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- Update 19:
- Additions
- Added the "Kelly" raid into the game
- Added the "Decoy coin" as a new throwable ( Unlocks: Recon: 7, Assault: 12, Insurgent: 11, Demolition: 15 )
- Added the "Welrod" as a new secondary ( Unlocks: Recon: 19, Assault: 22, Insurgent: 20, Demolition: 23 )
- All classes can now unlock all tier 4 weapon upgrades ( No longer locked by class )
- Added Mrs White lines to the "Countdown" raid
- Added Briefings and intel VO for the "Countdown" raid
- Added buckets to practice coin throws in the camp
- Added Jeff to credits ( Hi Jeff! )
- Bug Fixes
- Fixed a bug where notification in the inventory screen for secondaries would stay permanent
- Enemies no longer alert enemies around them if they die while suspicious ( Yellow icon )
- Fixed some VO related issues on "Countdown"
- Fixed Lee Enfield reload speed to better fit the reload animation
- Fixed a crash that could happen in online play
- Fixed some models that had issues with their LOD
- Fixed fences that AI could not see through before
- Multiple collision fixes across multiple levels
- Multiple navigation fixes across multiple levels (mostly for optimization)
- Tweaks
- Enemy guard now spot dead bodies easier
- Health pickups now drop more often from dead enemies on higher difficulties
- The damage from the Kar98 enemies has been lowered
- Commander spawn rate on Hard and Very hard is lowered
- Lowered the amount of enemies across all difficulties slightly
- Lowered amount of enemies per wave slightly ( more noticable on higher difficulties)
- Flamer health slightly increased ( From 2000 to 2250 )
- Enemies will now try to keep a longer distance and not rush the players as much
- Changed the launch speed of the M24 ( to 350 )
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