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Final Fantasy XII Mod - Mage and Spell Breakdown Plans

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Jun 22nd, 2025
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  1. --- --- ---
  2.  
  3. Spells Overview
  4.  
  5. IMPORTANT
  6. - Each job is 1 per party and exclusive to that character
  7. - NO DOUBLE DIPPING JOBS - one Time Mage per party, one Red Mage per party, and so on.
  8.  
  9. Spells in General
  10. - AoE Spells
  11. - Spells with multiple levels (-ra, -ga, etc) increase AoE, range, MP cost, power, etc, with the level
  12. - Specifics
  13. - Elemental spells get 3 levels per element: fire, ice, bolt, water, air, earth, dark, holy
  14. - Healing spells get 3 levels: cure
  15. - Ja is limited to Espers and end/post-game enemies
  16. - Gravity gets 3 levels and is AoE as above
  17. - De/Buffs and their removers each get 1 level and are AoE, roughly on par with a 2nd level damage spell, unless otherwise mentioned
  18. - Spells that obviate other spells are removed except when that's a job's only offensive option
  19. - Flare,
  20. - Decoy should be considered a buff
  21. - Consider making debuffs and buffs cancel and replace one another so gambits can be set to use debuffs offensively
  22. - Consider giving monsters buffs which signal what debuffs they resist, or make monster groups vulnerable to certain ones
  23. - Beasts vulnerable to poison, blind, and silence; flans to sap; etc?
  24.  
  25. Player spells to get or think up:
  26. - ?????? : Set of Monk spells which cost MP but use non-magical stats (what about target stats/defenses?)
  27. - ?????? : Blue Magics
  28. - ?????? :
  29. - Level x : Inflicts (debuff) 100% if target's level is a multiple of 2, 3, 4, 5, or a prime number
  30.  
  31. Availability
  32. - Most spells are tied to your standing with various mage guilds in Ivalice
  33. - Magic shops are actually guilds, and you must have a member of a respective job in your party to buy that shop's wares
  34. - Otherwise spells can be found in the field, acquired from defeated bosses, rewards for sidequests, pay massive bribes to rogue or ex-guildsmen...
  35. - Same applies to Technicks, Weapons, Armors, Accessories, and Items
  36. - Plot: it makes no sense that shop wares are gated for the entirety of Ivalice because the party isn't the right level
  37. - Therefore the party's inexperience and lack of connections must be the reason for the gatekeeping, just like real life
  38.  
  39. --- ---
  40.  
  41. Mage Spells Plans
  42.  
  43. > Plan 1. Vanilla with mild changes, 4 dedicated mages.
  44. - Pros:
  45. - The breakdown between major and minor magics is very satisfying and logical
  46. - Gives 9 jobs access to color spells, meaning I only have to worry about the last 4 jobs (or was it 3?)
  47. - Combined with more available elemental absorbs in gear, allows Black Mage to do limited healing
  48.  
  49. - Cons:
  50. - Black Mage is by far the best damager in the game, as you can set up 7 gambits to annihilate most of the game
  51. - Could move Dark spells to Time Mage and Samurai, though that benefits Samurai mostly as Time Mage has Demi until later when Meteor is available
  52. - White Mage may be too powerful as it can now damage almost as well as Black Mage when not facing Holy resistance
  53. - Then again, vanilla White Mage has almost no damage options except versus undead until end game when Holy is available
  54. - Green Mage doesn't have many damage options, though access to Drain and Syphon somewhat make up for that, and of course there's Flare available later in the game and whatever weapons I give it as per FFT Oracle
  55.  
  56. - To Do:
  57. - Weapons
  58. - Armors
  59. - Accessories
  60. - Augments
  61. - Technicks
  62.  
  63. Spells List - Major Green Magic - Green Mage
  64. - Blind : Inflicts Blind
  65. - Silence : Inflicts Silence
  66. - Oil : Inflicts Oil
  67. - Poison : Inflicts Poison, Removes Regen
  68. - Sap : Inflicts Sap
  69. - Disease : Inflicts Disease, Removes Bubble
  70. - Sleep : Inflicts Sleep
  71. - Confuse : Inflicts Confuse
  72. - Disable : Inflicts Disable
  73. - Immobilize : Inflicts Immobilize
  74. - Stone : Inflicts Stone
  75. - Death : Inflicts Death
  76. - Reverse : Inflicts Reverse
  77. - Debarrier : Removes Reflect, Protect, Shell
  78. - Demoralize : Remove Bravery, Faith
  79. - Dispel : Removes Reflect, Protect, Shell, Haste, Bravery, Faith, Invisible, Regen, Float, Berserk, Lure, Bubble, and Libra
  80. - Berserk : Adds Berserk
  81. - Lure : Adds Lure
  82. - Bubble : Adds Bubble, Removes Disease
  83. - Bravery : Adds Bravery
  84. - Faith : Adds Faith
  85. - Drain : Deals magical non-elemental HP damage, absorbs as HP
  86. - Syphon : Deals magical non-elemental MP damage, absorbs as MP
  87. - Flare : Deals magical non-elemental HP damage, single target
  88.  
  89. Spells List - Minor Green Magic - Red Mage and Dragoon
  90. - Blind : Inflicts Blind
  91. - Silence : Inflicts Silence
  92. - Oil : Inflicts Oil
  93. - Poison : Inflicts Poison, Removes Regen
  94. - Sleep : Inflicts Sleep
  95. - Immobilize : Inflicts Immobilize
  96. - Stone : Inflicts Stone
  97. - Debarrier : Removes Reflect, Protect, Shell
  98. - Demoralize : Remove Bravery, Faith
  99. - Berserk : Inflicts Berserk
  100. - Lure : Adds Lure
  101. - Drain : Deals magical non-elemental HP damage, absorbs as HP
  102. - Syphon : Deals magical non-elemental MP damage, absorbs as MP
  103.  
  104. ---
  105.  
  106. Spells List - Major Time Magic - Time Mage
  107. - Haste : Adds Haste
  108. - Float : Adds Float
  109. - Reflect : Adds Reflect
  110. - Vanish : Adds Vanish
  111. - Sync : Removes Slow and Stop
  112. - Reprieve : Removes Doom and Petrify
  113. - Slow : Inflicts Slow
  114. - Stop : Inflicts Stop
  115. - Countdown : Inflicts Doom
  116. - Petrify : Inflicts Petrify
  117. - Warp : Inflicts X-Zone
  118. - Switch : Switches target's current HP with target's current MP, target single party member, not reflectable
  119. - Balance : Deals magical damage to target in amount of casters max HP - current HP
  120. - Gravity : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
  121. - Gravira : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
  122. - Graviga : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
  123. - Meteor : Deals magical non-elemental HP damage
  124. : note: Meteorite D Effect - Deals physical damage to one target. Damage has a 50% chance to be 30,000 or a 50% chance to be a random number between 0 and 9999.
  125. : Need to edit that damage formula to be magical instead of physical.
  126.  
  127. Spells List - Minor Time Magic - Red Mage and Samurai
  128. - Haste : Adds Haste
  129. - Float : Adds Float
  130. - Reflect : Adds Reflect
  131. - Sync : Removes Slow and Stop
  132. - Slow : Inflicts Slow
  133. - Countdown : Inflicts Doom
  134. - Petrify : Inflicts Petrify
  135. - Balance : Deals magical damage to target in amount of casters max HP - current HP
  136. - Gravity : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
  137. - Gravira : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
  138.  
  139. ---
  140.  
