b><span> </span><span>(OpenGL workarounds)</span><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: functions->standard == STANDARD_GL_DESKTOP && isAMD</span><br><i><span>Issue with 1-bit alpha framebuffer formats</span></i></li><li><b>bindCompleteFramebufferForTimerQueries</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="https://crbug.com/1356053">1356053</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: isMali</span><br><i><span>Some drivers require a complete framebuffer when beginQuery for TimeElapsed orTimestampis called.</span></i></li><li><b>bindTransformFeedbackBufferBeforeBindBufferRange</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="https://anglebug.com/5140">anglebug:5140</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: IsApple()</span><br><i><span>Bind transform feedback buffers to the generic binding point before calling glBindBufferBase or glBindBufferRange.</span></i></li><li><b>clampArrayAccess</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="http://anglebug.com/2978">anglebug:2978</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: IsAndroid() || isAMD || !functions->hasExtension("GL_KHR_robust_buffer_access_behavior")</span><br><i><span>Clamp uniform array access to avoid reading invalid memory.</span></i></li><li><b>clampFragDepth</b><span> </span><span>(OpenGL workarounds)</span><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: isNvidia</span><br><i><span>gl_FragDepth is not clamped correctly when rendering to a floating point depth buffer</span></i></li><li><b>clampMscRate</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="https://crbug.com/1042393">1042393</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: IsLinux() && IsWayland()</span><br><i><span>Some drivers return bogus values for GetMscRate, so we clamp it to 30Hz</span></i></li><li><b>clampPointSize</b><span> </span><span>(OpenGL workarounds)</span><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: IsAndroid() || isNvidia</span><br><i><span>The point size range reported from the API is inconsistent with the actual behavior</span></i></li><li><b>clearToZeroOrOneBroken</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="https://crbug.com/710443">710443</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: IsApple() && isIntel && GetMacOSVersion() < OSVersion(10, 12, 6)</span><br><i><span>Clears when the clear color is all zeros or ones do not work.</span></i></li><li><b>clipSrcRegionForBlitFramebuffer</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="http://crbug.com/830046">830046</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: IsApple() || (IsLinux() && isAMD)</span><br><i><span>Issues with blitFramebuffer when the parameters don't match the framebuffer size.</span></i></li><li><b>decodeEncodeSRGBForGenerateMipmap</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="http://anglebug.com/4646">anglebug:4646</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: IsApple()</span><br><i><span>Decode and encode before generateMipmap for srgb format textures.</span></i></li><li><b>disableBaseInstanceVertex</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="http://anglebug.com/8172">anglebug:8172</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: IsMaliValhall(functions)</span><br><i><span>Some drivers have buggy implementations of glDraw*BaseVertex*.</span></i></li><li><b>disableBlendFuncExtended</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="http://anglebug.com/1085">anglebug:1085</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: (!isMesa && isQualcomm) || (IsApple() && isIntel && GetMacOSVersion() < OSVersion(10, 14, 0))</span><br><i><span>ARB_blend_func_extended does not pass the tests</span></i></li><li><b>disableClipControl</b><span> </span><span>(OpenGL features)</span><span> </span><a href="http://crbug.com/1434317">1434317</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: IsMaliG72OrG76OrG51(functions)</span><br><i><span>Some devices genenerate errors when querying the clip control state</span></i></li><li><b>disableDrawBuffersIndexed</b><span> </span><span>(OpenGL workarounds)</span><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: IsWindows() && isAMD</span><br><i><span>Disable OES_draw_buffers_indexed extension.</span></i></li><li><b>disableGPUSwitchingSupport</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="https://crbug.com/1091824">1091824</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: isDualGPUMacWithNVIDIA</span><br><i><span>Disable GPU switching support (use only the low-power GPU) on older MacBook Pros.</span></i></li><li><b>disableMultisampledRenderToTexture</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="http://anglebug.com/2894">anglebug:2894</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: isAdreno4xxOnAndroidLessThan51 || isAdreno4xxOnAndroid70 || isAdreno5xxOnAndroidLessThan70 || isAdreno5xxOnAndroid71 || isLinuxVivante || IsAndroid()</span><br><i><span>Many drivers have bugs when using GL_EXT_multisampled_render_to_texture</span></i></li><li><b>disableNativeParallelCompile</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="http://crbug.com/1094869">1094869</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: isTSANBuild && IsLinux() && isNvidia</span><br><i><span>Do not use native KHR_parallel_shader_compile even when available.</span></i></li><li><b>disableSemaphoreFd</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="https://crbug.com/1046462">1046462</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: IsLinux() && isAMD && isMesa && mesaVersion < (std::array<int, 3>{19, 3, 5})</span><br><i><span>Disable GL_EXT_semaphore_fd extension</span></i></li><li><b>disableSyncControlSupport</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="https://crbug.com/1137851">1137851</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: IsLinux() && isIntel && isMesa && mesaVersion[0] == 20</span><br><i><span>Speculative fix for issues on Linux/Wayland where exposing GLX_OML_sync_control renders Chrome unusable</span></i></li><li><b>disableTextureClampToBorder</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="https://anglebug.com/7405">anglebug:7405</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: isImagination</span><br><i><span>Imagination devices generate INVALID_ENUM when setting the texture border color.