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May 17th, 2018
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  1. --//====================================================\\--
  2. --||               CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. --Player = Players.LocalPlayer
  9. PlayerGui = Player.PlayerGui
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character.Humanoid
  14. Mouse = Player:GetMouse()
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28. local sick = Instance.new("Sound",Torso)
  29.  
  30. IT = Instance.new
  31. CF = CFrame.new
  32. VT = Vector3.new
  33. RAD = math.rad
  34. C3 = Color3.new
  35. UD2 = UDim2.new
  36. BRICKC = BrickColor.new
  37. ANGLES = CFrame.Angles
  38. EULER = CFrame.fromEulerAnglesXYZ
  39. COS = math.cos
  40. ACOS = math.acos
  41. SIN = math.sin
  42. ASIN = math.asin
  43. ABS = math.abs
  44. MRANDOM = math.random
  45. FLOOR = math.floor
  46.  
  47. --//=================================\\
  48. --||          USEFUL VALUES
  49. --\\=================================//
  50.  
  51. Animation_Speed = 3
  52. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  53. local Speed = 16
  54. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  55. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  57. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  58. local DAMAGEMULTIPLIER = 1
  59. local ANIM = "Idle"
  60. local ATTACK = false
  61. local EQUIPPED = false
  62. local HOLD = false
  63. local COMBO = 1
  64. local Rooted = false
  65. local SINE = 0
  66. local KEYHOLD = false
  67. local CHANGE = 2 / Animation_Speed
  68. local WALKINGANIM = false
  69. local VALUE1 = false
  70. local VALUE2 = false
  71. local JUMPING = false
  72. local ROBLOXIDLEANIMATION = IT("Animation")
  73. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  74. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  75. --ROBLOXIDLEANIMATION.Parent = Humanoid
  76. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  77. WEAPONGUI.Name = "Weapon GUI"
  78. --local WEAPONGUI = script.RapierGui
  79. WEAPONGUI.Parent = PlayerGui
  80. local Effects = IT("Folder", Character)
  81. Effects.Name = "Effects"
  82. local ANIMATOR = Humanoid.Animator
  83. local ANIMATE = Character.Animate
  84. local UNANCHOR = true
  85. local FORM = "Base"
  86. local BASESONG = {ID = 196589513, PITCH = 1, VOLUME = 1}
  87. local JUSTICESONG = {ID = 248797953, PITCH = 1, VOLUME = 2}
  88. local DEMONSONG = {ID = 196588464, PITCH = 0.7, VOLUME = 3}
  89. local PLAYINGSONG = BASESONG
  90. local DECALTRANS = 1
  91. local VOLUME = 1
  92. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  93.  
  94. local PENTAGRAM = nil
  95. local HELDGUN = nil
  96. local WING = nil
  97. local WINGWELD = nil
  98.  
  99. --//=================================\\
  100. --\\=================================//
  101.  
  102.  
  103. --//=================================\\
  104. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  105. --\\=================================//
  106.  
  107. ArtificialHB = Instance.new("BindableEvent", script)
  108. ArtificialHB.Name = "ArtificialHB"
  109.  
  110. script:WaitForChild("ArtificialHB")
  111.  
  112. frame = Frame_Speed
  113. tf = 0
  114. allowframeloss = false
  115. tossremainder = false
  116. lastframe = tick()
  117. script.ArtificialHB:Fire()
  118.  
  119. game:GetService("RunService").Heartbeat:connect(function(s, p)
  120.     tf = tf + s
  121.     if tf >= frame then
  122.         if allowframeloss then
  123.             script.ArtificialHB:Fire()
  124.             lastframe = tick()
  125.         else
  126.             for i = 1, math.floor(tf / frame) do
  127.                 script.ArtificialHB:Fire()
  128.             end
  129.         lastframe = tick()
  130.         end
  131.         if tossremainder then
  132.             tf = 0
  133.         else
  134.             tf = tf - frame * math.floor(tf / frame)
  135.         end
  136.     end
  137. end)
  138.  
  139. --//=================================\\
  140. --\\=================================//
  141.  
  142. --//=================================\\
  143. --||          SOME FUNCTIONS
  144. --\\=================================//
  145.  
  146. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  147.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  148. end
  149.  
  150. function PositiveAngle(NUMBER)
  151.     if NUMBER >= 0 then
  152.         NUMBER = 0
  153.     end
  154.     return NUMBER
  155. end
  156.  
  157. function NegativeAngle(NUMBER)
  158.     if NUMBER <= 0 then
  159.         NUMBER = 0
  160.     end
  161.     return NUMBER
  162. end
  163.  
  164. function Swait(NUMBER)
  165.     if NUMBER == 0 or NUMBER == nil then
  166.         ArtificialHB.Event:wait()
  167.     else
  168.         for i = 1, NUMBER do
  169.             ArtificialHB.Event:wait()
  170.         end
  171.     end
  172. end
  173.  
  174. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  175.     local NEWMESH = IT(MESH)
  176.     if MESH == "SpecialMesh" then
  177.         NEWMESH.MeshType = MESHTYPE
  178.         if MESHID ~= "nil" and MESHID ~= "" then
  179.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  180.         end
  181.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  182.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  183.         end
  184.     end
  185.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  186.     NEWMESH.Scale = SCALE
  187.     NEWMESH.Parent = PARENT
  188.     return NEWMESH
  189. end
  190.  
  191. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  192.     local NEWPART = IT("Part")
  193.     NEWPART.formFactor = FORMFACTOR
  194.     NEWPART.Reflectance = REFLECTANCE
  195.     NEWPART.Transparency = TRANSPARENCY
  196.     NEWPART.CanCollide = false
  197.     NEWPART.Locked = true
  198.     NEWPART.Anchored = true
  199.     if ANCHOR == false then
  200.         NEWPART.Anchored = false
  201.     end
  202.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  203.     NEWPART.Name = NAME
  204.     NEWPART.Size = SIZE
  205.     NEWPART.Position = Torso.Position
  206.     NEWPART.Material = MATERIAL
  207.     NEWPART:BreakJoints()
  208.     NEWPART.Parent = PARENT
  209.     return NEWPART
  210. end
  211.  
  212.     local function weldBetween(a, b)
  213.         local weldd = Instance.new("ManualWeld")
  214.         weldd.Part0 = a
  215.         weldd.Part1 = b
  216.         weldd.C0 = CFrame.new()
  217.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  218.         weldd.Parent = a
  219.         return weldd
  220.     end
  221.  
  222.  
  223. function QuaternionFromCFrame(cf)
  224.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  225.     local trace = m00 + m11 + m22
  226.     if trace > 0 then
  227.         local s = math.sqrt(1 + trace)
  228.         local recip = 0.5 / s
  229.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  230.     else
  231.         local i = 0
  232.         if m11 > m00 then
  233.             i = 1
  234.         end
  235.         if m22 > (i == 0 and m00 or m11) then
  236.             i = 2
  237.         end
  238.         if i == 0 then
  239.             local s = math.sqrt(m00 - m11 - m22 + 1)
  240.             local recip = 0.5 / s
  241.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  242.         elseif i == 1 then
  243.             local s = math.sqrt(m11 - m22 - m00 + 1)
  244.             local recip = 0.5 / s
  245.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  246.         elseif i == 2 then
  247.             local s = math.sqrt(m22 - m00 - m11 + 1)
  248.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  249.         end
  250.     end
  251. end
  252.  
  253. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  254.     local xs, ys, zs = x + x, y + y, z + z
  255.     local wx, wy, wz = w * xs, w * ys, w * zs
  256.     local xx = x * xs
  257.     local xy = x * ys
  258.     local xz = x * zs
  259.     local yy = y * ys
  260.     local yz = y * zs
  261.     local zz = z * zs
  262.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  263. end
  264.  
  265. function QuaternionSlerp(a, b, t)
  266.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  267.     local startInterp, finishInterp;
  268.     if cosTheta >= 0.0001 then
  269.         if (1 - cosTheta) > 0.0001 then
  270.             local theta = ACOS(cosTheta)
  271.             local invSinTheta = 1 / SIN(theta)
  272.             startInterp = SIN((1 - t) * theta) * invSinTheta
  273.             finishInterp = SIN(t * theta) * invSinTheta
  274.         else
  275.             startInterp = 1 - t
  276.             finishInterp = t
  277.         end
  278.     else
  279.         if (1 + cosTheta) > 0.0001 then
  280.             local theta = ACOS(-cosTheta)
  281.             local invSinTheta = 1 / SIN(theta)
  282.             startInterp = SIN((t - 1) * theta) * invSinTheta
  283.             finishInterp = SIN(t * theta) * invSinTheta
  284.         else
  285.             startInterp = t - 1
  286.             finishInterp = t
  287.         end
  288.     end
  289.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  290. end
  291.  
  292. function Clerp(a, b, t)
  293.     local qa = {QuaternionFromCFrame(a)}
  294.     local qb = {QuaternionFromCFrame(b)}
  295.     local ax, ay, az = a.x, a.y, a.z
  296.     local bx, by, bz = b.x, b.y, b.z
  297.     local _t = 1 - t
  298.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  299. end
  300.  