  141. Spells List - Major Black Magic - Black Mage
  142. - Fire : Deals magical Fire-elemental HP damage
  143. - Firara : Deals magical Fire-elemental HP damage
  144. - Firaga : Deals magical Fire-elemental HP damage
  145. - Blizzard : Deals magical Ice-elemental HP damage
  146. - Blizzara : Deals magical Ice-elemental HP damage
  147. - Blizzaga : Deals magical Ice-elemental HP damage
  148. - Thunder : Deals magical Thunder-elemental HP damage
  149. - Thundara : Deals magical Thunder-elemental HP damage
  150. - Thundaga : Deals magical Thunder-elemental HP damage
  151. - Aqua : Deals magical Water-elemental HP damage
  152. - Aquara : Deals magical Water-elemental HP damage
  153. - Aquaga : Deals magical Water-elemental HP damage
  154. - Aero : Deals magical Air-elemental HP damage
  155. - Aera : Deals magical Air-elemental HP damage
  156. - Aeraga : Deals magical Air-elemental HP damage
  157. - Quake : Deals magical Earth-elemental HP damage
  158. - Quakera : Deals magical Earth-elemental HP damage
  159. - Quakega : Deals magical Earth-elemental HP damage
  160. - Dark : Deals magical Dark-elemental HP damage
  161. - Darkra : Deals magical Dark-elemental HP damage
  162. - Darkga : Deals magical Dark-elemental HP damage
  163.  
  164. Spells List - Minor Black Magic - Red Mage and Ninja
  165. - Fire : Deals magical Fire-elemental HP damage
  166. - Firara : Deals magical Fire-elemental HP damage
  167. - Blizzard : Deals magical Ice-elemental HP damage
  168. - Blizzara : Deals magical Ice-elemental HP damage
  169. - Thunder : Deals magical Thunder-elemental HP damage
  170. - Thundara : Deals magical Thunder-elemental HP damage
  171. - Aqua : Deals magical Water-elemental HP damage
  172. - Aquara : Deals magical Water-elemental HP damage
  173. - Aero : Deals magical Air-elemental HP damage
  174. - Aera : Deals magical Air-elemental HP damage
  175. - Quake : Deals magical Earth-elemental HP damage
  176. - Quakera : Deals magical Earth-elemental HP damage
  177. - Dark : Deals magical Dark-elemental HP damage
  178. - Darkra : Deals magical Dark-elemental HP damage
  179.  
  180. ---
  181.  
  182. Spells List - Major White Magic - White Mage
  183. - Cure : Restores HP
  184. - Cura : Restores HP
  185. - Curaga : Restores HP
  186. - Raise : Removes KO and restores HP
  187. - Arise : Removes KO and restores HP
  188. - Blindna : Removes Blind //should these minor debuff removers be single target, or small AoE?
  189. - Vox : Removes Silence
  190. - Poisona : Removes Poison
  191. - Stona : Removes Petrify and Stone
  192. - Cleanse : Remove Oil and Disease
  193. - Mend : Removes Immobilize and Disable
  194. - Bless : Remove Doom
  195. - Revert : Remove Reverse
  196. - Awaken : Remove Confuse and Sleep
  197. - Basuna : Removes Blind, Poison, Petrify, Oil, Immobilize, Doom, Sleep, and Slow
  198. - Esuna : Removes Silence, Sap, Stone, Disease, Disable, Reverse, Confuse, and Stop
  199. - Esunara : Blind, Silence, Poison, Petrify, Stone, Oil, Disease, Immobilize, Disable, Doom, Confuse, Sleep, Slow, and Stop
  200. - Protect : Adds Protect
  201. - Shell : Adds Shell
  202. - Regen : Adds Regen
  203. - Wall : Adds Protect and Shell
  204. - Holy : Deals magical Holy-elemental HP damage
  205. - Holyra : Deals magical Holy-elemental HP damage
  206. - Holyga : Deals magical Holy-elemental HP damage
  207.  
  208. Spells List - Minor White Magic - Red Mage and Knight
  209. - Cure : Restores HP
  210. - Cura : Restores HP
  211. - Raise : Removes KO and restores HP
  212. - Blindna : Removes Blind
  213. - Vox : Removes Silence
  214. - Poisona : Removes Poison
  215. - Stona : Removes Petrify and Stone
  216. - Cleanse : Remove Oil and Disease
  217. - Mend : Removes Immobilize and Disable
  218. - Bless : Remove Doom and Reverse
  219. - Awaken : Remove Berserk, Confuse, and Sleep
  220. - Protect : Adds Protect
  221. - Shell : Adds Shell
  222. - Regen : Adds Regen
  223. - Holy : Deals magical Holy-elemental HP damage
  224. - Holyra : Deals magical Holy-elemental HP damage
  225.  
  226. --- ---
  227.  
  228. > Plan 2. Vanilla with mild changes, 5 Dedicated Mages.
  229. - Pros:
  230. - Black Mage isn't so powerful
  231. - Green Mage loses a few extremely powerful spells
  232.  
  233. - Cons:
  234. - Not enough spells to justify Dark Mage, even if they are some of the more useful spells
  235. - Not worth the job slot
  236.  
  237. - To Do:
  238. - Weapons
  239. - Armors
  240. - Accessories
  241. - Augments
  242. - Technicks
  243.  
  244. Spells List - Major Green Magic - Green Mage
  245. - Blind : Inflicts Blind
  246. - Silence : Inflicts Silence
  247. - Oil : Inflicts Oil
  248. - Poison : Inflicts Poison, Removes Regen
  249. - Sap : Inflicts Sap
  250. - Sleep : Inflicts Sleep
  251. - Confuse : Inflicts Confuse
  252. - Disable : Inflicts Disable
  253. - Immobilize : Inflicts Immobilize
  254. - Stone : Inflicts Stone
  255. - Debarrier : Removes Reflect, Protect, Shell
  256. - Demoralize : Remove Bravery, Faith
  257. - Dispel : Removes Reflect, Protect, Shell, Haste, Bravery, Faith, Invisible, Regen, Float, Berserk, Lure, Bubble, and Libra
  258. - Berserk : Adds Berserk
  259. - Bubble : Adds Bubble, Removes Disease
  260. - Bravery : Adds Bravery
  261. - Faith : Adds Faith
  262. - Flare : Deals magical non-elemental HP damage, single target
  263.  
  264. Spells List - Minor Green Magic - Red Mage and Dragoon
  265. - Blind : Inflicts Blind
  266. - Silence : Inflicts Silence
  267. - Oil : Inflicts Oil
  268. - Poison : Inflicts Poison, Removes Regen
  269. - Sleep : Inflicts Sleep
  270. - Immobilize : Inflicts Immobilize
  271. - Stone : Inflicts Stone
  272. - Debarrier : Removes Reflect, Protect, Shell
  273. - Demoralize : Remove Bravery, Faith
  274. - Berserk : Inflicts Berserk
  275.  
  276. ---
  277.  
  278. Spells List - Major Time Magic - Time Mage
  279. - Haste : Adds Haste
  280. - Float : Adds Float
  281. - Reflect : Adds Reflect
  282. - Vanish : Adds Vanish
  283. - Sync : Removes Slow and Stop
  284. - Reprieve : Removes Doom and Petrify
  285. - Slow : Inflicts Slow
  286. - Stop : Inflicts Stop
  287. - Countdown : Inflicts Doom
  288. - Petrify : Inflicts Petrify
  289. - Warp : Inflicts X-Zone
  290. - Switch : Switches target's current HP with target's current MP, target single party member, not reflectable
  291. - Balance : Deals magical damage to target in amount of casters max HP - current HP
  292. - Gravity : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
  293. - Gravira : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
  294. - Graviga : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
  295. - Meteor : Deals magical non-elemental HP damage
  296. : note: Meteorite D Effect - Deals physical damage to one target. Damage has a 50% chance to be 30,000 or a 50% chance to be a random number between 0 and 9999.