</span></i></li><li><b>disableTimestampQueries</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="https://crbug.com/811661">811661</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: (IsLinux() && isVMWare) || (IsAndroid() && isNvidia) || (IsAndroid() && GetAndroidSdkLevel() < 27 && IsAdreno5xxOrOlder(functions)) || (!isMesa && IsMaliT8xxOrOlder(functions)) || (!isMesa && IsMaliG31OrOlder(functions))</span><br><i><span>Disable GL_EXT_disjoint_timer_query extension</span></i></li><li><b>disableWorkerContexts</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="http://crbug.com/849576">849576</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: (IsWindows() && (isIntel || isAMD)) || (IsLinux() && isNvidia) || IsIOS() || IsAndroid() || IsAndroidEmulator(functions)</span><br><i><span>Some tests have been seen to fail using worker contexts</span></i></li><li><b>doWhileGLSLCausesGPUHang</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="http://crbug.com/644669">644669</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: IsApple() && functions->standard == STANDARD_GL_DESKTOP && GetMacOSVersion() < OSVersion(10, 11, 0)</span><br><i><span>Some GLSL constructs involving do-while loops cause GPU hangs</span></i></li><li><b>doesSRGBClearsOnLinearFramebufferAttachments</b><span> </span><span>(OpenGL workarounds)</span><span>: </span><span class="feature-green">Enabled</span><span class="feature-gray">: isIntel || isAMD</span><br><i><span>Issue clearing framebuffers with linear attachments when GL_FRAMEBUFFER_SRGB is enabled</span></i></li><li><b>dontInitializeUninitializedLocals</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="http://anglebug.com/2046">anglebug:2046</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: !isMesa && isQualcomm</span><br><i><span>Initializing uninitialized locals caused odd behavior in a few WebGL 2 tests</span></i></li><li><b>dontRelinkProgramsInParallel</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="http://anglebug.com/3045">anglebug:3045</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: IsAndroid() || (IsWindows() && isIntel)</span><br><i><span>Relinking a program in parallel is buggy</span></i></li><li><b>dontUseLoopsToInitializeVariables</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="http://crbug.com/809422">809422</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: (!isMesa && isQualcomm) || (isIntel && IsApple())</span><br><i><span>For loops used to initialize variables hit native GLSL compiler bugs</span></i></li><li><b>emulateAbsIntFunction</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="http://crbug.com/642227">642227</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: IsApple() && isIntel</span><br><i><span>abs(i) where i is an integer returns unexpected result</span></i></li><li><b>emulateAtan2Float</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="http://crbug.com/672380">672380</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: isNvidia</span><br><i><span>atan(y, x) may return a wrong answer</span></i></li><li><b>emulateClipDistanceState</b><span> </span><span>(OpenGL workarounds)</span><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: isQualcomm</span><br><i><span>Some drivers ignore GL_CLIP_DISTANCEi_EXT state.</span></i></li><li><b>emulateCopyTexImage2D</b><span> </span><span>(OpenGL workarounds)</span><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: isApple</span><br><i><span>Replace CopyTexImage2D with TexImage2D + CopyTexSubImage2D.</span></i></li><li><b>emulateCopyTexImage2DFromRenderbuffers</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="https://anglebug.com/4674">anglebug:4674</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: IsApple() && functions->standard == STANDARD_GL_ES && !(isAMD && IsWindows())</span><br><i><span>CopyTexImage2D spuriously returns errors on iOS when copying from renderbuffers.</span></i></li><li><b>emulateImmutableCompressedTexture3D</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="https://crbug.com/1060012">1060012</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: isQualcomm</span><br><i><span>Use non-immutable texture allocation to work around a driver bug.</span></i></li><li><b>emulateIsnanFloat</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="http://crbug.com/650547">650547</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: isIntel && IsApple() && IsSkylake(device) && GetMacOSVersion() < OSVersion(10, 13, 2)</span><br><i><span>Using isnan() on highp float will get wrong answer</span></i></li><li><b>emulateMaxVertexAttribStride</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="http://anglebug.com/1936">anglebug:1936</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: IsLinux() && functions->standard == STANDARD_GL_DESKTOP && isAMD</span><br><i><span>Some drivers return 0 when MAX_VERTEX_ATTRIB_STRIED queried</span></i></li><li><b>emulatePackSkipRowsAndPackSkipPixels</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="https://anglebug.com/4849">anglebug:4849</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: IsApple()</span><br><i><span>GL_PACK_SKIP_ROWS and GL_PACK_SKIP_PIXELS are ignored in Apple's OpenGL driver.</span></i></li><li><b>emulatePrimitiveRestartFixedIndex</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="http://anglebug.com/3997">anglebug:3997</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: functions->standard == STANDARD_GL_DESKTOP && functions->isAtLeastGL(gl::Version(3, 1)) && !functions->isAtLeastGL(gl::Version(4, 3))</span><br><i><span>When GL_PRIMITIVE_RESTART_FIXED_INDEX is not available, emulate it with GL_PRIMITIVE_RESTART and glPrimitiveRestartIndex.</span></i></li><li><b>emulateRGB10</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="https://crbug.com/1300575">1300575</a><span>: </span><span class="feature-green">Enabled</span><span class="feature-gray">: functions->standard == STANDARD_GL_DESKTOP</span><br><i><span>Emulate RGB10 support using RGB10_A2.</span></i></li><li><b>ensureNonEmptyBufferIsBoundForDraw</b><span> </span><span>(OpenGL features)</span><span> </span><a href="http://crbug.com/1456243">1456243</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: IsApple() || IsAndroid()</span><br><i><span>Apple OpenGL drivers crash when drawing with a zero-sized buffer bound using a non-zero divisor.