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- --[[
- /$$$$$$$ /$$$$$$$$ /$$ /$$ /$$ /$$$$$$$$ /$$ /$$ /$$ /$$ /$$$$$$ /$$$$$$$$ /$$$$$$ /$$$$$$
- | $$__ $$| $$_____/| $$ / $$| $$ |__ $$__/| $$ | $$ / $$/ $$ /$$$_ $$|_____ $$//$$__ $$ /$$__ $$
- | $$ \ $$| $$ | $$/ $$/| $$ | $$ | $$ | $$ /$$$$$$$$$$| $$$$\ $$ /$$/| $$ \ $$| $$ \ $$
- | $$ | $$| $$$$$ \ $$$$/ | $$ | $$ | $$$$$$$$ | $$ $$_/| $$ $$ $$ /$$/ | $$$$$$/| $$$$$$/
- | $$ | $$| $$__/ >$$ $$ | $$ | $$ | $$__ $$ /$$$$$$$$$$| $$\ $$$$ /$$/ >$$__ $$ >$$__ $$
- | $$ | $$| $$ /$$/\ $$| $$ | $$ | $$ | $$ |_ $$ $$_/| $$ \ $$$ /$$/ | $$ \ $$| $$ \ $$
- | $$$$$$$/| $$$$$$$$| $$ \ $$| $$$$$$$$| $$ | $$ | $$ | $$| $$ | $$$$$$/ /$$/ | $$$$$$/| $$$$$$/
- |_______/ |________/|__/ |__/|________/|__/ |__/ |__/ |__/|__/ \______/ |__/ \______/ \______/
- ]]
- do
- if game.PlaceId ~= 3255597014 then return end
- IB_MAX_CFLOW_START()
- local function trick() return 'asd' end
- if not is_synapse_function(trick) then while true do end end
- IB_MAX_CFLOW_END()
- local LocalPlayer = game:GetService("Players").LocalPlayer
- if not LocalPlayer.Character or LocalPlayer.Character.Parent == nil then
- LocalPlayer.CharacterAdded:Wait()
- end
- end
- -- Wally's UI V2
- local library = loadstring(game:HttpGet("https://pastebin.com/raw/eWKgbdix", true))()
- library.options.underlinecolor = "rainbow"
- local w = library:CreateWindow('PowerHaxx')
- local t = w:Toggle('Loop', {flag = "looped"})
- local b1 = w:Button("Swiftness", function()
- if w.flags.looped == true then
- while w.flags.looped == true do
- wait()
- game:GetService("ReplicatedStorage").IncreaseAbilities:FireServer("Swiftness")
- end
- else
- game:GetService("ReplicatedStorage").IncreaseAbilities:FireServer("Swiftness")
- end
- end)
- local b2 = w:Button("Agility", function()
- if w.flags.looped == true then
- while w.flags.looped == true do
- wait()
- game:GetService("ReplicatedStorage").IncreaseAbilities:FireServer("Agility")
- end
- else
- game:GetService("ReplicatedStorage").IncreaseAbilities:FireServer("Agility")
- end
- end)
- local b3 = w:Button("Punch Power", function()
- if w.flags.looped == true then
- while w.flags.looped == true do
- wait()
- game:GetService("ReplicatedStorage").EquipAbility:FireServer("PunchPower")
- wait(.1)
- game:GetService("ReplicatedStorage").IncreaseAbilities:FireServer("PunchPower")
- wait(.1)
- game:GetService("ReplicatedStorage").EquipAbility:FireServer("PunchPower")
- end
- else
- game:GetService("ReplicatedStorage").EquipAbility:FireServer("PunchPower")
- wait(.1)
- game:GetService("ReplicatedStorage").IncreaseAbilities:FireServer("PunchPower")
- wait(.1)
- game:GetService("ReplicatedStorage").EquipAbility:FireServer("PunchPower")
- end
- end)
- local b4 = w:Button("Endurence", function()
- if w.flags.looped == true then
- while w.flags.looped == true do
- wait()
- game:GetService("ReplicatedStorage").EquipAbility:FireServer("Endurance")
- wait(.1)
- game:GetService("ReplicatedStorage").IncreaseAbilities:FireServer("Endurance")
- wait(.1)
- game:GetService("ReplicatedStorage").EquipAbility:FireServer("Endurance")
- end
- else
- game:GetService("ReplicatedStorage").EquipAbility:FireServer("Endurance")
- wait(.1)
- game:GetService("ReplicatedStorage").IncreaseAbilities:FireServer("Endurance")
- wait(.1)
- game:GetService("ReplicatedStorage").EquipAbility:FireServer("Endurance")
- end
- end)
- local b5 = w:Button("Psychic Force", function()
- if w.flags.looped == true then
- while w.flags.looped == true do
- wait()
- game:GetService("ReplicatedStorage").EquipAbility:FireServer("PsychicForce")
- wait(.1)
- game:GetService("ReplicatedStorage").IncreaseAbilities:FireServer("PsychicForce")
- wait(.1)
- game:GetService("ReplicatedStorage").EquipAbility:FireServer("PsychicForce")
- end
- else
- game:GetService("ReplicatedStorage").EquipAbility:FireServer("PsychicForce")
- wait(.1)
- game:GetService("ReplicatedStorage").IncreaseAbilities:FireServer("PsychicForce")
- wait(.1)
- game:GetService("ReplicatedStorage").EquipAbility:FireServer("PsychicForce")
- end
- end)
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