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  1. EDuke32 2.0.0devel 20100727
  2. Using C:/Documents and Settings/Shawn/My Documents/DUKEPLUS/ for game data
  3. Windows XP (build 5.1.2600) Service Pack 3w/ nedmalloc.dll
  4. Initializing DirectDraw...
  5. Searching for game data...
  6. Using 'duke3d.grp' as main game data file.
  7. Compiling: GAME.CON (151190 bytes)
  8. Including: DEFS.CON (35992 bytes)
  9. Including: USER.CON (45482 bytes)
  10. GAME.CON: In actor `ORGANTIC':
  11. GAME.CON:3968: warning: found `else' with no `if'.
  12. GAME.CON: In state `pigshootenemystate':
  13. GAME.CON:5891: warning: found `else' with no `if'.
  14. Found 2 warning(s), 0 error(s).
  15. Resizing code buffer to 16187*4 bytes
  16. Script compiled in 25ms, 16179*4b, version 1.4+
  17. 1918/11264 labels, 321/2048 variables
  18. 125 quotes, 207 actors
  19. Initialized 24.0M cache
  20. RTS file DUKE.RTS was not found
  21. Initializing OSD...
  22. Initializing DirectInput...
  23. - Enumerating attached game controllers
  24. * JOYSTICK: USB Gamepad
  25. Controller has 6 axes, 10 buttons, and 0 hat(s).
  26. Failed setting joystick dead zone: DIERR_NOTFOUND
  27. Failed setting joystick dead zone: DIERR_NOTFOUND
  28. Failed setting joystick dead zone: DIERR_NOTFOUND
  29. Failed setting joystick dead zone: DIERR_NOTFOUND
  30. Executing "settings.cfg"
  31. Executing "autoexec.cfg"
  32. Setting video mode 640x400 (32-bit windowed)
  33. Enabling ATI FBO color attachment workaround.
  34. OpenGL Information:
  35. Version: 1.3.3847 WinXP Release
  36. Vendor: ATI Technologies Inc.
  37. Renderer: MOBILITY RADEON 9600 x86/SSE2
  38. Cache contains 7631911 bytes of garbage data
  39. Initializing Polymer subsystem...
  40. PR : Your video card driver/combo doesn't support the necessary features!
  41. PR : Disabling Polymer...
  42. Initializing music...
  43. Initializing sound...
  44. Cache time: 313ms
  45. E1L1: HOLLYWOOD HOLOCAUST
  46. OpenGL Information:
  47. Version: 1.3.3847 WinXP Release
  48. Vendor: ATI Technologies Inc.
  49. Renderer: MOBILITY RADEON 9600 x86/SSE2
  50. Maximum anisotropy: 16.0
  51. BGRA textures: supported
  52. Non-power-of-2 textures: not supported
  53. Texure compression: supported
  54. Clamp-to-edge: supported
  55. Multisampling: not supported
  56. Nvidia multisample hint: not supported
  57. ARBfp fragment programs: supported
  58. Depth textures: supported
  59. Shadow textures: supported
  60. Frame Buffer Objects: not supported
  61. Rectangle textures: supported
  62. Multitexturing: supported
  63. env_combine: supported
  64. Vertex Buffer Objects: supported
  65. Shader Model 4: not supported
  66. Occlusion queries: not supported
  67. GLSL: not supported
  68. Extensions:
  69. GL_ARB_multitexture GL_EXT_texture_env_add
  70. GL_EXT_compiled_vertex_array GL_S3_s3tc
  71. GL_ARB_depth_texture GL_ARB_fragment_program
  72. GL_ARB_multisample GL_ARB_point_parameters
  73. GL_ARB_shadow GL_ARB_shadow_ambient
  74. GL_ARB_texture_border_clamp GL_ARB_texture_compression
  75. GL_ARB_texture_cube_map GL_ARB_texture_env_add
  76. GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
  77. GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat
  78. GL_ARB_transpose_matrix GL_ARB_vertex_blend
  79. GL_ARB_vertex_program GL_ARB_window_pos
  80. GL_ATI_draw_buffers GL_ATI_element_array
  81. GL_ATI_envmap_bumpmap GL_ATI_fragment_shader
  82. GL_ATI_map_object_buffer GL_ATI_separate_stencil
  83. GL_ATI_texture_env_combine3 GL_ATI_texture_float
  84. GL_ATI_texture_mirror_once GL_ATI_vertex_array_object
  85. GL_ARB_vertex_buffer_object GL_ATI_vertex_attrib_array_object
  86. GL_ATI_vertex_streams GL_ATIX_texture_env_combine3
  87. GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size
  88. GL_EXT_abgr GL_EXT_bgra
  89. GL_EXT_blend_color GL_EXT_blend_func_separate
  90. GL_EXT_blend_minmax GL_EXT_blend_subtract
  91. GL_EXT_clip_volume_hint GL_EXT_draw_range_elements
  92. GL_EXT_fog_coord GL_EXT_multi_draw_arrays
  93. GL_EXT_packed_pixels GL_EXT_point_parameters
  94. GL_EXT_rescale_normal GL_EXT_secondary_color
  95. GL_EXT_separate_specular_color GL_EXT_stencil_wrap
  96. GL_EXT_texgen_reflection GL_EXT_texture3D
  97. GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
  98. GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
  99. GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
  100. GL_EXT_texture_lod_bias GL_EXT_texture_object
  101. GL_EXT_texture_rectangle GL_EXT_vertex_array
  102. GL_EXT_vertex_shader GL_HP_occlusion_test
  103. GL_NV_texgen_reflection GL_NV_blend_square
  104. GL_NV_occlusion_query GL_SGI_color_matrix
  105. GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp
  106. GL_SGIS_texture_lod GL_SGIS_generate_mipmap
  107. GL_SGIS_multitexture GL_SUN_multi_draw_arrays
  108. GL_WIN_swap_hint WGL_EXT_extensions_string
  109. WGL_EXT_swap_control
  110.  
  111. Wrote eduke32.cfg
  112. Wrote settings.cfg
  113. Uninitializing DirectInput...
  114. Uninitializing DirectDraw...
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