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- package com.mygdx.game;
- import com.badlogic.gdx.ApplicationAdapter;
- import com.badlogic.gdx.graphics.g2d.SpriteBatch;
- public class MyGdxGame extends ApplicationAdapter {
- long id;
- SpriteBatch batch;
- SpriteBatch batch2;
- Player player;
- Player2 player2;
- Cube cube;
- Background background;
- @Override
- public void create() {
- cube = new Cube();
- cube.create();
- player = new Player();
- player.create();
- player2 = new Player2();
- player2.create();
- background.create();
- }
- public void update() {
- player.update();
- player2.update();
- cube.update();
- }
- @Override
- public void render() {
- update();
- background.render();
- player.render();
- player2.render();
- }
- @Override
- public void dispose() {
- batch.dispose();
- background.dispose();
- player.dispose();
- player2.dispose();
- cube.dispose();
- }
- }
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