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- Slic3r Prusa Edition
- Version: 1.42.0-alpha5+
- Build: Slic3rPE-1.42.0-alpha5+full-201902041815
- Operating System: Macintosh
- System Architecture: 64 bit
- System Version: macOS High Sierra Version 10.13.6 (Build 17G5019)
- OpenGL installation
- GL version: 2.1 NVIDIA-10.32.0 355.11.10.10.40.102
- Vendor: NVIDIA Corporation
- Renderer: NVIDIA GeForce GTX 650 OpenGL Engine
- GLSL version: 1.20
- Installed extensions:
- GL_APPLE_aux_depth_stencil
- GL_APPLE_client_storage
- GL_APPLE_element_array
- GL_APPLE_fence
- GL_APPLE_float_pixels
- GL_APPLE_flush_buffer_range
- GL_APPLE_flush_render
- GL_APPLE_object_purgeable
- GL_APPLE_packed_pixels
- GL_APPLE_pixel_buffer
- GL_APPLE_rgb_422
- GL_APPLE_row_bytes
- GL_APPLE_specular_vector
- GL_APPLE_texture_range
- GL_APPLE_transform_hint
- GL_APPLE_vertex_array_object
- GL_APPLE_vertex_array_range
- GL_APPLE_vertex_point_size
- GL_APPLE_vertex_program_evaluators
- GL_APPLE_ycbcr_422
- GL_ARB_color_buffer_float
- GL_ARB_depth_buffer_float
- GL_ARB_depth_clamp
- GL_ARB_depth_texture
- GL_ARB_draw_buffers
- GL_ARB_draw_elements_base_vertex
- GL_ARB_draw_instanced
- GL_ARB_fragment_program
- GL_ARB_fragment_program_shadow
- GL_ARB_fragment_shader
- GL_ARB_framebuffer_object
- GL_ARB_framebuffer_sRGB
- GL_ARB_half_float_pixel
- GL_ARB_half_float_vertex
- GL_ARB_imaging
- GL_ARB_instanced_arrays
- GL_ARB_multisample
- GL_ARB_multitexture
- GL_ARB_occlusion_query
- GL_ARB_pixel_buffer_object
- GL_ARB_point_parameters
- GL_ARB_point_sprite
- GL_ARB_provoking_vertex
- GL_ARB_seamless_cube_map
- GL_ARB_shader_objects
- GL_ARB_shader_texture_lod
- GL_ARB_shading_language_100
- GL_ARB_shadow
- GL_ARB_sync
- GL_ARB_texture_border_clamp
- GL_ARB_texture_compression
- GL_ARB_texture_compression_rgtc
- GL_ARB_texture_cube_map
- GL_ARB_texture_env_add
- GL_ARB_texture_env_combine
- GL_ARB_texture_env_crossbar
- GL_ARB_texture_env_dot3
- GL_ARB_texture_float
- GL_ARB_texture_mirrored_repeat
- GL_ARB_texture_non_power_of_two
- GL_ARB_texture_rectangle
- GL_ARB_texture_rg
- GL_ARB_transpose_matrix
- GL_ARB_vertex_array_bgra
- GL_ARB_vertex_blend
- GL_ARB_vertex_buffer_object
- GL_ARB_vertex_program
- GL_ARB_vertex_shader
- GL_ARB_window_pos
- GL_ATI_separate_stencil
- GL_ATI_texture_env_combine3
- GL_ATI_texture_float
- GL_ATI_texture_mirror_once
- GL_EXT_abgr
- GL_EXT_bgra
- GL_EXT_bindable_uniform
- GL_EXT_blend_color
- GL_EXT_blend_equation_separate
- GL_EXT_blend_func_separate
- GL_EXT_blend_minmax
- GL_EXT_blend_subtract
- GL_EXT_clip_volume_hint
- GL_EXT_debug_label
- GL_EXT_debug_marker
- GL_EXT_depth_bounds_test
- GL_EXT_draw_buffers2
- GL_EXT_draw_range_elements
- GL_EXT_fog_coord
- GL_EXT_framebuffer_blit
- GL_EXT_framebuffer_multisample
- GL_EXT_framebuffer_multisample_blit_scaled
- GL_EXT_framebuffer_object
- GL_EXT_framebuffer_sRGB
- GL_EXT_geometry_shader4
- GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4
- GL_EXT_multi_draw_arrays
- GL_EXT_packed_depth_stencil
- GL_EXT_packed_float
- GL_EXT_provoking_vertex
- GL_EXT_rescale_normal
- GL_EXT_secondary_color
- GL_EXT_separate_specular_color
- GL_EXT_shadow_funcs
- GL_EXT_stencil_two_side
- GL_EXT_stencil_wrap
- GL_EXT_texture_array
- GL_EXT_texture_compression_dxt1
- GL_EXT_texture_compression_s3tc
- GL_EXT_texture_env_add
- GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_integer
- GL_EXT_texture_lod_bias
- GL_EXT_texture_mirror_clamp
- GL_EXT_texture_rectangle
- GL_EXT_texture_sRGB
- GL_EXT_texture_sRGB_decode
- GL_EXT_texture_shared_exponent
- GL_EXT_timer_query
- GL_EXT_transform_feedback
- GL_EXT_vertex_array_bgra
- GL_IBM_rasterpos_clip
- GL_NV_blend_square
- GL_NV_conditional_render
- GL_NV_depth_clamp
- GL_NV_fog_distance
- GL_NV_fragment_program2
- GL_NV_fragment_program_option
- GL_NV_light_max_exponent
- GL_NV_multisample_filter_hint
- GL_NV_point_sprite
- GL_NV_texgen_reflection
- GL_NV_texture_barrier
- GL_NV_vertex_program2_option
- GL_NV_vertex_program3
- GL_SGIS_generate_mipmap
- GL_SGIS_texture_edge_clamp
- GL_SGIS_texture_lod
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