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- Final Compile Selected!
- NOTE: existing vbsp log file renamed to : C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_elite_vbsp_old.log
- NOTE: existing vvis log file renamed to : C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_elite_vvis_old.log
- Compile Start Time: June-07-18, 3:01:35 AM
- -------------- Start Compile BSP ----------------
- VBSP Started, Please Wait!
- VBSP: c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\vbsp.exe -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_elite"
- Valve Software - vbsp.exe (Mar 6 2018)
- 8 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_elite.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/jump_elite/jungle/blendgroundtograss_jungle_cheap_wvt_patch
- Patching WVT material: maps/jump_elite/nature/junglerockwallgrass001_blend_wvt_patch
- Patching WVT material: maps/jump_elite/nature/blendgroundtomud001_wvt_patch
- Patching WVT material: maps/jump_elite/jungle/blendconcretetograss_jungle_cheap_wvt_patch
- Patching WVT material: maps/jump_elite/nature/blendconcretetograss001_wvt_patch
- Patching WVT material: maps/jump_elite/jungle/blendgroundtograss_jungle_wvt_patch
- Patching WVT material: maps/jump_elite/lavablend/lavablend_wvt_patch
- Patching WVT material: maps/jump_elite/lavablend/lavablend_flow_wvt_patch
- Patching WVT material: maps/jump_elite/nature/blendrockgroundwallforest004_wvt_patch
- Patching WVT material: maps/jump_elite/nature/blendgroundtograss008_nodetail_wvt_patch
- Patching WVT material: maps/jump_elite/cp_antiquity/ruins/blendground009toground010_wvt_patch
- Patching WVT material: maps/jump_elite/swamp/nature/blendswampmudtomud001swamp_wvt_patch
- Patching WVT material: maps/jump_elite/lavablend/lavablend_flow_noglow_wvt_patch
- Patching WVT material: maps/jump_elite/nature/blendgroundtograss008_wvt_patch
- Patching WVT material: maps/jump_elite/lavablend/lavablend_noglow_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 5432 detail faces...done (1)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (2)
- writing C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_elite.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Warning: overflowed 10 displacement corner-neighbor lists.Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (17) (2656433 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 17226 texinfos to 8853
- Reduced 130 texdatas to 102 (4246 bytes to 3096)
- Writing C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_elite.bsp
- Wrote ZIP buffer, estimated size 15128, actual size 11162
- 31 seconds elapsed
- Compile Complete for this module.
- VBSP Completed: June-07-18, 3:02:07 AM
- VBSP: Compile time: 31 seconds elapsed
- -------------- Start Compile VVIS ----------------
- VVIS Started, Please Wait!
- VVIS: c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\vvis.exe -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_elite"
- Valve Software - vvis.exe (Mar 6 2018)
- 8 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_elite.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_elite.prt
- 4505 portalclusters
- 10930 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (135)
- Optimized: 3238 visible clusters (0.39%)
- Total clusters visible: 822099
- Average clusters visible: 182
- Building PAS...
- Average clusters audible: 299
- visdatasize:930734 compressed from 5117680
- writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_elite.bsp
- 2 minutes, 18 seconds elapsed
- Compile Complete for this module.
- VVIS Completed: June-07-18, 3:04:26 AM
- VVIS: Compile time: 2 minutes, 18 seconds elapsed
- -------------- Start Compile VRAD ----------------
- VRAD Started, Please Wait!
- VRAD: c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\vrad.exe -final -both -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_elite"
- Valve Software - vrad.exe SSE (Mar 6 2018)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- [Reading texlights from 'c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_elite.rad']
- [4 texlights parsed from 'c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_elite.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_elite.bsp
- Setting up ray-trace acceleration structure... Done (15.31 seconds)
- 28633 faces
- 33 degenerate faces
- 153901520 square feet [22161817600.00 square inches]
- 1998 Displacements
- 14641905 Square Feet [2108434304.00 Square Inches]
- 28600 patches before subdivision
- 258116 patches after subdivision
- sun extent from map=0.087156
- sun extent from map=0.087156
- 699 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (332)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (21)
- transfers 18527677, max 495
- transfer lists: 141.4 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(776490, 394102, 232355)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(158542, 52470, 23689)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(47552, 8798, 3039)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(17443, 1718, 454)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(7024, 364, 74)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(2960, 82, 13)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(1277, 19, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(559, 5, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #9 added RGB(247, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(110, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(49, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(22, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(10, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(4, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #15 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #16 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.4925 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (48)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 8 of 97 (8% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (136)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 680/1024 32640/49152 (66.4%)
- brushes 6620/8192 79440/98304 (80.8%) VERY FULL!
