Advertisement
DefaltedDED

Untitled

May 31st, 2018
99
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 92.43 KB | None | 0 0
  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(1)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. repeat wait() until Player.Character
  12. Character = Player.Character
  13. repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid")
  14. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  15. Mouse = Player:GetMouse()
  16. RootPart = Character["HumanoidRootPart"]
  17. Torso = Character["Torso"]
  18. Head = Character["Head"]
  19. RightArm = Character["Right Arm"]
  20. LeftArm = Character["Left Arm"]
  21. RightLeg = Character["Right Leg"]
  22. LeftLeg = Character["Left Leg"]
  23. RootJoint = RootPart["RootJoint"]
  24. Neck = Torso["Neck"]
  25. RightShoulder = Torso["Right Shoulder"]
  26. LeftShoulder = Torso["Left Shoulder"]
  27. RightHip = Torso["Right Hip"]
  28. LeftHip = Torso["Left Hip"]
  29.  
  30. IT = Instance.new
  31. CF = CFrame.new
  32. VT = Vector3.new
  33. RAD = math.rad
  34. C3 = Color3.new
  35. UD2 = UDim2.new
  36. BRICKC = BrickColor.new
  37. ANGLES = CFrame.Angles
  38. EULER = CFrame.fromEulerAnglesXYZ
  39. COS = math.cos
  40. ACOS = math.acos
  41. SIN = math.sin
  42. ASIN = math.asin
  43. ABS = math.abs
  44. MRANDOM = math.random
  45. FLOOR = math.floor
  46.  
  47. --//=================================\\
  48. --|| USEFUL VALUES
  49. --\\=================================//
  50.  
  51. Animation_Speed = 3
  52. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  53. local Speed = 16
  54. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  55. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local RIGHTSHOULDERC0 = CF(-0.5, -0.25, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  57. local LEFTSHOULDERC0 = CF(0.5, -0.25, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  58. local DAMAGEMULTIPLIER = 1
  59. local ANIM = "Idle"
  60. local ATTACK = false
  61. local EQUIPPED = false
  62. local HOLD = false
  63. local COMBO = 1
  64. local Rooted = false
  65. local SINE = 0
  66. local KEYHOLD = false
  67. local CHANGE = 2 / Animation_Speed
  68. local WALKINGANIM = false
  69. local VALUE1 = false
  70. local VALUE2 = false
  71. local ROBLOXIDLEANIMATION = IT("Animation")
  72. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  73. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  74. --ROBLOXIDLEANIMATION.Parent = Humanoid
  75. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  76. WEAPONGUI.Name = "Weapon GUI"
  77. local Effects = IT("Folder", Character)
  78. Effects.Name = "Effects"
  79. local SpecialEffects = IT("Folder", Character)
  80. SpecialEffects.Name = "SpecialEffects"
  81. local ANIMATOR = Humanoid.Animator
  82. local ANIMATE = Character.Animate
  83. local UNANCHOR = true
  84. local REGENRATE = 1
  85. local FULLREGEN = false
  86. local POSEIDON = false
  87. local EXPLOSIONSMALLSOUND = 439342426
  88. local EXPLOSIONMEDIUMSOUND = 605005842
  89. local EXPLOSIONLARGESOUND = 565538688
  90. local CHARGE = 278641993
  91. local POSEIDONSOUND = 374289727
  92. local FIREBALLSOUND = 414517770
  93. local BURNSOUND = 565777213
  94. local FIREFIELD = false
  95. local SEARING = false
  96. local BODYPOS = nil
  97. local GYRO = nil
  98. local DIRECTTURN = false
  99. local APPLYGYRO = true
  100. local SONGS = {448290268,285883918,562367125,720006240,1604593557,306586318}
  101. local CHOSENSONG = MRANDOM(1,#SONGS)
  102.  
  103. --//=================================\\
  104. --\\=================================//
  105.  
  106.  
  107. --//=================================\\
  108. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  109. --\\=================================//
  110.  
  111. ArtificialHB = Instance.new("BindableEvent", script)
  112. ArtificialHB.Name = "ArtificialHB"
  113.  
  114. script:WaitForChild("ArtificialHB")
  115.  
  116. frame = Frame_Speed
  117. tf = 0
  118. allowframeloss = false
  119. tossremainder = false
  120. lastframe = tick()
  121. script.ArtificialHB:Fire()
  122.  
  123. game:GetService("RunService").Heartbeat:connect(function(s, p)
  124. tf = tf + s
  125. if tf >= frame then
  126. if allowframeloss then
  127. script.ArtificialHB:Fire()
  128. lastframe = tick()
  129. else
  130. for i = 1, math.floor(tf / frame) do
  131. script.ArtificialHB:Fire()
  132. end
  133. lastframe = tick()
  134. end
  135. if tossremainder then
  136. tf = 0
  137. else
  138. tf = tf - frame * math.floor(tf / frame)
  139. end
  140. end
  141. end)
  142.  
  143. --//=================================\\
  144. --\\=================================//
  145.  
  146. --//=================================\\
  147. --|| SOME FUNCTIONS
  148. --\\=================================//
  149.  
  150. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  151. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  152. end
  153.  
  154. function PositiveAngle(NUMBER)
  155. if NUMBER >= 0 then
  156. NUMBER = 0
  157. end
  158. return NUMBER
  159. end
  160.  
  161. function NegativeAngle(NUMBER)
  162. if NUMBER <= 0 then
  163. NUMBER = 0
  164. end
  165. return NUMBER
  166. end
  167.  
  168. function Swait(NUMBER)
  169. if NUMBER == 0 or NUMBER == nil then
  170. ArtificialHB.Event:wait()
  171. else
  172. for i = 1, NUMBER do
  173. ArtificialHB.Event:wait()
  174. end
  175. end
  176. end
  177.  
  178. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  179. local NEWMESH = IT(MESH)
  180. if MESH == "SpecialMesh" then
  181. NEWMESH.MeshType = MESHTYPE
  182. if MESHID ~= "nil" and MESHID ~= "" then
  183. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  184. end
  185. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  186. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  187. end
  188. end
  189. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  190. NEWMESH.Scale = SCALE
  191. NEWMESH.Parent = PARENT
  192. return NEWMESH
  193. end
  194.  
  195. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  196. local NEWPART = IT("Part")
  197. NEWPART.formFactor = FORMFACTOR
  198. NEWPART.Reflectance = REFLECTANCE
  199. NEWPART.Transparency = TRANSPARENCY
  200. NEWPART.CanCollide = false
  201. NEWPART.Locked = true
  202. NEWPART.Anchored = true
  203. if ANCHOR == false then
  204. NEWPART.Anchored = false
  205. end
  206. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  207. NEWPART.Name = NAME
  208. NEWPART.Size = SIZE
  209. NEWPART.Position = Torso.Position
  210. NEWPART.Material = MATERIAL
  211. NEWPART:BreakJoints()
  212. NEWPART.Parent = PARENT
  213. return NEWPART
  214. end
  215.  
  216. local function weldBetween(a, b)
  217. local weldd = Instance.new("ManualWeld")
  218. weldd.Part0 = a
  219. weldd.Part1 = b
  220. weldd.C0 = CFrame.new()
  221. weldd.C1 = b.CFrame:inverse() * a.CFrame
  222. weldd.Parent = a
  223. return weldd
  224. end
  225.  
  226.  
  227. function QuaternionFromCFrame(cf)
  228. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  229. local trace = m00 + m11 + m22
  230. if trace > 0 then
  231. local s = math.sqrt(1 + trace)
  232. local recip = 0.5 / s
  233. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  234. else
  235. local i = 0
  236. if m11 > m00 then
  237. i = 1
  238. end
  239. if m22 > (i == 0 and m00 or m11) then
  240. i = 2
  241. end
  242. if i == 0 then
  243. local s = math.sqrt(m00 - m11 - m22 + 1)
  244. local recip = 0.5 / s
  245. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  246. elseif i == 1 then
  247. local s = math.sqrt(m11 - m22 - m00 + 1)
  248. local recip = 0.5 / s
  249. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  250. elseif i == 2 then
  251. local s = math.sqrt(m22 - m00 - m11 + 1)
  252. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  253. end
  254. end
  255. end
  256.  
  257. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  258. local xs, ys, zs = x + x, y + y, z + z
  259. local wx, wy, wz = w * xs, w * ys, w * zs
  260. local xx = x * xs
  261. local xy = x * ys
  262. local xz = x * zs
  263. local yy = y * ys
  264. local yz = y * zs
  265. local zz = z * zs
  266. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  267. end
  268.  
