SpiralRock

Rockers vs jasons

Jan 29th, 2011
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  1. #include <a_vcmp>
  2. #include <core>
  3. #include <float>
  4. //------------------------------------------------------------------------------------------------------
  5. static szGameModeName[128] = "GS v1.0"; //GypsyScript v1.0
  6. static szGameModeAuthorName[128] = "[EAF]SpiralRock";
  7. //------------------------------------------------------------------------------------------------------
  8. #define COLOR_PINK 0x04A36BFF //0xFF66FFAA
  9. #define INACTIVE_PLAYER_ID 255
  10. #define MAX_WEAPONS 61
  11. #define PI  3.1415926535897932384626433832795
  12. #define LOBBY 0
  13. #define STARFISH 1
  14. #define PRAWN 2
  15. #define ON 1
  16. #define OFF 255
  17. //------------------------------------------------------------------------------------------------------
  18. new wep_init = 0;
  19. new gWeapons[MAX_WEAPONS][64];
  20. new LeadersR=OFF;
  21. new LeadersJ=OFF;
  22. new gPlayers[MAX_PLAYERS][MAX_PLAYER_NAME+1];
  23. new areaMode = LOBBY;
  24. new startShooting = OFF;
  25. //------------------------------------------------------------------------------------------------------
  26. public Float: GetPlayerDist(plr1,plr2);
  27. public Float: GetDistance(Float:X1,Float:Y1,Float:Z1,Float:X2,Float:Y2,Float:Z2);
  28. //------------------------------------------------------------------------------------------------------
  29. main()
  30. {
  31.     print("\n  ----------------------------------\n");
  32.     printf("    %s\n",szGameModeName);
  33.     printf("    \tby %s\n",szGameModeAuthorName);
  34.     print("  ----------------------------------\n");
  35. }
  36. //------------------------------------------------------------------------------------------------------
  37.  
  38. public OnPlayerConnect(playerid)
  39. {   new szMsg[256];
  40.     SetWaterLevel(6.0);
  41.     SetGamespeed(100);
  42.     SetGravity(100);
  43.     GetPlayerName(playerid,gPlayers[playerid],MAX_PLAYER_NAME);
  44.     format (szMsg, sizeof(szMsg), "*** [%i] %s joined the server",playerid,gPlayers[playerid]);
  45.     SendClientMessageToAll(COLOR_PINK,szMsg);
  46.     SendClientMessage(playerid,COLOR_PINK,"Welcome to EAF: Rockers Vs Jasons Server.");
  47.     return 1;
  48. }
  49.  
  50. //------------------------------------------------------------------------------------------------------
  51.  
  52. public OnPlayerDisconnect(playerid, reason)
  53. {
  54.  
  55.     return 1;
  56. }
  57.  
  58. //------------------------------------------------------------------------------------------------------
  59.  
  60. public OnPlayerEnterVehicle(playerid,vehicleid,ispassenger)
  61. {
  62.     return 1;
  63. }
  64.  
  65. //------------------------------------------------------------------------------------------------------
  66.  
  67. public OnPlayerCommandText(playerid, cmdtext[])
  68. {
  69. /*
  70.     new cmd[256];
  71.     new tmp[256];
  72.     new szMsg[256];
  73.     new idx, newvar;
  74.     new Float:x, Float:y, Float:z;
  75.     cmd = strtok(cmdtext, idx);
  76. */
  77.     return 0;
  78. }
  79.  
  80.  
  81. //------------------------------------------------------------------------------------------------------
  82.  
