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- function makesound(id)
- local s=Instance.new("Sound")
- s.SoundId=id
- s.Volume=1
- s.PlaybackSpeed=1
- s:Play()
- end
- local Jesus = false
- local InfJump = false
- local library = loadstring(game:HttpGet("https://pastebin.com/raw/KjKgwta3"))();
- local Local = library:CreateSection("Local");
- Local:Slider("WalkSpeed, Crash Syn X Beta",{min = 16, max = 200, precise = false},function(walk)
- getgenv().WalkSpeedValue = walk;
- local Player = game:service'Players'.LocalPlayer;
- Player.Character.Humanoid:GetPropertyChangedSignal'WalkSpeed':Connect(function()
- Player.Character.Humanoid.WalkSpeed = getgenv().WalkSpeedValue;
- end)
- Player.Character.Humanoid.WalkSpeed = getgenv().WalkSpeedValue;
- end)
- Local:Slider("JumpPower",{min = 50, max = 200, precise = false},function(jump)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = jump;
- end)
- Local:Slider("Gravity",{min = game.Workspace.Gravity, max = 10, precise = false},function(gravity)
- game.Workspace.Gravity = gravity;
- end)
- Local:Toggle("Infinite Jump", function(idk1)
- if idk1 == false then
- InfiniteJumpEnabled = false
- game:GetService("UserInputService").JumpRequest:connect(function()
- if InfiniteJumpEnabled then
- game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
- end
- end)
- elseif idk1 == true then
- InfiniteJumpEnabled = true
- game:GetService("UserInputService").JumpRequest:connect(function()
- if InfiniteJumpEnabled then
- game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
- InfiniteJumpEnabled = true
- end
- end)
- end
- end);
- Local:Toggle("Fly", function()
- flying = not flying
- repeat wait()
- until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Torso") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
- local mouse = game.Players.LocalPlayer:GetMouse()
- repeat wait() until mouse
- local plr = game.Players.LocalPlayer
- local torso = plr.Character.Torso
- local deb = true
- local ctrl = {f = 0, b = 0, l = 0, r = 0}
- local lastctrl = {f = 0, b = 0, l = 0, r = 0}
- local maxspeed = 200
- local speed = 0
- if flying then
- end
- function FlyFunction()
- local bg = Instance.new("BodyGyro", torso)
- bg.P = 9e4
- bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
- bg.cframe = torso.CFrame
- local bv = Instance.new("BodyVelocity", torso)
- bv.velocity = Vector3.new(0,0.1,0)
- bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
- repeat wait()
- plr.Character.Humanoid.PlatformStand = true
- if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
- speed = speed+.5+(speed/maxspeed)
- if speed > maxspeed then
- speed = maxspeed
- end
- elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
- speed = speed-1
- if speed < 0 then
- speed = 0
- end
- end
- if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
- lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
- elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
- bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
- else
- bv.velocity = Vector3.new(0,0.1,0)
- end
- bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
- until not flying
- ctrl = {f = 0, b = 0, l = 0, r = 0}
- lastctrl = {f = 0, b = 0, l = 0, r = 0}
- speed = 0
- bg:Destroy()
- bv:Destroy()
- plr.Character.Humanoid.PlatformStand = false
- end
- mouse.KeyDown:connect(function(key)
- if key:lower() == "w" then
- ctrl.f = 1
- elseif key:lower() == "s" then
- ctrl.b = -1
- elseif key:lower() == "a" then
- ctrl.l = -1
- elseif key:lower() == "d" then