  269. function QuaternionSlerp(a, b, t)
  270. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  271. local startInterp, finishInterp;
  272. if cosTheta >= 0.0001 then
  273. if (1 - cosTheta) > 0.0001 then
  274. local theta = ACOS(cosTheta)
  275. local invSinTheta = 1 / SIN(theta)
  276. startInterp = SIN((1 - t) * theta) * invSinTheta
  277. finishInterp = SIN(t * theta) * invSinTheta
  278. else
  279. startInterp = 1 - t
  280. finishInterp = t
  281. end
  282. else
  283. if (1 + cosTheta) > 0.0001 then
  284. local theta = ACOS(-cosTheta)
  285. local invSinTheta = 1 / SIN(theta)
  286. startInterp = SIN((t - 1) * theta) * invSinTheta
  287. finishInterp = SIN(t * theta) * invSinTheta
  288. else
  289. startInterp = t - 1
  290. finishInterp = t
  291. end
  292. end
  293. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  294. end
  295.  
  296. function Clerp(a, b, t)
  297. local qa = {QuaternionFromCFrame(a)}
  298. local qb = {QuaternionFromCFrame(b)}
  299. local ax, ay, az = a.x, a.y, a.z
  300. local bx, by, bz = b.x, b.y, b.z
  301. local _t = 1 - t
  302. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  303. end
  304.  
  305. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  306. local frame = IT("Frame")
  307. frame.BackgroundTransparency = TRANSPARENCY
  308. frame.BorderSizePixel = BORDERSIZEPIXEL
  309. frame.Position = POSITION
  310. frame.Size = SIZE
  311. frame.BackgroundColor3 = COLOR
  312. frame.BorderColor3 = BORDERCOLOR
  313. frame.Name = NAME
  314. frame.Parent = PARENT
  315. return frame
  316. end
  317.  
  318. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  319. local label = IT("TextLabel")
  320. label.BackgroundTransparency = 1
  321. label.Size = UD2(1, 0, 1, 0)
  322. label.Position = UD2(0, 0, 0, 0)
  323. label.TextColor3 = TEXTCOLOR
  324. label.TextStrokeTransparency = STROKETRANSPARENCY
  325. label.TextTransparency = TRANSPARENCY
  326. label.FontSize = TEXTFONTSIZE
  327. label.Font = TEXTFONT
  328. label.BorderSizePixel = BORDERSIZEPIXEL
  329. label.TextScaled = false
  330. label.Text = TEXT
  331. label.Name = NAME
  332. label.Parent = PARENT
  333. return label
  334. end
  335.  
  336. function NoOutlines(PART)
  337. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  338. end
  339.  
  340. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  341. local NEWWELD = IT(TYPE)
  342. NEWWELD.Part0 = PART0
  343. NEWWELD.Part1 = PART1
  344. NEWWELD.C0 = C0
  345. NEWWELD.C1 = C1
  346. NEWWELD.Parent = PARENT
  347. return NEWWELD
  348. end
  349.  
  350. local S = IT("Sound")
  351. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  352. local NEWSOUND = nil
  353. coroutine.resume(coroutine.create(function()
  354. NEWSOUND = S:Clone()
  355. NEWSOUND.Parent = PARENT
  356. NEWSOUND.Volume = VOLUME
  357. NEWSOUND.Pitch = PITCH
  358. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  359. NEWSOUND:play()
  360. if DOESLOOP == true then
  361. NEWSOUND.Looped = true
  362. else
  363. repeat wait(1) until NEWSOUND.Playing == false
  364. NEWSOUND:remove()
  365. end
  366. end))
  367. return NEWSOUND
  368. end
  369.  
  370. function CFrameFromTopBack(at, top, back)
  371. local right = top:Cross(back)
  372. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  373. end
  374.  
  375. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  376. function WACKYEFFECT(Table)
  377. local TYPE = (Table.EffectType or "Sphere")
  378. local SIZE = (Table.Size or VT(1,1,1))
  379. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  380. local TRANSPARENCY = (Table.Transparency or 0)
  381. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  382. local CFRAME = (Table.CFrame or Torso.CFrame)
  383. local MOVEDIRECTION = (Table.MoveToPos or nil)
  384. local ROTATION1 = (Table.RotationX or 0)
  385. local ROTATION2 = (Table.RotationY or 0)
  386. local ROTATION3 = (Table.RotationZ or 0)
  387. local MATERIAL = (Table.Material or "Neon")
  388. local COLOR = (Table.Color or C3(1,1,1))
  389. local TIME = (Table.Time or 45)
  390. local SOUNDID = (Table.SoundID or nil)
  391. local SOUNDPITCH = (Table.SoundPitch or nil)
  392. local SOUNDVOLUME = (Table.SoundVolume or nil)
  393. coroutine.resume(coroutine.create(function()
  394. local PLAYSSOUND = false
  395. local SOUND = nil
  396. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  397. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  398. PLAYSSOUND = true
  399. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  400. end
  401. EFFECT.Color = COLOR
  402. local MSH = nil
  403. if TYPE == "Sphere" then
  404. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  405. elseif TYPE == "Block" then
  406. MSH = IT("BlockMesh",EFFECT)
  407. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  408. elseif TYPE == "Wave" then
  409. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  410. elseif TYPE == "Ring" then
  411. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  412. elseif TYPE == "Slash" then
  413. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  414. elseif TYPE == "Round Slash" then
  415. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  416. elseif TYPE == "Swirl" then
  417. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  418. elseif TYPE == "Skull" then
  419. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  420. elseif TYPE == "Crystal" then
  421. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  422. end
  423. if MSH ~= nil then
  424. local MOVESPEED = nil
  425. if MOVEDIRECTION ~= nil then
  426. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  427. end
  428. local GROWTH = SIZE - ENDSIZE
  429. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  430. if TYPE == "Block" then
  431. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  432. else
  433. EFFECT.CFrame = CFRAME
  434. end
  435. for LOOP = 1, TIME+1 do
  436. Swait()
  437. MSH.Scale = MSH.Scale - GROWTH/TIME
  438. if TYPE == "Wave" then
  439. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  440. end
  441. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  442. if TYPE == "Block" then
  443. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  444. else
  445. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  446. end
  447. if MOVEDIRECTION ~= nil then
  448. local ORI = EFFECT.Orientation
  449. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  450. EFFECT.Orientation = ORI
  451. end
  452. end
  453. if PLAYSSOUND == false then
  454. EFFECT:remove()
  455. else
  456. repeat Swait() until SOUND.Playing == false
  457. EFFECT:remove()
  458. end
  459. else
  460. if PLAYSSOUND == false then
  461. EFFECT:remove()
  462. else
  463. repeat Swait() until SOUND.Playing == false
  464. EFFECT:remove()
  465. end
  466. end
  467. end))
  468. end
  469.  
  470. function MakeForm(PART,TYPE)
  471. if TYPE == "Cyl" then
  472. local MSH = IT("CylinderMesh",PART)
  473. elseif TYPE == "Ball" then
  474. local MSH = IT("SpecialMesh",PART)
  475. MSH.MeshType = "Sphere"
  476. elseif TYPE == "Wedge" then
  477. local MSH = IT("SpecialMesh",PART)
  478. MSH.MeshType = "Wedge"
  479. end
  480. end
  481.  
  482. Debris = game:GetService("Debris")
  483.  
  484. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  485. local DIRECTION = CF(StartPos,EndPos).lookVector
  486. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  487. end
  488.  
  489. function Particles(Which,Parent,Enabled)
  490. if script:FindFirstChild(Which) then
  491. local PARTICLES = script:FindFirstChild(Which):Clone()
  492. PARTICLES.Parent = Parent
  493. PARTICLES.Name = "CurseParticles"
  494. if Enabled ~= true then
  495. PARTICLES:Emit(Enabled)
  496. Debris:AddItem(PARTICLES,10)
  497. else
  498. PARTICLES.Enabled = true
  499. return PARTICLES
  500. end
  501. end
  502. end
  503.  
