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  1. This is Google's cache of http://www.lysator.liu.se/~tomca/genesis/My%20files/Journal.txt. It is a snapshot of the page as it appeared on 9 Dec 2017 19:42:30 GMT.
  2. The current page could have changed in the meantime. Learn more
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  4. 1: Moving Around 24: Logging Out and Linkdeath
  5. 2: Looking At Things 25: Money and Banks
  6. 3: Room Descriptions 26: Mail
  7. 4: Deeper Room Descriptions 27: Roleplay and Emotions
  8. 5: Getting And Using Things 28: Bulletin Boards
  9. 6: Finding Secrets - The Search Command 29: Quests and Brutality
  10. 7: The Races Of Genesis 30: Start Locations
  11. 8: Statistics 31: Save, Armageddon, and Recovery
  12. 9: The Expanded Tutorial and Lars' Gift 32: Death
  13. 10: NPCs and Conversation 33: Health and Wimpying
  14. 11: What To Do First 34: What to Do Next - Earning Money
  15. 12: Adventurer Guilds - Meditation 35: Dealing with Quest NPCs
  16. 13: Adventurer Guilds - Skills 36: Combat!
  17. 14: Skill Training 37: The Options Commands
  18. 15: Experience - Gaining Levels 38: Herbs
  19. 16: Food and Fatigue 39: Light and Darkness
  20. 17: Drinks and Intoxication 40: Corpses and Leftovers
  21. 18: Introductions and the Who List 41: Teaming
  22. 19: The Help Command and the Rules 42: Feedback for Wizards
  23. 20: Making Maps 43: Completing the Tutorial
  24. 21: Shops - Buying and Selling 44: Alignment: Good vs. Evil
  25. 22: Using Weapons 45: Quicktyper Commands
  26. 23: Using Armours 46: Grinding - A Necessary Evil?
  27.  
  28. _____
  29. | |`.
  30. ___________________________________|_____|_|_______________________________
  31. | `.
  32. | Genesis Tutorial Chapter 1: Moving Around | |
  33. | | |
  34. | Genesis is a game of exploration. The first basic principal of exploring | |
  35. | the MUD is knowing how to get from place to place. In the game, we do | |
  36. | this by typing direction commands (north, southwest, up, down, etc.) You | |
  37. | can see below this sign that there are two obvious exits here. To go | |
  38. | in either of these directions, you can simply type the direction <north> | |
  39. | or <south> as a command. The game also accepts abbreviations for all | |
  40. | of the compass directions - n, ne, e, se, s, sw, w, nw, u, d. If you try | |
  41. | to go a direction that is not one of the obvious exits, the game will | |
  42. | usually tell you that you cannot go in that direction. Try using the | |
  43. | directional commands now. Going north will take you to the next chapter | |
  44. | of the tutorial. | |
  45. | | |
  46. | To go directly to character creation, type <skip tutorial>. | |
  47. |___________________________________________________________________________| |
  48. `.__________________________________________________________________________`.|
  49. | | |
  50. | | |
  51.  
  52. _____
  53. | |`.
  54. ___________________________________|_____|_|_______________________________
  55. | `.
  56. | Genesis Tutorial Chapter 2: Looking at Things | |
  57. | | |
  58. | The second basic principal of exploring the MUD is examining things in | |
  59. | your environment. Using the command <look> will give you a description | |
  60. | of the area in which you are standing. Sometimes, you will want to get | |
  61. | more information about something you see. To do this, you can use the | |
  62. | command <examine> for more information about something you see. Both | |
  63. | of these two commands have an abbreviated form <l> for look, and <exa> | |
  64. | for examine. You can of course <look at> something to <exa> it. | |
  65. | | |
  66. | Below this sign, you can see that there is something in this room | |
  67. | listed beneath the obvious exits. Use the <exa> command to get more | |
  68. | information about it. | |
  69. | | |
  70. | To go directly to character creation, type <skip tutorial>. | |
  71. |___________________________________________________________________________| |
  72. `.__________________________________________________________________________`.|
  73. | | |
  74. | | |
  75.  
  76. ____ ____
  77. | _|___________________________________________________________________|_ |
  78. | .' `. |
  79. |_| Genesis Tutorial Chapter 3: Room Descriptions |_|
  80. | |
  81. | Moving around Genesis takes you from room to room. Details about each |
  82. | room in Genesis (the term room here refers to outdoor locations as well |
  83. | as indoor) can be found in the room description. Room descriptions |
  84. | usually consist of a paragraph or so of text which appears above the |
  85. | list of obvious exits. |
  86. | |
  87. | The next room in this tutorial will give you practice at using the |
  88. | <exa> command to get more information. From now on, you will need to |
  89. _| use the <exa> command to see what is written on the signs in each room, |_
  90. | | much as you did to read this plaque. Type <east> go to the next room. | |
  91. | `._______________________________________________________________________.' |
  92. |____| |____|
  93.  
  94. _____
  95. | |`.
  96. ___________________________________|_____|_|_______________________________
  97. | `.
  98. | Genesis Tutorial Chapter 4: Deeper Room Descriptions | |
  99. | | |
  100. | Congratulations! You've figured out how to use <exa>. Now, lets focus on | |
  101. | how it can help you in the game. Most areas of the game will reward the | |
  102. | curious by giving them more to look at, or helping them find secrets. You | |
  103. | may have noticed that there was no obvious exit which lead you to this | |
  104. | room. Similarly, there are no obvious exits out of this room. This is | |
  105. | where using <exa> becomes important. There are two exits to this room | |
  106. | which you can find by examining the things mentioned in the room | |
  107. | description. One leads to the next room of the tutorial, one leads back | |
  108. | to the last room you were in. Look for key words in the description of | |
  109. | this room and use <exa> to get more information about them. There is a | |
  110. | lot to look at here, if you wish. If you need to get another look at the | |
  111. | room, you can do so using the <l> abbreviation for <look>. | |
  112. | | |
  113. | If you get stuck, you can type <hint> for assistance. | |
  114. | To go directly to character creation, type <skip tutorial>. | |
  115. |___________________________________________________________________________| |
  116. `.__________________________________________________________________________`.|
  117. | | |
  118. | | |
  119.  
  120. _____
  121. | |`.
  122. ___________________________________|_____|_|_______________________________
  123. | `.
  124. | Genesis Tutorial Chapter 5: Getting And Using Things | |
  125. | | |
  126. | As in most adventure games, Genesis involves acquiring possessions and | |
  127. | putting them to good use. The <get> command is one of the most important | |
  128. | actions in the game. You can try to get anything you see. It won't always | |
  129. | work (for example, try getting this sign) but many items in the game can | |
  130. | be picked up and carried in your inventory. To see what items you have | |
  131. | in your possession you can type <inventory> or <i> at any time. Once | |
  132. | an item is in your inventory it will stay with you until you drop it, | |
  133. | give it away, sell it, or have it stolen from you. In Genesis, most items | |
  134. | other than money will be lost when you end each session by typing <quit>. | |
  135. | | |
  136. | Now, lets put to the test the commands we've discussed so far. To get to | |
  137. | the next section of this tutorial, you'll need to figure out how to get | |
  138. | through the door in this room. Remember, <l> will show you the room | |
  139. | description if you need to see it again. | |
  140. | | |
  141. | If you get stuck, you can type <hint> for assistance. | |
  142. | To go directly to character creation, type <skip tutorial>. | |
  143. |___________________________________________________________________________| |
  144. `.__________________________________________________________________________`.|
  145. | | |
  146. | | |
  147.  
  148. _____
  149. | |`.
  150. ___________________________________|_____|_|_______________________________
  151. | `.
  152. | Genesis Tutorial Chapter 6: Finding Secrets - The Search Command | |
  153. | | |
  154. | While some rooms in Genesis are not much more than a corridor from point | |
  155. | A to point B, the game is full of rooms which are much more special, and | |
  156. | have secrets and treasures for the industrious explorer to discover. Many | |
  157. | such rooms have their secrets hidden in such a way that the player must | |
  158. | <search> for them. The <search> command can be used on things in a room | |
  159. | that you suspect might be hiding a secret. For example, if you see that a | |
  160. | room description mentions a bush, you could try <search bush> to see if | |
  161. | there is anything special hiding in the room. | |
  162. | | |
  163. | The room you are now in has a secret you must use <search> to discover. | |
  164. | To proceed to the next portion of the tutorial find a way to open the | |
  165. | gate that is blocking the north exit. | |
  166. | | |
  167. | If you get stuck, you can always type <hint>. | |
  168. | To go directly to character creation, type <skip tutorial>. | |
  169. |___________________________________________________________________________| |
  170. `.__________________________________________________________________________`.|
  171. | | |
  172. | | |
  173.  
  174. _____
  175. | |`.
  176. ___________________________________|_____|_|_______________________________
  177. | `.
