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- --- --- ---
- Spells Overview
- IMPORTANT
- - Each job is 1 per party and exclusive to that character
- - NO DOUBLE DIPPING JOBS - one Time Mage per party, one Red Mage per party, and so on.
- Spells in General
- - AoE Spells
- - Spells with multiple levels (-ra, -ga, etc) increase AoE, range, MP cost, power, etc, with the level
- - Specifics
- - Elemental spells get 3 levels per element: fire, ice, bolt, water, air, earth, dark, holy
- - Healing spells get 3 levels: cure
- - Ja is limited to Espers and end/post-game enemies
- - Gravity gets 3 levels and is AoE as above
- - De/Buffs and their removers each get 1 level and are AoE, roughly on par with a 2nd level damage spell, unless otherwise mentioned
- - Spells that obviate other spells are removed except when that's a job's only offensive option
- - Flare,
- - Decoy should be considered a buff
- - Consider making debuffs and buffs cancel and replace one another so gambits can be set to use debuffs offensively
- - Consider giving monsters buffs which signal what debuffs they resist, or make monster groups vulnerable to certain ones
- - Beasts vulnerable to poison, blind, and silence; flans to sap; etc?
- Player spells to get or think up:
- - ?????? : Set of Monk spells which cost MP but use non-magical stats (what about target stats/defenses?)
- - ?????? : Blue Magics
- - ?????? :
- - Level x : Inflicts (debuff) 100% if target's level is a multiple of 2, 3, 4, 5, or a prime number
- Availability
- - Most spells are tied to your standing with various mage guilds in Ivalice
- - Magic shops are actually guilds, and you must have a member of a respective job in your party to buy that shop's wares
- - Otherwise spells can be found in the field, acquired from defeated bosses, rewards for sidequests, pay massive bribes to rogue or ex-guildsmen...
- - Same applies to Technicks, Weapons, Armors, Accessories, and Items
- - Plot: it makes no sense that shop wares are gated for the entirety of Ivalice because the party isn't the right level
- - Therefore the party's inexperience and lack of connections must be the reason for the gatekeeping, just like real life
- --- ---
- Mage Spells Plans
- > Plan 1. Vanilla with mild changes, 4 dedicated mages.
- - Pros:
- - The breakdown between major and minor magics is very satisfying and logical
- - Gives 9 jobs access to color spells, meaning I only have to worry about the last 4 jobs (or was it 3?)
- - Combined with more available elemental absorbs in gear, allows Black Mage to do limited healing
- - Cons:
- - Black Mage is by far the best damager in the game, as you can set up 7 gambits to annihilate most of the game
- - Could move Dark spells to Time Mage and Samurai, though that benefits Samurai mostly as Time Mage has Demi until later when Meteor is available
- - White Mage may be too powerful as it can now damage almost as well as Black Mage when not facing Holy resistance
- - Then again, vanilla White Mage has almost no damage options except versus undead until end game when Holy is available
- - Green Mage doesn't have many damage options, though access to Drain and Syphon somewhat make up for that, and of course there's Flare available later in the game and whatever weapons I give it as per FFT Oracle
- - To Do:
- - Weapons
- - Armors
- - Accessories
- - Augments
- - Technicks
- Spells List - Major Green Magic - Green Mage
- - Blind : Inflicts Blind
- - Silence : Inflicts Silence
- - Oil : Inflicts Oil
- - Poison : Inflicts Poison, Removes Regen
- - Sap : Inflicts Sap
- - Disease : Inflicts Disease, Removes Bubble
- - Sleep : Inflicts Sleep
- - Confuse : Inflicts Confuse
- - Disable : Inflicts Disable
- - Immobilize : Inflicts Immobilize
- - Stone : Inflicts Stone
- - Death : Inflicts Death
- - Reverse : Inflicts Reverse
- - Debarrier : Removes Reflect, Protect, Shell
- - Demoralize : Remove Bravery, Faith
- - Dispel : Removes Reflect, Protect, Shell, Haste, Bravery, Faith, Invisible, Regen, Float, Berserk, Lure, Bubble, and Libra
- - Berserk : Adds Berserk
- - Lure : Adds Lure
- - Bubble : Adds Bubble, Removes Disease
- - Bravery : Adds Bravery
- - Faith : Adds Faith
- - Drain : Deals magical non-elemental HP damage, absorbs as HP
- - Syphon : Deals magical non-elemental MP damage, absorbs as MP
- - Flare : Deals magical non-elemental HP damage, single target
- Spells List - Minor Green Magic - Red Mage and Dragoon
- - Blind : Inflicts Blind
- - Silence : Inflicts Silence
- - Oil : Inflicts Oil
- - Poison : Inflicts Poison, Removes Regen
- - Sleep : Inflicts Sleep
- - Immobilize : Inflicts Immobilize
- - Stone : Inflicts Stone
- - Debarrier : Removes Reflect, Protect, Shell
- - Demoralize : Remove Bravery, Faith
- - Berserk : Inflicts Berserk
- - Lure : Adds Lure
- - Drain : Deals magical non-elemental HP damage, absorbs as HP
- - Syphon : Deals magical non-elemental MP damage, absorbs as MP
- ---
- Spells List - Major Time Magic - Time Mage
- - Haste : Adds Haste
- - Float : Adds Float
- - Reflect : Adds Reflect
- - Vanish : Adds Vanish
- - Sync : Removes Slow and Stop
- - Reprieve : Removes Doom and Petrify
- - Slow : Inflicts Slow
- - Stop : Inflicts Stop
- - Countdown : Inflicts Doom
- - Petrify : Inflicts Petrify
- - Warp : Inflicts X-Zone
- - Switch : Switches target's current HP with target's current MP, target single party member, not reflectable
- - Balance : Deals magical damage to target in amount of casters max HP - current HP
- - Gravity : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
- - Gravira : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
- - Graviga : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
- - Meteor : Deals magical non-elemental HP damage
- : note: Meteorite D Effect - Deals physical damage to one target. Damage has a 50% chance to be 30,000 or a 50% chance to be a random number between 0 and 9999.
- : Need to edit that damage formula to be magical instead of physical.
