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- EDuke32 2.0.0devel 20100727
- Using C:/Documents and Settings/Shawn/My Documents/DUKEPLUS/ for game data
- Windows XP (build 5.1.2600) Service Pack 3w/ nedmalloc.dll
- Initializing DirectDraw...
- Searching for game data...
- Using 'duke3d.grp' as main game data file.
- Compiling: GAME.CON (151190 bytes)
- Including: DEFS.CON (35992 bytes)
- Including: USER.CON (45482 bytes)
- GAME.CON: In actor `ORGANTIC':
- GAME.CON:3968: warning: found `else' with no `if'.
- GAME.CON: In state `pigshootenemystate':
- GAME.CON:5891: warning: found `else' with no `if'.
- Found 2 warning(s), 0 error(s).
- Resizing code buffer to 16187*4 bytes
- Script compiled in 25ms, 16179*4b, version 1.4+
- 1918/11264 labels, 321/2048 variables
- 125 quotes, 207 actors
- Initialized 24.0M cache
- RTS file DUKE.RTS was not found
- Initializing OSD...
- Initializing DirectInput...
- - Enumerating attached game controllers
- * JOYSTICK: USB Gamepad
- Controller has 6 axes, 10 buttons, and 0 hat(s).
- Failed setting joystick dead zone: DIERR_NOTFOUND
- Failed setting joystick dead zone: DIERR_NOTFOUND
- Failed setting joystick dead zone: DIERR_NOTFOUND
- Failed setting joystick dead zone: DIERR_NOTFOUND
- Executing "settings.cfg"
- Executing "autoexec.cfg"
- Setting video mode 640x400 (32-bit windowed)
- Enabling ATI FBO color attachment workaround.
- OpenGL Information:
- Version: 1.3.3847 WinXP Release
- Vendor: ATI Technologies Inc.
- Renderer: MOBILITY RADEON 9600 x86/SSE2
- Cache contains 7631911 bytes of garbage data
- Initializing Polymer subsystem...
- PR : Your video card driver/combo doesn't support the necessary features!
- PR : Disabling Polymer...
- Initializing music...
- Initializing sound...
- Cache time: 313ms
- E1L1: HOLLYWOOD HOLOCAUST
- OpenGL Information:
- Version: 1.3.3847 WinXP Release
- Vendor: ATI Technologies Inc.
- Renderer: MOBILITY RADEON 9600 x86/SSE2
- Maximum anisotropy: 16.0
- BGRA textures: supported
- Non-power-of-2 textures: not supported
- Texure compression: supported
- Clamp-to-edge: supported
- Multisampling: not supported
- Nvidia multisample hint: not supported
- ARBfp fragment programs: supported
- Depth textures: supported
- Shadow textures: supported
- Frame Buffer Objects: not supported
- Rectangle textures: supported
- Multitexturing: supported
- env_combine: supported
- Vertex Buffer Objects: supported
- Shader Model 4: not supported
- Occlusion queries: not supported
- GLSL: not supported
- Extensions:
- GL_ARB_multitexture GL_EXT_texture_env_add
- GL_EXT_compiled_vertex_array GL_S3_s3tc
- GL_ARB_depth_texture GL_ARB_fragment_program
- GL_ARB_multisample GL_ARB_point_parameters
- GL_ARB_shadow GL_ARB_shadow_ambient
- GL_ARB_texture_border_clamp GL_ARB_texture_compression
- GL_ARB_texture_cube_map GL_ARB_texture_env_add
- GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
- GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat
- GL_ARB_transpose_matrix GL_ARB_vertex_blend
- GL_ARB_vertex_program GL_ARB_window_pos
- GL_ATI_draw_buffers GL_ATI_element_array
- GL_ATI_envmap_bumpmap GL_ATI_fragment_shader
- GL_ATI_map_object_buffer GL_ATI_separate_stencil
- GL_ATI_texture_env_combine3 GL_ATI_texture_float
- GL_ATI_texture_mirror_once GL_ATI_vertex_array_object
- GL_ARB_vertex_buffer_object GL_ATI_vertex_attrib_array_object
- GL_ATI_vertex_streams GL_ATIX_texture_env_combine3
- GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size
- GL_EXT_abgr GL_EXT_bgra
- GL_EXT_blend_color GL_EXT_blend_func_separate
- GL_EXT_blend_minmax GL_EXT_blend_subtract
- GL_EXT_clip_volume_hint GL_EXT_draw_range_elements
- GL_EXT_fog_coord GL_EXT_multi_draw_arrays
- GL_EXT_packed_pixels GL_EXT_point_parameters
- GL_EXT_rescale_normal GL_EXT_secondary_color
- GL_EXT_separate_specular_color GL_EXT_stencil_wrap
- GL_EXT_texgen_reflection GL_EXT_texture3D
- GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
- GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
- GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_lod_bias GL_EXT_texture_object
- GL_EXT_texture_rectangle GL_EXT_vertex_array
- GL_EXT_vertex_shader GL_HP_occlusion_test
- GL_NV_texgen_reflection GL_NV_blend_square
- GL_NV_occlusion_query GL_SGI_color_matrix
- GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp
- GL_SGIS_texture_lod GL_SGIS_generate_mipmap
- GL_SGIS_multitexture GL_SUN_multi_draw_arrays
- GL_WIN_swap_hint WGL_EXT_extensions_string
- WGL_EXT_swap_control
- Wrote eduke32.cfg
- Wrote settings.cfg
- Uninitializing DirectInput...
- Uninitializing DirectDraw...
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