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- local remote = Instance.new("RemoteEvent", owner.Character)
- remote.Name = "Key"
- local remote2 = Instance.new("RemoteEvent", owner.Character)
- remote2.Name = "Mouse"
- local remote3 = Instance.new("RemoteEvent", owner.Character)
- remote3.Name = "Target"
- local remote4 = Instance.new("RemoteEvent", owner.Character)
- remote4.Name = "Hit"
- local Target
- local Hit
- a = [[
- Plr = game:GetService("Players").LocalPlayer
- Mouse = Plr:GetMouse()
- RunSrv = game:GetService("RunService")
- RunSrv.RenderStepped:connect(function()
- owner.Character.Target:FireServer(Mouse.Target)
- owner.Character.Hit:FireServer(Mouse.Hit)
- end)
- Mouse.KeyDown:connect(function(key)
- owner.Character.Key:FireServer(key)
- end)
- Mouse.Button1Down:connect(function()
- owner.Character.Mouse:FireServer("Button1Down")
- end)
- Mouse.Button1Up:connect(function()
- owner.Character.Mouse:FireServer("Button1Up")
- end)
- Mouse.Button2Down:connect(function()
- owner.Character.Mouse:FireServer("Button2Down")
- end)
- Mouse.Button2Up:connect(function()
- owner.Character.Mouse:FireServer("Button2Up")
- end)
- ]]
- NLS(a,owner.Character)
- remote.OnServerEvent:connect(function(P,X)
- end)
- remote3.OnServerEvent:connect(function(P,X)
- Target = X
- end)
- remote4.OnServerEvent:connect(function(P,X)
- Hit = X
- end)
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