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- on death of player:
- if attacker is a player:
- send title "&c&lOo-Kill-oO" to player
- play block_anvil_place at player with volume 1 and pitch 1
- if {killst::%attacker%} is not set:
- set {killst::%attacker%} to 1
- else:
- add 1 to {killst::%attacker%}
- if {killst::%attacker%} is 5:
- broadcast "&d&l%attacker% &aさんが&c&l5Killストリーク&aを達成しました!!"
- if {killst::%attacker%} is 10:
- broadcast "&d&l%attacker% &aさんが&c&l10Killストリーク&aを達成しました!!"
- every seconds:
- loop all players:
- bind hologram "&a&lOo-&b&l%{killst:*%loop-player%}&c&lKill&a&l-oO" to loop-player for 1 seconds offset by 0, 3, 0
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