SunDrop58

Levi's Executor

Jan 29th, 2026 (edited)
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  1. local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
  2.  
  3. local Window = Rayfield:CreateWindow({
  4. Name = "Levis Executor",
  5. Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
  6. LoadingTitle = "This script is keyless",
  7. LoadingSubtitle = "by Sirius",
  8. ShowText = "Hub", -- for mobile users to unhide rayfield, change if you'd like
  9. Theme = "Default", -- Check https://docs.sirius.menu/rayfield/configuration/themes
  10.  
  11. ToggleUIKeybind = "K", -- The keybind to toggle the UI visibility (string like "K" or Enum.KeyCode)
  12.  
  13. DisableRayfieldPrompts = false,
  14. DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface
  15.  
  16. ConfigurationSaving = {
  17. Enabled = true,
  18. FolderName = nil, -- Create a custom folder for your hub/game
  19. FileName = "Big Hub"
  20. },
  21.  
  22. Discord = {
  23. Enabled = false, -- Prompt the user to join your Discord server if their executor supports it
  24. Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
  25. RememberJoins = true -- Set this to false to make them join the discord every time they load it up
  26. },
  27.  
  28. KeySystem = false, -- Set this to true to use our key system
  29. KeySettings = {
  30. Title = "Untitled",
  31. Subtitle = "Key System",
  32. Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key
  33. FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
  34. SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
  35. GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
  36. Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
  37. }
  38. })
  39.  
  40. local HiTab = Window:CreateTab("Game Switcher", nil) -- Title, Image
  41. local Section = HiTab:CreateSection("Noclip")
  42.  
  43. local Toggle = HiTab:CreateToggle({
  44. Name = "Noclip Example",
  45. CurrentValue = false,
  46. Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
  47. Callback = function(Value)
  48. --[[
  49. WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
  50. ]]
  51. local Noclip = nil
  52. local Clip = nil
  53.  
  54. function noclip()
  55. Clip = false
  56. local function Nocl()
  57. if Clip == false and game.Players.LocalPlayer.Character ~= nil then
  58. for _,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
  59. if v:IsA('BasePart') and v.CanCollide and v.Name ~= floatName then
  60. v.CanCollide = false
  61. end
  62. end
  63. end
  64. wait(0.21) -- basic optimization
  65. end
  66. Noclip = game:GetService('RunService').Stepped:Connect(Nocl)
  67. end
  68.  
  69. function clip()
  70. if Noclip then Noclip:Disconnect() end
  71. Clip = true
  72. end
  73.  
  74. noclip() -- to toggle noclip() and clip()
  75. end,
  76. })
  77.  
  78. local Slider = HiTab:CreateSlider({
  79. Name = "WalkSpeed Changer",
  80. Range = {16, 120},
  81. Increment = 1,
  82. Suffix = "Speed",
  83. CurrentValue = 16,
  84. Flag = "sliderws", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
  85. Callback = function(Value)
  86. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value)
  87. end,
  88. })
  89.  
  90. local Slider = HiTab:CreateSlider({
  91. Name = "Jump Power",
  92. Range = {50, 300},
  93. Increment = 1,
  94. Suffix = "Jump Power",
  95. CurrentValue = 10,
  96. Flag = "sliderjp", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
  97. Callback = function(Value)
  98. game.Players.LocalPlayer.Character.Humanoid.JumpPower = (Value)
  99. end,
  100. })
  101.  
  102. local Toggle = HiTab:CreateToggle({
  103. Name = "Infinite Jump",
  104. CurrentValue = false,
  105. Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
  106. Callback = function(Value)
  107. local InfiniteJumpEnabled = true
  108. game:GetService("UserInputService").JumpRequest:connect(function()
  109. if InfiniteJumpEnabled then
  110. game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
  111. end,
  112. end)
  113. })
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