  297. : Need to edit that damage formula to be magical instead of physical.
  298.  
  299. Spells List - Minor Time Magic - Red Mage and Samurai
  300. - Haste : Adds Haste
  301. - Float : Adds Float
  302. - Reflect : Adds Reflect
  303. - Sync : Removes Slow and Stop
  304. - Slow : Inflicts Slow
  305. - Countdown : Inflicts Doom
  306. - Petrify : Inflicts Petrify
  307. - Balance : Deals magical damage to target in amount of casters max HP - current HP
  308. - Gravity : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
  309. - Gravira : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
  310.  
  311. ---
  312.  
  313. Spells List - Major Black Magic - Black Mage
  314. - Fire : Deals magical Fire-elemental HP damage
  315. - Firara : Deals magical Fire-elemental HP damage
  316. - Firaga : Deals magical Fire-elemental HP damage
  317. - Blizzard : Deals magical Ice-elemental HP damage
  318. - Blizzara : Deals magical Ice-elemental HP damage
  319. - Blizzaga : Deals magical Ice-elemental HP damage
  320. - Thunder : Deals magical Thunder-elemental HP damage
  321. - Thundara : Deals magical Thunder-elemental HP damage
  322. - Thundaga : Deals magical Thunder-elemental HP damage
  323. - Aqua : Deals magical Water-elemental HP damage
  324. - Aquara : Deals magical Water-elemental HP damage
  325. - Aquaga : Deals magical Water-elemental HP damage
  326. - Aero : Deals magical Air-elemental HP damage
  327. - Aera : Deals magical Air-elemental HP damage
  328. - Aeraga : Deals magical Air-elemental HP damage
  329. - Quake : Deals magical Earth-elemental HP damage
  330. - Quakera : Deals magical Earth-elemental HP damage
  331. - Quakega : Deals magical Earth-elemental HP damage
  332.  
  333. Spells List - Minor Black Magic - Red Mage and Ninja
  334. - Fire : Deals magical Fire-elemental HP damage
  335. - Firara : Deals magical Fire-elemental HP damage
  336. - Blizzard : Deals magical Ice-elemental HP damage
  337. - Blizzara : Deals magical Ice-elemental HP damage
  338. - Thunder : Deals magical Thunder-elemental HP damage
  339. - Thundara : Deals magical Thunder-elemental HP damage
  340. - Aqua : Deals magical Water-elemental HP damage
  341. - Aquara : Deals magical Water-elemental HP damage
  342. - Aero : Deals magical Air-elemental HP damage
  343. - Aera : Deals magical Air-elemental HP damage
  344. - Quake : Deals magical Earth-elemental HP damage
  345. - Quakera : Deals magical Earth-elemental HP damage
  346.  
  347. ---
  348.  
  349. Spells List - Major White Magic - White Mage
  350. - Cure : Restores HP
  351. - Cura : Restores HP
  352. - Curaga : Restores HP
  353. - Raise : Removes KO and restores HP
  354. - Arise : Removes KO and restores HP
  355. - Blindna : Removes Blind //should these minor debuff removers be single target, or small AoE?
  356. - Vox : Removes Silence
  357. - Poisona : Removes Poison
  358. - Stona : Removes Petrify and Stone
  359. - Cleanse : Remove Oil and Disease
  360. - Mend : Removes Immobilize and Disable
  361. - Bless : Remove Doom
  362. - Revert : Remove Reverse
  363. - Awaken : Remove Confuse and Sleep
  364. - Basuna : Removes Blind, Poison, Petrify, Oil, Immobilize, Doom, Sleep, and Slow
  365. - Esuna : Removes Silence, Sap, Stone, Disease, Disable, Reverse, Confuse, and Stop
  366. - Esunara : Blind, Silence, Poison, Petrify, Stone, Oil, Disease, Immobilize, Disable, Doom, Confuse, Sleep, Slow, and Stop
  367. - Protect : Adds Protect
  368. - Shell : Adds Shell
  369. - Regen : Adds Regen
  370. - Wall : Adds Protect and Shell
  371. - Holy : Deals magical Holy-elemental HP damage
  372. - Holyra : Deals magical Holy-elemental HP damage
  373. - Holyga : Deals magical Holy-elemental HP damage
  374.  
  375. Spells List - Minor White Magic - Red Mage and Knight
  376. - Cure : Restores HP
  377. - Cura : Restores HP
  378. - Raise : Removes KO and restores HP
  379. - Blindna : Removes Blind
  380. - Vox : Removes Silence
  381. - Poisona : Removes Poison
  382. - Stona : Removes Petrify and Stone
  383. - Cleanse : Remove Oil and Disease
  384. - Mend : Removes Immobilize and Disable
  385. - Bless : Remove Doom and Reverse
  386. - Awaken : Remove Berserk, Confuse, and Sleep
  387. - Protect : Adds Protect
  388. - Shell : Adds Shell
  389. - Regen : Adds Regen
  390. - Holy : Deals magical Holy-elemental HP damage
  391. - Holyra : Deals magical Holy-elemental HP damage
  392.  
  393. ---
  394.  
  395. Spells List - Major Dark Magic - Dark Mage
  396. - Dark : Deals magical Dark-elemental HP damage
  397. - Darkra : Deals magical Dark-elemental HP damage
  398. - Darkga : Deals magical Dark-elemental HP damage
  399. - Drain : Deals magical non-elemental HP damage, absorbs as HP
  400. - Syphon : Deals magical non-elemental MP damage, absorbs as MP
  401. - Disease : Inflicts Disease, Removes Bubble
  402. - Death : Inflicts Death
  403. - Reverse : Inflicts Reverse
  404. - Lure : Adds Lure
  405.  
  406. Spells List - Minor Dark Magic - Red Mage
  407. - Dark : Deals magical Dark-elemental HP damage
  408. - Darkra : Deals magical Dark-elemental HP damage
  409. - Drain : Deals magical non-elemental HP damage, absorbs as HP
  410. - Syphon : Deals magical non-elemental MP damage, absorbs as MP
  411.  
  412. --- ---
  413.  
  414. > Plan 3. Black and Green Mage mixer plus Dark Time Mage, 4 dedicated mages.
  415. - Pros:
  416. - Black Magic can now deal debuffs and has a non-elemental damaging spell
  417. - Green Magic can now deal some elemental damage and has a non-elemental damaging spell
  418. - Time Magic can now hit an element
  419. - Cons:
  420. - Black Magic has less 3/7 the elemental coverage it previously had
  421. - The minor Black Magic is limited
  422. - The minor Green Magic is very limited
  423. - Picking suitable weapon groups for the mages will be very tedious, I need to give all but White the same weapon groups since the roles are all mixed up
  424. - To Do:
  425. - Weapons
  426. - Armors
  427. - Accessories
  428. - Augments
  429. - Technicks
  430.  
