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ConfigTest

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Aug 22nd, 2022
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  1. #ifdef CONFIG_TOP
  2. #include "proffieboard_v2_config.h"
  3. #define NUM_BLADES 3
  4. #define NUM_BUTTONS 2
  5. #define VOLUME 1800
  6. const unsigned int maxLedsPerStrip = 144;
  7. #define CLASH_THRESHOLD_G 3.0
  8. #define ENABLE_AUDIO
  9. #define ENABLE_MOTION
  10. #define ENABLE_WS2811
  11. #define ENABLE_SD
  12. #define ENABLE_SSD1306
  13. #define ENABLE_SERIAL
  14. #define DISABLE_DIAGNOSTIC_COMMANDS
  15. #define DISABLE_BASIC_PARSER_STYLES
  16. #define SAVE_STATE
  17. #define NO_REPEAT_RANDOM
  18. #define COLOR_CHANGE_DIRECT
  19. #define IDLE_OFF_TIME 60 * 2 * 1000
  20. #define FETT263_MOTION_WAKE_POWER_BUTTON
  21. #define FETT263_FORCE_PUSH_ALWAYS_ON
  22. #define FETT263_FORCE_PUSH_LENGTH 3
  23. #define FETT263_THRUST_ON
  24. #define FETT263_THRUST_ON_NO_BM
  25. #define FETT263_TWIST_OFF
  26. #define FETT263_EFFECT_BATTERY_LEVEL
  27. #define FETT263_SAY_BATTERY_PERCENT
  28. #define FETT263_SAY_COLOR_LIST
  29. #define FETT263_SAY_COLOR_LIST_CC
  30. #define FETT263_HOLD_BUTTON_LOCKUP
  31. #endif
  32.  
  33.  
  34. #ifdef CONFIG_PROP
  35. #include "../props/saber_fett263_buttons.h"
  36. #endif
  37.  
  38.  
  39.  
  40.  
  41. #ifdef CONFIG_PRESETS
  42.  
  43. Preset presets[] = {
  44.  
  45.  
  46.  
  47.  
  48. {"LS6;common","LS6/tracks/CaveBeep.wav",
  49.  
  50. /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
  51. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  52. OS6.7 v4.016
  53. Single Style
  54. Base Style: Hyper Responsive Rotoscope (Original Trilogy)
  55.  
  56. Base Color: Rgb<0,255,0> (0)
  57.  
  58. --Effects Included--
  59. Ignition Effect: Standard Ignition
  60. Retraction Effect: Standard Retraction
  61. Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
  62. LightningBlock Effect: Responsive Lightning Block
  63. Drag Effect: Intensity Sparking Drag
  64. Melt Effect: Intensity Melt
  65. Blast Effect: Blast Wave (Random)
  66. Clash Effect: Real Clash V1
  67. Battery Level: Blade Location (Green to Red)
  68. */
  69. StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<150>>,TrWipeInX<RetractionTime<375>>,Black>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<BatteryLevel,Int<10000>>>,TrFade<300>>,EFFECT_BATTERY_LEVEL>>>(),
  70.  
  71.  
  72. /* copyright Fett263 (Accent LED / PCB) OS6 Style
  73. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  74. OS6.7 v4.016
  75. Single Style
  76. On Behavior: Solid Color
  77. Off Behavior: Luke ROTJ (Green Arrow)
  78.  
  79. Base Color: Rgb<255,255,255> (0)
  80.  
  81. --Effects Included--
  82. Ignition Effect: Instant
  83. Retraction Effect: Instant
  84. */
  85. StylePtr<Layers<RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>,InOutTrL<TrInstant,TrInstant,TransitionLoop<RgbArg<OFF_COLOR_ARG,Rgb<255,255,255>>,TrConcat<TrBoing<3000,9>,Black,TrDelay<2000>>>>>>(),
  86.  
  87.  
  88. /* copyright Fett263 (Accent LED / PCB) OS6 Style
  89. https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
  90. OS6.7 v4.016
  91. Single Style
  92. On Behavior: Off
  93. Off Behavior: Luke ROTJ (Red Arrow)
  94.  
  95. Base Color: Rgb<255,255,255> (0)
  96.  
  97. --Effects Included--
  98. Ignition Effect: Instant
  99. Retraction Effect: Instant
  100. */
  101. StylePtr<Layers<Black,InOutTrL<TrInstant,TrInstant,TransitionLoop<Black,TrConcat<TrDelay<3000>,RgbArg<OFF_COLOR_ARG,Rgb<255,255,255>>,TrBoing<2000,5>>>>>>(),
  102.  
  103.  
  104. "Cave Scene"
  105.  
  106. },
  107.  
  108.  
  109.  
  110.  
  111.  
  112. };
  113. BladeConfig blades[] = {
  114. { 0, WS281XBladePtr<144, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
  115.  
  116. SubBlade (1,1, WS281XBladePtr<2, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin6 >()),
  117. SubBlade(0,0,NULL),
  118. CONFIGARRAY(presets) },
  119. };
  120. #endif
  121.  
  122.  
  123.  
  124.  
  125. #ifdef CONFIG_BUTTONS
  126. Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
  127. Button AuxButton(BUTTON_AUX, auxPin, "aux");
  128. #endif
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