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- #include <a_samp>
- public OnFilterScriptInit()
- {
- state ScriptType:FilterScript;
- #if defined MyLib_OnFilterScriptInit
- return MyLib_OnFilterScriptInit();
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnFilterScriptInit
- #undef OnFilterScriptInit
- #else
- #define _ALS_OnFilterScriptInit
- #endif
- #define OnFilterScriptInit MyLib_OnFilterScriptInit
- #if defined MyLib_OnFilterScriptInit
- forward MyLib_OnFilterScriptInit();
- #endif
- public OnGameModeInit() <ScriptType:FilterScript>
- {
- print("[Include] OnGameModeInit called. This is FilterScript!");
- #if defined MyLib_OnGameModeInit
- return MyLib_OnGameModeInit();
- #else
- return 1;
- #endif
- }
- public OnGameModeInit() <>
- {
- print("[Include] OnGameModeInit called. This is GameMode!");
- #if defined MyLib_OnGameModeInit
- return MyLib_OnGameModeInit();
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnGameModeInit
- #undef OnGameModeInit
- #else
- #define _ALS_OnGameModeInit
- #endif
- #define OnGameModeInit MyLib_OnGameModeInit
- #if defined MyLib_OnGameModeInit
- forward MyLib_OnGameModeInit();
- #endif
- public OnPlayerConnect(playerid) <ScriptType:FilterScript>
- {
- print("[Include] OnPlayerConnect called. This is FilterScript!");
- SendClientMessage(playerid, -1, "Welcome! FilterScript working :)");
- #if defined MyLib_OnPlayerConnect
- return MyLib_OnPlayerConnect(playerid);
- #else
- return 1;
- #endif
- }
- public OnPlayerConnect(playerid) <>
- {
- print("[Include] OnPlayerConnect called. This is GameMode!");
- SendClientMessage(playerid, -1, "Welcome! GameMode working :)");
- #if defined MyLib_OnPlayerConnect
- return MyLib_OnPlayerConnect(playerid);
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnPlayerConnect
- #undef OnPlayerConnect
- #else
- #define _ALS_OnPlayerConnect
- #endif
- #define OnPlayerConnect MyLib_OnPlayerConnect
- #if defined MyLib_OnPlayerConnect
- forward MyLib_OnPlayerConnect(playerid);
- #endif
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