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- MHXX Trump Card
- How to activate:
- It activates when a monster is downed (this includes mounts, leg flinches, flashing/flinching out of the sky, gammoth's leg break, astalos's charged part break etc.), trapped, paralysed, or ko'd.
- Sleep counts as well, poison doesn't. Simply flashing a monster doesn't work either.
- It remains active for one minute, represented by a yellow glow on your hunter's left arm (similar to peak performance).
- You cannot extend this duration by trapping again. In other words, downs don't stack.
- You don't need to remain in the same area as a monster for it to remain active.
- Trump Card also stacks with Challenger: https://twitter.com/JeckMH/status/1346104278205804544?s=20
- What it does:
- It gives a flat 1.2 damage multiplier to hunter arts and their duration, if any. Hunter arts with motion values are the ones that get the damage multiplier. Hunter arts that have a blue meter that runs out is what I am referring to when I say duration. Arts that do both damage and have a meter get both (like unhinged spirit).
- Here are the specific effects it has on certain hunter arts:
- Absolute evasion/readiness- two evades rather than one
- Frenzy fever- immediately procs the affinity boost
- Lion's maw- 1.15 damage boost (to its effect)
- Sacrifical Blade- 1.1x damage boost + 1.2x duration
- Euphony- 2nd level song effects rather than just 1st
- Dragon breath- 1.2 damage boost to shelling
- Demon riot- 1.15 multiplier to its effects
- Full house- faster animation
- Gunpowder infusion- 5 additional bullet infusions
- Charge Shot- Loads 5 more charge shots
- Arisen phoenix - heals more HP (Changed from gen to xx)
- Original MHGen post on Trump Card: https://www.reddit.com/r/MonsterHunter/comments/4ybdw7/effects_of_trump_card_mhgen/
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