Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- This is Google's cache of http://www.lysator.liu.se/~tomca/genesis/My%20files/Journal.txt. It is a snapshot of the page as it appeared on 9 Dec 2017 19:42:30 GMT.
- The current page could have changed in the meantime. Learn more
- Tip: To quickly find your search term on this page, press Ctrl+F or ⌘-F (Mac) and use the find bar.
- 1: Moving Around 24: Logging Out and Linkdeath
- 2: Looking At Things 25: Money and Banks
- 3: Room Descriptions 26: Mail
- 4: Deeper Room Descriptions 27: Roleplay and Emotions
- 5: Getting And Using Things 28: Bulletin Boards
- 6: Finding Secrets - The Search Command 29: Quests and Brutality
- 7: The Races Of Genesis 30: Start Locations
- 8: Statistics 31: Save, Armageddon, and Recovery
- 9: The Expanded Tutorial and Lars' Gift 32: Death
- 10: NPCs and Conversation 33: Health and Wimpying
- 11: What To Do First 34: What to Do Next - Earning Money
- 12: Adventurer Guilds - Meditation 35: Dealing with Quest NPCs
- 13: Adventurer Guilds - Skills 36: Combat!
- 14: Skill Training 37: The Options Commands
- 15: Experience - Gaining Levels 38: Herbs
- 16: Food and Fatigue 39: Light and Darkness
- 17: Drinks and Intoxication 40: Corpses and Leftovers
- 18: Introductions and the Who List 41: Teaming
- 19: The Help Command and the Rules 42: Feedback for Wizards
- 20: Making Maps 43: Completing the Tutorial
- 21: Shops - Buying and Selling 44: Alignment: Good vs. Evil
- 22: Using Weapons 45: Quicktyper Commands
- 23: Using Armours 46: Grinding - A Necessary Evil?
- _____
- | |`.
- ___________________________________|_____|_|_______________________________
- | `.
- | Genesis Tutorial Chapter 1: Moving Around | |
- | | |
- | Genesis is a game of exploration. The first basic principal of exploring | |
- | the MUD is knowing how to get from place to place. In the game, we do | |
- | this by typing direction commands (north, southwest, up, down, etc.) You | |
- | can see below this sign that there are two obvious exits here. To go | |
- | in either of these directions, you can simply type the direction <north> | |
- | or <south> as a command. The game also accepts abbreviations for all | |
- | of the compass directions - n, ne, e, se, s, sw, w, nw, u, d. If you try | |
- | to go a direction that is not one of the obvious exits, the game will | |
- | usually tell you that you cannot go in that direction. Try using the | |
- | directional commands now. Going north will take you to the next chapter | |
- | of the tutorial. | |
- | | |
- | To go directly to character creation, type <skip tutorial>. | |
- |___________________________________________________________________________| |
- `.__________________________________________________________________________`.|
- | | |
- | | |
- _____
- | |`.
- ___________________________________|_____|_|_______________________________
- | `.
- | Genesis Tutorial Chapter 2: Looking at Things | |
- | | |
- | The second basic principal of exploring the MUD is examining things in | |
- | your environment. Using the command <look> will give you a description | |
- | of the area in which you are standing. Sometimes, you will want to get | |
- | more information about something you see. To do this, you can use the | |
- | command <examine> for more information about something you see. Both | |
- | of these two commands have an abbreviated form <l> for look, and <exa> | |
- | for examine. You can of course <look at> something to <exa> it. | |
- | | |
- | Below this sign, you can see that there is something in this room | |
- | listed beneath the obvious exits. Use the <exa> command to get more | |
- | information about it. | |
- | | |
- | To go directly to character creation, type <skip tutorial>. | |
- |___________________________________________________________________________| |
- `.__________________________________________________________________________`.|
- | | |
- | | |
- ____ ____
- | _|___________________________________________________________________|_ |
- | .' `. |
- |_| Genesis Tutorial Chapter 3: Room Descriptions |_|
- | |
- | Moving around Genesis takes you from room to room. Details about each |
- | room in Genesis (the term room here refers to outdoor locations as well |
- | as indoor) can be found in the room description. Room descriptions |
- | usually consist of a paragraph or so of text which appears above the |
- | list of obvious exits. |
- | |
- | The next room in this tutorial will give you practice at using the |
- | <exa> command to get more information. From now on, you will need to |
- _| use the <exa> command to see what is written on the signs in each room, |_
- | | much as you did to read this plaque. Type <east> go to the next room. | |
- | `._______________________________________________________________________.' |
- |____| |____|
- _____
- | |`.
- ___________________________________|_____|_|_______________________________
- | `.
- | Genesis Tutorial Chapter 4: Deeper Room Descriptions | |
- | | |
- | Congratulations! You've figured out how to use <exa>. Now, lets focus on | |
- | how it can help you in the game. Most areas of the game will reward the | |
- | curious by giving them more to look at, or helping them find secrets. You | |
- | may have noticed that there was no obvious exit which lead you to this | |
- | room. Similarly, there are no obvious exits out of this room. This is | |
- | where using <exa> becomes important. There are two exits to this room | |
- | which you can find by examining the things mentioned in the room | |
- | description. One leads to the next room of the tutorial, one leads back | |
- | to the last room you were in. Look for key words in the description of | |
- | this room and use <exa> to get more information about them. There is a | |
- | lot to look at here, if you wish. If you need to get another look at the | |
- | room, you can do so using the <l> abbreviation for <look>. | |
- | | |
- | If you get stuck, you can type <hint> for assistance. | |
- | To go directly to character creation, type <skip tutorial>. | |
- |___________________________________________________________________________| |
- `.__________________________________________________________________________`.|
- | | |
- | | |
- _____
- | |`.
- ___________________________________|_____|_|_______________________________
- | `.
- | Genesis Tutorial Chapter 5: Getting And Using Things | |
- | | |
- | As in most adventure games, Genesis involves acquiring possessions and | |
- | putting them to good use. The <get> command is one of the most important | |
- | actions in the game. You can try to get anything you see. It won't always | |
- | work (for example, try getting this sign) but many items in the game can | |
- | be picked up and carried in your inventory. To see what items you have | |
- | in your possession you can type <inventory> or <i> at any time. Once | |
- | an item is in your inventory it will stay with you until you drop it, | |
- | give it away, sell it, or have it stolen from you. In Genesis, most items | |
- | other than money will be lost when you end each session by typing <quit>. | |
- | | |
- | Now, lets put to the test the commands we've discussed so far. To get to | |
- | the next section of this tutorial, you'll need to figure out how to get | |
- | through the door in this room. Remember, <l> will show you the room | |
- | description if you need to see it again. | |
- | | |
- | If you get stuck, you can type <hint> for assistance. | |
- | To go directly to character creation, type <skip tutorial>. | |
- |___________________________________________________________________________| |
- `.__________________________________________________________________________`.|
- | | |
- | | |
- _____
- | |`.
- ___________________________________|_____|_|_______________________________
- | `.
- | Genesis Tutorial Chapter 6: Finding Secrets - The Search Command | |
- | | |
- | While some rooms in Genesis are not much more than a corridor from point | |
- | A to point B, the game is full of rooms which are much more special, and | |
- | have secrets and treasures for the industrious explorer to discover. Many | |
- | such rooms have their secrets hidden in such a way that the player must | |
- | <search> for them. The <search> command can be used on things in a room | |
- | that you suspect might be hiding a secret. For example, if you see that a | |
- | room description mentions a bush, you could try <search bush> to see if | |
- | there is anything special hiding in the room. | |
- | | |
- | The room you are now in has a secret you must use <search> to discover. | |
- | To proceed to the next portion of the tutorial find a way to open the | |
- | gate that is blocking the north exit. | |
- | | |
- | If you get stuck, you can always type <hint>. | |
- | To go directly to character creation, type <skip tutorial>. | |
- |___________________________________________________________________________| |
- `.__________________________________________________________________________`.|
- | | |
- | | |
- _____
- | |`.
- ___________________________________|_____|_|_______________________________
- | `.