  301. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  302.     local frame = IT("Frame")
  303.     frame.BackgroundTransparency = TRANSPARENCY
  304.     frame.BorderSizePixel = BORDERSIZEPIXEL
  305.     frame.Position = POSITION
  306.     frame.Size = SIZE
  307.     frame.BackgroundColor3 = COLOR
  308.     frame.BorderColor3 = BORDERCOLOR
  309.     frame.Name = NAME
  310.     frame.Parent = PARENT
  311.     return frame
  312. end
  313.  
  314. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  315.     local label = IT("TextLabel")
  316.     label.BackgroundTransparency = 1
  317.     label.Size = UD2(1, 0, 1, 0)
  318.     label.Position = UD2(0, 0, 0, 0)
  319.     label.TextColor3 = TEXTCOLOR
  320.     label.TextStrokeTransparency = STROKETRANSPARENCY
  321.     label.TextTransparency = TRANSPARENCY
  322.     label.FontSize = TEXTFONTSIZE
  323.     label.Font = TEXTFONT
  324.     label.BorderSizePixel = BORDERSIZEPIXEL
  325.     label.TextScaled = false
  326.     label.Text = TEXT
  327.     label.Name = NAME
  328.     label.Parent = PARENT
  329.     return label
  330. end
  331.  
  332. function NoOutlines(PART)
  333.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  334. end
  335.  
  336. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  337.     local NEWWELD = IT(TYPE)
  338.     NEWWELD.Part0 = PART0
  339.     NEWWELD.Part1 = PART1
  340.     NEWWELD.C0 = C0
  341.     NEWWELD.C1 = C1
  342.     NEWWELD.Parent = PARENT
  343.     return NEWWELD
  344. end
  345.  
  346. local S = IT("Sound")
  347. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  348.     local NEWSOUND = nil
  349.     coroutine.resume(coroutine.create(function()
  350.         NEWSOUND = S:Clone()
  351.         NEWSOUND.Parent = PARENT
  352.         NEWSOUND.Volume = VOLUME
  353.         NEWSOUND.Pitch = PITCH
  354.         NEWSOUND.SoundId = "rbxassetid://"..ID
  355.         NEWSOUND:play()
  356.         if DOESLOOP == true then
  357.             NEWSOUND.Looped = true
  358.         else
  359.             repeat wait(1) until NEWSOUND.Playing == false
  360.             NEWSOUND:remove()
  361.         end
  362.     end))
  363.     return NEWSOUND
  364. end
  365.  
  366. function CFrameFromTopBack(at, top, back)
  367.     local right = top:Cross(back)
  368.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  369. end
  370.  
  371. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  372. function WACKYEFFECT(Table)
  373.     local TYPE = (Table.EffectType or "Sphere")
  374.     local SIZE = (Table.Size or VT(1,1,1))
  375.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  376.     local TRANSPARENCY = (Table.Transparency or 0)
  377.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  378.     local CFRAME = (Table.CFrame or Torso.CFrame)
  379.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  380.     local ROTATION1 = (Table.RotationX or 0)
  381.     local ROTATION2 = (Table.RotationY or 0)
  382.     local ROTATION3 = (Table.RotationZ or 0)
  383.     local MATERIAL = (Table.Material or "Neon")
  384.     local COLOR = (Table.Color or C3(1,1,1))
  385.     local TIME = (Table.Time or 45)
  386.     local SOUNDID = (Table.SoundID or nil)
  387.     local SOUNDPITCH = (Table.SoundPitch or nil)
  388.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  389.     coroutine.resume(coroutine.create(function()
  390.         local PLAYSSOUND = false
  391.         local SOUND = nil
  392.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  393.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  394.             PLAYSSOUND = true
  395.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  396.         end
  397.         EFFECT.Color = COLOR
  398.         local MSH = nil
  399.         if TYPE == "Sphere" then
  400.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  401.         elseif TYPE == "Block" then
  402.             MSH = IT("BlockMesh",EFFECT)
  403.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  404.         elseif TYPE == "Wave" then
  405.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  406.         elseif TYPE == "Ring" then
  407.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  408.         elseif TYPE == "Slash" then
  409.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  410.         elseif TYPE == "Round Slash" then
  411.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  412.         elseif TYPE == "Swirl" then
  413.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  414.         elseif TYPE == "Skull" then
  415.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  416.         elseif TYPE == "Crystal" then
  417.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  418.         end
  419.         if MSH ~= nil then
  420.             local MOVESPEED = nil
  421.             if MOVEDIRECTION ~= nil then
  422.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  423.             end
  424.             local GROWTH = SIZE - ENDSIZE
  425.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  426.             if TYPE == "Block" then
  427.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  428.             else
  429.                 EFFECT.CFrame = CFRAME
  430.             end
  431.             for LOOP = 1, TIME+1 do
  432.                 Swait()
  433.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  434.                 if TYPE == "Wave" then
  435.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  436.                 end
  437.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  438.                 if TYPE == "Block" then
  439.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  440.                 else
  441.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  442.                 end
  443.                 if MOVEDIRECTION ~= nil then
  444.                     local ORI = EFFECT.Orientation
  445.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  446.                     EFFECT.Orientation = ORI
  447.                 end
  448.             end
  449.             if PLAYSSOUND == false then
  450.                 EFFECT:remove()
  451.             else
  452.                 repeat Swait() until SOUND.Playing == false
  453.                 EFFECT:remove()
  454.             end
  455.         else
  456.             if PLAYSSOUND == false then
  457.                 EFFECT:remove()
  458.             else
  459.                 repeat Swait() until SOUND.Playing == false
  460.                 EFFECT:remove()
  461.             end
  462.         end
  463.     end))
  464. end
  465.  
  466. function MakeForm(PART,TYPE)
  467.     if TYPE == "Cyl" then
  468.         local MSH = IT("CylinderMesh",PART)
  469.     elseif TYPE == "Ball" then
  470.         local MSH = IT("SpecialMesh",PART)
  471.         MSH.MeshType = "Sphere"
  472.     elseif TYPE == "Wedge" then
  473.         local MSH = IT("SpecialMesh",PART)
  474.         MSH.MeshType = "Wedge"
  475.     end
  476. end
  477.  
  478. Debris = game:GetService("Debris")
  479.  
  480. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  481.     local DIRECTION = CF(StartPos,EndPos).lookVector
  482.     local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  483.     return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  484. end
  485.  
  486. function turnto(position)
  487.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  488. end
  489.  
  490. local Decal = IT("Decal")
  491. function SpawnBulletHole(POSITION)
  492.     local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Bullet hole", VT(0.2,0,0.2))
  493.     local decal = Decal:Clone()
  494.     decal.Parent = O1
  495.     decal.Face = "Top"
  496.     decal.Texture = "http://www.roblox.com/asset/?id=130624105"
  497.     local decal2 = Decal:Clone()
  498.     decal2.Parent = O1
  499.     decal2.Face = "Bottom"
  500.     decal2.Texture = "http://www.roblox.com/asset/?id=130624105"
  501.     O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))
  502.     Debris:AddItem(O1,5)
  503. end
  504.  
  505. function SpawnTrail(FROM,TO)
  506.     local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  507.     MakeForm(TRAIL,"Cyl")
  508.     local DIST = (FROM - TO).Magnitude
  509.     TRAIL.Size = VT(0.1,DIST,0.1)
  510.     TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  511.     coroutine.resume(coroutine.create(function()
  512.         for i = 1, 5 do
  513.             Swait()
  514.             TRAIL.Transparency = TRAIL.Transparency + 0.1
  515.         end
  516.         TRAIL:remove()
  517.     end))
  518. end
  519.  
  520. function BulletDetection(FROM,TO)
  521.     local DIRECTION = CF(FROM,TO).lookVector
  522.     local AIMHIT,AIMPOS,NORMAL = Raycast(FROM, DIRECTION, 2000, Character)
  523.     SpawnTrail(FROM,AIMPOS)
  524.     coroutine.resume(coroutine.create(function()
  525.         if AIMHIT ~= nil then
  526.             if AIMHIT.Parent ~= Character then
  527.                 if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  528.                     if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then
  529.                         ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
  530.                     elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then
  531.                         if AIMHIT.Parent.ClassName == "Accessory" then
  532.                             if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then
  533.                                 AIMHIT.Parent.Parent:BreakJoints()
  534.                                 if AIMHIT.Parent.Parent:FindFirstChild("Head") then
  535.                                     AIMHIT.Parent.Parent.Head:remove()
  536.                                     for i = 1, 3 do
  537.                                         WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = CF(AIMHIT.Parent.Parent.Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = 180083298, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 3})
  538.                                     end
  539.                                 end
  540.                             else
  541.                                 CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],AIMHIT,6,MRANDOM(8,12)/10,false)
  542.                                 ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),15,AIMHIT)
  543.                             end
  544.                         elseif AIMHIT.Name == "Head" then
  545.                             for i = 1, 3 do
  546.                                 WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = CF(AIMHIT.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = 180083298, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 3})
  547.                             end
  548.                             AIMHIT.Parent:BreakJoints()
  549.                             AIMHIT:remove()
  550.                         end
  551.                     end
  552.                 else
  553.                     SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)))
  554.                 end
  555.             end
  556.         end
  557.     end))
  558.     return AIMHIT,AIMPOS,NORMAL
  559. end
  560.  