- Spells List - Minor Time Magic - Red Mage and Samurai
- - Haste : Adds Haste
- - Float : Adds Float
- - Reflect : Adds Reflect
- - Sync : Removes Slow and Stop
- - Slow : Inflicts Slow
- - Countdown : Inflicts Doom
- - Petrify : Inflicts Petrify
- - Balance : Deals magical damage to target in amount of casters max HP - current HP
- - Gravity : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
- - Gravira : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
- ---
- Spells List - Major Black Magic - Black Mage
- - Fire : Deals magical Fire-elemental HP damage
- - Firara : Deals magical Fire-elemental HP damage
- - Firaga : Deals magical Fire-elemental HP damage
- - Blizzard : Deals magical Ice-elemental HP damage
- - Blizzara : Deals magical Ice-elemental HP damage
- - Blizzaga : Deals magical Ice-elemental HP damage
- - Thunder : Deals magical Thunder-elemental HP damage
- - Thundara : Deals magical Thunder-elemental HP damage
- - Thundaga : Deals magical Thunder-elemental HP damage
- - Aqua : Deals magical Water-elemental HP damage
- - Aquara : Deals magical Water-elemental HP damage
- - Aquaga : Deals magical Water-elemental HP damage
- - Aero : Deals magical Air-elemental HP damage
- - Aera : Deals magical Air-elemental HP damage
- - Aeraga : Deals magical Air-elemental HP damage
- - Quake : Deals magical Earth-elemental HP damage
- - Quakera : Deals magical Earth-elemental HP damage
- - Quakega : Deals magical Earth-elemental HP damage
- - Dark : Deals magical Dark-elemental HP damage
- - Darkra : Deals magical Dark-elemental HP damage
- - Darkga : Deals magical Dark-elemental HP damage
- Spells List - Minor Black Magic - Red Mage and Ninja
- - Fire : Deals magical Fire-elemental HP damage
- - Firara : Deals magical Fire-elemental HP damage
- - Blizzard : Deals magical Ice-elemental HP damage
- - Blizzara : Deals magical Ice-elemental HP damage
- - Thunder : Deals magical Thunder-elemental HP damage
- - Thundara : Deals magical Thunder-elemental HP damage
- - Aqua : Deals magical Water-elemental HP damage
- - Aquara : Deals magical Water-elemental HP damage
- - Aero : Deals magical Air-elemental HP damage
- - Aera : Deals magical Air-elemental HP damage
- - Quake : Deals magical Earth-elemental HP damage
- - Quakera : Deals magical Earth-elemental HP damage
- - Dark : Deals magical Dark-elemental HP damage
- - Darkra : Deals magical Dark-elemental HP damage
- ---
- Spells List - Major White Magic - White Mage
- - Cure : Restores HP
- - Cura : Restores HP
- - Curaga : Restores HP
- - Raise : Removes KO and restores HP
- - Arise : Removes KO and restores HP
- - Blindna : Removes Blind //should these minor debuff removers be single target, or small AoE?
- - Vox : Removes Silence
- - Poisona : Removes Poison
- - Stona : Removes Petrify and Stone
- - Cleanse : Remove Oil and Disease
- - Mend : Removes Immobilize and Disable
- - Bless : Remove Doom
- - Revert : Remove Reverse
- - Awaken : Remove Confuse and Sleep
- - Basuna : Removes Blind, Poison, Petrify, Oil, Immobilize, Doom, Sleep, and Slow
- - Esuna : Removes Silence, Sap, Stone, Disease, Disable, Reverse, Confuse, and Stop
- - Esunara : Blind, Silence, Poison, Petrify, Stone, Oil, Disease, Immobilize, Disable, Doom, Confuse, Sleep, Slow, and Stop
- - Protect : Adds Protect
- - Shell : Adds Shell
- - Regen : Adds Regen
- - Wall : Adds Protect and Shell
- - Holy : Deals magical Holy-elemental HP damage
- - Holyra : Deals magical Holy-elemental HP damage
- - Holyga : Deals magical Holy-elemental HP damage
- Spells List - Minor White Magic - Red Mage and Knight
- - Cure : Restores HP
- - Cura : Restores HP
- - Raise : Removes KO and restores HP
- - Blindna : Removes Blind
- - Vox : Removes Silence
- - Poisona : Removes Poison
- - Stona : Removes Petrify and Stone
- - Cleanse : Remove Oil and Disease
- - Mend : Removes Immobilize and Disable
- - Bless : Remove Doom and Reverse
- - Awaken : Remove Berserk, Confuse, and Sleep
- - Protect : Adds Protect
- - Shell : Adds Shell
- - Regen : Adds Regen
- - Holy : Deals magical Holy-elemental HP damage
- - Holyra : Deals magical Holy-elemental HP damage
- --- ---
- > Plan 2. Vanilla with mild changes, 5 Dedicated Mages.
- - Pros:
- - Black Mage isn't so powerful
- - Green Mage loses a few extremely powerful spells
- - Cons:
- - Not enough spells to justify Dark Mage, even if they are some of the more useful spells
- - Not worth the job slot
- - To Do:
- - Weapons
- - Armors
- - Accessories
- - Augments
- - Technicks
- Spells List - Major Green Magic - Green Mage
- - Blind : Inflicts Blind
- - Silence : Inflicts Silence
- - Oil : Inflicts Oil
- - Poison : Inflicts Poison, Removes Regen
- - Sap : Inflicts Sap
- - Sleep : Inflicts Sleep
- - Confuse : Inflicts Confuse
- - Disable : Inflicts Disable
- - Immobilize : Inflicts Immobilize
- - Stone : Inflicts Stone
- - Debarrier : Removes Reflect, Protect, Shell
- - Demoralize : Remove Bravery, Faith
- - Dispel : Removes Reflect, Protect, Shell, Haste, Bravery, Faith, Invisible, Regen, Float, Berserk, Lure, Bubble, and Libra
- - Berserk : Adds Berserk
- - Bubble : Adds Bubble, Removes Disease
- - Bravery : Adds Bravery
- - Faith : Adds Faith
- - Flare : Deals magical non-elemental HP damage, single target
- Spells List - Minor Green Magic - Red Mage and Dragoon
- - Blind : Inflicts Blind
- - Silence : Inflicts Silence
- - Oil : Inflicts Oil
- - Poison : Inflicts Poison, Removes Regen
- - Sleep : Inflicts Sleep
- - Immobilize : Inflicts Immobilize
- - Stone : Inflicts Stone
- - Debarrier : Removes Reflect, Protect, Shell
- - Demoralize : Remove Bravery, Faith
- - Berserk : Inflicts Berserk
- ---
- Spells List - Major Time Magic - Time Mage
- - Haste : Adds Haste
- - Float : Adds Float
- - Reflect : Adds Reflect
- - Vanish : Adds Vanish
- - Sync : Removes Slow and Stop
- - Reprieve : Removes Doom and Petrify
- - Slow : Inflicts Slow
- - Stop : Inflicts Stop
- - Countdown : Inflicts Doom
- - Petrify : Inflicts Petrify
- - Warp : Inflicts X-Zone
- - Switch : Switches target's current HP with target's current MP, target single party member, not reflectable
- - Balance : Deals magical damage to target in amount of casters max HP - current HP
- - Gravity : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
- - Gravira : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
- - Graviga : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
- - Meteor : Deals magical non-elemental HP damage
- : note: Meteorite D Effect - Deals physical damage to one target. Damage has a 50% chance to be 30,000 or a 50% chance to be a random number between 0 and 9999.