- | Genesis Tutorial Chapter 7: The Races of Genesis | |
- | | |
- | Congratulations! You have successfully completed the tutorial on how to | |
- | use the most basic commands in this game. Now it is time to begin | |
- | thinking about what sort of character you would like to play. | |
- | | |
- | Players in the game are distinguished initially by the race they choose | |
- | to be. There are six playable races in Genesis: Hobbit, Human, Goblin, | |
- | Gnome, Elf, and Dwarf. Each has distinct characteristics which affect | |
- | their capabilities. The six doors in this room each lead to a brief | |
- | explanation of the various races. | |
- | | |
- | Travelling in the directions (nw) Dwarf Hobbit (ne) | |
- | shown on the map to the right \ / | |
- | will lead you to information on (w) Elf - + - Human (e) | |
- | the various races available in / | \ | |
- | the lands of Genesis. (sw) Gnome Goblin (se) | |
- | | |
- | If you feel that you know enough about the six races, and would like to | |
- | begin creating your character now, you may type <enter portal>. | |
- |___________________________________________________________________________| |
- `.__________________________________________________________________________`.|
- | | |
- | | |
- _____
- | |`.
- ___________________________________|_____|_|_______________________________
- | `.
- | Genesis Tutorial Chapter 8: Statistics | |
- | | |
- | The origin of statistics in games like this dates back to the old paper | |
- | and pencil roleplaying games of yesteryear. In those games, dice were | |
- | rolled to generate numbers (usually) up to 18 that would represent the | |
- | various strengths and weaknesses of a character. Then, during play, the | |
- | level of each statistic would play out in deciding the outcome of various | |
- | situations in which the player found themself. | |
- | | |
- | Some basics of the stats used in Genesis are described below: | |
- | | |
- | Strength: How much you can carry, and how hard you hit in battle | |
- | Dexterity: How good you are at scoring and dodging hits in battle | |
- | Constitution: How much damage you can take before you die (hitpoints) | |
- | Intelligence: How much mana (spellpoints) you have | |
- | Wisdom: Your ability with casting spells | |
- | Discipline: Whether you dare to attack things tougher than yourself | |
- | | |
- | The different races are distinct from one another in numerous ways, but, | |
- | perhaps most saliently, in the different bonuses they receive to certain | |
- | statistics. Examine the statues in each of these rooms to get information | |
- | about the characteristics of each separate race. | |
- |___________________________________________________________________________| |
- `.__________________________________________________________________________`.|
- | | |
- | | |
- _____
- | |`.
- ___________________________________|_____|_|_______________________________
- | `.
- | Genesis Tutorial Chapter 9: The Expanded Tutorial and Lars' Gift | |
- | | |
- | Now that you have a body, and have chosen the way you wish your character | |
- | to be physically present in the world, you are ready to move into playing | |
- | the actual game itself. | |
- | | |
- | So that you can have a bit more practice with things, an opportunity to | |
- | learn more, and a bit of safety all the while, an agreement has been | |
- | struck with the local townsfolk of Greenhollow which lies just to the | |
- | north. Lars has given them special status in the world of Genesis as the | |
- | official greeters and helpers for persons new to these lands. In return | |
- | for permission to put tutorial signs in various locations, he has made | |
- | the town immune to violence and combat, making it the safest place in all | |
- | of Genesis. While in town, no harm will come to you, and you will be able | |
- | to benefit from the expanded tutorial which can be found on signs, like | |
- | the one you are now reading, all over this region. However, once you pass | |
- | beyond the north gate of Greenhollow, Lars can no longer protect you, and | |
- | you will be free to face the adventures and perils of the game. | |
- | | |
- | Lars has also given you a Tutorial Journal. This powerful magic item | |
- | will allow you to review what you have learned from the tutorial signs at | |
- | any time. Additionally, if you ever come to feel lost, you can use | |
- | its <home> command to be magically transported back to this spot. You | |
- | should <exa> the tutorial journal now and familiarize yourself with its | |
- | commands. As always, you can type <i> to see it in your inventory, and | |
- | should it ever be lost, you can return to this hilltop to receive another.| |
- | | |
- | Also extremely useful are the newbie pin and magic map that Lars has | |
- | given you. You should examine them both now as well! | |
- | | |
- | If you ever feel unsure about what to do, you can type <hint> for a bit | |
- | of advice. This will be true as long as you are near to Greenhollow. | |
- |___________________________________________________________________________| |
- `.__________________________________________________________________________`.|
- | | |
- | | |
- _____
- | |`.
- ___________________________________|_____|_|_______________________________
- | `.
- | Genesis Tutorial Chapter 10: NPCs and Conversation | |
- | | |
- | As you might expect, you aren't the only person in Genesis. Aside from | |
- | the many real players like yourself who wander the realm, Genesis is | |
- | populated by many non-player characters (NPCs) as well. Interaction with | |
- | other people is a big part of the game. You can use the commands: | |
- | | |
- | <say> - to speak to everyone in the room. | |
- | <rsay> - to speak in your racial tongue (understood by your race) | |
- | <whisper> - to speak privately to one person in the room. | |
- | <ask> - to ask a private question to one person in the room. | |
- | <shout> - to shout loudly enough to be heard even in adjacent rooms. | |
- | | |
- | The friendly old elf who is standing here is actually an NPC. While many | |
- | NPCs in the game will not respond to you, some are capable of carrying | |
- | on a conversation. The <ask> command is often useful when trying to talk | |
- | to an NPC. If you stand here for a short time, you will hear this elf | |
- | speak. Often, a good way to get a conversation going is to use a key word | |
- | that the NPC has mentioned, and <ask npcname keyword>. | |
- | | |
- | Try talking with this NPC. If you get stuck, you can type <hint>. | |
- |___________________________________________________________________________| |
- `.__________________________________________________________________________`.|
- | | |
- | | |
- _____
- | |`.
- ___________________________________|_____|_|_______________________________
- | `.
- | Genesis Tutorial Chapter 11: What To Do First | |
- | | |
- | Welcome to Greenhollow! In this town, you will be at peace to explore and | |
- | learn without fear of danger. Feel free to take the time to go as slowly | |
- | as you desire. But before you get started, here are a few basic tips: | |
- | | |
- | 1. Don't get overwhelmed. Here in town, every single room has a | |
- | tutorial sign which has new information you can learn. This is a lot | |
- | to take in! Feel free to explore and enjoy yourself, and don't think | |
- | that you have to understand and memorize every little thing right | |
- | away. It will come in time. | |
- | 2. Exploring the town might be a good idea. Get a sense of what is | |
- | here and what you can do in each room. | |
- | 3. One of the first things you are going to discover that you need is | |
- | money to spend. Money is fairly easy to earn in Genesis, so don't | |
- | feel bad if you are broke. In fact, there is a tutorial sign just | |
- | north of town that will teach you how to earn money. | |
- | 4. If you happen to have some money, try to improve your weapon skills | |
- | in the Adventurer's Guild (just north of this sign). | |
- | 5. Visit the Mayor who lives in the north part of town. He can give you | |
- | some quests to work on. | |
- |___________________________________________________________________________| |
- `.__________________________________________________________________________`.|
- | | |
- | | |
- _____
- | |`.
- ___________________________________|_____|_|_______________________________
- | `.
- | Genesis Tutorial Chapter 12: Adventurer Guilds - Meditation | |
- | | |
- | Adventurer Guilds are where players can come to improve their skills and | |
- | set preferences as to which stats they wish to advance more than others. | |
- | This Adventurer Guild has two floors each dedicated to different aspects | |
- | of character improvement and modification. Climbing the stairs will take | |
- | you to rooms in which you can improve your skills. | |
- | | |
- | Meditation is available in most adventurers guilds. Typically, a rug or | |
- | carpet on the floor will allow a player to <meditate>. During meditation, | |
- | a player has numerous opportunities: (during meditation) | |
- | | |
- | <set> - allows a player to set a primary and secondary stat to improve | |
- | at a rate higher than all others. You may also flatline your | |
- | stat preferences so that all stats rise at an equal rate. | |
- | <restrict> - Big test coming up? Deadline at work? Sometimes we need a | |
- | a way to "assist" our ability to stay away from the game | |
- | for a while. This command gives you that power. | |
- | <rise> - This command ends the meditation. | |
- | | |
- | Also during meditation, you are given a list of all of your statistics, | |
- | and an indication as to how close you are to reaching the next level in | |
- | that attribute. Additionally, you are told in what way your statistics | |
- | are currently <set> in terms of preferences. | |
- |___________________________________________________________________________| |
- `.__________________________________________________________________________`.|
- | | |
- | | |
- _____
- | |`.
