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- =========================================
- Life in the Village 2 1.07 --> LITV2 1.08
- =========================================
- Added:
- - FTB Chunks
- - Traveler's Index
- Updated:
- Botany Pots (BotanyPots-1.15.2-2.0.28.jar --> BotanyPots-1.15.2-2.0.29.jar):
- BotanyPots-1.15.2-2.0.29.jar:
- * Added support for Autumnity crops - Cyphrags
- Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
- Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?BotanyPots)
- * Edward
- * Pongo Sapiens
- * Darkosto
- Clay Conversion (Clay Conversion 1.15.x v1.4.1 --> Clay Conversion 1.15.x v1.5):
- Clay Conversion 1.15.x v1.5:
- -Added a config GUI
- -Allows buckets to stack to 64
- Not compatible with forge 31.2.0 and lower.
- Dungeon Crawl (DungeonCrawl-1.15.2-2.1.1 --> DungeonCrawl-1.15.2-2.2.1):
- DungeonCrawl-1.15.2-2.2.1:
- Dungeon Crawl 2.2.1
- * Fixed a datapack loading error
- Dungeon Crawl 2.2.0
- * Introduced multipart dungeon models
- * Added multipart versions of a few corridors
- * Added the light switch corridor from RLD
- * Added a jungle theme with vines
- * The dungeons now check the biomes in a larger area before spawning
- * Greatly reduced the amount of spawners the catacomb nodes (~10 spawners to ~4)
- * Fixed spawners spawning too many monsters
- * Fixed monsters sometimes having armor in the wrong slots
- Extended Nether Backport (ExtendedNetherBackport-1.15.2-Beta-4.3.1.jar --> ExtendedNetherBackport-1.15.2-Beta-4.3.2.jar):
- ExtendedNetherBackport-1.15.2-Beta-4.3.2.jar:
- Extended Nether Backport
- Beta 4.3.2
- Bugfixes and Compatibilities!!
- CHANGES IN BETA 4.3.2
- + added compatibilities
- + Piglin removal
- COMPATIBILITIES
- + saddles were fixed! you will be able to get your lovely modded mountable creatures back again!
- + flint and steel was tweaked so it can be compatible with other mods
- + hoes were tweaked so they can be compatible with other mods
- + compatibility with [Caves and Cliffs Backport](https://www.curseforge.com/minecraft/mc-mods/caves-and-cliffs-backport)
- PIGLINS
- to improve the game performance, piglins were temporally removed, but don't worry, they'll come back stronger...
- + Removed Piglin Spawn
- + Piglins can still be spawned via commands or spawn eggs
- + Piglins will return in 5.0
- ExtendedNetherBackport-1.15.2-Beta-Lightweight-4.3.1.jar:
- Extended Nether Backport
- Beta 4.3.1 Lightweight Version
- CHANGES IN BETA 4.3.1
- + a Bugfix.
- BUGFIXES
- + Server Crashes while Rendering Player (Invalid Dist)
- Floor Mats (Floor Mats v1.1.0 --> Floor Mats v1.1.1):
- Floor Mats v1.1.1:
- Adjust onEntityCollision to account for when a collision happens after the block is broken (to fix issue when used with the mod Performant using their fastCollision setting.)
- Fix version to 1.15.2 to prevent attempts to load the mod under incompatible versions. (Was 1.15.2+, which would allow attempts to load using 1.16....)
- Add "Upside down" as a regional variant of English.
- GraveStone Mod ([1.15.2] Gravestone Mod 1.17.5 --> [1.15.2] Gravestone Mod 1.17.6):
- [1.15.2] Gravestone Mod 1.17.6:
- * Updated polish translation
- MineColonies (minecolonies-0.13.438-ALPHA-universal.jar --> minecolonies-0.13.483-ALPHA-universal.jar):
- minecolonies-0.13.483-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.483-ALPHA
- * fix #6161 (#6167)
- Performance improvement Fix free blocks config Fix abandoned colony calc Fix infinite request loops Fix client side desyncs of racks * Small statemachine improvement (#6171)
- This changes the statemachine to no longer do hash lookups frequently when it already does know/has a reference to the result. Instead we do the lookup once the state changes and keep the reference to the current state's transitions. Removed streams in the basic statemachine aswell. * Fix builders in manual mode unable to select orders created for them (#6165)
- Fix builders in manual mode not showing build orders that are created with them selected, but outside the normal builder range. * Fixes wrong capitalization in the list of jobs in the town hall (#6108)
- Fixes wrong capitalization/etc in the list of jobs in the town hall (discussed in discord) * Update ResearchInitializer.java (#6166)
- Fixes wrong capitalization in the research names and fixes some other small errors
- minecolonies-0.13.479-BETA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.479-BETA
- * Fix builders in manual mode unable to select orders created for them (#6165)
- Fix builders in manual mode not showing build orders that are created with them selected, but outside the normal builder range. * Fixes wrong capitalization in the list of jobs in the town hall (#6108)
- Fixes wrong capitalization/etc in the list of jobs in the town hall (discussed in discord) * Update ResearchInitializer.java (#6166)
- Fixes wrong capitalization in the research names and fixes some other small errors * Temporary fix for Chinthor's post #5006, describing conflict with Huts containing a Stash block. Removes Stash block with no replacement from Medieval Birch, Oak, and Spruce Restaurants levels 4 and 5, and rescans with anchor set to the Hut block. (#6158)
- Removes Stash block with no replacement from Medieval Birch, Oak, and Spruce Restaurants levels 4 and 5 Rescans with anchor set to the Hut block. * remove old baking code too * fix #6139 (#6140)
- Better colorblind support * fix #6141 (#6142)
- Cook only gives food if no food is there yet Cook only gives food to players that can manage the colony
- minecolonies-0.13.474-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.474-ALPHA
- * Temporary fix for Chinthor's post #5006, describing conflict with Huts containing a Stash block. Removes Stash block with no replacement from Medieval Birch, Oak, and Spruce Restaurants levels 4 and 5, and rescans with anchor set to the Hut block. (#6158)
- Removes Stash block with no replacement from Medieval Birch, Oak, and Spruce Restaurants levels 4 and 5 Rescans with anchor set to the Hut block.
