basbas1234

WAO 2 LS

Aug 18th, 2019
201
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Lua 202.72 KB | None | 0 0
  1. local CurrentUser = script:WaitForChild("Owner") local Detector = CurrentUser:WaitForChild("Detector") CurrentUser.Value = game.Players:GetPlayerFromCharacter(script.Parent) if (CurrentUser or Detector) == nil then print("Not Found Default Variables"); return end if game:GetService("RunService"):IsClient() then error("Write rls/ to activate this script.") end; print("FE Compatibility version LoadString: by basbas1234"); InternalData = {} do local Event = Instance.new("RemoteEvent"); Event.Name = "UserInput" local function NewFakeEvent() local Bind = Instance.new("BindableEvent") local Fake;Fake = {Connections = {}, fakeEvent=true; Connect=function(self,Func) Bind.Event:connect(Func) self.Connections[Bind] = true return setmetatable({Connected = true},{ __index = function (self,Index) if Index:lower() == "disconnect" then return function() Fake.Connections[Bind] = false;self.Connected = false end end return Fake[Index] end; __tostring = function() return "Connection" end; }) end} Fake.connect = Fake.Connect;return Fake; end local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil end};ContextActionService.UnBindAction = ContextActionService.BindAction local function TriggerEvent(self,Event,...) local Trigger = Mouse[Event] if Trigger and Trigger.fakeEvent and Trigger.Connections then for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end end end Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent Event.OnServerEvent:Connect(function(FiredBy,Input) if FiredBy.Name ~= owner.Name then return end if Input.MouseEvent then Mouse.Target = Input.Target;Mouse.Hit = Input.Hit else local Begin = Input.UserInputState == Enum.UserInputState.Begin if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end for _,Action in pairs(ContextActionService.Actions) do for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end end Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) end end) InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService Event.Parent = Detector Detector.Disabled = false end RealGame = game;game = setmetatable({},{ __index = function (self,Index) local Sandbox = function (Thing) if Thing:IsA("Player") then local RealPlayer = Thing return setmetatable({},{ __index = function (self,Index) local Type = type(RealPlayer[Index]) if Type == "function" then if Index:lower() == "getmouse" or Index:lower() == "mouse" then return function (self)return InternalData["Mouse"] end end return function (self,...)return RealPlayer[Index](RealPlayer,...) end end return RealPlayer[Index] end; __tostring = function(self) return RealPlayer.Name end }) end end if RealGame[Index] then local Type = type(RealGame[Index]) if Type == "function" then if Index:lower() == "getservice" or Index:lower() == "service" then return function (self,Service) local FakeServices = { ["players"] = function() return setmetatable({},{ __index = function (self2,Index2)  local RealService = RealGame:GetService(Service) local Type2 = type(Index2) if Type2 == "function" then return function (self,...) return RealService[Index2](RealService,...)end else if Index2:lower() == "localplayer" then return Sandbox(owner) end  return RealService[Index2] end end; __tostring = function(self) return RealGame:GetService(Service).Name end }) end; ["contextactionservice"] = function() return InternalData["ContextActionService"] end; ["userinputservice"] = function() return InternalData["UserInputService"] end; ["runservice"] = function() return setmetatable({},{ __index = function(self2,Index2) local RealService = RealGame:GetService(Service) local Type2 = type(Index2) if Type2 == "function" then return function (self,...) return RealService[Index2](RealService,...) end else local RunServices = { ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; ["renderstepped"] = function() return RealService["Stepped"] end } if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end return RealService[Index2] end end }) end } if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end return RealGame:GetService(Service) end end return function (self,...) return RealGame[Index](RealGame,...) end else if game:GetService(Index) then return game:GetService(Index) end return RealGame[Index] end end return nil end });Game = game; owner = CurrentUser.Value; print("Complete! Running...")
  2.    
  3. -- Script Down Here;
  4.  
  5. -----------------------
  6. --[[ Name : WAOV2 ]]--
  7. -------------------------------------------------------
  8. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  9.  
  10. --Discord Creterisk#2958 <- makhail07's discord
  11.  
  12. --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION
  13. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  14. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  15. --YOU FUCKING SKIDS,
  16. --For Those who log/decompile this, If you sell or trade this,
  17. --and I find out who you are, i will take massive action.
  18. --:b:
  19. -------------------------------------------------------
  20.  
  21. local FavIDs = {
  22.     340106355, --Nefl Crystals
  23.     927529620, --Dimension
  24.     876981900, --Fantasy
  25.     398987889, --Ordinary Days
  26.     1117396305, --Oh wait, it's you.
  27.     885996042, --Action Winter Journey
  28.     919231299, --Sprawling Idiot Effigy
  29.     743466274, --Good Day Sunshine
  30.     727411183, --Knife Fight
  31.     1402748531, --The Earth Is Counting On You!
  32.     595230126 --Robot Language
  33.     }
  34.  
  35.  
  36.  
  37. --The reality of my life isn't real but a Universe -Creterisk
  38. --All people can be nice, Even if you don't think so. -2003boobear
  39. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  40. wait()
  41. local plr = game:service'Players'.LocalPlayer
  42. local char = plr.Character
  43. local hum = char.Humanoid
  44. local hed = char.Head
  45. local root = char.HumanoidRootPart
  46. local rootj = root.RootJoint
  47. local tors = char.Torso
  48. local ra = char["Right Arm"]
  49. local la = char["Left Arm"]
  50. local rl = char["Right Leg"]
  51. local ll = char["Left Leg"]
  52. local neck = tors["Neck"]
  53. local mouse = plr:GetMouse()
  54. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  55. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  56. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  57. local maincolor = BrickColor.new("Dark green")
  58. exploitable = true
  59. -------------------------------------------------------
  60. --Start Whitelist and Invincibility--
  61. -------------------------------------------------------
  62. ff = Instance.new("ForceField",char)
  63. ff.Visible = false
  64. hum.Name = "Base"
  65. hum.MaxHealth = 1.0E298
  66. hum.Health = 1.0E298
  67. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  68.   if hum.Health > 0.1 and hum.Health < 1.0E298 then
  69.     hum.MaxHealth = 1.0E298
  70.     hum.Health = 1.0E298
  71.   end
  72. end)
  73. -------------------------------------------------------
  74. --End Whitelist and Invincibility--
  75. -------------------------------------------------------
  76.  
  77. warn("WhAT ANOTHER ONE V2 IS FINALLY HERE!")
  78.  
  79. warn("I hope you enjoy.")
  80.  
  81. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  82.  
  83. -------------------------------------------------------
  84. --Start Good Stuff--
  85. -------------------------------------------------------
  86. cam = game.Workspace.CurrentCamera
  87. CF = CFrame.new
  88. VT = Vector3.new
  89. angles = CFrame.Angles
  90. attack = false
  91. Euler = CFrame.fromEulerAnglesXYZ
  92. Rad = math.rad
  93. IT = Instance.new
  94. BrickC = BrickColor.new
  95. Cos = math.cos
  96. Acos = math.acos
  97. Sin = math.sin
  98. Asin = math.asin
  99. Abs = math.abs
  100. Mrandom = math.random
  101. Floor = math.floor
  102. -------------------------------------------------------
  103. --End Good Stuff--
  104. -------------------------------------------------------
  105. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  106. RSH, LSH = nil, nil
  107. RW = Instance.new("Weld")
  108. LW = Instance.new("Weld")
  109. RH = tors["Right Hip"]
  110. LH = tors["Left Hip"]
  111. RSH = tors["Right Shoulder"]
  112. LSH = tors["Left Shoulder"]
  113. RSH.Parent = nil
  114. LSH.Parent = nil
  115. RW.Name = "RW"
  116. RW.Part0 = tors
  117. RW.C0 = CF(1.5, 0.5, 0)
  118. RW.C1 = CF(0, 0.5, 0)
  119. RW.Part1 = ra
  120. RW.Parent = tors
  121. LW.Name = "LW"
  122. LW.Part0 = tors
  123. LW.C0 = CF(-1.5, 0.5, 0)
  124. LW.C1 = CF(0, 0.5, 0)
  125. LW.Part1 = la
  126. LW.Parent = tors
  127. Effects = {}
  128. -------------------------------------------------------
  129. --Start HeartBeat--
  130. -------------------------------------------------------
  131. ArtificialHB = Instance.new("BindableEvent", script)
  132. ArtificialHB.Name = "Heartbeat"
  133. script:WaitForChild("Heartbeat")
  134.  
  135. frame = 1 / 60
  136. tf = 0
  137. allowframeloss = false
  138. tossremainder = false
  139.  
  140.  
  141. lastframe = tick()
  142. script.Heartbeat:Fire()
  143.  
  144.  
  145. game:GetService("RunService").Heartbeat:connect(function(s, p)
  146.     tf = tf + s
  147.     if tf >= frame then
  148.         if allowframeloss then
  149.             script.Heartbeat:Fire()
  150.             lastframe = tick()
  151.         else
  152.             for i = 1, math.floor(tf / frame) do
  153.                 script.Heartbeat:Fire()
  154.             end
  155.             lastframe = tick()
  156.         end
  157.         if tossremainder then
  158.             tf = 0
  159.         else
  160.             tf = tf - frame * math.floor(tf / frame)
  161.         end
  162.     end
  163. end)
  164. -------------------------------------------------------
  165. --End HeartBeat--
  166. -------------------------------------------------------
  167.  
  168. TAUNT = Instance.new("Sound", tors)
  169. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  170. TAUNT.Volume = 10
  171. TAUNT.Pitch = 1
  172. TAUNT.Looped = false
  173. TAUNT.TimePosition = 0.12
  174.  
  175. BTAUNT = Instance.new("Sound", tors)
  176. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  177. BTAUNT.Volume = 10
  178. BTAUNT.Pitch = 1
  179. BTAUNT.Looped = false
  180. BTAUNT.TimePosition = 0.2
  181.  
  182. ITAUNT = Instance.new("Sound", tors)
  183. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994669"
  184. ITAUNT.Volume = 10
  185. ITAUNT.Pitch = 1
  186. ITAUNT.Looped = false
  187. ITAUNT.TimePosition = 0
  188.  
  189. BATAUNT = Instance.new("Sound", tors)
  190. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  191. BATAUNT.Volume = 10
  192. BATAUNT.Pitch = 1
  193. BATAUNT.Looped = false
  194. BATAUNT.TimePosition = 0
  195.  
  196. STAUNT = Instance.new("Sound", tors)
  197. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  198. STAUNT.Volume = 10
  199. STAUNT.Pitch = 1
  200. STAUNT.Looped = false
  201. STAUNT.TimePosition = 0.05
  202.  
  203. DTAUNT = Instance.new("Sound", tors)
  204. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=907333294"
  205. DTAUNT.Volume = 10
  206. DTAUNT.Pitch = 1
  207. DTAUNT.Looped = false
  208. DTAUNT.TimePosition = 0
  209.  
  210. LAZOR = Instance.new("Sound", ra)
  211. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  212. LAZOR.Volume = 10
  213. LAZOR.Pitch = 0.7
  214. LAZOR.Looped = false
  215. LAZOR.TimePosition = 0
  216.  
  217. -------------------------------------------------------
  218. --Start Important Functions--
  219. -------------------------------------------------------
  220. function swait(num)
  221.     if num == 0 or num == nil then
  222.         game:service("RunService").Stepped:wait(0)
  223.     else
  224.         for i = 0, num do
  225.             game:service("RunService").Stepped:wait(0)
  226.         end
  227.     end
  228. end
  229. function thread(f)
  230.     coroutine.resume(coroutine.create(f))
  231. end
  232. function clerp(a, b, t)
  233.     local qa = {
  234.         QuaternionFromCFrame(a)
  235.     }
  236.     local qb = {
  237.         QuaternionFromCFrame(b)
  238.     }
  239.     local ax, ay, az = a.x, a.y, a.z
  240.     local bx, by, bz = b.x, b.y, b.z
  241.     local _t = 1 - t
  242.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  243. end
  244. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  245.     coroutine.resume(coroutine.create(function()
  246.         local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  247.         wave.Anchored = true
  248.         wave.CFrame = Part.CFrame * cframe1
  249.         local Msh = Create("SpecialMesh"){
  250.             Parent = wave,
  251.             MeshType = "Sphere"
  252.         }
  253.         Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  254.         for i = 0, 1, 0.2 do
  255.             wait()
  256.             local dir = wave.CFrame.lookVector * -1
  257.             local pos = rayCast(wave.Position, dir, 5, Character)
  258.             wave.CFrame = wave.CFrame * cframe2
  259.                         table.insert(Effects, {
  260.                                 wave,
  261.                                 "Sphere",
  262.                                 0.01,
  263.                                 .03,
  264.                                 .03,
  265.                                 .03,
  266.                         })
  267.         end
  268.     end))
  269. end
  270.  
