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- Scout - Class Changes
- -Decreased global weapon switching to +33% from +50%
- Force-A-Nature
- -Removed "20% more accurate"
- Soda Popper
- -Removed "-10% damage penalty"
- -Removed "25% faster reload time"
- -Added "When Hype is used: 50% faster reload time"
- Baby Face's Blaster
- -Increased move speed penalty to -12.5% from -10%
- Back Scatter
- -Changed "100% critical hits from behind" to "+40% damage vs players from behind"
- Pistol(s)
- -Decreased ammo to 48 from 96
- Pretty Boy's Pocket Pistol
- -Removed "On hit: Gain up to +4 health"
- -Added "33% of damage done is returned as health"
- Crit-a-Cola
- -Decreased Marked-for-Death duration to 2 seconds from 5s
- Mad Milk
- -Increased splash radius to 219 Hu from 146 Hu
- Scout - Any base melee weapon, including reskins
- -Decreased firing speed bonus to +20% from +45%
- Sandman
- -Removed "This weapon has bonus melee range, but slower deploy time"
- Candy Cane
- -Removed previous stats
- -Added new stats.....
- (+) On teammate hit: Gift your teammate with health and ammo (NOTE: 20 HP and 10% ammo)
- (+) On enemy hit: Gift yourself with health and ammo (NOTE: 30 HP and 15% ammo)
- (-) 60% slower firing speed
- (=) Gifted ammo can be overfilled (NOTE: Up to 150% and will not decay)
- (=) This weapon has bonus melee range, but slower deploy time
- Boston Basher
- -Removed "+100% bleed damage bonus"
- -Increased bleed duration to 6 seconds from 3s
- Atomizer
- -Removed "On hit with this weapon: +2 jumps stored"
- Black Box
- -Decreased blast damage from rocket jumps to -25% from -40%
- -Removed vanilla "On hit: Gain up to 25 HP per attack"
- -Added "On hit: Recover 1 HP per 4.48 damage dealt with a max of 25 health per attack" (NOTE: When a banner isn't equipped)
- -Added "On direct hit: Recover 1 HP per 2.24 damage dealt with a max of 50 health per attack" (NOTE: When a banner isn't equipped)
- Rocket Jumper
- -Removed "This weapon deploys 60% and holsters 30% faster"
- -Added "On kill with any weapon: Clip is automatically fully reloaded"
- Liberty Launcher
- -Decreased clip size penalty to -25% from -50%
- -Removed "On kill: Clip is automatically fully reloaded"
- -Removed "On direct hit: Rocket briefly cancels the target's momentum and +30% larger explosion radius"
- -Added "No damage rampup"
- -Increased the "on hit" explosion radius stacks to +20% from +15%
- -Increased the "on hit" max stacks to 5 from 4
- Cow Mangler 5000
- -Decreased reload time penalty to 30% from 33%
- Beggar's Bazooka
- -Decreased blast damage from rocket jumps and rocket jump height to -25% from -33%
- -Increased projectile deviation scaling to 1.66% from 1.5%
- -Added back hidden "-25% clip size penalty"
- Air Strike
- -Removed "-20% blast damage from rocket jumps"
- -Added "-20% blast damage to self"
- -Added "30% faster reload time while rocket jumping"
- Soldier - Banner Changes
- -The Cow Mangler 5000 will now automatically reload after activating a banner (NOTE: Normal Rocket Launchers benefited from this already)
- Buff Banner
- -Removed "All attacks pierce damage resistance effects and bonuses while under the effects"
- -Added "Grants player and nearby teammates 10 seconds of the Precision Mannpower powerup"
- Gunboats
- -Removed "Wearer takes 75% less falling damage"
- -Increased blast damage reduction from rocket jumps to -50% from -40%
- -Added "-10% blast damage to self on wearer"
- Mantreads
- -Decreased push force reduction back to -75% from -80%
- Righteous Bison
- -Removed "Firing speed increases as health decreases"
- -Increased projectile speed to 1600 Hu from 1200 Hu
- -Increased reload time bonus based on health to +66% from +30%
- -Fixed bonus reload not being reset or didn't adjust in certain situations
- Soldier - Any base melee weapon, including reskins
- -Fixed knockback applying to the user
- Equalizer
- -Decreased base healing from all sources to -20% from -25%
- -Increased max bonus healing to +150% from +100%