- ctrl.r = 1
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key:lower() == "w" then
- ctrl.f = 0
- elseif key:lower() == "s" then
- ctrl.b = 0
- elseif key:lower() == "a" then
- ctrl.l = 0
- elseif key:lower() == "d" then
- ctrl.r = 0
- end
- end)
- FlyFunction()
- end);
- noclip = false
- game:GetService('RunService').Stepped:connect(function()
- if noclip then
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- end
- end)
- Local:Toggle("Noclip", function()
- noclip = not noclip
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- end);
- Local:Toggle("Jesus", function(idk)
- if idk == false then
- for index, water in pairs(game.Workspace.Water:GetChildren()) do
- water.CanCollide = false
- end
- elseif idk == true then
- for index, water in pairs(game.Workspace.Water:GetChildren()) do
- water.CanCollide = true
- end
- end
- end);
- Local:Button("Reset Character", function()
- game.Players.LocalPlayer.Character:BreakJoints()
- end);
- Local:Button("Rejoin Game", function()
- game:GetService("TeleportService"):Teleport(game.PlaceId)
- end);
- spawn(function()
- GAxe = false
- function GetAxe() --Gets your current axe thats equiped when called
- if game.Players.LocalPlayer.Character:FindFirstChild("Tool") then
- return game.Players.LocalPlayer.Character.Tool --returns the axe when found
- else
- return false --returns false when not equiped
- end
- end
- function GetDamage(Axe, TreeClass)-- Gets the right Damage of the axe and returns it if called to prevent killing yourself like gold axe
- if Axe.ToolTip == "Basic Hatchet" then return 0.2
- elseif Axe.ToolTip == "Plain Axe" then return 0.55
- elseif Axe.ToolTip == "Steel Axe" then return 0.93
- elseif Axe.ToolTip == "Hardened Axe" then return 1.45
- elseif Axe.ToolTip == "Silver Axe" then return 1.6
- elseif Axe.ToolTip == "Rukiryaxe" then return 1.68
- elseif Axe.ToolTip == "Beta Axe of Bosses" then return 1.45
- elseif Axe.ToolTip == "Alpha Axe of Testing" then return 1.5
- elseif Axe.ToolTip == "Fire Axe" then
- if TreeClass ~= "Volcano" then return 0.6 else return 6.35 end
- elseif Axe.ToolTip == "End Times Axe" then
- if TreeClass ~= "LoneCave" then return 1.58 else return 10000000 end
- elseif Axe.ToolTip == "Candy Cane Axe" then return 0
- elseif Axe.ToolTip == "Johiro" then return 1.8
- elseif Axe.ToolTip == "Beesaxe" then return 1.4
- elseif Axe.ToolTip == "CHICKEN AXE" then return 0.9
- elseif Axe.ToolTip == "Amber Axe" then return 3.39
- elseif Axe.ToolTip == "The Many Axe" then return 10.2
- elseif Axe.ToolTip == "Gingerbread Axe" then
- if TreeClass == "Walnut" then return 8.5
- elseif TreeClass == "Koa" then return 11 else return 1.2 end
- elseif Axe.ToolTip == "Bird Axe" then
- if TreeClass == "Volcano" then return 2.5 elseif TreeClass == "CaveCrawler" then return 3.9 else return 1.65 end
- end
- end
- function GCut(TreePart) --Cuts the tree when called with the tree you want to cut
- if GetAxe() ~= false then --checks if you have a axe equiped
- Damage = GetDamage(GetAxe(), TreePart.Parent.TreeClass.Value) --gets the Damage
- Height = TreePart.CFrame:pointToObjectSpace(mouse.Hit.p).Y + TreePart.Size.Y/2 --Gets the Height
- local CutArguments = {
- sectionId = TreePart.ID.Value,
- faceVector = Vector3.new(0,0,-1),
- height = Height,
- hitPoints = Damage,
- cooldown = 0,
- cuttingClass = "Axe",
- tool = GetAxe()
- }
- for i=1, 50 do
- game.ReplicatedStorage.Interaction.RemoteProxy:FireServer(TreePart.Parent.CutEvent, CutArguments)