  271. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  272. local type = type
  273. local rng = Instance.new("Part", char)
  274.         rng.Anchored = true
  275.         rng.BrickColor = color
  276.         rng.CanCollide = false
  277.         rng.FormFactor = 3
  278.         rng.Name = "Ring"
  279.         rng.Material = "Neon"
  280.         rng.Size = Vector3.new(1, 1, 1)
  281.         rng.Transparency = 0
  282.         rng.TopSurface = 0
  283.         rng.BottomSurface = 0
  284.         rng.CFrame = pos
  285. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  286.         local rngm = Instance.new("SpecialMesh", rng)
  287.         rngm.MeshType = "Brick"
  288. rngm.Scale = VT(x1,y1,z1)
  289. if rainbowmode == true then
  290. rng.Color = Color3.new(r/255,g/255,b/255)
  291. end
  292. local scaler2 = 1
  293. local speeder = FastSpeed/10
  294. if type == "Add" then
  295. scaler2 = 1*value
  296. elseif type == "Divide" then
  297. scaler2 = 1/value
  298. end
  299. coroutine.resume(coroutine.create(function()
  300. for i = 0,10/bonuspeed,0.1 do
  301. swait()
  302. if type == "Add" then
  303. scaler2 = scaler2 - 0.01*value/bonuspeed
  304. elseif type == "Divide" then
  305. scaler2 = scaler2 - 0.01/value*bonuspeed
  306. end
  307. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  308. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  309. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  310. end
  311. rng:Destroy()
  312. end))
  313. end
  314. New = function(Object, Parent, Name, Data)
  315.     local Object = Instance.new(Object)
  316.     for Index, Value in pairs(Data or {}) do
  317.         Object[Index] = Value
  318.     end
  319.     Object.Parent = Parent
  320.     Object.Name = Name
  321.     return Object
  322. end
  323. function QuaternionFromCFrame(cf)
  324.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  325.     local trace = m00 + m11 + m22
  326.     if trace > 0 then
  327.         local s = math.sqrt(1 + trace)
  328.         local recip = 0.5 / s
  329.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  330.     else
  331.         local i = 0
  332.         if m00 < m11 then
  333.             i = 1
  334.         end
  335.         if m22 > (i == 0 and m00 or m11) then
  336.             i = 2
  337.         end
  338.         if i == 0 then
  339.             local s = math.sqrt(m00 - m11 - m22 + 1)
  340.             local recip = 0.5 / s
  341.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  342.         elseif i == 1 then
  343.             local s = math.sqrt(m11 - m22 - m00 + 1)
  344.             local recip = 0.5 / s
  345.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  346.         elseif i == 2 then
  347.             local s = math.sqrt(m22 - m00 - m11 + 1)
  348.             local recip = 0.5 / s
  349.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  350.         end
  351.     end
  352. end
  353. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  354.     local xs, ys, zs = x + x, y + y, z + z
  355.     local wx, wy, wz = w * xs, w * ys, w * zs
  356.     local xx = x * xs
  357.     local xy = x * ys
  358.     local xz = x * zs
  359.     local yy = y * ys
  360.     local yz = y * zs
  361.     local zz = z * zs
  362.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  363. end
  364. function QuaternionSlerp(a, b, t)
  365.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  366.     local startInterp, finishInterp
  367.     if cosTheta >= 1.0E-4 then
  368.         if 1 - cosTheta > 1.0E-4 then
  369.             local theta = math.acos(cosTheta)
  370.             local invSinTheta = 1 / Sin(theta)
  371.             startInterp = Sin((1 - t) * theta) * invSinTheta
  372.             finishInterp = Sin(t * theta) * invSinTheta
  373.         else
  374.             startInterp = 1 - t
  375.             finishInterp = t
  376.         end
  377.     elseif 1 + cosTheta > 1.0E-4 then
  378.         local theta = math.acos(-cosTheta)
  379.         local invSinTheta = 1 / Sin(theta)
  380.         startInterp = Sin((t - 1) * theta) * invSinTheta
  381.         finishInterp = Sin(t * theta) * invSinTheta
  382.     else
  383.         startInterp = t - 1
  384.         finishInterp = t
  385.     end
  386.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  387. end
  388. function rayCast(Position, Direction, Range, Ignore)
  389.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  390. end
  391. local RbxUtility = LoadLibrary("RbxUtility")
  392. local Create = RbxUtility.Create
  393.  
  394. -------------------------------------------------------
  395. --Start Damage Function--
  396. -------------------------------------------------------
  397. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  398.     if hit.Parent == nil then
  399.         return
  400.     end
  401.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  402.     for _, v in pairs(hit.Parent:children()) do
  403.         if v:IsA("Humanoid") then
  404.             h = v
  405.         end
  406.     end
  407.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  408.    
  409.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  410.          end
  411.  
  412.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  413.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  414.             if hit.Parent.DebounceHit.Value == true then
  415.                 return
  416.             end
  417.         end
  418.          if insta == true then
  419.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  420.          end
  421.         local c = Create("ObjectValue"){
  422.             Name = "creator",
  423.             Value = game:service("Players").LocalPlayer,
  424.             Parent = h,
  425.         }
  426.         game:GetService("Debris"):AddItem(c, .5)
  427.         if HitSound ~= nil and HitPitch ~= nil then
  428.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  429.         end
  430.         local Damage = math.random(minim, maxim)
  431.         local blocked = false
  432.         local block = hit.Parent:findFirstChild("Block")
  433.         if block ~= nil then
  434.             if block.className == "IntValue" then
  435.                 if block.Value > 0 then
  436.                     blocked = true
  437.                     block.Value = block.Value - 1
  438.                     print(block.Value)
  439.                 end
  440.             end
  441.         end
  442.         if blocked == false then
  443.             h.Health = h.Health - Damage
  444.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  445.         else
  446.             h.Health = h.Health - (Damage / 2)
  447.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  448.         end
  449.         if Type == "Knockdown" then
  450.             local hum = hit.Parent.Humanoid
  451.             hum.PlatformStand = true
  452.             coroutine.resume(coroutine.create(function(HHumanoid)
  453.                 swait(1)
  454.                 HHumanoid.PlatformStand = false
  455.             end), hum)
  456.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  457.             local bodvol = Create("BodyVelocity"){
  458.                 velocity = angle * knockback,
  459.                 P = 5000,
  460.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  461.                 Parent = hit,
  462.             }
  463.             local rl = Create("BodyAngularVelocity"){
  464.                 P = 3000,
  465.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  466.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  467.                 Parent = hit,
  468.             }
  469.             game:GetService("Debris"):AddItem(bodvol, .5)
  470.             game:GetService("Debris"):AddItem(rl, .5)
  471.         elseif Type == "Normal" then
  472.             local vp = Create("BodyVelocity"){
  473.                 P = 500,
  474.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  475.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  476.             }
  477.             if knockback > 0 then
  478.                 vp.Parent = hit.Parent.Torso
  479.             end
  480.             game:GetService("Debris"):AddItem(vp, .5)
  481.         elseif Type == "Up" then
  482.             local bodyVelocity = Create("BodyVelocity"){
  483.                 velocity = Vector3.new(0, 20, 0),
  484.                 P = 5000,
  485.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  486.                 Parent = hit,
  487.             }
  488.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  489.         elseif Type == "DarkUp" then
  490.             coroutine.resume(coroutine.create(function()
  491.                 for i = 0, 1, 0.1 do
  492.                     swait()
  493.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  494.                 end
  495.             end))
  496.             local bodyVelocity = Create("BodyVelocity"){
  497.                 velocity = Vector3.new(0, 20, 0),
  498.                 P = 5000,
  499.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  500.                 Parent = hit,
  501.             }
  502.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  503.         elseif Type == "Snare" then
  504.             local bp = Create("BodyPosition"){
  505.                 P = 2000,
  506.                 D = 100,
  507.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  508.                 position = hit.Parent.Torso.Position,
  509.                 Parent = hit.Parent.Torso,
  510.             }
  511.             game:GetService("Debris"):AddItem(bp, 1)
  512.         elseif Type == "Freeze" then
  513.             local BodPos = Create("BodyPosition"){
  514.                 P = 50000,
  515.                 D = 1000,
  516.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  517.                 position = hit.Parent.Torso.Position,
  518.                 Parent = hit.Parent.Torso,
  519.             }
  520.             local BodGy = Create("BodyGyro") {
  521.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  522.                 P = 20e+003,
  523.                 Parent = hit.Parent.Torso,
  524.                 cframe = hit.Parent.Torso.CFrame,
  525.             }
  526.             hit.Parent.Torso.Anchored = true
  527.             coroutine.resume(coroutine.create(function(Part)
  528.                 swait(1.5)
  529.                 Part.Anchored = false
  530.             end), hit.Parent.Torso)
  531.             game:GetService("Debris"):AddItem(BodPos, 3)
  532.             game:GetService("Debris"):AddItem(BodGy, 3)
  533.         end
  534.         local debounce = Create("BoolValue"){
  535.             Name = "DebounceHit",
  536.             Parent = hit.Parent,
  537.             Value = true,
  538.         }
  539.         game:GetService("Debris"):AddItem(debounce, Delay)
  540.         c = Create("ObjectValue"){
  541.             Name = "creator",
  542.             Value = Player,
  543.             Parent = h,
  544.         }
  545.         game:GetService("Debris"):AddItem(c, .5)
  546.     end
  547. end
  548. -------------------------------------------------------
  549. --End Damage Function--
  550. -------------------------------------------------------
  551.  
  552. -------------------------------------------------------
  553. --Start Damage Function Customization--
  554. -------------------------------------------------------
  555. function ShowDamage(Pos, Text, Time, Color)
  556.     local Rate = (1 / 30)
  557.     local Pos = (Pos or Vector3.new(0, 0, 0))
  558.     local Text = (Text or "")
  559.     local Time = (Time or 2)
  560.     local Color = (Color or Color3.new(1, 0, 1))
  561.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  562.     EffectPart.Anchored = true
  563.     local BillboardGui = Create("BillboardGui"){
  564.         Size = UDim2.new(3, 0, 3, 0),
  565.         Adornee = EffectPart,
  566.         Parent = EffectPart,
  567.     }
  568.     local TextLabel = Create("TextLabel"){
  569.         BackgroundTransparency = 1,
  570.         Size = UDim2.new(1, 0, 1, 0),
  571.         Text = Text,
  572.         Font = "Bodoni",
  573.         TextColor3 = Color,
  574.         TextScaled = true,
  575.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  576.         Parent = BillboardGui,
  577.     }
  578.     game.Debris:AddItem(EffectPart, (Time))
  579.     EffectPart.Parent = game:GetService("Workspace")
  580.     delay(0, function()
  581.         local Frames = (Time / Rate)
  582.         for Frame = 1, Frames do
  583.             wait(Rate)
  584.             local Percent = (Frame / Frames)
  585.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  586.             TextLabel.TextTransparency = Percent
  587.         end
  588.         if EffectPart and EffectPart.Parent then
  589.             EffectPart:Destroy()
  590.         end
  591.     end)
  592. end
  593. -------------------------------------------------------
  594. --End Damage Function Customization--
  595. -------------------------------------------------------
  596.  
  597. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  598.   for _, c in pairs(workspace:children()) do
  599.     local hum = c:findFirstChild("Humanoid")
  600.     if hum ~= nil then
  601.       local head = c:findFirstChild("Head")
  602.       if head ~= nil then
  603.         local targ = head.Position - Part.Position
  604.         local mag = targ.magnitude
  605.         if magni >= mag and c.Name ~= plr.Name then
  606.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  607.         end
  608.       end
  609.     end
  610.   end
  611. end
  612.  
  613.  
  614. CFuncs = {
  615.     Part = {
  616.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  617.             local Part = Create("Part")({
  618.                 Parent = Parent,
  619.                 Reflectance = Reflectance,
  620.                 Transparency = Transparency,
  621.                 CanCollide = false,
  622.                 Locked = true,
  623.                 BrickColor = BrickColor.new(tostring(BColor)),
  624.                 Name = Name,
  625.                 Size = Size,
  626.                 Material = Material
  627.             })
  628.             RemoveOutlines(Part)
  629.             return Part
  630.         end
  631.     },
  632.     Mesh = {
  633.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  634.             local Msh = Create(Mesh)({
  635.                 Parent = Part,
  636.                 Offset = OffSet,
  637.                 Scale = Scale
  638.             })
  639.             if Mesh == "SpecialMesh" then
  640.                 Msh.MeshType = MeshType
  641.                 Msh.MeshId = MeshId
  642.             end
  643.             return Msh
  644.         end
  645.     },
  646.     Mesh = {
  647.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  648.             local Msh = Create(Mesh)({
  649.                 Parent = Part,
  650.                 Offset = OffSet,
  651.                 Scale = Scale
  652.             })
  653.             if Mesh == "SpecialMesh" then
  654.                 Msh.MeshType = MeshType
  655.                 Msh.MeshId = MeshId
  656.             end
  657.             return Msh
  658.         end
  659.     },
  660.     Weld = {
  661.         Create = function(Parent, Part0, Part1, C0, C1)
  662.             local Weld = Create("Weld")({
  663.                 Parent = Parent,
  664.                 Part0 = Part0,
  665.                 Part1 = Part1,
  666.                 C0 = C0,
  667.                 C1 = C1
  668.             })
  669.             return Weld
  670.         end
  671.     },
  672.     Sound = {
  673.         Create = function(id, par, vol, pit)
  674.             coroutine.resume(coroutine.create(function()
  675.                 local S = Create("Sound")({
  676.                     Volume = vol,
  677.                     Pitch = pit or 1,
  678.                     SoundId = id,
  679.                     Parent = par or workspace
  680.                 })
  681.                 wait()
  682.                 S:play()
  683.                 game:GetService("Debris"):AddItem(S, 6)
  684.             end))
  685.         end
  686.     },
  687.     ParticleEmitter = {
  688.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  689.             local fp = Create("ParticleEmitter")({
  690.                 Parent = Parent,
  691.                 Color = ColorSequence.new(Color1, Color2),
  692.                 LightEmission = LightEmission,
  693.                 Size = Size,
  694.                 Texture = Texture,
  695.                 Transparency = Transparency,
  696.                 ZOffset = ZOffset,
  697.                 Acceleration = Accel,
  698.                 Drag = Drag,
  699.                 LockedToPart = LockedToPart,
  700.                 VelocityInheritance = VelocityInheritance,
  701.                 EmissionDirection = EmissionDirection,
  702.                 Enabled = Enabled,
  703.                 Lifetime = LifeTime,
  704.                 Rate = Rate,
  705.                 Rotation = Rotation,
  706.                 RotSpeed = RotSpeed,
  707.                 Speed = Speed,
  708.                 VelocitySpread = VelocitySpread
  709.             })
  710.             return fp
  711.         end
  712.     }
  713. }
  714. function RemoveOutlines(part)
  715.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  716. end
  717. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  718.     local Part = Create("Part")({
  719.         formFactor = FormFactor,
  720.         Parent = Parent,
  721.         Reflectance = Reflectance,
  722.         Transparency = Transparency,
  723.         CanCollide = false,
  724.         Locked = true,
  725.         BrickColor = BrickColor.new(tostring(BColor)),
  726.         Name = Name,
  727.         Size = Size,
  728.         Material = Material
  729.     })
  730.     RemoveOutlines(Part)
  731.     return Part
  732. end
  733. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  734.     local Msh = Create(Mesh)({
  735.         Parent = Part,
  736.         Offset = OffSet,
  737.         Scale = Scale
  738.     })
  739.     if Mesh == "SpecialMesh" then
  740.         Msh.MeshType = MeshType
  741.         Msh.MeshId = MeshId
  742.     end
  743.     return Msh
  744. end
  745. function CreateWeld(Parent, Part0, Part1, C0, C1)
  746.     local Weld = Create("Weld")({
  747.         Parent = Parent,
  748.         Part0 = Part0,
  749.         Part1 = Part1,
  750.         C0 = C0,
  751.         C1 = C1
  752.     })
  753.     return Weld
  754. end
  755.  