  561. function CharacterFade(COLOR,TIMER)
  562.     coroutine.resume(coroutine.create(function()
  563.         local FADE = IT("Model",Effects)
  564.         for _, c in pairs(Character:GetChildren()) do
  565.             if c.ClassName == "Part" and c ~= RootPart then
  566.                 local FADER = c:Clone()
  567.                 FADER.Color = COLOR
  568.                 FADER.CFrame = c.CFrame
  569.                 FADER.Parent = FADE
  570.                 FADER.Anchored = true
  571.                 FADER.Transparency = 0.25
  572.                 FADER:BreakJoints()
  573.                 FADER.Material = "Neon"
  574.                 FADER:ClearAllChildren()
  575.                 if FADER.Name == "Head" then
  576.                     FADER.Size = VT(1,1,1)
  577.                 end
  578.             end
  579.         end
  580.         local TRANS = 0.75/TIMER
  581.         for i = 1, TIMER do
  582.             Swait()
  583.             for _, c in pairs(FADE:GetChildren()) do
  584.                 if c.ClassName == "Part" then
  585.                     c.Transparency = c.Transparency + TRANS
  586.                 end
  587.             end
  588.         end
  589.         FADE:remove()
  590.     end))
  591. end
  592.  
  593. --//=================================\\
  594. --||         WEAPON CREATION
  595. --\\=================================//
  596.  
  597. local Rapier = Rapier
  598. ROCKSPIKE.Parent = nil
  599. ROCKSPIKE.Transparency = 0
  600. ROCKSPIKE.CanCollide = true
  601. local Shaker = script.CamShake
  602. Shaker.Parent = nil
  603. local Rapier = script.Rapier
  604. local BLADE = Rapier.Blade
  605. local HANDLE = Rapier.Handle
  606. local TRAIL = BLADE.Trail
  607. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  608. local GUN = script.Gun
  609. GUN.Parent = nil
  610. GUN.Transparency = 0
  611. local WINGC = script.Wing
  612. WINGC.Parent = nil
  613. local PICKS = script.Toothpick
  614. PICKS.Parent = nil
  615. if Player.Name == "Shackluster" then
  616.     local PICK = PICKS:Clone()
  617.     CreateWeldOrSnapOrMotor("Weld", Head, Head, PICK, CF(-0.15,-0.27,-0.9)*ANGLES(RAD(0),RAD(90),RAD(0))*ANGLES(RAD(85),RAD(0),RAD(-110))*ANGLES(RAD(80),RAD(0),RAD(0)), CF(0,0,0))
  618.     PICK.Anchored = false
  619.     PICK.Transparency = 0
  620.     PICK.Parent = Rapier
  621. end
  622. local CROSS = script.Cross
  623. CROSS.Parent = nil
  624.  
  625. --COLORS--
  626.  
  627. local GOLDCOLOR1 = 248
  628. local GOLDCOLOR2 = 217
  629. local GOLDCOLOR3 = 109
  630.  
  631. local BOPCOLOR1 = 253
  632. local BOPCOLOR2 = 234
  633. local BOPCOLOR3 = 141
  634.  
  635. local PURPLECOLOR1 = 89
  636. local PURPLECOLOR2 = 34
  637. local PURPLECOLOR3 = 89
  638.  
  639. ----------
  640.  
  641. function SetTrailColor(COLOR)
  642.     TRAIL.Color = ColorSequence.new(COLOR)
  643. end
  644.  
  645. for _, c in pairs(Rapier:GetChildren()) do
  646.     if c:IsA("BasePart") then
  647.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  648.         c.Anchored = false
  649.     end
  650. end
  651.  
  652. local RAPIERCLONE = Rapier:Clone()
  653. RAPIERCLONE.Parent = nil
  654.  
  655. Rapier.Parent = Character
  656.  
  657. local SKILLTEXTCOLOR = BRICKC"Cork".Color
  658. local SKILLFONT = "Fantasy"
  659. local SKILLTEXTSIZE = 7
  660.  
  661. Player.CharacterAdded:Connect(function(char)
  662.     Character = char
  663.     Humanoid = Character.Humanoid
  664.     RootPart = Character["HumanoidRootPart"]
  665.     Torso = Character["Torso"]
  666.     Head = Character["Head"]
  667.     RightArm = Character["Right Arm"]
  668.     LeftArm = Character["Left Arm"]
  669.     RightLeg = Character["Right Leg"]
  670.     LeftLeg = Character["Left Leg"]
  671.     RootJoint = RootPart["RootJoint"]
  672.     Neck = Torso["Neck"]
  673.     RightShoulder = Torso["Right Shoulder"]
  674.     LeftShoulder = Torso["Left Shoulder"]
  675.     RightHip = Torso["Right Hip"]
  676.     LeftHip = Torso["Left Hip"]
  677.     local Rapier = RAPIERCLONE:Clone()
  678.     Rapier.Parent = Character
  679.     local BLADE = Rapier.Blade
  680.     local HANDLE = Rapier.Handle
  681.     local TRAIL = BLADE.Trail
  682.     local ANIMATOR = Humanoid.Animator
  683.     local ANIMATE = Character.Animate
  684.     GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  685. end)
  686.  
  687. Humanoid.Died:connect(function()
  688.     Character = nil
  689. end)
  690.  
  691. --local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  692. --local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  693. --local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  694. --local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  695. --local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  696. --
  697. --local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  698. --local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  699. --local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  700. --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  701. --local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  702.  
  703. --//=================================\\
  704. --||            DAMAGING
  705. --\\=================================//
  706.  
  707. function ApplyDamage(Humanoid,Damage,TorsoPart,Stuns)
  708.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  709.     defence.Name = ("HitBy"..Player.Name)
  710.     game:GetService("Debris"):AddItem(defence, 0.001)
  711.     Damage = Damage * DAMAGEMULTIPLIER
  712.     if Humanoid.Health ~= 0 then
  713.         local CritChance = MRANDOM(1,100)
  714.         if Damage > Humanoid.Health then
  715.             Damage = math.ceil(Humanoid.Health)
  716.             if Damage == 0 then
  717.                 Damage = 0.1
  718.             end
  719.         end
  720.         Humanoid.MaxHealth = 100
  721.         if Humanoid.Health > 100 then
  722.             Humanoid.Health = 100 - Damage
  723.         end
  724.         if Stuns == true and Humanoid.PlatformStand == false then
  725.             coroutine.resume(coroutine.create(function()
  726.                 for _, c in pairs(Humanoid.Parent:GetChildren()) do
  727.                     if c.ClassName == "LocalScript" and c.Name ~= "Animate" then
  728.                         c:remove()
  729.                     end
  730.                 end
  731.                 Humanoid.PlatformStand = true
  732.                 wait(5)
  733.                 Humanoid.PlatformStand = false
  734.             end))
  735.         end
  736.         Humanoid.Health = Humanoid.Health - Damage
  737.     end
  738. end
  739.  
  740. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,ISMELEE,DOESCAMSHAKE,CAMVALUES,CANSTUN,INSTAKILL)
  741.     local CHILDREN = workspace:GetDescendants()
  742.     for index, CHILD in pairs(CHILDREN) do
  743.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  744.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  745.             if HUM then
  746.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  747.                 if TORSO then
  748.                     if (TORSO.Position - POSITION).Magnitude <= RANGE + TORSO.Size.Magnitude/2 then
  749.                         if ISMELEE == true then
  750.                             for i = 1, 3 do
  751.                                 WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0.1,25,0.1), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  752.                             end
  753.                             CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],TORSO,2,MRANDOM(8,12)/10,false)
  754.                         end
  755.                         if INSTAKILL == true then
  756.                             CHILD:BreakJoints()
  757.                         else
  758.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  759.                             ApplyDamage(HUM,DMG,TORSO,CANSTUN)
  760.                         end
  761.                         if DOESCAMSHAKE == true then
  762.                             local CAMSHAKER = Shaker:Clone()
  763.                             CAMSHAKER.Shake.Value = CAMVALUES.SHAKE
  764.                             CAMSHAKER.Timer.Value = CAMVALUES.TIMER
  765.                             CAMSHAKER.DoesFade.Value = CAMVALUES.DOESFADE
  766.                             CAMSHAKER.Parent = CHILD
  767.                             CAMSHAKER.Disabled = false
  768.                         end
  769.                         if FLING > 0 then
  770.                             for _, c in pairs(CHILD:GetChildren()) do
  771.                                 if c:IsA("BasePart") then
  772.                                     local bv = Instance.new("BodyVelocity")
  773.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  774.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  775.                                     bv.Parent = c
  776.                                     Debris:AddItem(bv,0.05)
  777.                                 end
  778.                             end
  779.                         end
  780.                     end
  781.                 end
  782.             end
  783.         end
  784.     end
  785. end
  786.  
  787. function APPLYMELEE(MINDMG,MAXDMG,CANSTUN)
  788.     local HITS = {}
  789.     local TOUCH = BLADE.Touched:Connect(function(hit)
  790.         if hit.Parent:FindFirstChildOfClass("Humanoid") then
  791.             local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  792.             local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  793.             if TORSO and HUM.Health > 0 then
  794.                 local PASS = true
  795.                 for i = 1, #HITS do
  796.                     if HITS[i] == hit.Parent then
  797.                         PASS = false
  798.                     end
  799.                 end
  800.                 table.insert(HITS,hit.Parent)
  801.                     if PASS == true then
  802.                     for i = 1, 3 do
  803.                         WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  804.                     end
  805.                     ApplyDamage(HUM,MRANDOM(MINDMG,MAXDMG),TORSO,CANSTUN)
  806.                     CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],TORSO,2,MRANDOM(8,12)/10,false)
  807.                 end
  808.             end
  809.         end
  810.     end)
  811.     return TOUCH
  812. end
  813.  