  83. public OnPlayerText(playerid, cmdtext[])
  84. {
  85.     new cmd[256];
  86.     new tmp[256];
  87.     new szMsg[256];
  88.     new idx, newvar;
  89.     new Float:x, Float:y, Float:z;
  90.     new Float:distance;
  91.     cmd = strtok(cmdtext, idx);
  92.     if (strcmp(cmd, "!goto", true) == 0)
  93.     {
  94.         tmp = strtok(cmdtext, idx);
  95.         new len = strlen(tmp);
  96.         if (!len) { format(szMsg,sizeof(szMsg),"Usage: !goto <name/id>",tmp);
  97.         SendClientMessage(playerid, COLOR_PINK, szMsg);return 1;}
  98.         newvar = FindPlayerIDFromString(tmp);
  99.         if (newvar != INACTIVE_PLAYER_ID) {
  100.             GetPlayerPos(newvar,x,y,z);
  101.             SetPlayerPos(playerid,x,y + 1.0,z,0,0);
  102.             format(szMsg,sizeof(szMsg),"Taking [%i] %s to [%i] %s.",playerid,gPlayers[playerid],newvar,gPlayers[newvar]);
  103.             SendClientMessageToAll(COLOR_PINK, szMsg);
  104.         }
  105.         return 1;
  106.     }
  107.     else if (strcmp(cmd, "!hp", true) == 0)
  108.     {
  109.         tmp = strtok(cmdtext, idx);
  110.         if (!strlen(tmp)) {
  111.             GetPlayerHealth(playerid,x);
  112.             GetPlayerArmour(playerid,y);
  113.             if (IsPlayerInAnyVehicle(playerid))
  114.             {
  115.                 GetVehicleHealth(GetPlayerVehicleID(playerid),z);
  116.                 format(szMsg,sizeof(szMsg),"[%i] %s  - Health %.0f - Armour %.0 Vehicle Health %.0f",playerid,gPlayers[playerid],x,y,z);
  117.             } else {
  118.                 format(szMsg,sizeof(szMsg),"[%i] %s  - Health %.1f - Armour %.1f",playerid,gPlayers[playerid],x,y);
  119.             }
  120.             SendClientMessageToAll(COLOR_PINK, szMsg);
  121.         } else {
  122.             newvar = FindPlayerIDFromString(tmp);
  123.             if (newvar != INACTIVE_PLAYER_ID) {
  124.                 GetPlayerHealth(newvar,x);
  125.                 GetPlayerArmour(newvar,y);
  126.                 if (IsPlayerInAnyVehicle(newvar))
  127.                 {
  128.                     GetVehicleHealth(GetPlayerVehicleID(newvar),z);
  129.                     format(szMsg,sizeof(szMsg),"[%i] %s  - Health %.0f - Armour %.0 Vehicle Health %.0f",newvar,gPlayers[newvar],x,y,z);
  130.                 } else {
  131.                     format(szMsg,sizeof(szMsg),"[%i] %s  - Health %.0f - Armour %.0f",newvar,gPlayers[newvar],x,y);             }
  132.  
  133.                 SendClientMessageToAll(COLOR_PINK, szMsg);
  134.             }
  135.         }
  136.         return 1;
  137.     }
  138.     else if (strcmp(cmd, "!heal", true) == 0)
  139.     {
  140.         tmp = strtok(cmdtext, idx);
  141.         if (!strlen(tmp)) { newvar = playerid; }
  142.         else { newvar = FindPlayerIDFromString(tmp); }
  143.         if (newvar == INACTIVE_PLAYER_ID) { return 1; }
  144.         if (IsPlayerInAnyVehicle(newvar)) {
  145.             SetVehicleHealth(GetPlayerVehicleID(newvar),1000.0);
  146.             SetVehicleTyre(GetPlayerVehicleID(newvar),1);
  147.             format(szMsg,sizeof(szMsg),"You are now healed",tmp);
  148.             SendClientMessage(playerid,COLOR_PINK, szMsg);
  149.         } else {
  150.             SetPlayerHealth(newvar,100.0);
  151.             format(szMsg,sizeof(szMsg),"You are now healed",tmp);
  152.             SendClientMessage(playerid,COLOR_PINK, szMsg);
  153.         }
  154.         return 1;
  155.     }
  156.     else if (strcmp(cmd, "!wep", true) == 0)
  157.         {
  158.             tmp = strtok(cmdtext,idx);
  159.             new len = strlen(tmp);
  160.             new choice;
  161.             if (!len) { format(szMsg,sizeof(szMsg),"Usage: !wep <name>",tmp);SendClientMessage(playerid, COLOR_PINK, szMsg);return 1;}
  162.             newvar = GetPlayerTeam(playerid);
  163.             if (newvar==0) {
  164.                 GetPlayerPos(playerid,x,y,z);
  165.                 distance=GetDistance(x,y,z,-488.4050, -421.6337, 11.4306);
  166.                 if (distance <5) {
  167.                     newvar = FindWepIDFromString(tmp);
  168.                     choice = GetAmmunation(newvar);
  169.                     if (choice == 1)
  170.                         SetPlayerWeapon(playerid,newvar,500);
  171.                     else