- : Need to edit that damage formula to be magical instead of physical.
- Spells List - Minor Time Magic - Red Mage and Samurai
- - Haste : Adds Haste
- - Float : Adds Float
- - Reflect : Adds Reflect
- - Sync : Removes Slow and Stop
- - Slow : Inflicts Slow
- - Countdown : Inflicts Doom
- - Petrify : Inflicts Petrify
- - Balance : Deals magical damage to target in amount of casters max HP - current HP
- - Gravity : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
- - Gravira : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
- ---
- Spells List - Major Black Magic - Black Mage
- - Fire : Deals magical Fire-elemental HP damage
- - Firara : Deals magical Fire-elemental HP damage
- - Firaga : Deals magical Fire-elemental HP damage
- - Blizzard : Deals magical Ice-elemental HP damage
- - Blizzara : Deals magical Ice-elemental HP damage
- - Blizzaga : Deals magical Ice-elemental HP damage
- - Thunder : Deals magical Thunder-elemental HP damage
- - Thundara : Deals magical Thunder-elemental HP damage
- - Thundaga : Deals magical Thunder-elemental HP damage
- - Aqua : Deals magical Water-elemental HP damage
- - Aquara : Deals magical Water-elemental HP damage
- - Aquaga : Deals magical Water-elemental HP damage
- - Aero : Deals magical Air-elemental HP damage
- - Aera : Deals magical Air-elemental HP damage
- - Aeraga : Deals magical Air-elemental HP damage
- - Quake : Deals magical Earth-elemental HP damage
- - Quakera : Deals magical Earth-elemental HP damage
- - Quakega : Deals magical Earth-elemental HP damage
- Spells List - Minor Black Magic - Red Mage and Ninja
- - Fire : Deals magical Fire-elemental HP damage
- - Firara : Deals magical Fire-elemental HP damage
- - Blizzard : Deals magical Ice-elemental HP damage
- - Blizzara : Deals magical Ice-elemental HP damage
- - Thunder : Deals magical Thunder-elemental HP damage
- - Thundara : Deals magical Thunder-elemental HP damage
- - Aqua : Deals magical Water-elemental HP damage
- - Aquara : Deals magical Water-elemental HP damage
- - Aero : Deals magical Air-elemental HP damage
- - Aera : Deals magical Air-elemental HP damage
- - Quake : Deals magical Earth-elemental HP damage
- - Quakera : Deals magical Earth-elemental HP damage
- ---
- Spells List - Major White Magic - White Mage
- - Cure : Restores HP
- - Cura : Restores HP
- - Curaga : Restores HP
- - Raise : Removes KO and restores HP
- - Arise : Removes KO and restores HP
- - Blindna : Removes Blind //should these minor debuff removers be single target, or small AoE?
- - Vox : Removes Silence
- - Poisona : Removes Poison
- - Stona : Removes Petrify and Stone
- - Cleanse : Remove Oil and Disease
- - Mend : Removes Immobilize and Disable
- - Bless : Remove Doom
- - Revert : Remove Reverse
- - Awaken : Remove Confuse and Sleep
- - Basuna : Removes Blind, Poison, Petrify, Oil, Immobilize, Doom, Sleep, and Slow
- - Esuna : Removes Silence, Sap, Stone, Disease, Disable, Reverse, Confuse, and Stop
- - Esunara : Blind, Silence, Poison, Petrify, Stone, Oil, Disease, Immobilize, Disable, Doom, Confuse, Sleep, Slow, and Stop
- - Protect : Adds Protect
- - Shell : Adds Shell
- - Regen : Adds Regen
- - Wall : Adds Protect and Shell
- - Holy : Deals magical Holy-elemental HP damage
- - Holyra : Deals magical Holy-elemental HP damage
- - Holyga : Deals magical Holy-elemental HP damage
- Spells List - Minor White Magic - Red Mage and Knight
- - Cure : Restores HP
- - Cura : Restores HP
- - Raise : Removes KO and restores HP
- - Blindna : Removes Blind
- - Vox : Removes Silence
- - Poisona : Removes Poison
- - Stona : Removes Petrify and Stone
- - Cleanse : Remove Oil and Disease
- - Mend : Removes Immobilize and Disable
- - Bless : Remove Doom and Reverse
- - Awaken : Remove Berserk, Confuse, and Sleep
- - Protect : Adds Protect
- - Shell : Adds Shell
- - Regen : Adds Regen
- - Holy : Deals magical Holy-elemental HP damage
- - Holyra : Deals magical Holy-elemental HP damage
- ---
- Spells List - Major Dark Magic - Dark Mage
- - Dark : Deals magical Dark-elemental HP damage
- - Darkra : Deals magical Dark-elemental HP damage
- - Darkga : Deals magical Dark-elemental HP damage
- - Drain : Deals magical non-elemental HP damage, absorbs as HP
- - Syphon : Deals magical non-elemental MP damage, absorbs as MP
- - Disease : Inflicts Disease, Removes Bubble
- - Death : Inflicts Death
- - Reverse : Inflicts Reverse
- - Lure : Adds Lure
- Spells List - Minor Dark Magic - Red Mage
- - Dark : Deals magical Dark-elemental HP damage
- - Darkra : Deals magical Dark-elemental HP damage
- - Drain : Deals magical non-elemental HP damage, absorbs as HP
- - Syphon : Deals magical non-elemental MP damage, absorbs as MP
- --- ---
- > Plan 3. Black and Green Mage mixer plus Dark Time Mage, 4 dedicated mages.
