DEXLTH

Power Simulator Auto-farm GUI

Nov 24th, 2019
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  1. --[[
  2. /$$$$$$$ /$$$$$$$$ /$$ /$$ /$$ /$$$$$$$$ /$$ /$$ /$$ /$$ /$$$$$$ /$$$$$$$$ /$$$$$$ /$$$$$$
  3. | $$__ $$| $$_____/| $$ / $$| $$ |__ $$__/| $$ | $$ / $$/ $$ /$$$_ $$|_____ $$//$$__ $$ /$$__ $$
  4. | $$ \ $$| $$ | $$/ $$/| $$ | $$ | $$ | $$ /$$$$$$$$$$| $$$$\ $$ /$$/| $$ \ $$| $$ \ $$
  5. | $$ | $$| $$$$$ \ $$$$/ | $$ | $$ | $$$$$$$$ | $$ $$_/| $$ $$ $$ /$$/ | $$$$$$/| $$$$$$/
  6. | $$ | $$| $$__/ >$$ $$ | $$ | $$ | $$__ $$ /$$$$$$$$$$| $$\ $$$$ /$$/ >$$__ $$ >$$__ $$
  7. | $$ | $$| $$ /$$/\ $$| $$ | $$ | $$ | $$ |_ $$ $$_/| $$ \ $$$ /$$/ | $$ \ $$| $$ \ $$
  8. | $$$$$$$/| $$$$$$$$| $$ \ $$| $$$$$$$$| $$ | $$ | $$ | $$| $$ | $$$$$$/ /$$/ | $$$$$$/| $$$$$$/
  9. |_______/ |________/|__/ |__/|________/|__/ |__/ |__/ |__/|__/ \______/ |__/ \______/ \______/
  10. ]]
  11.  
  12.  
  13. do
  14. if game.PlaceId ~= 3255597014 then return end
  15.  
  16. IB_MAX_CFLOW_START()
  17. local function trick() return 'asd' end
  18. if not is_synapse_function(trick) then while true do end end
  19. IB_MAX_CFLOW_END()
  20.  
  21. local LocalPlayer = game:GetService("Players").LocalPlayer
  22. if not LocalPlayer.Character or LocalPlayer.Character.Parent == nil then
  23. LocalPlayer.CharacterAdded:Wait()
  24. end
  25. end
  26.  
  27. -- Wally's UI V2
  28.  
  29. local library = loadstring(game:HttpGet("https://pastebin.com/raw/eWKgbdix", true))()
  30. library.options.underlinecolor = "rainbow"
  31.  
  32. local w = library:CreateWindow('PowerHaxx')
  33. local t = w:Toggle('Loop', {flag = "looped"})
  34. local b1 = w:Button("Swiftness", function()
  35. if w.flags.looped == true then
  36. while w.flags.looped == true do
  37. wait()
  38. game:GetService("ReplicatedStorage").IncreaseAbilities:FireServer("Swiftness")
  39. end
  40. else
  41. game:GetService("ReplicatedStorage").IncreaseAbilities:FireServer("Swiftness")
  42. end
  43. end)
  44. local b2 = w:Button("Agility", function()
  45. if w.flags.looped == true then
  46. while w.flags.looped == true do
  47. wait()
  48. game:GetService("ReplicatedStorage").IncreaseAbilities:FireServer("Agility")
  49. end
  50. else
  51. game:GetService("ReplicatedStorage").IncreaseAbilities:FireServer("Agility")
  52. end
  53. end)
  54. local b3 = w:Button("Punch Power", function()
  55. if w.flags.looped == true then
  56. while w.flags.looped == true do
  57. wait()
  58. game:GetService("ReplicatedStorage").EquipAbility:FireServer("PunchPower")
  59. wait(.1)
  60. game:GetService("ReplicatedStorage").IncreaseAbilities:FireServer("PunchPower")
  61. wait(.1)
  62. game:GetService("ReplicatedStorage").EquipAbility:FireServer("PunchPower")
  63. end
  64. else
  65. game:GetService("ReplicatedStorage").EquipAbility:FireServer("PunchPower")
  66. wait(.1)
  67. game:GetService("ReplicatedStorage").IncreaseAbilities:FireServer("PunchPower")
  68. wait(.1)
  69. game:GetService("ReplicatedStorage").EquipAbility:FireServer("PunchPower")
  70. end
  71. end)
  72. local b4 = w:Button("Endurence", function()
  73. if w.flags.looped == true then
  74. while w.flags.looped == true do
  75. wait()
  76. game:GetService("ReplicatedStorage").EquipAbility:FireServer("Endurance")
  77. wait(.1)
  78. game:GetService("ReplicatedStorage").IncreaseAbilities:FireServer("Endurance")
  79. wait(.1)
  80. game:GetService("ReplicatedStorage").EquipAbility:FireServer("Endurance")
  81. end
  82. else
  83. game:GetService("ReplicatedStorage").EquipAbility:FireServer("Endurance")
  84. wait(.1)
  85. game:GetService("ReplicatedStorage").IncreaseAbilities:FireServer("Endurance")
  86. wait(.1)
  87. game:GetService("ReplicatedStorage").EquipAbility:FireServer("Endurance")
  88. end
  89. end)
  90. local b5 = w:Button("Psychic Force", function()
  91. if w.flags.looped == true then
  92. while w.flags.looped == true do
  93. wait()
  94. game:GetService("ReplicatedStorage").EquipAbility:FireServer("PsychicForce")
  95. wait(.1)
  96. game:GetService("ReplicatedStorage").IncreaseAbilities:FireServer("PsychicForce")
  97. wait(.1)
  98. game:GetService("ReplicatedStorage").EquipAbility:FireServer("PsychicForce")
  99. end
  100. else
  101. game:GetService("ReplicatedStorage").EquipAbility:FireServer("PsychicForce")
  102. wait(.1)
  103. game:GetService("ReplicatedStorage").IncreaseAbilities:FireServer("PsychicForce")
  104. wait(.1)
  105. game:GetService("ReplicatedStorage").EquipAbility:FireServer("PsychicForce")
  106. end
  107. end)
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