  172.                         SendClientMessage(playerid,COLOR_PINK,"You cannot buy this Shit!!");
  173.                     return 1;
  174.                     }
  175.                 else
  176.                     SendClientMessage(playerid,COLOR_PINK,"You are not at weapon dealing spot");
  177.             }
  178.             else if (newvar==1) {
  179.                 GetPlayerPos(playerid,x,y,z);
  180.                 distance=GetDistance(x,y,z,-392.9321,-279.0997,10.6587);
  181.                 if (distance <5) {
  182.                     newvar = FindWepIDFromString(tmp);
  183.                     choice = GetAmmunation(newvar);
  184.                     if (choice == 1)
  185.                         SetPlayerWeapon(playerid,newvar,500);
  186.                     else
  187.                         SendClientMessage(playerid,COLOR_PINK,"You cannot buy this Shit!!");
  188.                     return 1;
  189.                     }
  190.                 else
  191.                     SendClientMessage(playerid,COLOR_PINK,"You are not at weapon dealing spot");
  192.             }
  193.         }
  194.         else if (strcmp(cmd, "!loadarea", true) == 0)
  195.         {
  196.             tmp = strtok(cmdtext,idx);
  197.             new len = strlen(tmp);
  198.             if (!IsPlayerAdmin(playerid))
  199.                 return SendClientMessage(playerid,COLOR_PINK,"You are not a Admin");
  200.             if (!len)
  201.                 return SendClientMessage(playerid, COLOR_PINK, "Cannot Find any Parameters. Usage: !loadarea <Area-Name>");
  202.             if (strcmp(tmp,"lobby",true)==0)
  203.             {
  204.                 areaMode = LOBBY;
  205.                 RestartAll(areaMode);
  206.             }
  207.             else if (strcmp(tmp,"starfish",true)==0)
  208.             {
  209.                 areaMode = STARFISH;
  210.                 RestartAll(areaMode);
  211.             }
  212.             else if (strcmp(tmp,"prawn",true)==0)
  213.             {
  214.                 areaMode = PRAWN;
  215.                 RestartAll(areaMode);
  216.             }
  217.         }
  218.         else if (strcmp(cmd, "!slr")==0)
  219.         {
  220.             new i;
  221.             tmp = strtok(cmdtext,idx);
  222.             new len = strlen(tmp);
  223.             if (!IsPlayerAdmin(playerid))
  224.                 return SendClientMessage(playerid,COLOR_PINK,"You are not a Admin");
  225.             if (areaMode == LOBBY)
  226.                 return SendClientMessage(playerid,COLOR_PINK,"Error: Cannot Use This Cmd in this Area-Mode");
  227.             if (!len)
  228.                 return SendClientMessage(playerid, COLOR_PINK,"Cannot Find any Parameters. Usage: !slr <Team-Name>");
  229.             if (strcmp(tmp,"rockers",true)==0)
  230.             {
  231.                 newvar=random(MAX_PLAYERS);
  232.                 while(!IsPlayerConnected(newvar) || GetPlayerTeam(newvar) != 0)
  233.                 {newvar=random(MAX_PLAYERS);}
  234.                 LeadersR=newvar;
  235.                 format(szMsg,sizeof(szMsg),"*** [Admin]: [%i]%s became Rockers Leader",newvar,gPlayers[newvar]);
  236.                 SendClientMessageToAll(COLOR_PINK,szMsg);
  237.             }
  238.             else if (strcmp(tmp,"jasons",true)==0)
  239.             {
  240.                 newvar=random(MAX_PLAYERS);
  241.                 while(!IsPlayerConnected(newvar) || GetPlayerTeam(newvar) != 0)
  242.                 {newvar=random(MAX_PLAYERS);}
  243.                 LeadersJ=newvar;
  244.                 format(szMsg,sizeof(szMsg),"*** [Admin]: [%i]%s became Rockers Leader",newvar,gPlayers[newvar]);
  245.                 SendClientMessageToAll(COLOR_PINK,szMsg);
  246.             }
  247.             if (LeadersR != OFF && LeadersJ != OFF)
  248.             {
  249.                 for (i=0;i<MAX_PLAYERS;i++)
  250.                 {
  251.                     if (IsPlayerConnected(i))
  252.                         TogglePlayerControllable(i,1);
  253.                 }
  254.                 startShooting = ON;
  255.                 SendClientMessageToAll(COLOR_PINK,"*** [Admin] Game-Mode Started: Kill the opposite Team's Leader");
  256.             }
  257.         }
  258.     return 1;
  259. }
  260.  