  431. Spells List - Major Green Magic - Green Mage
  432. - Aqua : Deals magical Water-elemental HP damage
  433. - Aquara : Deals magical Water-elemental HP damage
  434. - Aquaga : Deals magical Water-elemental HP damage
  435. - Aero : Deals magical Air-elemental HP damage
  436. - Aera : Deals magical Air-elemental HP damage
  437. - Aeraga : Deals magical Air-elemental HP damage
  438. - Quake : Deals magical Earth-elemental HP damage
  439. - Quakera : Deals magical Earth-elemental HP damage
  440. - Quakega : Deals magical Earth-elemental HP damage
  441. - Sap : Inflicts Sap
  442. - Disease : Inflicts Disease, Removes Bubble
  443. - Confuse : Inflicts Confuse
  444. - Disable : Inflicts Disable
  445. - Immobilize : Inflicts Immobilize
  446. - Stone : Inflicts Stone
  447. - Demoralize : Remove Bravery, Faith
  448. - Dispel : Removes Reflect, Protect, Shell, Haste, Bravery, Faith, Invisible, Regen, Float, Berserk, Lure, Bubble, and Libra
  449. - Berserk : Adds Berserk
  450.  
  451. Spells List - Minor Green Magic - Red Mage and Dragoon
  452. - Aqua : Deals magical Water-elemental HP damage
  453. - Aquara : Deals magical Water-elemental HP damage
  454. - Aero : Deals magical Air-elemental HP damage
  455. - Aera : Deals magical Air-elemental HP damage
  456. - Quake : Deals magical Earth-elemental HP damage
  457. - Quakera : Deals magical Earth-elemental HP damage
  458. - Immobilize : Inflicts Immobilize
  459. - Stone : Inflicts Stone
  460. - Demoralize : Remove Bravery, Faith
  461. - Berserk : Adds Berserk
  462.  
  463. ---
  464.  
  465. Spells List - Major Time Magic - Time Mage
  466. - Haste : Adds Haste
  467. - Float : Adds Float
  468. - Reflect : Adds Reflect
  469. - Vanish : Adds Vanish
  470. - Sync : Removes Slow and Stop
  471. - Reprieve : Removes Doom and Petrify
  472. - Slow : Inflicts Slow
  473. - Stop : Inflicts Stop
  474. - Countdown : Inflicts Doom
  475. - Petrify : Inflicts Petrify
  476. - Warp : Inflicts X-Zone
  477. - Switch : Switches target's current HP with target's current MP, target single party member, not reflectable
  478. - Balance : Deals magical damage to target in amount of casters max HP - current HP
  479. - Gravity : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
  480. - Gravira : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
  481. - Graviga : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
  482. - Dark : Deals magical Dark-elemental HP damage
  483. - Darkra : Deals magical Dark-elemental HP damage
  484. - Darkga : Deals magical Dark-elemental HP damage
  485. - Meteor : Deals magical non-elemental HP damage
  486. : note: Meteorite D Effect - Deals physical damage to one target. Damage has a 50% chance to be 30,000 or a 50% chance to be a random number between 0 and 9999.
  487. : Need to edit that damage formula to be magical instead of physical.
  488.  
  489. Spells List - Minor Time Magic - Red Mage and Samurai
  490. - Haste : Adds Haste
  491. - Float : Adds Float
  492. - Reflect : Adds Reflect
  493. - Sync : Removes Slow and Stop
  494. - Slow : Inflicts Slow
  495. - Countdown : Inflicts Doom
  496. - Petrify : Inflicts Petrify
  497. - Balance : Deals magical damage to target in amount of casters max HP - current HP
  498. - Gravity : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
  499. - Gravira : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
  500. - Dark : Deals magical Dark-elemental HP damage
  501. - Darkra : Deals magical Dark-elemental HP damage
  502.  
  503. ---
  504.  
  505. Spells List - Major Black Magic - Black Mage
  506. - Fire : Deals magical Fire-elemental HP damage
  507. - Firara : Deals magical Fire-elemental HP damage
  508. - Firaga : Deals magical Fire-elemental HP damage
  509. - Blizzard : Deals magical Ice-elemental HP damage
  510. - Blizzara : Deals magical Ice-elemental HP damage
  511. - Blizzaga : Deals magical Ice-elemental HP damage
  512. - Thunder : Deals magical Thunder-elemental HP damage
  513. - Thundara : Deals magical Thunder-elemental HP damage
  514. - Thundaga : Deals magical Thunder-elemental HP damage
  515. - Blind : Inflicts Blind
  516. - Silence : Inflicts Silence
  517. - Oil : Inflicts Oil
  518. - Poison : Inflicts Poison, Removes Regen
  519. - Sleep : Inflicts Sleep
  520. - Death : Inflicts Death
  521. - Debarrier : Removes Reflect, Protect, Shell
  522.  
  523. Spells List - Minor Black Magic - Red Mage and Ninja
  524. - Fire : Deals magical Fire-elemental HP damage
  525. - Firara : Deals magical Fire-elemental HP damage
  526. - Blizzard : Deals magical Ice-elemental HP damage
  527. - Blizzara : Deals magical Ice-elemental HP damage
  528. - Thunder : Deals magical Thunder-elemental HP damage
  529. - Thundara : Deals magical Thunder-elemental HP damage
  530. - Blind : Inflicts Blind
  531. - Silence : Inflicts Silence
  532. - Oil : Inflicts Oil
  533. - Poison : Inflicts Poison, Removes Regen
  534. - Sleep : Inflicts Sleep
  535. - Debarrier : Removes Reflect, Protect, Shell
  536.  
  537. ---
  538.  
  539. Spells List - Major White Magic - White Mage
  540. - Cure : Restores HP
  541. - Cura : Restores HP
  542. - Curaga : Restores HP
  543. - Raise : Removes KO and restores HP
  544. - Arise : Removes KO and restores HP
  545. - Blindna : Removes Blind //should these minor debuff removers be single target, or small AoE?
  546. - Vox : Removes Silence
  547. - Poisona : Removes Poison
  548. - Stona : Removes Petrify and Stone
  549. - Cleanse : Remove Oil and Disease
  550. - Mend : Removes Immobilize and Disable
  551. - Bless : Remove Doom
  552. - Revert : Remove Reverse
  553. - Awaken : Remove Confuse and Sleep
  554. - Basuna : Removes Blind, Poison, Petrify, Oil, Immobilize, Doom, Sleep, and Slow
  555. - Esuna : Removes Silence, Sap, Stone, Disease, Disable, Reverse, Confuse, and Stop
  556. - Esunara : Blind, Silence, Poison, Petrify, Stone, Oil, Disease, Immobilize, Disable, Doom, Confuse, Sleep, Slow, and Stop
  557. - Bubble : Adds Bubble, Removes Disease
  558. - Bravery : Adds Bravery
  559. - Faith : Adds Faith
  560. - Protect : Adds Protect
  561. - Shell : Adds Shell
  562. - Regen : Adds Regen
  563. - Wall : Adds Protect and Shell
  564. - Holy : Deals magical Holy-elemental HP damage
  565. - Holyra : Deals magical Holy-elemental HP damage
  566. - Holyga : Deals magical Holy-elemental HP damage
  567.  
  568. Spells List - Minor White Magic - Red Mage and Knight
  569. - Cure : Restores HP
  570. - Cura : Restores HP
  571. - Raise : Removes KO and restores HP
  572. - Blindna : Removes Blind
  573. - Vox : Removes Silence
  574. - Poisona : Removes Poison
  575. - Stona : Removes Petrify and Stone
  576. - Cleanse : Remove Oil and Disease
  577. - Mend : Removes Immobilize and Disable
  578. - Bless : Remove Doom and Reverse
  579. - Awaken : Remove Berserk, Confuse, and Sleep
  580. - Protect : Adds Protect
  581. - Shell : Adds Shell
  582. - Regen : Adds Regen
  583. - Holy : Deals magical Holy-elemental HP damage
  584. - Holyra : Deals magical Holy-elemental HP damage
  585.  
  586. ---
  587.  