- Disciplinary Action
- -Removed "-70% damage penalty"
- -Added "On kill with any weapon: +2 stacks"
- -Added "On assist-kill with any weapon: +1 stack"
- -Added "ALT-FIRE: Use 1 stack (up to 35) to gain a 4 second speed boost" (NOTE: User can switch away and keep the speed boost)
- -Added "-20 max health on wearer"
- Market Gardener
- -Removed "50% increased air strafe control while rocket jumping while active"
- Escape Plan
- -Increased vulnerability while active to 40% from 20%
- -Fixed the speed boost not resetting after death
- Degreaser
- -Added "+25% faster primary recovery after airblasting"
- Dragon's Fury
- -Decreased airblast push force to +33% from +50%
- Manmelter
- -Changed "saved critical hits" to "Mark-For-Death shots" with the duration based on if the target is kept on fire (NOTE: There is no max duration)
- Scorch Shot
- -Removed "100% mini-crits vs burning players"
- -Removed "-26.67% damage penalty"
- -Added "-45% projectile speed"
- Thermal Thruster
- -Added "Wearer cannot carry the Intelligence briefcase or PASS Time JACK"
- Axtinguisher
- -Removed "Killing blows on burning players grants a speed boost"
- Powerjack
- -Added "Killing blows on burning players grants a speed boost"
- -Decreased move speed while active to +30% from +33%
- Back Scratcher
- -Removed previous stats
- -Added new stats.....
- (+) On kill with any weapon: +20 health restored
- (+) On assist-kill with any weapon: +10 health restored
- (+) +100% health restored from kills/assist-kills with this weapon
- (-) -25 max health on wearer
- (=) This weapon has bonus melee range, but slower deploy time
- (NOTE: No overhealing from all the above effects)
- Third Degree
- -Decreased "damage resistance VS overhealed players" to 15% from 20%
- -Added "15% damage resistance VS burning players on wearer"
- Hot Hand
- -Increased afterburn damage to +150% from -75%
- -Increased direct damage penalty to -43% from -35%
- Demoman - Class Ability (Dynamite Pack)
- -Decreased fuse time to 1.5 seconds from 2s
- -Fixed damage doing friendly-fire
- Demoman - Grenade Launcher Changes
- -Decreased roller damage by 65.52% (NOTE: Not including the Loose Cannon)
- -Increased clip size to 6 from 4
- -Increased reserve ammo to 24 from 16
- Loch-n-Load
- -Increased clip size penalty to -66% from -50% (NOTE: Due to the changes to Grenade Launchers, the clip size is unchanged)
- Iron Bomber
- -Removed "-15% base explosion radius"
- -Added "-33% clip size" (NOTE: Due to the changes to Grenade Launchers, the clip size is unchanged)
- -Decreased explosion radius penalty on direct hits to -66% from -95% (NOTE: This was changed due to how this was implemented. Previous, some direct hits weren't causing damage, plus the plugin that handled the previous version was causing other Grenade Launchers to have the same problem. But all of that has been fixed.)
- Ali Baba's Wee Booties / Bootlegger
- -Removed previous bonuses when a shield is not equipped (NOTE: +20% faster firing speed for your Secondary, 10% faster reload time for your Secondary, and up to +8 health regenerated per second on wearer)
- -Added new bonus when a shield is not equipped "+50 max health on wearer"
- All Stickybomb Launchers
- -Added "Detonates stickybombs near the crosshair or while the user is within a radius"
- (NOTE: Increased auto detonation range even if the user isn't looking at the stickybombs to 600 Hu from 100Hu)
- -Reworked damage rampup and damage dealt
- (NOTE: Each stickybomb will now start at 70 damage and ramp up to 125 within 5 seconds after being fired from the weapon)
- (NOTE: Removed damage rampup based on how close the user is to a target and the natural +/-2% damage variance)
- (NOTE: In the vanilla game, stickybombs initially dealt 72-86 damage (with instant arming) and would increase to 120-144 within 5 seconds after being fired from the weapon)
- -Removed "Starting at 85% at base arm time going back to 100% over 2 seconds. Stickybombs that touch the world will have full radius."