</span></i></li><li><b>finishDoesNotCauseQueriesToBeAvailable</b><span> </span><span>(OpenGL workarounds)</span><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: functions->standard == STANDARD_GL_DESKTOP && isNvidia</span><br><i><span>glFinish doesn't cause all queries to report available result</span></i></li><li><b>flushBeforeDeleteTextureIfCopiedTo</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="http://anglebug.com/4267">anglebug:4267</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: IsApple() && isIntel</span><br><i><span>Some drivers track CopyTex{Sub}Image texture dependencies incorrectly. Flush before glDeleteTextures in this case</span></i></li><li><b>flushOnFramebufferChange</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="http://crbug.com/1181068">1181068</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: IsApple() && Has9thGenIntelGPU(systemInfo)</span><br><i><span>Switching framebuffers without a flush can lead to crashes on Intel 9th Generation GPU Macs.</span></i></li><li><b>initFragmentOutputVariables</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="http://crbug.com/1171371">1171371</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: IsAdreno42xOr3xx(functions)</span><br><i><span>No init gl_FragColor causes context lost</span></i></li><li><b>initializeCurrentVertexAttributes</b><span> </span><span>(OpenGL workarounds)</span><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: isNvidia</span><br><i><span>During initialization, assign the current vertex attributes to the spec-mandated defaults</span></i></li><li><b>keepBufferShadowCopy</b><span> </span><span>(OpenGL workarounds)</span><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: !CanMapBufferForRead(functions)</span><br><i><span>Maintain a shadow copy of buffer data when the GL API does not permit reading data back.</span></i></li><li><b>limitMax3dArrayTextureSizeTo1024</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="http://crbug.com/927470">927470</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: limitMaxTextureSize</span><br><i><span>Limit max 3d texture size and max array texture layers to 1024 to avoid system hang</span></i></li><li><b>limitMaxMSAASamplesTo4</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="http://crbug.com/797243">797243</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: IsAndroid() || (IsApple() && (isIntel || isAMD || isNvidia))</span><br><i><span>Various rendering bugs have been observed when using higher MSAA counts</span></i></li><li><b>limitWebglMaxTextureSizeTo4096</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="http://crbug.com/927470">927470</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: IsAndroid() || limitMaxTextureSize</span><br><i><span>Limit webgl max texture size to 4096 to avoid frequent out-of-memory errors</span></i></li><li><b>packLastRowSeparatelyForPaddingInclusion</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="http://anglebug.com/1512">anglebug:1512</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: IsApple() || isNvidia</span><br><i><span>When uploading textures from an pack buffer, some drivers count an extra row padding</span></i></li><li><b>packOverlappingRowsSeparatelyPackBuffer</b><span> </span><span>(OpenGL workarounds)</span><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: isNvidia</span><br><i><span>In the case of packing to a pixel pack buffer, pack overlapping rows row by row</span></i></li><li><b>passHighpToPackUnormSnormBuiltins</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="http://anglebug.com/7527">anglebug:7527</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: isQualcomm</span><br><i><span>packUnorm4x8 fails on Pixel 4 if it is not passed a highp vec4.</span></i></li><li><b>preAddTexelFetchOffsets</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="http://crbug.com/642605">642605</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: IsApple() && isIntel</span><br><i><span>Intel Mac drivers mistakenly consider the parameter position of nagative vaule as invalid even if the sum of position and offset is in range, so we need to add workarounds by rewriting texelFetchOffset(sampler, position, lod, offset) into texelFetch(sampler, position + offset, lod).</span></i></li><li><b>promotePackedFormatsTo8BitPerChannel</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="http://anglebug.com/5469">anglebug:5469</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: IsApple() && hasAMD</span><br><i><span>Packed color formats are buggy on Macs with AMD GPUs</span></i></li><li><b>queryCounterBitsGeneratesErrors</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="http://anglebug.com/3027">anglebug:3027</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: IsNexus5X(vendor, device)</span><br><i><span>Drivers generate errors when querying the number of bits in timer queries</span></i></li><li><b>readPixelsUsingImplementationColorReadFormatForNorm16</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="http://anglebug.com/4214">anglebug:4214</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: !isIntel && functions->standard == STANDARD_GL_ES && functions->isAtLeastGLES(gl::Version(3, 1)) && functions->hasGLESExtension("GL_EXT_texture_norm16")</span><br><i><span>Quite some OpenGL ES drivers don't implement readPixels for RGBA/UNSIGNED_SHORT from EXT_texture_norm16 correctly</span></i></li><li><b>reapplyUBOBindingsAfterUsingBinaryProgram</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="http://anglebug.com/1637">anglebug:1637</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: isAMD || IsAndroid()</span><br><i><span>Some drivers forget about UBO bindings when using program binaries</span></i></li><li><b>regenerateStructNames</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="http://crbug.com/403957">403957</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: IsApple()</span><br><i><span>All Mac drivers do not handle struct scopes correctly. This workaround overwrites a structname with a unique prefix.</span></i></li><li><b>removeDynamicIndexingOfSwizzledVector</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="http://crbug.com/709351">709351</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: IsApple() || IsAndroid() || IsWindows()</span><br><i><span>Dynamic indexing of swizzled l-values doesn't work correctly on various platforms.