  588. Spells List - Major Arcane Magic - Black Mage, Green Mage
  589. - Lure : Adds Lure
  590. - Reverse : Inflicts Reverse
  591. - Drain : Deals magical non-elemental HP damage, absorbs as HP
  592. - Syphon : Deals magical non-elemental MP damage, absorbs as MP
  593. - Flare : Deals magical non-elemental HP damage, single target
  594.  
  595. Spells List - Minor Arcane Magic - Time Mage, Red Mage, Ninja, Dragoon, Samurai
  596. - Drain : Deals magical non-elemental HP damage, absorbs as HP
  597. - Syphon : Deals magical non-elemental MP damage, absorbs as MP
  598.  
  599. Note: Not actually a job, just an esoteric spell school accessible to some mages
  600.  
  601. --- ---
  602.  
  603. > Plan 4. Black and Green Mage mixer plus Dark Time Mage plus everyone gets piecemeal debuff removers, 4 dedicated mages.
  604. - Pros:
  605. - Black Magic can now deal debuffs and has a non-elemental damaging spell
  606. - Green Magic can now deal some elemental damage and has a non-elemental damaging spell
  607. - Time Magic can now hit an element
  608. - Black Magic now allows some debuff removal
  609. - Green Magic now allows some debuff removal
  610. - White Magic allows one do other stuff with their gambit slots besides pack in the quick cast debuff removal spells
  611. - Neutral
  612. - White Magic must now have access to multi-debuff removal spells from the start to be viable
  613. - White Magic still has a very strong primary role as a healer, buffer, debuff remover, and support, even if other jobs are more mushy in terms of roles
  614. - Cons:
  615. - Black Magic has less 3/7 the elemental coverage it previously had
  616. - Black and Green are extremely similar, Time less so, White even less so - if you want strong roles then this plan isn't for you
  617. - Picking suitable weapon groups for the mages will be very tedious, I need to give all but White the same weapon groups since the roles are all mixed up
  618.  
  619. - To Do:
  620. - Weapons
  621. - Armors
  622. - Accessories
  623. - Augments
  624. - Technicks
  625.  
  626. Spells List - Major Green Magic - Green Mage
  627. - Aqua : Deals magical Water-elemental HP damage
  628. - Aquara : Deals magical Water-elemental HP damage
  629. - Aquaga : Deals magical Water-elemental HP damage
  630. - Aero : Deals magical Air-elemental HP damage
  631. - Aera : Deals magical Air-elemental HP damage
  632. - Aeraga : Deals magical Air-elemental HP damage
  633. - Quake : Deals magical Earth-elemental HP damage
  634. - Quakera : Deals magical Earth-elemental HP damage
  635. - Quakega : Deals magical Earth-elemental HP damage
  636. - Sap : Inflicts Sap
  637. - Disease : Inflicts Disease, Removes Bubble
  638. - Confuse : Inflicts Confuse
  639. - Disable : Inflicts Disable
  640. - Immobilize : Inflicts Immobilize
  641. - Stone : Inflicts Stone
  642. - Demoralize : Remove Bravery, Faith
  643. - Dispel : Removes Reflect, Protect, Shell, Haste, Bravery, Faith, Invisible, Regen, Float, Berserk, Lure, Bubble, and Libra
  644. - Berserk : Adds Berserk
  645. - Stona : Removes Petrify and Stone, single target
  646. - Purify : Remove Disease and Sap, single target
  647. - Mend : Removes Immobilize and Disable, single target
  648. - Enlighten : Remove Confuse, single target
  649.  
  650. Spells List - Minor Green Magic - Red Mage and Dragoon
  651. - Aqua : Deals magical Water-elemental HP damage
  652. - Aquara : Deals magical Water-elemental HP damage
  653. - Aero : Deals magical Air-elemental HP damage
  654. - Aera : Deals magical Air-elemental HP damage
  655. - Quake : Deals magical Earth-elemental HP damage
  656. - Quakera : Deals magical Earth-elemental HP damage
  657. - Immobilize : Inflicts Immobilize
  658. - Stone : Inflicts Stone
  659. - Demoralize : Remove Bravery, Faith
  660. - Berserk : Adds Berserk
  661. - Stona : Removes Petrify and Stone, single target
  662. - Purify : Remove Disease and Sap, single target
  663. - Mend : Removes Immobilize and Disable, single target
  664. - Enlighten : Remove Confuse, single target
  665.  
  666. ---
  667.  
  668. Spells List - Major Time Magic - Time Mage
  669. - Haste : Adds Haste
  670. - Float : Adds Float
  671. - Reflect : Adds Reflect
  672. - Vanish : Adds Vanish
  673. - Sync : Removes Slow and Stop, single target
  674. - Reprieve : Removes Doom and Petrify, single target
  675. - Slow : Inflicts Slow
  676. - Stop : Inflicts Stop
  677. - Countdown : Inflicts Doom
  678. - Petrify : Inflicts Petrify
  679. - Warp : Inflicts X-Zone
  680. - Switch : Switches target's current HP with target's current MP, target single party member, not reflectable
  681. - Balance : Deals magical damage to target in amount of casters max HP - current HP
  682. - Gravity : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
  683. - Gravira : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
  684. - Graviga : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
  685. - Dark : Deals magical Dark-elemental HP damage
  686. - Darkra : Deals magical Dark-elemental HP damage
  687. - Darkga : Deals magical Dark-elemental HP damage
  688. - Meteor : Deals magical non-elemental HP damage
  689. : note: Meteorite D Effect - Deals physical damage to one target. Damage has a 50% chance to be 30,000 or a 50% chance to be a random number between 0 and 9999.
  690. : Need to edit that damage formula to be magical instead of physical.
  691.  
  692. Spells List - Minor Time Magic - Red Mage and Samurai
  693. - Haste : Adds Haste
  694. - Float : Adds Float
  695. - Reflect : Adds Reflect
  696. - Sync : Removes Slow and Stop, single target
  697. - Slow : Inflicts Slow, single target
  698. - Countdown : Inflicts Doom
  699. - Petrify : Inflicts Petrify
  700. - Balance : Deals magical damage to target in amount of casters max HP - current HP
  701. - Gravity : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
  702. - Gravira : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
  703. - Dark : Deals magical Dark-elemental HP damage
  704. - Darkra : Deals magical Dark-elemental HP damage
  705.  
  706. ---
  707.  
  708. Spells List - Major Black Magic - Black Mage
  709. - Fire : Deals magical Fire-elemental HP damage
  710. - Firara : Deals magical Fire-elemental HP damage
  711. - Firaga : Deals magical Fire-elemental HP damage
  712. - Blizzard : Deals magical Ice-elemental HP damage
  713. - Blizzara : Deals magical Ice-elemental HP damage
  714. - Blizzaga : Deals magical Ice-elemental HP damage
  715. - Thunder : Deals magical Thunder-elemental HP damage
  716. - Thundara : Deals magical Thunder-elemental HP damage
  717. - Thundaga : Deals magical Thunder-elemental HP damage
  718. - Blind : Inflicts Blind
  719. - Silence : Inflicts Silence
  720. - Oil : Inflicts Oil
  721. - Poison : Inflicts Poison, Removes Regen
  722. - Sleep : Inflicts Sleep
  723. - Death : Inflicts Death
  724. - Debarrier : Removes Reflect, Protect, Shell
  725. - Blindna : Removes Blind, single target
  726. - Vox : Removes Silence, single target
  727. - Poisona : Removes Poison, single target
  728. - Clean : Removes Oil, single target
  729. - Awaken : Remove Sleep, single target
  730.  
