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- actions
- Every Season, your Daimyo can take a number of “Season
- Actions.” He can use his Season Actions for the following tasks.
- 1. Provincial Improvement: Make your Province a better
- place by building important structures
- 2. Craft Items: The Daimyo can direct the resources of the
- Province to create items of beauty
- 3. Personal Training: Make yourself a better samurai by
- adding further details to your character sheet
- 4. Espionage: Your Daimyo can spy on other Provinces in
- preparation for their innevitable defeat
- Provincial Improvement
- Your Daimyo may construct a Holding in his lands, providing his
- samurai the benefit of that Holding when it is complete.
- Building a Holding requires a Season Action.
- A Province may only have a total of ten Holdings.
- A brand new Holding begins at rank 1: a modest structure.
- However, with further Season Actions, you can improve your
- Holdings, increasing their ranks.
- A Holding may not have a rank greater than three.
- 一
- つ の 単 語 が 冬 を 暖 か く す る こ と が で き ま す 。68
- Improving a Holding requires a Season Action.
- BLACKSMITH
- Men pull iron and other metals from the ground and
- blacksmiths forge them into deadly weapons. The quality of
- your Clan’s weapons relies on the Blacksmith.
- With a Blacksmith, your samurai are all equipped with
- normal quality katana and other weaponry (see Equipment,
- below). Each Season, your Blacksmith can take a Season
- Action to provide one of your samurai with a normal quality
- weapon. The rank of your Blacksmith equals the number of
- normal quality weapons and other equipment your samurai
- can make each Season.
- For example, if you have a rank 1 Blacksmith, as a Season
- Action, he can provide one of your samurai with one katana.
- A Blacksmith of higher rank can produce better quality
- equipment. Each rank allows him to increase the rank of your
- equipment by one level of quality.
- For example, a rank 2 Blacksmith can make two normal
- quality katana or a single fine quality katana. A rank 3
- Blacksmith can make three normal quality katana or one
- exquisite quality katana.
- BUDDHIST TEMPLE
- If your Daimyo supports a Buddhist Temple, your samurai
- gain a number of bonus Wisdom wagers, per Season, equal to
- the rank of the Buddhist Temple. The Temple only provides
- one, two or three wagers for all the samurai to use, so use
- them carefully.
- Also, a Temple provides your samurai with Meditation Points
- (see Magic & Religion). It provides s a number of Meditation
- Points equal to its rank.
- DOJO
- If your Daimyo supports a Dojo, your samurai gain a number
- of bonus Prowess wagers, per Season, equal to the rank of the
- Dojo. The College only provides one, two or three wagers for
- all the samurai to use, so use them carefully.
- The Dojo provides another benefit: it provides a number
- of free Season Actions for the sole purpose of the Self
- Improvement Season Action. These Actions do not count
- toward the maximum number of Actions that may be spent
- for Self Improvement (see Self Improvement as a Season
- Action, below).
- 一
- つ の 単 語 が 冬 を 暖 か く す る こ と が で き ま す 。69
- GAMBLING DEN
- If your Daimyo supports a Gambling Den, your samurai gain
- a number of bonus Cunning wagers, per Season, equal to
- the rank of the Gambling Den. The Den only provides one,
- two or three wagers for all the samurai to use, so use them
- carefully.
- Also, the Gambling Den provides additional koku per
- Season… and may produce more if you take a gamble. The
- Den provides one koku per rank of the Den. If the players
- want to gamble, they can earn two additional koku if they
- can roll a 5 or a 6 on a number of dice equal to the rank of
- the Den. If they do not roll a 5 or 6, they lose the koku they
- gambled.
- GARRISON
- A Garrison allows you to hold troops in your Province.
- A Garrison allows a rank of Ashigaru for each rank of the
- Garrison. (See War for more information.)
- GEISHA HOUSE
- If your Daimyo supports a Geisha House, your samurai gain
- a number of bonus Beauty wagers, per Season, equal to the
- rank of the Geisha House. The Geisha House only provides
- one, two or three wagers for all the samurai to use, so use
- them carefully.
- Also, the Geisha House provides your samurai with a
- number of rumors equal to its rank. A rumor is a Wisdombased wager that allows the samurai to say things are true
- this Season. Like normal wagers, rumors cannot be used to
- contradict facts already established in the game. If a samurai
- wants to use a wager from the Geisha House to say the
- Daimyo of a rival Clan is secretly a drunk, or a coward or
- even dead (and being portrayed by his kagemusha), he may
- do so.
- RICE FARM
- Where the peasants toil to generate the real keystone of the
- economy. Rice Farms produce rice, which is essential to a
- samurai economy.
- A Rice Farm produces two Koku per rank per Season.
- SAKE WORKS
- If your Daimyo supports a Sake Works, your samurai gain a
- number of bonus Courage wagers, per Season, equal to the
- rank of the Sake Works. The Sake Works only provides one,
- two or three wagers for all the samurai to use, so use them
- carefully.
- Also, the Sake Works provides an additional benefit.
- Providing Ashigaru with sake (see Violence for more
- information) increases their morale, making them more
- effective warriors. Using a Season of sake increases the rank of
- any Ashigaru Troop by one.
- SHINTO SHRINE
- If your Daimyo supports a Shinto Shrine, you gain a number
- of Blessings (see Religion & Magic) equal to the Shrine’s
- rank. In other words, if you have a rank 2 Shrine, your
- samurai share two Blessings among themselves. A Province
- may have more than one Shrine, thus providing more
- Blessings for your samurai to share.
- SILK FARM
- Silk is the fabric of the nobility. In Old Japan, there are
- so many Silk Farm, samurai blow their noses with silk
- handkerchiefs and throw them away. Every Season, a
- Silk Farm produces enough Silk to clothe your Daimyo’s
- Officers… and a little more.
- If your Daimyo supports a Silk Farm, your samurai gain a
- number of bonus Beauty wagers, per Season, equal to the
- rank of the Silk Farm. The Farm only provides one, two or
- three wagers for all the samurai to use, so use them carefully.
- Also, the Silk Farm provides a number of Gifts each Season
- equal to its rank. A Gift, when presented, adds a number of
- free wagers to any social risk equal to its own rank. A Silk
- Farm produces a number of Gift Ranks equal to its own rank,
- so a rank 3 Farm can make three rank 1 Gifts or one rank 3
- Gift, as the Daimyo wishes.
- STABLES
- Where grooms breed and care for horses. Your Clan’s horses
- have a rank equal to the rank of your Stables. Any horsebased risks gain a number of free wagers equal to the rank of
- your Stables.
- SUMO SCHOOL
- If your Daimyo supports a Sumo School, your samurai gain
- a number of bonus Strength wagers, per Season, equal to the
- rank of the Sumo School. The Sumo School only provides
- one, two or three wagers for all the samurai to use, so use
- them carefully.
- The Sumo School provides for an additional benefit: the
- samurai may ignore any weapon Injury not caused by a
- katana. Your samurai may do this a number of times per
- Season equal to the rank of the Sumo School.
- (Don’t go jumping in front of cannons or perform other acts
- of stupidity, trying to abuse a rule’s literal text, thus violating
- the spirit of the rule. Only a wanker would do that. Lose
- three Honor.)
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