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- #version 150 core
- uniform mat4 projectionMatrix;
- uniform mat4 viewMatrix;
- uniform mat4 modelMatrix;
- in vec3 in_Position;
- in vec3 in_Color;
- out vec3 pass_Color;
- void main(void)
- {
- gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(in_Position, 1.0);
- pass_Color = in_Color;
- }
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