</span></i></li><li><b>removeInvariantAndCentroidForESSL3</b><span> </span><span>(OpenGL workarounds)</span><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: functions->isAtMostGL(gl::Version(4, 1)) || (functions->standard == STANDARD_GL_DESKTOP && isAMD)</span><br><i><span>Fix spec difference between GLSL 4.1 or lower and ESSL3</span></i></li><li><b>resetTexImage2DBaseLevel</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="https://crbug.com/705865">705865</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: IsApple() && isIntel && GetMacOSVersion() >= OSVersion(10, 12, 4)</span><br><i><span>Reset texture base level before calling glTexImage2D to work around pixel comparison failure.</span></i></li><li><b>rewriteFloatUnaryMinusOperator</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="http://crbug.com/308366">308366</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: IsApple() && isIntel && GetMacOSVersion() < OSVersion(10, 12, 0)</span><br><i><span>Using '-<float>' will get wrong answer</span></i></li><li><b>rewriteRepeatedAssignToSwizzled</b><span> </span><span>(OpenGL workarounds)</span><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: isNvidia</span><br><i><span>Repeated assignment to swizzled values inside a GLSL user-defined function have incorrect results</span></i></li><li><b>rewriteRowMajorMatrices</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="http://anglebug.com/2273">anglebug:2273</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: false</span><br><i><span>Rewrite row major matrices in shaders as column major as a driver bug workaround</span></i></li><li><b>sanitizeAMDGPURendererString</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="http://crbug.com/1181193">1181193</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: IsLinux() && hasAMD</span><br><i><span>Strip precise kernel and DRM version information from amdgpu renderer strings.</span></i></li><li><b>scalarizeVecAndMatConstructorArgs</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="http://crbug.com/1420130">1420130</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: isMali</span><br><i><span>Rewrite vec/mat constructors to work around driver bugs</span></i></li><li><b>setPrimitiveRestartFixedIndexForDrawArrays</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="http://anglebug.com/3997">anglebug:3997</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: features->emulatePrimitiveRestartFixedIndex.enabled && IsApple() && isIntel</span><br><i><span>Some drivers discard vertex data in DrawArrays calls when the fixed primitive restart index is within the number of primitives being drawn.</span></i></li><li><b>setZeroLevelBeforeGenerateMipmap</b><span> </span><span>(OpenGL workarounds)</span><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: IsApple()</span><br><i><span>glGenerateMipmap fails if the zero texture level is not set on some Mac drivers.</span></i></li><li><b>shiftInstancedArrayDataWithOffset</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="http://crbug.com/1144207">1144207</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: IsApple() && IsIntel(vendor) && !IsHaswell(device)</span><br><i><span>glDrawArraysInstanced is buggy on certain new Mac Intel GPUs</span></i></li><li><b>supportsFragmentShaderInterlockARB</b><span> </span><span>(OpenGL features)</span><span> </span><a href="http://anglebug.com/7279">anglebug:7279</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: functions->isAtLeastGL(gl::Version(4, 5)) && functions->hasGLExtension("GL_ARB_fragment_shader_interlock")</span><br><i><span>Backend GL context supports ARB_fragment_shader_interlock extension</span></i></li><li><b>supportsFragmentShaderInterlockNV</b><span> </span><span>(OpenGL features)</span><span> </span><a href="http://anglebug.com/7279">anglebug:7279</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: functions->isAtLeastGL(gl::Version(4, 3)) && functions->hasGLExtension("GL_NV_fragment_shader_interlock")</span><br><i><span>Backend GL context supports NV_fragment_shader_interlock extension</span></i></li><li><b>supportsFragmentShaderOrderingINTEL</b><span> </span><span>(OpenGL features)</span><span> </span><a href="http://anglebug.com/7279">anglebug:7279</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: functions->isAtLeastGL(gl::Version(4, 4)) && functions->hasGLExtension("GL_INTEL_fragment_shader_ordering")</span><br><i><span>Backend GL context supports GL_INTEL_fragment_shader_ordering extension</span></i></li><li><b>supportsShaderFramebufferFetchEXT</b><span> </span><span>(OpenGL features)</span><span> </span><a href="http://anglebug.com/7279">anglebug:7279</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: functions->hasGLESExtension("GL_EXT_shader_framebuffer_fetch")</span><br><i><span>Backend GL context supports EXT_shader_framebuffer_fetch extension</span></i></li><li><b>supportsShaderFramebufferFetchNonCoherentEXT</b><span> </span><span>(OpenGL features)</span><span> </span><a href="http://anglebug.com/7279">anglebug:7279</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: functions->hasGLESExtension("GL_EXT_shader_framebuffer_fetch_non_coherent")</span><br><i><span>Backend GL context supports EXT_shader_framebuffer_fetch_non_coherent extension</span></i></li><li><b>supportsShaderPixelLocalStorageEXT</b><span> </span><span>(OpenGL features)</span><span> </span><a href="http://anglebug.com/7279">anglebug:7279</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: functions->hasGLESExtension("GL_EXT_shader_pixel_local_storage")</span><br><i><span>Backend GL context supports EXT_shader_pixel_local_storage extension</span></i></li><li><b>syncVertexArraysToDefault</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="http://anglebug.com/5577">anglebug:5577</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: !nativegl::SupportsVertexArrayObjects(functions)</span><br><i><span>Only use the default VAO because of missing support or driver bugs</span></i></li><li><b>unbindFBOBeforeSwitchingContext</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="http://crbug.com/1181193">1181193</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: IsPowerVR(vendor)</span><br><i><span>Imagination GL drivers are buggy with context switching.</span></i></li><li><b>unfoldShortCircuits</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="http://anglebug.com/482">anglebug:482</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: IsApple()</span><br><i><span>Mac incorrectly executes both sides of && and || expressions when they should short-circuit.