- end
- end
- end
- function CutTree(Tree) --Cuts the tree when called with the tree you want to cut
- if GetAxe() ~= false then --checks if you have a axe equiped
- Damage = GetDamage(GetAxe(), Tree.TreeClass.Value) --gets the Damage
- local CutArguments = {
- sectionId = 1,
- faceVector = Vector3.new(0,0,-1),
- height = 0.5,
- hitPoints = Damage,
- cooldown = 0,
- cuttingClass = "Axe",
- tool = GetAxe()
- }
- for i=1, 50 do
- game.ReplicatedStorage.Interaction.RemoteProxy:FireServer(Tree.CutEvent, CutArguments)
- end
- end
- end
- TreeList = {} --Creates a table of the trees
- for a,b in pairs(workspace:GetChildren()) do
- if b.name == "TreeRegion" then
- b.ChildAdded:Connect(function(NewTree)--Creates functions that Adds new trees to the list
- table.insert(TreeList, NewTree)
- end)
- for c,d in pairs(b:GetChildren()) do-- Adds the trees when first time starting the script
- if d.Name == "Model" then
- table.insert(TreeList, d)
- end
- end
- end
- end
- spawn(function() --used spawn so it wont interrupt any of the other things
- CutEnabled = false
- while wait(.5) do --Main loop to do the stuff
- if CutEnabled == true then
- if GetAxe() ~= false then --Checks if you have a axe equiped
- for a,b in pairs(TreeList) do
- if not b:FindFirstChild("RootCut") and b:FindFirstChild("CutEvent") then --Checks if the tree is already cut
- distance = (game.Players.LocalPlayer.Character.Head.Position - b.WoodSection.Position).magnitude --gets the distance between player and tree
- if distance < 225 then --if distance lower than 225 then it will cut the tree
- CutTree(b) --Calls the function with the tree to cut
- end
- else
- table.remove(TreeList, a)--if tree already cut then it gets removed from the list
- end
- end
- end
- end
- end
- end)
- mouse = game.Players.LocalPlayer:GetMouse() --Gets the Mouse
- mouse.Button1Down:connect(function()
- if GAxe == true and GetAxe() ~= false then
- Target = mouse.Target
- GCut(Target)
- end
- end)
- --Credits to Johiro, if you decide to skid atleast give credits
- end)
- local Wood = library:CreateSection("Wood");
- Wood:Button("ModWood", function()
- for _, Log in pairs(workspace.LogModels:GetChildren()) do
- if Log.Name:sub(1, 6) == "Loose_" and Log:findFirstChild("Owner") then
- if Log.Owner.Value == game.Players.LocalPlayer then
- for i,v in pairs(Log:GetChildren()) do
- if v.Name=="WoodSection" then
- spawn(function()
- for i=1,10 do
- wait()
- v.CFrame=CFrame.new(Vector3.new(315, -0.296, 85.791))*CFrame.Angles(math.rad(90),0,0)
- end
- end)
- end
- end
- spawn(function()
- for i=1,20 do
- wait()
- game.ReplicatedStorage.Interaction.ClientIsDragging:FireServer(Log.WoodSection)
- game.ReplicatedStorage.Interaction.ClientRequestOwnership:FireServer(Log.WoodSection)
- end
- end)
- end
- end
- end
- wait(2.0)
- for _, Log in pairs(game.Workspace.LogModels:GetChildren()) do
- if Log.Name:sub(1, 6) == "Loose_" and Log:findFirstChild("Owner") then
- if Log.Owner.Value == game.Players.LocalPlayer then
- Log:MoveTo(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
- for i=1,20 do
- game.ReplicatedStorage.Interaction.ClientIsDragging:FireServer(Log.WoodSection)
- game.ReplicatedStorage.Interaction.ClientRequestOwnership:FireServer(Log.WoodSection)
- end
- end
- end
- end
- end);
- Wood:Toggle("Gold Axe", function()
- if GAxe == true then
- GAxe = false
- elseif GAxe == false then
- GAxe = true
- end
- end);
- local function GetAxe() --Gets your current axe thats equiped when called