  261. //------------------------------------------------------------------------------------------------------
  262.  
  263. public RestartAll(tmp)
  264. {
  265.     new i;
  266.     for (i=0;i<MAX_PLAYERS;i++)
  267.     {
  268.         if (IsPlayerConnected(i))
  269.         {
  270.             SetPlayerHealth(i,0);
  271.             if (tmp == LOBBY)
  272.                 SendClientMessage(i,COLOR_PINK,"*** [Admin] Game-Mode changed: Lobby. You need to respawn");
  273.             else if (tmp == STARFISH)
  274.                 SendClientMessage(i,COLOR_PINK,"*** [Admin] Game-Mode changed: Sarfish Island. You need to respawn");
  275.             else if (tmp == PRAWN)
  276.                 SendClientMessage(i,COLOR_PINK,"*** [Admin] Game-Mode changed: Prawn Island.  You need to respawn");
  277.         }
  278.     }
  279. }
  280.  
  281. //------------------------------------------------------------------------------------------------------
  282.  
  283. public GetAmmunation(newvar)
  284. {
  285.     new choice;
  286.     if (newvar == 19 || newvar == 20 || newvar == 21 ||newvar == 23 || newvar == 24 || newvar == 25 || newvar == 26 || newvar ==27)
  287.         choice = 1;
  288.     else
  289.         choice = 0;
  290.  
  291.     return choice;
  292. }
  293. //------------------------------------------------------------------------------------------------------
  294.  
  295. public OnPlayerSpawn(playerid,classid,teamid)
  296. {
  297.     //new cmd[256];
  298.     //new tmp[256];
  299.     //new idx, newvar;
  300.     new szMsg[256];
  301.     if (teamid == 0)
  302.     {
  303.         format (szMsg, sizeof(szMsg), "*** [%i] %s joined the Rockers Team",playerid,gPlayers[playerid]);
  304.         SendClientMessageToAll(COLOR_PINK, szMsg);
  305.         //SetPlayerColor(playerid,"");
  306.         if (areaMode == LOBBY)
  307.         {
  308.             for(new i=0;i<MAX_PLAYERS;i++)
  309.             {
  310.                 if (IsPlayerConnected(i))
  311.                 TogglePlayerControllable(i,1);
  312.             }
  313.             SetPlayerPos(playerid,-835.7239,-1487.5494,12.1048,170.1298,0);
  314.             SendClientMessage(playerid,COLOR_PINK, "You joined the Lobby Room.");
  315.         }
  316.         else if (areaMode == STARFISH)
  317.         {
  318.             SetPlayerPos(playerid,-500.0569,-465.1577,11.4867,0.7182,0);
  319.             if (startShooting == OFF)
  320.                 TogglePlayerControllable(playerid, 0);
  321.         }
  322.         else if (areaMode == PRAWN)
  323.         {
  324.             //setplayerpos func
  325.             if (startShooting == OFF)
  326.                 TogglePlayerControllable(playerid, 0);
  327.         }
  328.     }
  329.     else
  330.     {
  331.         format (szMsg, sizeof(szMsg), "*** [%i] %s joined the Jasons Team",playerid,gPlayers[playerid]);
  332.         SendClientMessageToAll(COLOR_PINK, szMsg);
  333.         //SetPlayerColor(playerid,"");
  334.         if (areaMode == LOBBY)
  335.         {
  336.             SetPlayerPos(playerid,-844.2106,-1506.6545,12.1244,343.0915,0);
  337.             SendClientMessage(playerid,COLOR_PINK, "You joined the Lobby Room.");
  338.         }
  339.         else if (areaMode == STARFISH)
  340.         {
  341.             SetPlayerPos(playerid,-374.1536,-223.0066,9.1213,183.0354,0);
  342.             if (startShooting == OFF)
  343.                 TogglePlayerControllable(playerid, 0);
  344.         }
  345.         else if (areaMode == PRAWN)
  346.         {
  347.             //setplayerpos func
  348.             if (startShooting == OFF)
  349.                 TogglePlayerControllable(playerid, 0);
  350.         }
  351.     }
  352.     return 1;
  353. }
  354.  