  756.  
  757. -------------------------------------------------------
  758. --Start Effect Function--
  759. -------------------------------------------------------
  760. EffectModel = Instance.new("Model", char)
  761. Effects = {
  762.   Block = {
  763.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  764.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  765.       prt.Anchored = true
  766.       prt.CFrame = cframe
  767.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  768.       game:GetService("Debris"):AddItem(prt, 10)
  769.       if Type == 1 or Type == nil then
  770.         table.insert(Effects, {
  771.           prt,
  772.           "Block1",
  773.           delay,
  774.           x3,
  775.           y3,
  776.           z3,
  777.           msh
  778.         })
  779.       elseif Type == 2 then
  780.         table.insert(Effects, {
  781.           prt,
  782.           "Block2",
  783.           delay,
  784.           x3,
  785.           y3,
  786.           z3,
  787.           msh
  788.         })
  789.       else
  790.         table.insert(Effects, {
  791.           prt,
  792.           "Block3",
  793.           delay,
  794.           x3,
  795.           y3,
  796.           z3,
  797.           msh
  798.         })
  799.       end
  800.     end
  801.   },
  802.   Sphere = {
  803.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  804.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  805.       prt.Anchored = true
  806.       prt.CFrame = cframe
  807.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  808.       game:GetService("Debris"):AddItem(prt, 10)
  809.       table.insert(Effects, {
  810.         prt,
  811.         "Cylinder",
  812.         delay,
  813.         x3,
  814.         y3,
  815.         z3,
  816.         msh
  817.       })
  818.     end
  819.   },
  820.   Cylinder = {
  821.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  822.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  823.       prt.Anchored = true
  824.       prt.CFrame = cframe
  825.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  826.       game:GetService("Debris"):AddItem(prt, 10)
  827.       table.insert(Effects, {
  828.         prt,
  829.         "Cylinder",
  830.         delay,
  831.         x3,
  832.         y3,
  833.         z3,
  834.         msh
  835.       })
  836.     end
  837.   },
  838.   Wave = {
  839.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  840.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  841.       prt.Anchored = true
  842.       prt.CFrame = cframe
  843.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  844.       game:GetService("Debris"):AddItem(prt, 10)
  845.       table.insert(Effects, {
  846.         prt,
  847.         "Cylinder",
  848.         delay,
  849.         x3 / 60,
  850.         y3 / 60,
  851.         z3 / 60,
  852.         msh
  853.       })
  854.     end
  855.   },
  856.   Ring = {
  857.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  858.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  859.       prt.Anchored = true
  860.       prt.CFrame = cframe
  861.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  862.       game:GetService("Debris"):AddItem(prt, 10)
  863.       table.insert(Effects, {
  864.         prt,
  865.         "Cylinder",
  866.         delay,
  867.         x3,
  868.         y3,
  869.         z3,
  870.         msh
  871.       })
  872.     end
  873.   },
  874.   Break = {
  875.     Create = function(brickcolor, cframe, x1, y1, z1)
  876.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  877.       prt.Anchored = true
  878.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  879.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  880.       local num = math.random(10, 50) / 1000
  881.       game:GetService("Debris"):AddItem(prt, 10)
  882.       table.insert(Effects, {
  883.         prt,
  884.         "Shatter",
  885.         num,
  886.         prt.CFrame,
  887.         math.random() - math.random(),
  888.         0,
  889.         math.random(50, 100) / 100
  890.       })
  891.     end
  892.   },
  893. Spiral = {
  894.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  895.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  896.       prt.Anchored = true
  897.       prt.CFrame = cframe
  898.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  899.       game:GetService("Debris"):AddItem(prt, 10)
  900.       table.insert(Effects, {
  901.         prt,
  902.         "Cylinder",
  903.         delay,
  904.         x3,
  905.         y3,
  906.         z3,
  907.         msh
  908.       })
  909.     end
  910.   },
  911. Push = {
  912.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  913.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  914.       prt.Anchored = true
  915.       prt.CFrame = cframe
  916.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  917.       game:GetService("Debris"):AddItem(prt, 10)
  918.       table.insert(Effects, {
  919.         prt,
  920.         "Cylinder",
  921.         delay,
  922.         x3,
  923.         y3,
  924.         z3,
  925.         msh
  926.       })
  927.     end
  928.   }
  929. }
  930. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  931.     local fp = IT("Part")
  932.     fp.formFactor = formfactor
  933.     fp.Parent = parent
  934.     fp.Reflectance = reflectance
  935.     fp.Transparency = transparency
  936.     fp.CanCollide = false
  937.     fp.Locked = true
  938.     fp.BrickColor = brickcolor
  939.     fp.Name = name
  940.     fp.Size = size
  941.     fp.Position = tors.Position
  942.     RemoveOutlines(fp)
  943.     fp.Material = "SmoothPlastic"
  944.     fp:BreakJoints()
  945.     return fp
  946. end
  947.  
  948. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  949.     local mesh = IT(Mesh)
  950.     mesh.Parent = part
  951.     if Mesh == "SpecialMesh" then
  952.         mesh.MeshType = meshtype
  953.     if meshid ~= "nil" then
  954.         mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  955.         end
  956.     end
  957.     mesh.Offset = offset
  958.     mesh.Scale = scale
  959.     return mesh
  960. end
  961.  
  962. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  963.     local type = type
  964.     local rng = Instance.new("Part", char)
  965.     rng.Anchored = true
  966.     rng.BrickColor = color
  967.     rng.CanCollide = false
  968.     rng.FormFactor = 3
  969.     rng.Name = "Ring"
  970.     rng.Material = "Neon"
  971.     rng.Size = Vector3.new(1, 1, 1)
  972.     rng.Transparency = 1
  973.     rng.TopSurface = 0
  974.     rng.BottomSurface = 0
  975.     rng.CFrame = pos
  976.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  977.     local rngm = Instance.new("SpecialMesh", rng)
  978.     rngm.MeshType = MType
  979.     rngm.Scale = Vector3.new(x1, y1, z1)
  980.     local scaler2 = 1
  981.     local speeder = FastSpeed
  982.     if type == "Add" then
  983.         scaler2 = 1 * value
  984.     elseif type == "Divide" then
  985.         scaler2 = 1 / value
  986.     end
  987.     coroutine.resume(coroutine.create(function()
  988.         for i = 0, 10 / bonuspeed, 0.1 do
  989.             swait()
  990.             if type == "Add" then
  991.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  992.             elseif type == "Divide" then
  993.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  994.             end
  995.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  996.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  997.             rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  998.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  999.         end
  1000.         rng:Destroy()
  1001.     end))
  1002. end
  1003.  
  1004. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1005.     local type = type
  1006.     local rng = Instance.new("Part", char)
  1007.     rng.Anchored = true
  1008.     rng.BrickColor = color
  1009.     rng.CanCollide = false
  1010.     rng.FormFactor = 3
  1011.     rng.Name = "Ring"
  1012.     rng.Material = "Neon"
  1013.     rng.Size = Vector3.new(1, 1, 1)
  1014.     rng.Transparency = 0
  1015.     rng.TopSurface = 0
  1016.     rng.BottomSurface = 0
  1017.     rng.CFrame = pos
  1018.     local rngm = Instance.new("SpecialMesh", rng)
  1019.     rngm.MeshType = MType
  1020.     rngm.Scale = scale
  1021.     local scaler2 = 1
  1022.     if type == "Add" then
  1023.         scaler2 = 1 * value
  1024.     elseif type == "Divide" then
  1025.         scaler2 = 1 / value
  1026.     end
  1027.     coroutine.resume(coroutine.create(function()
  1028.         for i = 0, 10 / bonuspeed, 0.1 do
  1029.             swait()
  1030.             if type == "Add" then
  1031.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  1032.             elseif type == "Divide" then
  1033.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  1034.             end
  1035.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1036.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1037.         end
  1038.         rng:Destroy()
  1039.     end))
  1040. end
  1041.  
  1042. function Eviscerate(dude)
  1043.     if dude.Name ~= char then
  1044.         local bgf = IT("BodyGyro", dude.Head)
  1045.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1046.         local val = IT("BoolValue", dude)
  1047.         val.Name = "IsHit"
  1048.         local ds = coroutine.wrap(function()
  1049.             dude:WaitForChild("Head"):BreakJoints()
  1050.             wait(0.5)
  1051.             target = nil
  1052.             coroutine.resume(coroutine.create(function()
  1053.                 for i, v in pairs(dude:GetChildren()) do
  1054.                     if v:IsA("Accessory") then
  1055.                         v:Destroy()
  1056.                     end
  1057.                     if v:IsA("Humanoid") then
  1058.                         v:Destroy()
  1059.                     end
  1060.                     if v:IsA("CharacterMesh") then
  1061.                         v:Destroy()
  1062.                     end
  1063.                     if v:IsA("Model") then
  1064.                         v:Destroy()
  1065.                     end
  1066.                     if v:IsA("Part") or v:IsA("MeshPart") then
  1067.                         for x, o in pairs(v:GetChildren()) do
  1068.                             if o:IsA("Decal") then
  1069.                                 o:Destroy()
  1070.                             end
  1071.                         end
  1072.                         coroutine.resume(coroutine.create(function()
  1073.                             v.Material = "Neon"
  1074.                             v.CanCollide = false
  1075.                             local PartEmmit1 = IT("ParticleEmitter", v)
  1076.                             PartEmmit1.LightEmission = 1
  1077.                             PartEmmit1.Texture = "rbxassetid://284205403"
  1078.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1079.                             PartEmmit1.Rate = 150
  1080.                             PartEmmit1.Lifetime = NumberRange.new(1)
  1081.                             PartEmmit1.Size = NumberSequence.new({
  1082.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  1083.                                 NumberSequenceKeypoint.new(1, 0, 0)
  1084.                             })
  1085.                             PartEmmit1.Transparency = NumberSequence.new({
  1086.                                 NumberSequenceKeypoint.new(0, 0, 0),
  1087.                                 NumberSequenceKeypoint.new(1, 1, 0)
  1088.                             })
  1089.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  1090.                             PartEmmit1.VelocitySpread = 30000
  1091.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1092.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1093.                             local BodPoss = IT("BodyPosition", v)
  1094.                             BodPoss.P = 3000
  1095.                             BodPoss.D = 1000
  1096.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1097.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1098.                             v.Color = maincolor.Color
  1099.                             coroutine.resume(coroutine.create(function()
  1100.                                 for i = 0, 49 do
  1101.                                     swait(1)
  1102.                                     v.Transparency = v.Transparency + 0.08
  1103.                                 end
  1104.                                 wait(0.5)
  1105.                                 PartEmmit1.Enabled = false
  1106.                                 wait(3)
  1107.                                 v:Destroy()
  1108.                                 dude:Destroy()
  1109.                             end))
  1110.                         end))
  1111.                     end
  1112.                 end
  1113.             end))
  1114.         end)
  1115.         ds()
  1116.     end
  1117. end
  1118.  
  1119. function FindNearestHead(Position, Distance, SinglePlayer)
  1120.     if SinglePlayer then
  1121.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1122.     end
  1123.     local List = {}
  1124.     for i, v in pairs(workspace:GetChildren()) do
  1125.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1126.             table.insert(List, v)
  1127.         end
  1128.     end
  1129.     return List
  1130. end
  1131.  
  1132. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1133.     local type = type
  1134.     local rng = Instance.new("Part", char)
  1135.     rng.Anchored = true
  1136.     rng.BrickColor = color
  1137.     rng.CanCollide = false
  1138.     rng.FormFactor = 3
  1139.     rng.Name = "Ring"
  1140.     rng.Material = "Neon"
  1141.     rng.Size = Vector3.new(1, 1, 1)
  1142.     rng.Transparency = 0
  1143.     rng.TopSurface = 0
  1144.     rng.BottomSurface = 0
  1145.     rng.CFrame = pos
  1146.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1147.     local rngm = Instance.new("SpecialMesh", rng)
  1148.     rngm.MeshType = MType
  1149.     rngm.Scale = Vector3.new(x1, y1, z1)
  1150.     local scaler2 = 1
  1151.     local speeder = FastSpeed
  1152.     if type == "Add" then
  1153.         scaler2 = 1 * value
  1154.     elseif type == "Divide" then
  1155.         scaler2 = 1 / value
  1156.     end
  1157.     coroutine.resume(coroutine.create(function()
  1158.         for i = 0, 10 / bonuspeed, 0.1 do
  1159.             swait()
  1160.             if type == "Add" then
  1161.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  1162.             elseif type == "Divide" then
  1163.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  1164.             end
  1165.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1166.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1167.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1168.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1169.         end
  1170.         rng:Destroy()
  1171.     end))
  1172. end
  1173.  