- if game.Players.LocalPlayer.Character:FindFirstChild("Tool") then
- return game.Players.LocalPlayer.Character.Tool --returns the axe when found
- else
- return false --returns false when not equiped
- end
- end
- local function GetDamage(Axe, TreeClass)-- Gets the right Damage of the axe and returns it if called to prevent killing yourself like gold axe
- if Axe.ToolTip == "Basic Hatchet" then return 0.2
- elseif Axe.ToolTip == "Plain Axe" then return 0.55
- elseif Axe.ToolTip == "Steel Axe" then return 0.93
- elseif Axe.ToolTip == "Hardened Axe" then return 1.45
- elseif Axe.ToolTip == "Silver Axe" then return 1.6
- elseif Axe.ToolTip == "Rukiryaxe" then return 1.68
- elseif Axe.ToolTip == "Beta Axe of Bosses" then return 1.45
- elseif Axe.ToolTip == "Alpha Axe of Testing" then return 1.5
- elseif Axe.ToolTip == "Fire Axe" then
- if TreeClass ~= "Volcano" then return 0.6 else return 6.35 end
- elseif Axe.ToolTip == "End Times Axe" then
- if TreeClass ~= "LoneCave" then return 1.58 else return 10000000 end
- elseif Axe.ToolTip == "Candy Cane Axe" then return 0
- elseif Axe.ToolTip == "Johiro" then return 1.8
- elseif Axe.ToolTip == "Beesaxe" then return 1.4
- elseif Axe.ToolTip == "CHICKEN AXE" then return 0.9
- elseif Axe.ToolTip == "Amber Axe" then return 3.39
- elseif Axe.ToolTip == "The Many Axe" then return 10.2
- elseif Axe.ToolTip == "Gingerbread Axe" then
- if TreeClass == "Walnut" then return 8.5
- elseif TreeClass == "Koa" then return 11 else return 1.2 end
- elseif Axe.ToolTip == "Bird Axe" then
- if TreeClass == "Volcano" then return 2.5 elseif TreeClass == "CaveCrawler" then return 3.9 else return 1.65 end
- end
- end
- TreeList = {} --Creates a table of the trees
- for a,b in pairs(workspace:GetChildren()) do
- if b.name == "TreeRegion" then
- b.ChildAdded:Connect(function(NewTree)--Creates functions that Adds new trees to the list
- table.insert(TreeList, NewTree)
- end)
- for c,d in pairs(b:GetChildren()) do-- Adds the trees when first time starting the script
- if d.Name == "Model" then
- table.insert(TreeList, d)
- end
- end
- end
- end
- local function CutTree(Tree) --Cuts the tree when called with the tree you want to cut
- if GetAxe() ~= false then --checks if you have a axe equiped
- Damage = GetDamage(GetAxe(), Tree.TreeClass.Value) --gets the Damage
- local CutArguments = {
- sectionId = 1,
- faceVector = Vector3.new(0,0,-1),
- height = 0.5,
- hitPoints = Damage,
- cooldown = 0,
- cuttingClass = "Axe",
- tool = GetAxe()
- }
- for i=1, 50 do
- game.ReplicatedStorage.Interaction.RemoteProxy:FireServer(Tree.CutEvent, CutArguments)
- end
- end
- end
- spawn(function() --used spawn so it wont interrupt any of the other things
- CutEnabled = false
- while wait(.5) do --Main loop to do the stuff
- if CutEnabled == true then
- if GetAxe() ~= false then --Checks if you have a axe equiped
- for a,b in pairs(TreeList) do
- if not b:FindFirstChild("RootCut") and b:FindFirstChild("CutEvent") then --Checks if the tree is already cut
- distance = (game.Players.LocalPlayer.Character.Head.Position - b.WoodSection.Position).magnitude --gets the distance between player and tree
- if distance < 225 then --if distance lower than 225 then it will cut the tree
- CutTree(b) --Calls the function with the tree to cut
- end
- else
- table.remove(TreeList, a)--if tree already cut then it gets removed from the list
- end
- end
- end
- end
- end
- end)
- Wood:Toggle("Tree Aura", function()
- if CutEnabled == true then
- CutEnabled = false