- - Pros:
- - Black Magic can now deal debuffs and has a non-elemental damaging spell
- - Green Magic can now deal some elemental damage and has a non-elemental damaging spell
- - Time Magic can now hit an element
- - Cons:
- - Black Magic has less 3/7 the elemental coverage it previously had
- - The minor Black Magic is limited
- - The minor Green Magic is very limited
- - Picking suitable weapon groups for the mages will be very tedious, I need to give all but White the same weapon groups since the roles are all mixed up
- - To Do:
- - Weapons
- - Armors
- - Accessories
- - Augments
- - Technicks
- Spells List - Major Green Magic - Green Mage
- - Aqua : Deals magical Water-elemental HP damage
- - Aquara : Deals magical Water-elemental HP damage
- - Aquaga : Deals magical Water-elemental HP damage
- - Aero : Deals magical Air-elemental HP damage
- - Aera : Deals magical Air-elemental HP damage
- - Aeraga : Deals magical Air-elemental HP damage
- - Quake : Deals magical Earth-elemental HP damage
- - Quakera : Deals magical Earth-elemental HP damage
- - Quakega : Deals magical Earth-elemental HP damage
- - Sap : Inflicts Sap
- - Disease : Inflicts Disease, Removes Bubble
- - Confuse : Inflicts Confuse
- - Disable : Inflicts Disable
- - Immobilize : Inflicts Immobilize
- - Stone : Inflicts Stone
- - Demoralize : Remove Bravery, Faith
- - Dispel : Removes Reflect, Protect, Shell, Haste, Bravery, Faith, Invisible, Regen, Float, Berserk, Lure, Bubble, and Libra
- - Berserk : Adds Berserk
- Spells List - Minor Green Magic - Red Mage and Dragoon
- - Aqua : Deals magical Water-elemental HP damage
- - Aquara : Deals magical Water-elemental HP damage
- - Aero : Deals magical Air-elemental HP damage
- - Aera : Deals magical Air-elemental HP damage
- - Quake : Deals magical Earth-elemental HP damage
- - Quakera : Deals magical Earth-elemental HP damage
- - Immobilize : Inflicts Immobilize
- - Stone : Inflicts Stone
- - Demoralize : Remove Bravery, Faith
- - Berserk : Adds Berserk
- ---
- Spells List - Major Time Magic - Time Mage
- - Haste : Adds Haste
- - Float : Adds Float
- - Reflect : Adds Reflect
- - Vanish : Adds Vanish
- - Sync : Removes Slow and Stop
- - Reprieve : Removes Doom and Petrify
- - Slow : Inflicts Slow
- - Stop : Inflicts Stop
- - Countdown : Inflicts Doom
- - Petrify : Inflicts Petrify
- - Warp : Inflicts X-Zone
- - Switch : Switches target's current HP with target's current MP, target single party member, not reflectable
- - Balance : Deals magical damage to target in amount of casters max HP - current HP
- - Gravity : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
- - Gravira : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
- - Graviga : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
- - Dark : Deals magical Dark-elemental HP damage
- - Darkra : Deals magical Dark-elemental HP damage
- - Darkga : Deals magical Dark-elemental HP damage
- - Meteor : Deals magical non-elemental HP damage
- : note: Meteorite D Effect - Deals physical damage to one target. Damage has a 50% chance to be 30,000 or a 50% chance to be a random number between 0 and 9999.
- : Need to edit that damage formula to be magical instead of physical.
- Spells List - Minor Time Magic - Red Mage and Samurai
- - Haste : Adds Haste
- - Float : Adds Float
- - Reflect : Adds Reflect
- - Sync : Removes Slow and Stop
- - Slow : Inflicts Slow
- - Countdown : Inflicts Doom
- - Petrify : Inflicts Petrify
- - Balance : Deals magical damage to target in amount of casters max HP - current HP
- - Gravity : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
- - Gravira : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
- - Dark : Deals magical Dark-elemental HP damage
- - Darkra : Deals magical Dark-elemental HP damage
- ---
- Spells List - Major Black Magic - Black Mage
- - Fire : Deals magical Fire-elemental HP damage
- - Firara : Deals magical Fire-elemental HP damage
- - Firaga : Deals magical Fire-elemental HP damage
- - Blizzard : Deals magical Ice-elemental HP damage
- - Blizzara : Deals magical Ice-elemental HP damage
- - Blizzaga : Deals magical Ice-elemental HP damage
- - Thunder : Deals magical Thunder-elemental HP damage
- - Thundara : Deals magical Thunder-elemental HP damage
- - Thundaga : Deals magical Thunder-elemental HP damage
- - Blind : Inflicts Blind
- - Silence : Inflicts Silence
- - Oil : Inflicts Oil
- - Poison : Inflicts Poison, Removes Regen
- - Sleep : Inflicts Sleep
- - Death : Inflicts Death
- - Debarrier : Removes Reflect, Protect, Shell
- Spells List - Minor Black Magic - Red Mage and Ninja
- - Fire : Deals magical Fire-elemental HP damage
- - Firara : Deals magical Fire-elemental HP damage
- - Blizzard : Deals magical Ice-elemental HP damage
- - Blizzara : Deals magical Ice-elemental HP damage
- - Thunder : Deals magical Thunder-elemental HP damage
- - Thundara : Deals magical Thunder-elemental HP damage
- - Blind : Inflicts Blind
- - Silence : Inflicts Silence
- - Oil : Inflicts Oil
- - Poison : Inflicts Poison, Removes Regen
- - Sleep : Inflicts Sleep
- - Debarrier : Removes Reflect, Protect, Shell
- ---
- Spells List - Major White Magic - White Mage
- - Cure : Restores HP
- - Cura : Restores HP
- - Curaga : Restores HP
- - Raise : Removes KO and restores HP
- - Arise : Removes KO and restores HP
- - Blindna : Removes Blind //should these minor debuff removers be single target, or small AoE?
- - Vox : Removes Silence
- - Poisona : Removes Poison
- - Stona : Removes Petrify and Stone
- - Cleanse : Remove Oil and Disease
- - Mend : Removes Immobilize and Disable
- - Bless : Remove Doom
- - Revert : Remove Reverse
- - Awaken : Remove Confuse and Sleep
- - Basuna : Removes Blind, Poison, Petrify, Oil, Immobilize, Doom, Sleep, and Slow
- - Esuna : Removes Silence, Sap, Stone, Disease, Disable, Reverse, Confuse, and Stop
- - Esunara : Blind, Silence, Poison, Petrify, Stone, Oil, Disease, Immobilize, Disable, Doom, Confuse, Sleep, Slow, and Stop
- - Bubble : Adds Bubble, Removes Disease
- - Bravery : Adds Bravery
- - Faith : Adds Faith
- - Protect : Adds Protect
- - Shell : Adds Shell
- - Regen : Adds Regen
- - Wall : Adds Protect and Shell
- - Holy : Deals magical Holy-elemental HP damage
- - Holyra : Deals magical Holy-elemental HP damage
- - Holyga : Deals magical Holy-elemental HP damage
- Spells List - Minor White Magic - Red Mage and Knight
- - Cure : Restores HP
- - Cura : Restores HP
- - Raise : Removes KO and restores HP
- - Blindna : Removes Blind
- - Vox : Removes Silence
- - Poisona : Removes Poison
- - Stona : Removes Petrify and Stone
- - Cleanse : Remove Oil and Disease
- - Mend : Removes Immobilize and Disable
- - Bless : Remove Doom and Reverse
- - Awaken : Remove Berserk, Confuse, and Sleep
- - Protect : Adds Protect
- - Shell : Adds Shell
- - Regen : Adds Regen
- - Holy : Deals magical Holy-elemental HP damage
- - Holyra : Deals magical Holy-elemental HP damage
- ---
- Spells List - Major Arcane Magic - Black Mage, Green Mage
- - Lure : Adds Lure
- - Reverse : Inflicts Reverse
- - Drain : Deals magical non-elemental HP damage, absorbs as HP
- - Syphon : Deals magical non-elemental MP damage, absorbs as MP
- - Flare : Deals magical non-elemental HP damage, single target
- Spells List - Minor Arcane Magic - Time Mage, Red Mage, Ninja, Dragoon, Samurai
- - Drain : Deals magical non-elemental HP damage, absorbs as HP
- - Syphon : Deals magical non-elemental MP damage, absorbs as MP
- Note: Not actually a job, just an esoteric spell school accessible to some mages
- --- ---
- > Plan 4. Black and Green Mage mixer plus Dark Time Mage plus everyone gets piecemeal debuff removers, 4 dedicated mages.