- -Decreased max number of stickies out to 6 from 8
- -Decreased clip size to 6 from 8
- -Increased reseve ammo to 32 from 24
- -Increased arm time to 1 second from 0.7s
- -Decreased max charge time rate to 3 seconds from 4s
- Sticky Jumper
- -Removed "This weapon deploys 60% and holsters 30% faster"
- -Added "On kill with any weapon: Clip is automatically fully reloaded"
- -Decreased max stickybombs out to -3 from -5 (NOTE: Due to the changes to Stickybomb Launchers, the number is unchanged)
- Scottish Resistance
- -Decreased total max stickybombs out to 12 from 16
- -Removed "+30% faster firing speed"
- -Removed "0.4 sec slower bomb arm time"
- -Removed "15% slower reload time"
- -Removed "-25% explosive radius"
- -Added "100% longer pipebomb damage ramp up time"
- -Added "-50% initial damage penalty"
- Quickiebomb Launcher
- -Added back "Able to destroy enemy stickybombs"
- -Decreased explosion radius to -50% from -70%
- -Added "-3 max stickybombs out"
- -Added "Detonates all stickybombs at once and aren't based on crosshair/area"
- Demoman - Shield Changes
- -Added "While charging: Grants full reduction in push force taken from damage, but +25% increase in push force taken from airblasts"
- Chargin' Targe
- -Removed "+40% melee damage resistance on wearer when charge meter is full"
- -Removed the "when charge meter is full" requirement for the bullet damage resistance
- -Decreased fire resistance back to +50% from +60%
- -Decreased explosive resistance back to +30% from +40%
- Splendid Screen
- -Removed "+50% increase in charge impact damage"
- -Increased shield recharge rate back to +50% from +25%
- Demoman - Any base melee weapon, including reskins
- -Changed the "blast damage taken reduction from blast jumps" to "while active" instead of "on wearer"
- -Increased blast damage reduction from rocket jumps to -66% from -60%
- Scotsman's Skullcutter
- -Decreased move speed penalty back to -15% from -20%
- -Decreased melee range back to +33% from +66%
- -Removed "+30% damage vs players"
- -Added "On kill: Damage taken is Decreased by 20% for the next 8 seconds"
- -Added "On assist-kill: Damage taken is Decreased by 10% for the next 8 seconds"
- -Added "+30% damage vs players while charging"
- Claidheamh Mòr
- -Removed "-50% max Primary ammo on wearer"
- -Removed "-20% decreased in charge recharge rate"
- -Added "10% damage vulnerability while not active"
- -Added "20% damage vulnerability while active"
- -Decreased melee hit refill to 20% from 25%
- Ullapool Caber
- -Removed "When both boots and a shield are equipped, +33% shield impact damage"
- -Removed "When both boots and a shield are not equipped: Gain +25% melee and explosion damage"
- -Decreased damage from taunt kill if the Caber is currently recharging to 300 from 500
- -Fixed being able to trigger the taunt kill in certain situations when not doing the Caber taunt
- -Fixed being able to trigger the taunt kill multiple times during a single taunt
- -Decreased melee damage to 35 from 60
- -Increased explosion damage to 95 from 60
- -Decreased regen time to 100 seconds from 200s
- Heavy - Class Changes
- -Decreased max HP to 320 from 400
- -Decreased max overheal penalty to -50% from -100% (NOTE: Technically added back "(Ability) Grants the accelerated UberCharge rate for an attached Medic constantly")
- Heavy - Minigun Changes
- -Decreased accuracy bonus to +33% from +50%
- -Decreased the bullets per shot to 6 from 8
- -Decreased the damage penalty to -55.55% from -70%
- -Increased damage falloff distance to 1200 Hu from 900 Hu
- -Decreased damage falloff multiplier to x2 from x3
- -Added "When fully spun up: Nearby teammates gain damage resistance"
- -Fixed spin down time changes (NOTE: Default Minigun will be slightly faster. Tomislav will be more noticeable. Brass Beast's slower spin down time wasn't being applied.)
