Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- local i = false
- local ToggleKey = Enum.KeyCode.Semicolon --https://developer.roblox.com/en-us/api-reference/enum/KeyCode
- --must hit togglekey to start
- local length = 100000 --number of studs between you and other players to hit them (keep it at this to kill all)
- game:GetService("ReplicatedStorage").Remotes.Died:Destroy()
- game:GetService("Workspace").Interactives.Water:Destroy()
- getgenv().toggle = false
- function killaura(character)
- spawn(function()
- local namee = character.Name
- while task.wait(0.1) do
- if toggle == true then
- if game.Players.LocalPlayer.Character then
- if character then
- if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and character:FindFirstChild("HumanoidRootPart") then
- if (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - character.HumanoidRootPart.Position).Magnitude < length then
- local num = 0
- if not _G.current then
- _G.current = character
- timer = tick()
- while task.wait(0.035) do
- if (tick() - timer)/1000 > 5 then
- break
- end
- if _G.current ~= character then
- break
- end
- if workspace:FindFirstChild(character.Name.."Shield") then
- workspace:FindFirstChild(character.Name.."Shield"):Destroy()
- end
- if not toggle then
- break
- end
- if not game.Players:GetPlayerFromCharacter(character) then
- break
- elseif not game.Players:GetPlayerFromCharacter(character).Parent then
- break
- end
- if game.Players:GetPlayerFromCharacter(character).SafeZone.Value then
- break
- end
- if character.Humanoid.Health > 0 then
- num = num + 1
- local a,b,c = math.random(-500, 500)/100,0,math.random(-500, 500)/100
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.lookAt(character.HumanoidRootPart.Position + Vector3.new(a,b,c), character.HumanoidRootPart.Position)
- game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = character.HumanoidRootPart.Velocity
- if i then
- i = false
- game:GetService("ReplicatedStorage").Remotes.Hit:FireServer("Right Arm")
- else
- i = true
- game:GetService("ReplicatedStorage").Remotes.Hit:FireServer("Left Arm")
- end
- else
- break
- end
- end
- if _G.current == character then
- _G.current = nil
- end
- end
- end
- end
- else
- repeat task.wait(1) until game.Players[namee].Character
- task.wait(0.05)
- killaura(game.Players[namee].Character)
- end
- end
- else
- repeat task.wait(0.1) until toggle
- end
- end
- end)
- end
- for i, v in pairs(game.Players:GetChildren()) do
- if v ~= game.Players.LocalPlayer then
- task.wait(0.1347523)
- killaura(v.Character)
- v.CharacterAdded:Connect(function()
- task.wait(0.05)
- killaura(v.Character)
- end)
- end
- end
- game.Players.ChildAdded:Connect(function(v)
- killaura(v.Character)
- v.CharacterAdded:Connect(function()
- task.wait(0.05)
- killaura(v.Character)
- end)
- end)
- game:GetService("UserInputService").InputBegan:Connect(function(inp)
- if inp.KeyCode == ToggleKey then
- if getgenv().toggle then
- getgenv().toggle = false
- else
- getgenv().toggle = true
- end
- end
- end)
- while task.wait() do
- if not _G.current and toggle then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(0, 1000, 0))
- end
- end
Add Comment
Please, Sign In to add comment