- - Pros:
- - Black Magic can now deal debuffs and has a non-elemental damaging spell
- - Green Magic can now deal some elemental damage and has a non-elemental damaging spell
- - Time Magic can now hit an element
- - Black Magic now allows some debuff removal
- - Green Magic now allows some debuff removal
- - White Magic allows one do other stuff with their gambit slots besides pack in the quick cast debuff removal spells
- - Neutral
- - White Magic must now have access to multi-debuff removal spells from the start to be viable
- - White Magic still has a very strong primary role as a healer, buffer, debuff remover, and support, even if other jobs are more mushy in terms of roles
- - Cons:
- - Black Magic has less 3/7 the elemental coverage it previously had
- - Black and Green are extremely similar, Time less so, White even less so - if you want strong roles then this plan isn't for you
- - Picking suitable weapon groups for the mages will be very tedious, I need to give all but White the same weapon groups since the roles are all mixed up
- - To Do:
- - Weapons
- - Armors
- - Accessories
- - Augments
- - Technicks
- Spells List - Major Green Magic - Green Mage
- - Aqua : Deals magical Water-elemental HP damage
- - Aquara : Deals magical Water-elemental HP damage
- - Aquaga : Deals magical Water-elemental HP damage
- - Aero : Deals magical Air-elemental HP damage
- - Aera : Deals magical Air-elemental HP damage
- - Aeraga : Deals magical Air-elemental HP damage
- - Quake : Deals magical Earth-elemental HP damage
- - Quakera : Deals magical Earth-elemental HP damage
- - Quakega : Deals magical Earth-elemental HP damage
- - Sap : Inflicts Sap
- - Disease : Inflicts Disease, Removes Bubble
- - Confuse : Inflicts Confuse
- - Disable : Inflicts Disable
- - Immobilize : Inflicts Immobilize
- - Stone : Inflicts Stone
- - Demoralize : Remove Bravery, Faith
- - Dispel : Removes Reflect, Protect, Shell, Haste, Bravery, Faith, Invisible, Regen, Float, Berserk, Lure, Bubble, and Libra
- - Berserk : Adds Berserk
- - Stona : Removes Petrify and Stone, single target
- - Purify : Remove Disease and Sap, single target
- - Mend : Removes Immobilize and Disable, single target
- - Enlighten : Remove Confuse, single target
- Spells List - Minor Green Magic - Red Mage and Dragoon
- - Aqua : Deals magical Water-elemental HP damage
- - Aquara : Deals magical Water-elemental HP damage
- - Aero : Deals magical Air-elemental HP damage
- - Aera : Deals magical Air-elemental HP damage
- - Quake : Deals magical Earth-elemental HP damage
- - Quakera : Deals magical Earth-elemental HP damage
- - Immobilize : Inflicts Immobilize
- - Stone : Inflicts Stone
- - Demoralize : Remove Bravery, Faith
- - Berserk : Adds Berserk
- - Stona : Removes Petrify and Stone, single target
- - Purify : Remove Disease and Sap, single target
- - Mend : Removes Immobilize and Disable, single target
- - Enlighten : Remove Confuse, single target
- ---
- Spells List - Major Time Magic - Time Mage
- - Haste : Adds Haste
- - Float : Adds Float
- - Reflect : Adds Reflect
- - Vanish : Adds Vanish
- - Sync : Removes Slow and Stop, single target
- - Reprieve : Removes Doom and Petrify, single target
- - Slow : Inflicts Slow
- - Stop : Inflicts Stop
- - Countdown : Inflicts Doom
- - Petrify : Inflicts Petrify
- - Warp : Inflicts X-Zone
- - Switch : Switches target's current HP with target's current MP, target single party member, not reflectable
- - Balance : Deals magical damage to target in amount of casters max HP - current HP
- - Gravity : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
- - Gravira : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
- - Graviga : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
- - Dark : Deals magical Dark-elemental HP damage
- - Darkra : Deals magical Dark-elemental HP damage
- - Darkga : Deals magical Dark-elemental HP damage
- - Meteor : Deals magical non-elemental HP damage
- : note: Meteorite D Effect - Deals physical damage to one target. Damage has a 50% chance to be 30,000 or a 50% chance to be a random number between 0 and 9999.
- : Need to edit that damage formula to be magical instead of physical.