- elseif CutEnabled == false then
- CutEnabled = true
- end
- end);
- Wood:Button("Sell Wood", function()
- for _, Log in pairs(game.Workspace.LogModels:GetChildren()) do
- if Log.Name:sub(1, 6) == "Loose_" and Log:findFirstChild("Owner") then
- if Log.Owner.Value == game.Players.LocalPlayer then
- for i,v in pairs(Log:GetChildren()) do
- if v.Name=="WoodSection" then
- spawn(function()
- for i=1,10 do
- wait()
- v.CFrame=CFrame.new(Vector3.new(315, -0.296, 85.791))*CFrame.Angles(math.rad(90),0,0)
- end
- end)
- end
- end
- spawn(function()
- for i=1,20 do
- wait()
- game.ReplicatedStorage.Interaction.ClientIsDragging:FireServer(Log)
- end
- end)
- end
- end
- end
- end);
- Wood:Button("Tp Wood", function()
- for _, Log in pairs(game.Workspace.LogModels:GetChildren()) do
- if Log.Name:sub(1,6) == "Loose_" and Log:findFirstChild("Owner") then
- if Log.Owner.Value == game.Players.LocalPlayer then
- Log:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(0,20,0))
- end
- end
- end
- end);
- Wood:Button("Sell Planks", function()
- makesound("rbxassetid://156785206")
- for _, Plank in pairs(service.Workspace.PlayerModels:GetChildren()) do
- if Plank.Name=="Plank" and Plank:findFirstChild("Owner") then
- if Plank.Owner.Value == service.Players.LocalPlayer then
- for i,v in pairs(Plank:GetChildren()) do
- if key:lower() == "g" then
- if Mouse.Target == v then
- v.Name="WoodSection"
- spawn(function()
- for i=1,10 do
- wait()
- v.CFrame=CFrame.new(Vector3.new(315, -0.296, 85.791))*CFrame.Angles(math.rad(90),0,0)
- end
- end)
- end
- end
- end
- spawn(function()
- for i=1,20 do
- wait()
- service.ReplicatedStorage.Interaction.ClientIsDragging:FireServer(Plank)
- end
- end)
- end
- end
- end
- end);
- Wood:Button("Tp Planks", function()
- makesound("rbxassetid://156785206")
- for i,models in pairs(game.Workspace.PlayerModels:GetChildren()) do
- if string.match(models.Name:lower(), "plank") then
- if models.Owner.Value == game.Players.LocalPlayer then
- spawn(function()
- for i=1, 5 do
- models.WoodSection.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame + Vector3.new(0,10,0)
- game.ReplicatedStorage.Interaction.ClientIsDragging:FireServer(models.WoodSection)
- wait()
- end
- end)
- end
- end
- end
- end);
- local Plot = library:CreateSection("Plot");
- Client = game.ReplicatedStorage.Interaction.ClientSetListPlayer
- players = game.Players
- Plot:Toggle("Whitelist All", function(whitelist)
- makesound("rbxassetid://156785206")
- if whitelist == true then
- for i, v in pairs(players:GetPlayers()) do
- if v.Name ~= players.LocalPlayer.Name then
- Client:InvokeServer(players.LocalPlayer.WhitelistFolder, v, true)
- end
- end
- players.PlayerAdded:connect(function(plr)
- Client:InvokeServer(players.LocalPlayer.WhitelistFolder, plr, true)
- end)
- elseif whitelist == false then
- for i, v in pairs(players:GetPlayers()) do
- if v.Name ~= players.LocalPlayer.Name then
- Client:InvokeServer(players.LocalPlayer.WhitelistFolder, v, false)
- end
- end
- players.PlayerAdded:connect(function(plr)
- Client:InvokeServer(players.LocalPlayer.WhitelistFolder, plr, false)
- end)
- end
- end);
- Plot:Toggle("Blacklist All", function(blacklist)
- makesound("rbxassetid://156785206")
- if blacklist == true then
- for i, v in pairs(players:GetPlayers()) do
- if v.Name ~= players.LocalPlayer.Name then
- Client:InvokeServer(players.LocalPlayer.BlacklistFolder, v, true)
- end
- end
- players.PlayerAdded:connect(function(plr)