- Added "Bullets penetrate all enemies, but each bullet loses 33% damage with each enemy penetrated"
- Heavy - Edible Changes
- -Added "Overhauled the recharge system for edibles when picking up HP packs"
- (NOTE: Picking up a small HP pack will refill 20%, picking up a medium HP pack will refill 50%, and picking up a large HP pack will refill 100%.)
- (NOTE: Picking up HP packs takes priority over the user's health, unless you have the Holiday Punch active. Once the edible meter is full, then the user can recover health from HP packs.)
- Brass Beast
- -Removed "+25% damage vs players"
- -Removed "+10% faster firing speed"
- -Added "+2 extra bullets fired per shot"
- -Decreased spin up and spin down penalties to 33% from 50%
- -Decreased spun up damage resistance to 15% from 30%
- Natascha
- -Removed "100% less accurate"
- -Added "-33% damage penalty"
- -Quick-Fix Uber will be immune to the AOE slowdown effect
- Tomislav
- -Decreased accurate bonus to +25% from +33%
- -Decreased firing speed penalty back to 20% from 30%
- Huo-Long Heater
- -Fixed "No ammo from any ammo source while active" stat (NOTE: Correctly blocks gibs from destroyed buildings and dropped ammo packs from killed players)
- -Added "For every 50 damage dealt from this weapon, this weapon will regen 1 bullet"
- Sandvich
- -Increased consumption healing effect to 320 HP from 300
- Dalokohs Bar
- -Increased life-steal to 66% from 33%
- -Decreased passive healing to 16HP/s from 20HP/s
- Buffalo Steak Sandvich
- -There is no longer a time limit (NOTE: It was 15 seconds before)
- -Added "You can switch off of Melee at any time while under the effects"
- -Added "While under the effects, edible can't be recharged in anyway"
- -Removed "If the user doesn't get a Melee kill during the main duration, then the user receives a -50% move speed penalty on wearer for 5 seconds."
- -Increased the recharge time back to 30 seconds from 20s
- All Heavy Melee Weapons
- -Increased damage to 75 from 65
- -Added "This weapon slower deploy time" (NOTE: All Heavy Melee weapons already had the bonus melee range)
- Heavy - Any base melee weapon, including reskins
- -Removed "20% faster weapon switch on wearer"
- -Added "+25% max Primary ammo on wearer"
- Gloves of Running Urgently
- -Decreased the "accelerated drain" when switching back and forth between weapons to 10 from 20
- Killing Gloves of Boxing
- -Fixed assist-kills to properly apply the effects (NOTE: Apparently, this has been triggering if the assist-kill was with any weapon, instead of from this weapon)
- -Increased firing speed penalty to -33% from -25%
- Warrior's Spirit
- -Removed "Attacks from this weapon are Mini-Crits"
- -Removed "Mini-Crits whenever it would normally crit"
- -Added "+20% faster firing speed"
- -Decreased on miss HP lost to 50 from 100
- -Decreased health restored on kill to 64 from 80
- -Decreased health restored assist-kill to 32 from 40
- Fists of Steel
- -Increased firing speed penalty to -33% from -25%
- -Decreased melee vulnerability to +150% from +200%
- -Increased damage resistance to -33% from -25%
- -Fixed mini-crit and critical damage taken not scaling correctly
- Engineer - Class Changes
- -Slightly changed the vision system. If the user has line of slight (and within 900 Hu) of the health/ammo source, then the outline won't be applied.
- -Slightly changed the vision system in 2 ways
- 1) If the user has line of slight (and within 900 Hu radius) of the health/ammo source, the outline won't be applied.
- 2) If the health/ammo source isn't in the user FOV, the outline won't be applied.