</span></i></li><li><b>unpackLastRowSeparatelyForPaddingInclusion</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="http://anglebug.com/1512">anglebug:1512</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: IsApple() || isNvidia</span><br><i><span>When uploading textures from an unpack buffer, some drivers count an extra row padding</span></i></li><li><b>unpackOverlappingRowsSeparatelyUnpackBuffer</b><span> </span><span>(OpenGL workarounds)</span><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: isNvidia</span><br><i><span>In the case of unpacking from a pixel unpack buffer, unpack overlapping rows row by row</span></i></li><li><b>unsizedSRGBReadPixelsDoesntTransform</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="http://crbug.com/550292%20http://crbug.com/565179">550292</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: !isMesa && isQualcomm</span><br><i><span>Drivers returning raw sRGB values instead of linearized values when calling glReadPixels on unsized sRGB texture formats</span></i></li><li><b>uploadTextureDataInChunks</b><span> </span><span>(OpenGL workarounds)</span><span> </span><a href="http://crbug.com/1181068">1181068</a><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: IsApple()</span><br><i><span>Upload texture data in <120kb chunks to work around Mac driver hangs and crashes.</span></i></li><li><b>useUnusedBlocksWithStandardOrSharedLayout</b><span> </span><span>(OpenGL workarounds)</span><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: (IsApple() && functions->standard == STANDARD_GL_DESKTOP) || (IsLinux() && isAMD)</span><br><i><span>Unused std140 or shared uniform blocks will be treated as inactive</span></i></li><li><b>vertexIDDoesNotIncludeBaseVertex</b><span> </span><span>(OpenGL workarounds)</span><span>: </span><span class="feature-red">Disabled</span><span class="feature-gray">: IsApple() && isAMD</span><br><i><span>gl_VertexID in GLSL vertex shader doesn't include base vertex value</span></i></li></ul>
- </div>
- <div class="dawn-info-div">
- <h3>DAWN Info</h3>
- <ul class="dawn-info-list"><br><h3><Integrated GPU> Vulkan backend - Intel(R) HD Graphics 4600 (HSW GT2)</h3><h4 class="dawn-info-header">[WebGPU Status]</h4><li>Available</li><h4 class="dawn-info-header">[Default Toggle Names]</h4><li><b>lazy_clear_resource_on_first_use: </b><a href="https://crbug.com/dawn/145">https://crbug.com/dawn/145</a><i>: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.</i></li><li><b>use_temporary_buffer_in_texture_to_texture_copy: </b><a href="https://crbug.com/dawn/42">https://crbug.com/dawn/42</a><i>: Split texture-to-texture copy into two copies: copy from source texture into a temporary buffer, and copy from the temporary buffer into the destination texture when copying between compressed textures that don't have block-aligned sizes. This workaround is enabled by default on all Vulkan drivers to solve an issue in the Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.</i></li><li><b>vulkan_use_d32s8: </b><a href="https://crbug.com/dawn/286">https://crbug.com/dawn/286</a><i>: Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend will use D32S8 (toggle to on) but setting the toggle to off will make it use the D24S8 format when possible.</i></li><li><b>vulkan_use_s8: </b><a href="https://crbug.com/dawn/666">https://crbug.com/dawn/666</a><i>: Vulkan has a pure stencil8 format but it is not universally available. When this toggle is on, the backend will use S8 for the stencil8 format, otherwise it will fallback to D32S8 or D24S8.</i></li><li><b>use_placeholder_fragment_in_vertex_only_pipeline: </b><a href="https://crbug.com/dawn/136">https://crbug.com/dawn/136</a><i>: Use a placeholder empty fragment shader in vertex only render pipeline. This toggle must be enabled for OpenGL ES backend, the Vulkan Backend, and serves as a workaround by default enabled on some Metal devices with Intel GPU to ensure the depth result is correct.</i></li><li><b>use_vulkan_zero_initialize_workgroup_memory_extension: </b><a href="https://crbug.com/dawn/1302">https://crbug.com/dawn/1302</a><i>: Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan extension VK_KHR_zero_initialize_workgroup_memory is supported.</i></li><li><b>vulkan_use_image_robust_access_2: </b><a href="https://crbug.com/tint/1890">https://crbug.com/tint/1890</a><i>: Disable Tint robustness transform on textures when VK_EXT_robustness2 is supported and robustImageAccess2 == VK_TRUE.</i></li><li><b>vulkan_use_buffer_robust_access_2: </b><a href="https://crbug.com/tint/1890">https://crbug.com/tint/1890</a><i>: Disable index clamping on the runtime-sized arrays on buffers in Tint robustness transform when VK_EXT_robustness2 is supported and robustBufferAccess2 == VK_TRUE.</i></li><h4 class="dawn-info-header">[WebGPU Forced Toggles - enabled]</h4><li><b>disallow_spirv: </b><a href="https://crbug.com/1214923">https://crbug.com/1214923</a><i>: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.</i></li><h4 class="dawn-info-header">[Default Supported Features]</h4><li>texture-compression-bc</li><li>depth-clip-control</li><li>depth32float-stencil8</li><li>indirect-first-instance</li><li>rg11b10ufloat-renderable</li><li>bgra8unorm-storage</li><li>dawn-internal-usages</li><li>dawn-native</li><li>implicit-device-sync</li><li>surface-capabilities</li><li>transient-attachments</li><br><h3><CPU> Vulkan backend - SwiftShader Device (Subzero)</h3><h4 class="dawn-info-header">[WebGPU Status]</h4><li>Blocklisted</li><h4 class="dawn-info-header">[Default Toggle Names]</h4><li><b>lazy_clear_resource_on_first_use: </b><a href="https://crbug.com/dawn/145">https://crbug.com/dawn/145</a><i>: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource.</i></li><li><b>use_temporary_buffer_in_texture_to_texture_copy: </b><a href="https://crbug.com/dawn/42">https://crbug.com/dawn/42</a><i>: Split texture-to-texture copy into two copies: copy from source texture into a temporary buffer, and copy from the temporary buffer into the destination texture when copying between compressed textures that don't have block-aligned sizes. This workaround is enabled by default on all Vulkan drivers to solve an issue in the Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.</i></li><li><b>vulkan_use_d32s8: </b><a href="https://crbug.com/dawn/286">https://crbug.com/dawn/286</a><i>: Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend will use D32S8 (toggle to on) but setting the toggle to off will make it use the D24S8 format when possible.</i></li><li><b>vulkan_use_s8: </b><a href="https://crbug.com/dawn/666">https://crbug.com/dawn/666</a><i>: Vulkan has a pure stencil8 format but it is not universally available. When this toggle is on, the backend will use S8 for the stencil8 format, otherwise it will fallback to D32S8 or D24S8.