  814. --//=================================\\
  815. --||    ATTACK FUNCTIONS AND STUFF
  816. --\\=================================//
  817.  
  818. function JumpAct(Strength)
  819.     Rooted = true
  820.     ATTACK = true
  821.     for i=0, 0.6, 0.1 / Animation_Speed do
  822.         Swait()
  823.         GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  824.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  825.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  826.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  827.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  828.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  829.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.2, -0.1) * ANGLES(RAD(-70), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  830.     end
  831.     local bv = Instance.new("BodyVelocity")
  832.     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  833.     bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,-0.3).p).lookVector*Strength
  834.     bv.Parent = RootPart
  835.     for i=0, 0.6, 0.1 / Animation_Speed do
  836.         Swait()
  837.         GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  838.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  839.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  840.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-10), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  841.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  842.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(5), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  843.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  844.     end
  845.     bv:remove()
  846.     Rooted = false
  847.     ATTACK = false
  848. end
  849.  
  850. --//=================================\\
  851. --||            BASEMODE
  852. --\\=================================//
  853.  
  854. function ClickSwipes()
  855.     ATTACK = true
  856.     Rooted = false
  857.     COMBO = 1
  858.     TRAIL.Enabled = true
  859.     repeat
  860.         if COMBO == 1 then
  861.             COMBO = 2
  862.             for i=0, 0.3, 0.1 / Animation_Speed do
  863.                 Swait()
  864.                 GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-55), RAD(55), RAD(90)), 1 / Animation_Speed)
  865.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  866.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  867.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(15), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(65), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  868.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  869.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  870.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  871.             end
  872.             CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  873.             local TOUCH = APPLYMELEE(4,8,false)
  874.             for i=0, 0.5, 0.1 / Animation_Speed do
  875.                 Swait()
  876.                 GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  877.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  878.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  879.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  880.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  881.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  882.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  883.             end
  884.             TOUCH:disconnect()
  885.         elseif COMBO == 2 then
  886.             COMBO = 1
  887.             for i=0, 0.3, 0.1 / Animation_Speed do
  888.                 Swait()
  889.                 GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  890.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  891.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  892.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  893.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  894.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  895.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  896.             end
  897.             CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  898.             local TOUCH = APPLYMELEE(4,8,false)
  899.             for i=0, 0.5, 0.1 / Animation_Speed do
  900.                 Swait()
  901.                 GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  902.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  903.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  904.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  905.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  906.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  907.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  908.             end
  909.             TOUCH:disconnect()
  910.         end
  911.     until HOLD == false
  912.     TRAIL.Enabled = false
  913.     if COMBO == 2 then
  914.         for i=0, 0.5, 0.1 / Animation_Speed do
  915.             Swait()
  916.             GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  917.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  918.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  919.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  920.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  921.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  922.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  923.         end
  924.     elseif COMBO == 1 then
  925.         for i=0, 1, 0.1 / Animation_Speed do
  926.             Swait()
  927.             GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  928.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  929.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  930.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  931.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  932.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  933.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  934.         end
  935.     end
  936.     ATTACK = false
  937.     Rooted = false
  938. end
  939.  
  940. function Counter()
  941.     ATTACK = true
  942.     Rooted = true
  943.     local COUNTER = false
  944.     local COUNTERPHYSICS = Humanoid.HealthChanged:connect(function()
  945.         COUNTER = true
  946.     end)
  947.     for i=0, 1.5, 0.1 / Animation_Speed do
  948.         Swait()
  949.         GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(95), RAD(0), RAD(0)), 1 / Animation_Speed)
  950.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  951.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1 / Animation_Speed)
  952.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  953.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  954.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  955.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  956.     end
  957.     local BUSY = true
  958.     local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  959.         BUSY = false
  960.     end)
  961.     for i=0, 8, 0.1 / Animation_Speed do
  962.         Swait()
  963.         if BUSY == false or COUNTER == true then
  964.             break
  965.         end
  966.         GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(95), RAD(0), RAD(0)), 1 / Animation_Speed)
  967.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  968.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1 / Animation_Speed)
  969.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  970.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  971.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  972.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  973.     end
  974.     KEYDOWN:disconnect()
  975.     COUNTERPHYSICS:disconnect()
  976.     if COUNTER == true then
  977.         TRAIL.Enabled = true
  978.         for i=0, 0.1, 0.1 / Animation_Speed do
  979.             Swait()
  980.             GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  981.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  982.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  983.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(140), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  984.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  985.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  986.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  987.         end
  988.         CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  989.         CreateSound(1447872444,BLADE,4,MRANDOM(9,11)/10,false)
  990.         ApplyAoE(Torso.CFrame*CF(0,0,-0.5).p,7,12,22,15,true,true,{SHAKE = 1, TIMER = 15, DOESFADE = true},true,false)
  991.         for i=0, 0.3, 0.1 / Animation_Speed do
  992.             Swait()
  993.             GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  994.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  995.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  996.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  997.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  998.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(92), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  999.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1000.         end
  1001.         TRAIL.Enabled = false
  1002.     end
  1003.     ATTACK = false
  1004.     Rooted = false
  1005. end
  1006.  
  1007. function QuickSwipes()
  1008.     ATTACK = true
  1009.     Rooted = false
  1010.     COMBO = 1
  1011.     TRAIL.Enabled = true
  1012.     for i = 1, 12 do
  1013.         if COMBO == 1 then
  1014.             COMBO = 2
  1015.             for i=0, 0.1, 0.1 / Animation_Speed do
  1016.                 Swait()
  1017.                 GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-55), RAD(55), RAD(90)), 1 / Animation_Speed)
  1018.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1019.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1020.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(15), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(65), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1021.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1022.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1023.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1024.             end
  1025.             CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1026.             local TOUCH = APPLYMELEE(4,8,false)
  1027.             for i=0, 0.4, 0.1 / Animation_Speed do
  1028.                 Swait()
  1029.                 GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  1030.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1031.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1032.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1033.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1034.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1035.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1036.             end
  1037.             TOUCH:disconnect()
  1038.         elseif COMBO == 2 then
  1039.             COMBO = 1
  1040.             for i=0, 0.1, 0.1 / Animation_Speed do
  1041.                 Swait()
  1042.                 GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1043.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1044.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1045.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1046.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1047.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1048.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1049.             end
  1050.             CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1051.             local TOUCH = APPLYMELEE(4,8,false)
  1052.             for i=0, 0.4, 0.1 / Animation_Speed do
  1053.                 Swait()
  1054.                 GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1055.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1056.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1057.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1058.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1059.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1060.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1061.             end
  1062.             TOUCH:disconnect()
  1063.         end
  1064.     end
  1065.     Rooted = true
  1066.     for i=0, 0.4, 0.1 / Animation_Speed do
  1067.         Swait()
  1068.         GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1069.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1070.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1071.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-65)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1072.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1073.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1074.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1075.     end
  1076.     TRAIL.Enabled = false
  1077.     for i = 1, 7 do
  1078.         CharacterFade(C3(1,1,1),25+(i*3))
  1079.         RootPart.CFrame = RootPart.CFrame*CF(0,0,-5)
  1080.         ApplyAoE(RootPart.Position,6,7,15,12,true,true,{SHAKE = 1, TIMER = 15, DOESFADE = true},false,false)
  1081.     end
  1082.     CreateSound(143501853,BLADE,10,MRANDOM(8,13)/10,false)
  1083.     for i=0, 2, 0.1 / Animation_Speed do
  1084.         Swait()
  1085.         GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  1086.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-45)), 3 / Animation_Speed)
  1087.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 3 / Animation_Speed)
  1088.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1089.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1090.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1091.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 3 / Animation_Speed)
  1092.     end
  1093.     ATTACK = false
  1094.     Rooted = false
  1095. end
  1096.  
