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Jan 20th, 2018
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  1. Update v1.0.5 Changelog:
  2. ____________________________________________
  3.  
  4. GAMEPLAY FIXES:
  5. • Added a sharpen filter to the game to help with general blurriness at specific resolutions.
  6. • Added a graphics option to enable/disable the sharpen filter as it does come with a performance cost. (Temporary translations)
  7. • Added more text throughout the game that better explains its puzzles and the meta-gameplay. (Temporary translations)
  8. • Fixed bug in Level 3-3 where a collision box was missing in an arena.
  9. • Fixed Level 5-1 where turret bullets were not colliding with walls, meaning they would only be destroyed by time-out. This resulted in way too many bullets staying on-screen, and killing fps.
  10. • Fixed bug where achievement sanity checks were not triggering for clients.
  11. • Fixed bug where rotated rectangle collision safety checks at lower fps were no longer working (hotfix).
  12. • Fixed bug where game would crash when four players fought the final boss (hotfix).
  13. • Fixed bug where Sniper mines were dealing 1 damage if they had SAM coating equipped, and they slowed down time while triggering the mine.
  14. • Fixed crash log being generated whenever the game was closed via Alt-F4 in Fullscreen mode.
  15. • Fixed bug where Fighter's Anger Management ability was not working.
  16. • Fixed bug where Sniper controls were inverted when a certain screen effect was being applied.
  17.  
  18. Update v1.0.4:
  19. NETWORK AND OPTIMIZATION BUG FIXES:
  20. • Fixed bug where screen saturation would disappear on clients and stay like that, even if the Tank Survivor ability kicked in.
  21. • Fixed bug where the NG+ dialog would not disappear for clients, if the host cancelled out of it.
  22. • Fixed bug where sniper would sometimes visually fall straight through the floor after completing a grapnel.
  23. • Fixed bug where sniper could not break her reload animation with a grapnel (hotfix).
  24.  
  25. GAMEPLAY FIXES:
  26. • Fixed bug where enemies would sometimes teleport back to the wrong position due to position error correction not being handled properly when Camera bounds constrained movement.
  27. • Fixed bug where enemies would sometimes teleport to an odd location if they were hit and knocked down either completely upward or downward.
  28. • Implemented new confetti SFX for buffers to make it less annoying.
  29. • Fixed bug where fighter flame attack was not being considered a final attack.
  30. • Fixed bug where burn tick could trigger the fighter's cooldown reduction ability.
  31. • Fixed bug where player stats were not updating correctly in the equipment shop.
  32. • Fixed bug where player stats were not updating correctly in the skill tree.
  33. • Fixed bug where tank glance ability was only working correctly on projectiles.
  34. • Fixed bug where NG+ campaigns were saving incorrectly after playing on a regular campaign (hotfix).
  35. • Fixed bug where you would not be able to unlock a certain trophy if you beat the game in a specific manner.
  36. • Added a few new SFX to the Mission Complete screen.
  37. • Fixed a few more stages where Tank's False Ancilles was blocking her movement.
  38. • Fixed a memory leak that was causing some systems to slowdown and crash.
  39. • Fixed bug where players who were unnecessarily cruel to Go-Cat could knock him out.
  40. • Fixed bug where some unneeded anti-aliasing effects were being applied, which could slow the game down.
  41. • Minor tweaks to Enemy Sniper Miniboss to reduce his difficulty.
  42. • Tank Unstoppable invulnerability duration increased a smidge.
  43.  
  44. Update v1.0.3:
  45. NETWORK AND OPTIMIZATION BUG FIXES:
  46. • Preliminary implementation of network handling between systems running at drastically different frame rates. This should significantly reduce the number of desync and disconnect issues experienced when players are playing at different fps. A more solid fix will be introduced with the new interpolation build in the next patch.
  47. • Fixed bug where loading a checkpoint while playing online would sometimes trigger an arena upon start (hotfix).
  48. • Fixed bug where players would sometimes stay invisible after getting hit or knocked down, preventing them from interacting with other players.
  49. • Fixed some instances (but not all) where player animations would freeze on client computers.
  50. • Fixed conversations not triggering in one or more clients.
  51. • Fixed bug where quitting a 2-player game where both players have readied up, would put you in an empty camp.
  52. • Fixed bug where client on NG+ would have their stage beaten even if they were playing a stage where host was not on NG+.
  53. • Fixed bug where slow computers would cause fast computers to switch back and forth between screen transitions.
  54. • Fixed multiple bugs where using the campfire would result in player disconnection.
  55. • Fixed bug where players would occasionally start the game with a flag that disabled the PhysicsManager from applying gravity, resulting in them floating whenever they were airborne (knocked down or fighter jumping). This is the cause of the notorious "float-to-corners-of-screen" bug many people were reporting.
  56. • Fixed bug where unsent messages could potentially result in an out-of-mem error, causing a crash to desktop.
  57. • Fixed bug where cancelling the sniper shot with her grapnel would result in a permanent aimer (until she shot or grapnelled again).
  58. • Join screen timeout reduced to 15 secs from 90 secs.
  59.  
  60. GAMEPLAY FIXES:
  61. • Added even more comprehensive collision checks (hotfix).
  62. • Fixed bug where players were earning an achievement at the end of the game at the incorrect moment (hotfix).
  63. • Fixed bug where players would receive a message about their controllers constantly disconnecting (hotfix).
  64. • Fixed bug where Sniper could Mine-Cancel her AWP shot (hotfix).
  65. • Fixed bug where player previous position was incorrect when swapping classes (hotfix).
  66. • Game now keeps a backup of save files in case they become corrupt (hotfix),
  67. • Fixed crash bug with Chinese language file (hotfix).
  68. • Made some minor fixes to some stages that prevented Triss from progressing through them properly when she had a certain item equipped (hotfix).
  69. • Fixed bug where enemy buffers would sometimes teleport to an odd spot when bouncing off a wall.
  70. • Updated some descriptions of equipment to more accurately reflect their stats (hotfix).
  71. • Fixed bug where Black Mask enemies would have their bullets destroyed upon spawn when cast within a wall.
  72. • Audio ducking is now disabled when entering the audio suboptions, to allow players to properly set their audio volume levels.
  73. • Fixed bug where Engineer's aiming radius was too small when equipping certain weapons.
  74. • Fixed bug where game would freeze if it was idle and a video was playing for longer than 5 seconds.
  75. • Fixed bug where the HELP! speech bubble was not auto-resizing to fit different languages.
  76. • Fixed bug where Fighter was taking damage to certain grounded projectiles even if she successfully countered.
  77. • Fixed bug where PS4 controllers were being recognized as both an XInput and DInput device, resulting in the player manipulating two profiles at once.
  78. • Native PS4 DInput support has been disabled to prevent conflicts with Steam's XInput wrapper. Players having issues with PS4 controller support will need to turn on PS4 Configuration in the Steam Controller settings.
  79. • Fixed ExtendedInputIndex crash when non-DInput or Xinput devices were being recognized as controllers.
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