  731. Spells List - Minor Black Magic - Red Mage and Ninja
  732. - Fire : Deals magical Fire-elemental HP damage
  733. - Firara : Deals magical Fire-elemental HP damage
  734. - Blizzard : Deals magical Ice-elemental HP damage
  735. - Blizzara : Deals magical Ice-elemental HP damage
  736. - Thunder : Deals magical Thunder-elemental HP damage
  737. - Thundara : Deals magical Thunder-elemental HP damage
  738. - Blind : Inflicts Blind
  739. - Silence : Inflicts Silence
  740. - Oil : Inflicts Oil
  741. - Poison : Inflicts Poison, Removes Regen
  742. - Sleep : Inflicts Sleep
  743. - Debarrier : Removes Reflect, Protect, Shell
  744. - Blindna : Removes Blind, single target
  745. - Vox : Removes Silence, single target
  746. - Poisona : Removes Poison, single target
  747. - Clean : Removes Oil, single target
  748. - Awaken : Remove Sleep, single target
  749.  
  750. ---
  751.  
  752. Spells List - Major White Magic - White Mage
  753. - Cure : Restores HP
  754. - Cura : Restores HP
  755. - Curaga : Restores HP
  756. - Raise : Removes KO and restores HP
  757. - Arise : Removes KO and restores HP
  758. - Basuna : Removes Blind, Poison, Petrify, Oil, Immobilize, Doom, Sleep, and Slow
  759. - Esuna : Removes Silence, Sap, Stone, Disease, Disable, Reverse, Confuse, and Stop
  760. - Esunara : Blind, Silence, Poison, Petrify, Stone, Oil, Disease, Immobilize, Disable, Doom, Confuse, Sleep, Slow, and Stop
  761. - Bubble : Adds Bubble, Removes Disease
  762. - Bravery : Adds Bravery
  763. - Faith : Adds Faith
  764. - Protect : Adds Protect
  765. - Shell : Adds Shell
  766. - Regen : Adds Regen
  767. - Wall : Adds Protect and Shell
  768. - Aegis : Adds Bubble, Bravery, Faith, Protect, Shell, and Regen; single target
  769. - Holy : Deals magical Holy-elemental HP damage
  770. - Holyra : Deals magical Holy-elemental HP damage
  771. - Holyga : Deals magical Holy-elemental HP damage
  772.  
  773. Spells List - Minor White Magic - Red Mage
  774. - Cure : Restores HP
  775. - Cura : Restores HP
  776. - Raise : Removes KO and restores HP
  777. - Protect : Adds Protect
  778. - Shell : Adds Shell
  779. - Regen : Adds Regen
  780. - Holy : Deals magical Holy-elemental HP damage
  781. - Holyra : Deals magical Holy-elemental HP damage
  782.  
  783. Spells List - Minor White Magic - Knight
  784. - Cure : Restores HP
  785. - Cura : Restores HP
  786. - Raise : Removes KO and restores HP
  787. - Basuna : Removes Blind, Poison, Petrify, Oil, Immobilize, Doom, Sleep, and Slow
  788. - Esuna : Removes Silence, Sap, Stone, Disease, Disable, Reverse, Confuse, and Stop
  789. - Protect : Adds Protect
  790. - Shell : Adds Shell
  791. - Regen : Adds Regen
  792. - Holy : Deals magical Holy-elemental HP damage
  793. - Holyra : Deals magical Holy-elemental HP damage
  794.  
  795. ---
  796.  
  797. Spells List - Major Arcane Magic - Black Mage, Green Mage
  798. - Lure : Adds Lure
  799. - Reverse : Inflicts Reverse
  800. - Drain : Deals magical non-elemental HP damage, absorbs as HP
  801. - Syphon : Deals magical non-elemental MP damage, absorbs as MP
  802. - Flare : Deals magical non-elemental HP damage, single target
  803. - Revert : Remove Reverse
  804.  
  805. Spells List - Minor Arcane Magic - Time Mage, Red Mage, Ninja, Dragoon, Samurai
  806. - Drain : Deals magical non-elemental HP damage, absorbs as HP
  807. - Syphon : Deals magical non-elemental MP damage, absorbs as MP
  808.  
  809. Note: Not actually a job, just an esoteric spell school accessible to some mages
  810.  
  811. --- ---
  812.  
  813. > Plan 5. Stong roles with utility spell overlap, 4 dedicated mages.
  814. - Pros:
  815. - Green Magic has non-elemental damaging spells
  816. - Green Magic gains piecemeal debuff removers
  817. - Dragoon inherits all of them
  818. - Red Mage inherits some of them
  819. - White Magic allows one do other stuff with their gambit slots besides pack in the multitude of quick cast debuff removal spells
  820. - Knight can access the multi-debuff removers
  821. - Knight, Ninja, Samurai, and Dragoon spell lists differentiated from Red Mage
  822. - Black, Green, Time, Red Mages and Knight, Ninja, Samurai, and Dragoon all have access to Drain, Syphon, Berserk, and Calm (Berserk-only remover spell)
  823. - Spells created to remove Reverse, Berserk, and Lure
  824.  
  825. - Neutral
  826. - White Magic must now have access to multi-debuff removal spells from the start to be viable due to lack of piecemeal debuff removers
  827. - White Magic still has a very strong primary role as a healer, buffer, debuff remover, and support
  828. - Strong roles for Green and Black Mage, with a bit of overlap in the Arcane magic school which provides a few utility spells
  829. - Red Mage role as the Jack of All Trades (and early game god, late game gimp) is now set, as it can only use 1st level spells along with (the first 1/3 of) all weapon/armor types, and all accessories
  830.  
  831. - Cons:
  832. - None that I can see.
  833.  
  834.  
