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- mu = (arr, m) ->
- k = [];
- for i in [0..arr.length]
- k.push(arr[i]*m)
- return k;
- s = (arr, m) ->
- k = [];
- for i in [0..arr.length]
- k.push(m)
- return k;
- widen = 0.85
- return model =
- name: 'Crawler'
- level: 5
- model: 6
- size: 2.33
- specs:
- shield:
- capacity: [200,250]
- reload: [5,6]
- generator:
- capacity: [50,70]
- reload: [40,60]
- ship:
- mass: 235
- speed: [70,90]
- rotation: [60,70]
- acceleration: [65,80]
- bodies:
- main:
- section_segments: 8
- offset:
- x: 0
- y: 0
- z: 0
- position:
- x: [0,0,0,0,0,0,0,0]
- y: [-60,-53,-20,11,35,43,55,50]
- z: [0,0,0,0,0,0,0,0]
- width: mu([0,5,8,20,20,14,14,0],widen)
- height: [0,5,8,20,20,10,10,0]
- texture: [5,3,11,63,3,8,17]
- propeller: true
- propulsors:
- section_segments: 8
- offset:
- x: 40
- y: 50
- z: -16
- position:
- x: [0,0,0,0,0,0]
- y: [-30,-16,-7,0,15,14]
- z: [0,0,0,0,0,0]
- width: mu(mu([3,7,5,7,6,0],1.4),widen)
- height: [4,10,7,8,8,0]
- texture: [3,4,63,13,17]
- propeller: true
- cockpit:
- section_segments: 8
- offset:
- x: 0
- y: 30
- z: 15
- position:
- x: [0,0,0,0]
- y: [-40,-35,0,6]
- z: [-5,-2,2,3]
- width: mu([0,5,8,0],widen)
- height: [0,8,10,0]
- texture: [9]
- propeller: false
- cannons:
- section_segments: 8
- offset:
- x: 14
- y: 0
- z: -4
- position:
- x: [0,0,0,0,-2]
- y: [-35,-38,-15,20,25]
- z: [0,0,0,0,0]
- width: mu([0,4,7,7.5,3],widen-.05)
- height: [0,5,6,6,4]
- angle: 0
- laser:
- damage: [7,10]
- rate: 4
- type: 1
- speed: [160,200]
- number: 1
- error: 4
- propeller: false
- texture: [63,13,4,4]
- wings:
- main:
- offset:
- x: 0
- y: 16
- z: 0
- length: [48,16,0]
- width: mu([57,26,15],widen-.1)
- angle: [-25,10,0]
- position: [0,35,26]
- texture: [8,63]
- doubleside: false
- bump:
- position: 0
- size: 15
- cannonwinglet:
- offset:
- x: 17
- y: -20
- z: -5
- length: [15,0]
- width: mu([35,10],widen)
- angle: [-40,0]
- position: [0,13]
- texture: [63]
- doubleside: true
- bump:
- position: 0
- size: 15
- winglet:
- offset:
- x: 15
- y: 25
- z: 4
- length: [13,0]
- width: mu([20,7],widen)
- angle: [-10,0]
- position: [0,10]
- texture: [63]
- doubleside: true
- bump:
- position: 40
- size: 15
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