Guest User

Untitled

a guest
Nov 24th, 2017
71
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.31 KB | None | 0 0
  1. #version 150 core
  2.  
  3. uniform mat4 projectionMatrix;
  4. uniform mat4 viewMatrix;
  5. uniform mat4 modelMatrix;
  6.  
  7. in vec3 in_Position;
  8. in vec3 in_Color;
  9.  
  10. out vec3 pass_Color;
  11.  
  12. void main(void)
  13. {
  14. gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(in_Position, 1.0);
  15. pass_Color = in_Color;
  16. }
Add Comment
Please, Sign In to add comment