- Eviction Notice
- -Removed "On teammate or enemy hit: User can't switch from Melee for 4 seconds"
- -Removed "-20% max Primary and Secondary ammo on wearer"
- -Removed "33% slower Secondary recharge rate on wearer"
- -Added "While active: Drains Primary and Secondary ammo"
- -Added "While active: No ammo from any ammo source"
- Holiday Punch
- -Decreased HP gained when you pick up own edible to 64 HP from 80 HP
- -Added "100% slower firing speed"
- Engineer - Teleporters
- -Decreased recharge rate for LV3 to 2.5 seconds from 3s
- -Decreased metal cost when constructing and/or upgrading teleporters by 20%
- -Added "When a teammate (or the user) uses it, they gain high damage resistance (75% damage resistance) with the duration based on teleporter level (LV1 1s, LV2 2s, LV3 3s). Additional, the owner (aka the Engineer) gain +50% longer duration based on the teleporter level." (NOTE: The Mini-Teleporter counts as a Level 3 building)
- Engineer - Mini-Teleporter
- -Removed "After 6 uses, the entrance is auto-matically destroyed"
- -Decreased recharge rate to 2.5 seconds from 1.5s (NOTE: This matches the new LV3 Teleporter speed)
- -This counts as a LV3 Teleporter instead of LV2
- -Added "Teleporters can be used in both directions"
- Rescue Ranger
- -Fixed the amount of metal reduced from pickups, Dispensers, and/or Payload carts (NOTE: It was reducing more than it should)
- Gunslinger
- -Added back "+25 max health on wearer"
- -Removed "No move speed penalty while hauling buildings"
- -Decreased the number of teleports the Mini-Teleporter can do before auto-matically destroying itself to 5 from 6 (NOTE: Please read the changes regarding "Engineer - Teleporters" above)
- Eureka Effect
- -Removed "Teleporters can be used in both directions"
- -Fixed the amount of metal reduced from pickups, Dispensers, and/or Payload carts (NOTE: It was reducing more than it should)
- -Removed "User gains a 3 second speed boost after using the teleport taunt or after naturally using your teleporter"
- -Added "When a teammate uses your teleporter, they gain a speed boost with the duration based on the teleporter level (LV1 2s, LV2 4s, LV3 6s). Additional, the owner (aka the Engineer) gains +50% longer duration either using the teleport taunt or after naturally using the teleporter."
- Syringe Gun
- -Removed "On hit: Target is slowed down by 10% for 1 second"
- -Added "On hit: 1% UberCharge added"
- Blutsauger
- -Increased mad milk duration to 4 seconds from 3s
- -Removed "10% slower firing speed"
- -Added "Grants UberCharge based on health given to teammates and the user"
- Crusader's Crossbow
- -Increased reload time penalty to 25% from 15%
- -Decreased point blank heal shot to 25 health from 50
- -Increased max distance heal shot to 175 health from 150 (NOTE: The max distance is unchanged. Btw, it is 2000Hu.)
- Overdose
- -Removed "When weapon is active: Lose 2% UberCharge per second"
- -Added "ALT-FIRE: Exchange 10% UberCharge for a 5 second speed boost"
- -Decreased move speed while healing to +10% from +12.5%
- Kritzkrieg
- -Removed "On taunt: Removes all debuffs"
- -Decreased healing during the taunt to 15 HP from 25 HP
- -Added "On taunt: Recover 15 health" at the start of the taunt
- -Removed "UberCharge: Grants Crits to your Patient's weapons"
- -Added "UberCharge: Grants Strength Mannpower powerup to your Patient"
- Quick-Fix
- -Increased faster decay rate to 66% from 50%
- Vaccinator
- -User can now see their UberCharge percentage while this weapon is active
- -Decreased max overheal penalty to -50% from -100%
- -Decreased UberCharge rate to +10% from +25%
- -Fixed the scaling of mini-crit and critical damage taken while healing (NOTE: For the user and Patient)
- Medic - Any base melee weapon, including reskins
- -Added "20% faster global weapon switch on wearer"
- Vita-Saw
- -Removed previous new stats
- (+) On kill with any weapon: Regen up to 20% of your max HP over 7 seconds
- (+) On assist-kill any weapon OR while healing: Regen up to 10% of your max HP over 7 seconds
- (+) On hit with this weapon: +30 health restored that can overheal the user
- (-) -10 max health on wearer
- (-) 25% slower firing speed
- (=) The HP regen doesn't scale down if the user took damage recently
- (=) This weapon has bonus melee range, but slower deploy time
- (=) The healing effect can be stacked multiple times from different targets, additional each kill/assist-kill's healing percentages can stack with different percentages.