  1174. function SoulSteal(dude)
  1175. if dude.Name ~= char then
  1176. local bgf = IT("BodyGyro", dude.Head)
  1177. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1178. local val = IT("BoolValue", dude)
  1179. val.Name = "IsHit"
  1180. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1181. local soulst = coroutine.wrap(function()
  1182. local soul = Instance.new("Part",dude)
  1183. soul.Size = Vector3.new(1,1,1)
  1184. soul.CanCollide = false
  1185. soul.Anchored = false
  1186. soul.Position = torso.Position
  1187. soul.Transparency = 1
  1188. local PartEmmit1 = IT("ParticleEmitter", soul)
  1189. PartEmmit1.LightEmission = 1
  1190. PartEmmit1.Texture = "rbxassetid://569507414"
  1191. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1192. PartEmmit1.Rate = 250
  1193. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1194. PartEmmit1.Size = NumberSequence.new({
  1195.     NumberSequenceKeypoint.new(0, 1, 0),
  1196.     NumberSequenceKeypoint.new(1, 0, 0)
  1197. })
  1198. PartEmmit1.Transparency = NumberSequence.new({
  1199.     NumberSequenceKeypoint.new(0, 0, 0),
  1200.     NumberSequenceKeypoint.new(1, 1, 0)
  1201. })
  1202. PartEmmit1.Speed = NumberRange.new(0, 0)
  1203. PartEmmit1.VelocitySpread = 30000
  1204. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1205. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1206. local BodPoss = IT("BodyPosition", soul)
  1207. BodPoss.P = 3000
  1208. BodPoss.D = 1000
  1209. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1210. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1211. wait(1.6)
  1212. soul.Touched:connect(function(hit)
  1213.     if hit.Parent == char then
  1214.     soul:Destroy()
  1215.     end
  1216. end)
  1217. wait(1.2)
  1218. while soul do
  1219.     swait()
  1220.     PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1221.     BodPoss.Position = tors.Position
  1222. end
  1223. end)
  1224.     soulst()
  1225.     end
  1226. end
  1227. function FaceMouse()
  1228. local   Cam = workspace.CurrentCamera
  1229.     return {
  1230.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1231.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1232.     }
  1233. end
  1234. -------------------------------------------------------
  1235. --End Effect Function--
  1236. -------------------------------------------------------
  1237. function Cso(ID, PARENT, VOLUME, PITCH)
  1238.     local NSound = nil
  1239.     coroutine.resume(coroutine.create(function()
  1240.         NSound = IT("Sound", PARENT)
  1241.         NSound.Volume = VOLUME
  1242.         NSound.Pitch = PITCH
  1243.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1244.         swait()
  1245.         NSound:play()
  1246.         game:GetService("Debris"):AddItem(NSound, 10)
  1247.     end))
  1248.     return NSound
  1249. end
  1250. function CameraEnshaking(Length, Intensity)
  1251.     coroutine.resume(coroutine.create(function()
  1252.         local intensity = 1 * Intensity
  1253.         local rotM = 0.01 * Intensity
  1254.         for i = 0, Length, 0.1 do
  1255.             swait()
  1256.             intensity = intensity - 0.05 * Intensity / Length
  1257.             rotM = rotM - 5.0E-4 * Intensity / Length
  1258.             hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1259.             cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1260.         end
  1261.         hum.CameraOffset = Vector3.new(0, 0, 0)
  1262.     end))
  1263. end
  1264. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1265. local Hitboxpart = Instance.new("Part", EffectModel)
  1266.   RemoveOutlines(Hitboxpart)
  1267.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1268.   Hitboxpart.CanCollide = false
  1269.   Hitboxpart.Transparency = 1
  1270.   Hitboxpart.Anchored = true
  1271.   Hitboxpart.CFrame = Pose
  1272.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1273.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1274. end
  1275. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1276.   local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1277.   prt.Anchored = true
  1278.   prt.CFrame = cframe
  1279.   local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1280.   game:GetService("Debris"):AddItem(prt, 10)
  1281.   if Type == 1 or Type == nil then
  1282.     table.insert(Effects, {
  1283.       prt,
  1284.       "Block1",
  1285.       delay,
  1286.       x3,
  1287.       y3,
  1288.       z3,
  1289.       msh
  1290.     })
  1291.   elseif Type == 2 then
  1292.     table.insert(Effects, {
  1293.       prt,
  1294.       "Block2",
  1295.       delay,
  1296.       x3,
  1297.       y3,
  1298.       z3,
  1299.       msh
  1300.     })
  1301.   elseif Type == 3 then
  1302.     table.insert(Effects, {
  1303.       prt,
  1304.       "Block3",
  1305.       delay,
  1306.       x3,
  1307.       y3,
  1308.       z3,
  1309.       msh
  1310.     })
  1311.   end
  1312. end
  1313.  
  1314. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1315.     local Part = Create("Part"){
  1316.         Parent = Parent,
  1317.         Reflectance = Reflectance,
  1318.         Transparency = Transparency,
  1319.         CanCollide = false,
  1320.         Locked = true,
  1321.         BrickColor = BrickColor.new(tostring(BColor)),
  1322.         Name = Name,
  1323.         Size = Size,
  1324.         Material = Material,
  1325.     }
  1326.     RemoveOutlines(Part)
  1327.     return Part
  1328. end
  1329.    
  1330. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1331.     local Msh = Create(Mesh){
  1332.         Parent = Part,
  1333.         Offset = OffSet,
  1334.         Scale = Scale,
  1335.     }
  1336.     if Mesh == "SpecialMesh" then
  1337.         Msh.MeshType = MeshType
  1338.         Msh.MeshId = MeshId
  1339.     end
  1340.     return Msh
  1341. end
  1342.  
  1343. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1344. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1345. prt.Anchored = true
  1346. prt.CFrame = cframe
  1347. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  1348. game:GetService("Debris"):AddItem(prt,2)
  1349. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  1350. for i=0,1,delay do
  1351. swait()
  1352. Part.Transparency=i
  1353. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  1354. end
  1355. Part.Parent=nil
  1356. end),prt,msh,(math.random(0,1)+math.random())/5)
  1357. end
  1358. -------------------------------------------------------
  1359. --End Important Functions--
  1360. -------------------------------------------------------
  1361.  
  1362.  
  1363.  
  1364. --[[
  1365.         Thanks for using Build-To-Lua by jarredbcv.
  1366. ]]--
  1367.  
  1368. New = function(Object, Parent, Name, Data)
  1369.     local Object = Instance.new(Object)
  1370.     for Index, Value in pairs(Data or {}) do
  1371.         Object[Index] = Value
  1372.     end
  1373.     Object.Parent = Parent
  1374.     Object.Name = Name
  1375.     return Object
  1376. end
  1377.    
  1378. Gunty = New("Model",char,"Gunty",{})
  1379. Handle = New("Part",Gunty,"Handle",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.7700001, 1),CFrame = CFrame.new(31.0716114, 2.79670954, -174.846329, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1380. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1381. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1382. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1383. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1384. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000103, 0.229999959),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1385. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1386. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1387. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.04999995, 0.0500001162, 0.0599999726),CFrame = CFrame.new(31.0147629, 1.60638475, -174.821182, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1388. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1389. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0439567566, -1.19107628, 0.0119018555, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1390. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6584473, 2.04683352, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1391. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1392. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.409790039, -0.759893417, 0.507080078, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1393. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.9084473, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1394. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1395. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.159816742, -0.757163048, 0.509490967, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1396. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.228447, 2.04683328, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1397. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1398. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.160148621, -0.753666878, 0.512573242, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1399. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8784504, 1.99683285, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1400. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1401. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.179458618, -0.796388626, -0.521224976, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1402. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684505, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1403. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1404. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.4025383, -0.070025444, -0.507858276, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1405. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(30.7338467, 2.35736775, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1406. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1407. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.443016529, -0.00453186035, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1408. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.3738499, 2.35736799, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1409. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1410. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.30701828, -0.436024666, 0.00163269043, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1411. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084579, 1.99683356, -175.357178, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1412. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1413. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.150512695, -0.79278326, -0.518005371, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1414. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000132, 0.229999959),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1415. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1416. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1417. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -175.132095, -1.00000238, -2.20054062e-07, 3.09199095e-07, 2.12065061e-07, -1.00000215, 3.20374966e-07, 2.75671482e-07, 3.09199095e-07, 1.00000226),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1418. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1.00000179, 2.11242877e-07, 2.80328095e-07, -2.20876245e-07, -1.00000155, 3.13855708e-07, 3.05473804e-07, 3.1478703e-07, 1.00000167),C1 = CFrame.new(0.00605010986, 0.343216896, -0.282043457, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1419. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6284485, 2.71683502, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1420. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1421. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.437374115, -0.079202652, -0.515945435, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1422. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884487, 2.71683598, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1423. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1424. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.187202454, -0.0874576569, 0.516448975, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1425. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.08999991),CFrame = CFrame.new(30.7338486, 2.3574791, -174.84285, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1426. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1427. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.442905903, -0.00445556641, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1428. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.759999931, 0.0500000007),CFrame = CFrame.new(31.6297836, 3.38593745, -174.84967, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1429. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1430. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.551647186, 0.595292091, 0.00831604004, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1431. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 1.90999997, 0.0500000007),CFrame = CFrame.new(31.5712833, 2.60158253, -174.845505, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1432. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1433. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.18965435, 0.00355529785, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1434. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.0538464, 2.35736966, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1435. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1436. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129508972, -0.439518929, -0.00144958496, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1437. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 0.290000111, 0.409999996),CFrame = CFrame.new(31.568552, 2.3516109, -174.842773, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1438. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1439. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.439655781, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1440. Wedge = New("WedgePart",Gunty,"Wedge",{Material = Enum.Material.Metal,Size = Vector3.new(1.04999983, 0.280000031, 0.600000083),CFrame = CFrame.new(30.8336945, 1.78095484, -174.838608, 1.77882612e-07, 8.97198333e-08, 1.00000238, 1.86264515e-08, -1.00000238, 8.64238245e-08, 1.00000238, -1.86264515e-08, -1.48080289e-07),BottomSurface = Enum.SurfaceType.Smooth,})
  1441. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.74157321e-07, 1.39698386e-08, 1.00000179, 8.98216967e-08, -1.00000179, -1.39698386e-08, 1.00000179, 8.63292371e-08, -1.5180558e-07),C1 = CFrame.new(-0.226764679, -1.01831722, -0.00540161133, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1442. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.0538521, 2.35747933, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1443. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1444. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129470825, -0.439409733, -0.0013885498, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1445. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.330000103, 0.229999959),CFrame = CFrame.new(30.5736599, 2.35258269, -174.833267, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1446. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1447. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.493125916, -0.449655056, 0.00352478027, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1448. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2184467, 2.71683574, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1449. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1450. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.14276123, -0.0838527679, 0.519622803, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1451. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884506, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1452. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1453. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.177398682, -0.0763616562, -0.513442993, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1454. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 0.330000103, 0.449999958),CFrame = CFrame.new(31.5435581, 2.35188746, -174.842529, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1455. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1456. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.476764679, -0.439654827, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1457. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 0.570000112, 1.05999994),CFrame = CFrame.new(31.0635662, 2.35679555, -174.843231, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1458. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1459. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00322341919, -0.439983368, -0.0016784668, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1460. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 1.41000009, 0.0799999684),CFrame = CFrame.new(31.5487957, 2.34199333, -174.842697, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1461. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1462. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.482112885, -0.44948864, 0.00337219238, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1463. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999948, 0.300000042, 1),CFrame = CFrame.new(31.3557091, 1.79857111, -174.838364, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1464. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1465. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.294998169, -0.995002747, 4.57763672e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1466. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384506, 1.99683368, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1467. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1468. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.419433594, -0.7990098, -0.523529053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1469. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.71683359, -174.307205, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1470. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1471. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0463790894, -1.08613729, 0.527038574, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1472. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384487, 2.7168355, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1473. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1474. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.437175751, -0.0901889801, 0.514038086, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1475. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084503, 2.7168355, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1476. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1477. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.142566681, -0.072865963, -0.510360718, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1478. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.100000001, 0.790000141, 0.0799999684),CFrame = CFrame.new(31.6096954, 3.40187716, -174.848618, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1479. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1480. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.531375885, 0.610999107, 0.0093536377, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1481. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -174.572098, 1.00000238, 2.2349559e-07, -2.21654773e-07, 2.05182005e-07, -1.00000215, 2.75671482e-07, -1.9185245e-07, -3.4738332e-07, -1.00000238),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1482. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000179, 2.06011464e-07, -1.95577741e-07, 2.23604729e-07, -1.00000155, -3.41795385e-07, -2.17929482e-07, 2.81259418e-07, -1.00000179),C1 = CFrame.new(0.000720977783, 0.337183952, 0.277893066, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1483. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084496, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1484. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1485. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.440120697, -0.750608444, 0.515274048, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1486. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.560000122, 1.07999992),CFrame = CFrame.new(31.0814381, 3.53226137, -174.855682, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1487. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1488. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.00180435181, 0.735672951, -0.00140380859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1489. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1490. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1491. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1492. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0799999386, 0.290000111, 0.189999968),CFrame = CFrame.new(30.5586605, 2.35274792, -174.833176, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1493. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1494. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.508125305, -0.449654579, 0.00347900391, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1495. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684525, 1.99683356, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1496. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1497. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.410480499, -0.789942741, -0.515533447, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1498. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.70683408, -175.347198, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1499. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1500. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0363731384, -1.08493185, -0.512954712, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1501. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084476, 2.71683526, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1502. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1503. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.432731628, -0.0806851387, 0.522415161, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1504. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.3738632, 2.35747814, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1505. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1506. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.307029724, -0.435914993, 0.00169372559, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1507.  