- minecolonies-0.13.469-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.469-ALPHA
- * remove old baking code too
- minecolonies-0.13.467-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.467-ALPHA
- * fix #6139 (#6140)
- Better colorblind support * fix #6141 (#6142)
- Cook only gives food if no food is there yet Cook only gives food to players that can manage the colony
- minecolonies-0.13.464-BETA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.464-BETA
- * fix #6116 and network version (#6135)
- Fix some miner pathfining Adjust networking version * Update ResearchInitializer.java (#6137)
- Fixes nightowl and nightowl 2 research costs * View fixes (#6130)
- Several view fixes * Hotfix world folder locating for worlds (#6127) * Prune command (#6114)
- Adds a server utility prune world command, which will remove regions files which arent within a given range of a colony building. Useful to prune existing worlds, but keeping important colony places intact. * Improved nether vine pathing (#6115)
- Fixes issues with citizens in the nether vines Fixes some citizen inventory problem Fixes some minor client crash * Update en_us.json (#6107)
- Fixes small error in en_us.json * fix 6097 and 6099 (#6103)
- Closes #6097 Closes #6099 * Scroll & clipboard improvements (#6106)
- The current builder of the assigned hut is shown on the resource scroll tooltip Adjust some of the error chat messages Some code clean up and stopped using the same translate keys as clipboard with the scroll * move to tags + world loading fix (#6092)
- Fix loading chunks when opening single rack Move compostables and luckyOreBlocks to tags instead of config * Fix Builders and Guards beeing interrupted by async requests beeing delivered (#6076)
- Fix Builders and Guards beeing interrupted by async requests beeing delivered Fix a case where citizen potentially get stuck forever looking for requests while having none. Fix old, bad visitor data which is displaced to spawn not beeing removed Add tiny chance for recruitment to make the visitor runoff with the goods * Feature/building rework 0.1 (#5939)
- This is the first part of the building rework.
- This creates a building module list as well as some interfaces and abstract classes for building-modules. It's a first attempt to modularize buildings.
- Each building has the module list and might have several modules. Modules depend on the hutblock and are queried from it. Buildings switching to the modularized version will become "DefaultBuildingInstances" where only the modules define the behaviour.
- Modules do not need a registry for now since they are queried on building creation and then serialized/deserialized. This also allows us to maintain backwards dependency.
- We might extend this to a registry in the future if we deem it necessary. I would like to avoid it during the transition period though (afterwards the building registry could be re-used for this sake for example).
- This is also the first step where only the Tavern and HomeBuilding is modularized. In the following step I will modularize the views and allow drawing one page per module (optional). After that I will start modularizing the other building types.
- I have broken this apart into multiple pull-requests to avoid too many merge conflicts and to allow to review the base mechanics decently. * Fix/#6081 (#6082)
- fix a pathing bug with non passable ladder blocks (does not affect any of the vanilla options) Fix an NPE * Improved mining #6069 (#6083)
- Miner mine surrounding ores * Add builder manual mode (#6059)
- Add a manual mode for builders that lets the player choose what they should build. This can be toggled on the third page of the builders hut gui. * Advancements improvements (#6071)
- Separate the advancements into three tabs: MineColonies, Production, and Military Add some more advancements More ideas for raid related and research related advancements to come Shorten some of the needlessly long advancement ids Still a work in progress - I don't think there is really any good way to lay these out.
