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- 1) Before Pogo Punk:
- Turn around, get Mr BB Cap, fix equipment as normal, resume nonmanip strats, keep in mind you don't have the Bread Roll
- 2) Before Yes Man Jr:
- Same as above
- 3) Before Frank:
- Same as above
- 4) During Frank:
- Try and win, but recover from inevitable death (equipment, etc)
- 5) During Frankystein:
- -Use burger to heal, hope for good luck
- -Whether you win or lose, go immediately to Mr BB Cap and do all the store stuff before Giant Step
- 6) If bomb is unobtainable:
- Turn around, Mr. BB Cap, equipment, burgers, initiate slug grind
- 7) After the two bombs:
- Same as above, but use the bombs for shack fight death warp
- 8) During Ant:
- Die quickly, initiate slug grind
- 9) During/Before Cops:
- -Withdraw all money, buy equipment (Mr. bb cap shouldn't be needed)
- -Grind on running Giant Step enemies to level 9 (might not have to do this, unsure)
- 10) Before dept store:
- SAVE, resume nonmanip strats
- 11) After dept store, before PRV:
- Save at the closer save point (bus station or dept store), resume nonmanip strats
- 12) During PRV:
- Skip lifenoodles, buy equipment, rockin single cultist, tank the time loss to walk to the hospital (45-60 seconds)
- 13) Before Shack fight:
- Same as above, but you have the lifenoodles, yay
- 14) During shack fight:
- Try and win, but if you die, buy equipment and go into HQ with max health
- 15) Before single cultist:
- Turn around, buy equipment, grab a couple safety nanners, heal
- 16) During single cultist:
- Same as During shack fight
- 17) During Carpainter:
- Same as During shack fight
- 18) After Carpainter:
- Death warp back to Twoson normally
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