  504. local REGENSOUND = 487215897
  505. for _, c in pairs(Character:GetDescendants()) do
  506. if c and c.Parent then
  507. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  508. local ACCESSORY = c.Parent
  509. c.Parent = Character
  510. if c then
  511. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  512. weldBetween(Head,c)
  513. else
  514. weldBetween(Torso,c)
  515. end
  516. end
  517. ACCESSORY:remove()
  518. end
  519. end
  520. end
  521. wait()
  522. local BODY = {}
  523. for _, c in pairs(Character:GetDescendants()) do
  524. if c:IsA("BasePart") then
  525. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  526. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  527. end
  528. local REGENVALUE = IT("BoolValue",c)
  529. REGENVALUE.Name = "IsRegening"
  530. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  531. elseif c:IsA("JointInstance") and c.Name ~= "AccessoryWeld" then
  532. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil,nil})
  533. end
  534. end
  535. function FullBodyRegen()
  536. if FULLREGEN == false then
  537. FULLREGEN = true
  538. Character.Parent = workspace
  539. GUI.Enabled = false
  540. CreateSound(FIREBALLSOUND,Torso,3,MRANDOM(10,12)/10,false)
  541. UNANCHOR = false
  542. for e = 1, #BODY do
  543. if BODY[e] ~= nil then
  544. local STUFF = BODY[e]
  545. local PART = STUFF[1]
  546. local PARENT = STUFF[2]
  547. local MATERIAL = STUFF[3]
  548. local COLOR = STUFF[4]
  549. local TRANSPARENCY = STUFF[5]
  550. --local SIZE = STUFF[6]
  551. local NAME = STUFF[7]
  552. local VALUE = STUFF[8]
  553. PART.Parent = PARENT
  554. Humanoid.MaxHealth = "inf"
  555. Humanoid.Health = "inf"
  556. Humanoid.Parent = nil
  557. Humanoid = IT("Humanoid",Character)
  558. Humanoid.Died:Connect(FullBodyRegen)
  559. PART.Parent = PARENT
  560. if PART:IsA("BasePart") and VALUE.Value == false and PART ~= RootPart then
  561. VALUE.Value = true
  562. coroutine.resume(coroutine.create(function()
  563. PART.Transparency = 1
  564. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/15,false)
  565. local REGEN = script.Regen:Clone()
  566. REGEN.Parent = PART
  567. REGEN.Speed = NumberRange.new(30)
  568. REGEN:Emit(100)
  569. local REGENING = script.Regen2:Clone()
  570. REGENING.Parent = PART
  571. REGENING.Enabled = true
  572. REGENING.Speed = NumberRange.new(35)
  573. wait()
  574. local RANGE = 35
  575. for i = 1, math.ceil(REGENRATE*25) do
  576. wait()
  577. ApplyAoE(PART.Position,6,1,1,0,false)
  578. REGENING.Speed = NumberRange.new(RANGE)
  579. RANGE = RANGE - (35/(math.ceil(REGENRATE*20)))
  580. end
  581. REGEN.Speed = NumberRange.new(6)
  582. REGEN:Emit(60)
  583. wait(REGENRATE/3)
  584. RootPart.Velocity = VT(0,0,0)
  585. UNANCHOR = true
  586. GUI.Enabled = true
  587. PART.Transparency = 0
  588. REGEN.Rate = 50
  589. REGEN.Enabled = true
  590. REGENING.Enabled = false
  591. wait(REGENRATE/1.5)
  592. VALUE.Value = false
  593. Debris:AddItem(REGENING,5)
  594. FULLREGEN = false
  595. REGEN.Enabled = false
  596. Debris:AddItem(REGEN,5)
  597. end))
  598. end
  599. end
  600. end
  601. end
  602. end
  603. function Regen()
  604. Character.Parent = workspace
  605. for e = 1, #BODY do
  606. if BODY[e] ~= nil then
  607. local STUFF = BODY[e]
  608. local PART = STUFF[1]
  609. local PARENT = STUFF[2]
  610. local MATERIAL = STUFF[3]
  611. local COLOR = STUFF[4]
  612. local TRANSPARENCY = STUFF[5]
  613. --local SIZE = STUFF[6]
  614. local NAME = STUFF[7]
  615. local VALUE = STUFF[8]
  616. if PART.ClassName == "Part" and PART ~= RootPart then
  617. PART.Material = MATERIAL
  618. PART.Name = NAME
  619. end
  620. if PART.Parent ~= PARENT then
  621. PART.Parent = PARENT
  622. if PART:IsA("BasePart") and PART ~= RootPart and FULLREGEN == false then
  623. if VALUE.Value == false then
  624. VALUE.Value = true
  625. coroutine.resume(coroutine.create(function()
  626. PART.Transparency = 1
  627. wait(REGENRATE)
  628. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  629. local REGENING = script.Regen:Clone()
  630. REGENING.Parent = PART
  631. REGENING.Enabled = true
  632. for i = 1, math.ceil(REGENRATE*10) do
  633. wait()
  634. ApplyAoE(PART.Position,6,1,1,0,false)
  635. end
  636. wait(REGENRATE)
  637. PART.Transparency = 0
  638. wait(REGENRATE/5)
  639. REGENING.Enabled = false
  640. VALUE.Value = false
  641. Debris:AddItem(REGENING,5)
  642. end))
  643. end
  644. elseif PART:IsA("JointInstance") and PARENT ~= RootPart and FULLREGEN == false then
  645. local VALUE = PARENT.IsRegening
  646. if VALUE == false then
  647. VALUE.Value = true
  648. local PART = PART.Part1
  649. coroutine.resume(coroutine.create(function()
  650. PART.Transparency = 1
  651. wait(REGENRATE)
  652. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  653. local REGENING = script.Regen:Clone()
  654. REGENING.Parent = PART
  655. REGENING.Enabled = true
  656. for i = 1, math.ceil(REGENRATE*10) do
  657. wait()
  658. ApplyAoE(PART.Position,6,1,1,0,false)
  659. end
  660. wait(REGENRATE)
  661. PART.Transparency = 0
  662. wait(REGENRATE/5)
  663. REGENING.Enabled = false
  664. VALUE.Value = false
  665. end))
  666. end
  667. end
  668. end
  669. end
  670. end
  671. end
  672.  
  673. for _, c in pairs(script.Package:GetChildren()) do
  674. c.Parent = Character
  675. end
  676.  
  677. local b = IT("BodyForce",RootPart)
  678. b.Name = "LowGrav"
  679. b.force = Vector3.new(0,1500,0)
  680.  
  681. local SKILLTEXTCOLOR = C3(0,0,0)
  682. local SKILLFONT = "Fantasy"
  683. local SKILLTEXTSIZE = 7
  684.  
  685. local BACKATTACHMENT1 = IT("Attachment",Torso)
  686. BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
  687. local BACKATTACHMENT2 = IT("Attachment",Torso)
  688. BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
  689.  
  690. Humanoid.Died:Connect(FullBodyRegen)
  691.  
  692. --//=================================\\
  693. --|| DAMAGING
  694. --\\=================================//
  695.  
  696. function ApplyDamage(Humanoid,Damage)
  697. if Humanoid.Health == math.huge then
  698. Humanoid.Parent:BreakJoints()
  699. else
  700. local MULTIPLY = Humanoid.MaxHealth/100
  701. Damage = Damage * DAMAGEMULTIPLIER
  702. if Humanoid.Health ~= 0 then
  703. Humanoid.Health = Humanoid.Health - Damage*MULTIPLY
  704. end
  705. end
  706. end
  707.  
  708. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL)
  709. local CHILDREN = workspace:GetDescendants()
  710. for index, CHILD in pairs(CHILDREN) do
  711. if CHILD.ClassName == "Model" and CHILD ~= Character then
  712. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  713. if HUM then
  714. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  715. if TORSO then
  716. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  717. if INSTAKILL == true or HUM.MaxHealth == math.huge then
  718. CHILD:BreakJoints()
  719. else
  720. local DMG = MRANDOM(MINDMG,MAXDMG)
  721. ApplyDamage(HUM,DMG)
  722. end
  723. if FLING > 0 then
  724. for _, c in pairs(CHILD:GetChildren()) do
  725. if c:IsA("BasePart") then
  726. local bv = Instance.new("BodyVelocity")
  727. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  728. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  729. bv.Parent = c
  730. Debris:AddItem(bv,0.05)
  731. end
  732. end
  733. end
  734. end
  735. end
  736. end
  737. end
  738. end
  739. end
  740.  
  741. --//=================================\\
  742. --|| ATTACK FUNCTIONS AND STUFF
  743. --\\=================================//
  744.  
