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- local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
- local Window = Rayfield:CreateWindow({
- Name = "Levis Executor",
- Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
- LoadingTitle = "This script is keyless",
- LoadingSubtitle = "by Sirius",
- ShowText = "Hub", -- for mobile users to unhide rayfield, change if you'd like
- Theme = "Default", -- Check https://docs.sirius.menu/rayfield/configuration/themes
- ToggleUIKeybind = "K", -- The keybind to toggle the UI visibility (string like "K" or Enum.KeyCode)
- DisableRayfieldPrompts = false,
- DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface
- ConfigurationSaving = {
- Enabled = true,
- FolderName = nil, -- Create a custom folder for your hub/game
- FileName = "Big Hub"
- },
- Discord = {
- Enabled = false, -- Prompt the user to join your Discord server if their executor supports it
- Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
- RememberJoins = true -- Set this to false to make them join the discord every time they load it up
- },
- KeySystem = false, -- Set this to true to use our key system
- KeySettings = {
- Title = "Untitled",
- Subtitle = "Key System",
- Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key
- FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
- SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
- GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
- Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
- }
- })
- local HiTab = Window:CreateTab("Game Switcher", nil) -- Title, Image
- local Section = HiTab:CreateSection("Noclip")
- local Toggle = HiTab:CreateToggle({
- Name = "Noclip Example",
- CurrentValue = false,
- Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- --[[
- WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
- ]]
- local Noclip = nil
- local Clip = nil
- function noclip()
- Clip = false
- local function Nocl()
- if Clip == false and game.Players.LocalPlayer.Character ~= nil then
- for _,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
- if v:IsA('BasePart') and v.CanCollide and v.Name ~= floatName then
- v.CanCollide = false
- end
- end
- end
- wait(0.21) -- basic optimization
- end
- Noclip = game:GetService('RunService').Stepped:Connect(Nocl)
- end
- function clip()
- if Noclip then Noclip:Disconnect() end
- Clip = true
- end
- noclip() -- to toggle noclip() and clip()
- end,
- })
- local Slider = HiTab:CreateSlider({
- Name = "WalkSpeed Changer",
- Range = {16, 120},
- Increment = 1,
- Suffix = "Speed",
- CurrentValue = 16,
- Flag = "sliderws", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
- end,
- })
- local Slider = HiTab:CreateSlider({
- Name = "Jump Power",
- Range = {50, 300},
- Increment = 1,
- Suffix = "Jump Power",
- CurrentValue = 10,
- Flag = "sliderjp", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = (Value)
- end,
- })
- local Toggle = HiTab:CreateToggle({
- Name = "Infinite Jump",
- CurrentValue = false,
- Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- local InfiniteJumpEnabled = true
- game:GetService("UserInputService").JumpRequest:connect(function()
- if InfiniteJumpEnabled then
- game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
- end,
- end)
- })
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