  1508.  
  1509. local NewInstance = function(instance,parent,properties)
  1510.     local inst = Instance.new(instance,parent)
  1511.     if(properties)then
  1512.         for i,v in next, properties do
  1513.             pcall(function() inst[i] = v end)
  1514.         end
  1515.     end
  1516.     return inst;
  1517. end
  1518.  
  1519. local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CF(0, 0, 0) * angles(0,0,0)})
  1520.  
  1521. ArmorColorParts = {}
  1522. ArmorColorParts2 = {}
  1523. NeonColorParts = {}
  1524. local all, last = {}, nil
  1525. function scan(p)
  1526.   for _, v in pairs(p:GetChildren()) do
  1527.     if v:IsA("BasePart") then
  1528.       if v.BrickColor == BrickColor.new("Black") then
  1529.         table.insert(ArmorColorParts, v)
  1530.       end
  1531.     if v.BrickColor == BrickColor.new("Medium stone grey") then
  1532.         table.insert(ArmorColorParts2, v)
  1533.       end
  1534.       if v.BrickColor == BrickColor.new("Dark green") then
  1535.         table.insert(NeonColorParts, v)
  1536.       end
  1537.       if last then
  1538.         local w = Instance.new("Weld")
  1539.         w.Part0, w.Part1 = last, v
  1540.         w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1541.         w.Parent = last
  1542.       end
  1543.       table.insert(all, v)
  1544.       last = v
  1545.     end
  1546.     scan(v)
  1547.   end
  1548. end
  1549. scan(Gunty)
  1550. for _, v in pairs(all) do
  1551.   v.Anchored = false
  1552.   v.CanCollide = false
  1553. end
  1554. -------------------------------------------------------
  1555. --Start Customization--
  1556. -------------------------------------------------------
  1557. local Player_Size = 1
  1558. if Player_Size ~= 1 then
  1559. root.Size = root.Size * Player_Size
  1560. tors.Size = tors.Size * Player_Size
  1561. hed.Size = hed.Size * Player_Size
  1562. ra.Size = ra.Size * Player_Size
  1563. la.Size = la.Size * Player_Size
  1564. rl.Size = rl.Size * Player_Size
  1565. ll.Size = ll.Size * Player_Size
  1566. ----------------------------------------------------------------------------------
  1567. rootj.Parent = root
  1568. neck.Parent = tors
  1569. RW.Parent = tors
  1570. LW.Parent = tors
  1571. RH.Parent = tors
  1572. LH.Parent = tors
  1573. ----------------------------------------------------------------------------------
  1574. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1575. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1576. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1577. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1578. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1579. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1580. ----------------------------------------------------------------------------------
  1581. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1582. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1583. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1584. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1585. --hat.Parent = Character
  1586. end
  1587. ----------------------------------------------------------------------------------
  1588. local SONG = 1547042045
  1589. local SONG2 = 0
  1590. local Music = Instance.new("Sound",tors)
  1591. Music.Volume = 2.5
  1592. Music.Looped = true
  1593. Music.Pitch = 1 --Pitcher
  1594. ----------------------------------------------------------------------------------
  1595. local equipped = false
  1596. local idle = 0
  1597. local change = 1
  1598. local val = 0
  1599. local toim = 0
  1600. local idleanim = 0.4
  1601. local sine = 0
  1602. local Mode = 1
  1603. ----------------------------------------------------------------------------------
  1604. hum.WalkSpeed = 8
  1605. hum.JumpPower = 57
  1606. hum.Animator.Parent = nil
  1607. local naeeym2 = IT("BillboardGui",char)
  1608. naeeym2.AlwaysOnTop = true
  1609. naeeym2.Size = UDim2.new(5,35,2,15)
  1610. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1611. naeeym2.MaxDistance = 75
  1612. naeeym2.Adornee = hed
  1613. naeeym2.Name = "Name"
  1614. --naeeym2.PlayerToHideFrom = Player
  1615. local tecks2 = IT("TextLabel",naeeym2)
  1616. tecks2.BackgroundTransparency = 1
  1617. tecks2.TextScaled = true
  1618. tecks2.BorderSizePixel = 0
  1619. tecks2.Text = "Normal"
  1620. tecks2.Font = "Fantasy"
  1621. tecks2.TextSize = 30
  1622. tecks2.TextStrokeTransparency = 0
  1623. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  1624. tecks2.TextStrokeColor3 = Color3.fromRGB(40, 127, 71)
  1625. tecks2.Size = UDim2.new(1,0,0.5,0)
  1626. tecks2.Parent = naeeym2
  1627. -------------------------------------------------------
  1628. --End Customization--
  1629. -------------------------------------------------------
  1630.  
  1631.  
  1632. -------------------------------------------------------
  1633. --Start Attacks N Stuff--
  1634. -------------------------------------------------------
  1635. function resetmode()
  1636.     tecks2.Text = "Normal"
  1637.     tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  1638.     tecks2.TextStrokeColor3 = Color3.fromRGB(40, 127, 71)
  1639.   for i, v in pairs(ArmorColorParts) do
  1640.     v.BrickColor = BrickColor.new("Black")
  1641.     v.Material = "SmoothPlastic"
  1642.     v.Transparency = 0
  1643.   end
  1644.  for i, v in pairs(ArmorColorParts2) do
  1645.     v.BrickColor = BrickColor.new("Medium stone grey")
  1646.     v.Material = "Metal"
  1647.     v.Transparency = 0
  1648.   end
  1649.   for i, v in pairs(NeonColorParts) do
  1650.     maincolor = BrickColor.new("Dark green")
  1651.     v.BrickColor = maincolor
  1652.     v.Material = "Neon"
  1653.     v.Transparency = 0
  1654.   end
  1655.     Mode = 1
  1656.   SONG = 1547042045
  1657. end
  1658. function Taunt()
  1659.     attack = true
  1660.     hum.WalkSpeed = 0
  1661.         TAUNT:Play()
  1662.     repeat
  1663.         swait()
  1664.         TAUNT.Parent = tors
  1665.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  1666.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  1667.         RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1668.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1669.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  1670.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  1671.     until TAUNT.Playing == false
  1672.     attack = false
  1673.     hum.WalkSpeed = 8
  1674. end
  1675. function attackone()
  1676.     attack = true
  1677.     hum.WalkSpeed = 3.01
  1678.     for i = 0, 1.7, 0.1 do
  1679.         swait()
  1680.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  1681.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  1682.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  1683.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  1684.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  1685.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  1686.     end
  1687.     Cso("203426541", ra, 10, 1)
  1688.     HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1689.     CameraEnshaking(2, 5)
  1690.     for i = 0, 1.4, 0.1 do
  1691.         swait()
  1692.         BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1693.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  1694.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  1695.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  1696.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  1697.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  1698.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  1699.     end
  1700.     hum.WalkSpeed = 8
  1701.     attack = false
  1702. end
  1703. function attacktwo()
  1704.     attack = true
  1705.     hum.WalkSpeed = 3.01
  1706.     for i = 0, 1.7, 0.1 do
  1707.         swait()
  1708.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1709.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1710.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  1711.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  1712.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  1713.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  1714.     end
  1715.     Cso("203426541", rl, 10, 1)
  1716.     HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1717.     CameraEnshaking(2, 3)
  1718.     for i = 0, 1.4, 0.1 do
  1719.         swait()
  1720.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1721.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  1722.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  1723.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  1724.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  1725.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  1726.     end
  1727.     hum.WalkSpeed = 8
  1728.     attack = false
  1729. end
  1730. function attackthree()
  1731.     attack = true
  1732.     hum.WalkSpeed = 3.01
  1733.     for i = 0, 1.4, 0.1 do
  1734.         swait()
  1735.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1736.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1737.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  1738.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  1739.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  1740.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  1741.     end
  1742.     Cso("203426541", hed, 10, 1)
  1743.     for i = 0, 1.7, 0.1 do
  1744.         swait()
  1745.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1746.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1747.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  1748.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  1749.         RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  1750.         LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  1751.     end
  1752.     CameraEnshaking(2, 8)
  1753.     Cso("260435136", hed, 10, .9)
  1754.     BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  1755.     BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  1756.     HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1757.     for i = 0, 1.8, 0.1 do
  1758.         swait()
  1759.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  1760.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  1761.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  1762.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  1763.         RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  1764.         LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  1765.     end
  1766.     hum.WalkSpeed = 8
  1767.     attack = false
  1768. end
  1769. function Power_Burst()
  1770.     hum.WalkSpeed = 4
  1771.     attack = true
  1772.     Cso("163619849", Handle, 10, 1.35)
  1773.     for i = 0,4.3,0.1 do
  1774.         swait()
  1775. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  1776.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1777.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  1778.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1779.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1780.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1781.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1782.     end
  1783.     CameraEnshaking(2.5, 20)
  1784.     Cso("539294959", Handle, 10, .9)
  1785.     BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  1786.     BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  1787.     HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Normal")
  1788.     for i = 0,3,0.1 do
  1789.         swait()
  1790.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1791.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  1792.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1793.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1794.         RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1795.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1796.     end
  1797.     hum.WalkSpeed = 8
  1798.     attack = false
  1799. end
  1800. function Magic_Bombs()
  1801.     attack = true
  1802.     hum.WalkSpeed = 0
  1803. local GYRO = IT("BodyGyro",root)
  1804. GYRO.D = 100
  1805. GYRO.P = 2000
  1806. GYRO.MaxTorque = VT(0,4000000,0)
  1807. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1808.     for i = 0,3.6,0.1 do
  1809.             swait()
  1810.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1811.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1812.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1813.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1814.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1815.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1816.     end
  1817.     CameraEnshaking(1, 6)
  1818.         GYRO:Destroy()
  1819.     Cso("588734356", Handle, 10, 1.05)
  1820.     BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1821.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1822.     HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
  1823.     for i = 0,2,0.1 do
  1824.             swait()
  1825.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1826.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1827.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1828.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1829.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1830.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1831.     end
  1832. local GYRO = IT("BodyGyro",root)
  1833. GYRO.D = 100
  1834. GYRO.P = 2000
  1835. GYRO.MaxTorque = VT(0,4000000,0)
  1836. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1837.     for i = 0,2.4,0.1 do
  1838.             swait()
  1839.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1840.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1841.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1842.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1843.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1844.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1845.     end
  1846.         GYRO:Destroy()
  1847.     CameraEnshaking(1, 6)
  1848.     Cso("588734356", Handle, 10, 1.05)
  1849.     BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1850.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1851.     HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Normal")
  1852.     for i = 0,2,0.1 do
  1853.             swait()
  1854.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1855.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1856.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1857.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1858.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1859.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1860.     end
  1861. local GYRO = IT("BodyGyro",root)
  1862. GYRO.D = 100
  1863. GYRO.P = 2000
  1864. GYRO.MaxTorque = VT(0,4000000,0)
  1865. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1866.     for i = 0,2.4,0.1 do
  1867.             swait()
  1868.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1869.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1870.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1871.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1872.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1873.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1874.     end
  1875.         GYRO:Destroy()
  1876.     CameraEnshaking(1, 6)
  1877.     Cso("588734356", Handle, 10, 1.05)
  1878.     BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1879.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1880.     HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
  1881.     for i = 0,2,0.1 do
  1882.             swait()
  1883.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1884.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1885.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1886.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1887.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1888.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1889.     end
  1890.     attack = false
  1891.     hum.WalkSpeed = 8
  1892. end
  1893. function Dangerous_Field()
  1894.     attack = true
  1895.     hum.WalkSpeed = 0
  1896.     for i = 0,10,0.1 do
  1897.             swait()
  1898.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  1899.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1900.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  1901.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1902.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  1903.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  1904.     CameraEnshaking(1, 7)
  1905.     Cso("588734356", Handle, 10, 1.2)
  1906.     BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  1907.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  1908.     HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Normal")
  1909.     HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Normal")
  1910.         end
  1911.     attack = false
  1912.     hum.WalkSpeed = 8
  1913. end
  1914. function Shockwave()
  1915.     attack = true
  1916.     hum.WalkSpeed = 0
  1917.     for i = 0,4,0.1 do
  1918.         swait()
  1919.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1920.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1921.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1922.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1923.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1924.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1925.     end
  1926.     coroutine.resume(coroutine.create(function()
  1927.         BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1928.         BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1929.         BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1930.     HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  1931.     HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  1932.     HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  1933.     CameraEnshaking(1, 7)
  1934.         wait(0.05)
  1935.         BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1936.         BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1937.         BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1938.     HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  1939.     HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1940.     HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1941.     CameraEnshaking(1, 7)
  1942.         wait(0.05)
  1943.         BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1944.         BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1945.         BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1946.     HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1947.     HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1948.     HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1949.     CameraEnshaking(1, 7)
  1950.         wait(0.05)
  1951.         BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1952.         BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1953.         BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1954.     HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1955.     HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1956.     HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1957.     CameraEnshaking(1, 7)
  1958.         wait(0.05)
  1959.         BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1960.         BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1961.         BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1962.     HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1963.     HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1964.     HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1965.     CameraEnshaking(1, 7)
  1966.         wait(0.05)
  1967.         BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1968.         BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1969.         BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1970.     HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1971.     HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1972.     HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1973.     CameraEnshaking(1, 7)
  1974.     end))
  1975.     Cso("440145223", Handle, 10, 1.05)
  1976.     for i = 1,7,0.1 do
  1977.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1978.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1979.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1980.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1981.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1982.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1983.     end
  1984.     wait(.6)
  1985.     hum.WalkSpeed = 8
  1986.     attack = false
  1987. end
  1988. function Pulse()
  1989.     attack = true
  1990.     hum.WalkSpeed = 0
  1991. local GYRO = IT("BodyGyro",root)
  1992. GYRO.D = 100
  1993. GYRO.P = 2000
  1994. GYRO.MaxTorque = VT(0,4000000,0)
  1995. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1996.     for i = 0,4,0.1 do
  1997.         swait()
  1998.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1999.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2000.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2001.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2002.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2003.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2004.     end
  2005.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2006.     HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  2007.     CameraEnshaking(1, 25)
  2008.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2009.     HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2010.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2011.     HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2012.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2013.     HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2014.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2015.     HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2016.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2017.     HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2018.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2019.     HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2020.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2021.     HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2022.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2023.     HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2024.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2025.     HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2026.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2027.     HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2028.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2029.     HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2030.     Cso("440145223", Handle, 10, 1.05)
  2031.         GYRO:Destroy()
  2032.     for i = 1,2,0.1 do
  2033.         swait()
  2034. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  2035.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2036.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2037.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2038.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2039.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2040.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2041.     end
  2042.     hum.WalkSpeed = 8
  2043.     attack = false
  2044. end
  2045. function LAZER()
  2046.     attack = true
  2047.     hum.WalkSpeed = 0.03
  2048.     for i = 0,4,0.1 do
  2049.         swait()
  2050.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2051.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2052.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2053.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2054.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2055.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2056.     end
  2057.         LAZOR:Play()
  2058. local GYRO = IT("BodyGyro",root)
  2059. GYRO.D = 100
  2060. GYRO.P = 2000
  2061. GYRO.MaxTorque = VT(0,4000000,0)
  2062. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2063.         repeat
  2064.         swait(2)
  2065. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  2066. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  2067.         GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2068.         LAZOR.Parent = ra
  2069.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2070.     HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  2071.     CameraEnshaking(1, 7)
  2072.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2073.     HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2074.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2075.     HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2076.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2077.     HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2078.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2079.     HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2080.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2081.     HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2082.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2083.     HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2084.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2085.     HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2086.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2087.     HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2088.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2089.     HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2090.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2091.     HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2092.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2093.     HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2094.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2095.     HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2096.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2097.     HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2098.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2099.     HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2100.     until LAZOR.Playing == false
  2101.         GYRO:Destroy()
  2102.     hum.WalkSpeed = 8
  2103.     attack = false
  2104. end
  2105. function Spirit_Beam()
  2106.         attack = true
  2107.     hum.WalkSpeed = 0
  2108. local GYRO = IT("BodyGyro",root)
  2109. GYRO.D = 100
  2110. GYRO.P = 2000
  2111. GYRO.MaxTorque = VT(0,4000000,0)
  2112. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2113.     for i = 0,5,0.1 do
  2114.         swait()
  2115.                 GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2116.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2117.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2118.         RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2119.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2120.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2121.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  2122.         end
  2123.         ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2124.     HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Normal")
  2125.         BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2126.     local beam = Instance.new("Part", workspace)
  2127.     beam.BrickColor = BrickColor.new("Fog")
  2128.     beam.FormFactor = "Custom"
  2129.     beam.Material = "Glass"
  2130.     beam.Transparency = 0.5
  2131.     beam.Anchored = true
  2132.     beam.Locked = true
  2133.     beam.CanCollide = false
  2134.     local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  2135.     beam.Size = Vector3.new(1.05, 1.05, distance)
  2136.     beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  2137.     game:GetService("Debris"):AddItem(beam, 0.14)
  2138.     local sound = Instance.new('Sound',Handle)
  2139.     sound.SoundId = 'rbxassetid://588697948'
  2140.     sound.Volume = 7
  2141.     sound.EmitterSize = 40
  2142.     sound.MaxDistance = 450
  2143.     sound:Play()
  2144.     game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  2145.         GYRO:Destroy()
  2146. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2147. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2148. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2149. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2150. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2151. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2152. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2153. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2154. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2155. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2156.         wait(0.3)
  2157.         attack = false
  2158.     hum.WalkSpeed = 8
  2159.         ref:Destroy()
  2160. end
  2161. function Distort()
  2162.     attack = true
  2163.     hum.WalkSpeed = 0
  2164.         local pos = root.Position
  2165.         root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  2166.     Cso("261227592", tors, 10, 0.85)
  2167.     for i = 1,2.5,0.1 do
  2168.         swait()
  2169.         rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2170.         end
  2171.     attack = false
  2172.     hum.WalkSpeed = 8
  2173. end
  2174. function Ancient_Rage()
  2175.     attack = true
  2176.     hum.WalkSpeed = 4
  2177.     Cso("907329532", tors, 10, 1.05)
  2178.     for i = 1,14,0.1 do
  2179.         swait()
  2180.                 rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2181.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2182.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2183.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2184.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2185.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2186.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  2187.         if v:FindFirstChild("Head") then
  2188.                         Eviscerate(v)
  2189.         end
  2190.     end
  2191.         end
  2192.     attack = false
  2193.     hum.WalkSpeed = 8
  2194. end
  2195. function TTTTTTTTTTTaunt()
  2196.     attack = true
  2197.     hum.WalkSpeed = 0
  2198.         DTAUNT:Play()
  2199.         repeat
  2200.         swait()
  2201.         DTAUNT.Parent = tors
  2202.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2203.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  2204.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2205.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2206.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2207.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2208.     until DTAUNT.Playing == false
  2209.     attack = false
  2210.     hum.WalkSpeed = 8
  2211. end
  2212. function HAAH()
  2213.     attack = true
  2214.     hum.WalkSpeed = 0
  2215.     Cso("300208779", hed, 10, 1)
  2216.     for i = 0,9,0.1 do
  2217.         swait()
  2218.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  2219.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  2220.         if Mrandom(1,15) == 1 then
  2221.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2222.         end
  2223.         RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  2224.         LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  2225.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  2226.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  2227.     end
  2228.     attack = false
  2229.     hum.WalkSpeed = 10
  2230. end
  2231. function again()
  2232.         attack = true
  2233.     hum.WalkSpeed = 0
  2234.         ITAUNT:Play()
  2235.         repeat
  2236.         swait()
  2237.         ITAUNT.Parent = tors
  2238.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  2239.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  2240.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  2241.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  2242.     RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  2243.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  2244.     until ITAUNT.Playing == false
  2245.         attack = false
  2246.     hum.WalkSpeed = 8
  2247. end
  2248. function LunarSpin()
  2249.     attack = true
  2250.     hum.WalkSpeed = 0
  2251.     for i = 0,17,0.05 do
  2252.         CameraEnshaking(1, 5)
  2253.             MagniDamage(tors, 47, 2, 5, 0, "Normal")
  2254.             Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  2255.         Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2256.         swait()
  2257.         PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  2258.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2259.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2260.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2261.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2262.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2263.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2264.     end
  2265.     hum.WalkSpeed = 8
  2266.     attack = false
  2267. end
  2268. function Decapitate()
  2269.     local target = nil
  2270.     local targettorso = nil
  2271.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2272.         if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2273.             target = mouse.Target.Parent.Humanoid
  2274.             targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2275.             targethead = mouse.Target.Parent:FindFirstChild("Head")
  2276.         end
  2277.     end
  2278.     if target ~= nil then
  2279.         targettorso.Anchored = true
  2280.         attack = true
  2281.         hum.WalkSpeed = 0
  2282.         root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2283.         for i = 0,4.2,0.1 do
  2284.             swait()
  2285.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  2286.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  2287.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2288.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2289.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  2290.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2291.         end
  2292.         local ModelHead01 = New("Model", char, "", {})
  2293.         local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  2294.         local Head01 = targethead:Clone()
  2295.         targethead.Transparency = 1
  2296.         Head01.Parent = ModelHead01
  2297.         local weldHead01 = Instance.new("Weld")
  2298.         weldHead01.Parent = Head01
  2299.         weldHead01.Part0 = targethead
  2300.         weldHead01.Part1 = Head01
  2301.         weldHead01.C1 = CFrame.new(0, 0, 0)
  2302.         targethead.face:Remove()
  2303.         weldHead01.Part0 = ra
  2304.         weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2305.         targettorso:BreakJoints()
  2306.         CreateSound("314390675", targettorso, 5, .7)
  2307.         for i = 0,3.2,0.1 do
  2308.             swait()
  2309.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2310.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2311.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2312.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  2313.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  2314.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2315.         end
  2316.         for i = 0,4.2,0.1 do
  2317.             swait()
  2318.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  2319.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  2320.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2321.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2322.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  2323.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  2324.         end
  2325.         CreateSound("541909763", targettorso, 5, .8)
  2326.         weldHead01:Destroy()
  2327.         Head01.CanCollide = true
  2328.         local bodyVelocity2 = Create("BodyVelocity")({
  2329.           velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2330.           P = 5000,
  2331.           maxForce = Vector3.new(8000, 8000, 8000),
  2332.           Parent = Head01
  2333.         })
  2334.         game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2335.         for i = 0,6.2,0.1 do
  2336.             swait()
  2337.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  2338.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  2339.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2340.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2341.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  2342.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  2343.         end
  2344.         targettorso.Anchored = false
  2345.         attack = false
  2346.         hum.WalkSpeed = 8
  2347.         root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2348.     end
  2349. end
  2350. function BalanceSpin()
  2351.     attack = true
  2352.     hum.WalkSpeed = 2
  2353.     for i = 0,17,0.07 do
  2354.         CameraEnshaking(1, 5)
  2355.         MagniDamage(tors, 30, 7, 11, 0, "Normal")
  2356.         swait()
  2357.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  2358.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  2359.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  2360.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2361.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2362.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2363.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2364.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2365.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2366.     end
  2367.     hum.WalkSpeed = 8
  2368.     attack = false
  2369. end
  2370.  
  2371. function BARK()
  2372.     attack = true
  2373.     hum.WalkSpeed = 0
  2374.     BATAUNT:Play()
  2375.     repeat
  2376.     BATAUNT.Parent = tors
  2377.     swait()
  2378.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  2379.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  2380.     RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  2381.     LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  2382.     RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  2383.     LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  2384.     until BATAUNT.Playing == false
  2385.     attack = false
  2386.     hum.WalkSpeed = 8
  2387. end
  2388. function CreateSound(ID, PARENT, VOLUME, PITCH)
  2389.     local NSound = nil
  2390.     coroutine.resume(coroutine.create(function()
  2391.         NSound = Instance.new("Sound", PARENT)
  2392.         NSound.Volume = VOLUME
  2393.         NSound.Pitch = PITCH
  2394.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2395.         swait()
  2396.         NSound:play()
  2397.         game:GetService("Debris"):AddItem(NSound, 10)
  2398.     end))
  2399.     return NSound
  2400. end
  2401. function Bark_Splosion()
  2402.     attack = true
  2403.     for i = 0,2,0.05 do
  2404.         swait()
  2405.         Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2406.         Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2407.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2408.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2409.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2410.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2411.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2412.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2413.     end
  2414.     CreateSound("331666100", tors, 10, 1)
  2415.     Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2416.     MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  2417.     CameraEnshaking(1.5, 10)  
  2418.     for i = 1,2,0.1 do
  2419.         swait()
  2420.     PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2421.     PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2422.     PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2423.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  2424.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  2425.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  2426.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  2427.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  2428.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  2429.     end
  2430.     wait(.6)
  2431.     attack = false
  2432. end
  2433. corrupted = false
  2434. function Pixel_Corrupt()
  2435.     attack = true
  2436.         corrupted = true
  2437.     for i = 0,3,0.05 do
  2438.         swait()
  2439.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  2440.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  2441.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  2442.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  2443.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  2444.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  2445.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2446.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2447.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2448.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2449.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2450.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2451.     end
  2452.         refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2453.     HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Normal")
  2454.         BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  2455.     CreateSound("331666100", refa, 10, 1)
  2456.     CameraEnshaking(1.5, 10)  
  2457.     coroutine.resume(coroutine.create(function()
  2458.     for i = 1,20,0.1 do
  2459.         swait(5)
  2460. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2461. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2462. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2463. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2464.     CreateSound("331666100", refa, 10, 1)
  2465.         BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  2466.     HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Normal")
  2467.         end
  2468.         refa:Destroy()
  2469.         corrupted = false
  2470.         end))
  2471.     for i = 1,2.5,0.1 do
  2472.         swait()
  2473. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  2474.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  2475.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  2476.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  2477.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  2478.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  2479.     end
  2480.     wait(.3)
  2481.     attack = false
  2482. end
  2483. function un_fun()
  2484.         attack = true
  2485.     hum.WalkSpeed = 0
  2486.         BTAUNT:Play()
  2487.         repeat
  2488.         swait()
  2489.         BTAUNT.Parent = tors
  2490.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  2491.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  2492.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  2493.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  2494.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  2495.     LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  2496.     until BTAUNT.Playing == false
  2497.         attack = false
  2498.     hum.WalkSpeed = 8
  2499. end
  2500. function thisisit()
  2501.         attack = true
  2502.     hum.WalkSpeed = 0
  2503.         STAUNT:Play()
  2504.         repeat
  2505.         swait()
  2506.         STAUNT.Parent = tors
  2507.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2508.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  2509.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2510.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2511.         RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  2512.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  2513.     until STAUNT.Playing == false
  2514.         attack = false
  2515.     hum.WalkSpeed = 8
  2516. end
  2517. function Exploit()
  2518.         exploitable = false
  2519.     Cso("907332670", tors, 10, 1.05)
  2520.     coroutine.resume(coroutine.create(function()
  2521.     for i = 1,20,0.1 do
  2522.         swait()
  2523.     BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  2524.         end
  2525.     Cso("12222030", tors, 10, 1.05)
  2526.         BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  2527.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  2528.         if v:FindFirstChild("Head") then
  2529.                         Eviscerate(v)
  2530.                         SoulSteal(v)
  2531.         end
  2532.     end
  2533.         wait(15)
  2534.         exploitable = true
  2535.         end))
  2536. end
  2537. function ASCENTION()
  2538.     attack = true
  2539.     hum.WalkSpeed = 0
  2540.     Cso("987502413", tors, 10, 1.05)
  2541.         local vel2 = Instance.new("BodyVelocity",tors)
  2542.         vel2.Velocity = Vector3.new(0,30,0)
  2543.         vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2544.     for i = 0,20,0.1 do
  2545.     HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Normal")
  2546.         swait()
  2547.                 BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2548.                 BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2549.         CameraEnshaking(1, 4)
  2550.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2551.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2552.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2553.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2554.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2555.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2556.     end
  2557.     hum.WalkSpeed = 8
  2558.         vel2:Destroy()
  2559.     attack = false
  2560. end
  2561. -------------------------------------------------------
  2562. --End Attacks N Stuff--
  2563. -------------------------------------------------------
  2564. Sprinting = false
  2565. mouse.KeyDown:connect(function(key)
  2566.     if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  2567.         Swing = 2
  2568.         hum.WalkSpeed = 38.82
  2569.         Sprinting = true
  2570.     end
  2571. end)
  2572. mouse.KeyUp:connect(function(key)
  2573.     if string.byte(key) == 48 and attack == false then
  2574.         Swing = 1
  2575.         Sprinting = false
  2576.         hum.WalkSpeed = 8
  2577.     end
  2578. end)
  2579. mouse.KeyDown:connect(function(key)
  2580.     if attack == false then
  2581.         if key == 'q' and Mode == 1 then
  2582.                         Power_Burst()
  2583.         elseif key == '1' and Mode ~= 2 then
  2584.             Mode = 2
  2585.             SONG = 409475133
  2586.             tecks2.Text = "Machinery"
  2587.             tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  2588.             tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  2589.         for i, v in pairs(ArmorColorParts) do
  2590.         v.BrickColor = BrickColor.new("Bright red")
  2591.         v.Material = "Metal"
  2592.         v.Transparency = 0
  2593.         end
  2594.  for i, v in pairs(ArmorColorParts2) do
  2595.     v.BrickColor = BrickColor.new("Persimmon")
  2596.     v.Material = "Metal"
  2597.     v.Transparency = 0
  2598.   end
  2599.   for i, v in pairs(NeonColorParts) do
  2600.     maincolor = BrickColor.new("New Yeller")
  2601.     v.BrickColor = maincolor
  2602.     v.Material = "Neon"
  2603.     v.Transparency = 0
  2604.   end
  2605.         elseif key == '1' and Mode == 2 then
  2606.             resetmode()
  2607.         elseif key == 't' and Mode == 1 then
  2608.                         Taunt()
  2609.         elseif key == 'q' and Mode == 2 then
  2610.                         Magic_Bombs()
  2611.         elseif key == 'e' and Mode == 2 then
  2612.                         Dangerous_Field()
  2613.         elseif key == 't' and Mode == 2 then
  2614.                         HAAH()
  2615.         end
  2616.     ---------------------------------------------------------------------
  2617.     if key == 'm' and Mode == 1 then
  2618.         Mode = pIXELATED
  2619.         SONG = 1244332148
  2620.         tecks2.Text = "Pixels"
  2621.         tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  2622.         tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  2623.  for i, v in pairs(ArmorColorParts) do
  2624.     v.BrickColor = BrickColor.new("Navy blue")
  2625.     v.Material = "Glass"
  2626.     v.Transparency = 0
  2627.   end
  2628.  for i, v in pairs(ArmorColorParts2) do
  2629.     v.BrickColor = BrickColor.new("Dark blue")
  2630.     v.Material = "Glass"
  2631.     v.Transparency = 0
  2632.   end
  2633.   for i, v in pairs(NeonColorParts) do
  2634.     maincolor = BrickColor.new("Lapis")
  2635.     v.BrickColor = maincolor
  2636.     v.Material = "Neon"
  2637.     v.Transparency = 0
  2638.   end
  2639.         elseif key == 'm' and Mode == pIXELATED then
  2640.             resetmode()
  2641.         elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  2642.             Pixel_Corrupt()
  2643.     end
  2644.     ---------------------------------------------------------------------
  2645.     if key == '2' and Mode ~= 3 then
  2646.         Mode = 3
  2647.         SONG = 1634231515
  2648.         tecks2.Text = "Below-Zero"
  2649.         tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  2650.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2651.  for i, v in pairs(ArmorColorParts) do
  2652.     v.BrickColor = BrickColor.new("Bright blue")
  2653.     v.Material = "Marble"
  2654.     v.Transparency = 0
  2655.   end
  2656.  for i, v in pairs(ArmorColorParts2) do
  2657.     v.BrickColor = BrickColor.new("Institutional white")
  2658.     v.Material = "Metal"
  2659.     v.Transparency = 0
  2660.   end
  2661.   for i, v in pairs(NeonColorParts) do
  2662.     maincolor = BrickColor.new("Toothpaste")
  2663.     v.BrickColor = maincolor
  2664.     v.Material = "Neon"
  2665.     v.Transparency = 0
  2666.   end
  2667.         elseif key == '2' and Mode == 3 then
  2668.             resetmode()
  2669.         elseif key == 't' and Mode == 3 then
  2670.             un_fun()
  2671.         elseif key == 'q' and Mode == 3 then
  2672.             Shockwave()
  2673.     end
  2674.     ---------------------------------------------------------------------
  2675.     if key == '3' and Mode ~= 4 then
  2676.         Mode = 4
  2677.         SONG = 539526132
  2678.         tecks2.Text = "Infused"
  2679.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2680.         tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  2681.  for i, v in pairs(ArmorColorParts) do
  2682.     v.BrickColor = BrickColor.new("Black")
  2683.     v.Material = "SmoothPlastic"
  2684.     v.Transparency = 0
  2685.   end
  2686.  for i, v in pairs(ArmorColorParts2) do
  2687.     v.BrickColor = BrickColor.new("Really black")
  2688.     v.Material = "Metal"
  2689.     v.Transparency = 0
  2690.   end
  2691.   for i, v in pairs(NeonColorParts) do
  2692.     maincolor = BrickColor.new("Bright yellow")
  2693.     v.BrickColor = maincolor
  2694.     v.Material = "Neon"
  2695.     v.Transparency = 0
  2696.   end
  2697.         elseif key == '3' and Mode == 4 then
  2698.             resetmode()
  2699.         elseif key == 't' and Mode == 4 then
  2700.             again()
  2701.         elseif key == 'q' and Mode == 4 then
  2702.             Pulse()
  2703.     end
  2704.     ---------------------------------------------------------------------
  2705.     if key == 'm' and Mode == 4 then
  2706.                 attack = true
  2707.         SONG = 1764195391
  2708.                 hum.WalkSpeed = 0
  2709.             for i = 1,20,0.1 do
  2710.                 swait()
  2711.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  2712.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  2713.         RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  2714.         LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  2715.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  2716.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  2717.             BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  2718.                 end
  2719.                 hum.WalkSpeed = 8
  2720.                 attack = false
  2721.         Mode = 100
  2722.         tecks2.Text = "Overclocked"
  2723.         tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  2724.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  2725.             Cso("743499393", tors, 10, 1.05)
  2726.             BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  2727.             BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  2728.  for i, v in pairs(ArmorColorParts) do
  2729.     v.BrickColor = BrickColor.new("Bright yellow")
  2730.     v.Material = "DiamondPlate"
  2731.     v.Transparency = 0.2
  2732.   end
  2733.  for i, v in pairs(ArmorColorParts2) do
  2734.     v.BrickColor = BrickColor.new("Really black")
  2735.     v.Material = "Neon"
  2736.     v.Transparency = 0
  2737.   end
  2738.   for i, v in pairs(NeonColorParts) do
  2739.     maincolor = BrickColor.new("New Yeller")
  2740.     v.BrickColor = maincolor
  2741.     v.Material = "Glass"
  2742.     v.Transparency = 0.5
  2743.   end
  2744.         elseif key == 'm' and Mode == 100 then
  2745.             resetmode()
  2746.         elseif key == 'q' and Mode == 100 then
  2747.             LAZER()
  2748.     end
  2749.     ---------------------------------------------------------------------
  2750.     if key == '4' and Mode ~= 5 then
  2751.         Mode = 5
  2752.         SONG = 170282324
  2753.         tecks2.Text = "Cyber"
  2754.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2755.         tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2756.  for i, v in pairs(ArmorColorParts) do
  2757.     v.BrickColor = BrickColor.new("Black")
  2758.     v.Material = "SmoothPlastic"
  2759.     v.Transparency = 0
  2760.   end
  2761.  for i, v in pairs(ArmorColorParts2) do
  2762.     v.BrickColor = BrickColor.new("Really black")
  2763.     v.Material = "Metal"
  2764.     v.Transparency = 0
  2765.   end
  2766.   for i, v in pairs(NeonColorParts) do
  2767.     maincolor = BrickColor.new("Toothpaste")
  2768.     v.BrickColor = maincolor
  2769.     v.Material = "Neon"
  2770.     v.Transparency = 0
  2771.   end
  2772.         elseif key == '4' and Mode == 5 then
  2773.             resetmode()
  2774.         elseif key == 'q' and Mode == 5 and exploitable == true then
  2775.             Exploit()
  2776.     end
  2777.     ---------------------------------------------------------------------
  2778.     if key == '5' and Mode ~= 6 then
  2779.         Mode = 6
  2780.         SONG = 407749940
  2781.         tecks2.Text = "ControlledBR"
  2782.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2783.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  2784.  for i, v in pairs(ArmorColorParts) do
  2785.     v.BrickColor = BrickColor.new("Dark red")
  2786.     v.Material = "SmoothPlastic"
  2787.     v.Transparency = 0
  2788.   end
  2789.  for i, v in pairs(ArmorColorParts2) do
  2790.     v.BrickColor = BrickColor.new("Really black")
  2791.     v.Material = "Metal"
  2792.     v.Transparency = 0
  2793.   end
  2794.   for i, v in pairs(NeonColorParts) do
  2795.     maincolor = BrickColor.new("Really red")
  2796.     v.BrickColor = maincolor
  2797.     v.Material = "Neon"
  2798.     v.Transparency = 0
  2799.   end
  2800.         elseif key == '5' and Mode == 6 then
  2801.             resetmode()
  2802.         elseif key == 'q' and Mode == 6 then
  2803.             Distort()
  2804.         elseif key == 'e' and Mode == 6 then
  2805.             Ancient_Rage()
  2806.         elseif key == 't' and Mode == 6 then
  2807.             TTTTTTTTTTTaunt()
  2808.     end
  2809.     ---------------------------------------------------------------------
  2810.     if key == '6' and Mode ~= 7 then
  2811.         Mode = 7
  2812.         SONG = 150794704
  2813.         tecks2.Text = "Such Wow"
  2814.         tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  2815.         tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  2816.  for i, v in pairs(ArmorColorParts) do
  2817.     v.BrickColor = BrickColor.new("Cool yellow")
  2818.     v.Material = "SmoothPlastic"
  2819.     v.Transparency = 0
  2820.   end
  2821.  for i, v in pairs(ArmorColorParts2) do
  2822.     v.BrickColor = BrickColor.new("Medium stone grey")
  2823.     v.Material = "Metal"
  2824.     v.Transparency = 0
  2825.   end
  2826.   for i, v in pairs(NeonColorParts) do
  2827.     maincolor = BrickColor.new("New Yeller")
  2828.     v.BrickColor = maincolor
  2829.     v.Material = "Neon"
  2830.     v.Transparency = 0
  2831.   end
  2832.     elseif key == '6' and Mode == 7 then
  2833.         resetmode()
  2834.     elseif key == 't' and Mode == 7 then
  2835.                 BARK()
  2836.     elseif key == 'q' and Mode == 7 then
  2837.                 Bark_Splosion()
  2838.     end
  2839.     if key == 'm' and Mode == 7 then
  2840.         SONG = 257453119
  2841.             attack = true
  2842.             hum.WalkSpeed = 0
  2843.     for i = 0,10,0.08 do
  2844.         swait()
  2845.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  2846.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2847.         RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2848.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2849.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  2850.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  2851.     end
  2852.     attack = false
  2853.     hum.WalkSpeed = 8
  2854.         Mode = 50
  2855.             BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  2856.         tecks2.Text = "ASCEND"
  2857.         tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  2858.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2859.  for i, v in pairs(ArmorColorParts) do
  2860.     v.BrickColor = BrickColor.new("Magenta")
  2861.     v.Material = "Foil"
  2862.     v.Transparency = 0
  2863.   end
  2864.  for i, v in pairs(ArmorColorParts2) do
  2865.     v.BrickColor = BrickColor.new("Dark indigo")
  2866.     v.Material = "Glass"
  2867.     v.Transparency = 0.1
  2868.   end
  2869.   for i, v in pairs(NeonColorParts) do
  2870.     maincolor = BrickColor.new("White")
  2871.     v.BrickColor = maincolor
  2872.     v.Material = "Neon"
  2873.     v.Transparency = 0
  2874.   end
  2875.         elseif key == 'm' and Mode == 50 then
  2876.             resetmode()
  2877.         elseif key == 'q' and Mode == 50 then
  2878.             ASCENTION()
  2879.     end
  2880.     ---------------------------------------------------------------------
  2881.     if key == 'm' and Mode == 8 then
  2882.         Mode = 25
  2883.         SONG = 1770978966
  2884.         tecks2.Text = "Spirit"
  2885.             BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  2886.         tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  2887.         tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  2888.  for i, v in pairs(ArmorColorParts) do
  2889.     v.BrickColor = BrickColor.new("Ghost grey")
  2890.     v.Material = "SmoothPlastic"
  2891.     v.Transparency = 0.7
  2892.   end
  2893.  for i, v in pairs(ArmorColorParts2) do
  2894.     v.BrickColor = BrickColor.new("Quill grey")
  2895.     v.Material = "Glass"
  2896.     v.Transparency = 0.5
  2897.   end
  2898.   for i, v in pairs(NeonColorParts) do
  2899.     maincolor = BrickColor.new("Fog")
  2900.     v.BrickColor = maincolor
  2901.     v.Material = "Neon"