  745. function Fireball()
  746. ATTACK = true
  747. Rooted = true
  748. local GYRO = IT("BodyGyro",RootPart)
  749. GYRO.D = 20
  750. GYRO.P = 4000
  751. GYRO.MaxTorque = VT(40000,40000,40000)
  752. local POSITION = IT("BodyPosition",RootPart)
  753. POSITION.Position = RootPart.Position+VT(0,2,0)
  754. POSITION.D = 450
  755. POSITION.P = 40000
  756. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  757. local FIRE = Particles("FistFire",RightArm,true)
  758. CreateSound(CHARGE,RightArm,6,1,false)
  759. coroutine.resume(coroutine.create(function()
  760. repeat
  761. Swait()
  762. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  763. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  764. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  765. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  766. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  767. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  768. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  769. until ATTACK == false
  770. FIRE.LockedToPart = false
  771. FIRE.Enabled = false
  772. Debris:AddItem(FIRE,5)
  773. GYRO:remove()
  774. POSITION:remove()
  775. end))
  776. wait(1)
  777. repeat
  778. Particles("ExplosionFire1",RightArm,70)
  779. coroutine.resume(coroutine.create(function()
  780. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(10,10,10))
  781. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  782. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  783. local FLAME = Particles("FireballFire1",FIREBALL,true)
  784. local FLAME2 = Particles("FireballFire2",FIREBALL,true)
  785. for i = 1, 250 do
  786. Swait()
  787. local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 10, Character)
  788. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-5)
  789. if HIT then
  790. Particles("ExplosionFire1",FIREBALL,600)
  791. ApplyAoE(FIREBALL.Position,200,15,25,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  792. for i = 1, 3 do
  793. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  794. end
  795. for i = 1, 3 do
  796. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  797. end
  798. for i = 1, 5 do
  799. WACKYEFFECT({Time = 80+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  800. end
  801. break
  802. end
  803. end
  804. FLAME.Enabled = false
  805. FLAME2.Enabled = false
  806. Debris:AddItem(FIREBALL,7)
  807. end))
  808. wait(0.1)
  809. until KEYHOLD == false
  810. wait(0.2)
  811. ATTACK = false
  812. Rooted = false
  813. end
  814.  
  815. function FireField()
  816. ATTACK = true
  817. Rooted = true
  818. local A = false
  819. local POSITION = IT("BodyPosition",RootPart)
  820. POSITION.Position = RootPart.Position+VT(0,2,0)
  821. POSITION.D = 450
  822. POSITION.P = 40000
  823. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  824. coroutine.resume(coroutine.create(function()
  825. repeat
  826. Swait()
  827. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  828. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  829. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.85, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  830. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  831. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  832. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  833. until A == true
  834. repeat
  835. Swait()
  836. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  837. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  838. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  839. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  840. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  841. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  842. until ATTACK == false
  843. POSITION:remove()
  844. end))
  845. local RANGE = 75
  846. local REGENING = script.Regen2:Clone()
  847. REGENING.Parent = Torso
  848. REGENING.Enabled = true
  849. REGENING.Rate = 900
  850. REGENING.Speed = NumberRange.new(RANGE)
  851. wait()
  852. for i = 1, 75 do
  853. wait()
  854. ApplyAoE(Torso.Position,6,1,1,0,false)
  855. REGENING.Speed = NumberRange.new(RANGE)
  856. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  857. end
  858. REGENING.Enabled = false
  859. wait(0.5)
  860. for i = 1, 6 do
  861. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  862. end
  863. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  864. A = true
  865. local FLAME = Particles("Field",Torso,true)
  866. FLAME.Size = NumberSequence.new(0,25)
  867. FIREFIELD = true
  868. local SOUND = CreateSound(BURNSOUND,Torso,10,1,true)
  869. coroutine.resume(coroutine.create(function()
  870. for i = 1, 20 do
  871. wait(1)
  872. SOUND.Parent = Torso
  873. SOUND.Playing = true
  874. ApplyAoE(Torso.Position,100,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  875. for i = 1, 2 do
  876. WACKYEFFECT({Time = 20+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(30,30,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  877. end
  878. if SEARING == true then
  879. break
  880. end
  881. end
  882. FIREFIELD = false
  883. FLAME.Enabled = false
  884. Debris:AddItem(FLAME,5)
  885. SOUND:remove()
  886. end))
  887. wait(1)
  888. ATTACK = false
  889. Rooted = false
  890. end
  891.  
  892. function SearingForm()
  893. ATTACK = true
  894. Rooted = true
  895. local POSITION = IT("BodyPosition",RootPart)
  896. POSITION.Position = RootPart.Position+VT(0,2,0)
  897. POSITION.D = 450
  898. POSITION.P = 40000
  899. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  900. coroutine.resume(coroutine.create(function()
  901. repeat
  902. Swait()
  903. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  904. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  905. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.8, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  906. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  907. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  908. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  909. until ATTACK == false
  910. end))
  911. local FIRES = {}
  912. local RANGE = 75
  913. local REGENING = script.Regen2:Clone()
  914. REGENING.Parent = Torso
  915. REGENING.Enabled = true
  916. REGENING.Rate = 900
  917. REGENING.Speed = NumberRange.new(RANGE)
  918. wait()
  919. for i = 1, 75 do
  920. wait()
  921. ApplyAoE(Torso.Position,6,1,1,0,false)
  922. REGENING.Speed = NumberRange.new(RANGE)
  923. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  924. end
  925. REGENING.Enabled = false
  926. wait(0.5)
  927. for i = 1, 6 do
  928. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  929. end
  930. local BUSY = true
  931. Particles("ExplosionFire1",Torso,100)
  932. SEARING = true
  933. local WING1 = Particles("WingFire1",BACKATTACHMENT1,true)
  934. local WING2 = Particles("WingFire1",BACKATTACHMENT2,true)
  935. coroutine.resume(coroutine.create(function()
  936. coroutine.resume(coroutine.create(function()
  937. repeat
  938. wait(1)
  939. ApplyAoE(Torso.Position,20,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  940. until SEARING == false
  941. end))
  942. repeat
  943. Swait()
  944. local ACCEL1 = VT(10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  945. local ACCEL2 = VT(-10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  946. WING1.Acceleration = ACCEL1
  947. WING2.Acceleration = ACCEL2
  948. local HIT,HITPOS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 4, Character)
  949. if HIT then
  950. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  951. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  952. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  953. for i = 1, 3 do
  954. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  955. end
  956. for i = 1, 3 do
  957. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  958. end
  959. Particles("ExplosionFire1",Torso,600)
  960. BUSY = false
  961. break
  962. end
  963. until SEARING == false
  964. end))
  965. for _, c in pairs(Character:GetChildren()) do
  966. if c:IsA("BasePart") then
  967. local FLAME = Particles("BodyFire",c,true)
  968. table.insert(FIRES,FLAME)
  969. end
  970. end
  971. POSITION:remove()
  972. wait()
  973. ApplyAoE(Torso.Position,120,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  974. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  975. ATTACK = false
  976. Rooted = false
  977. GYRO = IT("BodyGyro",RootPart)
  978. GYRO.D = 20
  979. GYRO.P = 4000
  980. GYRO.MaxTorque = VT(0,40000,0)
  981. BODYPOS = IT("BodyPosition",RootPart)
  982. BODYPOS.Position = RootPart.Position+VT(0,2,0)
  983. BODYPOS.D = 450
  984. BODYPOS.P = 40000
  985. BODYPOS.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  986. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  987. if NEWKEY == "c" and ATTACK == false then
  988. BUSY = false
  989. end
  990. end)
  991. local HUM = Humanoid.Died:Connect(function()
  992. BUSY = false
  993. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  994. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  995. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  996. for i = 1, 3 do
  997. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  998. end
  999. for i = 1, 3 do
  1000. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1001. end
  1002. Particles("ExplosionFire1",Torso,600)
  1003. end)
  1004. repeat wait() until BUSY == false
  1005. for i = 1, #FIRES do
  1006. FIRES[i].Enabled = false
  1007. Debris:AddItem(FIRES[i],5)
  1008. end
  1009. HUM:disconnect()
  1010. WING1.Enabled = false
  1011. WING2.Enabled = false
  1012. WING1.LockedToPart = false
  1013. WING2.LockedToPart = false
  1014. Debris:AddItem(WING1,5)
  1015. Debris:AddItem(WING2,5)
  1016. KEYDOWN:disconnect()
  1017. SEARING = false
  1018. GYRO:remove()
  1019. BODYPOS:remove()
  1020. FullBodyRegen()
  1021. end
  1022.  
