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PAR4NA

description.ext

Feb 20th, 2015
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  1. #include "infiSTAR_AdminMenu.hpp"
  2. author = "Epoch Team - Hosted by SURVIVORS BR";
  3. class Header
  4. {
  5. gameType = Sandbox;
  6. minPlayers = 1;
  7. maxPlayers = 100;
  8. };
  9. respawn = "BASE";
  10. respawnDelay = 600;
  11. respawnDialog = 0;
  12. onLoadMission= "Acesse facebook.com/survivorsepoch";
  13. OnLoadIntro = "Bem Vindo ao Epoch Mod - Hosted By SURVIVORS BR";
  14. //loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
  15. loadScreen = "scripts\images\loadScreen.paa";
  16. OnLoadIntroTime = False;
  17. OnLoadMissionTime = False;
  18. onLoadName = "Epoch Altis";
  19. disabledAI = true;
  20. scriptedPlayer = 1;
  21. disableChannels[]={0,2,6};
  22. enableItemsDropping = 0;
  23. briefing = 0;
  24. debriefing = 0;
  25. enableDebugConsole = 0;
  26. joinUnassigned = 0;
  27. respawnOnStart = 0;
  28. forceRotorLibSimulation = 0;
  29. corpseManagerMode = 1;
  30. corpseLimit = 10;
  31. corpseRemovalMinTime = 1200;
  32. corpseRemovalMaxTime = 3600;
  33. wreckManagerMode = 1;
  34. wreckLimit = 2;
  35. wreckRemovalMinTime = 60;
  36. wreckRemovalMaxTime = 360;
  37. class CfgRemoteExecCommands {};
  38.  
  39. class CfgSounds
  40. {
  41. //*******************
  42. sounds[] = {};
  43. class radio1
  44. {
  45. name = "radio01";
  46. // filename, volume, pitch
  47. sound[] = {"radio01.ogg",1,1};
  48. titles[] = {0,""};
  49. };
  50. //**********************
  51. };
  52. class RscTitles
  53. {
  54. #include "scripts\statusBar.hpp"
  55. //************************
  56. class radioChatterBar {
  57. idd = -1;
  58. onLoad = "uiNamespace setVariable ['radioChatterBar', _this select 0]";
  59. onUnload = "uiNamespace setVariable ['radoiChatterBar', objNull]";
  60. onDestroy = "uiNamespace setVariable ['radioChatterBar', objNull]";
  61. fadein = 0;
  62. fadeout = 10;
  63. duration = 10e10;
  64. movingEnable = 0;
  65. controlsBackground[] = {};
  66. objects[] = {};
  67. class controls {
  68. class statusBarText {
  69. idc = 1010;
  70. x = safezoneX;
  71. y = safezoneY; // upper left hand corner
  72. //x = safezoneX + safezoneW - 1.5;
  73. //y = safezoneY + safezoneH - 0.4; //H
  74. w = 1;
  75. h = 0.3; //hopefully makes it 10 lines tall
  76. shadow = 2;
  77. colorBackground[] = { 1, 0.3, 0, 0.0 }; // uncomment and increase 4th number to have a background
  78. font = "PuristaSemibold";
  79. size = 0.03;
  80. type = 13;// CT_TYPES = CT_STRUCTURED_TEXT
  81. style = 1;
  82. text="Loading server info...";
  83. class Attributes {
  84. align="left";
  85. color = "#FFFFFF"; //"#00FF09";BrightGreen //#FF8700
  86. };
  87. };
  88. };
  89. };
  90. //***********************************
  91. };
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