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_dk

zesty.cfg

_dk
Jan 12th, 2015
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  1. // =================== LAUNCH OPTIONS: ==================
  2. // -console -novid -threads 4 -refresh 144 -nojoy -high
  3. // == These should always be set, not just first time ==
  4. // ( and yes i7 has 8 threads but source can only utilize 4)
  5.  
  6. // \/ - some (if not all) of these probably exist in your cfg already so look for them and change their values to make sure you don't have them set twice - \/ //
  7.  
  8. fps_max 998 // don't remove cap completely as the engine goes crazy when you reach 1000fps (happens on some maps)
  9. rate 90000
  10. cl_cmdrate 66
  11. cl_updaterate 66
  12. cl_interp 0.0152
  13. cl_interp_ratio 1
  14. cl_pred_optimize 2
  15. cl_smooth 0
  16. cl_smoothtime 0.01
  17. r_fastzreject -1
  18.  
  19. mat_queue_mode 2
  20.  
  21. cl_threaded_bone_setup 1 // Causes crashes on systems with less than four cores
  22. cl_threaded_client_leaf_system 0 //crashes
  23. r_queued_decals 0 // Causes crashes on systems with less than four cores // update 2016: somehow better frames with this off
  24. r_queued_ropes 1
  25. r_queued_post_processing 0
  26. r_threaded_client_shadow_manager 1
  27. r_threaded_particles 1
  28. r_threaded_renderables 1
  29.  
  30. snd_mixahead 0.05 // this isn't really optimization but it's basically interp for audio (default is 0.1 aka 100ms delay of all audio) so things feel more responsive, not a lot of people know about it so i figured i'd add it. gets glitchy if u lower it so don't
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