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- Changelog Assetto Corsa 1.1
- - Added ai-hints
- - New penalty system
- - Added Kick Quorum to the server
- - Fixed sound pops and clicks for some cars engines
- - Fixed traction control sound events
- - Fixed Tatuus FA01 limiter sound
- - Improved sound dynamics under load for some cars
- - Launcher: more graceful handling of missing/problematic content
- - Launcher default theme: personal best time grid filtering by car/track added
- - Fixed blank resolution box
- - Fixed missing sound events
- - Fixed crashes volume
- - Reworked envelopment for interior and exterior sounds
- - Higher exterior volume for surround speaker configurations
- - Fixed tyre fake shadows in slowmo replay
- - Improved AI
- - Added custom head movements per car (driver3d.ini)
- - Driver helmet/head now cast shadows in onboard camera
- - Added custom weather selection
- - Improved Pedals App
- - Rendering performance optimizations
- - Particle rendering optimiziations
- - Render Stats form now features units
- - Added "final" damage for high speed impacts
- - Added quality settings to replay that allow up to 4x longer replays
- - Fixed driver shift preload animation at race start
- - Fixed camera car not using FOV value
- - Fixed AI choosing wrong (slow) tyres
- - Updated FMod to 1.05.13
- - Updated Fmod SDK project (minor envelopment improvements)
- - Tweaked exterior reverb parameters
- - Tweaked envelopment values for some sound events
- - Improved positional surface sounds
- - Fixed wind and tyre rolling noise
- - Fixed doppler effect for rev limiter and horn
- - Fixed FOV in mirrors, now editable in system/cfg/assetto_corsa.ini
- - AI race starts greatly improved
- - Fixed wrong shadow resolution when moving through F6 camera car cameras
- - Fixed graphics not following dynamic track grip levels in Multiplayer
- - Fixed "fast" height evaluation for validating setup ignoring tyre pressure
- - FPS caps is now compatible with the new 1ms resolution timer
- - Suicidal server admins are now a protected species and not allowed to kick themselves anymore
- - Adjusted fuel consumption for most of the cars
- - UI now understand fuel range relative to car and track and adjust maximum race lap count automatically for quick races and race weekends against the AI
- - Added 4WD simulation in drivetrain.ini
- - Added live axle suspension geometry
- - [DATA] section in aero.ini is now obsolete and must be eliminated. HEADER=2 is mandatory if damage is used.
- - AC now support multiple configurations on circuits
- - A to B gameplay options for hillclimb tracks and specific circuits that support.
- - Tyre pressures can now be shown in digital_instruments.ini
- - Limited static weather situations can now be selected from the UI. Weather is also moddable.
- - Time Attack now has a global multiplier that controls the amount of time available for the first checkpoint.
- - Customizable TrackIR rotation range.
- - Chat window now supports full Unicode charset
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