- ___________________________________|_____|_|_______________________________
- | `.
- | Genesis Tutorial Chapter 13: Adventurer Guilds - Skills | |
- | | |
- | The second important aspect of Adventure Guilds is what they offer to a | |
- | player in terms of skill training. Skills in Genesis are abilities you | |
- | can pay money to improve. The categories of skills are Fighting, General, | |
- | Magic, and Thief, each of which you can learn more about in the training | |
- | rooms to all sides of this one. | |
- | | |
- | There are 10 skill levels, each with 10 degrees of mastery, as follows: | |
- | | |
- | Degree of Level: Level Name: | |
- | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
- | Novice Student | |
- | Junior Amateur | |
- | Apprentice Layman | |
- | (no adjective) Acolyte | |
- | Confident Journeyman | |
- | Seasoned Craftsman | |
- | Expert Professional | |
- | Eminent Veteran | |
- | Brilliant Master | |
- | Superior Guru | |
- | | |
- | These combine for a total possible of 100 levels per skill. The cost to | |
- | train a skill increases with level. However, here in Greenhollow, skills | |
- | are only taught to student and amateur levels. | |
- |___________________________________________________________________________| |
- `.__________________________________________________________________________`.|
- | | |
- | | |
- _____
- | |`.
- ___________________________________|_____|_|_______________________________
- | `.
- | Genesis Tutorial Chapter 14: Skill Training | |
- | | |
- | In an Adventurer Guild, there are usually rooms such as this that allow | |
- | you to work with a skill trainer who specializes in certain abilities | |
- | that are desirable to have as a player. The commands you can use to train | |
- | skills here are: | |
- | | |
- | <learn> - You must first learn a skill before you are able to improve it. | |
- | Simply typing <learn> will give you a list of available skills | |
- | you have yet to learn here. <learn skillname> will learn a | |
- | specific skill for the cost of a single copper coin. | |
- | | |
- | <improve> Once you have learned a skill, you can increase your level of | |
- | mastery with this command. Simply typing <improve> will give | |
- | you a list of skills you are able to improve here. To improve a | |
- | specific skill type <improve skillname>. You may also type | |
- | <improve skillname x> where x is the number of levels you wish | |
- | to improve it all at once (e.g. <improve unarmed combat 5). | |
- | As skills increase in level, they become more expensive to | |
- | train. | |
- | | |
- | To see a list of the skills you have learned, you can type <skills> from | |
- | anywhere in the game. You can also ask for a list of just a specific | |
- | branch of the skills (e.g. <skills fighting>.) | |
- | | |
- | Here, you can <ask> the trainer about any of the skills offered here for | |
- | a brief description of the skill in question. | |
- |___________________________________________________________________________| |
- `.__________________________________________________________________________`.|
- | | |
- | | |
- _____
- | |`.
- ___________________________________|_____|_|_______________________________
- | `.
- | Genesis Tutorial Chapter 15: Experience - Gaining Levels | |
- | | |
- | Many players enjoy gaining levels as one of their primary goals of | |
- | playing this game. There are sixteen mortal levels you can achieve as you | |
- | grow in size. They are: | |
- | | |
- | 1. Novice 5. Wanderer 9. Veteran 13. Titan | |
- | 2. Greenhorne 6. Adventurer 10. Expert 14. Champion | |
- | 3. Beginner 7. Adept 11. Rising Hero 15. Legend | |
- | 4. Apprentice 8. Great Adventurer 12. Hero 16. Myth | |
- | | |
- | You can <exa me> to see a description of yourself, which will include | |
- | your level right before your gender and race. To gain levels, you will | |
- | need to earn experience. There are three types of experience to earn: | |
- | | |
- | COMBAT EXPERIENCE - This is by far the easiest type of experience to | |
- | earn. Simply find an opponent, defeat them in | |
- | combat, and you will earn experience when they are killed. The drawback | |
- | is that combat experience is not permanent. You lose a portion of your | |
- | combat experience if you are killed. | |
- | | |
- | GENERAL EXPERIENCE- This can be earned by performing tasks that require | |
- | a certain skill such as finding herbs or crafting | |
- | items for a guild. Like combat experience, you lose a portion if you die. | |
- | | |
- | QUEST EXPERIENCE - Quest experience is more difficult to earn. First, | |
- | quests take time, can be hard to find, and are | |
- | often difficult to figure out. Second, there are a finite number of | |
- | quests available, and they can only be completed one time by each player. | |
- | The VERY IMPORTANT thing about quest experience is that it is permanent. | |
- | You can die a thousand times, and you will never lose any of your quest | |
- | experience. | |
- |___________________________________________________________________________| |
- `.__________________________________________________________________________`.|
- | | |
- | | |
- _____
- | |`.
- ___________________________________|_____|_|_______________________________
- | `.
- | Genesis Tutorial Chapter 16: Food and Fatigue | |
- | | |
- | When using the <v> command to check your vital statistics, you are given | |
- | a list of many important aspects of your current condition. The "fatigue" | |
- | and "stuffed" levels appear on the second and third line of the list, | |
- | respectively. | |
- | | |
- | "Fatigue" - This vital statistic tells you how tired you are. Travelling | |
- | between rooms in the game will gradually tire you out. Also, | |
- | combat can quickly increase your fatigue level. Having a | |
- | higher constitution can help this, but the most important | |
- | cure for fatigue is to keep yourself well-fed by eating food. | |
- | "Stuffed" - This vital statistic tells you how much more you can eat | |
- | before becoming too full to eat another bite. The more full | |
- | you are, the greater the rate at which you recover from | |
- | fatigue will be. | |
- | | |
- | "Stuffed" Levels: "Fatigue" Levels: | |
- | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
- | eat quite a lot more alert | |
- | eat a lot more weary | |
- | eat some more tired | |
- | eat a little more exhausted | |
- | barely eat more | |
- | | |
- | In inns such as this, you can usually <read menu> to buy some food. | |
- |___________________________________________________________________________| |
- `.__________________________________________________________________________`.|
- | | |
- | | |
- _____
- | |`.
- ___________________________________|_____|_|_______________________________
- | `.
- | Genesis Tutorial Chapter 17: Drinks and Intoxication | |
- | | |
- | When using the <v> command to check your vital statistics, you are given | |
- | a list of many important aspects of your current condition. The "soaked" | |
- | and "intox" levels appear on the third and fourth lines of the list, | |
- | respectively. | |
- | | |
- | "Soaked" - This vital statistic tells you how much more you can drink. | |
- | certain types of alcohol contain more fluid than others. Your | |
- | stomach can only hold so much. | |
- | "Intox" - This vital statistic tells you how drunk you are. In Genesis, | |
- | being intoxicated is a very good thing. The more drunk you | |
- | get, the faster you heal after taking damage. Because of this, | |
- | alcohol is one of the most powerful things in the game! | |
- | (What can we say? Genesis was created by a bunch of Swedes ...) | |
- | | |
- | "Soaked" Levels: "Intox" Levels: | |
- | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
- | drink quite a lot more sober wasted | |
- | drink a lot more tipsy toasted | |
- | drink some more intoxicated pissed | |
- | drink a little more drunk stoned | |
- | barely drink more tanked obliviated | |
- | blitzed | |
- | | |
- | In taverns such as this, you can usually <read pricelist> to buy drinks. | |
- |___________________________________________________________________________| |
- `.__________________________________________________________________________`.|
- | | |
- | | |
- _____
- | |`.
- ___________________________________|_____|_|_______________________________
- | `.