- Spells List - Minor Time Magic - Red Mage and Samurai
- - Haste : Adds Haste
- - Float : Adds Float
- - Reflect : Adds Reflect
- - Sync : Removes Slow and Stop, single target
- - Slow : Inflicts Slow, single target
- - Countdown : Inflicts Doom
- - Petrify : Inflicts Petrify
- - Balance : Deals magical damage to target in amount of casters max HP - current HP
- - Gravity : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
- - Gravira : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
- - Dark : Deals magical Dark-elemental HP damage
- - Darkra : Deals magical Dark-elemental HP damage
- ---
- Spells List - Major Black Magic - Black Mage
- - Fire : Deals magical Fire-elemental HP damage
- - Firara : Deals magical Fire-elemental HP damage
- - Firaga : Deals magical Fire-elemental HP damage
- - Blizzard : Deals magical Ice-elemental HP damage
- - Blizzara : Deals magical Ice-elemental HP damage
- - Blizzaga : Deals magical Ice-elemental HP damage
- - Thunder : Deals magical Thunder-elemental HP damage
- - Thundara : Deals magical Thunder-elemental HP damage
- - Thundaga : Deals magical Thunder-elemental HP damage
- - Blind : Inflicts Blind
- - Silence : Inflicts Silence
- - Oil : Inflicts Oil
- - Poison : Inflicts Poison, Removes Regen
- - Sleep : Inflicts Sleep
- - Death : Inflicts Death
- - Debarrier : Removes Reflect, Protect, Shell
- - Blindna : Removes Blind, single target
- - Vox : Removes Silence, single target
- - Poisona : Removes Poison, single target
- - Clean : Removes Oil, single target
- - Awaken : Remove Sleep, single target
- Spells List - Minor Black Magic - Red Mage and Ninja
- - Fire : Deals magical Fire-elemental HP damage
- - Firara : Deals magical Fire-elemental HP damage
- - Blizzard : Deals magical Ice-elemental HP damage
- - Blizzara : Deals magical Ice-elemental HP damage
- - Thunder : Deals magical Thunder-elemental HP damage
- - Thundara : Deals magical Thunder-elemental HP damage
- - Blind : Inflicts Blind
- - Silence : Inflicts Silence
- - Oil : Inflicts Oil
- - Poison : Inflicts Poison, Removes Regen
- - Sleep : Inflicts Sleep
- - Debarrier : Removes Reflect, Protect, Shell
- - Blindna : Removes Blind, single target
- - Vox : Removes Silence, single target
- - Poisona : Removes Poison, single target
- - Clean : Removes Oil, single target
- - Awaken : Remove Sleep, single target
- ---
- Spells List - Major White Magic - White Mage
- - Cure : Restores HP
- - Cura : Restores HP
- - Curaga : Restores HP
- - Raise : Removes KO and restores HP
- - Arise : Removes KO and restores HP
- - Basuna : Removes Blind, Poison, Petrify, Oil, Immobilize, Doom, Sleep, and Slow
- - Esuna : Removes Silence, Sap, Stone, Disease, Disable, Reverse, Confuse, and Stop
- - Esunara : Blind, Silence, Poison, Petrify, Stone, Oil, Disease, Immobilize, Disable, Doom, Confuse, Sleep, Slow, and Stop
- - Bubble : Adds Bubble, Removes Disease
- - Bravery : Adds Bravery
- - Faith : Adds Faith
- - Protect : Adds Protect
- - Shell : Adds Shell
- - Regen : Adds Regen
- - Wall : Adds Protect and Shell
- - Aegis : Adds Bubble, Bravery, Faith, Protect, Shell, and Regen; single target
- - Holy : Deals magical Holy-elemental HP damage
- - Holyra : Deals magical Holy-elemental HP damage
- - Holyga : Deals magical Holy-elemental HP damage
- Spells List - Minor White Magic - Red Mage
- - Cure : Restores HP
- - Cura : Restores HP
- - Raise : Removes KO and restores HP
- - Protect : Adds Protect
- - Shell : Adds Shell
- - Regen : Adds Regen
- - Holy : Deals magical Holy-elemental HP damage
- - Holyra : Deals magical Holy-elemental HP damage
- Spells List - Minor White Magic - Knight
- - Cure : Restores HP
- - Cura : Restores HP
- - Raise : Removes KO and restores HP
- - Basuna : Removes Blind, Poison, Petrify, Oil, Immobilize, Doom, Sleep, and Slow
- - Esuna : Removes Silence, Sap, Stone, Disease, Disable, Reverse, Confuse, and Stop
- - Protect : Adds Protect
- - Shell : Adds Shell
- - Regen : Adds Regen
- - Holy : Deals magical Holy-elemental HP damage
- - Holyra : Deals magical Holy-elemental HP damage
- ---
- Spells List - Major Arcane Magic - Black Mage, Green Mage
- - Lure : Adds Lure
- - Reverse : Inflicts Reverse
- - Drain : Deals magical non-elemental HP damage, absorbs as HP
- - Syphon : Deals magical non-elemental MP damage, absorbs as MP
- - Flare : Deals magical non-elemental HP damage, single target
- - Revert : Remove Reverse
- Spells List - Minor Arcane Magic - Time Mage, Red Mage, Ninja, Dragoon, Samurai
- - Drain : Deals magical non-elemental HP damage, absorbs as HP
- - Syphon : Deals magical non-elemental MP damage, absorbs as MP
- Note: Not actually a job, just an esoteric spell school accessible to some mages
- --- ---
- > Plan 5. Stong roles with utility spell overlap, 4 dedicated mages.
- - Pros:
- - Green Magic has non-elemental damaging spells
- - Green Magic gains piecemeal debuff removers
- - Dragoon inherits all of them
- - Red Mage inherits some of them
- - White Magic allows one do other stuff with their gambit slots besides pack in the multitude of quick cast debuff removal spells
- - Knight can access the multi-debuff removers
- - Knight, Ninja, Samurai, and Dragoon spell lists differentiated from Red Mage
- - Black, Green, Time, Red Mages and Knight, Ninja, Samurai, and Dragoon all have access to Drain, Syphon, Berserk, and Calm (Berserk-only remover spell)
- - Spells created to remove Reverse, Berserk, and Lure
- - Neutral
- - White Magic must now have access to multi-debuff removal spells from the start to be viable due to lack of piecemeal debuff removers
- - White Magic still has a very strong primary role as a healer, buffer, debuff remover, and support
- - Strong roles for Green and Black Mage, with a bit of overlap in the Arcane magic school which provides a few utility spells
- - Red Mage role as the Jack of All Trades (and early game god, late game gimp) is now set, as it can only use 1st level spells along with (the first 1/3 of) all weapon/armor types, and all accessories
- - Cons:
- - None that I can see.