  1097. function JumpStrike()
  1098.     ATTACK = true
  1099.     Rooted = false
  1100.     Speed = 150
  1101.     local bv = Instance.new("BodyVelocity")
  1102.     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1103.     bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,1,0)).lookVector*75
  1104.     bv.Parent = RootPart
  1105.     TRAIL.Enabled = true
  1106.     SetTrailColor(C3(1,0,0))
  1107.     local LOOP = CreateSound(120745021,BLADE,2,1.4,true)
  1108.     for i=1, 3, 0.1 / Animation_Speed do
  1109.         Swait()
  1110.         GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1111.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(i*1000)), 1 / Animation_Speed)
  1112.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1113.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1114.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1115.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1116.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1117.     end
  1118.     LOOP:remove()
  1119.     for i=0, 1.3, 0.1 / Animation_Speed do
  1120.         Swait()
  1121.         GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1122.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1123.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1124.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(135), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1125.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1126.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1127.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1128.     end
  1129.     bv:remove()
  1130.     local LANDED = nil
  1131.     local FINISHEDLANDING = nil
  1132.     local HITPOS = nil
  1133.     coroutine.resume(coroutine.create(function()
  1134.         local LOOP = 0
  1135.         for i = 1, 25 do
  1136.             Swait()
  1137.             GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1138.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*45), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1139.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1140.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1141.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1142.             RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1143.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1144.         end
  1145.         repeat
  1146.             Swait()
  1147.             GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1148.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(150), RAD(0), RAD(0)), 1 / Animation_Speed)
  1149.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1150.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(135), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1151.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1152.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1153.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1154.         until FINISHEDLANDING ~= nil
  1155.     end))
  1156.     while wait() do
  1157.         FINISHEDLANDING,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6, Character)
  1158.         if FINISHEDLANDING ~= nil then
  1159.             break
  1160.         end
  1161.     end
  1162.     Rooted = true
  1163.     Speed = 16
  1164.     local bv = Instance.new("BodyVelocity")
  1165.     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1166.     bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,1,0)).lookVector*45
  1167.     bv.Parent = RootPart
  1168.     coroutine.resume(coroutine.create(function()
  1169.         ApplyAoE(HITPOS,15,25,35,12,false,true,{SHAKE = 2, TIMER = 7, DOESFADE = true},false,false)
  1170.         WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 1368637781, SoundPitch = 1.3, SoundVolume = 4})
  1171.         for i = 1, 14 do
  1172.             wait(0.15)
  1173.             WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0+((i/14)-(1/14)), Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1174.         end
  1175.     end))
  1176.     TRAIL.Enabled = false
  1177.     for i = 1, 25 do
  1178.         Swait()
  1179.         GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1180.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*25), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1181.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1182.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1183.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1184.         RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1185.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1186.     end
  1187.     bv:remove()
  1188.     ATTACK = false
  1189.     Rooted = false
  1190.     SetTrailColor(C3(1,1,1))
  1191. end
  1192.  
  1193. function RockFlair()
  1194.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6, Character)
  1195.     if HITFLOOR then
  1196.         ATTACK = true
  1197.         Rooted = true
  1198.         for i=1, 3, 0.1 / Animation_Speed do
  1199.             Swait()
  1200.             GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(i*700), RAD(75), RAD(0)), 1 / Animation_Speed)
  1201.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1202.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1203.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(130)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1204.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1205.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1206.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1207.         end
  1208.         local HITS = {}
  1209.         local POS = RootPart.Position
  1210.         coroutine.resume(coroutine.create(function()
  1211.             local ROCKFOLDER = IT("Folder",Character)
  1212.             ROCKFOLDER.Name = "Rocks"
  1213.             local ROCKS = 25
  1214.             for i = 1, ROCKS do
  1215.                 local ROCK = ROCKSPIKE:Clone()
  1216.                 ROCK.Parent = ROCKFOLDER
  1217.                 ROCK.Size = ROCK.Size*1.2
  1218.                 ROCK.CFrame = CF(RootPart.Position-VT(0,15,0)) * ANGLES(RAD(0), RAD((360/ROCKS)*i), RAD(0)) * ANGLES(RAD(50), RAD(0), RAD(0))
  1219.             end
  1220.             local CENTER = CreatePart(3, ROCKFOLDER, "Concrete", 0, 1, "Mid gray", "Part", VT(0,0,0))
  1221.             local ROCKSOUND = CreateSound(292536356,CENTER,3,1,true)
  1222.             coroutine.resume(coroutine.create(function()
  1223.                 wait(0.2)
  1224.                 for i = 1, 25 do
  1225.                     Swait()
  1226.                     ROCKSOUND.Volume = ROCKSOUND.Volume - 3/25
  1227.                 end
  1228.                 CENTER:remove()
  1229.             end))
  1230.             coroutine.resume(coroutine.create(function()
  1231.                 wait(0.3)
  1232.                 ApplyAoE(POS,20,25,35,0,true,true,{SHAKE = 1, TIMER = 25, DOESFADE = true},false,false)
  1233.             end))
  1234.             for i = 1, 35 do
  1235.                 Swait()
  1236.                 for _, c in pairs(ROCKFOLDER:GetChildren()) do
  1237.                     c.CFrame = c.CFrame*CF(0,(1-(i/35))*0.6,0)
  1238.                 end
  1239.             end
  1240.             wait(4)
  1241.             for i = 1, 70 do
  1242.                 Swait()
  1243.                 for _, c in pairs(ROCKFOLDER:GetChildren()) do
  1244.                     c.CanCollide = false
  1245.                     c.Transparency = c.Transparency + 1/70
  1246.                 end
  1247.             end
  1248.             ROCKFOLDER:remove()
  1249.         end))
  1250.         for i=0, 1.5, 0.1 / Animation_Speed do
  1251.             Swait()
  1252.             GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1253.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1254.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1255.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(120), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1256.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1257.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1258.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1259.         end
  1260.         ATTACK = false
  1261.         Rooted = false
  1262.     end
  1263. end
  1264.  
  1265. --//=================================\\
  1266. --||          JUSTICE MODE
  1267. --\\=================================//
  1268.  
  1269.  
  1270.  
  1271. --//=================================\\
  1272. --||           DEMON MODE
  1273. --\\=================================//
  1274.  
  1275. function ChangeToDemon()
  1276.     SetTrailColor(BRICKC"Mulberry".Color)
  1277.     ATTACK = true
  1278.     Rooted = true
  1279.     Speed = 12
  1280.     local STARTUP = false
  1281.     coroutine.resume(coroutine.create(function()
  1282.         repeat
  1283.             Swait()
  1284.             GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1285.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1286.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-2.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1287.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1288.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1289.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1290.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1291.         until STARTUP == true
  1292.     end))
  1293.     local FLOATINGCROSS = CROSS:Clone()
  1294.     FLOATINGCROSS.Parent = Effects
  1295.     FLOATINGCROSS.CFrame = RootPart.CFrame*CF(0,12,0) * ANGLES(RAD(0), RAD(90), RAD(0))
  1296.     local HUMM = CreateSound(139100774,FLOATINGCROSS,6,1,false)
  1297.     for i = 1, 145 do
  1298.         Swait()
  1299.         VOLUME = VOLUME - 1/145
  1300.         FLOATINGCROSS.Transparency = FLOATINGCROSS.Transparency - 1/145
  1301.     end
  1302.     wait(3)
  1303.     HUMM:Stop()
  1304.     CreateSound(138122923,FLOATINGCROSS,6,1,false)
  1305.     FLOATINGCROSS.Material = "Granite"
  1306.     FLOATINGCROSS.Color = C3(1/255,1/255,1/255)
  1307.     FLOATINGCROSS.CFrame = FLOATINGCROSS.CFrame * ANGLES(RAD(180), RAD(0), RAD(0))
  1308.     wait(1)
  1309.     local HUMM = CreateSound(472006887,FLOATINGCROSS,6,1,false)
  1310.     STARTUP = true
  1311.     for i = 1, 45 do
  1312.         Swait()
  1313.         Humanoid.HipHeight = i/45
  1314.         GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1315.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1316.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1317.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1318.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1319.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1320.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1321.     end
  1322.     PENTAGRAM = CreatePart(3, Rapier, "Concrete", 0, 1, "Mid gray", "Part", VT(15,0.4,15))
  1323.     local DECAL = IT("Decal",PENTAGRAM)
  1324.     DECAL.Face = "Top"
  1325.     DECAL.Color3 = BRICKC"Mulberry".Color
  1326.     DECAL.Texture = "http://www.roblox.com/asset/?id=32174313"
  1327.     local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4+Humanoid.HipHeight, {Torso,RootPart,RightLeg,LeftLeg,Effects})
  1328.     PENTAGRAM.CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(SINE), RAD(0))
  1329.     HELDGUN = GUN:Clone()
  1330.     CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HELDGUN, CF(0,-1.75,-0.25)*ANGLES(RAD(-90),RAD(0),RAD(0)), CF(0,0,0))
  1331.     HELDGUN.Parent = Rapier
  1332.     HELDGUN.Transparency = 1
  1333.     HELDGUN.Anchored = false
  1334.     WING = WINGC:Clone()
  1335.     WING.Transparency = 1
  1336.     WING.Color = C3(3,3,3)
  1337.     WING.Anchored = false
  1338.     WINGWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, WING, CF(2.7,2,2.8)*ANGLES(RAD(0),RAD(-50),RAD(0)), CF(0,0,0))
  1339.     WING.Parent = Rapier
  1340.     local CHANGE1 = GOLDCOLOR1 - PURPLECOLOR1
  1341.     local CHANGE2 = GOLDCOLOR2 - PURPLECOLOR2
  1342.     local CHANGE3 = GOLDCOLOR3 - PURPLECOLOR3
  1343.     print(CHANGE1.."/"..CHANGE2.."/"..CHANGE3)
  1344.     local SHADE = IT("Model",Character)
  1345.     SHADE.Name = "EyeShade"
  1346.     for i = 1, 16 do
  1347.         local FACE = CreatePart(3, SHADE, "Fabric", 0, 1+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1348.         FACE.Color = C3(0,0,0)
  1349.         Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1350.         CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1351.     end
  1352.     for i = 1, 45 do
  1353.         wait()
  1354.         for _, c in pairs(Rapier:GetChildren()) do
  1355.             if c.Name == "Gold" then
  1356.                 c.Color = C3((GOLDCOLOR1 - (CHANGE1/45)*i)/255,(GOLDCOLOR2 - (CHANGE2/45)*i)/255,(GOLDCOLOR3 - (CHANGE3/45)*i)/255)
  1357.             end
  1358.         end
  1359.         DECALTRANS = DECALTRANS - 1/45
  1360.         PENTAGRAM.Anchored = true
  1361.         HELDGUN.Transparency = HELDGUN.Transparency - 1/45
  1362.         WING.Transparency = WING.Transparency - 1/45
  1363.         for _, c in pairs(SHADE:GetChildren()) do
  1364.             c.Transparency = c.Transparency - 1/45
  1365.         end
  1366.     end
  1367.     HELDGUN.Transparency = 0
  1368.     for _, c in pairs(Character:GetChildren()) do
  1369.         if c:IsA("BasePart") and c ~= "RootPart" then
  1370.             local AURA = script.DemonAura:Clone()
  1371.             AURA.Parent = c
  1372.             AURA.Enabled = true
  1373.         end
  1374.     end
  1375.     coroutine.resume(coroutine.create(function()
  1376.         for i = 1, 145 do
  1377.             Swait()
  1378.             FLOATINGCROSS.Transparency = FLOATINGCROSS.Transparency + 1/145
  1379.             HUMM.Volume = HUMM.Volume - 6/145
  1380.         end
  1381.         FLOATINGCROSS:remove()
  1382.     end))
  1383.     VOLUME = 1
  1384.     local AURA = script.DemonAura:Clone()
  1385.     AURA.Parent = BLADE
  1386.     AURA.Enabled = true
  1387.     FORM = "Demon"
  1388.     PLAYINGSONG = DEMONSONG
  1389.     ATTACK = false
  1390.     Rooted = false
  1391. end
  1392.  
