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  1. // notes cfgPatches.hpp
  2.  
  3. class MSRT
  4. {
  5. weapons[] = // all the classes from cfgWeapons
  6. {
  7. class msrt_hel_multi,
  8. class msrt_vst_multi,
  9. class msrt_fat_multi
  10. };
  11. requiredVersion = 0.1;
  12. requiredAddons[] =
  13. {
  14. "A3_Characters_F",
  15. "A3_Weapons_F",
  16. "A3_Characters_F_beta"
  17. };
  18. };
  19.  
  20.  
  21. //notes config.cpp
  22.  
  23. class cfgWeapons {
  24. #include "cfgWeapons.hpp"
  25. };
  26.  
  27. // notes cfgWeapons.hpp
  28.  
  29. // notes Class Parent Names
  30. class Default;
  31. class Vest_Camo_Base;
  32. class ItemCore;
  33. class V_PlateCarrier1_blk;
  34. class ItemInfo;
  35. class InventoryItem_Base_F;
  36. class VestItem;
  37. class H_HelmetB_light;
  38. class H_HelmetB;
  39. class HeadgearItem;
  40. class UniformItem;
  41. class H_HelmetB_light_black;
  42. class I_soldier_F;
  43.  
  44.  
  45.  
  46. // notes Custom Classes (Carrier)
  47. class msrt_vst_multi: V_PlateCarrier1_blk
  48. {
  49. author = "PennyOfPower";
  50. scope = 2;
  51. scopeArsenal = 2;
  52. displayName = "MSRT Vest Multicam";
  53. picture = "\A3\Characters_F\data\ui\icon_V_PlateCarrier1_blk_ca.paa";
  54. model = "A3\Characters_F\BLUFOR\equip_b_Vest01";
  55. hiddenSelections[] = {"camo"};
  56. hiddenSelectionsTextures[] = {"\msrt_multi\msrt_multi\data\textures\msrt_vst_multi.paa"};
  57. class ItemInfo: VestItem {
  58. uniformModel = "A3\Characters_F\BLUFOR\equip_b_Vest01";
  59. containerClass = "Supply120";
  60. mass = 40;
  61. hiddenSelections[] = {"camo"};
  62. class HitpointsProtectionInfo {
  63. class Chest {
  64. HitpointName = "HitChest";
  65. armor = 22;
  66. PassThrough = 0.3;
  67. };
  68. class Diaphragm {
  69. HitpointName = "HitDiaphragm";
  70. armor = 22;
  71. PassThrough = 0.3;
  72. };
  73. class Abdomen {
  74. hitpointName = "HitAbdomen";
  75. armor = 22;
  76. passThrough = 0.3;
  77. };
  78. class Body {
  79. hitpointName = "HitBody";
  80. passThrough = 0.3;
  81. };
  82. };
  83. };
  84. };
  85.  
  86.  
  87. // notes Custom Classes (Helmet)
  88. class msrt_hel_multi: H_HelmetB_light_black{
  89.  
  90. author = "PennyOfPower";
  91. scope = 2;
  92. scopeArsenal = 2;
  93. displayName = "MSRT Helmet Multicam";
  94. picture = "\A3\Characters_F\data\ui\icon_H_HelmetB_light_black_ca.paa";
  95. model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_light";
  96. hiddenSelections[] = {"Camo"};
  97. hiddenSelectionsTextures[] = {"\msrt_multi\msrt_multi\data\textures\msrt_hel_multi.paa"};
  98. class ItemInfo: HeadgearItem {
  99. mass = 15;
  100. uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_light";
  101. hiddenSelections[] = {"camo"};
  102. class HitpointsProtectionInfo {
  103. class Head {
  104. hitpointName = "HitHead";
  105. armor = 6;
  106. passThrough = 0.5;
  107. };
  108. };
  109. };
  110. };
  111.  
  112.  
  113. // notes Custom Classes (Uniform)
  114. class msrt_fat_multi: I_soldier_F { // put in cfgWeapons
  115.  
  116. author = "PennyOfPower";
  117. scope = 2;
  118. scopeArsenal = 2;
  119. displayName = "MSRT Uniform Multicam";
  120. picture = "\A3\characters_f\data\ui\icon_u_b_soldier_new_ca.paa";
  121. model = "\A3\Characters_F\Common\Suitpacks\data\suitpack_soldier_indep_co.paa";
  122. hiddenSelections[] = {"camo"};
  123. hiddenSelectionsTextures[] = {"\msrt_multi\msrt_multi\data\textures\msrt_fat_multi.paa"};
  124. class ItemInfo: UniformItem
  125. {
  126. uniformModel = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d";
  127. uniformClass = I_soldier_F;
  128. containerClass = Supply60;
  129. mass = 50;
  130. };
  131. };
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