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  1. $modelname "radio_gosha/detective/fbi/detectiveFBI.mld"
  2.  
  3. $model "test" "head.smd" {
  4.  
  5. flexfile "head.vta"
  6. {
  7. defaultflex frame 0
  8. flex "CM_Happy" frame 1
  9. flex "CM_Sad" frame 2
  10. flex "CM_Neutral" frame 3
  11. flex "Mouth" frame 4
  12. flex "Ah_Small" frame 5
  13. flex "Ah" frame 6
  14. flex "Ah_Big" frame 7
  15. flex "Ehh_Small" frame 8
  16. flex "Ehh" frame 9
  17. flex "Ehh_Big" frame 10
  18. flex "Oh_Small" frame 11
  19. flex "Oh" frame 12
  20. flex "Oh_Big" frame 13
  21. flex "Smile" frame 14
  22. flex "Smile_Big" frame 15
  23. flex "EyeScared_L" frame 16
  24. flex "EyeScared_R" frame 17
  25. flex "EyeHappy_L" frame 18
  26. flex "EyeHappy_R" frame 19
  27. flex "EyeAngry_L" frame 20
  28. flex "EyeAngry_R" frame 21
  29. flex "EB_SurprisedL" frame 22
  30. flex "EB_SurprisedR" frame 23
  31. flex "EB_SadL" frame 24
  32. flex "EB_SadR" frame 25
  33. flex "EB_HappyL" frame 26
  34. flex "EB_HappyR" frame 27
  35. flex "EB_AngryL" frame 28
  36. flex "EB_AngryR" frame 29
  37. }
  38.  
  39. flexcontroller mouth range 0 1 "CM_Happy"
  40. flexcontroller mouth range 0 1 "CM_Sad"
  41. flexcontroller mouth range 0 1 "CM_Neutral"
  42. flexcontroller mouth range 0 1 "Mouth"
  43. flexcontroller mouth range 0 1 "Ah_Small"
  44. flexcontroller mouth range 0 1 "Ah"
  45. flexcontroller mouth range 0 1 "Ah_Big"
  46. flexcontroller mouth range 0 1 "Ehh_Small"
  47. flexcontroller mouth range 0 1 "Ehh"
  48. flexcontroller mouth range 0 1 "Ehh_Big"
  49. flexcontroller mouth range 0 1 "Oh_Small"
  50. flexcontroller mouth range 0 1 "Oh"
  51. flexcontroller mouth range 0 1 "Oh_Big"
  52. flexcontroller mouth range 0 1 "Smile"
  53. flexcontroller mouth range 0 1 "Smile_Big"
  54. flexcontroller eye range 0 1 "EyeScared_L"
  55. flexcontroller eye range 0 1 "EyeScared_R"
  56. flexcontroller eye range 0 1 "EyeHappy_L"
  57. flexcontroller eye range 0 1 "EyeHappy_R"
  58. flexcontroller eye range 0 1 "EyeAngry_L"
  59. flexcontroller eye range 0 1 "EyeAngry_R"
  60. flexcontroller eyebrown range 0 1 "EB_SurprisedL"
  61. flexcontroller eyebrown range 0 1 "EB_SurprisedR"
  62. flexcontroller eyebrown range 0 1 "EB_SadL"
  63. flexcontroller eyebrown range 0 1 "EB_SadR"
  64. flexcontroller eyebrown range 0 1 "EB_HappyL"
  65. flexcontroller eyebrown range 0 1 "EB_HappyR"
  66. flexcontroller eyebrown range 0 1 "EB_AngryL"
  67. flexcontroller eyebrown range 0 1 "EB_AngryR"
  68.  
  69. %CM_Happy = CM_Happy
  70. %CM_Sad = CM_Sad
  71. %CM_Neutral = CM_Neutral
  72. %Mouth = Mouth
  73. %Ah_Small = Ah_Small
  74. %Ah = Ah
  75. %Ah_Big = Ah_Big
  76. %Ehh_Small = Ehh_Small
  77. %Ehh = Ehh
  78. %Ehh_Big = Ehh_Big
  79. %Oh_Small = Oh_Small
  80. %Oh = Oh
  81. %Oh_Big = Oh_Big
  82. %Smile = Smile
  83. %Smile_Big = Smile_Big
  84. %EyeScared_L = EyeScared_L
  85. %EyeScared_R = EyeScared_R
  86. %EyeHappy_L = EyeHappy_L
  87. %EyeHappy_R = EyeHappy_R
  88. %EyeAngry_L = EyeAngry_L
  89. %EyeAngry_R = EyeAngry_R
  90. %EB_SurprisedL = EB_SurprisedL
  91. %EB_SurprisedR = EB_SurprisedR
  92. %EB_SadL = EB_SadL
  93. %EB_SadR = EB_SadR
  94. %EB_HappyL = EB_HappyL
  95. %EB_HappyR = EB_HappyR
  96. %EB_AngryL = EB_AngryL
  97. %EB_AngryR = EB_AngryR
  98. }
  99.  
  100. $bodygroup "body"
  101. {
  102. studio "body.smd"
  103. }
  104.  
  105. $bodygroup "glasses"
  106. {
  107. studio "glasses.smd"
  108. blank
  109. }
  110.  
  111. $surfaceprop "flesh"
  112.  
  113. $contents "solid"
  114.  
  115. $illumposition -0.637 0 35.954
  116.  
  117. $ambientboost
  118.  
  119. $mostlyopaque
  120.  
  121. $cdmaterials "models/radio_gosha/detective/fbi/"
  122.  
  123. $ikchain "rhand" "ValveBiped.Bip01_R_Hand" knee 0.707 0.707 0
  124. $ikchain "lhand" "ValveBiped.Bip01_L_Hand" knee 0.707 0.707 0
  125. $ikchain "rfoot" "ValveBiped.Bip01_R_Foot" knee 0.707 -0.707 0
  126. $ikchain "lfoot" "ValveBiped.Bip01_L_Foot" knee 0.707 -0.707 0
  127.  
  128. $ikautoplaylock "rfoot" 0.5 0.1
  129. $ikautoplaylock "lfoot" 0.5 0.1
  130.  
  131. $sequence reference "anims/reference_male" fps 1
  132.  
  133. $animation a_proportions "anims/proportions" subtract reference 0
  134.  
  135. $sequence proportions a_proportions predelta autoplay
  136.  
  137. $Sequence "ragdoll" {
  138. "anims/proportions"
  139. activity "ACT_DIERAGDOLL" 1
  140. fadein 0.2
  141. fadeout 0.2
  142. fps 30
  143. }
  144.  
  145. $collisionjoints "DetectiveFBI_physics.smd"
  146.  
  147. $include "physics.qci"
  148.  
  149. $include "DefineBones.qci"
  150.  
  151. $includemodel "m_anm.mdl"
  152.  
  153.  
  154.  
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