  1393. function ClickSwipes_Demon()
  1394.     ATTACK = true
  1395.     Rooted = false
  1396.     COMBO = 1
  1397.     TRAIL.Enabled = true
  1398.     repeat
  1399.         if COMBO == 1 then
  1400.             COMBO = 2
  1401.             for i=0, 0.3, 0.1 / Animation_Speed do
  1402.                 Swait()
  1403.                 GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-55), RAD(55), RAD(90)), 1 / Animation_Speed)
  1404.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1405.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1406.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(15), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(65), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1407.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1408.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1409.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1410.             end
  1411.             CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1412.             local TOUCH = APPLYMELEE(8,12,false)
  1413.             for i=0, 0.5, 0.1 / Animation_Speed do
  1414.                 Swait()
  1415.                 GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  1416.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1417.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1418.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1419.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1420.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1421.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1422.             end
  1423.             TOUCH:disconnect()
  1424.         elseif COMBO == 2 then
  1425.             COMBO = 1
  1426.             for i=0, 0.3, 0.1 / Animation_Speed do
  1427.                 Swait()
  1428.                 GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1429.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1430.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1431.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1432.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1433.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1434.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1435.             end
  1436.             CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1437.             local TOUCH = APPLYMELEE(8,12,false)
  1438.             for i=0, 0.5, 0.1 / Animation_Speed do
  1439.                 Swait()
  1440.                 GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1441.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1442.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1443.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1444.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1445.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1446.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1447.             end
  1448.             TOUCH:disconnect()
  1449.         end
  1450.     until HOLD == false
  1451.     TRAIL.Enabled = false
  1452.     if COMBO == 2 then
  1453.         for i=0, 0.5, 0.1 / Animation_Speed do
  1454.             Swait()
  1455.             GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  1456.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1457.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1458.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1459.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1460.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1461.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1462.         end
  1463.     elseif COMBO == 1 then
  1464.         for i=0, 1, 0.1 / Animation_Speed do
  1465.             Swait()
  1466.             GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1467.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1468.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1469.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1470.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1471.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1472.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1473.         end
  1474.     end
  1475.     ATTACK = false
  1476.     Rooted = false
  1477. end
  1478.  
  1479. function Counter_Demon()
  1480.     ATTACK = true
  1481.     Rooted = true
  1482.     local COUNTER = false
  1483.     local COUNTERPHYSICS = Humanoid.HealthChanged:connect(function()
  1484.         COUNTER = true
  1485.     end)
  1486.     for i=0, 1.5, 0.1 / Animation_Speed do
  1487.         Swait()
  1488.         GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1 / Animation_Speed)
  1489.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1490.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1491.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.25) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1492.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1493.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1494.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1495.     end
  1496.     local BUSY = true
  1497.     local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1498.         BUSY = false
  1499.     end)
  1500.     for i=0, 8, 0.1 / Animation_Speed do
  1501.         Swait()
  1502.         if BUSY == false or COUNTER == true then
  1503.             break
  1504.         end
  1505.         GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1 / Animation_Speed)
  1506.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1507.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1508.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.25) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1509.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1510.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1511.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1512.     end
  1513.     KEYDOWN:disconnect()
  1514.     COUNTERPHYSICS:disconnect()
  1515.     if COUNTER == true then
  1516.         TRAIL.Enabled = true
  1517.         for i=0, 0.1, 0.1 / Animation_Speed do
  1518.             Swait()
  1519.             GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1520.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1521.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1522.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(140), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1523.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1524.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1525.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1526.         end
  1527.         CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1528.         CreateSound(1447872444,BLADE,4,MRANDOM(9,11)/10,false)
  1529.         ApplyAoE(Torso.CFrame*CF(0,0,-0.5).p,7,99,99,45,true,true,{SHAKE = 7, TIMER = 15, DOESFADE = true},true,false)
  1530.         for i=0, 0.3, 0.1 / Animation_Speed do
  1531.             Swait()
  1532.             GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1533.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1534.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1535.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1536.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1537.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(92), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1538.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1539.         end
  1540.         TRAIL.Enabled = false
  1541.     end
  1542.     ATTACK = false
  1543.     Rooted = false
  1544. end
  1545.  
  1546. function Gun_Demon()
  1547.     ATTACK = true
  1548.     Rooted = false
  1549.     local FIRING = false
  1550.     local DONE = false
  1551.     local GYRO = IT("BodyGyro",RootPart)
  1552.     GYRO.D = 10
  1553.     GYRO.P = 2000
  1554.     GYRO.MaxTorque = VT(0,4000000,0)
  1555.     GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1556.     local GUNOFFSET = CF(0, 0.525, -1.068)
  1557.     local AMMO = 6
  1558.     coroutine.resume(coroutine.create(function()
  1559.         repeat
  1560.             Swait()
  1561.             if FIRING == false then
  1562.                 GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1563.                 GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1564.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1565.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1566.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1567.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1568.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1569.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1570.             end
  1571.         until DONE == true
  1572.     end))
  1573.     local CLICK = Mouse.Button1Down:connect(function()
  1574.         if FIRING == false then
  1575.             FIRING = true
  1576.             WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.4,0.4,0), Size2 = VT(0.5,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = HELDGUN.CFrame*GUNOFFSET, MoveToPos = HELDGUN.CFrame*GUNOFFSET*CF(0,0,-1).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1.3, SoundVolume = 4})
  1577.             BulletDetection(HELDGUN.CFrame*GUNOFFSET.p,Mouse.Hit.p)
  1578.             CreateSound(408950203,HELDGUN,3,MRANDOM(8,13)/10,false)
  1579.             for i=0, 0.2, 0.1 / Animation_Speed do
  1580.                 Swait()
  1581.                 GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1582.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1583.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1584.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1585.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.2) * ANGLES(RAD(100), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1586.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1587.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1588.             end
  1589.             AMMO = AMMO - 1
  1590.             FIRING = false
  1591.         end
  1592.     end)
  1593.     local BUTTON = Mouse.KeyDown:connect(function(NEWKEY)
  1594.         if NEWKEY == "b" then
  1595.             DONE = true
  1596.         end
  1597.     end)
  1598.     repeat wait() until (DONE == true and FIRING == false) or AMMO == 0
  1599.     DONE = true
  1600.     CLICK:disconnect()
  1601.     BUTTON:disconnect()
  1602.     GYRO:remove()
  1603.     ATTACK = false
  1604.     Rooted = false
  1605. end
  1606.  