  1023. function SearingOrb()
  1024. ATTACK = true
  1025. Rooted = true
  1026. local POSITION = IT("BodyPosition",RootPart)
  1027. POSITION.Position = RootPart.Position+VT(0,2,0)
  1028. POSITION.D = 450
  1029. POSITION.P = 40000
  1030. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1031. local FIRE = Particles("FistFire",RightArm,true)
  1032. local FIRE2 = Particles("FistFire",LeftArm,true)
  1033. CreateSound(CHARGE,Torso,6,1,false)
  1034. local NEWANIM = false
  1035. coroutine.resume(coroutine.create(function()
  1036. repeat
  1037. Swait()
  1038. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1039. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1040. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1041. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1042. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1043. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1044. until ATTACK == false or NEWANIM == true
  1045. if NEWANIM == true then
  1046. local GYRO = IT("BodyGyro",RootPart)
  1047. GYRO.D = 20
  1048. GYRO.P = 4000
  1049. GYRO.MaxTorque = VT(40000,40000,40000)
  1050. repeat
  1051. Swait()
  1052. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1053. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1054. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1055. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1056. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1057. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1058. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1059. until ATTACK == false
  1060. GYRO:remove()
  1061. end
  1062. POSITION:remove()
  1063. FIRE.LockedToPart = false
  1064. FIRE.Enabled = false
  1065. Debris:AddItem(FIRE,5)
  1066. FIRE2.LockedToPart = false
  1067. FIRE2.Enabled = false
  1068. Debris:AddItem(FIRE2,5)
  1069. end))
  1070. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1071. MakeForm(ORB,"Ball")
  1072. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1073. local A = IT("Attachment",ORB)
  1074. local FIRES = Particles("FireballFire1",A,true)
  1075. FIRES.Size = NumberSequence.new(0)
  1076. FIRES.LockedToPart = true
  1077. local LOOP = 0
  1078. for i = 1, 500 do
  1079. Swait()
  1080. LOOP = LOOP + 1
  1081. if LOOP >= 30 then
  1082. LOOP = 0
  1083. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1084. end
  1085. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1086. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1087. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1088. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1089. FIRES.Enabled = true
  1090. end
  1091. wait(1)
  1092. if KEYHOLD == false then
  1093. coroutine.resume(coroutine.create(function()
  1094. ORB.Transparency = 1
  1095. FIRES.Enabled = false
  1096. Debris:AddItem(ORB,10)
  1097. ApplyAoE(ORB.Position,400,75,90,175,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1098. CreateSound(EXPLOSIONLARGESOUND,ORB,10,1,false)
  1099. CreateSound(EXPLOSIONSMALLSOUND,ORB,10,1,false)
  1100. for i = 1, 3 do
  1101. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1102. end
  1103. for i = 1, 3 do
  1104. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1105. end
  1106. Particles("ExplosionFire1",ORB,1200)
  1107. for i = 1, 15 do
  1108. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1109. end
  1110. end))
  1111. else
  1112. for i = 1, 100 do
  1113. Swait()
  1114. ORB.Size = ORB.Size - VT(0.2,0.2,0.2)*5
  1115. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1116. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1117. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1118. end
  1119. ORB.Transparency = 1
  1120. FIRES.Enabled = false
  1121. Debris:AddItem(ORB,10)
  1122. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1123. for _, c in pairs(Character:GetChildren()) do
  1124. if c:IsA("BasePart") then
  1125. Particles("ExplosionFire2",c,25)
  1126. end
  1127. end
  1128. NEWANIM = true
  1129. wait(0.5)
  1130. for i = 1, 15 do
  1131. wait(0.1)
  1132. coroutine.resume(coroutine.create(function()
  1133. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2,2,2))
  1134. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1135. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  1136. local FLAME = Particles("FireballFire3",FIREBALL,true)
  1137. for i = 1, 250 do
  1138. Swait()
  1139. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2, Character)
  1140. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2)
  1141. if HIT then
  1142. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1143. local FIELD = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  1144. local FIELD2 = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  1145. FIELD.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1146. FIELD2.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(45), RAD(0))
  1147. coroutine.resume(coroutine.create(function()
  1148. local FLAMES = Particles("DebrisFire",FIELD,true)
  1149. local FLAMES2 = Particles("DebrisFire",FIELD2,true)
  1150. for i = 1, 15 do
  1151. wait(1)
  1152. ApplyAoE(FIELD.Position,FIELD.Size.X/2,5,15,0,false,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1153. end
  1154. FLAMES.Enabled = false
  1155. FLAMES2.Enabled = false
  1156. Debris:AddItem(FIELD,5)
  1157. Debris:AddItem(FIELD2,5)
  1158. end))
  1159. Particles("ExplosionFire2",FIREBALL,600)
  1160. break
  1161. end
  1162. end
  1163. FLAME.Enabled = false
  1164. Debris:AddItem(FIREBALL,7)
  1165. end))
  1166. end
  1167. end
  1168. wait(0.3)
  1169. ATTACK = false
  1170. Rooted = false
  1171. end
  1172.  
  1173. function Shroud()
  1174. if Mouse.Target ~= nil then
  1175. if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1176. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1177. local TORSO = HUM.Parent:FindFirstChild("HumanoidRootPart") or HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1178. if TORSO and HUM.Health > 0 then
  1179. local DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1180. if DISTANCE < 100 then
  1181. ATTACK = true
  1182. POSEIDON = false
  1183. Rooted = true
  1184. local GYRO = IT("BodyGyro",RootPart)
  1185. GYRO.D = 20
  1186. GYRO.P = 4000
  1187. GYRO.MaxTorque = VT(40000,40000,40000)
  1188. local POSITION = IT("BodyPosition",RootPart)
  1189. POSITION.Position = RootPart.Position+VT(0,2,0)
  1190. POSITION.D = 450
  1191. POSITION.P = 40000
  1192. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1193. local TARGETTING = true
  1194. local HIT = false
  1195. local FIRES = {}
  1196. for _, c in pairs(Character:GetChildren()) do
  1197. if c:IsA("BasePart") then
  1198. local FLAME = Particles("BodyFire",c,true)
  1199. FLAME.Rate = 15
  1200. table.insert(FIRES,FLAME)
  1201. end
  1202. end
  1203. CreateSound(CHARGE,Torso,6,1,false)
  1204. coroutine.resume(coroutine.create(function()
  1205. repeat
  1206. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1207. Swait()
  1208. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1209. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1210. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1211. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1212. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1213. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1214. until TARGETTING == false
  1215. repeat
  1216. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1217. POSITION.Position = CF(RootPart.Position,TORSO.Position)*CF(0,0,-5).p
  1218. DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1219. Swait()
  1220. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1221. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1222. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1223. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1224. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1225. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1226. until HIT == true
  1227. POSITION:remove()
  1228. GYRO:remove()
  1229. end))
  1230. wait(0.5)
  1231. repeat wait() until HOLD == true
  1232. for _, c in pairs(Character:GetChildren()) do
  1233. if c:IsA("BasePart") then
  1234. local FLAME = Particles("BodyFire",c,true)
  1235. table.insert(FIRES,FLAME)
  1236. end
  1237. end
  1238. for _, c in pairs(Character:GetChildren()) do
  1239. if c:IsA("BasePart") then
  1240. c.Transparency = 1
  1241. end
  1242. end
  1243. TARGETTING = false
  1244. for i = 1, 100 do
  1245. wait()
  1246. if DISTANCE < 5 or DISTANCE >= 200 then
  1247. break
  1248. end
  1249. end
  1250. HIT = true
  1251. if DISTANCE < 5 then
  1252. for i = 1, #FIRES do
  1253. FIRES[i].Enabled = false
  1254. end
  1255. for _, c in pairs(HUM.Parent:GetChildren()) do
  1256. if c:IsA("BasePart") then
  1257. local FLAME = Particles("BodyFire",c,true)
  1258. table.insert(FIRES,FLAME)
  1259. end
  1260. end
  1261. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1262. RootPart.CFrame = TORSO.CFrame
  1263. local WELD = weldBetween(RootPart,TORSO)
  1264. repeat wait() until HOLD == true
  1265. CreateSound(416328540,Torso,6,1,false)
  1266. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1267. local bv = Instance.new("BodyVelocity")
  1268. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1269. bv.velocity = CF(TORSO.Position,TORSO.Position+VT(0,15,0)).lookVector*125
  1270. bv.Parent = TORSO
  1271. for i = 1, 70 do
  1272. wait(0.1)
  1273. if TORSO.Parent == nil then
  1274. break
  1275. end
  1276. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1277. end
  1278. UNANCHOR = false
  1279. bv:remove()
  1280. wait(1)
  1281. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1282. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1283. UNANCHOR = true
  1284. local bv = Instance.new("BodyVelocity")
  1285. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1286. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1287. bv.Parent = TORSO
  1288. local LANDED = false
  1289. for i = 1, 500 do
  1290. wait()
  1291. Ignore = {Character,HUM.Parent}
  1292. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1293. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1294. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1295. if HITFLOOR or FULLREGEN == true then
  1296. LANDED = true
  1297. break
  1298. end
  1299. if TORSO.Parent == nil then
  1300. break
  1301. end
  1302. end
  1303. if TORSO.Parent ~= nil then
  1304. UNANCHOR = false
  1305. bv:remove()
  1306. wait(1)
  1307. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1308. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1309. UNANCHOR = true
  1310. local bv = Instance.new("BodyVelocity")
  1311. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1312. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1313. bv.Parent = TORSO
  1314. local LANDED = false
  1315. for i = 1, 500 do
  1316. wait()
  1317. Ignore = {Character,HUM.Parent}
  1318. WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.9, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1319. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1320. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1321. if HITFLOOR or FULLREGEN == true then
  1322. LANDED = true
  1323. break
  1324. end
  1325. if TORSO.Parent == nil then
  1326. break
  1327. end
  1328. end
  1329. bv:remove()
  1330. if LANDED == true then
  1331. UNANCHOR = false
  1332. for i = 1, 10 do
  1333. ApplyAoE(TORSO.Position+VT(0,1,0),10+(2*i),15,15,45,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1334. end
  1335. CreateSound(EXPLOSIONLARGESOUND,TORSO,10,1,false)
  1336. CreateSound(EXPLOSIONSMALLSOUND,TORSO,10,1,false)
  1337. Particles("ExplosionFire1",TORSO,120)
  1338. for i = 1, 15 do
  1339. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1340. end
  1341. WELD:remove()
  1342. wait(0.3)
  1343. UNANCHOR = true
  1344. else
  1345. WELD:remove()
  1346. end
  1347. end
  1348. end
  1349. for i = 1, #FIRES do
  1350. FIRES[i].Enabled = false
  1351. Debris:AddItem(FIRES[i],5)
  1352. end
  1353. for _, c in pairs(Character:GetChildren()) do
  1354. if c:IsA("BasePart") and c ~= RootPart then
  1355. c.Transparency = 0
  1356. end
  1357. end
  1358. RootPart.Velocity = VT(0,0,0)
  1359. ATTACK = false
  1360. Rooted = false
  1361. end
  1362. end
  1363. end
  1364. end
  1365. end
  1366.  