- | Genesis Tutorial Chapter 18: Introductions and the Who List | |
- | | |
- | Genesis is a social game, and sooner or later you will encounter other | |
- | human players like yourself. When you do, you will not know their names | |
- | at first. Rather, you will see their description (e.g. "a tall blue-eyed | |
- | male gnome"). Likewise, they will not know your name. Here are some | |
- | important commands to use when you meet other players: | |
- | | |
- | <introduce myself> Show your name to everyone in the room. | |
- | <introduce myself to x> Show your name only to person x. | |
- | <introduce x> Introduce person x to the everyone in the room. | |
- | <introduce x to y> Introduce person x only to person y. | |
- | <introduced> A list of people you have introduced yourself to.| |
- | | |
- | <remember x> Add the name of person x to your list of remembered people. | |
- | By doing this, you will always see that player's name rather| |
- | than their description, and they will always appear on your | |
- | <who> list if they are online. | |
- | <remembered> Show a list of people you have remembered. The higher your | |
- | intelligence stat, the more names your brain can handle. | |
- | <forget x> Remove the name of person x from your remembered list. | |
- | <who> Show a list of all the people currently playing the game. | |
- | The list is split to show both those you have remembered | |
- | and those you have yet to remember. | |
- | <who f> The Who List, but with full titles for each player who you | |
- | have been introduced to or remembered. | |
- | | |
- | You can <introduce myself> here to see how NPCs in Silverdell react. | |
- |___________________________________________________________________________| |
- `.__________________________________________________________________________`.|
- | | |
- | | |
- _____
- | |`.
- ___________________________________|_____|_|_______________________________
- | `.
- | Genesis Tutorial Chapter 19: The Help Command and the Rules | |
- | | |
- | When Lars established the town of Greenhollow, he ordered the surrounding | |
- | lands in such a way as to provide a way for new players to gradually | |
- | apply the knowledge gained by the tutorial signs. Though the signs | |
- | will provide you with extremely user-friendly instruction on how to play | |
- | the game, there is another method for you to learn the commands used in | |
- | the game on your own. This method is the <help> command: | |
- | | |
- | <help> Brings up a page on the useage of the help command. | |
- | <help topics> Brings up a list of topics on which you can get more | |
- | information using the <help command>. | |
- | <help x> Brings up a help page detailing the usage on topic x. | |
- | | |
- | This being a library, you might find it the place to do some scholarship | |
- | on your own using the <help> command. It is a lot to read, and you may | |
- | find the tutorial signs more to your liking. Learn in what way suits you. | |
- | | |
- | ** IMPORTANT! ** Genesis, like any game, has rules that need to be | |
- | followed. You should do <help rules> to familiarize yourself with the | |
- | policies that govern player behavior. Failure to follow the rules of the | |
- | game can lead to deletion of your character. Ignorance is not an excuse. | |
- |___________________________________________________________________________| |
- `.__________________________________________________________________________`.|
- | | |
- | | |
- _____
- | |`.
- ___________________________________|_____|_|_______________________________
- | `.
- | Genesis Tutorial Chapter 20: Making Maps | |
- | | |
- | One of the most basic skills for any adventurer to develop is the ability | |
- | to make good maps. Too often, young explorers venture far into unknown | |
- | territory only to realize to their dismay that they are hopelessly lost | |
- | and have no idea how to get back to familiar areas. Making a good map is | |
- | the solution to this frustrating phenomenon. Of course, thanks to Lars, | |
- | you have the Tutorial Journal's <home> command to transfer you to your | |
- | start location if you should find yourself lost, but that won't be with | |
- | you forever outside of the Tutorial. | |
- | | |
- | The magic map that Lars gave you is also an excellent tool. But its magic | |
- | is limited, and there are many areas of the game in which it will not | |
- | function. So ... you are left to make your own maps quite often. | |
- | | |
- | Many people have their own ideas about the most intuitive map-making | |
- | procedure. To begin, lets start with the basic supplies of graph paper | |
- | and a pencil. To make a map, choose a square toward the center of the | |
- | graph paper (any paper will do, really) and draw a circle in it. This | |
- | circle represents the room you are standing in. Then, look to see which | |
- | obvious exits are listed at the bottom of the room description. Draw | |
- | lines (up = n, right = e, down = s, left = w; use diagonals for nw, ne, | |
- | se, and sw) leading from the circle into adjacent squares to represent | |
- | exits you have not yet explored. As you travel, add circles and new exits | |
- | as you go. If you find a location of particular interest, or with | |
- | something important in it, you might substitute a number or letter for | |
- | the circle, and then somewhere on the paper, include a key to tell you | |
- | what the numbers or letters represent. | |
- | | |
- | There is a box attached to this signpost with extra magic maps in the | |
- | case that yours has become lost or was discarded. Help yourself! | |
- |___________________________________________________________________________| |
- `.__________________________________________________________________________`.|
- | | |
- | | |
- _____
- | |`.
- ___________________________________|_____|_|_______________________________
- | `.
- | Genesis Tutorial Chapter 21: Shops - Buying and Selling | |
- | | |
- | The following commands are typical throughout Genesis, and will work in | |
- | most shops that you encounter. Below are commands which you can use here. | |
- | To use the commands, replace the word "bag" from these examples with | |
- | the name of whatever item you are actually trying to buy or sell. | |
- | | |
- | <buy bag> - Buys the bag for the listed price. | |
- | <sell all> - Sells all items in your inventory that are not worn or | |
- | wielded. There is a limit on how many items can be | |
- | processed in a single transaction, so you may have to | |
- | type this command a few times if you are selling a huge | |
- | number of items. | |
- | <sell all!> - The same as above, but this time selling worn and wielded | |
- | items as well. | |
- | <sell bag> --. | |
- | <sell second bag> |- These commands will help you distinguish | |
- | <sell bag 2> |- which item(s) you actually wish to sell. | |
- | <sell two bags> --' | |
- | | |
- | <value bag> - Show the value of the item before you decide to sell it. | |
- | <show bag> - Appraise one of the items in stock before you buy it. | |
- | <list> - This command displays the items that are available to | |
- | be purchased in the store. You can also list by category, | |
- | i.e. <list weapon> <list armour> <list axe> <list shield> | |
- | <keep/unkeep> These commands allow you to set the 'kept' status of | |
- | certain items in your inventory. That way, when you type | |
- | <sell all> the 'kept' items will not be sold. | |
- |___________________________________________________________________________| |
- `.__________________________________________________________________________`.|
- | | |
- | | |
- _____
- | |`.
- ___________________________________|_____|_|_______________________________
- | `.
- | Genesis Tutorial Chapter 22: Using Weapons | |
- | | |
- | Weapons are one of the most important things you can own in Genesis as | |
- | they make a huge difference in the amount of damage you can deal in | |
- | combat. They are often available for purchase in shops, but can also be | |
- | fairly easily found by killing enemies and taking their loot. Obviously, | |
- | the more skill you have trained in a certain weapon type, the more damage | |
- | you do with that kind of weapon. Once you own a weapon, you can use these | |
- | commands: | |
- | | |
- | <wield> - Equip the weapon for combat. Some weapons are designed to | |
- | be wielded in just one hand, while others will require two.| |
- | <unwield> - Unequip the weapon you are currently wielding. | |
- | <appraise> - Display the properties of a weapon, and try to judge its | |
- | value. Do <help appraise> for more details. | |
- | <compare> - Using this command you can sometimes get useful insight | |
- | into which of two weapons is better. Beware, however, that | |
- | low skill levels in "appraise object" can result in very | |
- | wrong information when you use <compare>. When in doubt, | |
- | the more expensive weapon is typically the best. (note: | |
- | you can't compare weapons listed in the shop, only those | |
- | in your inventory or on the ground.) | |
- | | |
- | Warning: Wielding two weapons at the same time REDUCES your effectiveness | |
- | in combat unless you have two-handed combat skill, which is not | |
- | offered in the tutorial. | |
- | Also: Know that at beginner levels, unarmed combat tends to do more | |
- | damage than low-level weapons. It is recommended that you max | |
- | your unarmed combat skill and fight without wielding anything at | |
- | first. | |
- |___________________________________________________________________________| |
- `.__________________________________________________________________________`.|
- | | |
- | | |
- _____
- | |`.
- ___________________________________|_____|_|_______________________________
- | `.