- Client:InvokeServer(players.LocalPlayer.BlacklistFolder, plr, true)
- end)
- elseif blacklist == false then
- for i, v in pairs(players:GetPlayers()) do
- if v.Name ~= players.LocalPlayer.Name then
- Client:InvokeServer(players.LocalPlayer.BlacklistFolder, v, false)
- end
- end
- players.PlayerAdded:connect(function(plr)
- Client:InvokeServer(players.LocalPlayer.BlacklistFolder, plr, false)
- end)
- end
- end);
- Plot:Button("Freeland", function()
- makesound("rbxassetid://156785206")
- local bm;for _,bn in pairs(workspace.Properties:GetChildren())do if not bn.Owner.Value then bm=bn;break end end;
- function Tlprt(Cframe)
- game.Players.LocalPlayer.Character.Humanoid.Jump = true
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Cframe
- end
- Tlprt(CFrame.new(bm.OriginSquare.Position))
- game.ReplicatedStorage.PropertyPurchasing.ClientPurchasedProperty:FireServer(bm,bm.OriginSquare.Position)
- end);
- Plot:Button("Maxland", function()
- makesound("rbxassetid://156785206")
- for i, v in pairs(game:GetService("Workspace").Properties:GetChildren()) do
- if v:FindFirstChild("Owner") and v.Owner.Value == game.Players.LocalPlayer then
- base = v
- square = v.OriginSquare
- end
- end
- function makebase(pos)
- local Event = game:GetService("ReplicatedStorage").PropertyPurchasing.ClientExpandedProperty
- Event:FireServer(base, pos)
- end
- spos = square.Position
- makebase(CFrame.new(spos.X + 40, spos.Y, spos.Z))
- makebase(CFrame.new(spos.X - 40, spos.Y, spos.Z))
- makebase(CFrame.new(spos.X, spos.Y, spos.Z + 40))
- makebase(CFrame.new(spos.X, spos.Y, spos.Z - 40))
- makebase(CFrame.new(spos.X + 40, spos.Y, spos.Z + 40))
- makebase(CFrame.new(spos.X + 40, spos.Y, spos.Z - 40))
- makebase(CFrame.new(spos.X - 40, spos.Y, spos.Z + 40))
- makebase(CFrame.new(spos.X - 40, spos.Y, spos.Z - 40))
- makebase(CFrame.new(spos.X + 80, spos.Y, spos.Z))
- makebase(CFrame.new(spos.X - 80, spos.Y, spos.Z))
- makebase(CFrame.new(spos.X, spos.Y, spos.Z + 80))
- makebase(CFrame.new(spos.X, spos.Y, spos.Z - 80))
- --Corners--
- makebase(CFrame.new(spos.X + 80, spos.Y, spos.Z + 80))
- makebase(CFrame.new(spos.X + 80, spos.Y, spos.Z - 80))
- makebase(CFrame.new(spos.X - 80, spos.Y, spos.Z + 80))
- makebase(CFrame.new(spos.X - 80, spos.Y, spos.Z - 80))
- --Corners--
- makebase(CFrame.new(spos.X + 40, spos.Y, spos.Z + 80))
- makebase(CFrame.new(spos.X - 40, spos.Y, spos.Z + 80))
- makebase(CFrame.new(spos.X + 80, spos.Y, spos.Z + 40))
- makebase(CFrame.new(spos.X + 80, spos.Y, spos.Z - 40))
- makebase(CFrame.new(spos.X - 80, spos.Y, spos.Z + 40))
- makebase(CFrame.new(spos.X - 80, spos.Y, spos.Z - 40))
- makebase(CFrame.new(spos.X + 40, spos.Y, spos.Z - 80))
- makebase(CFrame.new(spos.X - 40, spos.Y, spos.Z - 80))
- end);
- local plr = game.Players.LocalPlayer
- local cframe
- for i,v in next, workspace:GetDescendants() do
- if v:IsA("SpawnLocation") then
- v.Touched:Connect(function(h)
- if h.Parent == plr.Character and cframe then
- plr.Character:SetPrimaryPartCFrame(cframe)
- end
- end)
- end
- end
- game:GetService("RunService"):BindToRenderStep("NO HACKS",Enum.RenderPriority.Last.Value,function()
- if game.Players.LocalPlayer.Character.PrimaryPart then
- cframe = game.Players.LocalPlayer.Character.PrimaryPart.CFrame
- end
- end)
- for i,v in next, debug.getregistry() do
- if type(v)=='function' and debug.getupvalues(v).lastUpdate then
- debug.setupvalue(v,"lastUpdate",math.huge)
- break
- end
- end
- Plot:Toggle("Anti Blacklist", function(idk1)