  1367. function Spitter()
  1368. ATTACK = true
  1369. Rooted = true
  1370. local GYRO = IT("BodyGyro",RootPart)
  1371. GYRO.D = 20
  1372. GYRO.P = 4000
  1373. GYRO.MaxTorque = VT(40000,40000,40000)
  1374. local POSITION = IT("BodyPosition",RootPart)
  1375. POSITION.Position = RootPart.Position+VT(0,2,0)
  1376. POSITION.D = 450
  1377. POSITION.P = 40000
  1378. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1379. local FIRE = Particles("FistFire",RightArm,true)
  1380. CreateSound(CHARGE,RightArm,6,0.8,false)
  1381. coroutine.resume(coroutine.create(function()
  1382. repeat
  1383. Swait()
  1384. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1385. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1386. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1387. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1388. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1389. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1390. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1391. until ATTACK == false
  1392. FIRE.LockedToPart = false
  1393. FIRE.Enabled = false
  1394. Debris:AddItem(FIRE,5)
  1395. GYRO:remove()
  1396. POSITION:remove()
  1397. end))
  1398. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1399. MakeForm(FIREBALL,"Ball")
  1400. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1,0)
  1401. local CORE = IT("Attachment",FIREBALL)
  1402. local FIRES = Particles("FireballFire1",CORE,true)
  1403. FIRES.Size = NumberSequence.new(0)
  1404. FIRES.LockedToPart = true
  1405. local LOOP = 0
  1406. repeat
  1407. Swait()
  1408. LOOP = LOOP + 1
  1409. if LOOP == 20 then
  1410. LOOP = 0
  1411. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1412. end
  1413. if FIREBALL.Size.X < 20 then
  1414. FIREBALL.Size = FIREBALL.Size + VT(0.1,0.1,0.1)
  1415. FIRES.Size = NumberSequence.new(FIREBALL.Size.Y/1.5)
  1416. FIRES.Speed = NumberRange.new(0,FIREBALL.Size.Y/2)
  1417. end
  1418. FIRES.Enabled = true
  1419. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1-FIREBALL.Size.Z/2,0)
  1420. until KEYHOLD == false and FIREBALL.Size.X >= 10
  1421. CreateSound(FIREBALLSOUND,FIREBALL,10,0.8,false)
  1422. coroutine.resume(coroutine.create(function()
  1423. FIREBALL.CFrame = CF(FIREBALL.Position,Mouse.Hit.p)
  1424. local RANGE = 75
  1425. local FLAME = Particles("Field",CORE,true)
  1426. FLAME.Speed = NumberRange.new(0,FIREBALL.Size.X*5)
  1427. FLAME.Size = NumberSequence.new(0,25)
  1428. for i = 1, 600 do
  1429. LOOP = LOOP + 1
  1430. if LOOP == 20 then
  1431. LOOP = 0
  1432. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*5,5,25,0,false)
  1433. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1434. end
  1435. Swait()
  1436. FIREBALL.CFrame = CF(FIREBALL.Position,FIREBALL.CFrame*CF(0,-0.001,-1).p)*CF(0,0,-0.2)
  1437. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, FIREBALL.Size.X/2.5, Character)
  1438. if HIT then
  1439. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*12,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1440. CreateSound(EXPLOSIONLARGESOUND,FIREBALL,10,1,false)
  1441. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1442. for i = 1, 3 do
  1443. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1444. end
  1445. for i = 1, 3 do
  1446. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1447. end
  1448. Particles("ExplosionFire1",FIREBALL,1200)
  1449. for i = 1, 15 do
  1450. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X*10,FIREBALL.Size.X*10,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1451. end
  1452. break
  1453. end
  1454. end
  1455. FLAME.Enabled = false
  1456. FIRES.Enabled = false
  1457. for i = 1, 10 do
  1458. Swait()
  1459. FIREBALL.Mesh.Scale = FIREBALL.Mesh.Scale - VT(0.1,0.1,0.1)
  1460. end
  1461. Debris:AddItem(FIREBALL,5)
  1462. end))
  1463. wait(0.5)
  1464. ATTACK = false
  1465. Rooted = false
  1466. end
  1467.  
  1468. function Devastor()
  1469. ATTACK = true
  1470. Rooted = true
  1471. local POSITION = IT("BodyPosition",RootPart)
  1472. POSITION.Position = RootPart.Position+VT(0,2,0)
  1473. POSITION.D = 450
  1474. POSITION.P = 40000
  1475. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1476. local FIRE = Particles("FistFire",RightArm,true)
  1477. local FIRE2 = Particles("FistFire",LeftArm,true)
  1478. CreateSound(CHARGE,Torso,6,1,false)
  1479. local NEWANIM = false
  1480. coroutine.resume(coroutine.create(function()
  1481. repeat
  1482. Swait()
  1483. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1484. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1485. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1486. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1487. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1488. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1489. until ATTACK == false or NEWANIM == true
  1490. if NEWANIM == true then
  1491. local GYRO = IT("BodyGyro",RootPart)
  1492. GYRO.D = 20
  1493. GYRO.P = 4000
  1494. GYRO.MaxTorque = VT(40000,40000,40000)
  1495. repeat
  1496. Swait()
  1497. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1498. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1499. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1500. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1501. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1502. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1503. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1504. until ATTACK == false
  1505. GYRO:remove()
  1506. end
  1507. POSITION:remove()
  1508. FIRE.LockedToPart = false
  1509. FIRE.Enabled = false
  1510. Debris:AddItem(FIRE,5)
  1511. FIRE2.LockedToPart = false
  1512. FIRE2.Enabled = false
  1513. Debris:AddItem(FIRE2,5)
  1514. end))
  1515. local FIRETABLE = {}
  1516. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1517. MakeForm(ORB,"Ball")
  1518. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1519. local A = IT("Attachment",ORB)
  1520. local FIRES = Particles("FireballFire1",A,true)
  1521. FIRES.Size = NumberSequence.new(0)
  1522. FIRES.LockedToPart = true
  1523. local LOOP = 0
  1524. for i = 1, 200 do
  1525. Swait()
  1526. LOOP = LOOP + 1
  1527. if LOOP >= 30 then
  1528. LOOP = 0
  1529. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1530. end
  1531. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1532. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1533. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1534. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1535. FIRES.Enabled = true
  1536. end
  1537. RightArm.Transparency = 1
  1538. LeftArm.Transparency = 1
  1539. FIRE.Enabled = false
  1540. FIRE2.Enabled = false
  1541. for _, c in pairs(Character:GetChildren()) do
  1542. if c:IsA("BasePart") then
  1543. local FLAME = Particles("BodyFire",c,true)
  1544. table.insert(FIRETABLE,FLAME)
  1545. end
  1546. end
  1547. CreateSound(CHARGE,Torso,6,0.5,false)
  1548. for i = 1, 200 do
  1549. Swait()
  1550. LOOP = LOOP + 1
  1551. if LOOP >= 30 then
  1552. LOOP = 0
  1553. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1554. end
  1555. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1556. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1557. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1558. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1559. FIRES.Enabled = true
  1560. end
  1561. for _, c in pairs(Character:GetChildren()) do
  1562. if c:IsA("BasePart") then
  1563. c.Transparency = 1
  1564. end
  1565. end
  1566. for i = 1, #FIRETABLE do
  1567. FIRETABLE[i].Enabled = false
  1568. Debris:AddItem(FIRETABLE[i],5)
  1569. end
  1570. for i = 1, 400 do
  1571. Swait()
  1572. LOOP = LOOP + 1
  1573. if LOOP >= 30 then
  1574. LOOP = 0
  1575. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1576. end
  1577. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1578. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1579. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1580. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1581. FIRES.Enabled = true
  1582. end
  1583. wait(0.5)
  1584. FIRES.Lifetime = NumberRange.new(2,5)
  1585. FIRES.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,ORB.Size.Y/1.5),NumberSequenceKeypoint.new(0.5,ORB.Size.Y/2),NumberSequenceKeypoint.new(1,0)})
  1586. FIRES.LockedToPart = false
  1587. CreateSound(FIREBALLSOUND,Effects,4,1,false)
  1588. coroutine.resume(coroutine.create(function()
  1589. ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
  1590. for i = 1, 1200 do
  1591. Swait()
  1592. ORB.CFrame = ORB.CFrame*CF(0,0,-1)
  1593. local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character)
  1594. if HIT then
  1595. break
  1596. end
  1597. end
  1598. for i = 1, 6 do
  1599. ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1600. CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false)
  1601. CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false)
  1602. for i = 1, 3 do
  1603. WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1604. end
  1605. for i = 1, 3 do
  1606. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1607. end
  1608. for i = 1, 15 do
  1609. WACKYEFFECT({Time = 120+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(ORB.Size.X*30,15,ORB.Size.X*30), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1610. end
  1611. wait(1)
  1612. end
  1613. FIRES.Enabled = false
  1614. for i = 1, 10 do
  1615. Swait()
  1616. ORB.Mesh.Scale = ORB.Mesh.Scale - VT(0.1,0.1,0.1)
  1617. end
  1618. Debris:AddItem(ORB,5)
  1619. end))
  1620. wait(1)
  1621. FullBodyRegen()
  1622. ATTACK = false
  1623. Rooted = false
  1624. end
  1625.  