- - To Do:
- - Weapons
- - Rods - 8 slots
- - Formula: Uses weapon power, attackers magick power, and foes physical defense
- - Can hit flying targets
- - Can't combo or crit
- - Can knock back targets
- - Mandatory 2 handed
- - Roles
- - Primary : Improve White Mage survival
- - Secondary : Improve White Mage healing
- - Tertiary : Improve White Mage damage output
- - Specifics
- - Tier 1 : 3 rods
- 1 which boosts holy, and boosts magick power
- 1 which primarily boosts evasion
- 1 which is holy element and has good attack power for a starter weapon
- All available in shops at start of game, found in shops
- - Tier 2 : 3 rods
- 1 which boosts holy, is holy element, and has good attack power for a mid game weapon
- 1 which heals hp, is holy element, cancels disease, doom, and sap on hit, and has good attack power for a mid game weapon
- 1 which boosts evasion, boosts magick power, and boosts MP
- All available in the middle of the game, found in shops after you get sufficient clout with the White Mages Guild
- - Tier 3 : 2 rods
- 1 which heals HP, boosts holy, is holy element, gives regen and bubble on hit, attacks faster than normal, and has good attack power for an end game weapon
- 1 which boosts holy, is holy element, boosts evasion, boosts magick power, boosts mp, and has good attack power for an end game weapon
- Available at the end of the game, not found in shops, available only by other means
- - Job Availability
- - White Mage : All
- - Red Mage : first 3
- - Knight :
- - Staves - 12 slots
- - Formula: Uses weapon power, attackers magick power, foes magick defense
- - Can hit flying targets
- - Can't combo or crit
- - Can knock back targets
- - Mandatory 2 handed
- - Roles
- - Primary : Augment elements
- - Secondary : Boost magick power
- - Tertiary : Evasion
- - Specifics
- - Tier 1 : 7 staves, 1 each for the 7 elements Black Mage can cast, which deal damage as that element, and boost that element
- All available in shops at start of game, found in shops
- - Tier 2 : 3 staves which each deal damage as 2 elements, and boost the same 2 elements plus dark; no overlap on elements except dark among them
- Available in the middle of the game, found in shops after you get sufficient clout with the Black Mages Guild
- - Tier 3 : 2 staves which each deal damage as 3 elements, and boost the same 3 elements plus dark; no overlap on elements except dark among them
- Available at the end of the game, not found in shops, available only by other means
- - Job Availability
- - Black Mage : All
- - Red Mage : first 7
- - Ninja : first 7
- - Maces - 11 slots
- - Formula: Uses weapon power, attackers magick power, attackers vitality, and foes physical defense, randomized damage limited to between 75% and 125% of normal damage
- - Can't hit flying targets
- - Can combo, but not crit
- - Can't knock back targets
- - Mandatory 2 handed
- - Roles
- - Primary : Hurt enemies to recover MP
- - Secondary : Deal debuffs (more dealt as tier increases)
- - Tertiary : Deal damage in elements Time Mage can't access with its spells
- - Specifics
- - Tier 1 : I'm sleepy, will deal with the specifics later... vary combo rate
- All available in shops at start of game, found in shops
- - Tier 2 : sleepy
- Available in the middle of the game, found in shops after you get sufficient clout with the Time Mages Guild
- - Tier 3 : sleepy
- Available at the end of the game, not found in shops, available only by other means
- - Job Availability
- - Time Mage : All
- - Red Mage : first 7
- - Samurai : first 7
- - Poles - 13 slots
- - Formula: Uses weapon power, attackers magick power, attackers speed, and foes magical defense
- - Can hit flying targets
- - Can combo, but not crit
- - Can knock back targets
- - Mandatory 2 handed
- - Roles
- - Primary : Hurt enemies to recover MP
- - Secondary : Deal damage in elements Green Mage can't access with its spells
- - Tertiary : Absorb HP or MP directly from targets
- - Specifics
- - Tier 1 : Sleepy... vary combo rate
- All available in shops at start of game, found in shops
- - Tier 2 : sleepy
- Available in the middle of the game, found in shops after you get sufficient clout with the Time Mages Guild
- - Tier 3 : sleepy
- Available at the end of the game, not found in shops, available only by other means
- - Job Availability
- - Green Mage : All
- - Red Mage : first 7
- - Dragoon : first 7
- - Armors
- - Accessories
- - Augments
- - Technicks
- Spells List - Major Green Magic - Green Mage
- - Blind : Inflicts Blind
- - Silence : Inflicts Silence
- - Oil : Inflicts Oil
- - Poison : Inflicts Poison
- - Sap : Inflicts Sap
- - Disease : Inflicts Disease
- - Sleep : Inflicts Sleep
- - Confuse : Inflicts Confuse
- - Disable : Inflicts Disable
- - Immobilize : Inflicts Immobilize
- - Stone : Inflicts Stone
- - Death : Inflicts Death
- - Debarrier : Removes Reflect, Protect, Shell
- - Demoralize : Remove Bravery, Faith
- - Shock : Deals minor (-ra level) magical non-magical HP damage, single target
- - Flare : Deals major (-ga level) magical non-elemental HP damage, single target
- - Scourge : Deals major (-ga level_ magical non-elemental HP damage, multiple targets in line AoE
- - Blindna : Removes Blind, single target
- - Vox : Removes Silence, single target
- - Poisona : Removes Poison and Sap, single target
- - Stona : Removes Petrify and Stone, single target
- - Cleanse : Removes Oil and Disease, single target
- - Mend : Removes Immobilize and Disable, single target
- - Bless : Remove Doom, single target
- - Awaken : Remove Confuse and Sleep, single target
- Spells List - Minor Green Magic - Dragoon
- - Blind : Inflicts Blind
- - Silence : Inflicts Silence
- - Oil : Inflicts Oil
- - Poison : Inflicts Poison
- - Sleep : Inflicts Sleep
- - Confuse : Inflicts Confuse
- - Immobilize : Inflicts Immobilize
- - Stone : Inflicts Stone
- - Shock : Deals minor (-ra level) magical non-magical HP damage, single target
- - Blindna : Removes Blind, single target
- - Vox : Removes Silence, single target
- - Poisona : Removes Poison and Sap, single target
- - Stona : Removes Petrify and Stone, single target
- - Cleanse : Removes Oil and Disease, single target
- - Mend : Removes Immobilize and Disable, single target
- - Bless : Remove Doom, single target
- - Awaken : Remove Confuse and Sleep, single target
- Spells List - Minor Green Magic - Red Mage
- - Blind : Inflicts Blind
- - Silence : Inflicts Silence
- - Poison : Inflicts Poison
- - Sleep : Inflicts Sleep
- - Stone : Inflicts Stone
- - Blindna : Removes Blind, single target
- - Vox : Removes Silence, single target
- - Poisona : Removes Poison and Sap, single target
- - Stona : Removes Petrify and Stone, single target
- - Cleanse : Removes Oil and Disease, single target
- - Mend : Removes Immobilize and Disable, single target
- - Bless : Remove Doom, single target
- - Awaken : Remove Confuse and Sleep, single target
- ---
- Spells List - Major Time Magic - Time Mage
- - Haste : Adds Haste
- - Float : Adds Float
- - Reflect : Adds Reflect
- - Vanish : Adds Vanish
- - Sync : Removes Slow and Stop, single target
- - Reprieve : Removes Doom and Petrify, single target
- - Slow : Inflicts Slow
- - Stop : Inflicts Stop
- - Countdown : Inflicts Doom
- - Petrify : Inflicts Petrify
- - Dispel : Removes Reflect, Protect, Shell, Haste, Bravery, Faith, Invisible, Regen, Float, Berserk, Lure, Bubble, and Libra
- - Warp : Inflicts X-Zone
- - Switch : Switches target's current HP with target's current MP, target single party member, not reflectable
- - Balance : Deals magical damage to target in amount of casters max HP - current HP
- - Gravity : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
- - Gravira : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
- - Graviga : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
- - Meteor : Deals magical non-elemental HP damage
- : note: Meteorite D Effect - Deals physical damage to one target. Damage has a 50% chance to be 30,000 or a 50% chance to be a random number between 0 and 9999.