- makesound("rbxassetid://156785206")
- if idk1 == false then
- for i,v in next, workspace.Effects:GetChildren() do
- if v:IsA("BasePart") and v.Name == "BlacklistWall" then
- v.CanCollide = true
- end
- end
- elseif idk1 == true then
- for i,v in next, workspace.Effects:GetChildren() do
- if v:IsA("BasePart") and v.Name == "BlacklistWall" then
- v.CanCollide = false
- end
- end
- end
- end);
- --WayPoints
- local WayPoints = {
- ["WoodRUs"] = CFrame.new(265, 5, 57),
- ["SpawnPoint"] = CFrame.new(155, 5, 74),
- ["LandStore"] = CFrame.new(258, 5, -99),
- ["LinksLogic"] = CFrame.new(4607, 9, -798),
- ["Cave"] = CFrame.new(3581, -177, 430),
- ["Volcano"] = CFrame.new(-1585, 625, 1140),
- ["Swamp"] = CFrame.new(-1209, 138, -801),
- ["PalmIsland"] = CFrame.new(2549, 5, -42),
- ["FancyFurnishings"] = CFrame.new(491, 13, -1720),
- ["BoxedCars"] = CFrame.new(509, 5.2, -1463),
- ["FineArtsShop"] = CFrame.new(5207, -156, 719),
- ["BobsShack"] = CFrame.new(260, 10, -2542),
- ["Dock"] = CFrame.new(1114, 3.2, -197),
- ["Bridge"] = CFrame.new(113, 15, -977),
- ["EndTimes"] = CFrame.new(113, -204, -951),
- ["ShrineOfSight"] = CFrame.new(-1600, 205, 919),
- ["TheDen"] = CFrame.new(323, 49, 1930),
- ["VolcanoWin"] = CFrame.new(-1675, 358, 1476),
- ["SkiLodge"] = CFrame.new(1244, 66, 2306),
- ["StrangeMan"] = CFrame.new(1061, 20, 1131),
- ["IceWood"] = CFrame.new(1464, 413, 3245),
- ["GoldWood"] = CFrame.new(-1038, 1.2, -944)
- }
- local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
- local Teleport = library:CreateSection("Teleport");
- Teleport:Dropdown('Teleport', {'WoodRUs', 'SpawnPoint', 'LandStore', 'LinksLogic', 'Cave', 'Volcano', 'Swamp', 'PalmIsland', 'FancyFurnishings', 'BoxedCars', 'FineArtsShop', 'BobsShack', 'Dock', 'Bridge', 'EndTimes', 'ShrineOfSight', 'TheDen', 'VolcanoWin', 'SkiLodge', 'StrangeMan', 'GoldWood', 'IceWood'}, function(asdadsasd)
- makesound("rbxassetid://156785206")
- local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
- game.Players.LocalPlayer.Character.Humanoid.Jump = true
- wait(0.1)
- uTorso.CFrame = WayPoints[asdadsasd]
- end);
- Teleport:Box("Tp To Players Base",function(brohyea123)
- makesound("rbxassetid://156785206")
- for i, v in pairs(game.Workspace.Properties:GetChildren()) do
- if v.Owner.Value == game.Players[brohyea123] then
- function Tlprt(Cframe)
- game.Players.LocalPlayer.Character.Humanoid.Jump = true
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Cframe
- end
- Tlprt(v.OriginSquare.CFrame)
- end
- end
- end)
- Teleport:Box("Tp To Player",function(heeheh123)
- makesound("rbxassetid://156785206")
- function Tlprt(Cframe)
- game.Players.LocalPlayer.Character.Humanoid.Jump = true
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Cframe
- end
- Tlprt(workspace[heeheh123].HumanoidRootPart.CFrame)
- end)
- Teleport:Button("Tp To Your Base", function()
- for i, v in pairs(game.Workspace.Properties:GetChildren()) do
- if v.Owner.Value == game.Players.LocalPlayer then
- function Tlprt(Cframe)
- game.Players.LocalPlayer.Character.Humanoid.Jump = true
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Cframe
- end
- Tlprt(v.OriginSquare.CFrame)
- end
- end
- end);
- afkactive = false
- local Misc = library:CreateSection("Misc");
- Misc:Slider("Field Of View",{min = math.floor(workspace.CurrentCamera.FieldOfView), max = 120, precise = false},function(fov)
- makesound("rbxassetid://156785206")
- workspace.CurrentCamera.FieldOfView = fov;
- end)
- Misc:Button("Spawn Pink Car [P] [Takes Funds]", function()