  1626. --//=================================\\
  1627. --|| MISC
  1628. --\\=================================//
  1629.  
  1630. function Lock()
  1631. ATTACK = true
  1632. Rooted = true
  1633. local GYRO = IT("BodyGyro",RootPart)
  1634. GYRO.D = 50
  1635. GYRO.P = 4000
  1636. GYRO.MaxTorque = VT(40000,40000,40000)
  1637. local POSITION = IT("BodyPosition",RootPart)
  1638. POSITION.Position = RootPart.Position+VT(0,1,0)
  1639. POSITION.D = 450
  1640. POSITION.P = 40000
  1641. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1642. local FLINT = FLINTLOCK:Clone()
  1643. FLINTLOCK.Transparency = 1
  1644. FLINT.Parent = Character
  1645. local SHOT = false
  1646. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, FLINT, CF(-0.05,-1.65,0) * ANGLES(RAD(180),RAD(0),RAD(0)), CF(0, 0, 0))
  1647. coroutine.resume(coroutine.create(function()
  1648. repeat
  1649. Swait()
  1650. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1651. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1652. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1653. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1654. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1655. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1656. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1657. until SHOT == true
  1658. CreateSound(213603013,RightArm,4,1,false)
  1659. local FROM = FLINT.CFrame*CF(0,1.043,0.231).p
  1660. local Ignore = Character
  1661. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1662. local TO = Mouse.Hit.p
  1663. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Ignore)
  1664. if AIMHIT ~= nil then
  1665. if AIMHIT.Parent ~= Character then
  1666. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1667. local HUM = AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1668. if HUM then
  1669. ApplyDamage(HUM,MRANDOM(70,90))
  1670. end
  1671. end
  1672. end
  1673. end
  1674. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  1675. MakeForm(TRAIL,"Cyl")
  1676. local DIST = (FLINT.CFrame*CF(0,1.043,0.231).p - AIMPOS).Magnitude
  1677. TRAIL.Size = VT(0.1,DIST,0.1)
  1678. TRAIL.CFrame = CF(FLINT.CFrame*CF(0,1.043,0.231).p, AIMPOS) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1679. coroutine.resume(coroutine.create(function()
  1680. for i = 1, 5 do
  1681. Swait()
  1682. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1683. end
  1684. TRAIL:remove()
  1685. end))
  1686. repeat
  1687. Swait()
  1688. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1689. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1690. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1691. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1692. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1693. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1694. until ATTACK == false
  1695. GYRO:remove()
  1696. POSITION:remove()
  1697. FLINT:remove()
  1698. FLINTLOCK.Transparency = 0
  1699. end))
  1700. wait(0.3)
  1701. SHOT = true
  1702. wait(0.5)
  1703. ATTACK = false
  1704. Rooted = false
  1705. end
  1706.  
  1707. function Jupiter()
  1708. ATTACK = true
  1709. Rooted = true
  1710. local POSITION = IT("BodyPosition",RootPart)
  1711. POSITION.Position = RootPart.Position+VT(0,0.2,0)
  1712. POSITION.D = 450
  1713. POSITION.P = 40000
  1714. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1715. coroutine.resume(coroutine.create(function()
  1716. repeat
  1717. Swait()
  1718. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  1719. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1720. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1721. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1722. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1723. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1724. until ATTACK == false
  1725. end))
  1726. wait(0.5)
  1727. repeat wait() until KEYHOLD == false
  1728. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,4,35), Transparency = 0.3, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = 431105970, SoundPitch = 1, SoundVolume = 10})
  1729. POSITION:remove()
  1730. RootPart.Velocity = VT(0,150,0)
  1731. ATTACK = false
  1732. Rooted = false
  1733. end
  1734.  
  1735. function Taunt()
  1736. ATTACK = true
  1737. Rooted = true
  1738. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  1739. coroutine.resume(coroutine.create(function()
  1740. repeat
  1741. Swait()
  1742. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1743. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1744. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1745. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1746. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1747. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1748. until ATTACK == false
  1749. end))
  1750. repeat wait() until TAUNT.Playing == false
  1751. ATTACK = false
  1752. Rooted = false
  1753. end
  1754.  
  1755. --//=================================\\
  1756. --|| ASSIGN THINGS TO KEYS
  1757. --\\=================================//
  1758.  
  1759. function MouseDown(Mouse)
  1760. HOLD = true
  1761. if ATTACK == false then
  1762. end
  1763. end
  1764.  
  1765. function MouseUp(Mouse)
  1766. HOLD = false
  1767. end
  1768.  
  1769. local MUSIC = CreateSound(285883918,Character,3,1,true)
  1770.  
  1771. function KeyDown(Key)
  1772. KEYHOLD = true
  1773. if ATTACK == false and FULLREGEN == false then
  1774. if Key == "z" then
  1775. Fireball()
  1776. end
  1777.  
  1778. if Key == "b" and FIREFIELD == false and SEARING == false then
  1779. FireField()
  1780. end
  1781.  
  1782. if Key == "c" and SEARING == false then
  1783. SearingForm()
  1784. end
  1785.  
  1786. if Key == "v" and SEARING == false then
  1787. SearingOrb()
  1788. end
  1789.  
  1790. if Key == "q" and SEARING == false then
  1791. Shroud()
  1792. end
  1793.  
  1794. if Key == "x" and SEARING == false then
  1795. Jupiter()
  1796. wait(2)
  1797. Devastor()
  1798. end
  1799.  
  1800. if Key == "e" then
  1801. Spitter()
  1802. end
  1803.  
  1804. if Key == "g" then
  1805. Lock()
  1806. end
  1807.  
  1808. if Key == "j" then
  1809. Jupiter()
  1810. end
  1811.  
  1812. if Key == "t" and SEARING == false then
  1813. Taunt()
  1814. end
  1815.  
  1816. if Key == "h" then
  1817. if POSEIDON == false then
  1818. POSEIDON = true
  1819. CreateSound(POSEIDONSOUND,Torso,5,MRANDOM(8,12)/10,false)
  1820. else
  1821. POSEIDON = false
  1822. end
  1823. end
  1824. end
  1825.  
