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- if {SERVER} then
- player_manager.AddValidModel( "Ahri", "models/player_ahri_tails.mdl")
- AddCSLuaFile( "ahri.lua")
- end
- list.set ( "PlayerOptionsModel", "ahr", "models/player_ahri_arms.mdl")
- --// File generated by F0x's Resources Generator 3.0.0 \\--
- if ( SERVER ) then
- resource.AddFile( "materials/models/playerahri/gumiho_base_body_md_dfddd3.vmt" )
- resource.AddFile( "materials/models/playerahri/gumiho_base_body_md_dfddd3.vtf" )
- resource.AddFile( "models/player_ahri_arms.mdl" )
- resource.AddFile( "models/player_ahri_tails.mdl" )
- resource.AddFile( "models/player_ahri_tails.dx80.vtx" )
- resource.AddFile( "models/player_ahri_tails.dx90.vtx" )
- resource.AddFile( "models/player_ahri_tails.phy" )
- resource.AddFile( "models/player_ahri_tails.sw.vtx" )
- resource.AddFile( "models/player_ahri_tails.vvd" )
- resource.AddFile( "models/player_ahri_arms.dx80.vtx" )
- resource.AddFile( "models/player_ahri_arms.dx90.vtx" )
- resource.AddFile( "models/player_ahri_arms.sw.vtx" )
- resource.AddFile( "models/player_ahri_arms.vvd" )
- end
- Pointshop:
- ITEM.Name = 'Ahri'
- ITEM.Price = 1500
- ITEM.Model = 'models/player_ahri_arms.mdl'
- function ITEM:OnEquip(ply, modifications)
- if not ply._OldModel then
- ply._OldModel = ply:GetModel()
- end
- timer.Simple(1, function() ply:SetModel(self.Model) end)
- end
- function ITEM:OnHolster(ply)
- if ply._OldModel then
- ply:SetModel(ply._OldModel)
- end
- end
- function ITEM:PlayerSetModel(ply)
- ply:SetModel(self.Model)
- end
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