- makesound("rbxassetid://156785206")
- if _G.Executed == false or _G.Executed == nil then
- _G.Executed = true
- Spawned = false
- Spawning = false
- SpawnPad = nil
- workspace.PlayerModels.ChildAdded:connect(function(Added)
- if Spawned == false and Spawning == false then
- Owner = nil
- CheckTries = 0
- CheckSuccess = false
- repeat
- wait()
- CheckTries = CheckTries + 1
- if Added:FindFirstChild("Owner") and Added:FindFirstChild("Type") and Added.Type.Value == "Vehicle" and Added:FindFirstChild("Settings") and Added.Settings:FindFirstChild("Color") then
- CheckSuccess = true
- Owner = Added.Owner.Value
- end
- until CheckTries == 75 or CheckSuccess == true
- if Owner == game.Players.LocalPlayer or game.ReplicatedStorage.Interaction.ClientIsWhitelisted:InvokeServer(Owner) == true then
- Spawning = true
- Added:WaitForChild("Settings")
- Added.Settings:WaitForChild("Color")
- if tostring(Added.Settings.Color.Value) == tostring(1032) then
- Spawned = true
- Spawning = false
- print(Spawned)
- elseif tostring(Added.Settings.Color.Value) ~= tostring(1032) then
- if SpawnPad:FindFirstChild("ButtonRemote_SpawnButton") and SpawnPad:FindFirstChild("Owner") then
- if SpawnPad.Owner.Value == game.Players.LocalPlayer or game.ReplicatedStorage.Interaction.ClientIsWhitelisted:InvokeServer(SpawnPad.Owner.Value) == true then
- Spawning = false
- game.ReplicatedStorage.Interaction.RemoteProxy:FireServer(SpawnPad.ButtonRemote_SpawnButton)
- end
- end
- end
- end
- end
- end)
- mouse = game.Players.LocalPlayer:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key:lower() == "p" then
- if mouse.Target.Parent:FindFirstChild("ButtonRemote_SpawnButton") then
- SpawnPad = mouse.Target.Parent
- Spawned = false
- Spawning = false
- game.ReplicatedStorage.Interaction.RemoteProxy:FireServer(mouse.Target.Parent.ButtonRemote_SpawnButton)
- else
- Spawned = true
- Spawning = false
- end
- end
- end)
- end
- spawn(function()
- repeat
- wait()
- if Spawned == true then
- Spawned = false
- game:GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Pink Car",
- Text = "Successful Spawned."
- })
- end
- until Spawned == true
- end)
- end);
- Misc:Toggle("Anti Afk", function()
- makesound("rbxassetid://156785206")
- if afkactive == true then
- afkactive = false
- elseif afkactive == false then
- afkactive = true
- messageBot = coroutine.wrap(function()
- while afkactive == true do
- wait(900)
- possiblechats = {"afk", "brb", "I'm AFK"}
- decide=math.random(1,#possiblechats)
- game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(possiblechats[decide], "All")
- game.Players:Chat("/e point")
- end
- end)
- moveChar = coroutine.wrap(function()
- plr = game:service'Players'.LocalPlayer
- char = plr.Character
- hum = char:FindFirstChildOfClass'Humanoid'
- while afkactive==true do
- wait(1)
- hum:Move(Vector3.new(1, 0, 0), false)
- wait(1)
- hum:Move(Vector3.new(-1, 0, 0), false)
- wait(1)
- hum:Move(Vector3.new(1, 0, 0), false)
- wait(1)
- hum:Move(Vector3.new(-1, 0, 0), false)
- wait(1)
- hum:Move(Vector3.new(0, 1, 0), false)
- wait(1)
- hum:Move(Vector3.new(0, 1, 0), false)
- wait(60)
- end
- end)
- moveChar()
- messageBot()
- end
- end);
- Misc:Button("Remove Fog", function()
- makesound("rbxassetid://156785206")
- game.Lighting.Changed:connect(function()
- game.Lighting.TimeOfDay = "12:00:00"
- game.Lighting.FogEnd = 9999
- game.Lighting.Brightness = 2
- end)
- end);
- library:Ready();
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