  835. - To Do:
  836. - Weapons
  837. - Rods - 8 slots
  838. - Formula: Uses weapon power, attackers magick power, and foes physical defense
  839. - Can hit flying targets
  840. - Can't combo or crit
  841. - Can knock back targets
  842. - Mandatory 2 handed
  843. - Roles
  844. - Primary : Improve White Mage survival
  845. - Secondary : Improve White Mage healing
  846. - Tertiary : Improve White Mage damage output
  847. - Specifics
  848. - Tier 1 : 3 rods
  849. 1 which boosts holy, and boosts magick power
  850. 1 which primarily boosts evasion
  851. 1 which is holy element and has good attack power for a starter weapon
  852. All available in shops at start of game, found in shops
  853. - Tier 2 : 3 rods
  854. 1 which boosts holy, is holy element, and has good attack power for a mid game weapon
  855. 1 which heals hp, is holy element, cancels disease, doom, and sap on hit, and has good attack power for a mid game weapon
  856. 1 which boosts evasion, boosts magick power, and boosts MP
  857. All available in the middle of the game, found in shops after you get sufficient clout with the White Mages Guild
  858. - Tier 3 : 2 rods
  859. 1 which heals HP, boosts holy, is holy element, gives regen and bubble on hit, attacks faster than normal, and has good attack power for an end game weapon
  860. 1 which boosts holy, is holy element, boosts evasion, boosts magick power, boosts mp, and has good attack power for an end game weapon
  861. Available at the end of the game, not found in shops, available only by other means
  862. - Job Availability
  863. - White Mage : All
  864. - Red Mage : first 3
  865. - Knight :
  866. - Staves - 12 slots
  867. - Formula: Uses weapon power, attackers magick power, foes magick defense
  868. - Can hit flying targets
  869. - Can't combo or crit
  870. - Can knock back targets
  871. - Mandatory 2 handed
  872. - Roles
  873. - Primary : Augment elements
  874. - Secondary : Boost magick power
  875. - Tertiary : Evasion
  876. - Specifics
  877. - Tier 1 : 7 staves, 1 each for the 7 elements Black Mage can cast, which deal damage as that element, and boost that element
  878. All available in shops at start of game, found in shops
  879. - Tier 2 : 3 staves which each deal damage as 2 elements, and boost the same 2 elements plus dark; no overlap on elements except dark among them
  880. Available in the middle of the game, found in shops after you get sufficient clout with the Black Mages Guild
  881. - Tier 3 : 2 staves which each deal damage as 3 elements, and boost the same 3 elements plus dark; no overlap on elements except dark among them
  882. Available at the end of the game, not found in shops, available only by other means
  883. - Job Availability
  884. - Black Mage : All
  885. - Red Mage : first 7
  886. - Ninja : first 7
  887. - Maces - 11 slots
  888. - Formula: Uses weapon power, attackers magick power, attackers vitality, and foes physical defense, randomized damage limited to between 75% and 125% of normal damage
  889. - Can't hit flying targets
  890. - Can combo, but not crit
  891. - Can't knock back targets
  892. - Mandatory 2 handed
  893. - Roles
  894. - Primary : Hurt enemies to recover MP
  895. - Secondary : Deal debuffs (more dealt as tier increases)
  896. - Tertiary : Deal damage in elements Time Mage can't access with its spells
  897. - Specifics
  898. - Tier 1 : I'm sleepy, will deal with the specifics later... vary combo rate
  899. All available in shops at start of game, found in shops
  900. - Tier 2 : sleepy
  901. Available in the middle of the game, found in shops after you get sufficient clout with the Time Mages Guild
  902. - Tier 3 : sleepy
  903. Available at the end of the game, not found in shops, available only by other means
  904. - Job Availability
  905. - Time Mage : All
  906. - Red Mage : first 7
  907. - Samurai : first 7
  908. - Poles - 13 slots
  909. - Formula: Uses weapon power, attackers magick power, attackers speed, and foes magical defense
  910. - Can hit flying targets
  911. - Can combo, but not crit
  912. - Can knock back targets
  913. - Mandatory 2 handed
  914. - Roles
  915. - Primary : Hurt enemies to recover MP
  916. - Secondary : Deal damage in elements Green Mage can't access with its spells
  917. - Tertiary : Absorb HP or MP directly from targets
  918. - Specifics
  919. - Tier 1 : Sleepy... vary combo rate
  920. All available in shops at start of game, found in shops
  921. - Tier 2 : sleepy
  922. Available in the middle of the game, found in shops after you get sufficient clout with the Time Mages Guild
  923. - Tier 3 : sleepy
  924. Available at the end of the game, not found in shops, available only by other means
  925. - Job Availability
  926. - Green Mage : All
  927. - Red Mage : first 7
  928. - Dragoon : first 7
  929. - Armors
  930. - Accessories
  931. - Augments
  932. - Technicks
  933.  
  934. Spells List - Major Green Magic - Green Mage
  935. - Blind : Inflicts Blind
  936. - Silence : Inflicts Silence
  937. - Oil : Inflicts Oil
  938. - Poison : Inflicts Poison
  939. - Sap : Inflicts Sap
  940. - Disease : Inflicts Disease
  941. - Sleep : Inflicts Sleep
  942. - Confuse : Inflicts Confuse
  943. - Disable : Inflicts Disable
  944. - Immobilize : Inflicts Immobilize
  945. - Stone : Inflicts Stone
  946. - Death : Inflicts Death
  947. - Debarrier : Removes Reflect, Protect, Shell
  948. - Demoralize : Remove Bravery, Faith
  949. - Shock : Deals minor (-ra level) magical non-magical HP damage, single target
  950. - Flare : Deals major (-ga level) magical non-elemental HP damage, single target
  951. - Scourge : Deals major (-ga level_ magical non-elemental HP damage, multiple targets in line AoE
  952. - Blindna : Removes Blind, single target
  953. - Vox : Removes Silence, single target
  954. - Poisona : Removes Poison and Sap, single target
  955. - Stona : Removes Petrify and Stone, single target
  956. - Cleanse : Removes Oil and Disease, single target
  957. - Mend : Removes Immobilize and Disable, single target
  958. - Bless : Remove Doom, single target
  959. - Awaken : Remove Confuse and Sleep, single target
  960.  
  961. Spells List - Minor Green Magic - Dragoon
  962. - Blind : Inflicts Blind
  963. - Silence : Inflicts Silence
  964. - Oil : Inflicts Oil
  965. - Poison : Inflicts Poison
  966. - Sleep : Inflicts Sleep
  967. - Confuse : Inflicts Confuse
  968. - Immobilize : Inflicts Immobilize
  969. - Stone : Inflicts Stone
  970. - Shock : Deals minor (-ra level) magical non-magical HP damage, single target
  971. - Blindna : Removes Blind, single target
  972. - Vox : Removes Silence, single target
  973. - Poisona : Removes Poison and Sap, single target
  974. - Stona : Removes Petrify and Stone, single target
  975. - Cleanse : Removes Oil and Disease, single target
  976. - Mend : Removes Immobilize and Disable, single target
  977. - Bless : Remove Doom, single target
  978. - Awaken : Remove Confuse and Sleep, single target
  979.  
  980. Spells List - Minor Green Magic - Red Mage
  981. - Blind : Inflicts Blind
  982. - Silence : Inflicts Silence
  983. - Poison : Inflicts Poison
  984. - Sleep : Inflicts Sleep
  985. - Stone : Inflicts Stone
  986. - Blindna : Removes Blind, single target
  987. - Vox : Removes Silence, single target
  988. - Poisona : Removes Poison and Sap, single target
  989. - Stona : Removes Petrify and Stone, single target
  990. - Cleanse : Removes Oil and Disease, single target
  991. - Mend : Removes Immobilize and Disable, single target
  992. - Bless : Remove Doom, single target
  993. - Awaken : Remove Confuse and Sleep, single target
  994.  
  995. ---
  996.  
  997. Spells List - Major Time Magic - Time Mage
  998. - Haste : Adds Haste
  999. - Float : Adds Float
  1000. - Reflect : Adds Reflect
  1001. - Vanish : Adds Vanish
  1002. - Sync : Removes Slow and Stop, single target
  1003. - Reprieve : Removes Doom and Petrify, single target
  1004. - Slow : Inflicts Slow
  1005. - Stop : Inflicts Stop
  1006. - Countdown : Inflicts Doom
  1007. - Petrify : Inflicts Petrify
  1008. - Dispel : Removes Reflect, Protect, Shell, Haste, Bravery, Faith, Invisible, Regen, Float, Berserk, Lure, Bubble, and Libra
  1009. - Warp : Inflicts X-Zone
  1010. - Switch : Switches target's current HP with target's current MP, target single party member, not reflectable
  1011. - Balance : Deals magical damage to target in amount of casters max HP - current HP
  1012. - Gravity : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
  1013. - Gravira : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
  1014. - Graviga : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
  1015. - Meteor : Deals magical non-elemental HP damage
  1016. : note: Meteorite D Effect - Deals physical damage to one target. Damage has a 50% chance to be 30,000 or a 50% chance to be a random number between 0 and 9999.
  1017. : Need to edit that damage formula to be magical instead of physical.
  1018.  