  355. //------------------------------------------------------------------------------------------------------
  356.  
  357. public OnPlayerDeath(playerid, killerid, reason)
  358. {
  359.     new szMsg[256];
  360.     if (killerid)
  361.     {
  362.         format (szMsg, sizeof(szMsg), "*** Victim: %s, Killer: %s, Weapon: %s, Distance: %f",gPlayers[playerid],gPlayers[killerid],GetPlayerWeapon(killerid),GetPlayerDist(playerid,killerid));
  363.         SendClientMessageToAll(COLOR_PINK,szMsg);
  364.     }
  365.     if (LeadersR == playerid || LeadersJ == playerid)
  366.     {
  367.         startShooting = OFF;
  368.         LeadersR = OFF;
  369.         LeadersJ = OFF;
  370.         RestartAll(LOBBY);
  371.     if (GetPlayerTeam(playerid) == 0)
  372.         SendClientMessageToAll(COLOR_PINK,"Team Rockers Leader Died. Jasons Wins!!!");
  373.     else
  374.         SendClientMessageToAll(COLOR_PINK,"Team Jasons Leader Died. Rockers Wins!!!");
  375.     }
  376.     return 1;
  377. }
  378.  
  379. //------------------------------------------------------------------------------------------------------
  380.  
  381. public OnPlayerRequestClass(playerid, classid, skinid)
  382. {
  383.  
  384.     return 1;
  385. }
  386.  
  387. //------------------------------------------------------------------------------------------------------
  388.  
  389. public OnPickedUp(pickupid, playerid)
  390. {       new newvar;
  391.         if (pickupid == 1) {
  392.             newvar = GetPlayerTeam(playerid);
  393.             if (newvar == 0)
  394.                 return SendClientMessage(playerid,COLOR_PINK,"Hey, you can buy guns here");
  395.             else
  396.                 return SendClientMessage(playerid, COLOR_PINK, "This is not your weapon dealer");
  397.         }
  398.         else if (pickupid == 2) {
  399.             newvar = GetPlayerTeam(playerid);
  400.             if (newvar == 1)
  401.                 return SendClientMessage(playerid,COLOR_PINK,"Hey, you can buy guns here");
  402.             else
  403.                 return SendClientMessage(playerid, COLOR_PINK, "This is not your weapon dealer");
  404.         }
  405.         else
  406.             SendClientMessage(playerid, COLOR_PINK, "Work in Progress");
  407.  
  408.     return 1;
  409. }
  410.  
  411. //------------------------------------------------------------------------------------------------------
  412. public OnGameModeInit()
  413. {
  414.     SetGameModeText(szGameModeName);
  415.  
  416.     ShowPlayerMarkers(1);
  417.  
  418.     // Player Classes
  419.     AddPlayerClassEx(0,111,-500.0569,-465.1577,11.4867,0.7182,0,0,21,100,26,500);  // Rockers
  420.     AddPlayerClassEx(1,127,-374.1536,-223.0066,9.1213,183.0354,0,0,21,100,26,500); // Jasons
  421.  