- | Genesis Tutorial Chapter 23: Using Armours | |
- | | |
- | Much like weapons, armours are extremely important in Genesis as they | |
- | make an important difference in the amount of damage you recieve in | |
- | combat. Armours are often available for purchase in shops, but can also | |
- | be fairly easily found by killing enemies and taking their loot. Once you | |
- | own a piece of armour, you can use these commands: | |
- | | |
- | <wear> - Equip the armour for combat. | |
- | <remove> - Unequip a piece of armour you are currently wearing. | |
- | <appraise> - Display the properties of any armour, and try to judge its | |
- | value. Do <help appraise> for more details. | |
- | <compare> - Using this command you can sometimes get useful insight | |
- | into which of two armours is better. Beware, however, that | |
- | low skill levels in "appraise object" can result in very | |
- | wrong information when you use <compare>. When in doubt, | |
- | the more expensive armour is typically the best. (note: | |
- | you can't compare armours listed in the shop, only those | |
- | in your inventory or on the ground.) | |
- | | |
- | Armours cover specific locations of the body which are vulnerable in | |
- | combat. The four hit-locations include head, body, arms, and legs. | |
- | Shields can occupy a fifth slot so long as one has a hand free to hold | |
- | them. | |
- |___________________________________________________________________________| |
- `.__________________________________________________________________________`.|
- | | |
- | | |
- _____
- | |`.
- ___________________________________|_____|_|_______________________________
- | `.
- | Genesis Tutorial Chapter 24: Logging Out and Linkdeath | |
- | | |
- | By now, you've probably been playing the game for a little bit of time. | |
- | Its probably good to go over what happens when you need to quit playing | |
- | for a while. There are two main ways to end your session: | |
- | | |
- | 1. QUITTING - If you are truly done playing for the day, you are able to | |
- | log out by typing <quit>. It is important to realize a few | |
- | things about quitting in Genesis. Unlike some games, in Genesis, you | |
- | do not start from the same room in which you quit playing. Rather, you | |
- | are assigned a start location which is where your character always | |
- | begins when you log in to the game (the hilltop is the default for new | |
- | players). Also important to realize is the fact that when you type | |
- | <quit> you will automatically drop everything you are carrying besides | |
- | money, and a few special items (e.g. the Tutorial Journal.) Therefore, | |
- | if you are ready to quit, you should probably sell anything you can | |
- | in town first. Be aware that it is not possible to quit while in | |
- | combat. | |
- | | |
- | 2. LINKDEATH - Linkdeath occurs when your connection to the game is | |
- | broken for any reason. A computer crash, a poor connection | |
- | to the game, or closing the program you are using without typing | |
- | <quit> are all examples of situations which result in linkdeath. While | |
- | you are linkdead you are still technically in the game. It is not a | |
- | safe way to escape combat - quite to the contrary! If you have lost | |
- | your link, and log back in your session can resume as normal, and you | |
- | will "revive" from linkdeath. Linkdeath is not intended to be a way | |
- | for players to idle in the game. If you are done playing for a while, | |
- | it is best to log out using <quit>. | |
- |___________________________________________________________________________| |
- `.__________________________________________________________________________`.|
- | | |
- | | |
- _____
- | |`.
- ___________________________________|_____|_|_______________________________
- | `.
- | Genesis Tutorial Chapter 25: Banks and Money | |
- | | |
- | There are four types of coins in Genesis. In order of value, they are | |
- | copper, silver, gold, and platinum. They are based in 12. 12 copper coins | |
- | are worth one silver coin, and so on. In this way, 1 platinum coin is | |
- | worth 1,728 copper coins (a very valuable coin!) | |
- | | |
- | Money has a special status in your <i>nventory. Unlike other items, money | |
- | will remain in your inventory even if you type quit. The only time money | |
- | can be "lost" is if you drop it on the ground and forget to pick it up | |
- | again, or if you die. Banks can be important if you do die, because then | |
- | your money is safely stored rather than on your dead body in some hostile | |
- | location. Here, in the bank you can use the following commands: | |
- | | |
- | <deposit> - Create an account, or put coins into an existing account. | |
- | <withdraw> - Transfer money from your account into your inventory. | |
- | <account> - See what is in your account, currently. | |
- | <change> - Make change from coins in your inventory (e.g. change | |
- | silver to copper coins) | |
- | <minimize> - Reduce the number of coins you carry by converting to the | |
- | largest possible coin type. | |
- | <count> - You can count anything you own (e.g. <count copper>). | |
- | | |
- | For more specific examples and instructions, you can: | |
- | | |
- | <read terms> - The terms by which the bank operates. | |
- | <read instructions> - Get more info on the above commands and useage. | |
- | <read plaque> - Get examples of how to make change. | |
- |___________________________________________________________________________| |
- `.__________________________________________________________________________`.|
- | | |
- | | |
- _____
- | |`.
- ___________________________________|_____|_|_______________________________
- | `.
- | Genesis Tutorial Chapter 26: Mail | |
- | | |
- | Because Genesis is a thriving world of real people, it naturally has its | |
- | own built-in mail system. There will be a Post Office in just about any | |
- | major city you visit in the game. Within each, you can send a letter to | |
- | or receive a letter from any other player or wizard in the game. Here are | |
- | a few useful commands: | |
- | | |
- | <mail x> - Send mail to person x using the post office. This command | |
- | will prompt you to create a title (subject), and list any | |
- | additional recipients to whom you'd like to CC (carbon- | |
- | copy) the mail. Then you will enter the mail editor | |
- | itself. Once within the editor, you can use the tilda(~) | |
- | key to use in-editor-commands which you can get a list of | |
- | by typing <~?> within the editor. | |
- | <!command> - The exclamation point (!) is a special character you can | |
- | use as an "escape" command while within the mail editor. | |
- | For example, if you are in the process of creating a mail | |
- | and someone walks into the room and asks you a question, | |
- | you could type <!say Writing mail, one sec.> to perform | |
- | that command outside the editor. | |
- | <help mail> - Display comprehensive information on how to use the post | |
- | office. | |
- |___________________________________________________________________________| |
- `.__________________________________________________________________________`.|
- | | |
- | | |
- _____
- | |`.
- ___________________________________|_____|_|_______________________________
- | `.
- | Genesis Tutorial Chapter 27: Roleplay and Emotions | |
- | | |
- | Ahh ... roleplay! For many people in Genesis, roleplay is the most | |
- | compelling and enjoyable aspect of the game. The idea behind roleplay is | |
- | that you work to behave in a manner that is not necessarily true to your | |
- | own persona (that is, the person typing at the keyboard), but rather in | |
- | a manner suitable to the person you wish to be in this new world. The | |
- | degree to which you wish to roleplay is entirely up to you. An extreme | |
- | example of roleplay might be a stubborn dwarf who refuses to back down | |
- | from a fight, even when it means certain death (not recommended!) To help | |
- | people roleplay more effectively, the game provides special commands | |
- | called "emotions" which allow you to express (roleplay) your character | |
- | more effectively. Some examples: | |
- | | |
- | <smile> - People will see you smile. | |
- | <smile at x> - People will see you smile at person x. | |
- | | |
- | The range of emotions available is immense. Use these commands to learn | |
- | more about what is available: | |
- | | |
- | <help emotions> - Display a list of emotion commands you can use. | |
- | <help adverbs> - Learn about using adverbs with your emotions. | |
- | <adverbs all> - Display a (huge!) list of all the adverbs available. | |
- |___________________________________________________________________________| |
- `.__________________________________________________________________________`.|
- | | |
- | | |
- _____
- | |`.
- ___________________________________|_____|_|_______________________________
- | `.
- | Genesis Tutorial Chapter 28: Bulletin Boards | |
- | | |
- | Throughout Genesis, you will find public forums for discussion. Bulletin | |
- | boards allow players and wizards to post notes for everyone who comes by | |
- | to read. This Town Hall has such a board, with which you can use the | |
- | following commands: | |
- | | |
- | <note x> - Write a note with the title "x". Beginning a note will | |
- | take you into an in-game editor which will allow you to | |
- | write your note line-by-line just like writing mail. Once | |
- | within the editor, you can use the tilda(~) key to use | |
- | in-editor-commands which you can get a list of by typing | |
- | <~?> within the editor. | |
- | <!command> - The exclamation point (!) is a special character you can | |
- | use as an "escape" command while within the note editor. | |
- | For example, if you are in the process of creating a note | |
- | and someone walks into the room and asks you a question, | |
- | you could type <!say Busy writing, one sec.> to perform | |
- | that command outside the editor. | |
- | <exa board> - Shows you a list of the board and the notes posted there. | |
- | <read #> - Read the note specified by #. | |
- | <read next> - Read the next note (assuming you have read one already) | |
- | <help boards> Display comprehensive information on using boards. | |
- |___________________________________________________________________________| |
- `.__________________________________________________________________________`.|
- | | |
- | | |
- _____
- | |`.