  1019. Spells List - Minor Time Magic - Samurai
  1020. - Haste : Adds Haste
  1021. - Float : Adds Float
  1022. - Reflect : Adds Reflect
  1023. - Sync : Removes Slow and Stop, single target
  1024. - Slow : Inflicts Slow, single target
  1025. - Countdown : Inflicts Doom
  1026. - Petrify : Inflicts Petrify
  1027. - Balance : Deals magical damage to target in amount of casters max HP - current HP
  1028. - Gravity : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
  1029. - Gravira : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
  1030.  
  1031. Spells List - Minor Time Magic - Red Mage
  1032. - Haste : Adds Haste
  1033. - Float : Adds Float
  1034. - Reflect : Adds Reflect
  1035. - Sync : Removes Slow and Stop, single target
  1036. - Slow : Inflicts Slow, single target
  1037. - Countdown : Inflicts Doom
  1038. - Petrify : Inflicts Petrify
  1039. - Balance : Deals magical damage to target in amount of casters max HP - current HP
  1040. - Gravity : Deals magical non-elemental HP damage as 1/4 of target's max HP, no damage cap
  1041.  
  1042. ---
  1043.  
  1044. Spells List - Major Black Magic - Black Mage
  1045. - Fire : Deals magical Fire-elemental HP damage
  1046. - Firara : Deals magical Fire-elemental HP damage
  1047. - Firaga : Deals magical Fire-elemental HP damage
  1048. - Blizzard : Deals magical Ice-elemental HP damage
  1049. - Blizzara : Deals magical Ice-elemental HP damage
  1050. - Blizzaga : Deals magical Ice-elemental HP damage
  1051. - Thunder : Deals magical Thunder-elemental HP damage
  1052. - Thundara : Deals magical Thunder-elemental HP damage
  1053. - Thundaga : Deals magical Thunder-elemental HP damage
  1054. - Aqua : Deals magical Water-elemental HP damage
  1055. - Aquara : Deals magical Water-elemental HP damage
  1056. - Aquaga : Deals magical Water-elemental HP damage
  1057. - Aero : Deals magical Air-elemental HP damage
  1058. - Aera : Deals magical Air-elemental HP damage
  1059. - Aeraga : Deals magical Air-elemental HP damage
  1060. - Quake : Deals magical Earth-elemental HP damage
  1061. - Quakera : Deals magical Earth-elemental HP damage
  1062. - Quakega : Deals magical Earth-elemental HP damage
  1063. - Dark : Deals magical Dark-elemental HP damage
  1064. - Darkra : Deals magical Dark-elemental HP damage
  1065. - Darkga : Deals magical Dark-elemental HP damage
  1066.  
  1067. Spells List - Minor Black Magic - Ninja
  1068. - Fire : Deals magical Fire-elemental HP damage
  1069. - Firara : Deals magical Fire-elemental HP damage
  1070. - Blizzard : Deals magical Ice-elemental HP damage
  1071. - Blizzara : Deals magical Ice-elemental HP damage
  1072. - Thunder : Deals magical Thunder-elemental HP damage
  1073. - Thundara : Deals magical Thunder-elemental HP damage
  1074. - Aqua : Deals magical Water-elemental HP damage
  1075. - Aquara : Deals magical Water-elemental HP damage
  1076. - Aero : Deals magical Air-elemental HP damage
  1077. - Aera : Deals magical Air-elemental HP damage
  1078. - Quake : Deals magical Earth-elemental HP damage
  1079. - Quakera : Deals magical Earth-elemental HP damage
  1080. - Dark : Deals magical Dark-elemental HP damage
  1081. - Darkra : Deals magical Dark-elemental HP damage
  1082.  
  1083. Spells List - Minor Black Magic - Red Mage
  1084. - Fire : Deals magical Fire-elemental HP damage
  1085. - Blizzard : Deals magical Ice-elemental HP damage
  1086. - Thunder : Deals magical Thunder-elemental HP damage
  1087. - Aqua : Deals magical Water-elemental HP damage
  1088. - Aero : Deals magical Air-elemental HP damage
  1089. - Quake : Deals magical Earth-elemental HP damage
  1090. - Dark : Deals magical Dark-elemental HP damage
  1091.  
  1092. ---
  1093.  
  1094. Spells List - Major White Magic - White Mage
  1095. - Cure : Restores HP
  1096. - Cura : Restores HP
  1097. - Curaga : Restores HP
  1098. - Raise : Removes KO and restores HP
  1099. - Arise : Removes KO and restores HP
  1100. - Basuna : Removes Blind, Poison, Petrify, Oil, Immobilize, Doom, Sleep, and Slow
  1101. - Esuna : Removes Silence, Sap, Stone, Disease, Disable, Reverse, Confuse, and Stop
  1102. - Esunara : Blind, Silence, Poison, Petrify, Stone, Oil, Disease, Immobilize, Disable, Doom, Confuse, Sleep, Slow, and Stop
  1103. - Bubble : Adds Bubble
  1104. - Bravery : Adds Bravery
  1105. - Faith : Adds Faith
  1106. - Protect : Adds Protect
  1107. - Shell : Adds Shell
  1108. - Regen : Adds Regen
  1109. - Wall : Adds Protect and Shell
  1110. - Holy : Deals magical Holy-elemental HP damage
  1111. - Holyra : Deals magical Holy-elemental HP damage
  1112. - Holyga : Deals magical Holy-elemental HP damage
  1113.  
  1114. Spells List - Minor White Magic - Red Mage
  1115. - Cure : Restores HP
  1116. - Raise : Removes KO and restores HP
  1117. - Protect : Adds Protect
  1118. - Shell : Adds Shell
  1119. - Regen : Adds Regen
  1120. - Holy : Deals magical Holy-elemental HP damage
  1121.  
  1122. Spells List - Minor White Magic - Knight
  1123. - Cure : Restores HP
  1124. - Cura : Restores HP
  1125. - Raise : Removes KO and restores HP
  1126. - Basuna : Removes Blind, Poison, Petrify, Oil, Immobilize, Doom, Sleep, and Slow
  1127. - Esuna : Removes Silence, Sap, Stone, Disease, Disable, Reverse, Confuse, and Stop
  1128. - Protect : Adds Protect
  1129. - Shell : Adds Shell
  1130. - Regen : Adds Regen
  1131. - Holy : Deals magical Holy-elemental HP damage
  1132. - Holyra : Deals magical Holy-elemental HP damage
  1133.  
  1134. ---
  1135.  
  1136. Spells List - Major Arcane Magic - Black Mage, Green Mage
  1137. - Drain : Deals magical non-elemental HP damage, absorbs as HP
  1138. - Syphon : Deals magical non-elemental MP damage, absorbs as MP
  1139. - Lure : Adds Lure
  1140. - Berserk : Adds Berserk
  1141. - Reverse : Inflicts Reverse
  1142. - Calm : Remove Berserk, single target
  1143. - Revert : Remove Reverse
  1144.  
  1145. Spells List - Minor Arcane Magic - Time Mage, Ninja, Dragoon, Samurai
  1146. - Drain : Deals magical non-elemental HP damage, absorbs as HP
  1147. - Syphon : Deals magical non-elemental MP damage, absorbs as MP
  1148. - Lure : Adds Lure
  1149. - Berserk : Adds Berserk
  1150. - Calm : Remove Berserk, single target
  1151.  
  1152. Spells List - Minor Arcane Magic - Red Mage
  1153. - Drain : Deals magical non-elemental HP damage, absorbs as HP
  1154. - Syphon : Deals magical non-elemental MP damage, absorbs as MP
  1155. - Berserk : Adds Berserk
  1156. - Calm : Remove Berserk, single target
  1157.  
  1158. Note: Not actually a job, just an esoteric spell school accessible to some mages
  1159.  
  1160.  
  1161.  
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