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- on death:
- if player is in "world":
- loop all players in "world":
- if attacker is set:
- send "%victim%は%attacker%に倒されました" to loop-player
- else if y coordinate of location of victim <= 0:
- send "%victim%は奈落に落ちました" to loop-player
- else:
- send "%victim%は死にました" to loop-player
- if player is in "world_nether":
- set death message to "死亡"
- else:
- set death message to ""
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