</i></li><li><b>use_placeholder_fragment_in_vertex_only_pipeline: </b><a href="https://crbug.com/dawn/136">https://crbug.com/dawn/136</a><i>: Use a placeholder empty fragment shader in vertex only render pipeline. This toggle must be enabled for OpenGL ES backend, the Vulkan Backend, and serves as a workaround by default enabled on some Metal devices with Intel GPU to ensure the depth result is correct.</i></li><li><b>use_vulkan_zero_initialize_workgroup_memory_extension: </b><a href="https://crbug.com/dawn/1302">https://crbug.com/dawn/1302</a><i>: Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan extension VK_KHR_zero_initialize_workgroup_memory is supported.</i></li><h4 class="dawn-info-header">[WebGPU Forced Toggles - enabled]</h4><li><b>disallow_spirv: </b><a href="https://crbug.com/1214923">https://crbug.com/1214923</a><i>: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process.</i></li><h4 class="dawn-info-header">[Default Supported Features]</h4><li>texture-compression-bc</li><li>texture-compression-etc2</li><li>texture-compression-astc</li><li>depth-clip-control</li><li>depth32float-stencil8</li><li>indirect-first-instance</li><li>rg11b10ufloat-renderable</li><li>bgra8unorm-storage</li><li>dawn-internal-usages</li><li>dawn-native</li><li>implicit-device-sync</li><li>surface-capabilities</li><li>transient-attachments</li></ul>
- </div>
- <div>
- <h3>Version Information</h3>
- <div id="client-info"><info-view-table><template shadowrootmode="open"><!--_html_template_start_--><style>:host{display:flex;cursor:auto;width:100%}div{width:100%}</style>
- <div id="info-view-table"><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">Data exported</span>
- </div>
- <div id="value">
- <span id="undefined">2023-10-04T15:36:16.196Z</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">Chrome version</span>
- </div>
- <div id="value">
- <span id="undefined">Chrome/117.0.5938.140</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">Operating system</span>
- </div>
- <div id="value">
- <span id="undefined">Linux 6.5.5-arch1-1</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">Software rendering list URL</span>
- </div>
- <div id="value">
- <span id="undefined">https://chromium.googlesource.com/chromium/src/+/81c187809655014c0f5b36de66cf9c3983c505bc/gpu/config/software_rendering_list.json</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">Driver bug list URL</span>
- </div>
- <div id="value">
- <span id="undefined">https://chromium.googlesource.com/chromium/src/+/81c187809655014c0f5b36de66cf9c3983c505bc/gpu/config/gpu_driver_bug_list.json</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">ANGLE commit id</span>
- </div>
- <div id="value">
- <span id="undefined">be854a0aa2c5</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">2D graphics backend</span>
- </div>
- <div id="value">
- <span id="undefined">Skia/117 beb4d7d77fba1e7c44b82653090e176bac161d63</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">Command Line</span>
- </div>
- <div id="value">
- <span id="undefined">/opt/brave-bin/brave --enable-blink-features=MiddleClickAutoscroll --disable-domain-reliability --enable-dom-distiller --origin-trial-public-key=bYUKPJoPnCxeNvu72j4EmPuK7tr1PAC7SHh8ld9Mw3E=,fMS4mpO6buLQ/QMd+zJmxzty/VQ6B1EUZqoCU04zoRU= --sync-url=https://sync-v2.brave.com/v2 --lso-url=https://no-thanks.invalid --variations-server-url=https://variations.brave.com/seed --variations-insecure-server-url=https://variations.brave.com/seed --flag-switches-begin --flag-switches-end --component-updater=url-source=https://go-updater.brave.com/extensions --disable-nacl</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">Executable path</span>
- </div>
- <div id="value">
- <span id="undefined"></span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row></div>
- <!--_html_template_end_--></template></info-view-table></div>
- </div>
- <div>
- <h3>Driver Information</h3>
- <div id="basic-info"><info-view-table><template shadowrootmode="open"><!--_html_template_start_--><style>:host{display:flex;cursor:auto;width:100%}div{width:100%}</style>
- <div id="info-view-table"><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">Initialization time</span>
- </div>
- <div id="value">
- <span id="undefined">210</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">In-process GPU</span>
- </div>
- <div id="value">
- <span id="undefined">false</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">Passthrough Command Decoder</span>
- </div>
- <div id="value">
- <span id="undefined">true</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">Sandboxed</span>
- </div>
- <div id="value">
- <span id="undefined">false</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">GPU0</span>
- </div>
- <div id="value">
- <span id="undefined">VENDOR= 0x8086 [Google Inc. (Intel)], DEVICE=0x0412 [ANGLE (Intel, Mesa Intel(R) HD Graphics 4600 (HSW GT2), OpenGL 4.6 (Core Profile) Mesa 23.2.1-arch1.1)], DRIVER_VENDOR=Mesa, DRIVER_VERSION=23.2.1 *ACTIVE*</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">Optimus</span>
- </div>
- <div id="value">
- <span id="undefined">false</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
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- <div id="title">
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- <div id="value">
- <span id="undefined">false</span>
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- <div id="array">
- <span class="row-title"></span>
- </div>
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- <div id="title">
- <span class="row-title">GPU CUDA compute capability major version</span>
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- <div id="value">
- <span id="undefined">0</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
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- <div id="title">
- <span class="row-title">Pixel shader version</span>
- </div>
- <div id="value">
- <span id="undefined">1.00</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">Vertex shader version</span>
- </div>
- <div id="value">
- <span id="undefined">1.00</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">Max. MSAA samples</span>
- </div>
- <div id="value">
- <span id="undefined">8</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">Machine model name</span>
- </div>
- <div id="value">