- Huntsman
- -Decreased total ammo count to 16 from 32
- -Added damage falloff to projectile (NOTE: Point blank up to 500 Hu away bodyshot deals 120 damage. 900 Hu away bodyshot deals 60 damage. Headshot deals 360 damage at any range. Deals 120 damage towards buildings at any range.)
- Sydney Sleeper
- -Removed "Headshots deal an extra +10% damage"
- -Added "On scoped hit: Slows target by 20% with the duration based on charge level and doubles the duration on headshot" (NOTE: 2 seconds up to 5s)
- Hitman's Heatmaker
- -Added "On kill (or assist-kill): Victim makes no death sound and their ragdoll disappears"
- -Increased Focus gained from kills to 50% from 35%
- -Increased Focus gained from assist-kills to 25% from 15%
- -Added "-50% Focus gained while Focus is active"
- -Focus is only gained with kills/assist-kills with this weapon instead of any weapon
- Classic
- -Added "-25% damage penalty" (NOTE: After doing the rework with Rifle's damage, this weapon was already doing -25% damage on headshots. This now applies -25% damage on body shots as well.)
- Jarate
- -Increased splash radius to 219 Hu from 146 Hu
- Razorback
- -Increased bonus move speed while aiming to +12% from +10%
- Cozy Camper
- -Removed "Up to +8 health regenerated per second on wearer"
- -Removed "+3.125% ammo regenerated every 5 seconds on wearer"
- -Removed "+50% debuff duration on wearer"
- -Added "10% lifesteal from all Primary damage"
- -Added "Recover 1 bullet for your Primary weapon for every 4 headshot hits with your Primary weapon"
- Cleaner's Carbine
- -Removed "On kill (or assist-kill): Victim makes no death sound and their ragdoll disappears"
- -Increased duration to 10 seconds from 8s
- -Increased "on kill" gain to 34% from 30%
- -Increased "assist-kill" gain to 17% from 15%
- -Increased penalty gained while CRIKEY is being used to -66% from -50%
- Bushwacka
- -Removed "Crits whenever it would normally mini-crit"
- -Removed "10% slower firing speed"
- -Added "Gain 1 critical hit for this weapon for every headshot hit with your Primary weapon"
- Spy - Knives Changes/Additions
- -Increased highlight radius to 1200 Hu from 900 Hu
- Spy - Sapper Changes/Additions
- -Changed the drain rate to every second instead of every half second
- -Increased the drain percentages by nearly 100% for all types
- -Added "On sap: Highlights the building for the user and teammates for the next 10 seconds" (NOTE: If the Sapper is removed within the 10 seconds, that building is still highlighted for the remainder of the duration)
- Ambassador
- -Removed the "short cooldown during which it never crits"
- -Decreased max distance of the critical falloff to 900 Hu from 1200, additional headshots will crit instead of "normal non-crit damage"
- -Increased damage falloff multiplier (NOTE: Decreases max distance bodyshot damage to 13 from 21. Headshots deal 40 at max distance.)
- -Increased fire rate penalty to -100% from -40%
- Enforcer
- -Removed "Guaranteed Mini-Crit shot while disguised"
- -Removed "10% damage vulnerability while disguised"
- -Added "On headshot: Slows target by 20% for 4 seconds"
- Diamondback
- -Added "-25% damage penalty while disguised"
- Your Eternal Reward
- -Increased Melee damage bonus while disguised as an Offense class to +100% from +33%
- Conniver's Kunai
- -Added "On backstab kill: Removes all negative debuffs on user"
- Spy-cicle
- -Added "-50% direct damage penalty"
- Disguise Kit
- -Removed "While disguised: User can contest the objective" (NOTE: Due to voice lines being triggered along with other audio cues, the Spy is normally caught)
- Half-Zatoichi
- -Removed the speed boosts granted from kills/assist-kills
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