  178. | Genesis Tutorial Chapter 7: The Races of Genesis | |
  179. | | |
  180. | Congratulations! You have successfully completed the tutorial on how to | |
  181. | use the most basic commands in this game. Now it is time to begin | |
  182. | thinking about what sort of character you would like to play. | |
  183. | | |
  184. | Players in the game are distinguished initially by the race they choose | |
  185. | to be. There are six playable races in Genesis: Hobbit, Human, Goblin, | |
  186. | Gnome, Elf, and Dwarf. Each has distinct characteristics which affect | |
  187. | their capabilities. The six doors in this room each lead to a brief | |
  188. | explanation of the various races. | |
  189. | | |
  190. | Travelling in the directions (nw) Dwarf Hobbit (ne) | |
  191. | shown on the map to the right \ / | |
  192. | will lead you to information on (w) Elf - + - Human (e) | |
  193. | the various races available in / | \ | |
  194. | the lands of Genesis. (sw) Gnome Goblin (se) | |
  195. | | |
  196. | If you feel that you know enough about the six races, and would like to | |
  197. | begin creating your character now, you may type <enter portal>. | |
  198. |___________________________________________________________________________| |
  199. `.__________________________________________________________________________`.|
  200. | | |
  201. | | |
  202.  
  203. _____
  204. | |`.
  205. ___________________________________|_____|_|_______________________________
  206. | `.
  207. | Genesis Tutorial Chapter 8: Statistics | |
  208. | | |
  209. | The origin of statistics in games like this dates back to the old paper | |
  210. | and pencil roleplaying games of yesteryear. In those games, dice were | |
  211. | rolled to generate numbers (usually) up to 18 that would represent the | |
  212. | various strengths and weaknesses of a character. Then, during play, the | |
  213. | level of each statistic would play out in deciding the outcome of various | |
  214. | situations in which the player found themself. | |
  215. | | |
  216. | Some basics of the stats used in Genesis are described below: | |
  217. | | |
  218. | Strength: How much you can carry, and how hard you hit in battle | |
  219. | Dexterity: How good you are at scoring and dodging hits in battle | |
  220. | Constitution: How much damage you can take before you die (hitpoints) | |
  221. | Intelligence: How much mana (spellpoints) you have | |
  222. | Wisdom: Your ability with casting spells | |
  223. | Discipline: Whether you dare to attack things tougher than yourself | |
  224. | | |
  225. | The different races are distinct from one another in numerous ways, but, | |
  226. | perhaps most saliently, in the different bonuses they receive to certain | |
  227. | statistics. Examine the statues in each of these rooms to get information | |
  228. | about the characteristics of each separate race. | |
  229. |___________________________________________________________________________| |
  230. `.__________________________________________________________________________`.|
  231. | | |
  232. | | |
  233.  
  234. _____
  235. | |`.
  236. ___________________________________|_____|_|_______________________________
  237. | `.
  238. | Genesis Tutorial Chapter 9: The Expanded Tutorial and Lars' Gift | |
  239. | | |
  240. | Now that you have a body, and have chosen the way you wish your character | |
  241. | to be physically present in the world, you are ready to move into playing | |
  242. | the actual game itself. | |
  243. | | |
  244. | So that you can have a bit more practice with things, an opportunity to | |
  245. | learn more, and a bit of safety all the while, an agreement has been | |
  246. | struck with the local townsfolk of Greenhollow which lies just to the | |
  247. | north. Lars has given them special status in the world of Genesis as the | |
  248. | official greeters and helpers for persons new to these lands. In return | |
  249. | for permission to put tutorial signs in various locations, he has made | |
  250. | the town immune to violence and combat, making it the safest place in all | |
  251. | of Genesis. While in town, no harm will come to you, and you will be able | |
  252. | to benefit from the expanded tutorial which can be found on signs, like | |
  253. | the one you are now reading, all over this region. However, once you pass | |
  254. | beyond the north gate of Greenhollow, Lars can no longer protect you, and | |
  255. | you will be free to face the adventures and perils of the game. | |
  256. | | |
  257. | Lars has also given you a Tutorial Journal. This powerful magic item | |
  258. | will allow you to review what you have learned from the tutorial signs at | |
  259. | any time. Additionally, if you ever come to feel lost, you can use | |
  260. | its <home> command to be magically transported back to this spot. You | |
  261. | should <exa> the tutorial journal now and familiarize yourself with its | |
  262. | commands. As always, you can type <i> to see it in your inventory, and | |
  263. | should it ever be lost, you can return to this hilltop to receive another.| |
  264. | | |
  265. | Also extremely useful are the newbie pin and magic map that Lars has | |
  266. | given you. You should examine them both now as well! | |
  267. | | |
  268. | If you ever feel unsure about what to do, you can type <hint> for a bit | |
  269. | of advice. This will be true as long as you are near to Greenhollow. | |
  270. |___________________________________________________________________________| |
  271. `.__________________________________________________________________________`.|
  272. | | |
  273. | | |
  274.  
  275. _____
  276. | |`.
  277. ___________________________________|_____|_|_______________________________
  278. | `.
  279. | Genesis Tutorial Chapter 10: NPCs and Conversation | |
  280. | | |
  281. | As you might expect, you aren't the only person in Genesis. Aside from | |
  282. | the many real players like yourself who wander the realm, Genesis is | |
  283. | populated by many non-player characters (NPCs) as well. Interaction with | |
  284. | other people is a big part of the game. You can use the commands: | |
  285. | | |
  286. | <say> - to speak to everyone in the room. | |
  287. | <rsay> - to speak in your racial tongue (understood by your race) | |
  288. | <whisper> - to speak privately to one person in the room. | |
  289. | <ask> - to ask a private question to one person in the room. | |
  290. | <shout> - to shout loudly enough to be heard even in adjacent rooms. | |
  291. | | |
  292. | The friendly old elf who is standing here is actually an NPC. While many | |
  293. | NPCs in the game will not respond to you, some are capable of carrying | |
  294. | on a conversation. The <ask> command is often useful when trying to talk | |
  295. | to an NPC. If you stand here for a short time, you will hear this elf | |
  296. | speak. Often, a good way to get a conversation going is to use a key word | |
  297. | that the NPC has mentioned, and <ask npcname keyword>. | |
  298. | | |
  299. | Try talking with this NPC. If you get stuck, you can type <hint>. | |
  300. |___________________________________________________________________________| |
  301. `.__________________________________________________________________________`.|
  302. | | |
  303. | | |
  304.  
  305. _____
  306. | |`.
  307. ___________________________________|_____|_|_______________________________
  308. | `.
  309. | Genesis Tutorial Chapter 11: What To Do First | |
  310. | | |
  311. | Welcome to Greenhollow! In this town, you will be at peace to explore and | |
  312. | learn without fear of danger. Feel free to take the time to go as slowly | |
  313. | as you desire. But before you get started, here are a few basic tips: | |
  314. | | |
  315. | 1. Don't get overwhelmed. Here in town, every single room has a | |
  316. | tutorial sign which has new information you can learn. This is a lot | |
  317. | to take in! Feel free to explore and enjoy yourself, and don't think | |
  318. | that you have to understand and memorize every little thing right | |
  319. | away. It will come in time. | |
  320. | 2. Exploring the town might be a good idea. Get a sense of what is | |
  321. | here and what you can do in each room. | |
  322. | 3. One of the first things you are going to discover that you need is | |
  323. | money to spend. Money is fairly easy to earn in Genesis, so don't | |
  324. | feel bad if you are broke. In fact, there is a tutorial sign just | |
  325. | north of town that will teach you how to earn money. | |
  326. | 4. If you happen to have some money, try to improve your weapon skills | |
  327. | in the Adventurer's Guild (just north of this sign). | |
  328. | 5. Visit the Mayor who lives in the north part of town. He can give you | |
  329. | some quests to work on. | |
  330. |___________________________________________________________________________| |
  331. `.__________________________________________________________________________`.|
  332. | | |
  333. | | |
  334.  
  335. _____
  336. | |`.
  337. ___________________________________|_____|_|_______________________________
  338. | `.
  339. | Genesis Tutorial Chapter 12: Adventurer Guilds - Meditation | |
  340. | | |
  341. | Adventurer Guilds are where players can come to improve their skills and | |
  342. | set preferences as to which stats they wish to advance more than others. | |
  343. | This Adventurer Guild has two floors each dedicated to different aspects | |
  344. | of character improvement and modification. Climbing the stairs will take | |
  345. | you to rooms in which you can improve your skills. | |
  346. | | |
  347. | Meditation is available in most adventurers guilds. Typically, a rug or | |
  348. | carpet on the floor will allow a player to <meditate>. During meditation, | |
  349. | a player has numerous opportunities: (during meditation) | |
  350. | | |
  351. | <set> - allows a player to set a primary and secondary stat to improve | |
  352. | at a rate higher than all others. You may also flatline your | |
  353. | stat preferences so that all stats rise at an equal rate. | |
  354. | <restrict> - Big test coming up? Deadline at work? Sometimes we need a | |
  355. | a way to "assist" our ability to stay away from the game | |
  356. | for a while. This command gives you that power. | |
  357. | <rise> - This command ends the meditation. | |
  358. | | |
  359. | Also during meditation, you are given a list of all of your statistics, | |
  360. | and an indication as to how close you are to reaching the next level in | |
  361. | that attribute. Additionally, you are told in what way your statistics | |
  362. | are currently <set> in terms of preferences. | |
  363. |___________________________________________________________________________| |
  364. `.__________________________________________________________________________`.|
  365. | | |
  366. | | |
  367.  
  368. _____
  369. | |`.
  370. ___________________________________|_____|_|_______________________________
  371. | `.
  372. | Genesis Tutorial Chapter 13: Adventurer Guilds - Skills | |
  373. | | |
  374. | The second important aspect of Adventure Guilds is what they offer to a | |
  375. | player in terms of skill training. Skills in Genesis are abilities you | |
  376. | can pay money to improve. The categories of skills are Fighting, General, | |
  377. | Magic, and Thief, each of which you can learn more about in the training | |
  378. | rooms to all sides of this one. | |
  379. | | |
  380. | There are 10 skill levels, each with 10 degrees of mastery, as follows: | |
  381. | | |
  382. | Degree of Level: Level Name: | |
  383. | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
  384. | Novice Student | |
  385. | Junior Amateur | |
  386. | Apprentice Layman | |
  387. | (no adjective) Acolyte | |
  388. | Confident Journeyman | |
  389. | Seasoned Craftsman | |
  390. | Expert Professional | |
  391. | Eminent Veteran | |
  392. | Brilliant Master | |
  393. | Superior Guru | |
  394. | | |
  395. | These combine for a total possible of 100 levels per skill. The cost to | |
  396. | train a skill increases with level. However, here in Greenhollow, skills | |
  397. | are only taught to student and amateur levels. | |
  398. |___________________________________________________________________________| |
  399. `.__________________________________________________________________________`.|
  400. | | |
  401. | | |
  402.  
  403. _____
  404. | |`.
  405. ___________________________________|_____|_|_______________________________
  406. | `.
  407. | Genesis Tutorial Chapter 14: Skill Training | |
  408. | | |
  409. | In an Adventurer Guild, there are usually rooms such as this that allow | |
  410. | you to work with a skill trainer who specializes in certain abilities | |
  411. | that are desirable to have as a player. The commands you can use to train | |
  412. | skills here are: | |
  413. | | |
  414. | <learn> - You must first learn a skill before you are able to improve it. | |
  415. | Simply typing <learn> will give you a list of available skills | |
  416. | you have yet to learn here. <learn skillname> will learn a | |
  417. | specific skill for the cost of a single copper coin. | |
  418. | | |
  419. | <improve> Once you have learned a skill, you can increase your level of | |
  420. | mastery with this command. Simply typing <improve> will give | |
  421. | you a list of skills you are able to improve here. To improve a | |
  422. | specific skill type <improve skillname>. You may also type | |
  423. | <improve skillname x> where x is the number of levels you wish | |
  424. | to improve it all at once (e.g. <improve unarmed combat 5). | |
  425. | As skills increase in level, they become more expensive to | |
  426. | train. | |
  427. | | |
  428. | To see a list of the skills you have learned, you can type <skills> from | |
  429. | anywhere in the game. You can also ask for a list of just a specific | |
  430. | branch of the skills (e.g. <skills fighting>.) | |
  431. | | |
  432. | Here, you can <ask> the trainer about any of the skills offered here for | |
  433. | a brief description of the skill in question. | |
  434. |___________________________________________________________________________| |
  435. `.__________________________________________________________________________`.|
  436. | | |
  437. | | |
  438.  
  439. _____
  440. | |`.
  441. ___________________________________|_____|_|_______________________________
  442. | `.
  443. | Genesis Tutorial Chapter 15: Experience - Gaining Levels | |
  444. | | |
  445. | Many players enjoy gaining levels as one of their primary goals of | |
  446. | playing this game. There are sixteen mortal levels you can achieve as you | |
  447. | grow in size. They are: | |
  448. | | |
  449. | 1. Novice 5. Wanderer 9. Veteran 13. Titan | |
  450. | 2. Greenhorne 6. Adventurer 10. Expert 14. Champion | |
  451. | 3. Beginner 7. Adept 11. Rising Hero 15. Legend | |
  452. | 4. Apprentice 8. Great Adventurer 12. Hero 16. Myth | |
  453. | | |
  454. | You can <exa me> to see a description of yourself, which will include | |
  455. | your level right before your gender and race. To gain levels, you will | |
  456. | need to earn experience. There are three types of experience to earn: | |
  457. | | |
  458. | COMBAT EXPERIENCE - This is by far the easiest type of experience to | |
  459. | earn. Simply find an opponent, defeat them in | |
  460. | combat, and you will earn experience when they are killed. The drawback | |
  461. | is that combat experience is not permanent. You lose a portion of your | |
  462. | combat experience if you are killed. | |
  463. | | |
  464. | GENERAL EXPERIENCE- This can be earned by performing tasks that require | |
  465. | a certain skill such as finding herbs or crafting | |
  466. | items for a guild. Like combat experience, you lose a portion if you die. | |
  467. | | |
  468. | QUEST EXPERIENCE - Quest experience is more difficult to earn. First, | |
  469. | quests take time, can be hard to find, and are | |
  470. | often difficult to figure out. Second, there are a finite number of | |
  471. | quests available, and they can only be completed one time by each player. | |
  472. | The VERY IMPORTANT thing about quest experience is that it is permanent. | |
  473. | You can die a thousand times, and you will never lose any of your quest | |
  474. | experience. | |
  475. |___________________________________________________________________________| |
  476. `.__________________________________________________________________________`.|
  477. | | |
  478. | | |
  479.  
  480. _____
  481. | |`.
  482. ___________________________________|_____|_|_______________________________
  483. | `.
  484. | Genesis Tutorial Chapter 16: Food and Fatigue | |
  485. | | |
  486. | When using the <v> command to check your vital statistics, you are given | |
  487. | a list of many important aspects of your current condition. The "fatigue" | |
  488. | and "stuffed" levels appear on the second and third line of the list, | |
  489. | respectively. | |
  490. | | |
  491. | "Fatigue" - This vital statistic tells you how tired you are. Travelling | |
  492. | between rooms in the game will gradually tire you out. Also, | |
  493. | combat can quickly increase your fatigue level. Having a | |
  494. | higher constitution can help this, but the most important | |
  495. | cure for fatigue is to keep yourself well-fed by eating food. | |
  496. | "Stuffed" - This vital statistic tells you how much more you can eat | |
  497. | before becoming too full to eat another bite. The more full | |
  498. | you are, the greater the rate at which you recover from | |
  499. | fatigue will be. | |
  500. | | |
  501. | "Stuffed" Levels: "Fatigue" Levels: | |
  502. | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
  503. | eat quite a lot more alert | |
  504. | eat a lot more weary | |
  505. | eat some more tired | |
  506. | eat a little more exhausted | |
  507. | barely eat more | |
  508. | | |
  509. | In inns such as this, you can usually <read menu> to buy some food. | |
  510. |___________________________________________________________________________| |
  511. `.__________________________________________________________________________`.|
  512. | | |
  513. | | |
  514.  
  515. _____
  516. | |`.
  517. ___________________________________|_____|_|_______________________________
  518. | `.
  519. | Genesis Tutorial Chapter 17: Drinks and Intoxication | |
  520. | | |
  521. | When using the <v> command to check your vital statistics, you are given | |
  522. | a list of many important aspects of your current condition. The "soaked" | |
  523. | and "intox" levels appear on the third and fourth lines of the list, | |
  524. | respectively. | |
  525. | | |
  526. | "Soaked" - This vital statistic tells you how much more you can drink. | |
  527. | certain types of alcohol contain more fluid than others. Your | |
  528. | stomach can only hold so much. | |
  529. | "Intox" - This vital statistic tells you how drunk you are. In Genesis, | |
  530. | being intoxicated is a very good thing. The more drunk you | |
  531. | get, the faster you heal after taking damage. Because of this, | |
  532. | alcohol is one of the most powerful things in the game! | |
  533. | (What can we say? Genesis was created by a bunch of Swedes ...) | |
  534. | | |
  535. | "Soaked" Levels: "Intox" Levels: | |
  536. | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
  537. | drink quite a lot more sober wasted | |
  538. | drink a lot more tipsy toasted | |
  539. | drink some more intoxicated pissed | |
  540. | drink a little more drunk stoned | |
  541. | barely drink more tanked obliviated | |
  542. | blitzed | |
  543. | | |
  544. | In taverns such as this, you can usually <read pricelist> to buy drinks. | |
  545. |___________________________________________________________________________| |
  546. `.__________________________________________________________________________`.|
  547. | | |
  548. | | |
  549.  
  550. _____
  551. | |`.
  552. ___________________________________|_____|_|_______________________________
  553. | `.
  554. | Genesis Tutorial Chapter 18: Introductions and the Who List | |
  555. | | |
  556. | Genesis is a social game, and sooner or later you will encounter other | |
  557. | human players like yourself. When you do, you will not know their names | |
  558. | at first. Rather, you will see their description (e.g. "a tall blue-eyed | |
  559. | male gnome"). Likewise, they will not know your name. Here are some | |
  560. | important commands to use when you meet other players: | |
  561. | | |
  562. | <introduce myself> Show your name to everyone in the room. | |
  563. | <introduce myself to x> Show your name only to person x. | |
  564. | <introduce x> Introduce person x to the everyone in the room. | |
  565. | <introduce x to y> Introduce person x only to person y. | |
  566. | <introduced> A list of people you have introduced yourself to.| |
  567. | | |
  568. | <remember x> Add the name of person x to your list of remembered people. | |
  569. | By doing this, you will always see that player's name rather| |
  570. | than their description, and they will always appear on your | |
  571. | <who> list if they are online. | |
  572. | <remembered> Show a list of people you have remembered. The higher your | |
  573. | intelligence stat, the more names your brain can handle. | |
  574. | <forget x> Remove the name of person x from your remembered list. | |
  575. | <who> Show a list of all the people currently playing the game. | |
  576. | The list is split to show both those you have remembered | |
  577. | and those you have yet to remember. | |
  578. | <who f> The Who List, but with full titles for each player who you | |
  579. | have been introduced to or remembered. | |
  580. | | |
  581. | You can <introduce myself> here to see how NPCs in Silverdell react. | |
  582. |___________________________________________________________________________| |
  583. `.__________________________________________________________________________`.|
  584. | | |
  585. | | |
  586.  
  587. _____
  588. | |`.
  589. ___________________________________|_____|_|_______________________________
  590. | `.
  591. | Genesis Tutorial Chapter 19: The Help Command and the Rules | |
  592. | | |
  593. | When Lars established the town of Greenhollow, he ordered the surrounding | |
  594. | lands in such a way as to provide a way for new players to gradually | |
  595. | apply the knowledge gained by the tutorial signs. Though the signs | |
  596. | will provide you with extremely user-friendly instruction on how to play | |
  597. | the game, there is another method for you to learn the commands used in | |
  598. | the game on your own. This method is the <help> command: | |
  599. | | |
  600. | <help> Brings up a page on the useage of the help command. | |
  601. | <help topics> Brings up a list of topics on which you can get more | |
  602. | information using the <help command>. | |
  603. | <help x> Brings up a help page detailing the usage on topic x. | |
  604. | | |
  605. | This being a library, you might find it the place to do some scholarship | |
  606. | on your own using the <help> command. It is a lot to read, and you may | |
  607. | find the tutorial signs more to your liking. Learn in what way suits you. | |
  608. | | |
  609. | ** IMPORTANT! ** Genesis, like any game, has rules that need to be | |
  610. | followed. You should do <help rules> to familiarize yourself with the | |
  611. | policies that govern player behavior. Failure to follow the rules of the | |
  612. | game can lead to deletion of your character. Ignorance is not an excuse. | |
  613. |___________________________________________________________________________| |
  614. `.__________________________________________________________________________`.|
  615. | | |
  616. | | |
  617.  
  618. _____
  619. | |`.
  620. ___________________________________|_____|_|_______________________________
  621. | `.
  622. | Genesis Tutorial Chapter 20: Making Maps | |
  623. | | |
  624. | One of the most basic skills for any adventurer to develop is the ability | |
  625. | to make good maps. Too often, young explorers venture far into unknown | |
  626. | territory only to realize to their dismay that they are hopelessly lost | |
  627. | and have no idea how to get back to familiar areas. Making a good map is | |
  628. | the solution to this frustrating phenomenon. Of course, thanks to Lars, | |
  629. | you have the Tutorial Journal's <home> command to transfer you to your | |
  630. | start location if you should find yourself lost, but that won't be with | |
  631. | you forever outside of the Tutorial. | |
  632. | | |
  633. | The magic map that Lars gave you is also an excellent tool. But its magic | |
  634. | is limited, and there are many areas of the game in which it will not | |
  635. | function. So ... you are left to make your own maps quite often. | |
  636. | | |
  637. | Many people have their own ideas about the most intuitive map-making | |
  638. | procedure. To begin, lets start with the basic supplies of graph paper | |
  639. | and a pencil. To make a map, choose a square toward the center of the | |
  640. | graph paper (any paper will do, really) and draw a circle in it. This | |
  641. | circle represents the room you are standing in. Then, look to see which | |
  642. | obvious exits are listed at the bottom of the room description. Draw | |
  643. | lines (up = n, right = e, down = s, left = w; use diagonals for nw, ne, | |
  644. | se, and sw) leading from the circle into adjacent squares to represent | |
  645. | exits you have not yet explored. As you travel, add circles and new exits | |
  646. | as you go. If you find a location of particular interest, or with | |
  647. | something important in it, you might substitute a number or letter for | |
  648. | the circle, and then somewhere on the paper, include a key to tell you | |
  649. | what the numbers or letters represent. | |
  650. | | |
  651. | There is a box attached to this signpost with extra magic maps in the | |
  652. | case that yours has become lost or was discarded. Help yourself! | |
  653. |___________________________________________________________________________| |
  654. `.__________________________________________________________________________`.|
  655. | | |
  656. | | |
  657.  
  658. _____
  659. | |`.
  660. ___________________________________|_____|_|_______________________________
  661. | `.
  662. | Genesis Tutorial Chapter 21: Shops - Buying and Selling | |
  663. | | |
  664. | The following commands are typical throughout Genesis, and will work in | |
  665. | most shops that you encounter. Below are commands which you can use here. | |
  666. | To use the commands, replace the word "bag" from these examples with | |
  667. | the name of whatever item you are actually trying to buy or sell. | |
  668. | | |
  669. | <buy bag> - Buys the bag for the listed price. | |
  670. | <sell all> - Sells all items in your inventory that are not worn or | |
  671. | wielded. There is a limit on how many items can be | |
  672. | processed in a single transaction, so you may have to | |
  673. | type this command a few times if you are selling a huge | |
  674. | number of items. | |
  675. | <sell all!> - The same as above, but this time selling worn and wielded | |
  676. | items as well. | |
  677. | <sell bag> --. | |
  678. | <sell second bag> |- These commands will help you distinguish | |
  679. | <sell bag 2> |- which item(s) you actually wish to sell. | |
  680. | <sell two bags> --' | |
  681. | | |
  682. | <value bag> - Show the value of the item before you decide to sell it. | |
  683. | <show bag> - Appraise one of the items in stock before you buy it. | |
  684. | <list> - This command displays the items that are available to | |
  685. | be purchased in the store. You can also list by category, | |
  686. | i.e. <list weapon> <list armour> <list axe> <list shield> | |
  687. | <keep/unkeep> These commands allow you to set the 'kept' status of | |
  688. | certain items in your inventory. That way, when you type | |
  689. | <sell all> the 'kept' items will not be sold. | |
  690. |___________________________________________________________________________| |
  691. `.__________________________________________________________________________`.|
  692. | | |
  693. | | |
  694.  
  695. _____
  696. | |`.
  697. ___________________________________|_____|_|_______________________________
  698. | `.
  699. | Genesis Tutorial Chapter 22: Using Weapons | |
  700. | | |
  701. | Weapons are one of the most important things you can own in Genesis as | |
  702. | they make a huge difference in the amount of damage you can deal in | |
  703. | combat. They are often available for purchase in shops, but can also be | |
  704. | fairly easily found by killing enemies and taking their loot. Obviously, | |
  705. | the more skill you have trained in a certain weapon type, the more damage | |
  706. | you do with that kind of weapon. Once you own a weapon, you can use these | |
  707. | commands: | |
  708. | | |
  709. | <wield> - Equip the weapon for combat. Some weapons are designed to | |
  710. | be wielded in just one hand, while others will require two.| |
  711. | <unwield> - Unequip the weapon you are currently wielding. | |
  712. | <appraise> - Display the properties of a weapon, and try to judge its | |
  713. | value. Do <help appraise> for more details. | |
  714. | <compare> - Using this command you can sometimes get useful insight | |
  715. | into which of two weapons is better. Beware, however, that | |
  716. | low skill levels in "appraise object" can result in very | |
  717. | wrong information when you use <compare>. When in doubt, | |
  718. | the more expensive weapon is typically the best. (note: | |
  719. | you can't compare weapons listed in the shop, only those | |
  720. | in your inventory or on the ground.) | |
  721. | | |
  722. | Warning: Wielding two weapons at the same time REDUCES your effectiveness | |
  723. | in combat unless you have two-handed combat skill, which is not | |
  724. | offered in the tutorial. | |
  725. | Also: Know that at beginner levels, unarmed combat tends to do more | |
  726. | damage than low-level weapons. It is recommended that you max | |
  727. | your unarmed combat skill and fight without wielding anything at | |
  728. | first. | |
  729. |___________________________________________________________________________| |
  730. `.__________________________________________________________________________`.|
  731. | | |
  732. | | |
  733.  
  734. _____
  735. | |`.
  736. ___________________________________|_____|_|_______________________________
  737. | `.
  738. | Genesis Tutorial Chapter 23: Using Armours | |
  739. | | |
  740. | Much like weapons, armours are extremely important in Genesis as they | |
  741. | make an important difference in the amount of damage you recieve in | |
  742. | combat. Armours are often available for purchase in shops, but can also | |
  743. | be fairly easily found by killing enemies and taking their loot. Once you | |
  744. | own a piece of armour, you can use these commands: | |
  745. | | |
  746. | <wear> - Equip the armour for combat. | |
  747. | <remove> - Unequip a piece of armour you are currently wearing. | |
  748. | <appraise> - Display the properties of any armour, and try to judge its | |
  749. | value. Do <help appraise> for more details. | |
  750. | <compare> - Using this command you can sometimes get useful insight | |
  751. | into which of two armours is better. Beware, however, that | |
  752. | low skill levels in "appraise object" can result in very | |
  753. | wrong information when you use <compare>. When in doubt, | |
  754. | the more expensive armour is typically the best. (note: | |
  755. | you can't compare armours listed in the shop, only those | |
  756. | in your inventory or on the ground.) | |
  757. | | |
  758. | Armours cover specific locations of the body which are vulnerable in | |
  759. | combat. The four hit-locations include head, body, arms, and legs. | |
  760. | Shields can occupy a fifth slot so long as one has a hand free to hold | |
  761. | them. | |
  762. |___________________________________________________________________________| |
  763. `.__________________________________________________________________________`.|
  764. | | |
  765. | | |
  766.  
  767. _____
  768. | |`.
  769. ___________________________________|_____|_|_______________________________
  770. | `.
  771. | Genesis Tutorial Chapter 24: Logging Out and Linkdeath | |
  772. | | |
  773. | By now, you've probably been playing the game for a little bit of time. | |
  774. | Its probably good to go over what happens when you need to quit playing | |
  775. | for a while. There are two main ways to end your session: | |
  776. | | |
  777. | 1. QUITTING - If you are truly done playing for the day, you are able to | |
  778. | log out by typing <quit>. It is important to realize a few | |
  779. | things about quitting in Genesis. Unlike some games, in Genesis, you | |
  780. | do not start from the same room in which you quit playing. Rather, you | |
  781. | are assigned a start location which is where your character always | |
  782. | begins when you log in to the game (the hilltop is the default for new | |
  783. | players). Also important to realize is the fact that when you type | |
  784. | <quit> you will automatically drop everything you are carrying besides | |
  785. | money, and a few special items (e.g. the Tutorial Journal.) Therefore, | |
  786. | if you are ready to quit, you should probably sell anything you can | |
  787. | in town first. Be aware that it is not possible to quit while in | |
  788. | combat. | |
  789. | | |
  790. | 2. LINKDEATH - Linkdeath occurs when your connection to the game is | |
  791. | broken for any reason. A computer crash, a poor connection | |
  792. | to the game, or closing the program you are using without typing | |
  793. | <quit> are all examples of situations which result in linkdeath. While | |
  794. | you are linkdead you are still technically in the game. It is not a | |
  795. | safe way to escape combat - quite to the contrary! If you have lost | |
  796. | your link, and log back in your session can resume as normal, and you | |
  797. | will "revive" from linkdeath. Linkdeath is not intended to be a way | |
  798. | for players to idle in the game. If you are done playing for a while, | |
  799. | it is best to log out using <quit>. | |
  800. |___________________________________________________________________________| |
  801. `.__________________________________________________________________________`.|
  802. | | |
  803. | | |
  804.  
  805. _____
  806. | |`.
  807. ___________________________________|_____|_|_______________________________
  808. | `.
  809. | Genesis Tutorial Chapter 25: Banks and Money | |
  810. | | |
  811. | There are four types of coins in Genesis. In order of value, they are | |
  812. | copper, silver, gold, and platinum. They are based in 12. 12 copper coins | |
  813. | are worth one silver coin, and so on. In this way, 1 platinum coin is | |
  814. | worth 1,728 copper coins (a very valuable coin!) | |
  815. | | |
  816. | Money has a special status in your <i>nventory. Unlike other items, money | |
  817. | will remain in your inventory even if you type quit. The only time money | |
  818. | can be "lost" is if you drop it on the ground and forget to pick it up | |
  819. | again, or if you die. Banks can be important if you do die, because then | |
  820. | your money is safely stored rather than on your dead body in some hostile | |
  821. | location. Here, in the bank you can use the following commands: | |
  822. | | |
  823. | <deposit> - Create an account, or put coins into an existing account. | |
  824. | <withdraw> - Transfer money from your account into your inventory. | |
  825. | <account> - See what is in your account, currently. | |
  826. | <change> - Make change from coins in your inventory (e.g. change | |
  827. | silver to copper coins) | |
  828. | <minimize> - Reduce the number of coins you carry by converting to the | |
  829. | largest possible coin type. | |
  830. | <count> - You can count anything you own (e.g. <count copper>). | |
  831. | | |
  832. | For more specific examples and instructions, you can: | |
  833. | | |
  834. | <read terms> - The terms by which the bank operates. | |
  835. | <read instructions> - Get more info on the above commands and useage. | |
  836. | <read plaque> - Get examples of how to make change. | |
  837. |___________________________________________________________________________| |
  838. `.__________________________________________________________________________`.|
  839. | | |
  840. | | |
  841.  
  842. _____
  843. | |`.
  844. ___________________________________|_____|_|_______________________________
  845. | `.
  846. | Genesis Tutorial Chapter 26: Mail | |
  847. | | |
  848. | Because Genesis is a thriving world of real people, it naturally has its | |
  849. | own built-in mail system. There will be a Post Office in just about any | |
  850. | major city you visit in the game. Within each, you can send a letter to | |
  851. | or receive a letter from any other player or wizard in the game. Here are | |
  852. | a few useful commands: | |
  853. | | |
  854. | <mail x> - Send mail to person x using the post office. This command | |
  855. | will prompt you to create a title (subject), and list any | |
  856. | additional recipients to whom you'd like to CC (carbon- | |
  857. | copy) the mail. Then you will enter the mail editor | |
  858. | itself. Once within the editor, you can use the tilda(~) | |
  859. | key to use in-editor-commands which you can get a list of | |
  860. | by typing <~?> within the editor. | |
  861. | <!command> - The exclamation point (!) is a special character you can | |
  862. | use as an "escape" command while within the mail editor. | |
  863. | For example, if you are in the process of creating a mail | |
  864. | and someone walks into the room and asks you a question, | |
  865. | you could type <!say Writing mail, one sec.> to perform | |
  866. | that command outside the editor. | |
  867. | <help mail> - Display comprehensive information on how to use the post | |
  868. | office. | |
  869. |___________________________________________________________________________| |
  870. `.__________________________________________________________________________`.|
  871. | | |
  872. | | |
  873.  
  874. _____
  875. | |`.
  876. ___________________________________|_____|_|_______________________________
  877. | `.
  878. | Genesis Tutorial Chapter 27: Roleplay and Emotions | |
  879. | | |
  880. | Ahh ... roleplay! For many people in Genesis, roleplay is the most | |
  881. | compelling and enjoyable aspect of the game. The idea behind roleplay is | |
  882. | that you work to behave in a manner that is not necessarily true to your | |
  883. | own persona (that is, the person typing at the keyboard), but rather in | |
  884. | a manner suitable to the person you wish to be in this new world. The | |
  885. | degree to which you wish to roleplay is entirely up to you. An extreme | |
  886. | example of roleplay might be a stubborn dwarf who refuses to back down | |
  887. | from a fight, even when it means certain death (not recommended!) To help | |
  888. | people roleplay more effectively, the game provides special commands | |
  889. | called "emotions" which allow you to express (roleplay) your character | |
  890. | more effectively. Some examples: | |
  891. | | |
  892. | <smile> - People will see you smile. | |
  893. | <smile at x> - People will see you smile at person x. | |
  894. | | |
  895. | The range of emotions available is immense. Use these commands to learn | |
  896. | more about what is available: | |
  897. | | |
  898. | <help emotions> - Display a list of emotion commands you can use. | |
  899. | <help adverbs> - Learn about using adverbs with your emotions. | |
  900. | <adverbs all> - Display a (huge!) list of all the adverbs available. | |
  901. |___________________________________________________________________________| |
  902. `.__________________________________________________________________________`.|
  903. | | |
  904. | | |
  905.  
  906. _____
  907. | |`.
  908. ___________________________________|_____|_|_______________________________
  909. | `.
  910. | Genesis Tutorial Chapter 28: Bulletin Boards | |
  911. | | |
  912. | Throughout Genesis, you will find public forums for discussion. Bulletin | |
  913. | boards allow players and wizards to post notes for everyone who comes by | |
  914. | to read. This Town Hall has such a board, with which you can use the | |
  915. | following commands: | |
  916. | | |
  917. | <note x> - Write a note with the title "x". Beginning a note will | |
  918. | take you into an in-game editor which will allow you to | |
  919. | write your note line-by-line just like writing mail. Once | |
  920. | within the editor, you can use the tilda(~) key to use | |
  921. | in-editor-commands which you can get a list of by typing | |
  922. | <~?> within the editor. | |
  923. | <!command> - The exclamation point (!) is a special character you can | |
  924. | use as an "escape" command while within the note editor. | |
  925. | For example, if you are in the process of creating a note | |
  926. | and someone walks into the room and asks you a question, | |
  927. | you could type <!say Busy writing, one sec.> to perform | |
  928. | that command outside the editor. | |
  929. | <exa board> - Shows you a list of the board and the notes posted there. | |
  930. | <read #> - Read the note specified by #. | |
  931. | <read next> - Read the next note (assuming you have read one already) | |
  932. | <help boards> Display comprehensive information on using boards. | |
  933. |___________________________________________________________________________| |
  934. `.__________________________________________________________________________`.|
  935. | | |
  936. | | |
  937.  
  938. _____
  939. | |`.
  940. ___________________________________|_____|_|_______________________________
  941. | `.
  942. | Genesis Tutorial Chapter 29: Quests and Brutality | |
  943. | | |
  944. | Quests are, for many players, the most challenging and rewarding part of | |
  945. | the game. The most interesting areas and fabulous treasure in Genesis all | |
  946. | revolve around solving quests. Moreover, experience gained through quests | |
  947. | is far more valuable than that gained through other means due to the fact | |
  948. | that once you earn it, it can never be lost, even through death. | |
  949. | | |
  950. | Players who only gain experience through combat become more brutal, as | |
  951. | can be seen by the last line of text displayed when you type <stats>. | |
  952. | The more brutal you are, the less experience you get when you defeat your | |
  953. | next opponent in combat. Levels of brutality are: | |
  954. | | |
  955. | pacifistic, meek, touchy, brutal, and violent | |
  956. | | |
  957. | Keeping your ratio of quest to combat experience balanced will help you | |
  958. | stay less brutal, allowing you to gain experience faster through combat. | |
  959. | | |
  960. | The Mayor of Greenhollow has an important quest for you. You can <ask> | |
  961. | him about it to get started. | |
  962. |___________________________________________________________________________| |
  963. `.__________________________________________________________________________`.|
  964. | | |
  965. | | |
  966.  
  967. _____
  968. | |`.
  969. ___________________________________|_____|_|_______________________________
  970. | `.
  971. | Genesis Tutorial Chapter 30: Start Locations | |
  972. | | |
  973. | Each time you log in to the game, you will begin at your start location. | |
  974. | By default, all new players have the hilltop south of town set to be | |
  975. | their start location. However, there are opportunities throughout Genesis | |
  976. | to set up new start locations for yourself. Some will only be temporary, | |
  977. | such as starting at an Inn (the one in Greenhollow does not have this | |
  978. | option). Others will be permanent and become your start location until | |
  979. | you change it. | |
  980. | | |
  981. | This grove of trees hides some special start locations. There is a unique | |
  982. | start location for each race here, but you will need to find it. If you | |
  983. | remember, in the tutorial before you created your character, there were | |
  984. | a few non-obvious exits. This room has a non-obvious exit that you can | |
  985. | use to find your racial start location. You can probably sense which | |
  986. | direction to go based on the description of the room when you type <l>. | |
  987. | If you get confused, you can always type <hint>. | |
  988. |___________________________________________________________________________| |
  989. `.__________________________________________________________________________`.|
  990. | | |
  991. | | |
  992.  
  993. _____
  994. | |`.
  995. ___________________________________|_____|_|_______________________________
  996. | `.
  997. | Genesis Tutorial Chapter 31: Save, Armageddon, and Recovery | |
  998. | | |
  999. | Saving is an important thing to do if you have just done something in the | |
  1000. | game that you feel is important and needs to be immediately saved to disk.| |
  1001. | Typically, it is a good idea to type <save> when you complete a quest. | |
  1002. | | |
  1003. | The room you are standing in is a special room for your race that can be | |
  1004. | selected as a start location. There are a few special circumstances about | |
  1005. | start locations that are worth noting. Once in a while, a being named | |
  1006. | Armageddon will restart the game. When he does, you will be forced to log | |
  1007. | out after a short period of time. Armageddon will give you the option to | |
  1008. | be teleported back to your start location when he arrives. From your | |
  1009. | start location, you can use the <save> command for another purpose. In | |
  1010. | your start location typing <save> will give you a list of which items in | |
  1011. | your inventory are "glowing." Glowing items will stay with you if you | |
  1012. | type <quit> when you are at your start location. Then, when you log | |
  1013. | back in, you will recover the glowing items that were in | |
  1014. | your inventory when you quit. Be sure to sell any non-glowing items | |
  1015. | before you quit to get some much-needed money. | |
  1016. | | |
  1017. | <start here> - set this room to be your start location from now on. | |
  1018. | <save> - Save to disk your current character. If typed from a | |
  1019. | start location, print a list of your glowing items. | |
  1020. | <help recover> - Get comprehensive information on item recovery. | |
  1021. | <help armageddon> Get comprehensive information on Armageddon. | |
  1022. |___________________________________________________________________________| |
  1023. `.__________________________________________________________________________`.|
  1024. | | |
  1025. | | |
  1026.  
  1027. _____
  1028. | |`.
  1029. ___________________________________|_____|_|_______________________________
  1030. | `.
  1031. | Genesis Tutorial Chapter 32: Death | |
  1032. | | |
  1033. | Genesis is a game, and is meant to be challenging. Because the goal of | |
  1034. | the game is to have fun and enjoy coming back for more, you can never | |
  1035. | "lose" the game. There are setbacks, however. The biggest setback in the | |
  1036. | minds of most players is when you are killed for one reason or another. | |
  1037. | Death is a fact of life, and Genesis is no exception. Fortunately, Lars | |
  1038. | has struck a deal with Death. You will never permanently die. Rather, if | |
  1039. | you are killed, you will visit Death, who will take from you his due. | |
  1040. | The cost of visiting death is that you will lose a portion of your joint | |
  1041. | combat and general experience. This may mean that you will drop in mortal | |
  1042. | level, as well as lose some levels in your stats. | |
  1043. | | |
  1044. | If you do happen to die, do not despair. There is not a single player in | |
  1045. | the game who has not died at least a few times. Many of the older players | |
  1046. | probably cannot even count the number of times they die. The best thing | |
  1047. | is to know what to do when you die. Here are some tips: | |
  1048. | | |
  1049. | 1. Find your corpse. When you were killed, your body lay where it fell | |
  1050. | and did not move. Everything in your inventory will remain in the | |
  1051. | corpse, waiting for your retrieval. | |
  1052. | 2. When you find your corpse, type <get all from corpse> to loot your | |
  1053. | own body and get your possessions back. | |
  1054. | 3. Be careful that whatever killed you is not still lurking around. | |
  1055. | | |
  1056. | After a conversation with death, you are returned to your startlocation. | |
  1057. |___________________________________________________________________________| |
  1058. `.__________________________________________________________________________`.|
  1059. | | |
  1060. | | |
  1061.  
  1062. _____
  1063. | |`.
  1064. ___________________________________|_____|_|_______________________________
  1065. | `.
  1066. | Genesis Tutorial Chapter 33: Health and Wimpying | |
  1067. | | |
  1068. | When you type <v>itals, the first description you see is your current | |
  1069. | health level. The levels of health are as follows: | |
  1070. | | |
  1071. | feeling very well in a bad shape | |
  1072. | slightly hurt in a very bad shape | |
  1073. | somewhat hurt terribly hurt | |
  1074. | hurt barely alive | |
  1075. | feeling rather hurt at death's door | |
  1076. | very hurt | |
  1077. | | |
  1078. | Outside of Greenhollow, you are subject to physical harm, and will find | |
  1079. | yourself dropping in health levels through combat. Health returns over | |
  1080. | time, speeded by your level of intoxication. | |
  1081. | | |
  1082. | Wimpying occurs when your health level drops blow a certain level, | |
  1083. | causing you to automatically flee from combat. It is a good idea to set | |
  1084. | your wimpy level fairly low until you are more familiar with the game. | |
  1085. | If your health should fall below death's door, you will die. To set your | |
  1086. | wimpy level, use the options command: | |
  1087. | | |
  1088. | <options wimpy very hurt> - This will set you to flee when roughly | |
  1089. | half of your hitpoints are gone. You | |
  1090. | can use any of the other levels, too. | |
  1091. |___________________________________________________________________________| |
  1092. `.__________________________________________________________________________`.|
  1093. | | |
  1094. | | |
  1095.  
  1096. _____
  1097. | |`.
  1098. ___________________________________|_____|_|_______________________________
  1099. | `.
  1100. | Genesis Tutorial Chapter 34: What to Do Next - Earning Money | |
  1101. | | |
  1102. | Now that you are out of town, your priorities might need to change a bit. | |
  1103. | Here are some tips: | |
  1104. | | |
  1105. | 1. Map carefully as you explore. Practice getting good at this. | |
  1106. | 2. North of here is an area in which you will have the opportunity | |
  1107. | to start making money and earning experience by killing monsters. | |
  1108. | 3. As you kill things, be sure to loot their corpses and take what you | |
  1109. | can sell back to the General Store in town. | |
  1110. | 4. Select a single combat skill and focus on training it as high as | |
  1111. | you can with the money you earn, going back and forth between the | |
  1112. | killing area, the shop, and the adventurer guild. This is known as | |
  1113. | maxing a skill. At first, it might make sense to max unarmed combat.| |
  1114. | 5. Maybe killing all the time isn't your thing. Do what is the most | |
  1115. | fun for you. You might also feel like exploring the area, looking | |
  1116. | at everything you find in room descripions using the <exa> command, | |
  1117. | and working on quests. You will find an important quest npc in the | |
  1118. | farm house to the north. | |
  1119. |___________________________________________________________________________| |
  1120. `.__________________________________________________________________________`.|
  1121. | | |
  1122. | | |
  1123.  
  1124. _____
  1125. | |`.
  1126. ___________________________________|_____|_|_______________________________
  1127. | `.
  1128. | Genesis Tutorial Chapter 35: Dealing with Quest NPCs | |
  1129. | | |
  1130. | One of the tricky things about quests is dealing with the syntax that is | |
  1131. | required to complete tasks. Because Genesis has been created by many | |
  1132. | wizards, each with their own ideas, you will need to experiment with what | |
  1133. | makes sense. This being said, there are some fairly standard ways in | |
  1134. | which quests tend to operate. First and foremost, quests are often given | |
  1135. | to players by specific NPCs. These NPCs often respond to being <ask>ed | |
  1136. | keywords such as "quest", "task", or "help". All three of those words | |
  1137. | will function with Farmer Brown's wife here. Try talking to her about | |
  1138. | the quests she gives out, using the <ask> command: | |
  1139. | | |
  1140. | <ask woman help> - Ask the NPC a keyword to trigger quest progress. | |
  1141. |___________________________________________________________________________| |
  1142. `.__________________________________________________________________________`.|
  1143. | | |
  1144. | | |
  1145.  
  1146. _____
  1147. | |`.
  1148. ___________________________________|_____|_|_______________________________
  1149. | `.
  1150. | Genesis Tutorial Chapter 36: Combat! | |
  1151. | | |
  1152. | Combat is one of the most integral parts of adventuring in Genesis. Once | |
  1153. | battle is begun, you automatically use your wielded weapon and begin | |
  1154. | trying to kill your opponent. Important commands: | |
  1155. | | |
  1156. | <kill> Try to attack something, or change your target. | |
  1157. | <health all> Check the health levels of everyone in the room. | |
  1158. | <stop fighting> Try to stop the fight. Both parties must do this. | |
  1159. | <get all from corpse> Take the spoils of battle to keep or sell. | |
  1160. | | |
  1161. | And then, in the options menu: | |
  1162. | | |
  1163. | <options unarmed on/off> Toggle whether to fight with weapon or fists.| |
  1164. | <options gagmisses on/off> Toggle whether you wish to see misses while | |
  1165. | in combat. | |
  1166. | | |
  1167. | After you have killed your opponents, they will fall to the ground dead, | |
  1168. | and become a corpse. Eventually, these corpses will rot away, leaving | |
  1169. | an empty room. After some time has passed, the enemies will usually | |
  1170. | come back to the room. In other words, once you clean out an area, wait a | |
  1171. | while, and then try back later for more kills. | |
  1172. |___________________________________________________________________________| |
  1173. `.__________________________________________________________________________`.|
  1174. | | |
  1175. | | |
  1176.  
  1177. _____
  1178. | |`.
  1179. ___________________________________|_____|_|_______________________________
  1180. | `.
  1181. | Genesis Tutorial Chapter 37: The Options Commands | |
  1182. | | |
  1183. | First off, it is important to determine the ways in which you interface | |
  1184. | with the world. Using the <options> command, you can set up your | |
  1185. | preferences. Lets start with these important ones: | |
  1186. | | |
  1187. | <options> - Displays a list of your current preferences. | |
  1188. | <options more x> - Sets the number of lines to display when you | |
  1189. | read a long note, mail, or tutorial sign. | |
  1190. | <options screenwidth x> - Sets the screenwidth by number of columns. If | |
  1191. | you have your telnet client maximized, perhaps | |
  1192. | you will want this larger than the default 80. | |
  1193. | <options echo off/on> - Determines whether you see your commands echo | |
  1194. | back to you on the screen. | |
  1195. | <options fights on/off> - Determines whether you want to see messages | |
  1196. | printed when combat is taking place around you.| |
  1197. | <options gagmisses on/off>If combat is too spammy for you, you can elect | |
  1198. | to only see successful blows, and not misses. | |
  1199. | | |
  1200. | For information on these and other preferences you can set using the | |
  1201. | <options> command. Type <help options>. | |
  1202. |___________________________________________________________________________| |
  1203. `.__________________________________________________________________________`.|
  1204. | | |
  1205. | | |
  1206.  
  1207. _____
  1208. | |`.
  1209. ___________________________________|_____|_|_______________________________
  1210. | `.
  1211. | Genesis Tutorial Chapter 38: Herbs | |
  1212. | | |
  1213. | Herbs are one of the most useful things in the entire game. Though small | |
  1214. | and unobtrusive, they offer benefits beyond count to those who take the | |
  1215. | time to harvest them. Not only does finding herbs give you general | |
  1216. | experience to increase your statistics, but herbs (like coins) remain in | |
  1217. | your inventory over multiple logins. To successfully find herbs, you will | |
  1218. | need to first spend some money training your herbalism skill back in town.| |
  1219. | | |
  1220. | Throughout Genesis, many outdoor rooms are the sorts of places that herbs | |
  1221. | like to grow. To see if there are any herbs that you can find in a room, | |
  1222. | you can <search here for herbs>. You might find something! If you do, you | |
  1223. | will find an herb that is described by its general appearance. Only by | |
  1224. | using the <exa> command can you get more information on what you might | |
  1225. | have harvested. If your herbalism skill is high enough, you might get | |
  1226. | detailed information on the specifics of the herb. Some herbs have | |
  1227. | helpful properties, while others might harm you. Herbs may be eaten just | |
  1228. | like any other kind of food. But beware! If you do not know what you are | |
  1229. | eating, you might find yourself not liking the result. | |
  1230. | | |
  1231. | Herbs tend to grow in the same places over and over again. If you found | |
  1232. | a certain type of herb in one room, you might be able to find it there | |
  1233. | again. If your herbalism skill is high enough, you might even be able to | |
  1234. | search for that specific herb (e.g. <search here for herbname>). | |
  1235. |___________________________________________________________________________| |
  1236. `.__________________________________________________________________________`.|
  1237. | | |
  1238. | | |
  1239.  
  1240. _____
  1241. | |`.
  1242. ___________________________________|_____|_|_______________________________
  1243. | `.
  1244. | Genesis Tutorial Chapter 39: Light and Darkness | |
  1245. | | |
  1246. | Some places in the game do not have any light in them. As a result, it | |
  1247. | is handy to have items such as lanterns or torches with you. To activate | |
  1248. | such items, use the commands: | |
  1249. | | |
  1250. | <light x> - Light the torch or lantern. | |
  1251. | <extinguish x> - Extinguish the torch or lantern. | |
  1252. | | |
  1253. | Naturally, torches and lanterns cannot burn indefinitely, and the frugal | |
  1254. | adventurer will be sure to extinguish them when they are no longer needed | |
  1255. | to avoid having them burn out. Once a torch burns out, it is useless. | |
  1256. | Certain types of lanterns, however, may be refilled with oil to keep them | |
  1257. | burning. | |
  1258. | | |
  1259. | There are certain places in the world which are darker than usual. In | |
  1260. | such places, it might be necessary to light more than one torch or lamp | |
  1261. | to overcome the darkness. | |
  1262. |___________________________________________________________________________| |
  1263. `.__________________________________________________________________________`.|
  1264. | | |
  1265. | | |
  1266.  
  1267. _____
  1268. | |`.
  1269. ___________________________________|_____|_|_______________________________
  1270. | `.
  1271. | Genesis Tutorial Chapter 40: Corpses and Leftovers | |
  1272. | | |
  1273. | When creatures are killed in combat, they produce a corpse. These corpses | |
  1274. | contain anything that was in the inventory of the creature before it was | |
  1275. | killed. Some useful commands with regards to corpses: | |
  1276. | | |
  1277. | <exa corpse> - See what can be looted from the corpse. | |
  1278. | <get all from corpse> - Get everything from a corpse. | |
  1279. | <get x from corpse> - Get just one thing from the corpse. | |
  1280. | <search corpse> - See if the corpse has any leftovers. | |
  1281. | | |
  1282. | Leftovers are a special category of item that only corpses can produce. | |
  1283. | Leftovers are basically pieces of the carcass that can be cut or torn off | |
  1284. | for various uses. For instance, the corpses of the wolves in the Sterling | |
  1285. | Woods produce intestines when searched. Some types of leftovers require | |
  1286. | you to be wielding a sharp-bladed weapon in order to retrieve them. The | |
  1287. | commands to do so are: | |
  1288. | | |
  1289. | <cut/tear leftovername from corpse> - Try to harvest the leftover. | |
  1290. |___________________________________________________________________________| |
  1291. `.__________________________________________________________________________`.|
  1292. | | |
  1293. | | |
  1294.  
  1295. _____
  1296. | |`.
  1297. ___________________________________|_____|_|_______________________________
  1298. | `.
  1299. | Genesis Tutorial Chapter 41: Teaming | |
  1300. | | |
  1301. | Genesis is a game in which you can cooperate with other players. For | |
  1302. | instance, there is a creature in this room too difficult for most people | |
  1303. | to defeat alone. When you create a team of players, all who are on the | |
  1304. | team share in the experience reward when the creature is killed, rather | |
  1305. | than just the person who got the last stroke. Commands are: | |
  1306. | | |
  1307. | <invite x> Invite player x to be on your team. | |
  1308. | <join x> Join a team to which you have been invited. | |
  1309. | <team> See information about the team you are on. | |
  1310. | <leave team> Disband the team you are leading. | |
  1311. | <leave> Leave a team you are a member of. | |
  1312. | <assist> Assist someone who is in combat. | |
  1313. | | |
  1314. | There are numerous other options. Type <help team> for a list. | |
  1315. | | |
  1316. | Note: Joining a team switches you to "brief mode" in your <options> menu. | |
  1317. |___________________________________________________________________________| |
  1318. `.__________________________________________________________________________`.|
  1319. | | |
  1320. | | |
  1321.  
  1322. _____
  1323. | |`.
  1324. ___________________________________|_____|_|_______________________________
  1325. | `.
  1326. | Genesis Tutorial Chapter 42: Feedback for Wizards | |
  1327. | | |
  1328. | Genesis is a game that is lovingly crafted by people just like you. Lars | |
  1329. | got the ball rolling, and then gave his power to various wizards who have | |
  1330. | created the game ever since. Naturally, these people appreciate hearing | |
  1331. | your thoughts on what they have done. Using any of the following commands | |
  1332. | will take you into an editor very similar to that which you use to write | |
  1333. | mail or notes on a board. | |
  1334. | | |
  1335. | <bug> Leave a bug report if something doesn't seem to be working | |
  1336. | properly. | |
  1337. | <typo> Leave a typo report if you find a misspelling in the game. | |
  1338. | <idea> Leave an idea report if you think of something cool that a | |
  1339. | wizard might add to improve the game. | |
  1340. | <praise> Leave a praise report if you just love something about what | |
  1341. | a wizard has created in the game. This, naturally, is | |
  1342. | a favorite for wizards to read. | |
  1343. | | |
  1344. | For any of the above, you can leave commands for specific things in your | |
  1345. | area. For instance, in this room you could <typo sword> if you found | |
  1346. | a misspelling involved with a sword here. Also, you can leave global | |
  1347. | bug/typo/idea/praise reports with <sysbug/systypo/syspraise/sysidea>. | |
  1348. |___________________________________________________________________________| |
  1349. `.__________________________________________________________________________`.|
  1350. | | |
  1351. | | |
  1352.  
  1353. _____
  1354. | |`.
  1355. ___________________________________|_____|_|_______________________________
  1356. | `.
  1357. | Genesis Tutorial Chapter 43: Completing the Tutorial | |
  1358. | | |
  1359. | If you have completed the Tutorial, or no longer wish to remain here in | |
  1360. | Silverdell, you may enter the portal. Doing so will take you to a new | |
  1361. | startlocation appropriate for your race. At this startlocation you will | |
  1362. | find another portal that will take you to the town of Sparkle which is | |
  1363. | the main hub of Genesis life. | |
  1364. | | |
  1365. | WARNING! | |
  1366. | | |
  1367. | Do not enter the portal unless you are sure you want to be done with the | |
  1368. | tutorial. Once you leave Silverdell, you may never return. It is highly | |
  1369. | recommended that you complete the quest that the Mayor gives you. It is | |
  1370. | worth a decent amount of quest experience that you will never get a | |
  1371. | second chance at. Choose carefully! | |
  1372. |___________________________________________________________________________| |
  1373. `.__________________________________________________________________________`.|
  1374. | | |
  1375. | | |
  1376.  
  1377. _____
  1378. | |`.
  1379. ___________________________________|_____|_|_______________________________
  1380. | `.
  1381. | Genesis Tutorial Chapter 44: Alignment: Good vs. Evil | |
  1382. | | |
  1383. | As with any true roleplaying experience, Genesis allows you to completely | |
  1384. | be in charge of the character you wish to personify. Some players prefer | |
  1385. | to be good, and some enjoy evil. Alignment is the category which displays | |
  1386. | the direction you have been headed with your actions in combat. Your | |
  1387. | current alignment is displayed third from the bottom when you type <v> to | |
  1388. | check your vitals. To see the possible levels of alignment, you may type: | |
  1389. | | |
  1390. | <levels evilalign> to see the possible levels of evil alignment | |
  1391. | <levels goodalign> to see the possible levels of good alignment | |
  1392. | | |
  1393. | Typically, alignment shifts one direction or the other each time you kill | |
  1394. | an opponent in combat. Kill evil beings, and you move toward good. Kill | |
  1395. | good beings, and you move toward evil. | |
  1396. | | |
  1397. | Outside of what the game keeps track of is your personal choices in terms | |
  1398. | of your roleplay itself. Baron von Krolock offers you the chance here to | |
  1399. | turn to the side of evil and aid him in the final quest rather than the | |
  1400. | mayor. Doing so is certainly an option. If you prefer being evil, you may | |
  1401. | wish to do the bidding of the Baron rather than aid the townsfolk. | |
  1402. |___________________________________________________________________________| |
  1403. `.__________________________________________________________________________`.|
  1404. | | |
  1405. | | |
  1406.  
  1407. _____
  1408. | |`.
  1409. ___________________________________|_____|_|_______________________________
  1410. | `.
  1411. | Genesis Tutorial Chapter 45: Quicktyper Commands | |
  1412. | | |
  1413. | The game has some built-in functionality intended to help players conserve| |
  1414. | keystrokes. These Quicktyper commands mean you have to type less. The | |
  1415. | first of these is the alias command. It allows you to create a shortcut | |
  1416. | so that you don't have to type the entire command: | |
  1417. | | |
  1418. | <alias> - show a list of your shortcuts | |
  1419. | <alias x> - show the current definition of shortcut x | |
  1420. | <alias x cmd> - assign a command to alias x | |
  1421. | <unalias x> - remove the x alias from your list of shortcuts | |
  1422. | | |
  1423. | An example of such usage works well for herb searching. For instance you | |
  1424. | could type <alias he search here for herbs> which would mean that in the | |
  1425. | future, every time you type <he> the game will think you typed <search | |
  1426. | here for herbs.> It really cuts down on typing time. | |
  1427. | | |
  1428. | The second command we'll discuss is the do command. It allows you to | |
  1429. | execute a series of commands in sequence, separated by a slight pause: | |
  1430. | | |
  1431. | <do cmd1, cmd2, cmd3> - execute cmd1, cmd2, and cmd 3 in sequence. | |
  1432. | | |
  1433. | Used in conjunction with the alias functionality, it can make travelling | |
  1434. | much easier. For example, typing the following will create an alias that | |
  1435. | takes you from the hilltop to the crossroads: | |
  1436. | | |
  1437. | <alias hill2cross do n,n,n,e,ne,n,n,n,n,n> | |
  1438. | <help quicktyper> - get a full list of the quicktyper commands. | |
  1439. |___________________________________________________________________________| |
  1440. `.__________________________________________________________________________`.|
  1441. | | |
  1442. | | |
  1443.  
  1444. _____
  1445. | |`.
  1446. ___________________________________|_____|_|_______________________________
  1447. | `.
  1448. | Genesis Tutorial Chapter 46: Grinding - A Necessary Evil? | |
  1449. | | |
  1450. | You might be wondering a few things about now. Why do I suck so much at | |
  1451. | combat? Why can't I swim across the river? Why do fights take so long? | |
  1452. | These questions can all be answered simply by stating that your skills | |
  1453. | need to be trained. To do this, you will need money, and *lots* of it. | |
  1454. | The tutorial is designed to give you a feel for what it is really like to | |
  1455. | play Genesis. A huge part of the game when you start out is training your | |
  1456. | skills higher. With better skills, everything becomes easier and you are | |
  1457. | able to achieve your goals faster. | |
  1458. | | |
  1459. | Basically, this means grinding. Grinding is the practice of killing things| |
  1460. | in a certain area over and over, collecting their loot, selling it, | |
  1461. | training your skills higher, and repeating the process. As you do so, you | |
  1462. | get the added benefit of improving your statistics, which also play a big | |
  1463. | role in combat. The most powerful players in the game have spent a vast | |
  1464. | amount of time grinding to get their skills and stats higher. | |
  1465. | | |
  1466. | You may have noticed that you seem to fight worse with a weapon. This is | |
  1467. | actually true at low levels! It is recommended that you first grind your | |
  1468. | way up to maxing out your "unarmed combat" and "defence" skills, which | |
  1469. | will then make it far easier to earn money for the skills you need like | |
  1470. | "swim" and "climb" to advance to more areas in the Tutorial. Later on you | |
  1471. | might want to switch over to a weapon-based combat skill. | |
  1472. |___________________________________________________________________________| |
  1473. `.__________________________________________________________________________`.|
  1474. | | |
  1475. | | |
  1476.  
  1477. _____
  1478. | |`.
  1479. ___________________________________|_____|_|_______________________________
  1480. | `.
  1481. | -= DEATH =- | |
  1482. | | |
  1483. | Death takes us all, eventually. Fortunately for you, Lars has chosen to | |
  1484. | intercede this time, postponing your final descent into eternity. Lars | |
  1485. | can't deny Death his due, however, and as a result, you have lost roughly | |
  1486. | one fifth of your former combat experience. | |
  1487. | | |
  1488. | An important choice is now before you. You may return to your former body | |
  1489. | by entering the column of light. Or, you may recreate your mortal form, | |
  1490. | leaving your former body forever behind. Be warned, however, that the | |
  1491. | skills you have spent your money training have been learned by your old | |
  1492. | body. If you leave it behind, so too will you be leaving the vast | |
  1493. | majority of your trained skills. To choose a new body, enter the portal. | |
  1494. | To return to your old body, and keep your skills, enter the light. | |
  1495. | | |
  1496. |___________________________________________________________________________| |
  1497. `.__________________________________________________________________________`.|
  1498. | | |
  1499. | | |
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