  1826. if Key == "w" and ATTACK == false and SEARING == true and VALUE2 == false then
  1827. repeat
  1828. VALUE2 = true
  1829. Swait()
  1830. BODYPOS.Position = RootPart.CFrame*CF(0,0,-5).p
  1831. until KEYHOLD == false
  1832. VALUE2 = false
  1833. end
  1834.  
  1835. if string.byte(Key) == 50 and ATTACK == false then
  1836. if Speed == 16 then
  1837. Speed = 45
  1838. elseif Speed == 45 then
  1839. Speed = 16
  1840. end
  1841. end
  1842.  
  1843. if Key == "1" then
  1844. MUSIC:Play()
  1845. CHOSENSONG = CHOSENSONG + 1
  1846. if CHOSENSONG > #SONGS then
  1847. CHOSENSONG = 1
  1848. end
  1849. end
  1850. end
  1851.  
  1852. function KeyUp(Key)
  1853. KEYHOLD = false
  1854. end
  1855.  
  1856. Mouse.Button1Down:connect(function(NEWKEY)
  1857. MouseDown(NEWKEY)
  1858. end)
  1859. Mouse.Button1Up:connect(function(NEWKEY)
  1860. MouseUp(NEWKEY)
  1861. end)
  1862. Mouse.KeyDown:connect(function(NEWKEY)
  1863. KeyDown(NEWKEY)
  1864. end)
  1865. Mouse.KeyUp:connect(function(NEWKEY)
  1866. KeyUp(NEWKEY)
  1867. end)
  1868.  
  1869. --//=================================\\
  1870. --\\=================================//
  1871.  
  1872. function unanchor()
  1873. if UNANCHOR == true then
  1874. for _, c in pairs(Character:GetChildren()) do
  1875. if c:IsA("BasePart") then
  1876. c.Anchored = false
  1877. end
  1878. end
  1879. else
  1880. for _, c in pairs(Character:GetChildren()) do
  1881. if c:IsA("BasePart") then
  1882. c.Anchored = true
  1883. end
  1884. end
  1885. end
  1886. end
  1887.  
  1888. --//=================================\\
  1889. --|| WRAP THE WHOLE SCRIPT UP
  1890. --\\=================================//
  1891.  
  1892. Humanoid.Changed:connect(function(Jump)
  1893. if Jump == "Jump" and (Disable_Jump == true) then
  1894. Humanoid.Jump = false
  1895. end
  1896. end)
  1897.  
  1898. local LOOP = 0
  1899.  
  1900. while true do
  1901. Swait()
  1902. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1903. Humanoid = IT("Humanoid",Character)
  1904. end
  1905. Effects.Parent = Character
  1906. script.Parent = WEAPONGUI
  1907. ANIMATE.Parent = nil
  1908. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1909. v:Stop();
  1910. end
  1911. SINE = SINE + CHANGE
  1912. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1913. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1914. Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,Effects}
  1915. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1916. local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore)
  1917. local WALKSPEEDVALUE = 5
  1918. if SEARING == false then
  1919. if ANIM == "Walk" and TORSOVELOCITY > 1 and SEARING == false and Rooted == false then
  1920. if Humanoid.WalkSpeed <= 20 then
  1921. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  1922. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1923. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1924. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 +0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1925. elseif SEARING == false and Humanoid.WalkSpeed > 20 and Rooted == false then
  1926. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  1927. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1928. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  1929. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  1930. end
  1931. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or SEARING == true or Rooted == true then
  1932. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1933. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1934. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1935. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1936. end
  1937. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1938. ANIM = "Jump"
  1939. if ATTACK == false then
  1940. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1941. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1942. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1943. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1944. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1945. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1946. end
  1947. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1948. ANIM = "Fall"
  1949. if ATTACK == false then
  1950. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(8*COS(SINE / 6))), 1 / Animation_Speed)
  1951. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-8*COS(SINE / 6))), 1 / Animation_Speed)
  1952. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1953. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1954. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1955. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1956. end
  1957. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1958. ANIM = "Idle"
  1959. if ATTACK == false then
  1960. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1961. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1962. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 2 * COS(SINE / 12)), RAD(-25), RAD(-10 - 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1963. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 1 * COS(SINE / 12)), RAD(25), RAD(20 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1964. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1965. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1966. end
  1967. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1968. ANIM = "Walk"
  1969. if ATTACK == false then
  1970. if Humanoid.WalkSpeed <= 20 then
  1971. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1972. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1973. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
  1974. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
  1975. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1976. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1977. elseif Humanoid.WalkSpeed > 20 then
  1978. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1979. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1980. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1981. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1982. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
  1983. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
  1984. end
  1985. end
  1986. end
  1987. elseif SEARING == true then
  1988. if APPLYGYRO == true then
  1989. if VALUE2 == false and DIRECTTURN == false then
  1990. if GYRO ~= nil then
  1991. GYRO.MaxTorque = VT(0,40000,0)
  1992. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1993. end
  1994. else
  1995. if GYRO ~= nil then
  1996. GYRO.MaxTorque = VT(80000,40000,80000)
  1997. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1998. end
  1999. end
  2000. end
  2001. if VALUE2 == false and ATTACK == false then
  2002. ANIM = "IdleFlight"
  2003. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2004. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2005. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2006. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2007. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2008. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2009. elseif VALUE2 == true and ATTACK == false then
  2010. ANIM = "Flight"
  2011. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  2012. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2013. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
  2014. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2015. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2016. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2017. end
  2018. end
  2019. unanchor()
  2020. Humanoid.MaxHealth = "inf"
  2021. Humanoid.Health = "inf"
  2022. if Rooted == false then
  2023. Disable_Jump = false
  2024. Humanoid.WalkSpeed = Speed
  2025. elseif Rooted == true then
  2026. Disable_Jump = true
  2027. Humanoid.WalkSpeed = 0
  2028. end
  2029. Regen()
  2030. if Head:FindFirstChild("face") then
  2031. Head.face.Texture = "rbxassetid://608798717"
  2032. Head.face.Transparency = Head.Transparency
  2033. end
  2034. for _, c in pairs(Character:GetDescendants()) do
  2035. if c.ClassName == "Attachment" and c ~= BACKATTACHMENT1 and c ~= BACKATTACHMENT2 and c.Parent.Parent ~= Effects then
  2036. c:remove()
  2037. end
  2038. if c.ClassName == "ParticleEmitter" then
  2039. if c.Name ~= "Regen" and c.Name ~= "Regen2" and c.Name ~= "CurseParticles" and c.Parent.Parent == Character then
  2040. c:remove()
  2041. end
  2042. end
  2043. if c and c.Parent then
  2044. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  2045. local ACCESSORY = c.Parent
  2046. c.Parent = Character
  2047. local REGENVALUE = IT("BoolValue",c)
  2048. REGENVALUE.Name = "IsRegening"
  2049. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  2050. if c then
  2051. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  2052. local WELD = weldBetween(Head,c)
  2053. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  2054. else
  2055. local WELD = weldBetween(Torso,c)
  2056. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  2057. end
  2058. end
  2059. ACCESSORY:remove()
  2060. end
  2061. end
  2062. end
  2063. for _, c in pairs(Character:GetChildren()) do
  2064. if SEARING == true and c:IsA("BasePart") then
  2065. c.Transparency = 1
  2066. end
  2067. end
  2068. MUSIC.Parent = Character
  2069. MUSIC.SoundId = "rbxassetid://"..SONGS[CHOSENSONG]
  2070. MUSIC.Pitch = 1
  2071. if CHOSENSONG ~= 5 then
  2072. MUSIC.Volume = 2
  2073. else
  2074. MUSIC.Volume = 4
  2075. end
  2076. MUSIC.Playing = true
  2077. if POSEIDON == true and FULLREGEN == false then
  2078. LOOP = LOOP + 1
  2079. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  2080. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))
  2081. FLOOR.CanCollide = true
  2082. Debris:AddItem(FLOOR,0.2)
  2083. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  2084. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))*ANGLES(RAD(0),RAD(45),RAD(0))
  2085. FLOOR.CanCollide = true
  2086. Debris:AddItem(FLOOR,0.2)
  2087. if LOOP >= 5 then
  2088. LOOP = 0
  2089. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2090. end
  2091. end
  2092. RootJoint.Parent = RootPart
  2093. Humanoid.DisplayDistanceType = "None"
  2094. Humanoid.Name = "The Purple Phoenix"
  2095. end
  2096.  
  2097. --//=================================\\
  2098. --\\=================================//
  2099.  
  2100.  
  2101.  
  2102.  
  2103.  
  2104. --//====================================================\\--
  2105. --|| END OF SCRIPT
  2106. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement