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- Room 1
- Contains a wax doll of the wizard that appears to be sleeping in a bed, when touched the bed explodes!
- Room 2
- Is filled with swords, when you enter one of the swords treatens to attack the group, if they attack it he summons 5 more swords to hel him.
- Room 3
- Contains a magical gem on the ceiling which shoots a crystal arrow at a random party member in each corner of the room (up to 4 if there's someone in each quarter of the room). The arrow has a 45% chance to hit an average level character's ac, and does about 10% of an average characters HP.
- Room 4
- Everything in a room is 4 times heavier than usual.
- Room 5
- Isn't there anymore, you can still go inside and out but it isn't there.
- Room 6
- Room 7
- has a large hoard of gold and jewelry piled up around a statue that looks unsatisfied. If someone tries to take any of it, the statue animates and attacks.
- However, if someone puts the amulets from room 30 and room 12 around its neck, it is satisfied. It vanishes, along with most of its hoard, but leaving a small amount behind as thanks.
- Room 8
- Has a mirror the size of a man that creates doppelgangers which don't have constant explosive diarrhea like most doppelgangers do.
- Room 9
- There is a single human warrior who greets the party as friends, and declares that his strongest desire is to be slain by a tougher foe in a proper duel.
- There is no trap or anything, but if you don't take on him 1v1 he will be most displeased.
- Room 10
- Room 11
- Room 11 shunts the target into another room at random. Only by rolling an 11 can you enter and leave normally.
- There is nothing of note inside.
- Room 12
- Is empty except for a pedestal with an amulet placed on it. the amulet isn't cursed like most other amulets.
- Room 13
- Has a hostile dire lion with black fur.
- Room 14
- Has a banquet table and chairs. You can pay to order food and drink which will magically appear. While it's all gourmet quality, it's very overpriced.
- Room 15
- Contains a locked chest with one coin inside, glued to the bottom.
- Room 16
- Has a button in the middle of the room, pressing it locks all the doors and creates a countdown. pressing the button again resets the clock, but they are still trapped. Letting the countdown finish unlocks the doors.
- Room 17
- Room 18
- Time moves at double speed, except in the small subroom it has.
- Room 19
- Room 20
- Room 21
- Room 22
- is full of treasure chests. Half of them are mimics. One of the non-mimics has the key to the door to room 27. A displacer beast wanders the room, giving the illusion that some mimics are real and vice versa.
- Room 23
- Entering room 23 makes you feel like you'll have diarrhea. The small room on its east has a door open to a toilet, but if you use it, everything will teleport to fall on your head. There's a normal toilet in the other small room in the west of 23, but the door is locked and no key exists
- Room 24
- Room 25
- The entire floor of Room 25 is a giant chessboard, with statues of pieces set up partway through a game. If the players enter any square where they could be taken by a piece (e.g. diagonally from a bishop, in a straight line from a rook, etc.) that piece comes alive as a stone golem and attacks that player.
- Room 26
- Room 27
- Is filled with hot bubbling lava that isn't solid and easy to walk over like most other lava.
- Room 28
- Room 29
- Room 30
- Is empty except for a pedestal with an amulet placed on it.
- Room 31
- Room 32
- Room 33
- Contains a Waifu of a random player.
- Room 34
- the walls of room 34 sprout various forms (plant, squid, mechanical, slime, etc.) of tentacles which are more interested in rape than murder
- Room 35
- contains a smaller version of the whole maze which magically shrinks you down
- Room 36
- Has a Minotaur living in it. He's lost. He has a ball of yarn but no idea what to do with it or how it'd help with his predicament. He's scared of the skeletons in room 85's closet: if harassed by adventurers, he tells them his treasure is kept there
- Room 37
- Room 38
- Room 39
- Room 40
- Room 41
- Room 42
- Room 43
- Room 44
- Room 45
- Room 46
- Room 47
- Room 48
- has a Balor and Pit Fiend enjoying tea together, disturbing them and not politely excusing yourself cause both of them to attack the party.
- Room 49
- Filled with lava.
- Room 50
- Room 51
- Room 52
- Room 53
- Room 54
- Room 55
- Room 56
- Room 57
- has a huge guardian made of wax, who can put himself back together with ease, and has a huge number of hitpoints. Fire attacks will hit him in the weak point for massive damage. Inside the guardian's body there are seventeen extremely valuable gems
- Room 58
- Room 59
- Room 60
- has nothing but a portal in the center of the otherwise barren room, which activates every 10 seconds after opening the door, spewing out a sheep. If players enter the portal, it completely disappears and every sheep in the room becomes hostile.
- Room 61
- Room 62
- Room 63
- Room 64
- Room 65
- Room 66
- Has a mirror the size of a man that creates a doppelgangers.
- Room 67
- Has a weird old wizard that is making a spell but need a last ingredient: a slaad. He tells you that ir you can find one he will compensate you. If the party kills the wizard instead and loot him they can find lots of sex toys with him. He turns the Slaad into a dildo and sucks all of you.
- Room 68
- Room 69
- Room 70
- Room 71
- Glorious room full of food and filled with beads. The food is high quality and it gives 5 Temp HP for every bite, once the player gets 15 temp hp they take that much damage and stop eating.
- Room 72
- Room 73
- Room 74
- Is pitch-black and filled with ninjas.
- Room 75
- has a catapult trap that chucks the victim miles away from the dungeon
- Room 76
- A Slaad offers to join the party.
- Room 77
- Has a single, massive snail.
- Room 78
- Room 79
- Room 80
- Room 81
- Room 82
- Room 83
- Room 84
- Room 85
- Is empty, except for an end table with a mediocre vase. The closet, however, is stuffed full of undead skeletons.
- Room 86
- Room 87
- is a grill and bar known as the Sunset Grill. Everything is overpriced, but it's super-comfy and eating a meal there (which you can only do once per day) counts as a rest.
- Room 88
- Room 89
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