- <span id="undefined"></span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">Machine model version</span>
- </div>
- <div id="value">
- <span id="undefined"></span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">GL implementation parts</span>
- </div>
- <div id="value">
- <span id="undefined">(gl=egl-angle,angle=opengl)</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">Display type</span>
- </div>
- <div id="value">
- <span id="undefined">ANGLE_OPENGL</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">GL_VENDOR</span>
- </div>
- <div id="value">
- <span id="undefined">Google Inc. (Intel)</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">GL_RENDERER</span>
- </div>
- <div id="value">
- <span id="undefined">ANGLE (Intel, Mesa Intel(R) HD Graphics 4600 (HSW GT2), OpenGL 4.6 (Core Profile) Mesa 23.2.1-arch1.1)</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">GL_VERSION</span>
- </div>
- <div id="value">
- <span id="undefined">OpenGL ES 2.0.0 (ANGLE 2.1.21629 git hash: be854a0aa2c5)</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">GL_EXTENSIONS</span>
- </div>
- <div id="value">
- <span id="undefined">GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_logic_op GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_polygon_mode GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_external_update GL_ANGLE_texture_rectangle GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_ARB_sync GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_base_instance GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_clip_control GL_EXT_color_buffer_half_float GL_EXT_compressed_ETC1_RGB8_sub_texture GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_clamp GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_multi_draw_indirect GL_EXT_multisample_compatibility GL_EXT_occlusion_query_boolean GL_EXT_polygon_offset_clamp GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_texture_border_clamp GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_mirror_clamp_to_edge GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_type_2_10_10_10_REV GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_MESA_framebuffer_flip_y GL_NV_depth_buffer_float2 GL_NV_fence GL_NV_framebuffer_blit GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_NV_polygon_mode GL_NV_read_depth GL_NV_read_stencil GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_WEBGL_video_texture </span>
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- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">Disabled Extensions</span>
- </div>
- <div id="value">
- <span id="undefined">GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">Disabled WebGL Extensions</span>
- </div>
- <div id="value">
- <span id="undefined"></span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">Window system binding vendor</span>
- </div>
- <div id="value">
- <span id="undefined">Google Inc. (Intel)</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">Window system binding version</span>
- </div>
- <div id="value">
- <span id="undefined">1.5 (ANGLE 2.1.21629 git hash: be854a0aa2c5)</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">Window system binding extensions</span>
- </div>
- <div id="value">
- <span id="undefined">EGL_EXT_create_context_robustness EGL_KHR_create_context EGL_KHR_get_all_proc_addresses EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_ANGLE_sync_control_rate EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_create_context_backwards_compatible EGL_KHR_create_context_no_error EGL_NOK_texture_from_pixmap EGL_KHR_reusable_sync </span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">XDG_CURRENT_DESKTOP</span>
- </div>
- <div id="value">
- <span id="undefined">XFCE</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">XDG_SESSION_TYPE</span>
- </div>
- <div id="value">
- <span id="undefined">x11</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">Ozone platform</span>
- </div>
- <div id="value">
- <span id="undefined">x11</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">Direct rendering version</span>
- </div>
- <div id="value">
- <span id="undefined">unknown</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">Reset notification strategy</span>
- </div>
- <div id="value">
- <span id="undefined">0x8252</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">GPU process crash count</span>
- </div>
- <div id="value">
- <span id="undefined">0</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">gfx::BufferFormats supported for allocation and texturing</span>
- </div>
- <div id="value">
- <span id="undefined">R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row></div>
- <!--_html_template_end_--></template></info-view-table></div>
- </div>
- <div>
- <h3>Compositor Information</h3>
- <div id="compositor-info"><info-view-table><template shadowrootmode="open"><!--_html_template_start_--><style>:host{display:flex;cursor:auto;width:100%}div{width:100%}</style>
- <div id="info-view-table"><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">Tile Update Mode</span>
- </div>
- <div id="value">
- <span id="undefined">One-copy</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">Partial Raster</span>
- </div>
- <div id="value">
- <span id="undefined">Enabled</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row></div>
- <!--_html_template_end_--></template></info-view-table></div>
- </div>
- <div>
- <h3>GpuMemoryBuffers Status</h3>
- <div id="gpu-memory-buffer-info"><info-view-table><template shadowrootmode="open"><!--_html_template_start_--><style>:host{display:flex;cursor:auto;width:100%}div{width:100%}</style>
- <div id="info-view-table"><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">R_8</span>
- </div>
- <div id="value">
- <span id="undefined">Software only</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">R_16</span>
- </div>
- <div id="value">
- <span id="undefined">Software only</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">RG_88</span>
- </div>
- <div id="value">
- <span id="undefined">Software only</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">RG_1616</span>
- </div>
- <div id="value">
- <span id="undefined">Software only</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">BGR_565</span>
- </div>
- <div id="value">
- <span id="undefined">Software only</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">RGBA_4444</span>
- </div>
- <div id="value">
- <span id="undefined">Software only</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">RGBX_8888</span>