  1607. function Teleport_Demon()
  1608.     local POS = Mouse.Hit.p
  1609.     local DISTANCE = (POS - RootPart.Position).Magnitude
  1610.     local HIT,TPPOS = CastProperRay(RootPart.Position,POS,DISTANCE,Character)
  1611.     local HASHITTARGET = false
  1612.     CharacterFade(BRICKC"Mulberry".Color,35)
  1613.     CreateSound(743521450,Torso,6,MRANDOM(8,13)/10,false)
  1614.     if HIT ~= nil then
  1615.         if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1616.             local HUM = HIT.Parent:FindFirstChildOfClass("Humanoid")
  1617.             local ROOT = HIT.Parent:FindFirstChild("HumanoidRootPart") or HIT.Parent:FindFirstChild("Torso") or HIT.Parent:FindFirstChild("UpperTorso")
  1618.             local TORSO = HIT.Parent:FindFirstChild("Torso") or HIT.Parent:FindFirstChild("UpperTorso")
  1619.             if ROOT and HUM.Health > 0 then
  1620.                 HASHITTARGET = true
  1621.                 ATTACK = true
  1622.                 Rooted = true
  1623.                 HUM.WalkSpeed = 0
  1624.                 RootPart.CFrame = ROOT.CFrame*CF(0,0,4)
  1625.                 for i=0, 1, 0.1 / Animation_Speed do
  1626.                     Swait()
  1627.                     GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1628.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1629.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1630.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1631.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1632.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1633.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1634.                 end
  1635.                 local HITTARGET = nil
  1636.                 coroutine.resume(coroutine.create(function()
  1637.                     repeat
  1638.                         Swait()
  1639.                         if HITTARGET ~= nil then
  1640.                             HITTARGET.Anchored = true
  1641.                             HITTARGET.CFrame = BLADE.CFrame * ANGLES(RAD(0), RAD(0), RAD(-90))
  1642.                         end
  1643.                     until ATTACK == false
  1644.                 end))
  1645.                 CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1646.                 if (BLADE.Position - ROOT.Position).Magnitude < 7 then
  1647.                     HITTARGET = TORSO
  1648.                     CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],TORSO,3,MRANDOM(8,13)/10,false)
  1649.                 end
  1650.                 for i=0, 1, 0.1 / Animation_Speed do
  1651.                     Swait()
  1652.                     GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1653.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1654.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1655.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1656.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1657.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1658.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1659.                 end
  1660.                 if HITTARGET then
  1661.                     local BODY = HITTARGET.Parent
  1662.                     local FIRES = {}
  1663.                     for i = 1, 25 do
  1664.                         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0.8, Transparency2 = 1, CFrame = CF(HITTARGET.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BRICKC"Mulberry".Color, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1665.                     end
  1666.                     CreateSound(461105534,HITTARGET,5,MRANDOM(8,13)/10,false)
  1667.                     HUM.PlatformStand = true
  1668.                     coroutine.resume(coroutine.create(function()
  1669.                         for _, c in pairs(BODY:GetChildren()) do
  1670.                             if c:IsA("BasePart") and c.Name ~= "HumanoidRootPart" then
  1671.                                 local FIRE = script.DemonFire_In:Clone()
  1672.                                 FIRE.Parent = c
  1673.                                 FIRE.Enabled = true
  1674.                                 table.insert(FIRES,FIRE)
  1675.                                 local FIRE = script.DemonFire_Out:Clone()
  1676.                                 FIRE.Parent = c
  1677.                                 FIRE.Enabled = true
  1678.                                 table.insert(FIRES,FIRE)
  1679.                             end
  1680.                         end
  1681.                         coroutine.resume(coroutine.create(function()
  1682.                             for i = 1, 35 do
  1683.                                 Swait()
  1684.                                 for _, c in pairs(BODY:GetChildren()) do
  1685.                                     if c:IsA("BasePart") then
  1686.                                         c.Transparency = c.Transparency + 1/35
  1687.                                         local ASH = c:Clone()
  1688.                                         ASH:ClearAllChildren()
  1689.                                         ASH.Parent = workspace
  1690.                                         ASH.Size = c.Size * 0.2
  1691.                                         ASH.Color = C3(0,0,0)
  1692.                                         ASH.Transparency = 0
  1693.                                         ASH.Material = "Slate"
  1694.                                         ASH.Name = "Ashes"
  1695.                                         ASH.Anchored = false
  1696.                                         if ASH.ClassName == "MeshPart" then
  1697.                                             ASH.TextureID = ""
  1698.                                         end
  1699.                                         Debris:AddItem(ASH,2.5)
  1700.                                     elseif c.ClassName == "Decal" then
  1701.                                         c.Transparency = c.Transparency + 1/35
  1702.                                     end
  1703.                                 end
  1704.                             end
  1705.                             BODY:BreakJoints()
  1706.                             wait(0.5)
  1707.                             for i = 1, #FIRES do
  1708.                                 FIRES[i].Enabled = false
  1709.                             end
  1710.                         end))
  1711.                         wait(0.2)
  1712.                         HITTARGET.Anchored = false
  1713.                         HITTARGET = nil
  1714.                     end))
  1715.                     wait(0.5)
  1716.                 end
  1717.                 HUM.WalkSpeed = 16
  1718.                 ATTACK = false
  1719.                 Rooted = false
  1720.             end
  1721.         end
  1722.     end
  1723.     if HASHITTARGET == false then
  1724.         local ORI = RootPart.Orientation
  1725.         RootPart.CFrame = CF(TPPOS+VT(0,6,0))
  1726.         RootPart.Orientation = ORI
  1727.         RootJoint.Parent = RootPart
  1728.     end
  1729. end
  1730.  
  1731. function RockFlair_Demon()
  1732.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6, Character)
  1733.     if HITFLOOR then
  1734.         ATTACK = true
  1735.         Rooted = true
  1736.         for i=1, 3, 0.1 / Animation_Speed do
  1737.             Swait()
  1738.             GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(i*700), RAD(75), RAD(0)), 1 / Animation_Speed)
  1739.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1740.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1741.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(130)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1742.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1743.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1744.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1745.         end
  1746.         local HITS = {}
  1747.         local POS = RootPart.Position
  1748.         coroutine.resume(coroutine.create(function()
  1749.             local ROCKFOLDER = IT("Folder",Character)
  1750.             ROCKFOLDER.Name = "Rocks"
  1751.             local ROCKS = 25
  1752.             for i = 1, ROCKS do
  1753.                 local ROCK = ROCKSPIKE:Clone()
  1754.                 ROCK.Parent = ROCKFOLDER
  1755.                 ROCK.Size = ROCK.Size*3
  1756.                 ROCK.Color = C3(0,0,0)
  1757.                 ROCK.Material = "Granite"
  1758.                 ROCK.CFrame = CF(RootPart.Position-VT(0,32,0)) * ANGLES(RAD(0), RAD((360/ROCKS)*i), RAD(0)) * CF(0,0,7) * ANGLES(RAD(40), RAD(0), RAD(0))
  1759.                 local ROCK = ROCKSPIKE:Clone()
  1760.                 ROCK.Parent = ROCKFOLDER
  1761.                 ROCK.Size = ROCK.Size*1.2
  1762.                 ROCK.Color = C3(0,0,0)
  1763.                 ROCK.Material = "Granite"
  1764.                 ROCK.CFrame = CF(RootPart.Position-VT(0,17,0)) * ANGLES(RAD(0), RAD((360/ROCKS)*i), RAD(0)) * CF(0,0,0) * ANGLES(RAD(50), RAD(0), RAD(0))
  1765.             end
  1766.             local CENTER = CreatePart(3, ROCKFOLDER, "Concrete", 0, 1, "Mid gray", "Part", VT(0,0,0))
  1767.             local ROCKSOUND = CreateSound(292536356,CENTER,3,1,true)
  1768.             coroutine.resume(coroutine.create(function()
  1769.                 wait(0.2)
  1770.                 for i = 1, 25 do
  1771.                     Swait()
  1772.                     ROCKSOUND.Volume = ROCKSOUND.Volume - 3/25
  1773.                 end
  1774.                 CENTER:remove()
  1775.             end))
  1776.             coroutine.resume(coroutine.create(function()
  1777.                 wait(0.3)
  1778.                 ApplyAoE(POS,40,25,35,0,true,false,{SHAKE = 1, TIMER = 25, DOESFADE = true},true,false)
  1779.                 ApplyAoE(POS,20,25,35,0,true,true,{SHAKE = 2, TIMER = 35, DOESFADE = true},false,false)
  1780.             end))
  1781.             for i = 1, 35 do
  1782.                 Swait()
  1783.                 for _, c in pairs(ROCKFOLDER:GetChildren()) do
  1784.                     c.CFrame = c.CFrame*CF(0,(1-(i/35))*0.6,0)
  1785.                 end
  1786.             end
  1787.             wait(4)
  1788.             for i = 1, 70 do
  1789.                 Swait()
  1790.                 for _, c in pairs(ROCKFOLDER:GetChildren()) do
  1791.                     c.CanCollide = false
  1792.                     c.Transparency = c.Transparency + 1/70
  1793.                 end
  1794.             end
  1795.             ROCKFOLDER:remove()
  1796.         end))
  1797.         for i=0, 1.5, 0.1 / Animation_Speed do
  1798.             Swait()
  1799.             GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1800.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1801.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1802.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(120), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1803.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1804.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1805.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1806.         end
  1807.         ATTACK = false
  1808.         Rooted = false
  1809.     end
  1810. end
  1811.  
  1812. --//=================================\\
  1813. --||              TAUNTS
  1814. --\\=================================//
  1815.  
  1816. function Taunt_Demon()
  1817.     ATTACK = true
  1818.     Rooted = false
  1819.     local TAUNT = CreateSound(159882635,Head,10,0.86,false)
  1820.     repeat
  1821.         Swait()
  1822.         TAUNT.Parent = Head
  1823.         GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1824.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.3 / Animation_Speed)
  1825.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(45)), 1 / Animation_Speed)
  1826.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1827.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-170), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1828.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1829.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1830.     until TAUNT.Playing == false
  1831.     ATTACK = false
  1832.     Rooted = false
  1833. end
  1834.  
  1835. --//=================================\\
  1836. --||      ASSIGN THINGS TO KEYS
  1837. --\\=================================//
  1838.  
