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  1. actions
  2. Every Season, your Daimyo can take a number of “Season
  3. Actions.” He can use his Season Actions for the following tasks.
  4. 1. Provincial Improvement: Make your Province a better
  5. place by building important structures
  6. 2. Craft Items: The Daimyo can direct the resources of the
  7. Province to create items of beauty
  8. 3. Personal Training: Make yourself a better samurai by
  9. adding further details to your character sheet
  10. 4. Espionage: Your Daimyo can spy on other Provinces in
  11. preparation for their innevitable defeat
  12. Provincial Improvement
  13. Your Daimyo may construct a Holding in his lands, providing his
  14. samurai the benefit of that Holding when it is complete.
  15. Building a Holding requires a Season Action.
  16. A Province may only have a total of ten Holdings.
  17. A brand new Holding begins at rank 1: a modest structure.
  18. However, with further Season Actions, you can improve your
  19. Holdings, increasing their ranks.
  20. A Holding may not have a rank greater than three.
  21. つ の 単 語 が 冬 を 暖 か く す る こ と が で き ま す 。68
  22. Improving a Holding requires a Season Action.
  23. BLACKSMITH
  24. Men pull iron and other metals from the ground and
  25. blacksmiths forge them into deadly weapons. The quality of
  26. your Clan’s weapons relies on the Blacksmith.
  27. With a Blacksmith, your samurai are all equipped with
  28. normal quality katana and other weaponry (see Equipment,
  29. below). Each Season, your Blacksmith can take a Season
  30. Action to provide one of your samurai with a normal quality
  31. weapon. The rank of your Blacksmith equals the number of
  32. normal quality weapons and other equipment your samurai
  33. can make each Season.
  34. For example, if you have a rank 1 Blacksmith, as a Season
  35. Action, he can provide one of your samurai with one katana.
  36. A Blacksmith of higher rank can produce better quality
  37. equipment. Each rank allows him to increase the rank of your
  38. equipment by one level of quality.
  39. For example, a rank 2 Blacksmith can make two normal
  40. quality katana or a single fine quality katana. A rank 3
  41. Blacksmith can make three normal quality katana or one
  42. exquisite quality katana.
  43. BUDDHIST TEMPLE
  44. If your Daimyo supports a Buddhist Temple, your samurai
  45. gain a number of bonus Wisdom wagers, per Season, equal to
  46. the rank of the Buddhist Temple. The Temple only provides
  47. one, two or three wagers for all the samurai to use, so use
  48. them carefully.
  49. Also, a Temple provides your samurai with Meditation Points
  50. (see Magic & Religion). It provides s a number of Meditation
  51. Points equal to its rank.
  52. DOJO
  53. If your Daimyo supports a Dojo, your samurai gain a number
  54. of bonus Prowess wagers, per Season, equal to the rank of the
  55. Dojo. The College only provides one, two or three wagers for
  56. all the samurai to use, so use them carefully.
  57. The Dojo provides another benefit: it provides a number
  58. of free Season Actions for the sole purpose of the Self
  59. Improvement Season Action. These Actions do not count
  60. toward the maximum number of Actions that may be spent
  61. for Self Improvement (see Self Improvement as a Season
  62. Action, below).
  63. つ の 単 語 が 冬 を 暖 か く す る こ と が で き ま す 。69
  64. GAMBLING DEN
  65. If your Daimyo supports a Gambling Den, your samurai gain
  66. a number of bonus Cunning wagers, per Season, equal to
  67. the rank of the Gambling Den. The Den only provides one,
  68. two or three wagers for all the samurai to use, so use them
  69. carefully.
  70. Also, the Gambling Den provides additional koku per
  71. Season… and may produce more if you take a gamble. The
  72. Den provides one koku per rank of the Den. If the players
  73. want to gamble, they can earn two additional koku if they
  74. can roll a 5 or a 6 on a number of dice equal to the rank of
  75. the Den. If they do not roll a 5 or 6, they lose the koku they
  76. gambled.