- brushsides 55514/65536 444112/524288 (84.7%) VERY FULL!
- planes 45854/65536 917080/1310720 (70.0%)
- vertexes 47329/65536 567948/786432 (72.2%)
- nodes 16775/65536 536800/2097152 (25.6%)
- texinfos 8853/12288 637416/884736 (72.0%)
- texdata 102/2048 3264/65536 ( 5.0%)
- dispinfos 1998/0 351648/0 ( 0.0%)
- disp_verts 119838/0 2396760/0 ( 0.0%)
- disp_tris 183744/0 367488/0 ( 0.0%)
- disp_lmsamples 2730248/0 2730248/0 ( 0.0%)
- faces 28633/65536 1603448/3670016 (43.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 21432/65536 1200192/3670016 (32.7%)
- leaves 17456/65536 558592/2097152 (26.6%)
- leaffaces 33773/65536 67546/131072 (51.5%)
- leafbrushes 18878/65536 37756/131072 (28.8%)
- areas 29/256 232/2048 (11.3%)
- surfedges 217596/512000 870384/2048000 (42.5%)
- edges 127486/256000 509944/1024000 (49.8%)
- LDR worldlights 698/8192 61424/720896 ( 8.5%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 29/32768 348/393216 ( 0.1%)
- waterstrips 1973/32768 19730/327680 ( 6.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 35919/65536 71838/131072 (54.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 15/512 5280/180224 ( 2.9%)
- LDR lightdata [variable] 16377376/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 930734/16777216 ( 5.5%)
- entdata [variable] 697943/393216 (177.5%) VERY FULL!
- LDR ambient table 17456/65536 69824/262144 (26.6%)
- HDR ambient table 17456/65536 69824/262144 (26.6%)
- LDR leaf ambient 96406/65536 2699368/1835008 (147.1%) VERY FULL!
- HDR leaf ambient 17456/65536 488768/1835008 (26.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/1770544 ( 0.0%)
- dtl prp lght [variable] 1/13194 ( 0.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/122210 ( 0.0%)
- pakfile [variable] 11162/0 ( 0.0%)
- physics [variable] 2656433/4194304 (63.3%)
- physics terrain [variable] 600166/1048576 (57.2%)
- Level flags = 0
- Total triangle count: 73134
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_elite.bsp
- 9 minutes, 31 seconds elapsed
- Valve Software - vrad.exe SSE (Mar 6 2018)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- [Reading texlights from 'c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_elite.rad']
- [4 texlights parsed from 'c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_elite.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_elite.bsp
- Setting up ray-trace acceleration structure... Done (15.35 seconds)
- 28633 faces
- 33 degenerate faces
- 153901520 square feet [22161817600.00 square inches]
- 1998 Displacements
- 14641905 Square Feet [2108434304.00 Square Inches]
- 28600 patches before subdivision
- 258116 patches after subdivision
- sun extent from map=0.087156
- sun extent from map=0.087156
- 699 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (346)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (20)
- transfers 18527677, max 495
- transfer lists: 141.4 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(776490, 394102, 232355)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(158542, 52470, 23689)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(47552, 8798, 3039)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(17443, 1718, 454)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(7024, 364, 74)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(2960, 82, 13)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(1277, 19, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(559, 5, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(247, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(110, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #11 added RGB(49, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(22, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(10, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(4, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #15 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #16 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.4943 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (48)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 8 of 97 (8% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (135)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 680/1024 32640/49152 (66.4%)
- brushes 6620/8192 79440/98304 (80.8%) VERY FULL!
- brushsides 55514/65536 444112/524288 (84.7%) VERY FULL!