  2902.     v.Transparency = 0.5
  2903.   end
  2904.         elseif key == 'm' and Mode == 25 then
  2905.             resetmode()
  2906.         elseif key == 't' and Mode == 25 then
  2907.             thisisit()
  2908.         elseif key == 'q' and Mode == 25 then
  2909.             Spirit_Beam()
  2910.     end
  2911.     ---------------------------------------------------------------------
  2912.     if key == '7' and Mode ~= 8 then
  2913.         Mode = 8
  2914.         SONG = 561833161
  2915.         tecks2.Text = "Lunar"
  2916.         tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  2917.         tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  2918.     for i, v in pairs(ArmorColorParts) do
  2919.     v.BrickColor = BrickColor.new("Teal")
  2920.     v.Material = "SmoothPlastic"
  2921.     v.Transparency = 0
  2922.     end
  2923.     for i, v in pairs(ArmorColorParts2) do
  2924.     v.BrickColor = BrickColor.new("Medium stone grey")
  2925.     v.Material = "Metal"
  2926.     v.Transparency = 0
  2927.      end
  2928.     for i, v in pairs(NeonColorParts) do
  2929.     maincolor = BrickColor.new("Cyan")
  2930.     v.BrickColor = maincolor
  2931.     v.Material = "Neon"
  2932.     v.Transparency = 0
  2933.     end
  2934.         elseif key == '7' and Mode == 8 then
  2935.             resetmode()
  2936.         elseif key == 'q' and Mode == 8 then
  2937.             LunarSpin()
  2938.     end
  2939.     ---------------------------------------------------------------------
  2940.     if key == '8' and Mode ~= 9 then
  2941.         Mode = 9
  2942.         SONG = 933385346
  2943.         tecks2.Text = "Balance"
  2944.         tecks2.TextColor3 = Color3.new(255, 255, 255)
  2945.         tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  2946.  for i, v in pairs(ArmorColorParts) do
  2947.     v.BrickColor = BrickColor.new("Institutional white")
  2948.     v.Material = "Glass"
  2949.     v.Transparency = 0
  2950.   end
  2951.  for i, v in pairs(ArmorColorParts2) do
  2952.     v.BrickColor = BrickColor.new("Really black")
  2953.     v.Material = "Glass"
  2954.     v.Transparency = 0.5
  2955.   end
  2956.   for i, v in pairs(NeonColorParts) do
  2957.     maincolor = BrickColor.new("Institutional white")
  2958.     v.BrickColor = maincolor
  2959.     v.Material = "Neon"
  2960.     v.Transparency = 0
  2961.   end
  2962.         elseif key == '8' and Mode == 9 then
  2963.             resetmode()
  2964.         elseif key == 't' and Mode == 9 then
  2965.             heregoes()
  2966.         elseif key == 'q' and Mode == 9 then
  2967.             BalanceSpin()
  2968.     end
  2969.     ---------------------------------------------------------------------------
  2970.     if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  2971.         Mode = 10
  2972.         SONG = 919231299
  2973.         local A = math.random(1,4)
  2974.         if A == 1 then
  2975.     SONG = 919231299
  2976.         elseif A == 2 then
  2977.     SONG = 460874877
  2978.         elseif A == 3 then
  2979.     SONG = 943961217
  2980.         elseif A == 4 then
  2981.     SONG = 623662713
  2982.         end
  2983.         tecks2.Text = "InSaNe"
  2984.         tecks2.TextColor3 = Color3.new(0, 0, 0)
  2985.         tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  2986.  for i, v in pairs(ArmorColorParts) do
  2987.     v.BrickColor = BrickColor.random()
  2988.     v.Material = "Glass"
  2989.     v.Transparency = 0
  2990.   end
  2991.  for i, v in pairs(ArmorColorParts2) do
  2992.     v.BrickColor = BrickColor.random()
  2993.     v.Material = "Glass"
  2994.     v.Transparency = 0
  2995.   end
  2996.   for i, v in pairs(NeonColorParts) do
  2997.     maincolor = BrickColor.random()
  2998.     v.BrickColor = maincolor
  2999.     v.Material = "Neon"
  3000.     v.Transparency = 0
  3001.   end
  3002.     elseif key == 'm' and Mode == 10 then
  3003.         resetmode()
  3004.     elseif key == 'q' and Mode == 10 then
  3005.         Decapitate()
  3006.     end
  3007.     end
  3008. end)
  3009. local Combo = 1
  3010. mouse.Button1Down:connect(function(key)
  3011.     if attack == false then
  3012.         if Combo == 1 then
  3013.             Combo = 2
  3014.             attackone()
  3015.         elseif Combo == 2 then
  3016.             Combo = 3
  3017.             attacktwo()
  3018.         elseif Combo == 3 then
  3019.             Combo = 1
  3020.             attackthree()
  3021.         end
  3022.     end
  3023. end)
  3024.  
  3025.  
  3026.  
  3027.  
  3028.  
  3029.  
  3030.  
  3031. -------------------------------------------------------
  3032. --Start Animations--
  3033. -------------------------------------------------------
  3034. while true do
  3035.     swait()
  3036.     sine = sine + change
  3037.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3038.     local velderp = root.Velocity.y
  3039.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3040.     if equipped == true or equipped == false then
  3041.         if attack == false then
  3042.             idle = idle + 1
  3043.         else
  3044.             idle = 0
  3045.         end
  3046.         if Mode == 5 then
  3047.             Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  3048.         end
  3049.         if Mode == 25 then
  3050.         PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  3051.         end
  3052.         if Mode == 100 then
  3053.             PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  3054.             MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  3055.         end
  3056.         if Mode == 7 then
  3057.             Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  3058.         end
  3059.         if Mode == 10 then
  3060.         PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  3061.         tecks2.TextColor3 = maincolor.Color
  3062.         tecks2.TextStrokeColor3 = maincolor.Color
  3063.         for i, v in pairs(ArmorColorParts) do
  3064.         v.BrickColor = BrickColor.random()
  3065.         v.Material = "Glass"
  3066.         v.Transparency = 0
  3067.         end
  3068.         for i, v in pairs(ArmorColorParts2) do
  3069.         v.BrickColor = BrickColor.random()
  3070.         v.Material = "Glass"
  3071.         v.Transparency = 0
  3072.         end
  3073.         for i, v in pairs(NeonColorParts) do
  3074.         maincolor = BrickColor.random()
  3075.         v.BrickColor = maincolor
  3076.         v.Material = "Neon"
  3077.         v.Transparency = 0
  3078.         end
  3079.         end
  3080.         if Mode == 6 then
  3081.         local A = math.random(1,15)
  3082.         if A == 1 then
  3083.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  3084.         if A == 2 then
  3085.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  3086.         end
  3087.         end
  3088.         end
  3089.         if 1 < root.Velocity.y and hitfloor == nil then
  3090.             Anim = "Jump"
  3091.             if attack == false then
  3092.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  3093.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3094.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  3095.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  3096.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3097.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3098.             end
  3099.         elseif -1 > root.Velocity.y and hitfloor == nil then
  3100.             Anim = "Fall"
  3101.             if attack == false then
  3102.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  3103.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3104.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  3105.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  3106.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  3107.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  3108.             end
  3109.         elseif torvel < 1 and hitfloor ~= nil then
  3110.             Anim = "Idle"
  3111.             change = 1
  3112.             if attack == false then
  3113.                 if Mode == 1 then --Normal
  3114.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3115.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3116.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3117.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3118.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3119.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3120.                 elseif Mode == pIXELATED then --PIXELATED
  3121.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  3122.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  3123.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  3124.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  3125.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  3126.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  3127.                 elseif Mode == 50 then --ASCENDED
  3128.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3129.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3130.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3131.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3132.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3133.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3134.             elseif Mode == 2 then --Machinery
  3135.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  3136.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  3137.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  3138.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  3139.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  3140.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  3141.             elseif Mode == 3 then --ICE
  3142.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  3143.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  3144.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  3145.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  3146.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  3147.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  3148.             elseif Mode == 4 then --Infused
  3149.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  3150.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3151.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  3152.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  3153.                 RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.35* Player_Size) * angles(Rad(90 - 2.5 * Cos(sine / 20)), Rad(0), Rad(-50)), 0.08)
  3154.                 LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.15* Player_Size) * angles(Rad(70 - 2.5 * Cos(sine / 20)), Rad(0), Rad(70)), 0.08)
  3155.             elseif Mode == 5 then --Cybernetic
  3156.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3157.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  3158.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  3159.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  3160.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  3161.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  3162.             elseif Mode == 25 then --Spiritual
  3163.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3164.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  3165.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  3166.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  3167.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  3168.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  3169.             elseif Mode == 6 then --Controlled Beyond Recognition
  3170.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  3171.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-4.5 * Sin(sine / .5))), 0.08)
  3172.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  3173.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08)
  3174.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(5)), 0.08)
  3175.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-5)), 0.08)
  3176.             elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia
  3177.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  3178.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  3179.                 RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3180.                 LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3181.                 RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3182.                 LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3183.             elseif Mode == 100 then --Overclocked
  3184.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3185.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3186.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3187.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3188.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3189.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3190.             elseif Mode == 8 then --Lunarist
  3191.                 MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  3192.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3193.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3194.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3195.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3196.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  3197.                 LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3198.             elseif Mode == 10 then --INSANITY
  3199.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3200.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3201.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3202.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3203.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3204.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3205.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 +  0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3206.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3207.             end
  3208.             end
  3209.         elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3210.             Anim = "Walk"
  3211.             change = 1.1
  3212.             if attack == false then
  3213.                 if Mode == 6 then
  3214.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  3215.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3216.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  3217.                     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  3218.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3219.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3220.             elseif Mode == 5 then
  3221.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3222.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3223.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3224.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3225.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  3226.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  3227.             elseif Mode == 25 then
  3228.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3229.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3230.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3231.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3232.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  3233.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  3234.             elseif Mode == 100 then
  3235.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3236.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3237.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3238.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3239.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3240.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3241.             elseif Mode == 10 then
  3242.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  3243.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3244.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  3245.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  3246.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  3247.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  3248.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  3249.             elseif Mode == 8 then
  3250.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  3251.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3252.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  3253.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  3254.                 RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3255.                 LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3256.             elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  3257.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  3258.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3259.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3260.                     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3261.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3262.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37)  * Cos(sine / 7) , Rad(0) ,   Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3263.             end
  3264.             end
  3265.         elseif torvel >= 25 and hitfloor ~= nil then
  3266.             Anim = "Sprint"
  3267.             change = 1.35
  3268.             if attack == false then
  3269.         if Mode == 5 then
  3270.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3271.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3272.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  3273.             LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  3274.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  3275.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  3276.         elseif Mode == 25 or Mode == 10 then
  3277.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3278.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3279.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  3280.             LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  3281.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  3282.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  3283.         elseif Mode ~= 5 then
  3284.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3285.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3286.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3287.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3288.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  3289.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125)  * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  3290.             end
  3291.             end
  3292.         end
  3293.     end
  3294.     Music.SoundId = "rbxassetid://"..SONG
  3295.     Music.Looped = true
  3296.     Music.Pitch = 1
  3297.     Music.Volume = 2.5
  3298.     Music.Parent = tors
  3299.     Music:Resume()
  3300.     if 0 < #Effects then
  3301.         for e = 1, #Effects do
  3302.             if Effects[e] ~= nil then
  3303.                 local Thing = Effects[e]
  3304.                 if Thing ~= nil then
  3305.                     local Part = Thing[1]
  3306.                     local Mode = Thing[2]
  3307.                     local Delay = Thing[3]
  3308.                     local IncX = Thing[4]
  3309.                     local IncY = Thing[5]
  3310.                     local IncZ = Thing[6]
  3311.                     if 1 >= Thing[1].Transparency then
  3312.                         if Thing[2] == "Block1" then
  3313.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3314.                             local Mesh = Thing[1].Mesh
  3315.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3316.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3317.                         elseif Thing[2] == "Block2" then
  3318.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3319.                             local Mesh = Thing[7]
  3320.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3321.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3322.                         elseif Thing[2] == "Block3" then
  3323.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3324.                             local Mesh = Thing[7]
  3325.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3326.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3327.                         elseif Thing[2] == "Cylinder" then
  3328.                             local Mesh = Thing[1].Mesh
  3329.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3330.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3331.                         elseif Thing[2] == "Blood" then
  3332.                             local Mesh = Thing[7]
  3333.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3334.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3335.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3336.                         elseif Thing[2] == "Elec" then                          local Mesh = Thing[1].Mesh
  3337.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3338.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3339.                         elseif Thing[2] == "Disappear" then
  3340.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3341.                         elseif Thing[2] == "Shatter" then
  3342.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3343.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3344.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3345.                             Thing[6] = Thing[6] + Thing[5]
  3346.                         end
  3347.                     else
  3348.                         Part.Parent = nil
  3349.                         table.remove(Effects, e)
  3350.                     end
  3351.                 end
  3352.             end
  3353.         end
  3354.     end
  3355. end
  3356. -------------------------------------------------------
  3357. --End Animations And Script--
  3358. -------------------------------------------------------
Add Comment
Please, Sign In to add comment