  77. GARRISON
  78. A Garrison allows you to hold troops in your Province.
  79. A Garrison allows a rank of Ashigaru for each rank of the
  80. Garrison. (See War for more information.)
  81. GEISHA HOUSE
  82. If your Daimyo supports a Geisha House, your samurai gain
  83. a number of bonus Beauty wagers, per Season, equal to the
  84. rank of the Geisha House. The Geisha House only provides
  85. one, two or three wagers for all the samurai to use, so use
  86. them carefully.
  87. Also, the Geisha House provides your samurai with a
  88. number of rumors equal to its rank. A rumor is a Wisdombased wager that allows the samurai to say things are true
  89. this Season. Like normal wagers, rumors cannot be used to
  90. contradict facts already established in the game. If a samurai
  91. wants to use a wager from the Geisha House to say the
  92. Daimyo of a rival Clan is secretly a drunk, or a coward or
  93. even dead (and being portrayed by his kagemusha), he may
  94. do so.
  95. RICE FARM
  96. Where the peasants toil to generate the real keystone of the
  97. economy. Rice Farms produce rice, which is essential to a
  98. samurai economy.
  99. A Rice Farm produces two Koku per rank per Season.
  100.  
  101. SAKE WORKS
  102. If your Daimyo supports a Sake Works, your samurai gain a
  103. number of bonus Courage wagers, per Season, equal to the
  104. rank of the Sake Works. The Sake Works only provides one,
  105. two or three wagers for all the samurai to use, so use them
  106. carefully.
  107. Also, the Sake Works provides an additional benefit.
  108. Providing Ashigaru with sake (see Violence for more
  109. information) increases their morale, making them more
  110. effective warriors. Using a Season of sake increases the rank of
  111. any Ashigaru Troop by one.
  112. SHINTO SHRINE
  113. If your Daimyo supports a Shinto Shrine, you gain a number
  114. of Blessings (see Religion & Magic) equal to the Shrine’s
  115. rank. In other words, if you have a rank 2 Shrine, your
  116. samurai share two Blessings among themselves. A Province
  117. may have more than one Shrine, thus providing more
  118. Blessings for your samurai to share.
  119. SILK FARM
  120. Silk is the fabric of the nobility. In Old Japan, there are
  121. so many Silk Farm, samurai blow their noses with silk
  122. handkerchiefs and throw them away. Every Season, a
  123. Silk Farm produces enough Silk to clothe your Daimyo’s
  124. Officers… and a little more.
  125. If your Daimyo supports a Silk Farm, your samurai gain a
  126. number of bonus Beauty wagers, per Season, equal to the
  127. rank of the Silk Farm. The Farm only provides one, two or
  128. three wagers for all the samurai to use, so use them carefully.
  129. Also, the Silk Farm provides a number of Gifts each Season
  130. equal to its rank. A Gift, when presented, adds a number of
  131. free wagers to any social risk equal to its own rank. A Silk
  132. Farm produces a number of Gift Ranks equal to its own rank,
  133. so a rank 3 Farm can make three rank 1 Gifts or one rank 3
  134. Gift, as the Daimyo wishes.
  135. STABLES
  136. Where grooms breed and care for horses. Your Clan’s horses
  137. have a rank equal to the rank of your Stables. Any horsebased risks gain a number of free wagers equal to the rank of
  138. your Stables.
  139.  
  140. SUMO SCHOOL
  141. If your Daimyo supports a Sumo School, your samurai gain
  142. a number of bonus Strength wagers, per Season, equal to the
  143. rank of the Sumo School. The Sumo School only provides
  144. one, two or three wagers for all the samurai to use, so use
  145. them carefully.
  146.  
  147. The Sumo School provides for an additional benefit: the
  148. samurai may ignore any weapon Injury not caused by a
  149. katana. Your samurai may do this a number of times per
  150. Season equal to the rank of the Sumo School.
  151. (Don’t go jumping in front of cannons or perform other acts
  152. of stupidity, trying to abuse a rule’s literal text, thus violating
  153. the spirit of the rule. Only a wanker would do that. Lose
  154. three Honor.)
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