- planes 45854/65536 917080/1310720 (70.0%)
- vertexes 47329/65536 567948/786432 (72.2%)
- nodes 16775/65536 536800/2097152 (25.6%)
- texinfos 8853/12288 637416/884736 (72.0%)
- texdata 102/2048 3264/65536 ( 5.0%)
- dispinfos 1998/0 351648/0 ( 0.0%)
- disp_verts 119838/0 2396760/0 ( 0.0%)
- disp_tris 183744/0 367488/0 ( 0.0%)
- disp_lmsamples 2730248/0 2730248/0 ( 0.0%)
- faces 28633/65536 1603448/3670016 (43.7%)
- hdr faces 28633/65536 1603448/3670016 (43.7%)
- origfaces 21432/65536 1200192/3670016 (32.7%)
- leaves 17456/65536 558592/2097152 (26.6%)
- leaffaces 33773/65536 67546/131072 (51.5%)
- leafbrushes 18878/65536 37756/131072 (28.8%)
- areas 29/256 232/2048 (11.3%)
- surfedges 217596/512000 870384/2048000 (42.5%)
- edges 127486/256000 509944/1024000 (49.8%)
- LDR worldlights 698/8192 61424/720896 ( 8.5%)
- HDR worldlights 698/8192 61424/720896 ( 8.5%)
- leafwaterdata 29/32768 348/393216 ( 0.1%)
- waterstrips 1973/32768 19730/327680 ( 6.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 35919/65536 71838/131072 (54.8%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 15/512 5280/180224 ( 2.9%)
- LDR lightdata [variable] 16377376/0 ( 0.0%)
- HDR lightdata [variable] 16377376/0 ( 0.0%)
- visdata [variable] 930734/16777216 ( 5.5%)
- entdata [variable] 697943/393216 (177.5%) VERY FULL!
- LDR ambient table 17456/65536 69824/262144 (26.6%)
- HDR ambient table 17456/65536 69824/262144 (26.6%)
- LDR leaf ambient 96406/65536 2699368/1835008 (147.1%) VERY FULL!
- HDR leaf ambient 96406/65536 2699368/1835008 (147.1%) VERY FULL!
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/1770544 ( 0.0%)
- dtl prp lght [variable] 1/13194 ( 0.0%)
- HDR dtl prp lght [variable] 1/13194 ( 0.0%)
- static props [variable] 1/122210 ( 0.0%)
- pakfile [variable] 11162/0 ( 0.0%)
- physics [variable] 2656433/4194304 (63.3%)
- physics terrain [variable] 600166/1048576 (57.2%)
- Level flags = 0
- Total triangle count: 73134
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_elite.bsp
- 9 minutes, 44 seconds elapsed
- Compile Complete for this module.
- VRAD Completed: June-07-18, 3:23:44 AM
- VRAD: brushes 6620/8192 79440/98304 (80.8%) VERY FULL!
- VRAD --> WARNING - Max Limit Approach!
- VRAD: brushsides 55514/65536 444112/524288 (84.7%) VERY FULL!
- VRAD --> WARNING - Max Limit Approach!
- VRAD: entdata [variable] 697943/393216 (177.5%) VERY FULL!
- VRAD --> WARNING - Max Limit Approach!
- VRAD: LDR leaf ambient 96406/65536 2699368/1835008 (147.1%) VERY FULL!
- VRAD --> WARNING - Max Limit Approach!
- VRAD: Compile time: 9 minutes, 31 seconds elapsed
- VRAD: brushes 6620/8192 79440/98304 (80.8%) VERY FULL!
- VRAD --> WARNING - Max Limit Approach!
- VRAD: brushsides 55514/65536 444112/524288 (84.7%) VERY FULL!
- VRAD --> WARNING - Max Limit Approach!
- VRAD: entdata [variable] 697943/393216 (177.5%) VERY FULL!
- VRAD --> WARNING - Max Limit Approach!
- VRAD: LDR leaf ambient 96406/65536 2699368/1835008 (147.1%) VERY FULL!
- VRAD --> WARNING - Max Limit Approach!
- VRAD: HDR leaf ambient 96406/65536 2699368/1835008 (147.1%) VERY FULL!
- VRAD --> WARNING - Max Limit Approach!
- VRAD: Compile time: 9 minutes, 44 seconds elapsed
- One Line Summary: 07/06/2018 3:23:44 AM, jump_elite.vmf, Team Fortress 2, normal , normal, final, 00:00:32, 00:02:18, 00:19:18, 00:22:09
- History.csv was updated.
- Compile Summary - job mode: FINAL
- Map Name: jump_elite.vmf
- VBSP - mode:normal , 31 seconds, 00:00:32 elapsed
- VVIS - mode:normal, 2 minutes, 18 seconds, 00:02:18 elapsed
- VRAD - mode:final, 9 minutes, 31 seconds(LDR), 9 minutes, 44 seconds(HDR), 00:19:18 elapsed
- Total Compile time: 00:22:09
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