- ___________________________________|_____|_|_______________________________
- | `.
- | Genesis Tutorial Chapter 29: Quests and Brutality | |
- | | |
- | Quests are, for many players, the most challenging and rewarding part of | |
- | the game. The most interesting areas and fabulous treasure in Genesis all | |
- | revolve around solving quests. Moreover, experience gained through quests | |
- | is far more valuable than that gained through other means due to the fact | |
- | that once you earn it, it can never be lost, even through death. | |
- | | |
- | Players who only gain experience through combat become more brutal, as | |
- | can be seen by the last line of text displayed when you type <stats>. | |
- | The more brutal you are, the less experience you get when you defeat your | |
- | next opponent in combat. Levels of brutality are: | |
- | | |
- | pacifistic, meek, touchy, brutal, and violent | |
- | | |
- | Keeping your ratio of quest to combat experience balanced will help you | |
- | stay less brutal, allowing you to gain experience faster through combat. | |
- | | |
- | The Mayor of Greenhollow has an important quest for you. You can <ask> | |
- | him about it to get started. | |
- |___________________________________________________________________________| |
- `.__________________________________________________________________________`.|
- | | |
- | | |
- _____
- | |`.
- ___________________________________|_____|_|_______________________________
- | `.
- | Genesis Tutorial Chapter 30: Start Locations | |
- | | |
- | Each time you log in to the game, you will begin at your start location. | |
- | By default, all new players have the hilltop south of town set to be | |
- | their start location. However, there are opportunities throughout Genesis | |
- | to set up new start locations for yourself. Some will only be temporary, | |
- | such as starting at an Inn (the one in Greenhollow does not have this | |
- | option). Others will be permanent and become your start location until | |
- | you change it. | |
- | | |
- | This grove of trees hides some special start locations. There is a unique | |
- | start location for each race here, but you will need to find it. If you | |
- | remember, in the tutorial before you created your character, there were | |
- | a few non-obvious exits. This room has a non-obvious exit that you can | |
- | use to find your racial start location. You can probably sense which | |
- | direction to go based on the description of the room when you type <l>. | |
- | If you get confused, you can always type <hint>. | |
- |___________________________________________________________________________| |
- `.__________________________________________________________________________`.|
- | | |
- | | |
- _____
- | |`.
- ___________________________________|_____|_|_______________________________
- | `.
- | Genesis Tutorial Chapter 31: Save, Armageddon, and Recovery | |
- | | |
- | Saving is an important thing to do if you have just done something in the | |
- | game that you feel is important and needs to be immediately saved to disk.| |
- | Typically, it is a good idea to type <save> when you complete a quest. | |
- | | |
- | The room you are standing in is a special room for your race that can be | |
- | selected as a start location. There are a few special circumstances about | |
- | start locations that are worth noting. Once in a while, a being named | |
- | Armageddon will restart the game. When he does, you will be forced to log | |
- | out after a short period of time. Armageddon will give you the option to | |
- | be teleported back to your start location when he arrives. From your | |
- | start location, you can use the <save> command for another purpose. In | |
- | your start location typing <save> will give you a list of which items in | |
- | your inventory are "glowing." Glowing items will stay with you if you | |
- | type <quit> when you are at your start location. Then, when you log | |
- | back in, you will recover the glowing items that were in | |
- | your inventory when you quit. Be sure to sell any non-glowing items | |
- | before you quit to get some much-needed money. | |
- | | |
- | <start here> - set this room to be your start location from now on. | |
- | <save> - Save to disk your current character. If typed from a | |
- | start location, print a list of your glowing items. | |
- | <help recover> - Get comprehensive information on item recovery. | |
- | <help armageddon> Get comprehensive information on Armageddon. | |
- |___________________________________________________________________________| |
- `.__________________________________________________________________________`.|
- | | |
- | | |
- _____
- | |`.
- ___________________________________|_____|_|_______________________________
- | `.
- | Genesis Tutorial Chapter 32: Death | |
- | | |
- | Genesis is a game, and is meant to be challenging. Because the goal of | |
- | the game is to have fun and enjoy coming back for more, you can never | |
- | "lose" the game. There are setbacks, however. The biggest setback in the | |
- | minds of most players is when you are killed for one reason or another. | |
- | Death is a fact of life, and Genesis is no exception. Fortunately, Lars | |
- | has struck a deal with Death. You will never permanently die. Rather, if | |
- | you are killed, you will visit Death, who will take from you his due. | |
- | The cost of visiting death is that you will lose a portion of your joint | |
- | combat and general experience. This may mean that you will drop in mortal | |
- | level, as well as lose some levels in your stats. | |
- | | |
- | If you do happen to die, do not despair. There is not a single player in | |
- | the game who has not died at least a few times. Many of the older players | |
- | probably cannot even count the number of times they die. The best thing | |
- | is to know what to do when you die. Here are some tips: | |
- | | |
- | 1. Find your corpse. When you were killed, your body lay where it fell | |
- | and did not move. Everything in your inventory will remain in the | |
- | corpse, waiting for your retrieval. | |
- | 2. When you find your corpse, type <get all from corpse> to loot your | |
- | own body and get your possessions back. | |
- | 3. Be careful that whatever killed you is not still lurking around. | |
- | | |
- | After a conversation with death, you are returned to your startlocation. | |
- |___________________________________________________________________________| |
- `.__________________________________________________________________________`.|
- | | |
- | | |
- _____
- | |`.
- ___________________________________|_____|_|_______________________________
- | `.
- | Genesis Tutorial Chapter 33: Health and Wimpying | |
- | | |
- | When you type <v>itals, the first description you see is your current | |
- | health level. The levels of health are as follows: | |
- | | |
- | feeling very well in a bad shape | |
- | slightly hurt in a very bad shape | |
- | somewhat hurt terribly hurt | |
- | hurt barely alive | |
- | feeling rather hurt at death's door | |
- | very hurt | |
- | | |
- | Outside of Greenhollow, you are subject to physical harm, and will find | |
- | yourself dropping in health levels through combat. Health returns over | |
- | time, speeded by your level of intoxication. | |
- | | |
- | Wimpying occurs when your health level drops blow a certain level, | |
- | causing you to automatically flee from combat. It is a good idea to set | |
- | your wimpy level fairly low until you are more familiar with the game. | |
- | If your health should fall below death's door, you will die. To set your | |
- | wimpy level, use the options command: | |
- | | |
- | <options wimpy very hurt> - This will set you to flee when roughly | |
- | half of your hitpoints are gone. You | |
- | can use any of the other levels, too. | |
- |___________________________________________________________________________| |
- `.__________________________________________________________________________`.|
- | | |
- | | |
- _____
- | |`.
- ___________________________________|_____|_|_______________________________
- | `.
- | Genesis Tutorial Chapter 34: What to Do Next - Earning Money | |
- | | |
- | Now that you are out of town, your priorities might need to change a bit. | |
- | Here are some tips: | |
- | | |
- | 1. Map carefully as you explore. Practice getting good at this. | |
- | 2. North of here is an area in which you will have the opportunity | |
- | to start making money and earning experience by killing monsters. | |
- | 3. As you kill things, be sure to loot their corpses and take what you | |
- | can sell back to the General Store in town. | |
- | 4. Select a single combat skill and focus on training it as high as | |
- | you can with the money you earn, going back and forth between the | |
- | killing area, the shop, and the adventurer guild. This is known as | |
- | maxing a skill. At first, it might make sense to max unarmed combat.| |
- | 5. Maybe killing all the time isn't your thing. Do what is the most | |
- | fun for you. You might also feel like exploring the area, looking | |
- | at everything you find in room descripions using the <exa> command, | |
- | and working on quests. You will find an important quest npc in the | |
- | farm house to the north. | |
- |___________________________________________________________________________| |
- `.__________________________________________________________________________`.|
- | | |
- | | |
- _____
- | |`.