- : Need to edit that damage formula to be magical instead of physical.
- Spells List - Minor Time Magic - Samurai
- - Haste : Adds Haste
- - Float : Adds Float
- - Reflect : Adds Reflect
- - Sync : Removes Slow and Stop, single target
- - Slow : Inflicts Slow, single target
- - Countdown : Inflicts Doom
- - Petrify : Inflicts Petrify
- - Balance : Deals magical damage to target in amount of casters max HP - current HP
- - Gravity : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
- - Gravira : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
- Spells List - Minor Time Magic - Red Mage
- - Haste : Adds Haste
- - Float : Adds Float
- - Reflect : Adds Reflect
- - Sync : Removes Slow and Stop, single target
- - Slow : Inflicts Slow, single target
- - Countdown : Inflicts Doom
- - Petrify : Inflicts Petrify
- - Balance : Deals magical damage to target in amount of casters max HP - current HP
- - Gravity : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
- ---
- Spells List - Major Black Magic - Black Mage
- - Fire : Deals magical Fire-elemental HP damage
- - Firara : Deals magical Fire-elemental HP damage
- - Firaga : Deals magical Fire-elemental HP damage
- - Blizzard : Deals magical Ice-elemental HP damage
- - Blizzara : Deals magical Ice-elemental HP damage
- - Blizzaga : Deals magical Ice-elemental HP damage
- - Thunder : Deals magical Thunder-elemental HP damage
- - Thundara : Deals magical Thunder-elemental HP damage
- - Thundaga : Deals magical Thunder-elemental HP damage
- - Aqua : Deals magical Water-elemental HP damage
- - Aquara : Deals magical Water-elemental HP damage
- - Aquaga : Deals magical Water-elemental HP damage
- - Aero : Deals magical Air-elemental HP damage
- - Aera : Deals magical Air-elemental HP damage
- - Aeraga : Deals magical Air-elemental HP damage
- - Quake : Deals magical Earth-elemental HP damage
- - Quakera : Deals magical Earth-elemental HP damage
- - Quakega : Deals magical Earth-elemental HP damage
- - Dark : Deals magical Dark-elemental HP damage
- - Darkra : Deals magical Dark-elemental HP damage
- - Darkga : Deals magical Dark-elemental HP damage
- Spells List - Minor Black Magic - Ninja
- - Fire : Deals magical Fire-elemental HP damage
- - Firara : Deals magical Fire-elemental HP damage
- - Blizzard : Deals magical Ice-elemental HP damage
- - Blizzara : Deals magical Ice-elemental HP damage
- - Thunder : Deals magical Thunder-elemental HP damage
- - Thundara : Deals magical Thunder-elemental HP damage
- - Aqua : Deals magical Water-elemental HP damage
- - Aquara : Deals magical Water-elemental HP damage
- - Aero : Deals magical Air-elemental HP damage
- - Aera : Deals magical Air-elemental HP damage
- - Quake : Deals magical Earth-elemental HP damage
- - Quakera : Deals magical Earth-elemental HP damage
- - Dark : Deals magical Dark-elemental HP damage
- - Darkra : Deals magical Dark-elemental HP damage
- Spells List - Minor Black Magic - Red Mage
- - Fire : Deals magical Fire-elemental HP damage
- - Blizzard : Deals magical Ice-elemental HP damage
- - Thunder : Deals magical Thunder-elemental HP damage
- - Aqua : Deals magical Water-elemental HP damage
- - Aero : Deals magical Air-elemental HP damage
- - Quake : Deals magical Earth-elemental HP damage
- - Dark : Deals magical Dark-elemental HP damage
- ---
- Spells List - Major White Magic - White Mage
- - Cure : Restores HP
- - Cura : Restores HP
- - Curaga : Restores HP
- - Raise : Removes KO and restores HP
- - Arise : Removes KO and restores HP
- - Basuna : Removes Blind, Poison, Petrify, Oil, Immobilize, Doom, Sleep, and Slow
- - Esuna : Removes Silence, Sap, Stone, Disease, Disable, Reverse, Confuse, and Stop
- - Esunara : Blind, Silence, Poison, Petrify, Stone, Oil, Disease, Immobilize, Disable, Doom, Confuse, Sleep, Slow, and Stop
- - Bubble : Adds Bubble
- - Bravery : Adds Bravery
- - Faith : Adds Faith
- - Protect : Adds Protect
- - Shell : Adds Shell
- - Regen : Adds Regen
- - Wall : Adds Protect and Shell
- - Holy : Deals magical Holy-elemental HP damage
- - Holyra : Deals magical Holy-elemental HP damage
- - Holyga : Deals magical Holy-elemental HP damage
- Spells List - Minor White Magic - Red Mage
- - Cure : Restores HP
- - Raise : Removes KO and restores HP
- - Protect : Adds Protect
- - Shell : Adds Shell
- - Regen : Adds Regen
- - Holy : Deals magical Holy-elemental HP damage
- Spells List - Minor White Magic - Knight
- - Cure : Restores HP
- - Cura : Restores HP
- - Raise : Removes KO and restores HP
- - Basuna : Removes Blind, Poison, Petrify, Oil, Immobilize, Doom, Sleep, and Slow
- - Esuna : Removes Silence, Sap, Stone, Disease, Disable, Reverse, Confuse, and Stop
- - Protect : Adds Protect
- - Shell : Adds Shell
- - Regen : Adds Regen
- - Holy : Deals magical Holy-elemental HP damage
- - Holyra : Deals magical Holy-elemental HP damage
- ---
- Spells List - Major Arcane Magic - Black Mage, Green Mage
- - Drain : Deals magical non-elemental HP damage, absorbs as HP
- - Syphon : Deals magical non-elemental MP damage, absorbs as MP
- - Lure : Adds Lure
- - Berserk : Adds Berserk
- - Reverse : Inflicts Reverse
- - Calm : Remove Berserk, single target
- - Revert : Remove Reverse
- Spells List - Minor Arcane Magic - Time Mage, Ninja, Dragoon, Samurai
- - Drain : Deals magical non-elemental HP damage, absorbs as HP
- - Syphon : Deals magical non-elemental MP damage, absorbs as MP
- - Lure : Adds Lure
- - Berserk : Adds Berserk
- - Calm : Remove Berserk, single target
- Spells List - Minor Arcane Magic - Red Mage
- - Drain : Deals magical non-elemental HP damage, absorbs as HP
- - Syphon : Deals magical non-elemental MP damage, absorbs as MP
- - Berserk : Adds Berserk
- - Calm : Remove Berserk, single target
- Note: Not actually a job, just an esoteric spell school accessible to some mages
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