  1839. function MouseDown(Mouse)
  1840.     HOLD = true
  1841.     if ATTACK == false then
  1842.         if FORM == "Base" then
  1843.             ClickSwipes()
  1844.         elseif FORM == "Justice" then
  1845.         elseif FORM == "Demon" then
  1846.             ClickSwipes_Demon()
  1847.         end
  1848.     end
  1849. end
  1850.  
  1851. function MouseUp(Mouse)
  1852. HOLD = false
  1853. end
  1854.  
  1855. function KeyDown(Key)
  1856.     KEYHOLD = true
  1857.  
  1858.     if Key == "]" and ATTACK == false and FORM ~= "Demon" then
  1859.         ChangeToDemon()
  1860.     end
  1861.  
  1862.     if FORM == "Base" then
  1863.    
  1864.         if Key == "z" and ATTACK == false then
  1865.             Counter()
  1866.         end
  1867.    
  1868.         if Key == "b" and ATTACK == false then
  1869.             QuickSwipes()
  1870.         end
  1871.    
  1872.         if Key == "c" and ATTACK == false then
  1873.             JumpStrike()
  1874.         end
  1875.    
  1876.         if Key == "v" and ATTACK == false then
  1877.             RockFlair()
  1878.         end
  1879.    
  1880.         if Key == ";" and ATTACK == false then
  1881.         end
  1882.    
  1883.         if Key == "[" and ATTACK == false then
  1884.         end
  1885.  
  1886.     elseif FORM == "Justice" then
  1887.  
  1888.     elseif FORM == "Demon" then
  1889.  
  1890.         if Key == "t" and ATTACK == false then
  1891.             Taunt_Demon()()
  1892.         end
  1893.        
  1894.         if Key == "z" and ATTACK == false then
  1895.             Counter_Demon()
  1896.         end
  1897.  
  1898.         if Key == "b" and ATTACK == false then
  1899.             Gun_Demon()
  1900.         end
  1901.  
  1902.         if Key == "c" and ATTACK == false then
  1903.             Teleport_Demon()
  1904.         end
  1905.  
  1906.         if Key == "v" and ATTACK == false then
  1907.             RockFlair_Demon()()
  1908.         end
  1909.  
  1910.     end
  1911. end
  1912.  
  1913. function KeyUp(Key)
  1914.     KEYHOLD = false
  1915. end
  1916.  
  1917.     Mouse.Button1Down:connect(function(NEWKEY)
  1918.         MouseDown(NEWKEY)
  1919.     end)
  1920.     Mouse.Button1Up:connect(function(NEWKEY)
  1921.         MouseUp(NEWKEY)
  1922.     end)
  1923.     Mouse.KeyDown:connect(function(NEWKEY)
  1924.         KeyDown(NEWKEY)
  1925.     end)
  1926.     Mouse.KeyUp:connect(function(NEWKEY)
  1927.         KeyUp(NEWKEY)
  1928.     end)
  1929.  
  1930. --//=================================\\
  1931. --\\=================================//
  1932.  
  1933. function unanchor()
  1934.     if UNANCHOR == true then
  1935.         RootPart.Anchored = false
  1936.     end
  1937.     g = Character:GetChildren()
  1938.     for i = 1, #g do
  1939.         if g[i].ClassName == "Part" and g[i] ~= RootPart and g[i] ~= PENTAGRAM then
  1940.             g[i].Anchored = false
  1941.         end
  1942.     end
  1943.     g = Rapier:GetChildren()
  1944.     for i = 1, #g do
  1945.         if g[i]:IsA("BasePart") and g[i] ~= PENTAGRAM then
  1946.             g[i].Anchored = false
  1947.         end
  1948.     end
  1949. end
  1950.  
  1951. --//=================================\\
  1952. --||    WRAP THE WHOLE SCRIPT UP
  1953. --\\=================================//
  1954.  
  1955. Humanoid.Changed:connect(function(Jump)
  1956.     if Jump == "Jump" then
  1957.         local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1958.         if ATTACK == false and Disable_Jump == false and JUMPING == false and HITFLOOR and FORM ~= "Demon" then
  1959.             Humanoid.Jump = false
  1960.             JUMPING = true
  1961.             JumpAct(45)
  1962.             JUMPING = false
  1963.         elseif Disable_Jump == true then
  1964.             Humanoid.Jump = false
  1965.         end
  1966.     end
  1967. end)
  1968.  
  1969. while true do
  1970.     Swait()
  1971.     script.Parent = WEAPONGUI
  1972.     if Character then
  1973.         ANIMATE.Parent = nil
  1974.         for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1975.             v:Stop();
  1976.         end
  1977.         SINE = SINE + CHANGE
  1978.         local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1979.         local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1980.         local IGNORE = {}
  1981.         if PENTAGRAM then
  1982.             IGNORE = {Head,RightArm,LeftArm,Torso,RootPart,RightLeg,LeftLeg,Effects,Rapier,PENTAGRAM}
  1983.         else
  1984.             IGNORE = {Head,RightArm,LeftArm,Torso,RootPart,RightLeg,LeftLeg,Effects,Rapier}
  1985.         end
  1986.         local HITFLOOR,HITPOS,NORMAL = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4+Humanoid.HipHeight, IGNORE)
  1987.         local WALKSPEEDVALUE = 5 / (Humanoid.WalkSpeed / 16)
  1988.         if ANIM == "Walk" and TORSOVELOCITY > 1 and FORM ~= "Demon" then
  1989.             RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1990.             Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1991.             RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1992.             LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1993.         elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or FORM == "Demon" then
  1994.             RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1995.             Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1996.             RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1997.             LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1998.         end
  1999.         if FORM ~= "Demon" then
  2000.             if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2001.                 ANIM = "Jump"
  2002.                 if ATTACK == false then
  2003.                     GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2004.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2005.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2006.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-10), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2007.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2008.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(5), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2009.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2010.                 end
  2011.             elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2012.                 ANIM = "Fall"
  2013.                 if ATTACK == false then
  2014.                     GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2015.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2016.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2017.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2018.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2019.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2020.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2021.                 end
  2022.             elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2023.                 ANIM = "Idle"
  2024.                 if ATTACK == false then
  2025.                     GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2026.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2027.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-2.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2028.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2029.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2030.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2031.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2032.                 end
  2033.             elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2034.                 ANIM = "Walk"
  2035.                 if ATTACK == false then
  2036.                     GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2037.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2038.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2039.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2040.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2041.                     RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2042.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2043.                 end
  2044.             end
  2045.         else
  2046.             if ATTACK == false then
  2047.                 if TORSOVELOCITY < 1 then
  2048.                     GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2049.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2050.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2051.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2052.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2053.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2054.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2055.                 elseif TORSOVELOCITY > 1 then
  2056.                     GRIP.C1 = Clerp(GRIP.C1,CF(0, 0.3, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2057.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(25-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2058.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2059.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(-15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2060.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-35), RAD(15), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2061.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2062.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2063.                 end
  2064.             end
  2065.         end
  2066.         if WING then
  2067.             WING.Parent = Rapier
  2068.             WING.Color = C3((3 - 3 * COS(SINE / 3))/255,(3 - 3 * COS(SINE / 3))/255,(3 - 3 * COS(SINE / 3))/255)
  2069.         end
  2070.         if WINGWELD then
  2071.             WINGWELD.C0 = Clerp(WINGWELD.C0,CF(2.7 - 0.4 * COS(SINE / 3),2,2.8)*ANGLES(RAD(0),RAD(-50),RAD(0)) * ANGLES(RAD(10 * COS(SINE / 3)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2072.         end
  2073.         unanchor()
  2074.         --Humanoid.MaxHealth = "inf"
  2075.         --Humanoid.Health = "inf"
  2076.         Humanoid.MaxHealth = 9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999
  2077.         Humanoid.Health = 9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999
  2078.         if Rooted == false then
  2079.             Disable_Jump = false
  2080.             Humanoid.WalkSpeed = Speed
  2081.         elseif Rooted == true then
  2082.             Disable_Jump = true
  2083.             Humanoid.WalkSpeed = 0
  2084.         end
  2085.         if sick.SoundId ~= "rbxassetid://"..PLAYINGSONG.ID then
  2086.             sick:Play()
  2087.         end
  2088.         sick.SoundId = "rbxassetid://"..PLAYINGSONG.ID
  2089.         sick.Looped = true
  2090.         sick.Pitch = PLAYINGSONG.PITCH
  2091.         sick.Volume = PLAYINGSONG.VOLUME*VOLUME
  2092.         sick.Parent = Torso
  2093.         sick.Playing = true
  2094.         Humanoid.Name = Player.Name
  2095.         if PENTAGRAM then
  2096.             PENTAGRAM.Parent = Rapier
  2097.             PENTAGRAM.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(-90), RAD(SINE), RAD(0))
  2098.             local DECAL = PENTAGRAM:FindFirstChildOfClass("Decal")
  2099.             if DECAL then
  2100.                 DECAL.Transparency = DECALTRANS + (0.1 + 0.1 * SIN(SINE / 48))
  2101.             end
  2102.         end
  2103.     end
  2104. end
  2105.  
  2106. --//=================================\\
  2107. --\\=================================//
  2108.  
  2109.  
  2110.  
  2111.  
  2112.  
  2113. --//====================================================\\--
  2114. --||                     END OF SCRIPT
  2115. --\\====================================================//--
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