  422.     SetPlayerFriendlyFire(true);
  423.     Jumpswitch(1);
  424.  
  425.     // Vehicles
  426.  
  427.         //Police
  428.     AddStaticVehicle(156, -715.1685, -482.2235, 10.8822, 0.9519, 0, 1);
  429.     AddStaticVehicle(156, -714.9229, -497.0534, 10.8654, 0.9236, 0, 1);
  430.     AddStaticVehicle(156, -183.8194, -465.4719, 10.8446, 10.8470, 0, 1);
  431.     AddStaticVehicle(156, -181.0072, -480.6185, 10.8508, 9.8620, 0, 1);
  432.  
  433.         //Enforcers
  434.     AddStaticVehicle(157, -715.0520, -489.2520, 10.8733, 0.9514, 0, 1);
  435.     AddStaticVehicle(157, -182.3127, -473.3688, 10.8385, 10.8059, 0, 1);
  436.  
  437.         //Team green vehicles
  438.     AddStaticVehicle(133, -539.4441, -474.2635, 11.1189, 270.2599, 44, 1);
  439.     AddStaticVehicle(143, -520.8994, -474.1699, 11.1477, 272.4575, 44, 1);
  440.     AddStaticVehicle(149, -497.1541, -473.3339, 11.1770, 272.5067, 44, 1);
  441.     AddStaticVehicle(154, -470.2748, -472.9805, 11.0522, 273.4655, 44, 1);
  442.     AddStaticVehicle(152, -457.6939, -464.3488, 11.0436, 359.1348, 44, 1);
  443.     AddStaticVehicle(198, -475.5645, -434.3491, 11.4980, 180.2597, 44, 1);
  444.     AddStaticVehicle(198, -469.9465, -432.6784, 11.4211, 186.8397, 44, 1);
  445.  
  446.         //Team Blue vehicles
  447.     AddStaticVehicle(133, -467.0890, -244.5312, 10.3687, 268.6380, 2, 1);
  448.     AddStaticVehicle(143, -439.0008, -241.7432, 10.3688, 267.9733, 2, 1);
  449.     AddStaticVehicle(149, -430.7938, -253.1322, 10.5549, 182.3609, 2, 1);
  450.     AddStaticVehicle(154, -415.0505, -245.8516, 10.5152, 91.1488, 2, 1);
  451.     AddStaticVehicle(152, -414.5432, -259.7456, 10.9684, 90.4392, 2, 1);
  452.     AddStaticVehicle(198, -405.4318, -311.1410, 11.0946, 185.1944, 2, 1);
  453.     AddStaticVehicle(198, -411.9401, -312.0182, 11.2288, 185.1944, 2, 1);
  454. /*
  455.     AddStaticPickup(id, type, Float:x, Float:y, Float:z, ammo, respawnseconds);
  456.  
  457.     -for cash pickups use type 501
  458.     -use -1 for respawnseconds to select default respawn 4 minutes
  459.         *   may ditch the manual id arg and have it auto id instead   *
  460.  
  461. */
  462.     new sp=1;
  463.     AddStaticPickup(sp++, 405, -488.4050, -421.6337, 11.4306);  //gunbox green team
  464.     AddStaticPickup(sp++, 405, -392.9321,-279.0997,10.6587);    //gunbox blue team
  465.     AddStaticPickup(sp++, 407, -489.3182, -417.4309, 11.4343);  //green - garage
  466.     AddStaticPickup(sp++, 407, -513.0669, -412.9139, 13.0789);  //green - top - roof
  467.     AddStaticPickup(sp++, 406, -389.7154, -273.2468, 10.5478);  //blue - garage
  468.     AddStaticPickup(sp++, 406, -346.5848, -290.1815, 11.9751);  //blue - top - roof
  469.     SetWorldBounds(5000.0,-5000.0,5000.0,-5000.0);
  470.     SetCameraPos(-231.4, -440.0, 32.1);
  471.     SetCameraLookAt(-232.0314, -442.6181, 33.1);
  472.     SetPlayerStartPos(-232.0314, -442.6181, 32.7944);
  473.     new q,c=0;
  474.     for (q=0;q < MAX_PLAYERS; q++) {
  475.         if (IsPlayerConnected(q)) {
  476.             new pname[MAX_PLAYER_NAME+1];
  477.             GetPlayerName(q,pname,MAX_PLAYER_NAME);
  478.             gPlayers[q] = pname;
  479.             c++;
  480.         } else { gPlayers[q] = ""; }
  481.     }
  482.     InitWepList();
  483.     printf("\n\n**\tscript init loaded\t**\n**\t%d players\t**\n",c);
  484.     new szMessage[256];
  485.     format(szMessage,256,"Game Mode %s loaded.",szGameModeName);
  486.     SendClientMessageToAll(COLOR_PINK, szMessage);
  487.     return 1;
  488. }
  489.  
  490.  
  491.  
  492. //------------------------------------------------------------------------------------------------------
  493. public Float: GetPlayerDist(plr1,plr2) // Daddy's function
  494. {
  495.     new Float:X,Float:Y,Float:Z,Float:X1,Float:Y1,Float:Z1;
  496.     GetPlayerPos(plr1,X,Y,Z);
  497.     GetPlayerPos(plr2,X1,Y1,Z1);
  498.     new Float:Dist=GetDistance(X,Y,Z,X1,Y1,Z1);
  499.     return Dist;
  500. }
  501.  
  502. public Float: GetDistance(Float:X1,Float:Y1,Float:Z1,Float:X2,Float:Y2,Float:Z2) // Daddy's function
  503. {
  504.     new Float:X = floatsub(X2,X1);
  505.     new Float:Y = floatsub(Y2,Y1);
  506.     new Float:Z = floatsub(Z2,Z1);
  507.     new Float:Dist = floatsqroot(floatadd(floatadd(floatpower(X,2),floatpower(Y,2)),floatpower(Z,2)));
  508.     return Dist;
  509. }
  510.  
  511.  
  512. public FindPlayerIDFromString(string[])
  513. {// for determining player id from a string  -bakasan
  514.     new szMsg[256];
  515.     new player = INACTIVE_PLAYER_ID;
  516.     new p = 0;
  517.     while (p < MAX_PLAYERS) { if (strfind(gPlayers[p],string,true) != -1) { player=p;break; } p++; }
  518.     if (player == INACTIVE_PLAYER_ID) {// string didnt match so check if it can be an id
  519.         if ((strlen(string) > 2) || (isnumeric(string) == 0)) {
  520.             format(szMsg,sizeof(szMsg),"Unable to find %s.",string);
  521.             SendClientMessageToAll(COLOR_PINK, szMsg);
  522.             return INACTIVE_PLAYER_ID;
  523.         }
  524.         player = strval(string);// string is numeric and not more than 2 digits
  525.     }
  526.     if (!IsPlayerConnected(player)) {
  527.         format(szMsg,sizeof(szMsg),"Invalid ID %d.",player);
  528.         SendClientMessageToAll(COLOR_PINK, szMsg);
  529.         return INACTIVE_PLAYER_ID;
  530.     }
  531.     return player;// valid id found
  532. }
  533.  
  534. //------------------------------------------------------------------------------------------------------
  535. public InitWepList()
  536. {
  537.     if (wep_init == 1) { return 1; }
  538.     gWeapons[0] = "Fist";
  539.     gWeapons[1] = "BrassKnuckle";
  540.     gWeapons[2] = "ScrewDriver";
  541.     gWeapons[3] = "GolfClub";
  542.     gWeapons[4] = "NightStick";
  543.     gWeapons[5] = "Knife";
  544.     gWeapons[6] = "BaseballBat";
  545.     gWeapons[7] = "Hammer";
  546.     gWeapons[8] = "Cleaver";
  547.     gWeapons[9] = "Machete";
  548.     gWeapons[10] = "Katana";
  549.     gWeapons[11] = "Chainsaw";
  550.     gWeapons[12] = "Grenade";
  551.     gWeapons[13] = "RemoteGrenade";
  552.     gWeapons[14] = "TearGas";
  553.     gWeapons[15] = "Molotov";
  554.     gWeapons[16] = "Missile";//called "Rocket" in weapon.dat
  555.     gWeapons[17] = "Colt45";
  556.     gWeapons[18] = "Python";
  557.     gWeapons[19] = "Shotgun";
  558.     gWeapons[20] = "Spaz";//Spas12Shotgun
  559.     gWeapons[21] = "Stubby";//StubbyShotgun
  560.     gWeapons[22] = "Tec9";
  561.     gWeapons[23] = "Uzi";
  562.     gWeapons[24] = "Ingrams";
  563.     gWeapons[25] = "MP5";
  564.     gWeapons[26] = "M4";
  565.     gWeapons[27] = "Ruger";
  566.     gWeapons[28] = "SniperRifle";
  567.     gWeapons[29] = "LaserScope";
  568.     gWeapons[30] = "RocketLauncher";
  569.     gWeapons[31] = "FlameThrower";
  570.     gWeapons[32] = "M60";
  571.     gWeapons[33] = "Minigun";
  572.     gWeapons[34] = "none34";
  573.     gWeapons[35] = "Heli-Cannon";
  574.     gWeapons[36] = "none36";
  575.     gWeapons[37] = "none37";
  576.     gWeapons[38] = "none38";
  577.     gWeapons[39] = "Vehicle";
  578.     gWeapons[40] = "none40";
  579.     gWeapons[41] = "41";
  580.     gWeapons[42] = "none42";
  581.     gWeapons[43] = "Drowned";
  582.     gWeapons[44] = "Impact";
  583.     gWeapons[45] = "none45";
  584.     gWeapons[46] = "none46";
  585.     gWeapons[47] = "none47";
  586.     gWeapons[48] = "none48";
  587.     gWeapons[49] = "none49";
  588.     gWeapons[50] = "none50";
  589.     gWeapons[51] = "none51";
  590.     gWeapons[52] = "none52";
  591.     gWeapons[53] = "none53";
  592.     gWeapons[54] = "none54";
  593.     gWeapons[55] = "none55";
  594.     gWeapons[56] = "none56";
  595.     gWeapons[57] = "none57";
  596.     gWeapons[58] = "none58";
  597.     gWeapons[59] = "none59";
  598.     gWeapons[60] = "Heli-Blades";
  599.     wep_init = 1;
  600.     return 1;
  601. }
  602.  
  603. public FindWepIDFromString(string[])
  604. {// for determining weapon id from a string  -bakasan
  605.     if (wep_init == 0) { InitWepList(); }
  606.     new szMsg[256];
  607.     new match = 0;
  608.     new p = 0;
  609.     while (p < MAX_WEAPONS) { if (strfind(gWeapons[p],string,true) != -1) { match=p;break; } p++; }
  610.     if (match == 0) {// string didnt match so check if it can be an id
  611.         if ((strlen(string) > 2) || (isnumeric(string) == 0)) {
  612.             format(szMsg,sizeof(szMsg),"Unable to find weapon %s.",string);
  613.             SendClientMessageToAll(COLOR_PINK, szMsg);
  614.             return 0;
  615.         }
  616.         match = strval(string);// string is numeric and not more than 2 digits
  617.     }
  618.     if ((match < 1) || (match > 33)) {
  619.         format(szMsg,sizeof(szMsg),"Invalid Weapon ID %d.",match);
  620.         SendClientMessageToAll(COLOR_PINK, szMsg);
  621.         return 0;
  622.     }
  623.     return match;// valid id found
  624. }
  625. strtok(const string[], &index)
  626. {
  627.     new length = strlen(string);
  628.     while ((index < length) && (string[index] <= ' ')){ index++; }
  629.     new offset = index;
  630.     new result[20];
  631.     while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
  632.     {
  633.         result[index - offset] = string[index];
  634.         index++;
  635.     }
  636.     result[index - offset] = EOS;
  637.     return result;
  638. }
  639. isnumeric(const string[])
  640. {// mike's function
  641.     for (new i = 0, j = strlen(string); i < j; i++) { if (string[i] > '9' || string[i] < '0') return 0; }
  642.     return 1;
  643. }
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