- </div>
- <div id="value">
- <span id="undefined">Software only</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">RGBA_8888</span>
- </div>
- <div id="value">
- <span id="undefined">Software only</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">BGRX_8888</span>
- </div>
- <div id="value">
- <span id="undefined">Software only</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">BGRA_1010102</span>
- </div>
- <div id="value">
- <span id="undefined">Software only</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">RGBA_1010102</span>
- </div>
- <div id="value">
- <span id="undefined">Software only</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">BGRA_8888</span>
- </div>
- <div id="value">
- <span id="undefined">Software only</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">RGBA_F16</span>
- </div>
- <div id="value">
- <span id="undefined">Software only</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">YVU_420</span>
- </div>
- <div id="value">
- <span id="undefined">Software only</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">YUV_420_BIPLANAR</span>
- </div>
- <div id="value">
- <span id="undefined">Software only</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">YUVA_420_TRIPLANAR</span>
- </div>
- <div id="value">
- <span id="undefined">Software only</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">P010</span>
- </div>
- <div id="value">
- <span id="undefined">Software only</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row></div>
- <!--_html_template_end_--></template></info-view-table></div>
- </div>
- <div>
- <h3>Display(s) Information</h3>
- <div id="display-info"><info-view-table><template shadowrootmode="open"><!--_html_template_start_--><style>:host{display:flex;cursor:auto;width:100%}div{width:100%}</style>
- <div id="info-view-table"><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">Info </span>
- </div>
- <div id="value">
- <span id="undefined">Display[4692715627348033] bounds=[0,0 1920x1080], workarea=[0,0 1920x1045], scale=1, rotation=0, panel_rotation=0 internal detected</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">Color space (all)</span>
- </div>
- <div id="value">
- <span id="undefined">{primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL}</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">Buffer format (all)</span>
- </div>
- <div id="value">
- <span id="undefined">BGRA_8888</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">Color volume</span>
- </div>
- <div id="value">
- <span id="undefined">{name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]}</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">SDR white level in nits</span>
- </div>
- <div id="value">
- <span id="undefined">203</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">HDR relative maximum luminance</span>
- </div>
- <div id="value">
- <span id="undefined">1</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">Bits per color component</span>
- </div>
- <div id="value">
- <span id="undefined">8</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">Bits per pixel</span>
- </div>
- <div id="value">
- <span id="undefined">24</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">Refresh Rate in Hz</span>
- </div>
- <div id="value">
- <span id="undefined">60</span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row></div>
- <!--_html_template_end_--></template></info-view-table></div>
- </div>
- <div>
- <h3>Video Acceleration Information</h3>
- <div id="video-acceleration-info"><info-view-table><template shadowrootmode="open"><!--_html_template_start_--><style>:host{display:flex;cursor:auto;width:100%}div{width:100%}</style>
- <div id="info-view-table"><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">Decoding</span>
- </div>
- <div id="value">
- <span id="undefined"></span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row><info-view-table-row><template shadowrootmode="open"><!--_html_template_start_--><style>:host{border:none;display:flex}#array{width:100%}#title{overflow-x:auto;width:25%}#value{overflow-x:auto;width:75%}:host(:not([is-array])) #array{display:none}:host([is-array]) #title,:host([is-array]) #value{display:none}div{border:1px solid #777;margin-inline-end:-1px;margin-top:-1px}.row-title{font-weight:700}</style>
- <div id="title">
- <span class="row-title">Encoding</span>
- </div>
- <div id="value">
- <span id="undefined"></span>
- </div>
- <div id="array">
- <span class="row-title"></span>
- </div>
- <!--_html_template_end_--></template></info-view-table-row></div>
- <!--_html_template_end_--></template></info-view-table></div>
- </div>
- <div>
- <h3>Vulkan Information</h3>
- <div id="vulkan-info"><info-view-table><template shadowrootmode="open"><!--_html_template_start_--><style>:host{display:flex;cursor:auto;width:100%}div{width:100%}</style>
- <div id="info-view-table"></div>
- <!--_html_template_end_--></template></info-view-table></div>
- </div>
- <div>
- <h3>Device Performance Information</h3>
- <div id="device-perf-info"><info-view-table><template shadowrootmode="open"><!--_html_template_start_--><style>:host{display:flex;cursor:auto;width:100%}div{width:100%}</style>
- <div id="info-view-table"></div>
- <!--_html_template_end_--></template></info-view-table></div>
- </div>
- <div class="diagnostics" hidden="">
- <h3>Diagnostics</h3>
- <div class="diagnostics-loading">... loading ...</div>
- <div id="diagnostics-table">None</div>
- </div>
- <div class="basic-info-for-hardware-gpu-div" hidden="">
- <h3>Driver Information for Hardware GPU</h3>
- <div id="basic-info-for-hardware-gpu"></div>
- </div>
- <div class="feature-status-for-hardware-gpu-div" hidden="">
- <h3>Graphics Feature Status for Hardware GPU</h3>
- <ul class="feature-status-for-hardware-gpu-list"></ul>
- </div>
- <div class="workarounds-for-hardware-gpu-div" hidden="">
- <h3>Driver Bug Workarounds for Hardware GPU</h3>
- <ul class="workarounds-for-hardware-gpu-list"></ul>
- </div>
- <div class="problems-for-hardware-gpu-div" hidden="">
- <h3>Problems Detected for Hardware GPU</h3>
- <ul class="problems-for-hardware-gpu-list"></ul>
- </div>
- <div id="log-messages">
- <h3>Log Messages</h3>
- <ul><li><span>[776:776:1004/205812.196650:WARNING:sandbox_linux.cc(393)] : InitializeSandbox() called with multiple threads in process gpu-process.
- </span></li></ul>
- </div>
- <!--_html_template_end_--></template></info-view>
- </body></html>
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