- minecolonies-0.13.462-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.462-ALPHA
- * fix #6116 and network version (#6135)
- Fix some miner pathfining Adjust networking version
- minecolonies-0.13.460-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.460-ALPHA
- * Update ResearchInitializer.java (#6137)
- Fixes nightowl and nightowl 2 research costs
- minecolonies-0.13.459-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.459-ALPHA
- * View fixes (#6130)
- Several view fixes
- minecolonies-0.13.457-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.457-ALPHA
- * Hotfix world folder locating for worlds (#6127)
- minecolonies-0.13.455-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.455-ALPHA
- * Prune command (#6114)
- Adds a server utility prune world command, which will remove regions files which arent within a given range of a colony building. Useful to prune existing worlds, but keeping important colony places intact. * Improved nether vine pathing (#6115)
- Fixes issues with citizens in the nether vines Fixes some citizen inventory problem Fixes some minor client crash
- minecolonies-0.13.454-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.454-ALPHA
- * Update en_us.json (#6107)
- Fixes small error in en_us.json
- minecolonies-0.13.453-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.453-ALPHA
- * fix 6097 and 6099 (#6103)
- Closes #6097 Closes #6099 * Scroll & clipboard improvements (#6106)
- The current builder of the assigned hut is shown on the resource scroll tooltip Adjust some of the error chat messages Some code clean up and stopped using the same translate keys as clipboard with the scroll
- minecolonies-0.13.451-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.451-ALPHA
- * move to tags + world loading fix (#6092)
- Fix loading chunks when opening single rack Move compostables and luckyOreBlocks to tags instead of config
- minecolonies-0.13.448-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.448-ALPHA
- * Fix Builders and Guards beeing interrupted by async requests beeing delivered (#6076)
- Fix Builders and Guards beeing interrupted by async requests beeing delivered Fix a case where citizen potentially get stuck forever looking for requests while having none. Fix old, bad visitor data which is displaced to spawn not beeing removed Add tiny chance for recruitment to make the visitor runoff with the goods
- minecolonies-0.13.447-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.447-ALPHA
- * Feature/building rework 0.1 (#5939)
- This is the first part of the building rework.
- This creates a building module list as well as some interfaces and abstract classes for building-modules. It's a first attempt to modularize buildings.
- Each building has the module list and might have several modules. Modules depend on the hutblock and are queried from it. Buildings switching to the modularized version will become "DefaultBuildingInstances" where only the modules define the behaviour.
- Modules do not need a registry for now since they are queried on building creation and then serialized/deserialized. This also allows us to maintain backwards dependency.
- We might extend this to a registry in the future if we deem it necessary. I would like to avoid it during the transition period though (afterwards the building registry could be re-used for this sake for example).
- This is also the first step where only the Tavern and HomeBuilding is modularized. In the following step I will modularize the views and allow drawing one page per module (optional). After that I will start modularizing the other building types.
- I have broken this apart into multiple pull-requests to avoid too many merge conflicts and to allow to review the base mechanics decently.
- minecolonies-0.13.446-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.446-ALPHA
- * Fix/#6081 (#6082)
- fix a pathing bug with non passable ladder blocks (does not affect any of the vanilla options) Fix an NPE * Improved mining #6069 (#6083)
- Miner mine surrounding ores
- minecolonies-0.13.445-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.445-ALPHA
- * Add builder manual mode (#6059)
- Add a manual mode for builders that lets the player choose what they should build. This can be toggled on the third page of the builders hut gui. * Advancements improvements (#6071)
- Separate the advancements into three tabs: MineColonies, Production, and Military Add some more advancements More ideas for raid related and research related advancements to come Shorten some of the needlessly long advancement ids Still a work in progress - I don't think there is really any good way to lay these out.
- minecolonies-0.13.443-BETA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.443-BETA
- * Config default comments are now generated from config data, not hardcoded in the lang file. (#6077)
- Config default comments are now generated from config data, not hardcoded in the lang file. * Make stack requests compare NBT more often (#6068)
- Make a couple of the simpler Stack request constructors default to comparing NBT * Fix #6048 and fix inventory detection issues (#6063)
- Allows postbox to request enchanted books, potions and tipped arrows now Fix some inventory detection issues by using a set and correctly returning handles from the racks Use the more efficient building searching method * hotfix visitor respawn (#6052)
- hotfix visitor respawn
- minecolonies-0.13.442-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.442-ALPHA
- * Config default comments are now generated from config data, not hardcoded in the lang file. (#6077)
- Config default comments are now generated from config data, not hardcoded in the lang file. * Make stack requests compare NBT more often (#6068)
- Make a couple of the simpler Stack request constructors default to comparing NBT
- minecolonies-0.13.441-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 0.13.441-ALPHA
- No Changes detected!
- Removed:
- - Chunk Loaders
- Generated using [ChangelogGenerator 2.0.0-pre5](https://github.com/TheRandomLabs/ChangelogGenerator).
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