- ___________________________________|_____|_|_______________________________
- | `.
- | Genesis Tutorial Chapter 35: Dealing with Quest NPCs | |
- | | |
- | One of the tricky things about quests is dealing with the syntax that is | |
- | required to complete tasks. Because Genesis has been created by many | |
- | wizards, each with their own ideas, you will need to experiment with what | |
- | makes sense. This being said, there are some fairly standard ways in | |
- | which quests tend to operate. First and foremost, quests are often given | |
- | to players by specific NPCs. These NPCs often respond to being <ask>ed | |
- | keywords such as "quest", "task", or "help". All three of those words | |
- | will function with Farmer Brown's wife here. Try talking to her about | |
- | the quests she gives out, using the <ask> command: | |
- | | |
- | <ask woman help> - Ask the NPC a keyword to trigger quest progress. | |
- |___________________________________________________________________________| |
- `.__________________________________________________________________________`.|
- | | |
- | | |
- _____
- | |`.
- ___________________________________|_____|_|_______________________________
- | `.
- | Genesis Tutorial Chapter 36: Combat! | |
- | | |
- | Combat is one of the most integral parts of adventuring in Genesis. Once | |
- | battle is begun, you automatically use your wielded weapon and begin | |
- | trying to kill your opponent. Important commands: | |
- | | |
- | <kill> Try to attack something, or change your target. | |
- | <health all> Check the health levels of everyone in the room. | |
- | <stop fighting> Try to stop the fight. Both parties must do this. | |
- | <get all from corpse> Take the spoils of battle to keep or sell. | |
- | | |
- | And then, in the options menu: | |
- | | |
- | <options unarmed on/off> Toggle whether to fight with weapon or fists.| |
- | <options gagmisses on/off> Toggle whether you wish to see misses while | |
- | in combat. | |
- | | |
- | After you have killed your opponents, they will fall to the ground dead, | |
- | and become a corpse. Eventually, these corpses will rot away, leaving | |
- | an empty room. After some time has passed, the enemies will usually | |
- | come back to the room. In other words, once you clean out an area, wait a | |
- | while, and then try back later for more kills. | |
- |___________________________________________________________________________| |
- `.__________________________________________________________________________`.|
- | | |
- | | |
- _____
- | |`.
- ___________________________________|_____|_|_______________________________
- | `.
- | Genesis Tutorial Chapter 37: The Options Commands | |
- | | |
- | First off, it is important to determine the ways in which you interface | |
- | with the world. Using the <options> command, you can set up your | |
- | preferences. Lets start with these important ones: | |
- | | |
- | <options> - Displays a list of your current preferences. | |
- | <options more x> - Sets the number of lines to display when you | |
- | read a long note, mail, or tutorial sign. | |
- | <options screenwidth x> - Sets the screenwidth by number of columns. If | |
- | you have your telnet client maximized, perhaps | |
- | you will want this larger than the default 80. | |
- | <options echo off/on> - Determines whether you see your commands echo | |
- | back to you on the screen. | |
- | <options fights on/off> - Determines whether you want to see messages | |
- | printed when combat is taking place around you.| |
- | <options gagmisses on/off>If combat is too spammy for you, you can elect | |
- | to only see successful blows, and not misses. | |
- | | |
- | For information on these and other preferences you can set using the | |
- | <options> command. Type <help options>. | |
- |___________________________________________________________________________| |
- `.__________________________________________________________________________`.|
- | | |
- | | |
- _____
- | |`.
- ___________________________________|_____|_|_______________________________
- | `.
- | Genesis Tutorial Chapter 38: Herbs | |
- | | |
- | Herbs are one of the most useful things in the entire game. Though small | |
- | and unobtrusive, they offer benefits beyond count to those who take the | |
- | time to harvest them. Not only does finding herbs give you general | |
- | experience to increase your statistics, but herbs (like coins) remain in | |
- | your inventory over multiple logins. To successfully find herbs, you will | |
- | need to first spend some money training your herbalism skill back in town.| |
- | | |
- | Throughout Genesis, many outdoor rooms are the sorts of places that herbs | |
- | like to grow. To see if there are any herbs that you can find in a room, | |
- | you can <search here for herbs>. You might find something! If you do, you | |
- | will find an herb that is described by its general appearance. Only by | |
- | using the <exa> command can you get more information on what you might | |
- | have harvested. If your herbalism skill is high enough, you might get | |
- | detailed information on the specifics of the herb. Some herbs have | |
- | helpful properties, while others might harm you. Herbs may be eaten just | |
- | like any other kind of food. But beware! If you do not know what you are | |
- | eating, you might find yourself not liking the result. | |
- | | |
- | Herbs tend to grow in the same places over and over again. If you found | |
- | a certain type of herb in one room, you might be able to find it there | |
- | again. If your herbalism skill is high enough, you might even be able to | |
- | search for that specific herb (e.g. <search here for herbname>). | |
- |___________________________________________________________________________| |
- `.__________________________________________________________________________`.|
- | | |
- | | |
- _____
- | |`.
- ___________________________________|_____|_|_______________________________
- | `.
- | Genesis Tutorial Chapter 39: Light and Darkness | |
- | | |
- | Some places in the game do not have any light in them. As a result, it | |
- | is handy to have items such as lanterns or torches with you. To activate | |
- | such items, use the commands: | |
- | | |
- | <light x> - Light the torch or lantern. | |
- | <extinguish x> - Extinguish the torch or lantern. | |
- | | |
- | Naturally, torches and lanterns cannot burn indefinitely, and the frugal | |
- | adventurer will be sure to extinguish them when they are no longer needed | |
- | to avoid having them burn out. Once a torch burns out, it is useless. | |
- | Certain types of lanterns, however, may be refilled with oil to keep them | |
- | burning. | |
- | | |
- | There are certain places in the world which are darker than usual. In | |
- | such places, it might be necessary to light more than one torch or lamp | |
- | to overcome the darkness. | |
- |___________________________________________________________________________| |
- `.__________________________________________________________________________`.|
- | | |
- | | |
- _____
- | |`.
- ___________________________________|_____|_|_______________________________
- | `.
- | Genesis Tutorial Chapter 40: Corpses and Leftovers | |
- | | |
- | When creatures are killed in combat, they produce a corpse. These corpses | |
- | contain anything that was in the inventory of the creature before it was | |
- | killed. Some useful commands with regards to corpses: | |
- | | |
- | <exa corpse> - See what can be looted from the corpse. | |
- | <get all from corpse> - Get everything from a corpse. | |
- | <get x from corpse> - Get just one thing from the corpse. | |
- | <search corpse> - See if the corpse has any leftovers. | |
- | | |
- | Leftovers are a special category of item that only corpses can produce. | |
- | Leftovers are basically pieces of the carcass that can be cut or torn off | |
- | for various uses. For instance, the corpses of the wolves in the Sterling | |
- | Woods produce intestines when searched. Some types of leftovers require | |
- | you to be wielding a sharp-bladed weapon in order to retrieve them. The | |
- | commands to do so are: | |
- | | |
- | <cut/tear leftovername from corpse> - Try to harvest the leftover. | |
- |___________________________________________________________________________| |
- `.__________________________________________________________________________`.|
- | | |
- | | |
- _____
- | |`.
- ___________________________________|_____|_|_______________________________
- | `.
- | Genesis Tutorial Chapter 41: Teaming | |
- | | |
- | Genesis is a game in which you can cooperate with other players. For | |
- | instance, there is a creature in this room too difficult for most people | |
- | to defeat alone. When you create a team of players, all who are on the | |
- | team share in the experience reward when the creature is killed, rather | |
- | than just the person who got the last stroke. Commands are: | |
- | | |
- | <invite x> Invite player x to be on your team. | |
- | <join x> Join a team to which you have been invited. | |
- | <team> See information about the team you are on. | |
- | <leave team> Disband the team you are leading. | |
- | <leave> Leave a team you are a member of. | |
- | <assist> Assist someone who is in combat. | |
- | | |
- | There are numerous other options. Type <help team> for a list. | |
- | | |
- | Note: Joining a team switches you to "brief mode" in your <options> menu. | |
- |___________________________________________________________________________| |
- `.__________________________________________________________________________`.|
- | | |
- | | |
- _____
- | |`.
