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- // notes cfgPatches.hpp
- class MSRT
- {
- weapons[] = // all the classes from cfgWeapons
- {
- class msrt_hel_multi,
- class msrt_vst_multi,
- class msrt_fat_multi
- };
- requiredVersion = 0.1;
- requiredAddons[] =
- {
- "A3_Characters_F",
- "A3_Weapons_F",
- "A3_Characters_F_beta"
- };
- };
- //notes config.cpp
- class cfgWeapons {
- #include "cfgWeapons.hpp"
- };
- // notes cfgWeapons.hpp
- // notes Class Parent Names
- class Default;
- class Vest_Camo_Base;
- class ItemCore;
- class V_PlateCarrier1_blk;
- class ItemInfo;
- class InventoryItem_Base_F;
- class VestItem;
- class H_HelmetB_light;
- class H_HelmetB;
- class HeadgearItem;
- class UniformItem;
- class H_HelmetB_light_black;
- class I_soldier_F;
- // notes Custom Classes (Carrier)
- class msrt_vst_multi: V_PlateCarrier1_blk
- {
- author = "PennyOfPower";
- scope = 2;
- scopeArsenal = 2;
- displayName = "MSRT Vest Multicam";
- picture = "\A3\Characters_F\data\ui\icon_V_PlateCarrier1_blk_ca.paa";
- model = "A3\Characters_F\BLUFOR\equip_b_Vest01";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\msrt_multi\msrt_multi\data\textures\msrt_vst_multi.paa"};
- class ItemInfo: VestItem {
- uniformModel = "A3\Characters_F\BLUFOR\equip_b_Vest01";
- containerClass = "Supply120";
- mass = 40;
- hiddenSelections[] = {"camo"};
- class HitpointsProtectionInfo {
- class Chest {
- HitpointName = "HitChest";
- armor = 22;
- PassThrough = 0.3;
- };
- class Diaphragm {
- HitpointName = "HitDiaphragm";
- armor = 22;
- PassThrough = 0.3;
- };
- class Abdomen {
- hitpointName = "HitAbdomen";
- armor = 22;
- passThrough = 0.3;
- };
- class Body {
- hitpointName = "HitBody";
- passThrough = 0.3;
- };
- };
- };
- };
- // notes Custom Classes (Helmet)
- class msrt_hel_multi: H_HelmetB_light_black{
- author = "PennyOfPower";
- scope = 2;
- scopeArsenal = 2;
- displayName = "MSRT Helmet Multicam";
- picture = "\A3\Characters_F\data\ui\icon_H_HelmetB_light_black_ca.paa";
- model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_light";
- hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"\msrt_multi\msrt_multi\data\textures\msrt_hel_multi.paa"};
- class ItemInfo: HeadgearItem {
- mass = 15;
- uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_light";
- hiddenSelections[] = {"camo"};
- class HitpointsProtectionInfo {
- class Head {
- hitpointName = "HitHead";
- armor = 6;
- passThrough = 0.5;
- };
- };
- };
- };
- // notes Custom Classes (Uniform)
- class msrt_fat_multi: I_soldier_F { // put in cfgWeapons
- author = "PennyOfPower";
- scope = 2;
- scopeArsenal = 2;
- displayName = "MSRT Uniform Multicam";
- picture = "\A3\characters_f\data\ui\icon_u_b_soldier_new_ca.paa";
- model = "\A3\Characters_F\Common\Suitpacks\data\suitpack_soldier_indep_co.paa";
- hiddenSelections[] = {"camo"};
- hiddenSelectionsTextures[] = {"\msrt_multi\msrt_multi\data\textures\msrt_fat_multi.paa"};
- class ItemInfo: UniformItem
- {
- uniformModel = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d";
- uniformClass = I_soldier_F;
- containerClass = Supply60;
- mass = 50;
- };
- };
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