- ___________________________________|_____|_|_______________________________
- | `.
- | Genesis Tutorial Chapter 42: Feedback for Wizards | |
- | | |
- | Genesis is a game that is lovingly crafted by people just like you. Lars | |
- | got the ball rolling, and then gave his power to various wizards who have | |
- | created the game ever since. Naturally, these people appreciate hearing | |
- | your thoughts on what they have done. Using any of the following commands | |
- | will take you into an editor very similar to that which you use to write | |
- | mail or notes on a board. | |
- | | |
- | <bug> Leave a bug report if something doesn't seem to be working | |
- | properly. | |
- | <typo> Leave a typo report if you find a misspelling in the game. | |
- | <idea> Leave an idea report if you think of something cool that a | |
- | wizard might add to improve the game. | |
- | <praise> Leave a praise report if you just love something about what | |
- | a wizard has created in the game. This, naturally, is | |
- | a favorite for wizards to read. | |
- | | |
- | For any of the above, you can leave commands for specific things in your | |
- | area. For instance, in this room you could <typo sword> if you found | |
- | a misspelling involved with a sword here. Also, you can leave global | |
- | bug/typo/idea/praise reports with <sysbug/systypo/syspraise/sysidea>. | |
- |___________________________________________________________________________| |
- `.__________________________________________________________________________`.|
- | | |
- | | |
- _____
- | |`.
- ___________________________________|_____|_|_______________________________
- | `.
- | Genesis Tutorial Chapter 43: Completing the Tutorial | |
- | | |
- | If you have completed the Tutorial, or no longer wish to remain here in | |
- | Silverdell, you may enter the portal. Doing so will take you to a new | |
- | startlocation appropriate for your race. At this startlocation you will | |
- | find another portal that will take you to the town of Sparkle which is | |
- | the main hub of Genesis life. | |
- | | |
- | WARNING! | |
- | | |
- | Do not enter the portal unless you are sure you want to be done with the | |
- | tutorial. Once you leave Silverdell, you may never return. It is highly | |
- | recommended that you complete the quest that the Mayor gives you. It is | |
- | worth a decent amount of quest experience that you will never get a | |
- | second chance at. Choose carefully! | |
- |___________________________________________________________________________| |
- `.__________________________________________________________________________`.|
- | | |
- | | |
- _____
- | |`.
- ___________________________________|_____|_|_______________________________
- | `.
- | Genesis Tutorial Chapter 44: Alignment: Good vs. Evil | |
- | | |
- | As with any true roleplaying experience, Genesis allows you to completely | |
- | be in charge of the character you wish to personify. Some players prefer | |
- | to be good, and some enjoy evil. Alignment is the category which displays | |
- | the direction you have been headed with your actions in combat. Your | |
- | current alignment is displayed third from the bottom when you type <v> to | |
- | check your vitals. To see the possible levels of alignment, you may type: | |
- | | |
- | <levels evilalign> to see the possible levels of evil alignment | |
- | <levels goodalign> to see the possible levels of good alignment | |
- | | |
- | Typically, alignment shifts one direction or the other each time you kill | |
- | an opponent in combat. Kill evil beings, and you move toward good. Kill | |
- | good beings, and you move toward evil. | |
- | | |
- | Outside of what the game keeps track of is your personal choices in terms | |
- | of your roleplay itself. Baron von Krolock offers you the chance here to | |
- | turn to the side of evil and aid him in the final quest rather than the | |
- | mayor. Doing so is certainly an option. If you prefer being evil, you may | |
- | wish to do the bidding of the Baron rather than aid the townsfolk. | |
- |___________________________________________________________________________| |
- `.__________________________________________________________________________`.|
- | | |
- | | |
- _____
- | |`.
- ___________________________________|_____|_|_______________________________
- | `.
- | Genesis Tutorial Chapter 45: Quicktyper Commands | |
- | | |
- | The game has some built-in functionality intended to help players conserve| |
- | keystrokes. These Quicktyper commands mean you have to type less. The | |
- | first of these is the alias command. It allows you to create a shortcut | |
- | so that you don't have to type the entire command: | |
- | | |
- | <alias> - show a list of your shortcuts | |
- | <alias x> - show the current definition of shortcut x | |
- | <alias x cmd> - assign a command to alias x | |
- | <unalias x> - remove the x alias from your list of shortcuts | |
- | | |
- | An example of such usage works well for herb searching. For instance you | |
- | could type <alias he search here for herbs> which would mean that in the | |
- | future, every time you type <he> the game will think you typed <search | |
- | here for herbs.> It really cuts down on typing time. | |
- | | |
- | The second command we'll discuss is the do command. It allows you to | |
- | execute a series of commands in sequence, separated by a slight pause: | |
- | | |
- | <do cmd1, cmd2, cmd3> - execute cmd1, cmd2, and cmd 3 in sequence. | |
- | | |
- | Used in conjunction with the alias functionality, it can make travelling | |
- | much easier. For example, typing the following will create an alias that | |
- | takes you from the hilltop to the crossroads: | |
- | | |
- | <alias hill2cross do n,n,n,e,ne,n,n,n,n,n> | |
- | <help quicktyper> - get a full list of the quicktyper commands. | |
- |___________________________________________________________________________| |
- `.__________________________________________________________________________`.|
- | | |
- | | |
- _____
- | |`.
- ___________________________________|_____|_|_______________________________
- | `.
- | Genesis Tutorial Chapter 46: Grinding - A Necessary Evil? | |
- | | |
- | You might be wondering a few things about now. Why do I suck so much at | |
- | combat? Why can't I swim across the river? Why do fights take so long? | |
- | These questions can all be answered simply by stating that your skills | |
- | need to be trained. To do this, you will need money, and *lots* of it. | |
- | The tutorial is designed to give you a feel for what it is really like to | |
- | play Genesis. A huge part of the game when you start out is training your | |
- | skills higher. With better skills, everything becomes easier and you are | |
- | able to achieve your goals faster. | |
- | | |
- | Basically, this means grinding. Grinding is the practice of killing things| |
- | in a certain area over and over, collecting their loot, selling it, | |
- | training your skills higher, and repeating the process. As you do so, you | |
- | get the added benefit of improving your statistics, which also play a big | |
- | role in combat. The most powerful players in the game have spent a vast | |
- | amount of time grinding to get their skills and stats higher. | |
- | | |
- | You may have noticed that you seem to fight worse with a weapon. This is | |
- | actually true at low levels! It is recommended that you first grind your | |
- | way up to maxing out your "unarmed combat" and "defence" skills, which | |
- | will then make it far easier to earn money for the skills you need like | |
- | "swim" and "climb" to advance to more areas in the Tutorial. Later on you | |
- | might want to switch over to a weapon-based combat skill. | |
- |___________________________________________________________________________| |
- `.__________________________________________________________________________`.|
- | | |
- | | |
- _____
- | |`.
- ___________________________________|_____|_|_______________________________
- | `.
- | -= DEATH =- | |
- | | |
- | Death takes us all, eventually. Fortunately for you, Lars has chosen to | |
- | intercede this time, postponing your final descent into eternity. Lars | |
- | can't deny Death his due, however, and as a result, you have lost roughly | |
- | one fifth of your former combat experience. | |
- | | |
- | An important choice is now before you. You may return to your former body | |
- | by entering the column of light. Or, you may recreate your mortal form, | |
- | leaving your former body forever behind. Be warned, however, that the | |
- | skills you have spent your money training have been learned by your old | |
- | body. If you leave it behind, so too will you be leaving the vast | |
- | majority of your trained skills. To choose a new body, enter the portal. | |
- | To return to your old body, and keep your skills, enter the light. | |
- | | |
- |___________________________________________________________________________| |
- `.__________________________________________________________________________`.|
- | | |
- | | |
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement